Elements the Game Forum - Free Online Fantasy Card Game

Deck Ideas => Deck Help => Topic started by: Absol on February 19, 2012, 05:03:20 pm

Title: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on February 19, 2012, 05:03:20 pm
The Elemental Engineers - Engineer's Workshop
"Explore. Share. Help."

Objective:Rules:How to join as an Engineer?
You have to fill the requirements:If you have fulfilled the requirements, then PM me with your introduction paragraphs and give me link to 3 of your original decks. I'll review them, and if they passed, you're in. No hassle.
If for any reason you want to quit, no problem. PM me so, and you're out.

Our Gallery:
Holy Dragon! Catch these Balls!
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 52n 52n 711 711 711 711 711 711 71b 71b 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js 809 809 809 809 809 809 8pk
(http://elementscommunity.org/forum/index.php/topic,36861.0.html)

Little OTK
Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 5f9 5od 5od 5od 5od 5od 5og 5og 5om 5om 5on 5on 5on 5on 5on 5on 5op 8pr
(http://elementscommunity.org/forum/index.php/topic,36819.msg514173.html#msg514173)

Malignant Cell OTK
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7mt 7mt 7n6 7n9 7q0 7q0 7q0 7q0 7q5 7q5 7q5 8pj
(http://elementscommunity.org/forum/index.php/topic,36819.msg514173.html#msg514173)

MSDT: Massive Skele Drowning Trap
Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 52n 52n 52n 6ts 6ts 6ts 6ts 6ts 6ts 6u8 6u8 6ua 6ua 6ua 6ua 6ua 6ua 71a 71a 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 7gq 7h1 7h1 7h1 8pp
(http://elementscommunity.org/forum/index.php/topic,36819.msg463202.html#msg463202)

NTFS Flying Fahrenheit
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7dh 7dh 7dh 7dh 7dh 7dh 7dk 7dk 7dm 7dm 7dn 7dn 7dn 7dn 7dn 7n2 7n2 7n2 7n2 7n2 8po
(http://elementscommunity.org/forum/index.php/topic,36819.msg463202.html#msg463202)

Reach for the Sky! Modded by calindu221
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tu 6tu 6tu 6tu 6tu 6tu 6u6 6u6 6u7 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 6ve 7aj 7aj 7ak 7an 7an 7an 7an 8pn
(http://elementscommunity.org/forum/index.php/topic,35743.msg483009.html#msg483009)

Sparkling Zombies
Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52h 52h 52h 52i 52i 52i 52i 52i 52i 52n 52n 52n 52n 52v 52v 52v 52v 52v 5lj 5lj 5lj 5lj 5lk 5lk 5lk 61p 61p 61p 61p 61p 8pk
(http://elementscommunity.org/forum/index.php/topic,36819.msg497853.html#msg497853)

The Waterbow
Hover over cards for details, click for permalink
Deck import code : [Select]
5ie 5ie 6u3 6u3 6u3 6u3 6u3 6u3 6u9 6ve 6ve 6ve 6ve 6ve 6ve 7ah 7ah 7gk 7gk 7gl 7gl 7gr 7gr 7gs 7gv 7h0 7h2 7q3 7t9 7t9 8pp
(http://elementscommunity.org/forum/index.php/topic,36819.msg504619.html#msg504619)

Vanillabow
Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 747 747 77a 77a 7ag 7ag 7dm 7dm 7gm 7gm 7k3 7k3 7k3 7k3 7q5 7q5 80a 80a 8ps
(http://elementscommunity.org/forum/index.php/topic,36819.msg497598.html#msg497598)
Title: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on February 19, 2012, 05:03:53 pm
Engineers:

Absol
Quote
Hey there.
I'm Absol, 19. Currently in a med college. I started playing Elements since around a year ago.
Contrary to popular belief, "Absol" comes from the word "absolute zero" and not the Pokemon.
In my freetime, i like to chat, playing Elements (naturally), and working on my novel. Also, anime. Especially anime.

My playstyle is more to rush and control, as opposed to stall or denial. I've been looking around for balance in speed and versatility.
I copied quite a few of decks at first, then i explored more of a certain strategy. Well, i can't say i'm good enough at it, but i like new strategies.
Also a huge fan of Speedbow, because of the speed and versatility.
Absol has made these decks which he deems original:

The Railgun
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 74i 74i 74i 74i 77a 77a 7an 7an 7h2 7ju 7q5 7q5 7tg 7tg 7tg 7tg 80h 80h 8pj
(http://elementscommunity.org/forum/index.php/topic,36391.0.html)

Liver Cancer
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 71c 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 7an 7an 7an 7an 809 809 809 809 8pn
(http://elementscommunity.org/forum/index.php/topic,36697.0.html)

The Paralyzer
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 71a 71a 74a 74a 7dm 7dm 7jv 7jv 7qd 7qd 7qd 7qd 80a 80a 8ps
(http://elementscommunity.org/forum/index.php/topic,36806.0.html)

Chapuz
Quote
Hi everyone, I'm Chapuz and I am actually 20. I study electrical engineering and I like actually many things just to post them here (?
I started playing EtG more than a year ago, with a pretty long break in the middle until my bro reminded me that game I played just to win the Kongregate badges  :P
I like deckbuilding as much as playing, and I am constantly looking for funny, useful and effective combos to make new decks -look at my thread  8)

Well, I hope this project will be a good tool to people looking for original decks and combos ^^
Chapuz has made these decks which he deems original:

Linking Dolls OTK
Hover over cards for details, click for permalink
Deck import code : [Select]
560 561 595 595 595 5i7 5rp 5rp 5rp 5rp 5rp 5rp 5v0 6u3 6u3 6u3 6u3 6u3 6u3 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 80b 80b 8pj
(http://elementscommunity.org/forum/index.php/topic,36610.0.html)

Limitless Speed FG OTK [semi-unupped]
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55q 5mq 5mq 5mq 5op 5t2 5t2 5t2 5t2 61r 61r 61r 61t 61t 61t 61t 61t 61t 7dr 7dr 7jq 7q5 7q5 7q5 8pu
(http://elementscommunity.org/forum/index.php/topic,31572.0.html)

The Counter.
Hover over cards for details, click for permalink
Deck import code : [Select]
712 712 712 712 71a 71b 71b 71b 71b 71f 71f 71f 71f 71f 77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 8pk
(http://elementscommunity.org/forum/index.php/topic,36148.0.html)

Dandy
Quote
Hey there. I go by the name Dandy in the game and here on the forums. I mostly picked it, cause I wanted the silliest thing that I could come up with. I'm currently a college kid and really cannot spare the time that I spend on the forums and in the game, but I do anyway. Recently my account was mysteriously reset, so I'm much more limited in terms of coming up with unique decks without trainer abuse, but the upside is that it could give me a chance to reconnect with some strategies that could be used for beginning players.

I haven't had any success until very recently--fully upped God Farmer before reset; totally new feeling! :'( In other words, I'm no master of the game, but I've played for a while (since 1.24 or 1.25 I think) so I have enough basic knowledge of the mechanics to fool around with my stupid deck ideas...so yeah. I hope to contribute in any way that I can to the engineers and hope to try out whatever cool ideas you guys can offer!
Dandy has made these decks which he deems original:

Spirit of the Frog
Hover over cards for details, click for permalink
Deck import code : [Select]
5bu 5bu 5bu 5bu 5bu 5bu 5c1 5c1 5c1 5c1 5c1 5c1 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5ig 5ig 5ig 8pp
(http://elementscommunity.org/forum/index.php/topic,36059.0.html)

Success Requires "Drive" and "Patience"
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 74g 74i 74i 74i 74i 7gk 7gk 7gk 7gk 7gk 7gk 7gm 7gm 7gm 7gm 7gm 7gp 7gp 7gr 7gr 7i6 7i6 7i6 7i6 7i6 7i6 8pl
(http://elementscommunity.org/forum/index.php/topic,38803.0.html)

Butterfly Spam
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u8 6u8 6u8 6u8 7q1 7q1 7q1 7q1 8ps
(http://elementscommunity.org/forum/index.php/topic,38944.0.html)

furballdn
Quote
Hey, I'm furballdn, notorious spammer and whatnot on the forums. I've played elements for nearly a year now, and I've amassed quite a bunch of cards, money, and ideas, some of which are alright, and others that are failures. Trying to create innovate yet effective decks has always been something I'm interested in, and I think I've done a few things to the deckbuilding world by popularizing the SoFrepi combo.
furballdn has made these decks which he deems original:

Flying Furballs
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6s6 6s6 6s6 6s6 6s6 74a 74a 74a 74a 74a 7ac 7ac 7ac 7an 7an 7an 7an 7an 7q1 7q1 7q1 7q1 7q1 7q1 8ps
(http://elementscommunity.org/forum/index.php/topic,39204.0.html)

Neo Genesis
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5ok 5ok 5ok 5ok 5ok 5ok 6s6 6s6 6s6 6s6 6s6 7ad 7ad 7af 7af 7af 7af 7af 7an 7an 7an 7an 7an 7an 8pr
(http://elementscommunity.org/forum/index.php/topic,39303.0.html)

SoFrespark
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 61p 61p 61p 61p 61p 61p 6s6 6s6 6s6 6s6 6s6 6s6 77d 77d 77d 77d 77d 77d 7an 7an 7an 7an 7an 7an 8pn
(http://elementscommunity.org/forum/index.php/topic,41318.0.html)

Gandora
Quote
Hi everyone,
I'm 20 (male) and I'm studying informatics. I started half a year ago.
In my freetime I like to meet friends (surprising eh? ;) ) or to play piano, listen to music or read books and mangas. I also like drawing (even if I really suck at it xD) and writing poems.

Of course I also play elements. I'm more interested in deck building than in actual playing (this might also be, because it takes me too much time to gain electrum/upped cards from FG's :P)
I like mixing unusual elements at random and see if something useful comes out. If I think something might work, I play around with it a little and let the forum make the best of it ;)
Gandora has made these decks which he deems original:

Backed Up Golem's!
Hover over cards for details, click for permalink
Deck import code : [Select]
713 713 713 713 71f 71f 71f 71f 74d 74d 74d 74d 74d 77a 77a 77a 77a 77a 77e 77e 77e 77e 77f 77f 77i 78q 78q 78q 78q 78q 8pl
(http://elementscommunity.org/forum/index.php/topic,35725.0.html)

Explode This Damsels!!
Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7ap 7mt 7mt 7mt 7mt 7mt 7mt 7n6 7n6 7n6 7n6 7n6 7n6 7n7 7n7 7n7 7n7 8po
(http://elementscommunity.org/forum/index.php/topic,35741.0.html)

Reach for the Sky!
Hover over cards for details, click for permalink
Deck import code : [Select]
6rm 6rm 6rm 6rm 6rm 6ts 6ts 6ts 6ts 6ts 6tu 6tu 6tu 6tu 6tu 6tu 6u7 6u7 6u7 6u7 6u7 6u7 6u8 6u8 6ve 6ve 6ve 6ve 6ve 7an 7an 7an 7an 7an 7an 8pn
(http://elementscommunity.org/forum/index.php/topic,35743.0.html)

Malebolgia
Quote
Hey there.
Hello, I am Malebolgia.  I am 19 years old, and I am a huge fan of Elements.  I have been playing since the near-end summer '10, and I love working with a lot of the play mechanics that this game offers.  That includes making fun and original cards and decks.  Sometimes I just like to smash common ideas into a combo no one thought of, or stretch a strategy to its fullest potential with some tweaks on an idea (those often overlap).
Malebolgia has made these decks which he deems original:

The Freakout 2.0 - Dunes of Fire
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 5if 5if 6u2 6u2 718 74a 7ae 7do 7dp 7dp 7dp 7dp 7dq 7dq 7ds 7ds 7ds 7ds 7jv 7n0 7qd 7qd 7qd 7qd 7tb 809 8ps
(http://elementscommunity.org/forum/index.php/topic,27275.0.html)

Nymph Eggs
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7gk 7gk 7gk 7gk 7gk 7gk 7gl 7gl 7gl 7gp 7gp 7gs 7gs 7gv 7gv 7h0 7h0 7h0 7h0 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 7ri 7ri 8pp
(http://elementscommunity.org/forum/index.php/topic,36827.0.html)

Call the Wardens! We need Anti-Air!
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6qq 6qq 6qq 6qq 6qq 6qq 6u2 6u2 713 713 74a 74a 77m 77m 77m 77m 7an 7an 7an 7dm 7dm 7jv 80g 80g 8pm
(http://elementscommunity.org/forum/index.php/topic,36830.0.html)

Mathematistic
Quote
Well, I'm 14, probably too young to be considered mature. As you can guess from the name, I love mathematics a lot and is currently trying to understand college materials (which I failed to), and have my own little "sky book" to record down my ideas.
Other than that, I really enjoy card games (and designing them for me to play against myself), especially collectible ones. One of the reasons why I'm here in elements forums.

I love all kinds of combos, rather than wins by brute force. For grinding, I believe that a fun grinder with lower efficiency is better than a boring grinding with higher winrates, as it's a game and we're supposed to have fun, right? ;D
My playstyle is sort of versatile, as represented by my signature combo, Mummy+Rewind+SoR. Swift, ominous, deadly, artistic. I'll build another Phalanx as soon as I'm done grinding shards. :P
In deckbuilding, I usually mix 2 different concepts that works perfectly fine individually to cover each other's defects, or amplify the strength. Sometimes my ideas are completely insane. My primary concerns in deckbuilding is combo cards, hence the lack of proper utility in lots of my creations. :)) Usually the community will be kind enough to offer tweaking help. Another reason why I need to join the forums.
Mathematistic has made these decks which he deems original:

Phalanx
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 71a 71d 71d 71d 71d 77e 77e 77e 77e 77e 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7q4 7q4 7q4 7q4 8pk
(http://elementscommunity.org/forum/index.php/topic,36141.0.html)

Phalanx - 2nd Generation
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6rq 6rq 6rq 6rq 6rq 6rq 710 710 71d 71d 71d 71d 72i 72i 74e 74e 74e 7n0 7q4 7q4 7q4 7q4 7tb 80k 8pl
(http://elementscommunity.org/forum/index.php/topic,36378.0.html)

The Flight
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5oj 5oj 5oj 7af 7af 7af 7af 7dp 7dp 7dp 7dp 7dp 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 8pn
(http://elementscommunity.org/forum/index.php/topic,36597.0.html)

Mesaprotector
Quote
Hello, I'm mesaprotector. I'm an American college student, not sure what I'm going to major in yet but I'm interested in philosophy, linguistics, and mathematics.  In my spare time I love hiking, and writing and playing music.

I've been playing Elements for about a year, and my favorite part of the game is deckbuilding - I love looking for unnoticed synergies between cards. I try to avoid using forum decks whenever possible. I don't much care for rainbows, so most of my ideas will probably be minimalistic monos and duos. I look forward to working with you guys and hopefully creating some really cool decks. :)
Mesaprotector has made these decks which he deems original:

Patience, Little Ones
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 6rv 6rv 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77e 77e 77e 77e 77e 77e 77j 77j 77j 77j 77k 77k 77k 77k 77m 77m 77m 77m 77m 77m 8pm
(http://elementscommunity.org/forum/index.php/topic,36261.0.html)

Fractal... Something?
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u1 747 779 7ae 7ds 7gl 7n4 7q1 7t7 808 808 808 808 80i 80i 80i 80i 80i 8pu
(http://elementscommunity.org/forum/index.php/topic,36451.0.html)

Ultraviolet
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tv 6u2 6u2 6u2 6u5 6u5 6u8 6u8 6u9 6u9 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7js 7jt 7jt 7ju 7ju 7jv 7jv 7k2 7k2 8pj
(http://elementscommunity.org/forum/index.php/topic,33619.0.html)

Poker Alho
Quote
It looks like i have to introduce myself as a member of this project...bah :-[. Well here it goes: I'm 20 years old, currently studying materials engineering in college and a traceur (for those who dont know, thats whats it called a person who does parkour) but thats obvious because of my pic xD.
 My playstyle evolved a lot since my first match untill now... i was convinced back in the day that a 60 card raimbow madness would win it all (i wish) but now, i know much more about the game and personally, my favorite tactic is  :death POISON :death  :)
 As for deckbuilding, i have an advantage of being a former MtG player, wich also helped me a lot in learning this game quite fast and so i already knew the importance of balance, win condition, versatility and many other things a proper deck needs to work
Poker Alho has made these decks which he deems original:

Dialsora Poison Rainbow
Hover over cards for details, click for permalink
Deck import code : [Select]
5i5 5i5 5i5 5i5 5i5 5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 710 710 710 710 718 718 718 718 718 718 71a 71a 7n0 8pj
(http://elementscommunity.org/forum/index.php/topic,35689.0.html)

Devamped... Denial at its Finest
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 74f 74f 77j 77j 7ap 7ap 7dm 7dm 7q4 7q4 7t6 7t6 7t6 7td 7td 8pt
(http://elementscommunity.org/forum/index.php/topic,36463.0.html)

D.O.V.E - Dis-hole Overdriven Voodoo Excalibur
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6u5 6u5 6u5 6u9 6u9 744 744 744 744 744 744 74f 74f 74f 74f 74f 74i 74i 74i 74i 7n2 7tg 7tg 7tg 7tg 8pt
(http://elementscommunity.org/forum/index.php/topic,36401.0.html)

SnoWeb
Quote
Salut,
Contrary to popular belief, "SnoWeb" comes from the contraction of "Snow" and "Web" and not the Pokemon.
In my freetime, I like to Ski, play with my two kids, read and eat the nice little meal my wife cooks just for me ...
I love to surprise my opponent with unexpected combination.
I particularly like quanta denial but I have to say the mechanics of SoV and nightmare are attracting my attention a lot at the moment
SnoWeb has made these decks which he deems original:

Pestoscience (with SoP)
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 6rv 77e 77e 77e 77e 77j 77j 77j 7am 7am 7am 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7um 7um 7um 7um 7um 7um 7um 8pn
(http://elementscommunity.org/forum/index.php/topic,36261.msg494669.html#msg494669)

Zen: look for the inner void and sacrifice yourself to reach divinity.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rj 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6ru 6ru 6ru 6ru 6ru 6ru 77i 77i 77i 7tc 8pt
(http://elementscommunity.org/forum/index.php/topic,35399.0.html)

Moar Cardz (with SoSe)
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s1 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 74b 75m 75m 77f 7h0 7k5 7n2 7n5 7q5 7t9 80j 8pj
(http://elementscommunity.org/forum/index.php/topic,29406.msg465093.html#msg465093)


Ex-Engineers:

AnimationX
Quote
Hi there, I'm AnimationX. I'm 14 years old (lol surprised?) and still in school. I play elements during my free time, and is a nice alternative to all those assignments I get in school. Being in school, I'm not able to play elements as much as I'd like to, but I still try to get on once in a while to check out the latest decks and such. I always get bored of all the cliche and unoriginal decks I see everywhere, and I saw this group, so I thought I might as well try to join.
AnimationX has made these decks which he deems original:

A Lively Rush
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 52q 55u 5bt 5bt 5bt 5bv 5bv 5bv 5bv 5bv 5bv 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5og 5rr 5v1 8pn
(http://elementscommunity.org/forum/index.php/topic,36385.0.html)

AnimationX's 500 Stoneskin EM
Hover over cards for details, click for permalink
Deck import code : [Select]
5c3 5c3 5c3 5l9 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 77i 77i 77i 77i 77k 77k 77k 77k 77k 77k 7dm 7gq 7gq 7k2 7k2 7k6 7k6 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q8 7q9 7q9 7q9 7q9 7q9 7q9 8pn
(http://elementscommunity.org/forum/index.php/topic,36553.0.html)

AdrenaDragonBlitz
Hover over cards for details, click for permalink
Deck import code : [Select]
5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c7 5c7 5c7 5c7 5c7 5c7 5od 5od 5od 5od 5od 5od 5of 5of 5of 5of 5of 5of 5ol 5op 5op 5op 8pr
(http://elementscommunity.org/forum/index.php/topic,36763.0.html)

mrbarbarian
Quote
Hi, Im MrBarbarian, Im not very good at the whole describe myself thing so bare with me. Im 17, currently in sixt form in England, studying Further Maths, French, Economics and Physics. MrBarbarian comes from another game I play called Armies of Gielinor where barbarians are a weak but key unit and my signature starts there involve barbarian rushes.

In Elements I dont really have a style and Im prepared to try anything in a deck, even if it doesnt always work, as testified by the dozens of deck codes saved on various notepads (I believe I lost about half when one of my computers broke though). I like trying to create strange decks that focus on less common combos but so much has been done I admit my ideas probably arent all original.

