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Offline Chapuz

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg497853#msg497853
« Reply #372 on: May 13, 2012, 10:27:17 pm »
I had to go for silver to make a deck different from the others in the Hope challenge, works great and it's pilarless btw
  :D
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52i 52i 52i 52i 52i 52i 5lk 5lk 5lk 5lk 711 711 711 717 717 717 71f 71f 71f 71f 71f 7k3 7k3 7k3 809 809 809 809 809 809 8pk


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52h 52h 52h 52h 52i 52i 52i 52i 52i 52i 52n 52n 52n 52n 52v 52v 52v 52v 52v 5lj 5lj 5lj 5lj 5lk 5lk 5lk 61p 61p 61p 61p 61p 8pk


And now I'm going for the  :time :aether :gravity :entropy gold challenge. I assumed that all elements of the pack must be used.

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EDIT: slightly modified the unupped version to make it ready to posted in the gallery.
« Last Edit: June 23, 2012, 04:48:51 pm by Chapuz »
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Offline Poker Alho

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg497862#msg497862
« Reply #373 on: May 13, 2012, 10:44:56 pm »
@Chapuz that scarab deck is sick :D

Offline Chapuz

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg497865#msg497865
« Reply #374 on: May 13, 2012, 10:46:43 pm »
@Chapuz that scarab deck is sick :D
Classic, just came to my mind. More than once I faced scarabtals while testing stuff in PVP 1.
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Offline eaglgenes101

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg497870#msg497870
« Reply #375 on: May 13, 2012, 10:51:19 pm »
Let's see if we can make decks such that it's partially upped and more ups would make the deck fall over or be no more effective than it already is.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg497926#msg497926
« Reply #376 on: May 14, 2012, 12:08:19 am »
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I like vanilla.

Offline AbsolTopic starter

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Re: [group] The Elemental Engineers - Engineer's Workshop https://elementscommunity.org/forum/index.php?topic=36819.msg500842#msg500842
« Reply #377 on: May 19, 2012, 01:04:37 pm »
Okay, the weekly challenge has been separated from this thread. Yay!
Also, modified the OP. Reread that for our new objectives.
"Neque porro quisquam est, qui dolorem ipsum, quia dolor sit amet, consectetur, adipisci velit."
"There is no one who loves pain itself, who seeks after it and wants to have it, simply because it is pain."

Offline mesaprotector

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Re: [group] The Elemental Engineers - Engineer's Workshop https://elementscommunity.org/forum/index.php?topic=36819.msg500879#msg500879
« Reply #378 on: May 19, 2012, 03:34:52 pm »
Posting deck challenges in this thread before we switch to the other one:

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Hope-bow is a deck I've used in the past. I believe 5|3 Luci|Hope is the ideal number.

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Blessings save some of your Fireflies from the damage of UGs, if you need to detonate them early.

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Well, you said it was the hardest xD. Mitosis Skeleton Hope? Why not?
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Offline Gandora

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Re: [group] The Elemental Engineers - Engineer's Workshop https://elementscommunity.org/forum/index.php?topic=36819.msg502303#msg502303
« Reply #379 on: May 22, 2012, 03:55:24 pm »
Hey Engineers, wanna help me out? ;)

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This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.

I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...

However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---

So, what would you guys change on this deck? :)

Edit: the change between the '---' is my favorite as for now.
« Last Edit: May 22, 2012, 04:03:49 pm by Gandora »
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Offline Chapuz

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Re: [group] The Elemental Engineers - Engineer's Workshop https://elementscommunity.org/forum/index.php?topic=36819.msg502335#msg502335
« Reply #380 on: May 22, 2012, 05:21:40 pm »
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Hey Engineers, wanna help me out? ;)

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This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.

I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...

However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---

So, what would you guys change on this deck? :)

Edit: the change between the '---' is my favorite as for now.
It requieres tones of things you only have 6 of each to work. Just to start, you are needing a BL and 2 cremations. I would replace a crimson for another ivory and a cremation for a 3rd eater to have another non-BL bait (and more  :death gain)
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Offline Gandora

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Re: [group] The Elemental Engineers - Engineer's Workshop https://elementscommunity.org/forum/index.php?topic=36819.msg502340#msg502340
« Reply #381 on: May 22, 2012, 05:31:40 pm »
Spoiler for Hidden:
Hey Engineers, wanna help me out? ;)

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This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.

I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...

However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---

So, what would you guys change on this deck? :)

Edit: the change between the '---' is my favorite as for now.
It requires tones of things you only have 6 of each to work. Just to start, you are needing a BL and 2 cremations. I would replace a crimson for another ivory and a cremation for a 3rd eater to have another non-BL bait (and more  :death gain)

I'm gonna try your change (-1 Crimson, -1 Immo, +1 Eater, +1 Ivory), thanks! :)

 In fact I also noticed that I'm very tight on :fire that's why I'm trying the following modification:
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what do you think of it?
Who likes poems? :) Here are mine.

Offline Chapuz

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Re: [group] The Elemental Engineers - Engineer's Workshop https://elementscommunity.org/forum/index.php?topic=36819.msg502390#msg502390
« Reply #382 on: May 22, 2012, 08:30:37 pm »
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what do you think of it?
You will want to cremate the baits to get the ivorys, so you won't have enough  :earth and  :death at the same time.
Try to avoid messing with 2 strategies that overlay with each other. Immorushes work because you won't cremate all the gemfinders, so they have enough  :earth quanta anyways.

I have been messing HERE some time ago with what you wanna do, using gemfinders as cremation baits and virus (or retros) as auto dying creatures (or emergency immo baits). Of course, the walls can be replaced for recluses/dragons for a rushy rush.
« Last Edit: May 22, 2012, 08:35:33 pm by Chapuz »
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Offline Gandora

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Re: [group] The Elemental Engineers - Engineer's Workshop https://elementscommunity.org/forum/index.php?topic=36819.msg502840#msg502840
« Reply #383 on: May 23, 2012, 08:54:44 pm »
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what do you think of it?
You will want to cremate the baits to get the ivorys, so you won't have enough  :earth and  :death at the same time.
Try to avoid messing with 2 strategies that overlay with each other. Immorushes work because you won't cremate all the gemfinders, so they have enough  :earth quanta anyways.
I don't want :earth quanta. I think Golems are strong enough with 7 atk. Currently I'm thinking of removing another Immo, not sure what replace it for atm.

I have been messing HERE some time ago with what you wanna do, using gemfinders as cremation baits and virus (or retros) as auto dying creatures (or emergency immo baits). Of course, the walls can be replaced for recluses/dragons for a rushy rush.
In fact I was inspired by this deck! :) It's pure awesomness. Do you think the Retros are still needed if I replace the Bone Walls for :death recluses/dragons? Or in other words, is there a better choice? hm... i already got some ideas. Gonna play around with it a little :D


Other Topic:
Who has won the weekly challenge done here (in this thread)?
Who likes poems? :) Here are mine.

 

blarg: