Hey Engineers, wanna help me out?
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This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.
I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...
However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---
So, what would you guys change on this deck?
Edit: the change between the '---' is my favorite as for now.