Note: Ive been inactive a while but Im coming back and this seemed like a good way to get back in.
mrbarbarian has made these decks which he deems original:

Adren-Air
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7ae 7ae 7ae 7ae 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7mt 7mt 7mt 7mt 7mt 7mt 7mv 7mv 7mv 7mv 7mv 7mv 8pr
(http://elementscommunity.org/forum/index.php/topic,31497.0.html)

Mulligan's Nightmare
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7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jt 7jt 7jt 7jv 7jv 7jv 7jv 7jv 7jv 7k1 7k1 7th 7th 7th 7th 7th 7th 8pt
(http://elementscommunity.org/forum/index.php/topic,31407.0.html)

Longbow Blitz
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6rr 6rr 6rr 6rr 6rr 6rr 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n2 7n2 7n2 7n9 7n9 7n9 7n9 8pr
(http://elementscommunity.org/forum/index.php/topic,28996.0.html)

Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on February 19, 2012, 06:04:20 pm
I support this endeavor, I'm not sure how much time I'll have in the future but I'm definitely willing to work with you guys. :)

Patience, Little Ones
by mesaprotector
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6rv 6rv 6rv 6rv 6rv 6rv 778 778 778 778 778 778 778 778 779 779 779 779 779 779 77e 77e 77e 77e 77e 77e 77j 77j 77j 77j 77k 77k 77k 77k 77m 77m 77m 77m 77m 77m 8pm

http://elementscommunity.org/forum/index.php/topic,36261.0.html

Fractal... Something?
by mesaprotector
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u1 747 779 7ae 7ds 7gl 7n4 7q1 7t7 808 808 808 808 80i 80i 80i 80i 80i 8pu

http://elementscommunity.org/forum/index.php/topic,36451.0.html

Ultraviolet
by mesaprotector
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tv 6u2 6u2 6u2 6u5 6u5 6u8 6u8 6u9 6u9 7jo 7jo 7jo 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7js 7jt 7jt 7ju 7ju 7jv 7jv 7k2 7k2 8pj

http://elementscommunity.org/forum/index.php/topic,33619.0.html

Title: Re: [group] The Elemental Engineers
Post by: RootRanger on February 19, 2012, 06:08:43 pm
I'm sorry, but "usable for grinding, and original" isn't going to happen. Almost every single decent deck type has been made before. Truly original deck types and variations that haven't been made before are almost always simply inferior to a less original deck. I'm not saying the only competitive decks are the common ones, but almost everything that could be worth using has already either been posted before or used competitively.

And honestly, everything I've seen in this thread either isn't actually original or isn't worth using.
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 19, 2012, 06:30:42 pm
Usable for grinding = not fail hard, can win consistently.
Original = original.

We understand that there are specific combination of cards which can grind faster. Or give higher winrate. But what we mean by usable for grinding, is the kind of decks you're going to use for quite a while, not just "make, try, forget" decks.
Of course, compared to Wrecking Ball, for example, these decks will fall behind, but not that far. So still usable.

About originality, we do tried our best to make original decks, but people can of course see them differently.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 19, 2012, 06:32:49 pm
I'm sorry, but "usable for grinding, and original" isn't going to happen. Almost every single decent deck type has been made before. Truly original deck types and variations that haven't been made before are almost always simply inferior to a less original deck. I'm not saying the only competitive decks are the common ones, but almost everything that could be worth using has already either been posted before or used competitively.

And honestly, everything I've seen in this thread either isn't actually original or isn't worth using.
Almost means there's still something to be discovered
 If you say nothing in here is actually original, i think everyone agrees with me that we demand the true authors of our decks to speak up, as we dont read minds due to our human condition and dont have time to search the whole forum for them
 You speak as if everyone in here knew everthing about elements and all the decks, all the combos, all the cards... new players join in everyday and most of them dont know anything, but are eager to learn and this is a way to incentivate them to play more and create new decks, original or just partially
Title: Re: [group] The Elemental Engineers
Post by: furballdn on February 19, 2012, 07:01:59 pm
Oh yes. You four. Make very interesting decks. Quite look forward to what you guys will produce in the future.
Title: Re: [group] The Elemental Engineers
Post by: Captain Scibra on February 19, 2012, 07:05:01 pm
Interesting decks for sure, original, and definitely capable.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 19, 2012, 07:22:58 pm
Seems a good idea, here is my thread of my own original decks (http://elementscommunity.org/forum/index.php/topic,32293.msg436905.html#msg436905).
And here is a list of 7 of the (at the moment) 8 decks I have made:
[Semi Unupped] (http://elementscommunity.org/forum/index.php/topic,31572.html)Limitless Speed FG OTK [Upped] (http://elementscommunity.org/forum/index.php/topic,31570.html)The Counter (http://elementscommunity.org/forum/index.php/topic,36148.0.html)The Puppeteer (http://elementscommunity.org/forum/index.php/topic,35596)Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781)Linking Dolls (http://elementscommunity.org/forum/index.php/topic,36610.msg490920.html#msg490920)Ragequit Factory (http://elementscommunity.org/forum/index.php/topic,35411)[/list]
EDIT: Here is my new deck: Ultraviolet (http://elementscommunity.org/forum/index.php/topic,36835.msg494025.html#msg494025).
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 19, 2012, 07:25:08 pm
Seems a good idea, here is my thread of my own original decks (http://elementscommunity.org/forum/index.php/topic,32293.msg436905.html#msg436905).
And here is a list of 7 of the (at the moment) 8 decks I have made:

[list=Chapuz's Decks]
    Limitless Speed FG OTK
[Semi Unupped] (http://elementscommunity.org/forum/index.php/topic,31572.html)Limitless Speed FG OTK [Upped] (http://elementscommunity.org/forum/index.php/topic,31570.html)The Counter (http://elementscommunity.org/forum/index.php/topic,36148.0.html)The Puppeteer (http://elementscommunity.org/forum/index.php/topic,35596)Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781)Linking Dolls (http://elementscommunity.org/forum/index.php/topic,36610.msg490920.html#msg490920)Ragequit Factory (http://elementscommunity.org/forum/index.php/topic,35411)[/list]
... ha can work with the upcoming OTK decks, i vote for that xD
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 19, 2012, 07:28:03 pm
Almost means there's still something to be discovered
 If you say nothing in here is actually original, i think everyone agrees with me that we demand the true authors of our decks to speak up, as we dont read minds due to our human condition and dont have time to search the whole forum for them
 You speak as if everyone in here knew everthing about elements and all the decks, all the combos, all the cards... new players join in everyday and most of them dont know anything, but are eager to learn and this is a way to incentivate them to play more and create new decks, original or just partially

Three quick steps that allow stuff to be done in nothing more nothing less than 1 minute, even with My horribad interwebz. (http://elementscommunity.org/forum/index.php/topic,22666.0.html)
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 19, 2012, 08:11:00 pm
Seems a good idea, here is my thread of my own original decks (http://elementscommunity.org/forum/index.php/topic,32293.msg436905.html#msg436905).
And here is a list of 7 of the (at the moment) 8 decks I have made:
    Limitless Speed FG OTK
[Semi Unupped] (http://elementscommunity.org/forum/index.php/topic,31572.html)Limitless Speed FG OTK [Upped] (http://elementscommunity.org/forum/index.php/topic,31570.html)The Counter (http://elementscommunity.org/forum/index.php/topic,36148.0.html)The Puppeteer (http://elementscommunity.org/forum/index.php/topic,35596)Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781)Linking Dolls (http://elementscommunity.org/forum/index.php/topic,36610.msg490920.html#msg490920)Ragequit Factory (http://elementscommunity.org/forum/index.php/topic,35411)[/list]
... ha can work with the upcoming OTK decks, i vote for that xD
Actually, I am always looking forward useful and funny combos. The fact that most of the decks I have made are OHKOs is maybe a coincidence.

And thematically to the thread, I study electrical engineering; now entering to 3rd year ^^

Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 19, 2012, 08:55:11 pm
Post to keep track of it ;)
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 20, 2012, 04:47:00 am
Thanks for the support, guys!

Our first work (well maybe not, but still):
I got an idea here (http://elementscommunity.org/forum/index.php/topic,36824.0.html). In short:
Trying to make deck which use Photon, GotP, and Drain Life as the core strategy. Upped is okay.
(yes, 1 Photon and 1 Drain Life in Ghostmare counts as success, but not core strategy)

Ideas including:
Photon bouncing (and GotP nightmaring) super stall (against AI, you can nightmare Photon to fieldlock)
Ragequit deck (using photons? Field lock with Afla and Hand lock with GotP? Drain the remaining creature?)
500 HP EM deck (now this one is hard. I don't know how to make it.)

Honestly, i'm bad with stalls, so i might not be able to build an optimal one this time. Help?

EDIT: i see someone posted a deck in that thread. Here (http://elementscommunity.org/forum/index.php/topic,36824.msg494186.html#msg494186)'s the link.
Here's the deck. This deck is not mine. Hopefully i'll post a somewhat functional deck soon, as this is really hard to do.
by Absol
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5ru 5ru 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 7af 7af 7af 7af 7b0 7b0 7jp 7jp 7jp 7jp 7jp 7k4 7t6 7t6 7t6 7t6 7t6 7t9 7tc 7tc 8pj


EDIT 2: Okay, here goes.
by Absol
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7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qe 7qe 7qe 7qe 7tc 7tc 7th 7th 7th 7th 8pt

Ghostmare Twist? With ability to lockdown field and hand. Cross-bred with Day Traitor to fuel Solar Buckler to drop Dragons.
Still reliant on good draw, though not much. And yes, this decreases the effectiveness compared to Ghostmare usual build.

EDIT 3: Okay, i didn't see SnoWeb's post. So maybe this deck is just as fail as Poker Alho's.

EDIT 4: Okay, i keep editing this post as to not bump this thread.
Maybe we can change the challenge to something like:
Make a deck using Photon and either GotP or Drain Life. Have to be original. Which has just done by SnoWeb. Anything else?
Title: Re: [group] The Elemental Engineers
Post by: burpcow on February 20, 2012, 04:58:40 am
I am very excited to see what decks you four will come up with!
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 20, 2012, 07:37:51 am
Thanks for the support, guys!

Our first work (well maybe not, but still):
I got an idea here (http://elementscommunity.org/forum/index.php/topic,36824.0.html). In short:
Trying to make deck which use Photon, GotP, and Drain Life as the core strategy. Upped is okay.
(yes, 1 Photon and 1 Drain Life in Ghostmare counts as success, but not core strategy)

Ideas including:
Photon bouncing (and GotP nightmaring) super stall (against AI, you can nightmare Photon to fieldlock)
Ragequit deck (using photons? Field lock with Afla and Hand lock with GotP? Drain the remaining creature?)
500 HP EM deck (now this one is hard. I don't know how to make it.)

Honestly, i'm bad with stalls, so i might not be able to build an optimal one this time. Help?
Is RoL allowed or just Photon?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 20, 2012, 07:45:36 am
RoL is allowed as the future deck can be fully upped

EDIT: ok, i decided to make a deck for the challenge while i was studying lol

by Poker Alho
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7jp 7jp 7jp 7jp 7jp 7jp 7k0 7k0 7k0 7k0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qe 7qe 7qe 7qe 7tc 7th 7th 7th 7th 7th 7th 8pt


use RoLs to power your shield and lock down your opponent's field with nightmares
use eternity to rewind unwanted creatures and to lock the fiels even more
play Gotp as critter and another nightmare option to clog up the opponents hand
Syphon life as a little CC option besides the somewhat expensive rewind-in-a-stick
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 20, 2012, 08:50:17 am
I didn't want to go for a deckout nor something with nightmare.
So I came up with this super strange somehow/sometimes working deck:

by Gandora
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5ru 5ru 5ru 5ru 6rq 6u3 6u3 6u3 6u3 6u3 6u3 7ap 7ap 7dm 7jp 7jp 7jp 7k3 7k3 7k4 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7tc 7tc 80h 8pj


Admittedly, Siphon Life is almost completely useless. Depending on situation you have to give quintessence either to RoL or GotP.
SoR should be used of course on GotP. You can change the Hourglass for Ghost but I wanted more draw power since I need lots of cards
to set up offense as well as defense.

@Poker Alho:

Simple and nice. Like it!
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 09:23:03 am
Ah ha. I love cremations.

Admittedly, Siphon Life is almost completely useless.
Syphon life as a little CC option besides the somewhat expensive rewind-in-a-stick
by Mathematistic
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7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7jp 7jp 7jp 7jp 7jp 7q0 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7tc 8ps


Crema-golem with moar draw power!! And GoTP for time mid-rangers (which is one of the underused aspects of GoTP compared to obsession), RoL for cremation fuel (keep them unupped-->lower deck cost), and siphon life for little CC. Also can rebounce RoL to prevent deckout.
This is focused on the physical aspects of the creatures instead of the abilities. Rather unusual? (or unoriginal for that matter)

Edit: Another deck for the second challenge.

by Mathematistic
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7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q8 7qe 7t6 7t6 7t6 7t6 7ta 7tc 7tc 7tc 7td 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 8pt


It can satisfy the requirements of 1st challenge too, by adding a photon for bouncing.
It is basically pestal, but you can either fractal ghosts or vampires for end game damage, depends on whether you need speed or healing. The extra draw power is very nice.
Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 20, 2012, 09:39:38 am
by SnoWeb
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7jp 7jp 7jp 7jp 7jp 7jp 7k0 7k0 7k0 7k0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7qe 7qe 7qe 7qe 7tc 7th 7th 7th 7th 7th 7th 8pt

This is a combination of Traitor (from Essence) and the goodol' Ghostmare. It will be 100% less effective than each of them. Moreover, it amplifies an already existing problem of Ghostmare: the early :time requirement.
I would say: not original, not efficient = Fail.

I didn't want to go for a deckout nor something with nightmare.
Admittedly, Siphon Life is almost completely useless.
I think you should swap your two SL for nightmares. I mean you have quite a lot of good candidates (GotP and RoL) for it. Still we have a good candidate.
You have your ghosts for damage. They are unuped which lighten the :time requirement. And the RoL/Hope for defence. The (+) from the SN strategy is the use of mitosis. Very good with the RoL/Hope of GotP/SoR.
The whole thing looks quite good but I would try to add 1 more hope and 1 more SoR. Maybe like this:
by SnoWeb
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5ru 5ru 5ru 5s4 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 7ap 7ap 7dm 7jp 7jp 7jp 7k3 7k3 7k4 7k4 7q0 7q0 7q0 7q0 7q0 7q0 7th 7th 8pj

Original and mildly efficient = Win

in platinum league
(http://i48.servimg.com/u/f48/10/08/58/46/one10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/two10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/three10.jpg)
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 20, 2012, 12:16:15 pm
You know, I find it funny that you guys wanted core strategy with Photon and Siphon life, but then...

Lol.

With 2 ghostmares and a cremation rush, half of this doesn't seems original.. at all. Congratulations to Gandora for making a win deck, though.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 20, 2012, 12:36:30 pm
You know, I find it funny that you guys wanted core strategy with Photon and Siphon life, but then...

Lol.

With 2 ghostmares and a cremation rush, half of this doesn't seems original.. at all. Congratulations to Gandora for making a win deck, though.
you do know we are open to suggestions, so if you think you can do better, post it instead of saying crap that doesnt help at all...
Title: Re: [group] The Elemental Engineers
Post by: suxerz on February 20, 2012, 01:14:34 pm
Heh. Looks like someone took things too seriously. But I must say that I can see some points in what DM said.

I'm happy with the objective/purpose of this whole thing in general, but I strongly feel that this particular "challenge" have absolutely no benefit in achieving your goals. Seriously, why did you choose these random cards? Maybe it's just me, but I don't see any synergy between these cards. If it's true, then why the effort? In my eyes, this is like trying to create a deck using Dissipation shield, Sanctuary and SoSac as the main cards.  :P
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 01:18:00 pm
You know, I find it funny that you guys wanted core strategy with Photon and Siphon life, but then...

Lol.

With 2 ghostmares and a cremation rush, half of this doesn't seems original.. at all. Congratulations to Gandora for making a win deck, though.
Blending existing strategies/enhancing a tactic is counted as original. Ghostmares with mitosis makes them multi-functional, and is far from unoriginal.
The way how I interpret original is that how it mixes existing synergies into practical and powerful decks. The number of synergies won't increase, but the combinations are much more than we can discover.
You're welcome to share your own original ideas here, so why not give it a go?

Heh. Looks like someone took things too seriously. But I must say that I can see some points in what DM said.

I'm happy with the objective/purpose of this whole thing in general, but I strongly feel that this particular "challenge" have absolutely no benefit in achieving your goals. Seriously, why did you choose these random cards? Maybe it's just me, but I don't see any synergy between these cards. If it's true, then why the effort? In my eyes, this is like trying to create a deck using Dissipation shield, Sanctuary and SoSac as the main cards.  :P
Limited deckbuilding is fun...
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 20, 2012, 01:21:12 pm
Well okay, that was hard, and such. But then again, considering who made the original challenge...

You could also request a certain strategy.

For example, as of now, i was thinking about unstoppable creatures (Momentum + Quint). Will make decks later.

EDIT: eh, i was thinking about Quinted Titan Overdrive too. Seems too slow. Currently trying Armagio Catapult bow. Maybe?
EDIT 2: And in the progress, Armagio Catapult Bow turned to Voodoo Doll Catapult Bow. Huh. Will post later.

V deck looks good.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 01:36:06 pm
Speaking of quint, I was thinking of a titan+overdrive+quint deck.
The flying weapon idea struck me.
How about forfeiting momentum?

by Mathematistic
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4vg 4vg 4vg 4vp 4vp 4vp 4vp 6ts 6ts 6ts 6ts 7k1 7k1 7k1 7k1 7k1 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7n2 7n2 7n2 7n2 8pj
Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 20, 2012, 01:42:54 pm
Limited deckbuilding is fun...
I agree. However, it would be nice to set out rules. Here is what I propose:
I would say, the first challenge has been proposed by Absol, commented by me and won by Gandora. So Gandora has to pick two cards ...

Edit: Comment on the post above
by SnoWeb
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4vg 4vg 4vg 4vp 4vp 4vp 4vp 6ts 6ts 6ts 6ts 7k1 7k1 7k1 7k1 7k1 7la 7la 7la 7la 7la 7la 7la 7la 7la 7la 7n2 7n2 7n2 7n2 8pj

This is interesting but playing with only 5 creatures (which need a combo for more than one to be played) might be a little worrisome. Also bone wall might cause you some trouble ...
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 01:49:12 pm
Limited deckbuilding is fun...
I agree. However, it would be nice to set out rules. Here is what I propose:
    the last winner chose two cards from different elements (other being considered an element). It would be nice if he can shortly explained why he thinks the challenge is interesting2/3 challenger posts some deck proposals (as has been done here).1/2 other person comment and play as a referee.one pick a winner and jump to the next challenge.

I would say, the first challenge has been proposed by Absol, commented by me and won by Gandora. So Gandora has to pick two cards ...
Ah ha. Good idea.
So, Gandora, your next cards?
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 20, 2012, 02:00:09 pm
You know, I find it funny that you guys wanted core strategy with Photon and Siphon life, but then...

Lol.

With 2 ghostmares and a cremation rush, half of this doesn't seems original.. at all. Congratulations to Gandora for making a win deck, though.
you do know we are open to suggestions, so if you think you can do better, post it instead of saying crap that doesnt help at all...
Sounds like someone took things a bit too seriously. I'm saying that what three of your five decks did weren't original at all, which is the purpose of this. The other 2 decks were original; but 1 of them wasn't even by the Elemental Engineers, and yes by Snow. :3

I never said I thought I could do better, but perhaps I can come up with something in that after all. A Rage Quit with those cards is totally plausible.


Blending existing strategies/enhancing a tactic is counted as original. Ghostmares with mitosis makes them multi-functional, and is far from unoriginal.
The way how I interpret original is that how it mixes existing synergies into practical and powerful decks. The number of synergies won't increase, but the combinations are much more than we can discover.
You're welcome to share your own original ideas here, so why not give it a go?

As a person has already said..

This is a combination of Traitor (from Essence) and the goodol' Ghostmare. It will be 100% less effective than each of them. Moreover, it amplifies an already existing problem of Ghostmare: the early :time requirement.
I would say: not original, not efficient = Fail.


It will be less effective than both those Original decks. Once you combine two original decks you're not creating a new original deck. You're just putting two original stuff together to create a less effective off-spin.

I still look forward to seeing what you guys will develop. With what Snoweb said, it looks like this thread will lose it's purpose a bit. Originally, you were going to post the decks that you guys did or helped to build. Now it's a mini tournament in this place with little contact with the Outside Topics or Deck Ideas boards.
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 20, 2012, 02:05:17 pm
Eh, the contest or something is not really the aim of this thread. Generally (and speaking generally, this thread doesn't even have any specific aim) we just make original decks.

As for something like challenge, consider it as "side quest". Work on it if you want, make your own if you don't want. Contest is not the main purpose, but still nice every now and then.

Like i said above, i'm trying to make Voodoo Doll Catapult Bow. Let's see...
Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 20, 2012, 02:08:47 pm
With what Snoweb said, it looks like this thread will lose it's purpose a bit.
It was just a proposition. My purpose wasn't to steal this topic away from the "engineering process". My purpose was to make it a bit more ludic.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 02:11:47 pm
This is just a place for people to discuss about deckbuilding, so, no matter what this thread becomes, it's still fine as long as it's related to deckbuilding...
So, what's next? Any original synergies?

Eh, the contest or something is not really the aim of this thread. Generally (and speaking generally, this thread doesn't even have any specific aim) we just make original decks.

As for something like challenge, consider it as "side quest". Work on it if you want, make your own if you don't want. Contest is not the main purpose, but still nice every now and then.

Like i said above, i'm trying to make Voodoo Doll Catapult Bow. Let's see...
by Mathematistic
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4vp 4vp 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 717 74h 74h 74h 77g 77g 7ap 7ap 7dm 7dm 7gp 7n5 7q5 7tg 7tg 7tg 80c 8pj


Speed deckbuilding=win
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 20, 2012, 02:13:53 pm
Chapuz has joined the bandwagon!

EDIT: As for the Voodoo Pult, yes Chapuz is the man. He made OTK using catapult, but i can't.

Instead, i present to you this:
by Absol
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6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 74h 74h 74h 77l 77l 77l 7gn 7gn 7gn 7qb 7qb 7qb 7qb 7qb 7qb 7tg 7tg 7tg 8pj


Still very basic, PC = gg.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 02:18:25 pm
Chapuz has joined the bandwagon!
Good.
Chapuz is the man.
Even I myself personally recommends his light dragon OTK to my friends who just played elements for a month.
Nice to have you in our brotherhood, Chapuz!
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 20, 2012, 03:17:31 pm
Thank you guys! ^^
Yeah, I could make Upped (http://elementscommunity.org/forum/index.php/topic,36610.msg490920.html#msg490920) and Unupped (http://elementscommunity.org/forum/index.php/topic,35596) single catapult OTK, yet I couldn't beat DarkGDude's VooTUFlew (http://elementscommunity.org/forum/index.php/topic,34071.0.html), whick is a 200 damage one even if it uses 3 catas  :P
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 20, 2012, 05:03:36 pm
Mesaprotector has joined the bandwagon!

And he's even nice enough to give us a present! A bit late, but here it is: RoL GotP Siphon Life!
by Absol
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7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 7q9 7q9 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7tc 7tc 7tc 7tc 7tc 7tc 7um 7um 7um 8pt
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 05:13:52 pm
Mesaprotector has joined the bandwagon!

And he's even nice enough to give us a present! A bit late, but here it is: RoL GotP Siphon Life!
by Mathematistic
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7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 7q9 7q9 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7tc 7tc 7tc 7tc 7tc 7tc 7um 7um 7um 8pt

Doesn't look too consistent to me...
Anyways, it's good that the deck finally has a solution.

I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 20, 2012, 05:15:31 pm
nice to see everyone's effort here :D

and welcome to Chapuz and Mesaprotector :D

well, if I had to make a new "side quest" my two cards would be holy light/flash and... hm... bone/ivory dragon.
just because today I had an idea on how to combine those two and I'm interested to see what you guys will do ;)
(if that's too easy try holy light and graboid ^^)

Edit:
I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?
challenge accepted. the idea sounds great! :D
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 20, 2012, 05:21:40 pm
nice to see everyone's effort here :D

and welcome to Chapuz and Mesaprotector :D

well, if I had to make a new "side quest" my two cards would be holy light/flash and... hm... bone/ivory dragon.
just because today I had an idea on how to combine those two and I'm interested to see what you guys will do ;)
(if that's too easy try holy light and graboid ^^)

Edit:
I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?
challenge accepted. the idea sounds great! :D
Don't blame me for building such a bad deck. I did this right before sleep.

by Mathematistic
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4sa 4sa 4sa 4sa 4sa 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 590 590 590 590 595 595 5c1 5c1 5fb 5lc 5lc 5lc 5v0 5v0 5v0 8pm


Bleh, holy light rush is fun.
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 20, 2012, 05:33:46 pm
That looks like a cross-breed between It's a Trap! and one of Chapuz's OTK deck (forgot which one)
Seems good enough.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 20, 2012, 05:48:35 pm
That looks like a cross-breed between It's a Trap! and one of Chapuz's OTK deck (forgot which one)
Seems good enough.
Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781)  :D
by Chapuz
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 592 595 5fb 5lc 5lc 5lc 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 5rr 5v0 61r 61r 63a 63a 8ps


Of course, a half upped version like this one would be faster and more effective:
by Chapuz
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595 5fb 5lc 5lc 5lc 5rp 5rp 5rp 5rp 5rp 5rp 5v0 6u3 6u3 6u3 6u3 6u3 6u3 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 80b 80b 8pj


Should I keep this half-upped version in the Dazzling Dolls thread or I should make another thread for that one?
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 20, 2012, 07:02:22 pm
If it's a variant or a semi-upped version of the deck it makes more sense and is less spammy to make it all in one thread. Otherwise you'd have 6 threads for all your limitless speed FG killers (Fat, Fat Fat and Slim) and we'd have 9001 CCYB Threads.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 20, 2012, 07:04:39 pm
If it's a variant or a semi-upped version of the deck it makes more sense and is less spammy to make it all in one thread. Otherwise you'd have 6 threads for all your limitless speed FG killers (Fat, Fat Fat and Slim) and we'd have 9001 CCYB Threads.
Great, I will keep it like it is now. I have 2 threads for Limitless Speed (upped and unupped) because they had to be in different FG decks achives.
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 20, 2012, 07:18:27 pm
Tchyeah, I understand. Good deck though. I'm trying to work on how to make it EM, since I almost always end up with ~90 HP. A extra Holy Light would do, for example, but I dunno what to take off for it.
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 20, 2012, 08:13:24 pm
AnimationX has joined the bandwagon!

Whew, that was fast! 3 members in a day.
Well, now that we have enough members, we can start deckbuilding like crazy. Don't forget the testing, though!

I will now take my rest. Good night.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 20, 2012, 08:22:37 pm
Here's my take on my "side quest" :P

No, I didn't want to use Voodoo Dolls, and no, I also didn't want to power Soul Catcher with Immolation or other common CC.
In fact, I tried to make use of the Holy Flash's ability to also kill :death creatures. And it's pillarless because I wanted it to be xD

by Gandora
Hover over cards for details, click for permalink
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52n 52n 52n 52n 711 711 711 711 711 711 71b 71b 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js 809 809 809 809 809 809 8pk


How to use:
Play Soul Catcher. If you got many Holy Flash and Boneyard in your Hand you might want to wait three turns to play it (this would be a really bad draw).
This way, when you play BL you can use Holy Flash on Skeleton to power Soul catcher even more (actually, that's almost the only reason they're in there).
Well... the rest is self explanatory. Keep an eye on your :death quanta. You have to decide if you want to save quanta for bonewall or dragons. Also think if you want
to wait for another soul catcher or already use holy flash/ BL.

As you see this deck completely lacks control. Thats why I made some other versions:
by Gandora
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52n 52n 52n 52n 711 711 711 711 711 711 712 712 712 712 712 712 71b 71b 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js 8pk

This deck needs at least two turns to start, unless the enemy plays spark or a :darkness / :death creature and you got holy flash.

by Gandora
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52i 52i 52i 52i 52i 52i 52n 52n 52n 52n 711 711 711 711 711 711 71b 71b 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js 8pk

Here the start is faster. I just replaced Retrovirus with Virus.
Suggestions still appreciated :) You're allowed to make versions with Dolls/Cremations or whatever you feel like ;)



Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 20, 2012, 09:27:41 pm
unrelated to the latest ideas/challenges, i was experimenting with Unstable gas OTK's (and how they usually suck lol) but in the end i decided to give it a go, trying it fully unnuped and maybe i will do an upped version

here it is:
by Poker Alho
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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 592 592 592 592 592 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 8pr

definitley open to changes, probably works better with no novas and 6 plus quantum pillars
2 dim shields dont seem to be enough although the 6 sundials help, giving me a total of 12 turns of stall
PA the UG's so PC doesnt ruin the combo (initially i was trying with PA'd cloaks to make the setup, but seemed inefficient and expensive in terms of quanta)

a screen showing the combo here:
(http://cdn.elementscommunity.com/forum/profile_pictures/15301_1329772968.PNG)
like i said, there are way better OTK's out there (Chapuz agrees xDD) but i thought it would be fun to give it a go

PS: i did ran the code on the search bar and no results appeared so i will assume the deck has not been posted on the forum

EDIT: upped version, heavily modded to solve some of the problems the first version has

by Poker Alho
Hover over cards for details, click for permalink
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4vj 4vj 4vj 4vj 4vj 5l9 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 7q4 7q5 7q5 80d 80d 80d 8ps

photon and rewind is when your last card in the deck is an UG, giving you an extra turn to do the OTK
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 20, 2012, 10:03:51 pm
unrelated to the latest ideas/challenges, i was experimenting with Unstable gas OTK's (and how they usually suck lol) but in the end i decided to give it a go, trying it fully unnuped and maybe i will do an upped version

here it is:
by Gandora
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 592 592 592 592 592 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 8pr

definitley open to changes, probably works better with no novas and 6 plus quantum pillars
2 dim shields dont seem to be enough although the 6 sundials help, giving me a total of 12 turns of stall
PA the UG's so PC doesnt ruin the combo (initially i was trying with PA'd cloaks to make the setup, but seemed inefficient and expensive in terms of quanta)

a screen showing the combo here:
(http://cdn.elementscommunity.com/forum/profile_pictures/15301_1329772968.PNG)
like i said, there are way better OTK's out there (Chapuz agrees xDD) but i thought it would be fun to give it a go

PS: i did ran the code on the search bar and no results appeared so i will assume the deck has not been posted on the forum

EDIT: upped version, heavily modded to solve some of the problems the first version has

by Gandora
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 5l9 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 7q4 7q5 7q5 80d 80d 80d 8ps

photon and rewind is when your last card in the deck is an UG, giving you an extra turn to do the OTK
in both versions i don't think novas are useful... i'd rather use dragonflies, quantum pillars and a sixth unstable gas. especially in the upped version this change will not need rewind and photon. in the unupped instead you might need cloak since i guess you're screwed if dragonflies dye and you don't have enough :air at the end of the deck xD
also, i can't imagine cloak not being useful but protect artifact might work as well and you don't risk that UG will clock your hand ^^

anyway, good job! :D

By the way, I guess, I'd try something like this for the unupped version:
by Gandora
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5od 5od 5od 5od 5od 5om 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 5v2 5v2 5v2 61t 61t 8pr
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 20, 2012, 10:09:28 pm
unrelated to the latest ideas/challenges, i was experimenting with Unstable gas OTK's (and how they usually suck lol) but in the end i decided to give it a go, trying it fully unnuped and maybe i will do an upped version

here it is:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 592 592 592 592 592 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 8pr

definitley open to changes, probably works better with no novas and 6 plus quantum pillars
2 dim shields dont seem to be enough although the 6 sundials help, giving me a total of 12 turns of stall
PA the UG's so PC doesnt ruin the combo (initially i was trying with PA'd cloaks to make the setup, but seemed inefficient and expensive in terms of quanta)

a screen showing the combo here:
(http://cdn.elementscommunity.com/forum/profile_pictures/15301_1329772968.PNG)
like i said, there are way better OTK's out there (Chapuz agrees xDD) but i thought it would be fun to give it a go

PS: i did ran the code on the search bar and no results appeared so i will assume the deck has not been posted on the forum

EDIT: upped version, heavily modded to solve some of the problems the first version has

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 5l9 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 7q4 7q5 7q5 80d 80d 80d 8ps

photon and rewind is when your last card in the deck is an UG, giving you an extra turn to do the OTK
in both versions i don't think novas are useful... i'd rather use dragonflies, quantum pillars and a sixth unstable gas. especially in the upped version this change will not need rewind and photon. in the unupped instead you might need cloak since i guess you're screwed if dragonflies dye and you don't have enough :air at the end of the deck xD
also, i can't imagine cloak not being useful but protect artifact might work as well and you don't risk that UG will clock your hand ^^

anyway, good job! :D

By the way, I guess, I'd try something like this for the unupped version:
by Poker Alho
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5od 5od 5od 5od 5od 5om 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 5v2 5v2 5v2 61t 61t 8pr
ooh i like that version a lot! you can take out one UG you will only need 5 to OTK you could put an extra dim shield
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 20, 2012, 10:14:25 pm
Did anyone mention OTK? This is not exactly that, but...

Here is my stable version! SN make us get 12/25  :air quanta, while the dragonflies do the rest of the job. I chose unupped dragonflies so they don't screw the mulligan.

by Chapuz
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5od 5od 5od 5od 5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 7n6 7n6 7n6 7n6 7n6 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 8pj
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 20, 2012, 10:17:55 pm
lulz just tried a SoP deck and made this:

by Poker Alho
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6rv 6rv 6rv 6rv 6rv 778 778 778 778 778 778 778 779 779 779 779 779 779 77c 77c 77m 77m 77m 7jv 7jv 7q9 7q9 7q9 7q9 7q9 8pq


did not put out much thought on it, but i think it has all the right synergies to work

burrowed antlions will gain double the attack for each SoP
wardens have an obvious synergy with SoP
Sundial is used to "negate" the 1 turn wait created by SoP

once again, ran through the search function in forum and no results whatsoever...
we are posting a lot of stuff today btw :P
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 20, 2012, 10:27:01 pm
Did anyone mention OTK? This is not exactly that, but...

by Gandora
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5f9 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n6 7n6 7n6 7n6 7n6 7n6 7n7 7n7 7n7 7n7 7n7 8pr

2 shields and 5 shockwaves are good to stall enough  8)

Unupped may have the same effect as upped.
http://elementscommunity.org/forum/index.php/topic,35741.0.html
has been done sorry ;)

lulz just tried a SoP deck and made this:

by Gandora
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6rv 6rv 6rv 6rv 6rv 778 778 778 778 778 778 778 779 779 779 779 779 779 77c 77c 77m 77m 77m 7jv 7jv 7q9 7q9 7q9 7q9 7q9 8pq


did not out much thought on it, but i think it has all the right synergies

burrowed antlions will gain double the attack for each SoP
wardens have an obvious synergy with SoP
Sundial is used to "negate" the 1 turn wait created by SoP

once again, ran through the search function in forum and no results whatsoever...
we are posting a lot of stuff today btw :P
http://elementscommunity.org/forum/index.php/topic,36261.0.html
and this almost too, though yours has more stall, so it might be considered a new one :)

by the way, both decks have been done by members of this group xD

Edit: how do you link something but having another text instead of the url?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 20, 2012, 10:31:00 pm
Did anyone mention OTK? This is not exactly that, but...

Hover over cards for details, click for permalink
Deck import code : [Select]
5f9 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n6 7n6 7n6 7n6 7n6 7n6 7n7 7n7 7n7 7n7 7n7 8pr

2 shields and 5 shockwaves are good to stall enough  8)

Unupped may have the same effect as upped.
http://elementscommunity.org/forum/index.php/topic,35741.0.html
has been done sorry ;)

lulz just tried a SoP deck and made this:

Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 6rv 778 778 778 778 778 778 778 779 779 779 779 779 779 77c 77c 77m 77m 77m 7jv 7jv 7q9 7q9 7q9 7q9 7q9 8pq


did not out much thought on it, but i think it has all the right synergies

burrowed antlions will gain double the attack for each SoP
wardens have an obvious synergy with SoP
Sundial is used to "negate" the 1 turn wait created by SoP

once again, ran through the search function in forum and no results whatsoever...
we are posting a lot of stuff today btw :P
http://elementscommunity.org/forum/index.php/topic,36261.0.html
and this almost too, though yours has more stall, so it might be considered a new one :)

by the way, both decks have been done by members of this group xD

Edit: how do you link something but having another text instead of the url?
totally overlooked that :S

about the link thingy, i honestly dont know and i have been also trying to discover how to do it its so useful lol :)) :))

Title: Re: [group] The Elemental Engineers
Post by: Dm on February 20, 2012, 11:05:04 pm
Quick Tutorial :

Basics of formatting: Hyperlink.

In the bottom row of the buttons, there will be a little earth with a paper beside it. This icon is at the right of the "Insert Image" link - Third from left to right in the bottom row.

(http://cdn.elementscommunity.com/forum/Themes/default/images/bbc/url.gif)

When you click it you will get the following code, with no dots:

[url.][./url]

From then on it's simple. First you get your link (In this example, gandora's second link:)

http://elementscommunity.org/forum/index.php/topic,36261.0.html

In the URL code, you will put a = in the first part of it and then insert the link, as so - (Without the dots, again.)

[url.=http://elementscommunity.org/forum/index.php/topic,36261.0.html][/url]

In the middle of the space between the two codes, you will put your words.

For a example I'll just put something generic.

[url.=http://elementscommunity.org/forum/index.php/topic,36261.0.html]This deck was already done here[/url]

The text will then look like this-

This deck was already done here. (http://elementscommunity.org/forum/index.php/topic,36261.0.html)

If you want to highlight just a portion of your words, then write the sentence, do the coding and insert only that word in the code, as so-

This was already done[url.=http://elementscommunity.org/forum/index.php/topic,36261.0.html]here[/url].

Which will look like:

This was already done here (http://elementscommunity.org/forum/index.php/topic,36261.0.html).

Enjoy.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 20, 2012, 11:58:19 pm
thank you :D

+rep ^^
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 12:04:55 am
I have upgraded the UG OTK to a super stable version HERE (http://elementscommunity.org/forum/index.php/topic,36819.msg494408.html#msg494408).
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 21, 2012, 12:17:30 am
I have upgraded the UG OTK to a super stable version HERE (http://elementscommunity.org/forum/index.php/topic,36819.msg494408.html#msg494408).
I rofl'd, but glad you got it.

thank you :D

+rep ^^
Thanks ^^ Just trying to help.
Title: Re: [group] The Elemental Engineers
Post by: pedzacyzolw on February 21, 2012, 12:45:36 am
Here is unupped UG OTK deck which i was using in PvP:
by pedzacyzolw
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 5oc 5oc 5oc 5oc 5oc 5oc 5om 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 624 8ps
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on February 21, 2012, 01:16:16 am
Unstable gas OTK you say? How about a (almost) mono-air deck?

by mesaprotector
Hover over cards for details, click for permalink
Deck import code : [Select]
7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n6 7n6 7n6 7n6 7n6 7n7 7n7 7n7 7n7 7n8 7n8 7n8 8po


Haven't tested this so I'm not sure how it does, but I do know that UG can be used in an extremely fast air rush:

by mesaprotector
Hover over cards for details, click for permalink
Deck import code : [Select]
6rr 6rr 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7n4 7n4 7n4 7n4 7n4 7n4 7n6 7n6 7n6 7n6 7n6 7n6 7n9 7n9 7n9 7oe 7oe 7oe 7oe 8pr

Oh, and here's my take on the Holy Flash/Bone Dragon synergy.

Code: [Select]
711 711 711 711 711 711 716 716 716 716 716 716 718 718 718 718 718 718 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 01:53:51 am
to all the UG OTK i see here: only my deck runs PA i am surprised :O

you can only guarantee the combo when you are sure those UG arent going anywhere
blowing them up one at a time wont work on decks with enough healing power?

so Y U NO USE PA?? lol
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 02:35:42 am
Malebolgia has joined the bandwagon!

It's getting more and more crowded, but we'll see. Now i have to check what i missed from last night...

EDIT: ooh, UG deck. That's nice.
to all the UG OTK i see here: only my deck runs PA i am surprised :O

you can only guarantee the combo when you are sure those UG arent going anywhere
blowing them up one at a time wont work on decks with enough healing power?

so Y U NO USE PA?? lol
Reflective shield is the bane. But still, not many will use shields like that, so not much of a problem.

Haven't tested this so I'm not sure how it does, but I do know that UG can be used in an extremely fast air rush:

by Absol
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Quick testing. Ttw around 6-7, quite fast. I like how you use Elite Firefly to both attack and fuel UGs. And this could also bypass reflective shield as well.

On an unrelated note, have anyone tried Mathematistic's Pharaoh Scarab Overdrive?

EDIT 2:
A bit of an announcement.
You can request your deck be added to the gallery. These are the requirements, from the order of importance:
Original
Somewhat effective
Build by an Engineer
Optional:
Have its own thread (if not, you can link to the post)
Have been discussed in this thread, or a variant of a deck discussed here

The gallery is in the OP. Currently empty, since it will be updated on demand only.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 02:37:21 am
1)
Malebolgia has joined the bandwagon!

It's getting more and more crowded, but we'll see. Now i have to check what i missed from last night...
I like that! Welcome Malebolgia!

2)
I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in  :life quanta in mid-late game.

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Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 21, 2012, 12:03:22 pm
Anyone got some creative monos/duos that have interesting synergies?
Title: Re: [group] The Elemental Engineers
Post by: pedzacyzolw on February 21, 2012, 12:10:37 pm
I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in  :life quanta in mid-late game.

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erm... how you get quanta for first Leaf Dragon ?
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 12:24:00 pm
Anyone got some creative monos/duos that have interesting synergies?
Trio, actually.

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Your challenge at making Scarab usable with Overdrive. Later i'll try with real Pharaoh. I suspect that it will be slower, but more stable.

EDIT: this is the duo you want. I test it against AI4, works fine.
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I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in  :life quanta in mid-late game.

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erm... how you get quanta for first Leaf Dragon ?
Good point. I didn't notice that myself.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 01:10:02 pm
I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in  :life quanta in mid-late game.

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erm... how you get quanta for first Leaf Dragon ?
Oops  ::) missed that detail.
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 21, 2012, 01:11:47 pm
It also seems funny because you said it's crowded in life quanta mid game. Rofl.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 01:51:02 pm
I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in  :life quanta in mid-late game.

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5c5 5c5 5c5 5c5 5c5 74a 74a 74a 74a 74f 7af 7af 7af 7af 7af 7an 7an 7an 7an 7an 7jp 7jp 7jp 7jp 7jp 7n2 7n2 7n2 7n2 7n2 8pl

erm... how you get quanta for first Leaf Dragon ?
Oops  ::) missed that detail.
I laughed at this xDDD
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 01:55:37 pm
I was thinking on suppa quanta generators decks, using the advantages of every generators element.

1) Because Fire Rush is too mainstream:
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2) Controlling AdrenaShriekers: Using the shriekers' 8 damage to convert it in 15!
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3)After my recent failure on the adrenaStaff deck, I decided to make one without momentum but with more firepower, as a defensive version of my Ultraviolet (http://elementscommunity.org/forum/index.php/topic,36835.msg494025.html#msg494025).
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4) I like AnimationX's AdrenaDragonBlitz (http://elementscommunity.org/forum/index.php/topic,36763.0.html), so I put in some defense and include it in the list.
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5) Devourers only give 2  :darkness quanta when adrenalined, but I gave it a try. No quanta + nightmare = mess, high quanta + Drain Life = cool stuff. I wanted to add a pair of Minor Vamps, but couldn't decide what to take out ^^
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I don't make mitosis-something other than  :life because with  :life I use the Photosynthesis synergy (See Ultraviolet (http://elementscommunity.org/forum/index.php/topic,36835.msg494025.html#msg494025))  :D

What do you think?
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 02:02:13 pm
Deck number 2, fail again.
Gnome Rider has 1 :earth cost, you can't get :earth at all. Simply changing the Mark would fix it.

The other looks good. I'll test later.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 02:02:50 pm
the 3rd deck on the list makes me remember this one (http://elementscommunity.org/forum/index.php/topic,7817.0.html)
Title: Re: [group] The Elemental Engineers
Post by: Calindu on February 21, 2012, 02:05:59 pm
Deck number 2, fail again.
Gnome Rider has 1 :earth cost, you can't get :earth at all. Simply changing the Mark would fix it.

The other looks good. I'll test later.
I see Chapuz does a lot of fails.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 02:16:59 pm
Deck number 2, fail again.
Gnome Rider has 1 :earth cost, you can't get :earth at all. Simply changing the Mark would fix it.

The other looks good. I'll test later.
I see Chapuz does a lot of fails.
Sh!t that happens whrn you do this stuff while studying with few hours of sleep xD
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 02:19:48 pm
Deck number 2, fail again.
Gnome Rider has 1 :earth cost, you can't get :earth at all. Simply changing the Mark would fix it.

The other looks good. I'll test later.
I see Chapuz does a lot of fails.
Sh!t that happens whrn you do this stuff while studying with few hours of sleep xD
i know what you mean bro xD
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 02:25:32 pm
I REALLY wanna test that farenheit deck, but won't have time until past tomorrow =(
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 02:30:14 pm
I REALLY wanna test that farenheit deck, but won't have time until past tomorrow =(
i can test it for you then
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 02:31:01 pm
I REALLY wanna test that farenheit deck, but won't have time until past tomorrow =(
i can test it for you then
Please  :D If it works, it may be a gallery deck  :o I hope the suppa quanta generation is enough to fuel the Farenheits!
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 02:43:46 pm
Chapuz's Fahrenheit Rush
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From what i notice, the :fire generated seems... Tremendous. But only utilized for Fahrenheit. Another thing i noticed is that Fahrenheit and Animate Weapon often clog your opening hand (as is the case of many Flying Weapon deck).
So, -Fahrenheit -Animate Weapon +2 Fire Lance. You can easily rack 10 damage using Bolts, useful to CC or just finisher.

This looks fast enough, 8 turns on average. You can also use Epi on the Fahrenheit when you already have enough :fire.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 02:50:29 pm
Chapuz's Fahrenheit Rush
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From what i notice, the :fire generated seems... Tremendous. But only utilized for Fahrenheit. Another thing i noticed is that Fahrenheit and Animate Weapon often clog your opening hand (as is the case of many Flying Weapon deck).
So, -Fahrenheit -Animate Weapon +2 Fire Lance. You can easily rack 10 damage using Bolts, useful to CC or just finisher.

This looks fast enough, 8 turns on average. You can also use Epi on the Fahrenheit when you already have enough :fire.
Yeah well, that's the idea for the Farenheit fueling  :D
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 03:13:51 pm
I REALLY wanna test that farenheit deck, but won't have time until past tomorrow =(
i can test it for you then
Please  :D If it works, it may be a gallery deck  :o I hope the suppa quanta generation is enough to fuel the Farenheits!
i made a 20 match test against AI3 finished right now

i have to say i like this deck, its really fun to play and works differently from what i expectec (epi'd swords massive dmg ftw)

well here are the stats:

w/l percentage: 85% (17 wins, 3 losses)
ttw: 7.058 turns (was expecting a little lower as the deck can actually kill in 5 turns  :o)
EM percentage: 5.88% ( just 1 game in 20)
20 matches may not be enough for a very precise test but it already gives us info on how it behaves most of the times

the losses were against the  :death :entropy elder, the  :rainbow elder and the mono :aether elder

so what do you think? btw this is the deck for the ones you didnt follow the previous posts
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Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 03:22:29 pm
well here are the stats:

w/l percentage: 85% (17 wins, 3 losses)
ttw: 7.058 turns (was expecting a little lower as the deck can actually kill in 5 turns  :o)
EM percentage: 5.88% ( just 1 game in 20)
20 matches may not be enough for a very precise test but it already gives us info on how it behaves most of the times

the losses were against the  :death :entropy elder, the  :rainbow elder and the mono :aether elder

so what do you think? btw this is the deck for the ones you didnt follow the previous posts
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Loosing against mono aether was because of outrushing or shield spamming? Because if you pack 2 Explotions, there can be made a TTK. Adding a 3rd one may help?
What were the reasons of the other loses?
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on February 21, 2012, 03:25:04 pm
Posting some random duo/trio ideas here:

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Bone Wall + Inundation + 3 Cats = Total Lockdown.

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7dg 7dg 7dg 7dg 7dg 7dg 7di 7di 7di 7di 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 7f2 7f2 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 8pr

Double synergy here, the obvious Damselfly + Cremation and also Ruby Dragon + Sky Blitz.

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A bunch of random Life/Death synergies, including Thorn Carapace + Graveyard, Graveyard + Feral Bond, Graveyard + Epinephrine - with Retro and Mitosis thrown it to speed it up a bit.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 03:34:43 pm
Loosing against mono aether was because of outrushing or shield spamming? Because if you pack 2 Explotions, there can be made a TTK. Adding a 3rd one may help?
What were the reasons of the other loses?
definitely shield spam, he had 3 of them after i destroyed the first
against the  :death :entropy elder, plague followed by bone wall completely shut me down
against the  :rainbow one, he had a good start so there was nothing i could do there
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 21, 2012, 03:47:41 pm
Loosing against mono aether was because of outrushing or shield spamming? Because if you pack 2 Explotions, there can be made a TTK. Adding a 3rd one may help?
What were the reasons of the other loses?
definitely shield spam, he had 3 of them after i destroyed the first
against the  :death :entropy elder, plague followed by bone wall completely shut me down
against the  :rainbow one, he had a good start so there was nothing i could do there
Fahrenheit decks are generally bad VS AI3.
Poison decks are good though, since none of them have purifies.
Who can make an unupped creative poison grinder?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 03:54:06 pm
Fahrenheit decks are generally bad VS AI3.
Poison decks are good though, since none of them have purifies.
Who can make an unupped creative poison grinder?
will this do?

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it was the unnuped one i made in Dialsora (http://elementscommunity.org/forum/index.php/topic,35689.msg479967.html#msg479967) and it also works in pvp1

EDIT: decided to also make a deck instead of just posting what i already made

by Poker Alho
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deflags are for shields
heals for possible EM
all the creatures in the deck are perfect targets for adrenaline, like the POISON ability of scorpion lol
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 03:56:56 pm
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Bone Wall + Inundation + 3 Cats = Total Lockdown.
I took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
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Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 21, 2012, 03:59:44 pm
Here momentum, poison or void could be quite annoying ...
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 04:00:50 pm
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Bone Wall + Inundation + 3 Cats = Total Lockdown.
I took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
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but wont your skeletons die because of flooding? what i see its better are the awesome BE's
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 21, 2012, 04:13:59 pm
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Bone Wall + Inundation + 3 Cats = Total Lockdown.
I took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
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52n 52n 52n 52n 52n 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u8 6u8 6ua 6ua 6ua 6ua 6ua 6ua 710 710 710 710 710 710 71b 71b 71b 71b 7h1 7h1 7h1 8pp

but wont your skeletons die because of flooding? what i see its better are the awesome BE's
Skeleton die because of flooding=thicker wall.
Lacks some damage to win, though. Needs an arsenic or 2 to stack up damage. Up some boneyards so that more dmg can get through DR shields.
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 04:18:35 pm
Well, with the testing completed, can i now take the Farenheit Rush to the gallery?
(we also need good name for that)
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 04:19:24 pm
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Bone Wall + Inundation + 3 Cats = Total Lockdown.
I took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
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but wont your skeletons die because of flooding? what i see its better are the awesome BE's
The idea is to have dying skeles every turn to fuel the wall =D
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 21, 2012, 04:29:04 pm
Really really? We got a chat if you want to discuss every aspect, specially when you're talking as back and forth as 1 minute.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 21, 2012, 04:39:59 pm
Really really? We got a chat if you want to discuss every aspect, specially when you're talking as back and forth as 1 minute.
actually the chat is down lol so we ha an excuse for this :P
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 04:45:46 pm
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Bone Wall + Inundation + 3 Cats = Total Lockdown.
I took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
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but wont your skeletons die because of flooding? what i see its better are the awesome BE's
The idea is to have dying skeles every turn to fuel the wall =D
This is the first Bone Wall i play to reach 200+ counters.
The defense is solid, though as mentioned before, Poison and Momentum shrugs things off.
And shield. Especially protected.

Maybe the Bone Towers could be replaced with Soul Catcher? And Boneyard with Dragon for offense?
With Bone Wall big enough, you can destroy your own Inundation to play more Dragons.

EDIT: like this:
by Absol
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I also find it easier to deckout if the deck is too focused on defense (200+ bonewall is pretty much impenetrable shield) while not having an answer to counter (poison, momentum, bolt)
So i increase the damage output. With Soul Catcher, 2 turn Bone Wall is possible, following by turn 3 Dragon. But the deck becomes more unstable. Speed at the cost of stability.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 21, 2012, 04:53:05 pm
About the Fahrenheit deck:
It has been made back when the quanta limit didn't exist:

Code: [Select]
http://elementscommunity.org/forum/index.php/topic,30548.msg415122.html#msg415122but with fahrenheits it works as well :)

Then, I do like Chapuz' idea:
by Gandora
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52n 52n 52n 52n 52n 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u8 6u8 6ua 6ua 6ua 6ua 6ua 6ua 710 710 710 710 710 710 71b 71b 71b 71b 7h1 7h1 7h1 8pp
Great idea (imo) to add inundation :D *thumbs up*
Maybe add a simple purify for heal and have something against poison?

Regarding the idea of decks with epi'd quanta generators, I made once something similar:
You can find them here (http://elementscommunity.org/forum/index.php/topic,30947.msg420300.html#msg420300)

@mesaprotector regarding your deck with holy flash:
Code: [Select]
711 711 711 711 711 711 716 716 716 716 716 716 718 718 718 718 718 718 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7jsHave you tried it? I personally don't think you will produce enough death quanta to power all of this. Even using boneyards, skeletons won't produce new skeletons, so you only got 6 creatures to power 72 :death (excluding skeletons which are powered by mark). I think without a really good draw you'll never be able to pay for all this.

And at last: I want my deck "Holy Dragon! Catch these Balls" added to the gallery. I made a thread to it, so you can link them :)
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 21, 2012, 05:04:15 pm
For the bone wall deck, an upped pandy or 2 can make great CC... plague works, too. Deals with momentum, at least.
Also, where's the vulture??

As for Gandora's holy deck, what I can say is: I'm amazed. Good job.
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 05:06:00 pm
For the bone wall deck, an upped pandy or 2 can make great CC... plague works, too. Deals with momentum, at least.
Also, where's the vulture??

As for Gandora's holy deck, what I can say is: I'm amazed. Good job.
Oh right. Vulture. Will test that.

The Holy Dragon deck has been added to Gallery! Yay for Gandora to submit the first deck in Gallery!

EDIT:
SnoWeb has joined the bandwagon!
Though, i don't know what Pokemon he's talking about in his intro. I also fix a typo there. (You have one wife, right?)

EDIT 2:
Chapuz's MSTD - Massive Skele Drowning Trap and NTFS Flying Fahrenheit has been added to Gallery!
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 21, 2012, 06:08:01 pm
Really really? We got a chat if you want to discuss every aspect, specially when you're talking as back and forth as 1 minute.
actually the chat is down lol so we ha an excuse for this :P
We have an alternate chat for things like this, your excuse is invalid.
Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 21, 2012, 06:22:02 pm
Quote from: Absol
Contrary to popular belief, "Absol" comes from the word "absolute zero" and not the Pokemon.
Though, I don't know what Pokemon he's talking about in his intro.
Good. I don't know any Pokemon. I was born in the 70s. Yeah!

You have one wife, right?
Sadly, only one, yes.

Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 06:30:33 pm
Alright, I really liked the Massive Skele Drawning Trap so I made a final version of it:
I haven't been even near to deckout with this vertion, because the BE makes shields disappear and you have every turn a bunch of skeles hitting the oponent. Also, the bone wall becomes over 9000 quite fast. Slow but deadly. The Arsenics are just in case BE comes really late.
by Chapuz
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52n 52n 52n 52n 52n 6ts 6ts 6ts 6ts 6ts 6ts 6u8 6u8 6ua 6ua 6ua 6ua 6ua 6ua 71a 71a 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 7gq 7h1 7h1 7h1 8pp



Finally, ladies and gentlemen, I think the NTFS Flying Farenheit is ready:
by Chapuz
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7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7dh 7dh 7dh 7dh 7dh 7dh 7dk 7dk 7dm 7dm 7dn 7dn 7dn 7dn 7dn 7n2 7n2 7n2 7n2 7n2 8po
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 21, 2012, 07:36:17 pm
Accepted and accepted.

The MSDT could use Towers instead of Soul Catchers for more steady combo, at the risk of speed of course.
As for Fahrenheit's spelling, check the card.

Challenge: how do we work on an Aflatoxin + Oty combo?
Or maybe Scarabs? Rainbow control?
Try to make a combo, using Aflatoxin as a core card. The combo itself includes Malignant Cell, but not a fieldlock combo.
(SoP has been tried before, so it's also excluded. Though if you can not use the SoP on your Malignant Cells, it can be made.)
Source: http://elementscommunity.org/forum/index.php/topic,36790.0.html

An example has been made by Gandora.
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:

by Absol
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52n 52n 6rv 6rv 713 713 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 749 749 74b 74b 74b 74b 74b 8pl


Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.

Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 21, 2012, 07:54:23 pm
Accepted and accepted.

The MSDT could use Towers instead of Soul Catchers for more steady combo, at the risk of speed of course.
As for Fahrenheit's spelling, check the card.

Challenge: how do we work on an Aflatoxin + Oty combo?
Or maybe Scarabs? Rainbow control?
Try to make a combo, using Aflatoxin as a core card. The combo itself includes Malignant Cell, but not a fieldlock combo.
(SoP has been tried before, so it's also excluded. Though if you can not use the SoP on your Malignant Cells, it can be made.)
Source: http://elementscommunity.org/forum/index.php/topic,36790.0.html

An example has been made by Gandora.
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:

Hover over cards for details, click for permalink
Deck import code : [Select]
52n 52n 6rv 6rv 713 713 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 749 749 74b 74b 74b 74b 74b 8pl


Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.

Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
in that case, not having much time, that deck is my submission for the challenge ;)
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on February 21, 2012, 08:12:01 pm
Aflatoxin, you say?

Burning Pain
by mesaprotector
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710 710 710 710 710 710 71c 71c 71c 71c 72i 72i 72i 72i 7di 7di 7di 7di 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 809 809 809 809 8po


It's hard finding uses for it other than locking your opponent (or the SoP thing), but I think this works nicely.

Cremate an Aflatoxined BL for instant Malignant Cell, which will fill up the whole board in a few turns for 23 damage. Whenever you draw another Cremate + Ruby, you can play them as well. TTW seems to be about 7-8, but I'm sure it can be improved.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 09:56:23 pm
Challenge accepted,
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]

Because there is always room in the forums for new OTK combos.
by Chapuz
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5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7mt 7n6 7n9 7q0 7q0 7q0 7q0 7q5 7q5 7q5 809 8pj

1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000  :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!

(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 21, 2012, 10:08:04 pm
Challenge accepted,
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]

Because there is always room in the forums for new OTK combos.
by Gandora
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6rm 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7n6 7n9 7oe 7q0 7q0 7q0 7q0 7q5 7q5 7q5 809 8pj

1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000  :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!

(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
... Amazing O.o I'd never have thought to use UG to provide a great amount of :death ... +Rep for this
(though you can't call it a OTK if UG and Cells already did some damage, right? xD)
why is there a SoD? I'd rather take another BL and/or damselfly
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 21, 2012, 10:20:18 pm
Challenge accepted,
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]

Because there is always room in the forums for new OTK combos.
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6rm 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7n6 7n9 7oe 7q0 7q0 7q0 7q0 7q5 7q5 7q5 809 8pj

1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000  :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!

(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
... Amazing O.o I'd never have thought to use UG to provide a great amount of :death ... +Rep for this
(though you can't call it a OTK if UG and Cells already did some damage, right? xD)
why is there a SoD? I'd rather take another BL and/or damselfly
I call it Malignant Cell OTK just because the quanta needed to make it comes mostly from the cells, and the damage is calculated to let the oponent have a 2 DR shield ^^

The SoD was a wrong click I pressed unintentionally before pressing the import/export button, corrected xD
Title: Re: [group] The Elemental Engineers
Post by: AnimationX on February 21, 2012, 11:49:42 pm
-blinks- Did I get introduced?
Anyways, on the topic of OTKs, I like Titans.
They have 50 HP for catapult/rage, have momentum, and can fly.
Sooo.
Raging Titan OTK!
by AnimationX
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55s 5fb 5fb 5oi 5op 5rg 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 5rr 5t2 61r 61r 61t 8pu

Titan+Flying Weapon+Rage+Rage+PU+PU+Sky Blitz=102 Damage.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 12:15:39 am
-blinks- Did I get introduced?
Anyways, on the topic of OTKs, I like Titans.
They have 50 HP for catapult/rage, have momentum, and can fly.
Sooo.
Raging Titan OTK!
by Chapuz
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 55s 5fb 5fb 5oi 5op 5rg 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 5rr 5t2 61r 61r 61t 8pu
Titan+Flying Weapon+Rage+Rage+PU+PU+Sky Blitz=102 Damage.
Isn't that an already known combo? I think I have seen it more than once, maybe upped.

The same combo with the Voodoo OTK combo requieres less quanta and makes it rareless, see Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781).
Title: Re: [group] The Elemental Engineers
Post by: AnimationX on February 22, 2012, 12:28:26 am
-shrugs-
Is this one known?
Kitty Catosis
by AnimationX
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4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 52h 52h 52h 52r 52r 52v 52v 52v 52v 52v 52v 5c9 5c9 5c9 5c9 8pn
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 22, 2012, 12:41:10 am
Challenge accepted,
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]

Because there is always room in the forums for new OTK combos.
by Poker Alho
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5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7mt 7n6 7n9 7q0 7q0 7q0 7q0 7q5 7q5 7q5 809 8pj

1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000  :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!

(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
this is awesome and it is a real OTK because it dealt enough damage to kill a deck in 1 turn only
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 12:45:04 am
-shrugs-
Is this one known?
Kitty Catosis
by Chapuz
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4vc 4vc 4vc 4vc 4vc 4vc 4vq 4vq 4vq 4vq 4vq 4vq 50u 50u 50u 52h 52h 52h 52r 52r 52v 52v 52v 52v 52v 52v 5c9 5c9 5c9 5c9 8pn
I could find it in a quick search, but seems less effective than the normal cat+lots of  :death stuff deck, and much less than the -awsome- innundation synergy that mesaprotector posted here and is already in the gallery.

Challenge accepted,
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]

Because there is always room in the forums for new OTK combos.
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7mt 7n6 7n9 7q0 7q0 7q0 7q0 7q5 7q5 7q5 809 8pj

1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000  :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!

(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
this is awesome and it is a real OTK because it dealt enough damage to kill a deck in 1 turn only
[/spoiler]
Thanks!  :D I really don't know how something like that came to my mind, I was trying to do another OTK combo with graveyards and an Eclipse to make skeles that attack after the explotion but this seems to be better ^^
Although, I don't think it deserves to be in the gallery, because there are much better ohko decks for the same amount of upped cards. I am working on something AWSOME right now, you will see  8)

Malignant cell challenge is still open!
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 01:22:53 am
Alright, sorry for the double post but I think this deserves it.

I call it Little OTK because of its small creatures, until the last blast (isn't it rare for me to make a OHKO deck? You should be all surprised):
by Chapuz
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52i 52i 52i 52i 52i 52i 711 711 711 711 711 719 719 719 71f 71f 71f 71f 7mt 7mt 7mt 7mt 7n0 7n0 7n7 7n7 7n7 7n7 7n7 7n9 8pk

Stall with the shockwaves, plagues and maybe virus, while you get lots of  :death quanta thanks to the Soul Catchers. There will be a moment when you will have the posibility to do the following:
Suicide virus, suicide virus, suicide virus [...], 5x Ivory Dragon, Sky Blitz!

The perfect play would be to gain all 45 of the 50 needed quanta for the dragons just from the virus in the last turn, with the Soul Catchers in play. That's why Plagues and Shockwaves can be played even without any single Soul Catcher!

Any improvements?
Title: Re: [group] The Elemental Engineers
Post by: AnimationX on February 22, 2012, 01:54:45 am
o.o It's pillarless.
Due to the fact it has no drawing power, maybe it would be a better idea to get the cards necessary for the OHKO without having to draw all 30 cards?
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 02:18:22 am
o.o It's pillarless.
Due to the fact it has no drawing power, maybe it would be a better idea to get the cards necessary for the OHKO without having to draw all 30 cards?
Yes, the only lone necessary card is the Sky Blitz. I was about to put another one. In regular games, the little sh!tties with 1-2 shockwaves may do 20 damage, enough to use 4 of the 5 dragons. Another thing that I have to avoid is getting full hand of repeated useless cards!
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 22, 2012, 03:06:33 am
Since i still can't think of a good combo using Aflatoxin, i'll comment on the 2 decks instead.
Aflatoxin, you say?

Burning Pain
by Absol
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710 710 710 710 710 710 71c 71c 71c 71c 72i 72i 72i 72i 7di 7di 7di 7di 7di 7di 7dp 7dp 7dp 7dp 7dp 7dp 809 809 809 809 8po

It's hard finding uses for it other than locking your opponent (or the SoP thing), but I think this works nicely.

Cremate an Aflatoxined BL for instant Malignant Cell, which will fill up the whole board in a few turns for 23 damage. Whenever you draw another Cremate + Ruby, you can play them as well. TTW seems to be about 7-8, but I'm sure it can be improved.
This seems nice. Malignant Cell for Cremation fodder, and pends to help the needed :fire.

Challenge accepted,
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]

Because there is always room in the forums for new OTK combos.
by Absol
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7mt 7n6 7n9 7q0 7q0 7q0 7q0 7q5 7q5 7q5 809 8pj

1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000  :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!

(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
And this is real brilliance!
From what i see, it got its stalling from Instosis build, and the rest of the combo seems original. RoF will speed things up instead of screwing it.
Good work. Who says that Aflatoxin is too heavy for rainbow?
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 03:14:59 am
This deserves another separated post.

Based on my recent Malignant Cell OTK made for the Afla Challenge, I made an unupped version of Little OTK. If it works like it seems, it may be  REALLY NICE unupped deck!
by Chapuz
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52h 52h 52h 52h 52h 52v 52v 52v 52v 52v 52v 5f9 5od 5od 5od 5od 5od 5od 5og 5og 5om 5om 5on 5on 5on 5on 5on 5on 5op 5op 8pr

Different ways to reach 100 damage in 1 turn: Immolate a dragonfly and...
... Explode 1 UG with 5 Soul Catchers and 3 dying creatures + 4 Bone Dragons and Sky Blitz.
... Explode 1 UG with 4 Soul Catchers and 4 dying creatures + 4 Bone Dragons and Sky Blitz.
... Explode 2 UG with 5 Soul Catchers and 2 dying creatures + 3 Bone Dragons and Sky Blitz.
... Explode 2 UG with 4 Soul Catchers and 3 dying creatures + 3 Bone Dragons and Sky Blitz.
... Explode 2 UG with 3 Soul Catchers and 4 dying creatures + 3 Bone Dragons and Sky Blitz.
_ Dying creatures are Dragonflies and 1HP oponent's creatures - or 2HP oponent's reatures if exploding 2 UGs.
_ May need less dying creatures because of early quanta gained with the Shockwaves.
_ May need less dragons vecause of the Dragonflies damage!

by Chapuz
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52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 5f9 5od 5od 5od 5od 5od 5og 5og 5om 5om 5on 5on 5on 5on 5on 5on 5op 8pr

It has more control/stalling stuff, but needs more draw accuracy. Maybe longer but more safety matches ^^
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 22, 2012, 03:28:43 am
This deserves another separated post.

Based on my recent Malignant Cell OTK made for the Afla Challenge, I made an unupped version of Little OTK. If it works like it seems, it may be  REALLY NICE unupped deck!
by Absol
Hover over cards for details, click for permalink
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52h 52h 52h 52h 52h 52v 52v 52v 52v 52v 52v 5f9 5od 5od 5od 5od 5od 5od 5og 5og 5om 5om 5on 5on 5on 5on 5on 5on 5op 5op 8pr
Sadly it doesn't.
The difference between 2 :death and 3:death means 5 Soul Catcher = 1 Dragon. 4 upped Soul Catcher = 1 Dragon (or 3 if you use Immo)
Difference between 1 :air and free means slower start. I've tested this several times, it's not that effective.

EDIT: it works good. I guess i just failed the testing because i'm not used to it... Yet.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 03:49:15 am
This deserves another separated post.

Based on my recent Malignant Cell OTK made for the Afla Challenge, I made an unupped version of Little OTK. If it works like it seems, it may be  REALLY NICE unupped deck!
Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52h 52h 52h 52h 52v 52v 52v 52v 52v 52v 5f9 5od 5od 5od 5od 5od 5od 5og 5og 5om 5om 5on 5on 5on 5on 5on 5on 5op 5op 8pr
Sadly it doesn't.
The difference between 2 :death and 3:death means 5 Soul Catcher = 1 Dragon. 4 upped Soul Catcher = 1 Dragon (or 3 if you use Immo)
Difference between 1 :air and free means slower start. I've tested this several times, it's not that effective.
Actually, it does it pretty good. It starts a bit slower because the 1 :air cost, but it finishes with all the powa! A good advantage is that many times the dragonflies do 20 damage, so you need a dragon less.

Just did it without an UG because the Immolation was in the last 5 cards and shockwaves + scarabs gave me 70  :death quanta. If it beats the Scarab deck, it beats everything!
don't count haxx shields.  :P
(http://s5.postimage.org/pgy0f03fr/Imagen_2.png)
Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 22, 2012, 07:47:40 am
Or maybe Scarabs? Rainbow control?
I made an unupped version a while ago:
Scarabtal: (http://elementscommunity.org/forum/index.php/topic,27455.msg398512.html#msg398512)
by SnoWeb
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4vj 4vj 4vj 4vj 4vj 4vj 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rq 5rq 5rq 5rq 5rq 5rq 5t2 5t2 5t2 5t2 622 622 622 622 7dm 7dm 7n0 8pu

This deck was mainly made for pvp1 and it is quite good for this purpose.

Also a while ago but upped - I loved the TU strategy of Doomeister:
Scarab Lance: (http://elementscommunity.org/forum/index.php/topic,13673.0.html)
by SnoWeb
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This is typically a pvp2 deck but in the original thread their is also a FG-killer version.

On a side note: I think it would be nice if the deck you guys post had either an indication of the level they are meant to beat or at least a couple of screen-shots. It has 2 interests: (a) One can see very fast where you have to test it in order to tune/tweak it (b) It avoids you to post decks which look good on paper and will never work in-game (e.g. because you lack the first :life etc...).
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 22, 2012, 10:07:06 am
Ooh, that Scarabtal. Yes, i've seen that before.
The Scarab lance is also good.

For your suggestion, i think it is on tradition to test decks against AI3 on default. Unless stated otherwise, the deck is mainly used against AI3. But yes, i get the point. Good one.
We can use the tagging system commonly found here, like [AI3] [AI4] [AI5], and the other tags for the deck idea posted here too.
For the screenshot, it's for the tested decks. Some decks are just yet to be tested, but for the tested decks, it's also a good idea.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 12:06:25 pm
Or maybe Scarabs? Rainbow control?
I made an unupped version a while ago:
Scarabtal: (http://elementscommunity.org/forum/index.php/topic,27455.msg398512.html#msg398512)
by Chapuz
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4vj 4vj 4vj 4vj 4vj 4vj 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rq 5rq 5rq 5rq 5rq 5rq 5t2 5t2 5t2 5t2 622 622 622 622 7dm 7dm 7n0 8pu

This deck was mainly made for pvp1 and it is quite good for this purpose.

Also a while ago but upped - I loved the TU strategy of Doomeister:
Scarab Lance: (http://elementscommunity.org/forum/index.php/topic,13673.0.html)
by Chapuz
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6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 7jv 7jv 7jv 7qa 7qa 7qa 7qa 7qa 80b 80b 80b 80b 80b 8pu

This is typically a pvp2 deck but in the original thread their is also a FG-killer version.

On a side note: I think it would be nice if the deck you guys post had either an indication of the level they are meant to beat or at least a couple of screen-shots. It has 2 interests: (a) One can see very fast where you have to test it in order to tune/tweak it (b) It avoids you to post decks which look good on paper and will never work in-game (e.g. because you lack the first :life etc...).
Where are the Aflas? o.o
Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 22, 2012, 12:27:45 pm
Where are the Aflas? o.o
Afla is way too expensive for such a strategy.
Also Afla NEEDS a DR shield to work. My favourite is Solar Buckler because it also turns each impact into :light .
Sadly I don't have the upped aflatoxins yet and I at the moment do not consider any deck not able to do this:
(http://i48.servimg.com/u/f48/10/08/58/46/rings10.jpg)
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 12:41:05 pm
I was talking about the Afla Challenge  :P
Accepted and accepted.

The MSDT could use Towers instead of Soul Catchers for more steady combo, at the risk of speed of course.
As for Fahrenheit's spelling, check the card.

Challenge: how do we work on an Aflatoxin + Oty combo?
Or maybe Scarabs? Rainbow control?
Try to make a combo, using Aflatoxin as a core card. The combo itself includes Malignant Cell, but not a fieldlock combo.
(SoP has been tried before, so it's also excluded. Though if you can not use the SoP on your Malignant Cells, it can be made.)
Source: http://elementscommunity.org/forum/index.php/topic,36790.0.html

An example has been made by Gandora.
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:

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52n 52n 6rv 6rv 713 713 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 745 745 749 749 74b 74b 74b 74b 74b 8pl


Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.

Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 22, 2012, 12:49:32 pm
I was talking about the Afla Challenge  :P
Challenge: how do we work on an Aflatoxin + Oty combo?
Or maybe Scarabs? Rainbow control?
Yeah I just took the second line of the said challenge: "Scarabs / Rainbow control" instead of the first  "Aflatoxin / Oty combo".

Btw, SoP is such a nice answer to Aflatoxin:
(http://i48.servimg.com/u/f48/10/08/58/46/sopafl10.jpg)
Battle made with this deck (http://elementscommunity.org/forum/index.php/topic,36261.msg495007.html#msg495007).
Title: Re: [group] The Elemental Engineers
Post by: Captain Scibra on February 22, 2012, 01:50:56 pm
Where are the Aflas? o.o
Afla is way too expensive for such a strategy.
Also Afla NEEDS a DR shield to work. My favourite is Solar Buckler because it also turns each impact into :light .
Sadly I don't have the upped aflatoxins yet and I at the moment do not consider any deck not able to do this:
(http://i48.servimg.com/u/f48/10/08/58/46/rings10.jpg)
Someone call for a Solar Buckler Aflatoxin deck?
by Malebolgia
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Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 22, 2012, 06:23:47 pm
Yes, It goes in the good direction. I took a slightly more stalling perspective:

by SnoWeb
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52s 52s 52s 52s 6rm 6rm 6rm 6rm 6rm 6rm 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7jt 7jt 7jt 7jt 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Made in platinum League as always:

(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 06:36:12 pm
Yes, It goes in the good direction. I took a slightly more stalling perspective:

by Chapuz
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52s 52s 52s 52s 6rm 6rm 6rm 6rm 6rm 6rm 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7jt 7jt 7jt 7jt 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Made in platinum League as always:

(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
Title: Re: [group] The Elemental Engineers
Post by: Calindu on February 22, 2012, 06:39:36 pm
Yes, It goes in the good direction. I took a slightly more stalling perspective:

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52s 52s 52s 52s 6rm 6rm 6rm 6rm 6rm 6rm 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7jt 7jt 7jt 7jt 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Made in platinum League as always:

(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
With Aflatoxin and solar buckler?
Not sure if serious.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 06:48:50 pm
Yes, It goes in the good direction. I took a slightly more stalling perspective:

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52s 52s 52s 52s 6rm 6rm 6rm 6rm 6rm 6rm 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7jt 7jt 7jt 7jt 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Made in platinum League as always:

(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
With Aflatoxin and solar buckler?
Not sure if serious.
Why not?
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 22, 2012, 06:54:29 pm
Yes, It goes in the good direction. I took a slightly more stalling perspective:

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52s 52s 52s 52s 6rm 6rm 6rm 6rm 6rm 6rm 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7jt 7jt 7jt 7jt 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Made in platinum League as always:

(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
With Aflatoxin and solar buckler?
Not sure if serious.
I think he is serious.
SnoWeb, you are a master Platinum grinder!
Title: Re: [group] The Elemental Engineers
Post by: ralouf on February 22, 2012, 07:12:03 pm
Dunno why you insist on putting crappy cards in a good deck..
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 08:03:11 pm
Dunno why you insist on putting crappy cards in a good deck..
Because the idea is to test new synergies and stuff. The gallery decks are 3 good examples.
Title: Re: [group] The Elemental Engineers
Post by: ralouf on February 22, 2012, 08:48:58 pm
Hmm I see your point here, will be lurking around in case any interesting deck come.
Also I like people like you who try to build original decks, I wish you good luck.
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 22, 2012, 09:16:52 pm
Yes, It goes in the good direction. I took a slightly more stalling perspective:

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Made in platinum League as always:

(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
With Aflatoxin and solar buckler?
Not sure if serious.
Why not?
Because you'll be receiving no damage.

Uh, D'oh.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 09:53:32 pm
Yes, It goes in the good direction. I took a slightly more stalling perspective:

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52s 52s 52s 52s 6rm 6rm 6rm 6rm 6rm 6rm 710 710 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7jt 7jt 7jt 7jt 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 8pq


Made in platinum League as always:

(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
With Aflatoxin and solar buckler?
Not sure if serious.
Why not?
Because you'll be receiving no damage.

Uh, D'oh.
You are, if the oponent manages to put some creatures before the cells spread. That's the reason of the miracles too.
Title: Re: [group] The Elemental Engineers
Post by: Dm on February 22, 2012, 09:59:46 pm
There's a huge difference between Miracle and SoSac. While SoSac makes it so you still get damage, the purpose of miracle in that deck is to survive in case the opponent gets one or two creatures out that will annoy you, or that may take you near to death. The miracles are there just as safe guards and to, quite literally, gain more money when you win.

SoSac on the other hand, will need a 20 damage per turn to be profitable at all. Which, in this deck.. is just a no.

Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 22, 2012, 10:23:57 pm
There's a huge difference between Miracle and SoSac. While SoSac makes it so you still get damage, the purpose of miracle in that deck is to survive in case the opponent gets one or two creatures out that will annoy you, or that may take you near to death. The miracles are there just as safe guards and to, quite literally, gain more money when you win.

SoSac on the other hand, will need a 20 damage per turn to be profitable at all. Which, in this deck.. is just a no.
It seems I have been having a very bad luck with that annoying SoSe PSN rushes...
Title: Re: [group] The Elemental Engineers
Post by: AnimationX on February 23, 2012, 01:45:08 am
Just wondering...
http://www.elementsthegame.com/liststats.php
Have you seen this? This could give an idea of what cards are underused and see what good we can make out of them. (Not updated with 1.29 cards)
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 23, 2012, 01:50:04 am
Just wondering...
http://www.elementsthegame.com/liststats.php
Have you seen this? This could give an idea of what cards are underused and see what good we can make out of them. (Not updated with 1.29 cards)
It works, more or less. Because the data was sent on a 1/1000% chance, including fractaled cards if I don't remember wrong). Thanks for posting it here, I had forgotten that!

How about new challenge? Skele challenge! Is that card useful other than for rewind it in funbows?
Title: Re: [group] The Elemental Engineers
Post by: AnimationX on February 23, 2012, 01:54:43 am
Quote
How about new challenge? Skele challenge! Is that card useful other than for rewind it in funbows?
Mutation fodder? Or a swarm of them with eclipse.
Title: Re: [group] The Elemental Engineers
Post by: AnimationX on February 23, 2012, 02:21:45 am

It uses rewind...but yeah.
by AnimationX
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This one uses boneyards. Does that count?
Credit to Drake_XIV for the idea.
by AnimationX
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Title: Re: [group] The Elemental Engineers
Post by: SnoWeb on February 23, 2012, 08:07:08 am
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
This is an option I considered seriously at first. With only nine towers, power an aflatoxin and then obtain a field full of cells can take a while. Most rush can slip through more than 20 damage. The problem is that if you increase the number of 0 cost cards, you have a high risk of screwing the Mulligan. It is therefore clear that you have to play the SoSa in place of the sundials and not together. If you start the game with no pillar you can always play a sundial and not loose to much whereas the SoSa version would lead to early discard. Also look at the screen-shot I showed, in the 2 cases the opponent has less than 20 damage. However, fighting poison and very fast rush is easier with SoSa. Also SoSa can help you EM ... All in all I would say both strategies are possible. Maybe the solution is in the compromise 3 SoSa + 3 sundial ...
On a side note I upgraded an aflatoxin yesterday evening and when it was the first I picked then the whole strategy was 1 turn faster. It think here the upgrades clearly worth it.

SnoWeb, you are a master Platinum grinder!
Indeed, I only play in platinum and PvP2. I got bored of the FGs a while ago...
Title: Re: [group] The Elemental Engineers
Post by: TobiMcNamobi on February 23, 2012, 09:09:53 am
Thank you Absol for this topic. It's really inspiring. :)
Thank you chapuz for your OTK deck. It's quite stable (in silver league at least) and interesting to play. :)
Title: Re: [group] The Elemental Engineers
Post by: Pineapple on February 23, 2012, 10:06:52 am
Um, just wanted to pop in and ask, "Why make a group when pretty much every forum user can accomplish the 'objectives' without joining the group?"
Title: Re: [group] The Elemental Engineers
Post by: Captain Scibra on February 23, 2012, 10:29:25 am
Decided to challenge myself, and make a Gravity-based Mutation deck.  I tried to make on for Trials, but it didn't work out, due to the constraints.

by Malebolgia
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Basically you Improve some of the Firemasters, and leave one or two to generate attack with Ablaze.  Modified with Mitosis for extra Firemasters for Improvement and Fire Pendulum to support the buffing of Firemasters alongside possible Fire mutations.

EDIT: Forgot the Fire Pendulums last modification, so here is the fully updated deck.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 23, 2012, 02:48:45 pm
Decided to challenge myself, and make a Gravity-based Mutation deck.  I tried to make on for Trials, but it didn't work out, due to the constraints.

by Poker Alho
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Basically you Improve some of the Firemasters, and leave one or two to generate attack with Ablaze.  Worked on it a little, so it might need work.
putting a mitosis or 2 for extra mutation fodder could work
Title: Re: [group] The Elemental Engineers
Post by: Gandora on February 23, 2012, 09:43:47 pm
It uses rewind...but yeah.
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This one uses boneyards. Does that count?
Credit to Drake_XIV for the idea.
by Gandora
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dammit, i had a very similar idea.. ^^
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 23, 2012, 09:49:52 pm
Decided to challenge myself, and make a Gravity-based Mutation deck.  I tried to make on for Trials, but it didn't work out, due to the constraints.

by Chapuz
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Basically you Improve some of the Firemasters, and leave one or two to generate attack with Ablaze.  Modified with Mitosis for extra Firemasters for Improvement and Fire Pendulum to support the buffing of Firemasters alongside possible Fire mutations.
N.I.C.E
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on February 23, 2012, 10:52:34 pm
I like the idea. Gravity force as CC is another nice addition. :)

Also, this is probably the nuttiest idea I've posted on this thread, but:

Jamais  Vu
by mesaprotector
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6rq 6rq 6rq 6rq 6u2 6u2 6u2 6u2 6u2 6u2 6u8 6u8 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7q1 7q1 7q1 7q1 7q1 7q1 7q4 7q4 8ps


Super-quick perm destruction for lockdown, then you can attack with the remaining Dejas + CP. Rewind is for the few creatures that do manage to get out.

Late game the deck tends to have way too much quanta, wondering whether to add dragons/GotP.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 23, 2012, 11:05:52 pm
hi all, i dont post nothing here for a while but i had my reasons

anyway i am currently trying on a deck i made for False Gods based on Animated Quinted Overdrived Titans

i think it works very well, despite the fact it needs a 4 card combo, it will not clog up your hand like an 8 card combo OTK
basicaly when you manage to play it, its a matter of time until the God is dead at the feet of your Titan

so here it is:

by Poker Alho
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74c 74c 74i 74i 75m 75m 75m 75m 7n2 7n2 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 80d 80d 80d 80d 80d 80d 80h 80h 8pu


strategy: draw as much as you can in the beginning until you can get 1 titan out, then you just need to draw to maintain your shield chain because 1 Titan in field quinted and overdrived is enough to kill the god

stall with shards and phase shields to give yourself time to setup

i might make some stats for this deck if people get interested in it

so what do you think :D?
Title: Re: [group] The Elemental Engineers
Post by: Captain Scibra on February 23, 2012, 11:32:07 pm
I like the idea. Gravity force as CC is another nice addition. :)

Also, this is probably the nuttiest idea I've posted on this thread, but:

Jamais  Vu
by Malebolgia
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6rq 6rq 6rq 6rq 6u2 6u2 6u2 6u2 6u2 6u2 6u8 6u8 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7q1 7q1 7q1 7q1 7q1 7q1 7q4 7q4 8ps


Super-quick perm destruction for lockdown, then you can attack with the remaining Dejas + CP. Rewind is for the few creatures that do manage to get out.

Late game the deck tends to have way too much quanta, wondering whether to add dragons/GotP.
MAybe adding a Discord or two is an option, often nice when you can spare to change a few cards.

hi all, i dont post nothing here for a while but i had my reasons

anyway i am currently trying on a deck i made for False Gods based on Animated Quinted Overdrived Titans

i think it works very well, despite the fact it needs a 4 card combo, it will not clog up your hand like an 8 card combo OTK
basicaly when you manage to play it, its a matter of time until the God is dead at the feet of your Titan

so here it is:

by Malebolgia
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 74c 74c 74i 74i 75m 75m 75m 75m 7n2 7n2 7q5 7q5 7q5 7q5 7ri 7ri 7ri 7ri 80d 80d 80d 80d 80d 80d 80h 80h 8pu


strategy: draw as much as you can in the beginning until you can get 1 titan out, then you just need to draw to maintain your shield chain because 1 Titan in field quinted and overdrived is enough to kill the god

stall with shards and phase shields to give yourself time to setup

i might make some stats for this deck if people get interested in it

so what do you think :D?
Considering this suffices as a Trio by quanta usage, and Quartet by total elements used, you don't really need any Quantum Towers, maybe more of each Pendulum though.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 24, 2012, 09:25:36 am
Considering this suffices as a Trio by quanta usage, and Quartet by total elements used, you don't really need any Quantum Towers, maybe more of each Pendulum though.
the QTs are to pay the shards without speding potentially useful quanta, increase the size of the deck as it would tend to deckout if not for that and to give me a chance of beating quanta-denying gods like decay or even seism

i can exchange some QTs to pendulums but the deck seemed to work just fine in my initial testing
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 24, 2012, 01:31:26 pm
by Chapuz
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I think it has more disadvantages than Limitless Speed and don't have any advantages: it depends on the shields and would loose against Akebono and anything that destroys it. It would also loose against the Feral Bond FGs if one of the titans doesn't come early quite late, remember that you have 18 stalling turns and a titan reach 38 damage in 10 turns.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on February 24, 2012, 02:34:37 pm
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I think it has more disadvantages than Limitless Speed and don't have any advantages: it depends on the shields and would loose against Akebono and anything that destroys it. It would also loose against the Feral Bond FGs if one of the titans doesn't come early quite late, remember that you have 18 stalling turns and a titan reach 38 damage in 10 turns.
i would never use this over limitless speed, wich by the way, is the deck i use for farming gods :P
about the stalling part, its true what you said about ferox as it was one of the first things it occurred to me about the deck

the deck needs improvement i didnt exactly work on this for more than 10 minutes and the first version even had a pulverizer to deal with ferox among other things
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 24, 2012, 03:13:49 pm
As for a deck combo, is there a really effective Dim Shield + PA way to make a deck?
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 24, 2012, 03:50:23 pm
As for a deck combo, is there a really effective Dim Shield + PA waiy to make a deck?
Aether PSN?
Title: Re: [group] The Elemental Engineers
Post by: Absol on February 25, 2012, 06:38:23 am
Okay, here's another challenge. Wait for the timer to expire, then you can make your decks.
Make a deck, unupped and shardless. Each card must not have more than 1 copy in a deck (excluding pillars and pends).
Source: here (http://elementscommunity.org/forum/index.php/topic,36922.0.html)
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on February 25, 2012, 01:21:53 pm
I have been trying to put 6 PA in Limitless Speed to take out the PC weakness (that's why I first suggested it), but many times I have been getting my hand clogged with cards much before getting the OTK combo. So I have just made this Flay EM variation, and will try to do some FG tests later today. It would be good if anyone helps me  :)
Flay EM with +6 PA, +2 Hourglasses and -2 Aether pilars.

by Chapuz
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 58v 58v 592 592 592 592 592 592 5fa 5fa 5if 5if 61t 61t 61t 61t 61t 61t 621 621 622 7k2 7q5 7q5 7q5 7q5 7q5 8pu
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on February 26, 2012, 03:44:09 pm
Okay, here's another challenge. Wait for the timer to expire, then you can make your decks.
Make a deck, unupped and shardless. Each card must not have more than 1 copy in a deck (excluding pillars and pends).
Source: here (http://elementscommunity.org/forum/index.php/topic,36922.0.html)
Super-classical SGbow:

by Mathematistic
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vm 52n 52r 55r 55v 576 592 5c6 5de 5f8 5ic 5if 5li 5lm 5oj 5rl 5s4 5up 621 8ps


Lol.
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on February 26, 2012, 04:21:20 pm
Okay, here's another challenge. Wait for the timer to expire, then you can make your decks.
Make a deck, unupped and shardless. Each card must not have more than 1 copy in a deck (excluding pillars and pends).
Source: here (http://elementscommunity.org/forum/index.php/topic,36922.0.html)
How about a trio rush?

by mesaprotector
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52g 52g 52g 52g 52g 52h 52j 52o 52q 52t 5bs 5bs 5bs 5bs 5bs 5bt 5bu 5c0 5c7 5c8 5f0 5f0 5f0 5f0 5f0 5f1 5f2 5f3 5fa 5fc 8po
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on March 08, 2012, 01:29:35 am
I have been thinking on Singularity + Flood synergy (yeah, kinda crazy, like a Singing MSDT) buy couldn't make an effective deck with bonewall and condor. Any other attepts to do it?  ;D
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on March 08, 2012, 04:54:05 am
Challenges for you (plural):
An FG farming deck based on poesidon (FGs have more than 18 pillars each).
And one based on golden nymphs to speed up draws instead of hourglasses (Use tears instead of the nymph herself when possible).
Title: Re: [group] The Elemental Engineers
Post by: furballdn on March 08, 2012, 05:19:13 am
I'm bored. Make me a good quad deck involving  :air, :fire, :earth, and  :water.
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on March 08, 2012, 05:25:20 am
I have been thinking on Singularity + Flood synergy (yeah, kinda crazy, like a Singing MSDT) buy couldn't make an effective deck with bonewall and condor. Any other attepts to do it?  ;D
by mesaprotector
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6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 714 71b 71b 71b 74a 7gk 7h1 7h1 7jp 7k6 7k6 7q0 7q0 7q8 7q9 7q9 7q9 7q9 7q9 7q9 80d 80d 80d 80h 8pj


Cover and Cry wishes it were this boring to play. (To turn it into a deckout, take out the Condor, Quint, and Unstoppable, and maybe add a Phase Shield, EA, or some more healing.)
Challenges for you (plural):
An FG farming deck based on poesidon (FGs have more than 18 pillars each).
And one based on golden nymphs to speed up draws instead of hourglasses (Use tears instead of the nymph herself when possible).
Challenge... accepted! (Not tested yet, but I bet I can win a couple of games).

by mesaprotector
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778 778 77c 77c 77k 77k 77k 77k 77m 77m 77m 77m 77m 77m 78q 78q 7gs 7gs 7gs 7gu 7gu 7gu 7gu 7gu 7gu 7h1 7h1 7h1 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pm


The second deck already exists. It's called Silence is Golden.

I'm bored. Make me a good quad deck involving  :air, :fire, :earth, and  :water.
How's this?

by mesaprotector
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77e 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dp 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gs 7gs 7gs 7h2 7h2 7h2 7h2 7h2 7h2 7n2 7n2 7n2 8pp
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 08, 2012, 10:34:47 am
i was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with it
Title: Re: [group] The Elemental Engineers
Post by: zhangvict on March 08, 2012, 01:41:44 pm
i was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with it
I'm curious, how do you plan to stall without SoSa and only 6 sundials?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 08, 2012, 04:12:22 pm
i was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with it
I'm curious, how do you plan to stall without SoSa and only 6 sundials?
Using the rarely used SoP!! thank you for asking :P

The 1 turn delay SoP causes on your creatures that many people hate, is now an awesome card included in the deck i am making, giving you a total of 12 turns of stalling your singularities. Problem is, SoP doesnt stall the other deck's creatures so you have to make a deck around that with great stalling power and survivability
Title: Re: [group] The Elemental Engineers
Post by: zhangvict on March 08, 2012, 04:13:42 pm
i was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with it
I'm curious, how do you plan to stall without SoSa and only 6 sundials?
Using the rarely used SoP!! thank you for asking :P

The 1 turn delay SoP causes on your creatures that many people hate, is now an awesome card included in the deck i am making, giving you a total of 12 turns of stalling your singularities. Problem is, SoP doesnt stall the other deck's creatures so you have to make a deck around that with great stalling power and survivability
Ok off topic, but I tried SoP before I tried SoSa, and wouldn't it be difficult cause SoP stops your singulrities from multiplying?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 08, 2012, 04:14:24 pm
i was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with it
I'm curious, how do you plan to stall without SoSa and only 6 sundials?
Using the rarely used SoP!! thank you for asking :P

The 1 turn delay SoP causes on your creatures that many people hate, is now an awesome card included in the deck i am making, giving you a total of 12 turns of stalling your singularities. Problem is, SoP doesnt stall the other deck's creatures so you have to make a deck around that with great stalling power and survivability
Ok off topic, but wouldn't SoP stop your singulrities from multiplying?
No, only stop them from attacking, even when they have adrenaline
Title: Re: [group] The Elemental Engineers
Post by: zhangvict on March 08, 2012, 04:19:46 pm
Omg I must have forgot! I must have ditched SoP for some other reason. Anther problem I found is that it increases the atk of the singularities (antimatter + 1 = less atk) and make it necessary to stall even more when you already only have 12 turns.

EDIT: Ahh I did some more testing, and adrenalized vampire singularities overcome SoP very easily and kill you ask well :((
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 08, 2012, 04:25:27 pm
Omg I must have forgot. I must have ditched SoP for some other reason. Anther problem I found is that it increases the atk of the singularities (antimatter + 1 = less atk) and make it necessary to stall even more when you already only have 12 turns.
true, but in the end that side effect can be ignored and remeber that singularities can also boost themselves to have an even more negative attack

EDIT: the deck i am making is not easy to play at all, 12 turns are 12 SAFE turns, you can have more if you can take the hit from the first singularity and if it doesnt PU itself right from the start you can endure even more turns without using sundial or SoP (also remember that the deck i am building is merely a prototype with lots of issues)
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 08, 2012, 10:34:58 pm
I decided it was time to show the deck i was working on (remember, its only a prototype to test a concept, so be gentle with it)

by Poker Alho
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6rn 6rn 6rn 6rn 6rv 6rv 6rv 6rv 6rv 6rv 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 6ve 74g 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 8ps


Its a pretty big one although it has great drawing power to keep chaining dials and SoP

AM, turtle shield and SoG for stall and to increase the turns you can keep up with singularities, like the first or second turn it comes out

EDIT: better to try and write a little guide on how to play the deck:

1- you can change to unnuped sundials the time quanta is fine and it wont mess with mulligan

2-dont try to stall the moment you have a singularity out... if you can take the hit, then take it

3-draw your cards accordingly- draw so you always have a card to stall your singularities and not more than that so you dont deckout

4-always play an SoP over a sundial if you are able to survive the other deck's wave of attack


Its not an easy deck to play, requires a bit of instinct,luck and math to work out and as it is now its still prone to many things but i guess its a start :D
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 09, 2012, 11:37:34 pm
I decided it was time to show the deck i was working on (remember, its only a prototype to test a concept, so be gentle with it)

by Mathematistic
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6rn 6rn 6rn 6rn 6rv 6rv 6rv 6rv 6rv 6rv 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 6ve 6ve 6ve 6ve 6ve 6ve 74g 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q5 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7q9 7q9 7q9 8ps


Its a pretty big one although it has great drawing power to keep chaining dials and SoP

AM, turtle shield and SoG for stall and to increase the turns you can keep up with singularities, like the first or second turn it comes out

EDIT: better to try and write a little guide on how to play the deck:

1- you can change to unnuped sundials the time quanta is fine and it wont mess with mulligan

2-dont try to stall the moment you have a singularity out... if you can take the hit, then take it

3-draw your cards accordingly- draw so you always have a card to stall your singularities and not more than that so you dont deckout

4-always play an SoP over a sundial if you are able to survive the other deck's wave of attack


Its not an easy deck to play, requires a bit of instinct,luck and math to work out and as it is now its still prone to many things but i guess its a start :D
Singularity spam with chimera that then becomes antimattered? sounds interesting. The more CP is cast on the singularities, the more negative their attack becomes... well, but, singularity won't be standalone. We can generate a max of 5 of them only with 6 SNs I guess.

Edit: Wait what? The ??? is SoP?! Sorry... but doesn't SoP increases singularity attack (which is bad)? Given you have so many leftover from SNs, I think wardens can do...

by Mathematistic
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My try, might not be as good, but 1-2 AM for chimera is enough IMO.
Title: Re: [group] The Elemental Engineers
Post by: ralouf on March 09, 2012, 11:38:26 pm
Singularity also duplicate themselve if I understood it correctly
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 10, 2012, 12:04:38 am
Singularity also duplicate themselve if I understood it correctly
Yes, so, in case it got vampired, guard it to take less damage. Alternately, sundials allow them to duplicate while not attacking at all.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 10, 2012, 01:09:34 am
Singularity also duplicate themselve if I understood it correctly
Yes, so, in case it got vampired, guard it to take less damage. Alternately, sundials allow them to duplicate while not attacking at all.
yup singularities duplicate... and altough SoP "reduces" the potencial attack from your singularities, it doesnt affect that much to be considered in the end
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 10, 2012, 10:14:47 pm
Hey everyone, long time no see  ;)

I'm very busy with my studying right now, so I'm rarely online.
Anyway, I took some spare minutes to try some ideas that came to my mind.
But it seems that I'm completely out of practice... =P

However, I tried some skeleton builds (which don't work too well). But this is a group to help each other, and so I ask here for advice on how to
improve the following decks:

 :fire  :light  :air trio.
Deck 1
by Gandora
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5fc 5fc 5fc 5fc 5fc 7dg 7dg 7dg 7dg 7f2 7f2 7f2 7f2 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7la 7la 7la 7la 7ms 7n9 7n9 7n9 7n9 8pr

Not sure if take out the tower or a sky blitz, so I made it 31. Often bad draws (wrong tower/monster combination) but can speed up with sky blitz even with slow starts.
 
Duo versions of the one before:
:light  :air
Deck 2
by Gandora
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jt 7jt 7jt 7ju 7ju 7ju 7ju 7ju 7k2 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 8pr

 :fire  :air
by Gandora
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5f2 5fc 5fc 5fc 5fc 5fc 5fc 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7f2 7f2 7f2 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 8pr

Now here I had a strange idea of Sky Blitzing Forest Spirits:
Deck 3
by Gandora
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5c1 5c1 5c1 5c1 5c1 5c1 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7gp 7gp 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 8pp

The Spirits are unupped because this way you only need one pend in the starting hand to play it.
Last but not least, a combination I personally have never seen before:
Deck 4
by Gandora
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6tt 6tt 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7n5 7n5 7n9 7n9 7n9 7n9 8pr

Maybe have Pends and Towers are better but I didn't mind to figure out the best way to split them up. Anyway, strengthen your Demons with CP and support their ability with OE.
Sky Blitz to finish your enemy completely.
Title: Re: [group] The Elemental Engineers
Post by: Dm on March 10, 2012, 11:39:29 pm
Amazing work as usual, Gandora. On the first deck I think that dropping the Phoenixes and the fire towers for simple Rage Elixirs are better - Not only for CC but for Archangel Buffing.

The second deck is nice, but I'd personally change one Solar Buckler for a Holy Light (Un-upgraded not to mess with mulligan) - Simple EM'ing factors.

The third deck has a lot of modifications. I'd personally upgrade the dragons and change one or two pillars for Cremations (Simply Bursting, or giving 1 extra Air. General Disco Protection.)

Third deck, I'd probably want to add Pufferfishes instead of the Permafrost shields, or maybe Ice Dragons - Pufferfishes have that skill for 1 :air that is a neat CC, plus a 3 Attack sweet spot for Epinephrine; and Ice Dragons are just hitters.

On the fourth one, although off theme, I think that a Wyrm or two would fit Nicely. (CP + Dive + Sky Blitz = Omgwtfbbq)
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on March 11, 2012, 12:33:51 am
Could someone test and refine that Poseidon deck I asked for earlier?
Title: Re: [group] The Elemental Engineers
Post by: Dm on March 11, 2012, 12:41:15 am
Could someone test and refine that Poseidon deck I asked for earlier?
Can you repost it? I'll do my best, although I am not a engineer officially.
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on March 11, 2012, 02:05:50 am
Could someone test and refine that Poseidon deck I asked for earlier?
Can you repost it? I'll do my best, although I am not a engineer officially.
Challenges for you (plural):
An FG farming deck based on poesidon (FGs have more than 18 pillars each).
Challenge... accepted! (Not tested yet, but I bet I can win a couple of games).

by eaglgenes101
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778 778 77c 77c 77k 77k 77k 77k 77m 77m 77m 77m 77m 77m 78q 78q 7gs 7gs 7gs 7gu 7gu 7gu 7gu 7gu 7gu 7h1 7h1 7h1 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pm


Here it is.
Title: Re: [group] The Elemental Engineers
Post by: Dm on March 11, 2012, 02:09:07 am
Sure thing. Expect this post to be edited <24 hours.. but now I sleep.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 11, 2012, 02:29:55 am
Hey everyone, long time no see  ;)

I'm very busy with my studying right now, so I'm rarely online.
Anyway, I took some spare minutes to try some ideas that came to my mind.
But it seems that I'm completely out of practice... =P

However, I tried some skeleton builds (which don't work too well). But this is a group to help each other, and so I ask here for advice on how to
improve the following decks:

 :fire  :light  :air trio.
Deck 1
by Mathematistic
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5fc 5fc 5fc 5fc 5fc 7dg 7dg 7dg 7dg 7f2 7f2 7f2 7f2 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7la 7la 7la 7la 7ms 7n9 7n9 7n9 7n9 8pr

Not sure if take out the tower or a sky blitz, so I made it 31. Often bad draws (wrong tower/monster combination) but can speed up with sky blitz even with slow starts.
 
Duo versions of the one before:
:light  :air
Deck 2
by Mathematistic
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jt 7jt 7jt 7ju 7ju 7ju 7ju 7ju 7k2 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 8pr

 :fire  :air
by Mathematistic
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5f2 5fc 5fc 5fc 5fc 5fc 5fc 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dm 7dm 7f2 7f2 7f2 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 8pr

Now here I had a strange idea of Sky Blitzing Forest Spirits:
Deck 3
by Mathematistic
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5c1 5c1 5c1 5c1 5c1 5c1 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7gp 7gp 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 8pp

The Spirits are unupped because this way you only need one pend in the starting hand to play it.
Last but not least, a combination I personally have never seen before:
Deck 4
by Mathematistic
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6tt 6tt 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7n5 7n5 7n9 7n9 7n9 7n9 8pr

Maybe have Pends and Towers are better but I didn't mind to figure out the best way to split them up. Anyway, strengthen your Demons with CP and support their ability with OE.
Sky Blitz to finish your enemy completely.
Impressive, impressive.

How about this? I see damsels as excellent cremation targets:

by Mathematistic
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4vj 4vj 4vj 5c1 5fc 5fc 5fc 5fc 5fc 5fc 6u2 74a 7dp 7dp 7dp 7dp 7dp 7dp 7jv 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 7tb 8pr


It's better to collect enough :air before cremating them for burst damage.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 11, 2012, 07:28:27 am
Amazing work as usual, Gandora. On the first deck I think that dropping the Phoenixes and the fire towers for simple Rage Elixirs are better - Not only for CC but for Archangel Buffing.
Because this would lead to the well known Raged Angel deck and giving less creatures affected by Sky Blitz I didn't want to do this :)
For more speed I think a version with Minor Phoenix and Cremations is possible, giving this way more room for control and maybe Imp. Blessings?

The second deck is nice, but I'd personally change one Solar Buckler for a Holy Light (Un-upgraded not to mess with mulligan) - Simple EM'ing factors.
Sounds good! I also thought to replace Bucklers and Miracle with Blessings, giving Damsels better chance to survive CC and have a greater Sky Blitz effect.

The third deck has a lot of modifications. I'd personally upgrade the dragons and change one or two pillars for Cremations (Simply Bursting, or giving 1 extra Air. General Disco Protection.)
Sorry, I numbered them incorrectly, so I suppose you're talking about the :air :fire deck? The idea of cremations doesn't sound bad. In that case a Ruby Dragon might really be considered.
Good input!

Third deck, I'd probably want to add Pufferfishes instead of the Permafrost shields, or maybe Ice Dragons - Pufferfishes have that skill for 1 :air that is a neat CC, plus a 3 Attack sweet spot for Epinephrine; and Ice Dragons are just hitters.
I wouldn't use Ice Dragons, but Pufferfish is a great idea. I just tried it out. You might not be able to power your Spirits in the beginning but once your fishes are in play it works well!
I used 3 Fishes replacing the shields and one pend. Not sure if more would make the quanta off balance. What do you think of Replacing the Shields with Nymph tears and 1 or 2 Epi with Mitosis/Heal or Thorn Carpace?

On the fourth one, although off theme, I think that a Wyrm or two would fit Nicely. (CP + Dive + Sky Blitz = Omgwtfbbq)
Wasn't there already a Platinum Grinder that used this combo? I think it's winrate was about 40%
You can surely replace the OE with Wyrm. But I personally think OE and Maxwell are good friends ;)
Instead, do you think more OE and AW would do well in this deck?
Impressive, impressive.

How about this? I see damsels as excellent cremation targets:

by Gandora
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4vj 4vj 4vj 5c1 5fc 5fc 5fc 5fc 5fc 5fc 6u2 74a 7dp 7dp 7dp 7dp 7dp 7dp 7jv 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 7tb 8pr


It's better to collect enough :air before cremating them for burst damage.
I tried it and it probably was just bad luck but I often had a starting hand wit just Novas and Cremations, waiting for a Damsel. And you don't go really far with these... xD
Anyway, I like it :D I prefer Arsenic over Dagger but that's me ^^ Do you think a Nova can be replaced with a Fog Shield or a Precognition?

Here two more decks:
by Gandora
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7dg 7dg 7dg 7dg 7dg 7dg 7dj 7dj 7dj 7dj 7dj 7dj 7dl 7dm 7dm 7dm 7ds 7ds 7ds 7ds 7ds 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 8pr

I think this one is pretty nice. Watch your :fire quanta and with 3 Creatures out Sky Blitz is already worth it.

by Gandora
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6u2 6u2 6u2 6u2 6u2 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n9 7n9 7n9 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7td 7td 7td 7td 7td 7ti 7ti 8pj

Do I need to say something? ;)


By the way: I just noticed the SN nerf and so I finally  know what this talking about singularity was xD


Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 11, 2012, 07:39:59 am
Amazing work as usual, Gandora. On the first deck I think that dropping the Phoenixes and the fire towers for simple Rage Elixirs are better - Not only for CC but for Archangel Buffing.
Because this would lead to the well known Raged Angel deck and giving less creatures affected by Sky Blitz I didn't want to do this :)
For more speed I think a version with Minor Phoenix and Cremations is possible, giving this way more room for control and maybe Imp. Blessings?

The second deck is nice, but I'd personally change one Solar Buckler for a Holy Light (Un-upgraded not to mess with mulligan) - Simple EM'ing factors.
Sounds good! I also thought to replace Bucklers and Miracle with Blessings, giving Damsels better chance to survive CC and have a greater Sky Blitz effect.

The third deck has a lot of modifications. I'd personally upgrade the dragons and change one or two pillars for Cremations (Simply Bursting, or giving 1 extra Air. General Disco Protection.)
Sorry, I numbered them incorrectly, so I suppose you're talking about the :air :fire deck? The idea of cremations doesn't sound bad. In that case a Ruby Dragon might really be considered.
Good input!

Third deck, I'd probably want to add Pufferfishes instead of the Permafrost shields, or maybe Ice Dragons - Pufferfishes have that skill for 1 :air that is a neat CC, plus a 3 Attack sweet spot for Epinephrine; and Ice Dragons are just hitters.
I wouldn't use Ice Dragons, but Pufferfish is a great idea. I just tried it out. You might not be able to power your Spirits in the beginning but once your fishes are in play it works well!
I used 3 Fishes replacing the shields and one pend. Not sure if more would make the quanta off balance. What do you think of Replacing the Shields with Nymph tears and 1 or 2 Epi with Mitosis/Heal or Thorn Carpace?

On the fourth one, although off theme, I think that a Wyrm or two would fit Nicely. (CP + Dive + Sky Blitz = Omgwtfbbq)
Wasn't there already a Platinum Grinder that used this combo? I think it's winrate was about 40%
You can surely replace the OE with Wyrm. But I personally think OE and Maxwell are good friends ;)
Instead, do you think more OE and AW would do well in this deck?
Impressive, impressive.

How about this? I see damsels as excellent cremation targets:

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It's better to collect enough :air before cremating them for burst damage.
I tried it and it probably was just bad luck but I often had a starting hand wit just Novas and Cremations, waiting for a Damsel. And you don't go really far with these... xD
Anyway, I like it :D I prefer Arsenic over Dagger but that's me ^^ Do you think a Nova can be replaced with a Fog Shield or a Precognition?

Here two more decks:
by Mathematistic
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7dg 7dg 7dg 7dg 7dg 7dg 7dj 7dj 7dj 7dj 7dj 7dj 7dl 7dm 7dm 7dm 7ds 7ds 7ds 7ds 7ds 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 8pr

I think this one is pretty nice. Watch your :fire quanta and with 3 Creatures out Sky Blitz is already worth it.

by Mathematistic
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6u2 6u2 6u2 6u2 6u2 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n9 7n9 7n9 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t9 7t9 7td 7td 7td 7td 7td 7ti 7ti 8pj

Do I need to say something? ;)


By the way: I just noticed the SN nerf and so I finally  know what this talking about singularity was xD
Your decks are all awesome ;)
I'm thinking of a BoL+CP with damsel blitz. Maybe with some fractals. Can you make it work?

And yes, speaking of the new cards, you might wanna try the new SoP out. I'm sure you'd have a lot of ideas for that.
And the shard golem too.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 11, 2012, 07:47:13 am
Your decks are all awesome ;)
I'm thinking of a BoL+CP with damsel blitz. Maybe with some fractals. Can you make it work?

And yes, speaking of the new cards, you might wanna try the new SoP out. I'm sure you'd have a lot of ideas for that.
And the shard golem too.
Haha thanks a lot! :D

I thought that at least the BoL + Sky Blitz + Fractal combo already exists?
Well, not having much time today I might try a deck tomorrow (if I remember =P)

New SoP? Shard of Golem? Never heard/seen them. And I can't find them in trainer.
Elements surely is changing a lot lately ^^ I gotta invest some time for research and take a look at the new Shards :P

I'm looking forward to be creative as soon as I finish my schoolwork :)

Edit: I might want to open a thread with the sky blitz decks (probably not all of them). Can I make a collection choosing a "main" deck and post it e.g. in trio or do I have to post them each in the right section?
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 11, 2012, 07:54:56 am
Your decks are all awesome ;)
I'm thinking of a BoL+CP with damsel blitz. Maybe with some fractals. Can you make it work?

And yes, speaking of the new cards, you might wanna try the new SoP out. I'm sure you'd have a lot of ideas for that.
And the shard golem too.
Haha thanks a lot! :D

I thought that at least the BoL + Sky Blitz + Fractal combo already exists?
Well, not having much time today I might try a deck tomorrow (if I remember =P)

New SoP? Shard of Golem? Never heard/seen them. And I can't find them in trainer.
Elements surely is changing a lot lately ^^ I gotta invest some time for research and take a look at the new Shards :P

I'm looking forward to be creative as soon as I finish my schoolwork :)

Edit: I might want to open a thread with the sky blitz decks (probably not all of them). Can I make a collection choosing a "main" deck and post it e.g. in trio or do I have to post them each in the right section?
Buy them in the bazaar.
Remember to include my "the flight" deck!
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 11, 2012, 08:13:58 am
Buy them in the bazaar.
Remember to include my "the flight" deck!
I only found bravery and focus which are new to me.
Also SoP isn't different? Anyway, I will take a look at it later :)

I will include it ;)

Here's an idea for a deckout:

by Gandora
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4vj 4vj 5l9 6s3 6s3 6s3 6s3 6s3 6s3 77i 77i 7jo 7jo 7jo 7jo 7jo 7k0 7k2 7k2 7k2 7k2 7k2 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 8pq

??? Is Shard of Bravery
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 11, 2012, 08:17:01 am
Buy them in the bazaar.
Remember to include my "the flight" deck!
I only found bravery and focus which are new to me.
Also SoP isn't different? Anyway, I will take a look at it later :)

I will include it ;)

Here's an idea for a deckout:

by Mathematistic
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4vj 4vj 5l9 6s3 6s3 6s3 6s3 6s3 6s3 77i 77i 7jo 7jo 7jo 7jo 7jo 7k0 7k2 7k2 7k2 7k2 7k2 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 8pq

??? Is Shard of Bravery
Clear your cache, then. The shard of integrity is awesome.
So, you use SoB this way? Cool.

Check out that seraph too, it is awesome.
Title: Re: [group] The Elemental Engineers
Post by: karis on March 11, 2012, 04:57:15 pm
just come to said that i love skeleton trap deck.   :D
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 12, 2012, 09:12:27 pm
@Mathematistic

I made the collection of the decks in the Trio and Quartet section :)

Sky's Army (http://elementscommunity.org/forum/index.php/topic,37387.0.html)
Title: Re: [group] The Elemental Engineers
Post by: Absol on March 13, 2012, 06:16:01 pm
mrbarbarian has joined the banwagon!
I know we barely know him, because he's just getting back to the game. We hope you'll enjoy your stay here, and of course be creative!

Also, with all this 1.30 patch, i'm trying new decks, but it seems like i need inspiration. That's why i haven't posted here for a while. Will surely do when i got a new deck, though.
Title: Re: [group] The Elemental Engineers
Post by: mrbarbarian on March 13, 2012, 07:19:06 pm
I thought that at least the BoL + Sky Blitz + Fractal combo already exists?
Well, not having much time today I might try a deck tomorrow (if I remember =P)
I don't know just how common BoL + Sky Blitz + Fractal is but I know I tried it once. I ended up finding that having my hand get clogged up meant it was inconsistent and slow. Maybe I just got the balance of fractals and blitzs wrong but I ended up moving to a BoL + Fractal deck reinforced with recluse which lead me to a Fractal + Recluse + Dimension shield HB farmer with something like an 80% win rate upped although I only did about 20 games. Yeah, I ramble.

Wait, is this for level 3 or 4+ because for level 3, 6 blitzed balls is 60 damage, maybe try dropping the fractals, taking damselflys and going down the air route with something like:
6 BoL
6 Damselfly
6 Blitz
15 Wind Tower
3 Eagle Eye
The Eagles + damselfies might give it consistency while still allowing fast wins.

Going down a general blitz route, I have vage memories of 2 versions:
6 Blitz
6Damselfly
6 Elite Wyrm
12 Wind Tower/3 Wind Dragon + 9 Wind Tower

6 Blitz
6 Wind Dragon
6 Damselfly
12 Wind Tower

Next time I'm on a pc I can test some or try to see if I've got a code and stats saved somewhere in my mess of saved notes, spreadsheets and screenshots.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 13, 2012, 10:57:40 pm
that combo is not new there are a good number of decks based on that for a long time... now what is new is that shard of freedom that is what you should be working on :P
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 14, 2012, 09:49:47 am
that combo is not new there are a good number of decks based on that for a long time... now what is new is that shard of freedom that is what you should be working on :P
I don't like this new shard... it takes up a considerable amount of card slots to be effective.
Anyways, it might be a good addition to mono-darkness rush with vampires and gargoyles.
Title: Re: [group] The Elemental Engineers
Post by: mrbarbarian on March 14, 2012, 04:14:33 pm
I dont seem to have access to these shards, are they supposed to be in trainer or beta? Zanz implied they are available currently.
Title: Re: [group] The Elemental Engineers
Post by: Absol on March 14, 2012, 04:33:58 pm
I dont seem to have access to these shards, are they supposed to be in trainer or beta? Zanz implied they are available currently.
Since you've been out for so long, i'll fill you in.
SoG, SoD, SoR has been berfed, and can now works unupped as of 1.29.
SoSa, SoSe, SoP, SoV has been released in 1.29. If you don't have them, you can check the trainer to test it.
SoF, SoBe, SoI, SoFr will be added in 1.30. Currently they are buyable in the trainer bazaar.
Title: Re: [group] The Elemental Engineers
Post by: mrbarbarian on March 15, 2012, 06:53:55 pm
that combo is not new there are a good number of decks based on that for a long time... now what is new is that shard of freedom that is what you should be working on :P
Ive been messing around with this:

by mrbarbarian
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6s6 6s6 6s6 6s6 6s6 6s6 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 8pu

Its been 6/7 turning Ai3 and even had an EM but my luck means i keep getting stupidly awful hands. When it goes right its great fun to see the ai die to a horde of 2 strength creatures.

Edit: blanks are shards of freedom
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 15, 2012, 07:14:14 pm
that combo is not new there are a good number of decks based on that for a long time... now what is new is that shard of freedom that is what you should be working on :P
Ive been messing around with this:

by Gandora
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6s6 6s6 6s6 6s6 6s6 6s6 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 7n9 7n9 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 8pu

Its been 6/7 turning Ai3 and even had an EM but my luck means i keep getting stupidly awful hands. When it goes right its great fun to see the ai die to a horde of 2 strength creatures.

Edit: blanks are shards of freedom
Nice idea! Don't you have too much :aether? If so, maybe you can use some pends and add OE for some control?
Title: Re: [group] The Elemental Engineers
Post by: mrbarbarian on March 15, 2012, 09:32:27 pm
I'm only getting 1-2 starting towers and my luck means I struggle for mana. This deck is ridiculously fragile to plague/rain of fire but it's fun. I assume freedoms stack as I do see an increase in frequency with multiple out, if that's the case then a 40 card quick-draw time deck using freedom + gotp + dragons could deal mass damage to hb/false gods. Or going along the time idea... Chaos seed+freedomed déjà vu rush may be interesting. Something like that could run off nova + time mark eg:
Mark of Time
6 Elite déjà bi
6 nova
6 shard of freedom
6 chaos seed
3 improved blessing
2 rage elixir
Vampire stilleto
Although I imagine that would need serious refinement I've had 3 turn wins with a similar deck.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 16, 2012, 08:57:30 am
I'm only getting 1-2 starting towers and my luck means I struggle for mana. This deck is ridiculously fragile to plague/rain of fire but it's fun. I assume freedoms stack as I do see an increase in frequency with multiple out, if that's the case then a 40 card quick-draw time deck using freedom + gotp + dragons could deal mass damage to hb/false gods. Or going along the time idea... Chaos seed+freedomed déjà vu rush may be interesting. Something like that could run off nova + time mark eg:
Mark of Time
6 Elite déjà bi
6 nova
6 shard of freedom
6 chaos seed
3 improved blessing
2 rage elixir
Vampire stilleto
Although I imagine that would need serious refinement I've had 3 turn wins with a similar deck.
One question concerning SoFre: how does it work with epinephrine'd creatures?
Epinephrine gives more chance for it to proc...
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 16, 2012, 09:29:00 am
I'm only getting 1-2 starting towers and my luck means I struggle for mana. This deck is ridiculously fragile to plague/rain of fire but it's fun. I assume freedoms stack as I do see an increase in frequency with multiple out, if that's the case then a 40 card quick-draw time deck using freedom + gotp + dragons could deal mass damage to hb/false gods. Or going along the time idea... Chaos seed+freedomed déjà vu rush may be interesting. Something like that could run off nova + time mark eg:
Mark of Time
6 Elite déjà bi
6 nova
6 shard of freedom
6 chaos seed
3 improved blessing
2 rage elixir
Vampire stilleto
Although I imagine that would need serious refinement I've had 3 turn wins with a similar deck.
One question concerning SoFre: how does it work with epinephrine'd creatures?
Epinephrine gives more chance for it to proc...
yes it does, each separate attack has a chance to do a critical hit
Title: Re: [group] The Elemental Engineers
Post by: mrbarbarian on March 16, 2012, 03:35:49 pm
by mrbarbarian
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My attempt to fit adrena-air with shards of freedom, so far its been very fragile and i resorted to placing a mitosis in there for is i lost adrenad flies. It did give me a 5 turn em and its probably about level with the fractal version, probably more frustrating due to bad draws and fragility, so its not too bad. I think trying a pheonixtal with SoFre might work well.
Title: Re: [group] The Elemental Engineers
Post by: furballdn on March 18, 2012, 09:06:52 pm
Make a good PvP deck that counters itself.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on March 18, 2012, 09:17:31 pm
Make a good PvP deck that counters itself.
Ohai poison dials with SoSac.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 18, 2012, 09:25:35 pm
Make a good PvP deck that counters itself.
Sounds strange to me ;)

Except for deckout decks, I guess if a deck plays against itself then the winner depends on luck and speed?
I mean... who's gonna win, if two mono :aether face each other? Or two speedbows, pestal, fire rush etc. They're not really a "counter"
to itself but you can certainly play them.

At least, that's how I think of it, maybe I'm wrong ^^
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on March 19, 2012, 12:39:18 am
Make a good PvP deck that counters itself.
Grabbow with black holes
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 19, 2012, 01:53:32 am
any versatile mono-gravity deck is its best counter
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 19, 2012, 09:40:04 am
Speaking of grabbows with BH...

by Mathematistic
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5fc 5fc 5fc 5fc 5fc 5fc 6u5 6u5 6u5 6ve 6ve 6ve 6ve 74f 74f 74f 7dp 7dp 7dp 7dp 7dp 7dp 7mt 7mt 7mt 7mt 7mt 7mt 7n8 7n8 8pl


Phoenix counters wings, DBH counters cremation (tons of healing)

Edit: Also works with Golems and gemfinders, with 2 explosions subbing the wings. This way it has more speed.

I made so many cremation decks that I think they all deserve a thread... First, it's Phalanx :fire :death :time, a random :fire :air one, then a :fire :air :life one, then a :fire :death one, THEN a :fire :gravity :entropy one...
Fire goes with lots of elements by cremation. Still, it's not my favourite element... It's just that lava golems have unparalleled speed (and wee resilience) and can go with any other deck.
Title: Re: [group] The Elemental Engineers
Post by: mrbarbarian on March 19, 2012, 05:28:07 pm
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.

Name: GoTRushed:P

Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)

by mrbarbarian
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6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7qb 7qb 7qb 7qb 7qb 7qe 7qe 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn

Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo

Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.

Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.

Played - 6
Won - 4
EMs - 0
TTW:
6 - 2
7 - 2
TTW Average - 6.5

From my first few games, just to show what this deck is capable of. It is quite fragile but if it gets its combo off I think its one of the fastest HB decks.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 19, 2012, 05:39:46 pm
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.

Name: GoTRushed:P

Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)

by Poker Alho
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7qb 7qb 7qb 7qb 7qb 7qe 7qe 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn

Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo

Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.

Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.

Played - 4
Won - 3
EMs - 0
TTW:
6 - 2
7 - 1
TTW Average - 6.33

From my first few games, just to show what this deck is capable of.
nice deck but... why so much  :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not important

also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that

some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 19, 2012, 05:40:15 pm
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.

Name: GoTRushed:P

Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)

by Mathematistic
Hover over cards for details, click for permalink
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6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7qb 7qb 7qb 7qb 7qb 7qe 7qe 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn

Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo

Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.

Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
I believe that GoTp Mitosis is done somewhere, but this is the first non-bow (quanta wise) version I've ever seen.
Anyways, take out the precogs and add hourglasses/golden nymphs. They latter is better than the former due to additional card draw+decent mitosis target.

nice deck but... why so much  :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not important

also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that

some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
GoTP is not airborne.
____________________________________________________________

I've done something like this back when the time I was a noob:

by Mathematistic
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74d 74d 77l 77l 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dr 7dr 7dr 7dr 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7ju 7ju 7tg 7tg 7tg 7tg 7tg 8pt


Not optimised, just how I remember the deck was.

Now I would try this:
by Mathematistic
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6rq 6rq 6rq 74d 74d 77l 77l 7dp 7dp 7dp 7dp 7e4 7e4 7e4 7e4 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7ju 7ju 7tg 7tg 7tg 7tg 7tg 8pt


Looks at those fire nymphs and you know that a randomly pieced it up with trainer.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 19, 2012, 05:50:19 pm
You sure GotP is not airborne? damm someone tricked me then i saw someone posting in the SoFre thread about an awesome GotP deck lol

omg that second deck... looks awesome when it works, its a shame it actually needs almost all its cards to make that perfect combo :S
Title: Re: [group] The Elemental Engineers
Post by: mrbarbarian on March 19, 2012, 05:50:58 pm
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.

Name: GoTRushed:P

Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7qb 7qb 7qb 7qb 7qb 7qe 7qe 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn

Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo

Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.

Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.

Played - 4
Won - 3
EMs - 0
TTW:
6 - 2
7 - 1
TTW Average - 6.33

From my first few games, just to show what this deck is capable of.
nice deck but... why so much  :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not important

also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that

some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.

Name: GoTRushed:P

Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7qb 7qb 7qb 7qb 7qb 7qe 7qe 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn

Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo

Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.

Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
I believe that GoTp Mitosis is done somewhere, but this is the first non-bow (quanta wise) version I've ever seen.
Anyways, take out the precogs and add hourglasses/golden nymphs. They latter is better than the former due to additional card draw+decent mitosis target.

nice deck but... why so much  :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not important

also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that

some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
GoTP is not airborne.
I started with 5 of each GoTP, Mito and SoR but found my draw rate to be awful and it could take me 5+ turns to get 1 of each so I added 2 more SoR and GoTP, maybe taking out 1 tower, 5 precogs, 2 pends would give better ratios for draws of them. This deck is very simply a speed deck, the idea is to get that mitosis out t3 if possible which requires 2 pends on turn 1/2 in its current form. For this to happen consistently I went slightly heavy on pends as 1 tower, 2 pends gives you a turn 3 GoTP with potential to throw out mito+SoR turn 4 to start the damage. As maths said, GoTP isnt airborne, its passive is the obsession. The deck as it is is focused on getting the combo out fast with semi-reliable draws for both the 3 combo cards and the quanta production. My problem with nymphs/hourglasses is that if this is a 6/7 turn deck when it works, ive never had enough quanta for a nymph thanks to SoR/GoTP spamming. i think just taking it back to 30 cards would work best in terms of the precog/hourlgasses.
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on March 20, 2012, 01:53:36 am
Random improvising ahead. General idea of these decks: Fractal small, fractal big.

Probably the most reliable of all of these, because Shriekers have the best cost/attack ratio.
by mesaprotector
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77e 77e 77e 77e 77e 77e 77h 77h 77h 77h 77h 77h 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q 8pu

This one's been done before.
by mesaprotector
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7mt 7mt 7mt 7mt 7mt 7mt 7mv 7mv 7mv 7mv 7oe 7oe 7oe 7oe 808 808 808 808 808 80i 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 8pu

So has this one. It's called RoL-Hope. (The two dragons are to make it more interesting if you have lots of quanta.)
by mesaprotector
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7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7ju 7ju 7ju 7ju 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 81q 81q 81q 81q 81q 81q 8pu

A fire version, with Seraphs.
by mesaprotector
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7dh 7dh 7dh 7dh 7dh 7dh 7du 7du 7du 7du 7du 7du 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 81q 81q 8po

Rather slow Pestal with Gargoyles.
by mesaprotector
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7t6 7t6 7t6 7t6 7t6 7t6 7ta 7ta 7tf 7tf 7tf 7tf 7tf 7tf 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 8pt

A three-stage one - Damselfly, then Firefly, then MP.
by mesaprotector
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7ds 7ds 7ds 7ds 7mt 7mt 7mt 7mt 7n4 7n4 7n4 7n4 7n4 7n4 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 8pu


The last of these gave me an idea for a pillarless AI-friendly deck (:fire doesn't come until late, so the AI can't waste cards).

by mesaprotector
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7dh 7dh 7dh 7dh 7dh 7dh 7dn 7dn 7ds 7ds 7ds 7ds 7ds 7ds 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n4 7n4 7n4 7n4 7n4 7n4 7n7 7n7 8pu

And a semi-variant with unupped Fireflies and :light .
by mesaprotector
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5ok 5ok 5ok 5ok 5ok 5ok 7jp 7jp 7jp 7jp 7jp 7jp 7jr 7jr 7ju 7ju 7ju 7ju 7ju 7ju 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n7 7n7 8pr

Title: Re: [group] The Elemental Engineers
Post by: furballdn on March 20, 2012, 02:02:31 am
I've done something like this back when the time I was a noob:

by furballdn
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74d 74d 77l 77l 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dr 7dr 7dr 7dr 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7ju 7ju 7tg 7tg 7tg 7tg 7tg 8pt


Not optimised, just how I remember the deck was.

Now I would try this:
by furballdn
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6rq 6rq 6rq 74d 74d 77l 77l 7dp 7dp 7dp 7dp 7e4 7e4 7e4 7e4 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7ju 7ju 7tg 7tg 7tg 7tg 7tg 8pt


Looks at those fire nymphs and you know that a randomly pieced it up with trainer.
You sure the second one has enough :fire?
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 20, 2012, 09:37:54 am
I've done something like this back when the time I was a noob:

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74d 74d 77l 77l 7dm 7dm 7dm 7dp 7dp 7dp 7dp 7dr 7dr 7dr 7dr 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7ju 7ju 7tg 7tg 7tg 7tg 7tg 8pt


Not optimised, just how I remember the deck was.

Now I would try this:
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6rq 6rq 6rq 74d 74d 77l 77l 7dp 7dp 7dp 7dp 7e4 7e4 7e4 7e4 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7ju 7ju 7tg 7tg 7tg 7tg 7tg 8pt


Looks at those fire nymphs and you know that a randomly pieced it up with trainer.
You sure the second one has enough :fire?
See SoR.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 22, 2012, 02:30:18 pm
been derping around with this in trainer

by Poker Alho
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6rq 6rq 6rq 6rq 6rq 6rq 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u6 6u6 7q2 7q2 7q2 7q2 7q2 7q2 8ps


just a fun deck, now buffed with the "nerf" Snova got. Singularities are free mutation fodder for your druids and improved mutations
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 23, 2012, 11:50:44 pm
Dear Engineers :)

How are you guys doing?
It's become very silent here ;)

I would like to know your opinion about the following deck, if you have time:

by Gandora
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6rn 6rn 6rn 6rn 6rn 6rn 6s4 6s4 6s4 6s4 6s4 6s4 778 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77f 77f 77i 78q 78q 8pl
The deck is pretty fast, wins usually within 6 to 8 turns with a good draw. Blanks are SoI. I posted it together with another deck in the Beta Section (http://elementscommunity.org/forum/index.php/topic,37688.0.html)


been derping around with this in trainer

by Gandora
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6rq 6rq 6rq 6rq 6rq 6rq 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u6 6u6 7q2 7q2 7q2 7q2 7q2 7q2 8ps


just a fun deck, now buffed with the "nerf" Snova got. Singularities are free mutation fodder for your druids and improved mutations
I see lots of Fate Egg Decks posted lately, and to be honest they start to annoy me. But this looks like the most reliable and fun too. Also you already paid attention to the SN Nerf!
So I have to say: Well done Poker Alho! :D

Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 23, 2012, 11:57:28 pm
Dear Engineers :)

How are you guys doing?
It's become very silent here ;)

I would like to know your opinion about the following deck, if you have time:

by Poker Alho
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6rn 6rn 6rn 6rn 6rn 6rn 6s4 6s4 6s4 6s4 6s4 6s4 778 778 778 778 778 778 778 77a 77a 77a 77a 77a 77a 77f 77f 77i 78q 78q 8pl
The deck is pretty fast, wins usually within 6 to 8 turns with a good draw. Blanks are SoI. I posted it together with another deck in the Beta Section (http://elementscommunity.org/forum/index.php/topic,37688.0.html)


been derping around with this in trainer

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6rq 6rq 6rq 6rq 6rq 6rq 6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u6 6u6 7q2 7q2 7q2 7q2 7q2 7q2 8ps


just a fun deck, now buffed with the "nerf" Snova got. Singularities are free mutation fodder for your druids and improved mutations
I see lots of Fate Egg Decks posted lately, and to be honest they start to annoy me. But this looks like the most reliable and fun too. Also you already paid attention to the SN Nerf!
So I have to say: Well done Poker Alho! :D
they are all probably busy with all the new additions to the game lol
i have seen your deck gandora, but was not sure what to say about it because i am still pretty clueless about SoI and how to use it properly :S

lulz that deck i made is indeed funny (and strangely strong) but i already made a faster variation inside the same theme, using SoB and Sose, to give you draw acceleration and card advantage all in the same deck :P

by Poker Alho
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6s1 6s1 6s1 6s1 6s1 6s3 6s3 6s3 6s3 6s3 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 80k 80k 8pj

its called accelerated randomness check it here (http://elementscommunity.org/forum/index.php/topic,37667.msg505119.html#msg505119)
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 24, 2012, 12:08:23 am
they are all probably busy with all the new additions to the game lol
xD I hope so. And they have to post it here, so we can discuss them :D

i have seen your deck gandora, but was not sure what to say about it because i am still pretty clueless about SoI and how to use it properly :S
I think you should definitely try them out ;) There are plenty of possibilities :D Check these out if you ever want to try something:
Calculator (http://xenocidius.allalla.com/shardgolem/) and Table (https://docs.google.com/spreadsheet/ccc?key=0AqwbWqlis8bLdERFekUyMmtFOFNFTXFNaThHWDVNT1E#gid=0)

lulz that deck i made is indeed funny (and strangely strong) but i already made a faster variation inside the same theme, using SoB and Sose, to give you draw acceleration and card advantage all in the same deck :P
made comment :)
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 28, 2012, 06:02:35 pm
hello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to do

now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 28, 2012, 06:22:55 pm
hello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to do

now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Yes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.

Anyway, here are the links you're looking for :)
Have patience and you'll win (http://elementscommunity.org/forum/index.php/topic,35799.msg481487.html#msg481487)
Malignant Chimera (http://elementscommunity.org/forum/index.php/topic,35788.msg481335.html#msg481335)
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 28, 2012, 07:01:22 pm
hello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to do

now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Yes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.

Anyway, here are the links you're looking for :)
Have patience and you'll win (http://elementscommunity.org/forum/index.php/topic,35799.msg481487.html#msg481487)
Malignant Chimera (http://elementscommunity.org/forum/index.php/topic,35788.msg481335.html#msg481335)
Also busy with studies just had a test today, altough it was rather easy so it doesnt count lol
dunno about the sky blitz collection, is it on the first page of the group? but i have seen your decks in beta section, lately the new decks have been coming from trainer with all the new shards :P

yup those are the decks i was looking for :D thanks!
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 28, 2012, 07:28:52 pm
hello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to do

now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Yes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.

Anyway, here are the links you're looking for :)
Have patience and you'll win (http://elementscommunity.org/forum/index.php/topic,35799.msg481487.html#msg481487)
Malignant Chimera (http://elementscommunity.org/forum/index.php/topic,35788.msg481335.html#msg481335)
Also busy with studies just had a test today, altough it was rather easy so it doesnt count lol
dunno about the sky blitz collection, is it on the first page of the group? but i have seen your decks in beta section, lately the new decks have been coming from trainer with all the new shards :P

yup those are the decks i was looking for :D thanks!
No, it's on page 16, almost at the end ^^ (link to collection (http://elementscommunity.org/forum/index.php/topic,37387.0.html))

Yeah, I got a test tomorrow, and it will be super hard xD

My favorite Shard is SoI (the one that makes shard golems). Looking forward to decks with that card :)
Unfortunately I still don't even have the current shards 6 times, but it doesn't matter x)

I wish you good luck with my decks. Keep me updated! ;)
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 28, 2012, 08:12:21 pm
hello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to do

now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Yes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.

Anyway, here are the links you're looking for :)
Have patience and you'll win (http://elementscommunity.org/forum/index.php/topic,35799.msg481487.html#msg481487)
Malignant Chimera (http://elementscommunity.org/forum/index.php/topic,35788.msg481335.html#msg481335)
Also busy with studies just had a test today, altough it was rather easy so it doesnt count lol
dunno about the sky blitz collection, is it on the first page of the group? but i have seen your decks in beta section, lately the new decks have been coming from trainer with all the new shards :P

yup those are the decks i was looking for :D thanks!
No, it's on page 16, almost at the end ^^ (link to collection (http://elementscommunity.org/forum/index.php/topic,37387.0.html))

Yeah, I got a test tomorrow, and it will be super hard xD

My favorite Shard is SoI (the one that makes shard golems). Looking forward to decks with that card :)
Unfortunately I still don't even have the current shards 6 times, but it doesn't matter x)

I wish you good luck with my decks. Keep me updated! ;)
good luck to your test! :)

 i liked that collection of decks, some of them never crossed my mind :O but now with the upcoming 1.30, maybe some new decks with the new cards can be created or the old ones modified by those new cards as well i would like to see that :D

finally, here is the deck made in trainer, with the aflatoxin and SoP according to 1.30

by Poker Alho
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 710 710 710 710 710 710 715 715 715 71c 71c 71c 71c 74g 74g 7ac 7ac 7ac 7ac 7am 7am 7am 809 809 809 809 8pl


bonds give you lots of healing to stall enough for the cells to grow
skull buckler and aflatoxin can also be used to attempt a field lock on the opponents side to also give you time to let the cells grow

so what do you think?
Title: Re: [group] The Elemental Engineers
Post by: Absol on March 29, 2012, 01:59:07 am
Not going to let the group die, of course. I'm just out of inspiration.
This is my latest creation btw. http://elementscommunity.org/forum/index.php/topic,37813.0.html
I'll check your deck later, i'm currently in from mobile.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 29, 2012, 09:24:14 am
In case no one noticed, I have another new creation (http://elementscommunity.org/forum/index.php/topic,37665.0.html)...

So, any more ideas to exploit the creature spam by mummy+rewind+SoR?
Title: Re: [group] The Elemental Engineers
Post by: Silver on March 29, 2012, 09:28:45 am
RTs played off Immolation + Rage pots to use on Pharaohs!
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on March 29, 2012, 11:59:52 am
Well, I have been very quiet this weeks because of the university, but I'm gonna be more active since tonight.

I wanted to tell you I have built a new beta deck, which is working awsome on the Trainer. Some of you might already seen it there, it's called New Old Times (http://elementscommunity.org/forum/index.php/topic,37815.msg507365.html#new). Take it a look!  :D
Title: Re: [group] The Elemental Engineers
Post by: waterzx on March 29, 2012, 12:10:28 pm
A few days ago, I saw an interesting use of Voodoo dolls in Bronze.

I don't if this has been posted before : Using voodoo dolls spam to power the empathic bonds

Though the deck in overall is not strong, but I think this is quite creative. Is it possible to put this idea into good use ?
Title: Re: [group] The Elemental Engineers
Post by: Absol on March 29, 2012, 12:57:07 pm
A few days ago, I saw an interesting use of Voodoo dolls in Bronze.

I don't if this has been posted before : Using voodoo dolls spam to power the empathic bonds

Though the deck in overall is not strong, but I think this is quite creative. Is it possible to put this idea into good use ?
Probably. Voodoo Doll is a high Hp/cost ratio creature, and gives disadvantage to opponent to get rid of. I'll try this later.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on March 29, 2012, 01:53:09 pm
A few days ago, I saw an interesting use of Voodoo dolls in Bronze.

I don't if this has been posted before : Using voodoo dolls spam to power the empathic bonds

Though the deck in overall is not strong, but I think this is quite creative. Is it possible to put this idea into good use ?
Probably. Voodoo Doll is a high Hp/cost ratio creature, and gives disadvantage to opponent to get rid of. I'll try this later.
Make it rainbow with pandies and catapults.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 29, 2012, 03:29:16 pm
In case no one noticed, I have another new creation (http://elementscommunity.org/forum/index.php/topic,37665.0.html)...

So, any more ideas to exploit the creature spam by mummy+rewind+SoR?
TU those pharaohs for massive spam and double the scarabs!
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 29, 2012, 03:30:43 pm
A few days ago, I saw an interesting use of Voodoo dolls in Bronze.

I don't if this has been posted before : Using voodoo dolls spam to power the empathic bonds

Though the deck in overall is not strong, but I think this is quite creative. Is it possible to put this idea into good use ?
i think it can, win condition can be achieveved by just a pair of overdriven dolls, the rest serves as heal, and being hard to kill and bad to use CC on looks like a pretty good bonus to me

EDIT: sorry for double post wont happen again ><
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on March 30, 2012, 12:47:32 am
How about a 1.30 FG killer based on filling both sides with malignant cells, then boosting yours with SoP for the win.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 30, 2012, 12:53:09 am
How about a 1.30 FG killer based on filling both sides with malignant cells, then boosting yours with SoP for the win.
I dont think that combo can become a viable strategy for a False God farmer deck

too many things can go wrong, it would necessarily be a stall, wich means slow deck, would get outrushed by a good number of gods easily
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on March 30, 2012, 01:11:03 am
How about a 1.30 FG killer based on filling both sides with malignant cells, then boosting yours with SoP for the win.
I dont think that combo can become a viable strategy for a False God farmer deck
too many things can go wrong, it would necessarily be a stall, wich means slow deck, would get outrushed by a good number of gods easily
Actually, I have made a FG deckout deck once. Ragequit style, afla+antimatter+stuff. I noticed that discarding a 120 card dude that can't plat cards (they draw 1 card per turn) is quite slow xD
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on March 30, 2012, 02:06:55 am
by Chapuz
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 710 710 710 710 710 710 715 715 715 71c 71c 71c 71c 74g 74g 7ac 7ac 7ac 7ac 7am 7am 7am 809 809 809 809 8pl

I have been giving it a try, and deduced that the Chimera isn't needed at all, so I made a FG OTK deck.
by Chapuz
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 715 715 715 71c 71c 71c 71c 72i 72i 72i 72i 72i 72i 72i 72i 72i 72i 7am 7am 7am 7am 7am 809 809 809 809 8pn


(http://s14.postimage.org/6nn6m06u9/Imagen_2.png)
I don't really have tu say how it ends, do I?  :P

It depends on permanents, so I thought about rainbowizing it to put some PA. Couldn't to it yet.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on March 31, 2012, 08:10:23 pm
I have been giving it a try, and deduced that the Chimera isn't needed at all, so I made a FG OTK deck.
I agree. Since you can hold SoP on the field you can get a 23 atk bonus each turn whereas a chimera will probably die next turn because you usually play it very late.
Also you will lack healing for some turns which might be your end. Not sure though if 4 BL is enough.


Change of Topic 1:
I think we all should be able to do a nice Plat Farmer. If you look here (http://elementscommunity.org/forum/index.php/topic,30564.0.html) it seems that denial decks can have a good chance.
In fact, because arena has advantage in speed and hp I don't really think that rush decks can win against them fairly. That's why I think a denial and/or healing deck is the way to go.

I reminded a deck made by SnoWeb which he said works well. I copied it for you:
by Gandora
Hover over cards for details, click for permalink
Deck import code : [Select]
6rv 6rv 6rv 6rv 6rv 77e 77e 77e 77e 77j 77j 77j 7am 7am 7am 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7um 7um 7um 7um 7um 7um 7um 8pn
You can find another version in the comments of this thread (http://elementscommunity.org/forum/index.php/topic,36261.0.html)

I think that thanks to the SoP buff this version gives more space to maybe speed it up a little or improve it somehow else. Of course we don't have to perfect this deck, it's just meant as inspiration.
Besides, in a deck with SoP, to win against SoSac will be super easy ;)
Since 1.30 will probably start soon we can also include the new Cards/Changes though we won't be able to test them against arena...

What do you think can we reach? Hopefully more than 50% winrate in 100 games!
Of course don't forget that we're not in a hurry or anything, so don't see it as a must to think of something super awesome ;)
I thought it'd just be nice to see it as a challenge and discuss our ideas :)

So, who feels like this (http://www.google.ch/imgres?q=meme+challenge+accepted&um=1&hl=de&safe=off&client=opera&sa=X&rls=de&channel=suggest&tbs=isz:l&tbm=isch&tbnid=k4BXcdI_-8jsBM:&imgrefurl=http://reflexoestotalmentestolas.blogspot.com/2011/12/eh-la-o-editor-ja-me-deixa-escrever.html&docid=fDIiYvIs8BpdZM&imgurl=http://1.bp.blogspot.com/-bB99DLsb3w4/TuEnpdBXklI/AAAAAAAAAcc/jYZ5CkDOHzM/s1600/276164_Papel-de-Parede-Meme-Challenge-Accepted_1600x1200.jpg&w=1600&h=1200&ei=vGN3T86FKeHm4QTf7MCPDw&zoom=1&iact=hc&vpx=624&vpy=172&dur=1443&hovh=194&hovw=259&tx=118&ty=121&sig=118124190470906291293&page=1&tbnh=115&tbnw=151&start=0&ndsp=50&ved=1t:429,r:4,s:0&biw=1600&bih=778) now? ;)


Change of Topic 2:
Self Propagation: What do you think of this (http://elementscommunity.org/forum/index.php/topic,37611.0.html)?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on March 31, 2012, 08:25:05 pm
damn thats a big post lol but yeah i saw that deck Snobweb did and i like it very much. The only change i did in trainer, currently in 1.30, was taking out one SoP for a gemfinder to balance out the draws. I agree what you say about farming arena, but only in platinum where rushing for the win is nearly impossible.

Hum, i have to say i will wait for 1.30 to come out to start thinking on a original and viable plat farmer although i may have something in mind (not gonna tell)

now about that deck of yours: 6 vampires seems very prone to CC, although i see you have put cloak to try and solve this problem and mass CC is not very common these days wich is good for your deck. 6 sundials doesnt seem enough to me for stall but it can work as you changed your mark just to take advantage of them for extra draw
Title: Re: [group] The Elemental Engineers
Post by: Absol on April 06, 2012, 05:10:15 pm
ANNOUNCEMENT:

I don't think this should be said since it's obvious, but i'm doing this anyway.
Due to forum migration, we may or may not retain our decks saved here. If there's a particular deck you're fond of, please save a backup of it, either in form of picture or code.
Thank you.
EDIT: Everything's safe, fortunately. Unfortunately, the deck image builder has not been integrated yet, so all decks are broken. Just copypaste the deck code to trainer if you want to test.
Also, spoiler's broken.
Title: Re: [group] The Elemental Engineers
Post by: furballdn on April 08, 2012, 07:19:47 pm
Here's a challenge. Unarenable. Make a deck with less than 34 cards, doesn't have more than 5 copies of a card (this includes pillars and pendulums and all that), and has to be playable.
Title: Re: [group] The Elemental Engineers
Post by: Laxadarap on April 08, 2012, 07:26:55 pm
Lol too easy: essentially any Speedbow, 5 QT's, 5 supernovas, never going to have more than 5 of 1 type of creature. 
Title: Re: [group] The Elemental Engineers
Post by: furballdn on April 08, 2012, 07:29:25 pm
Oops. By no more than, I meant no more than 4.
Title: Re: [group] The Elemental Engineers
Post by: Laxadarap on April 08, 2012, 07:46:03 pm
Challenge Accepted.

7dg 7dg 7dg 7dg 7dh 7dh 7di 7di 7dk 7dk 7dk 7dk 7dm 7dm 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7ds 7ds 7ds 7ds 7f2 7f2 7f2 7f2 8po

Currently 5-0 against ai3, not gonna bother testing anymore.  I'd say thats successful.
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on April 09, 2012, 12:02:58 am
Deck images got converted back to deck codes through the conversion. :(
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 09, 2012, 01:15:28 pm
Just my post I did in the old forum. Since we have to start to talk over here now I won't post my stuff in the old forum anymore ^^

i should probably save this for after the forum migration but screw it

this is the latest toy i've playing with (and yes, its a poison deck... POISOOON *.*)
Hover over cards for details, click for permalink
Deck import code : [Select]
6rs 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 71a 71a 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7th 7th 8ps

seems a little bit overkill with the Snovas but it works as it is right now i'm putting it here to see if you can improve it :)

not really an improvement imo,but i too thought you got too many different quanta for this deck, so i tried to use novas instead and came up with this:

by Gandora
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 6u2 6u2 6u2 6u2 6u2 71a 71a 7q0 7q0 7q0 7q0 7q0 7q3 7q4 7q4 7q4 7q4 7q5 7qd 7qd 7qd 7qd 7qd 7th 7th 8pj

i'd personally change a rewind for one more tower but the deck already is draw depending.

Since we already are talking about scorps deck, what do you think of this one? :)

by Gandora
Hover over cards for details, click for permalink
Deck import code : [Select]
715 715 71e 71e 71e 71e 71e 72i 72i 72i 72i 72i 72i 7an 7an 7an 7an 7an 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 8pn

Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 09, 2012, 01:34:27 pm
Just my post I did in the old forum. Since we have to start to talk over here now I won't post my stuff in the old forum anymore ^^

i should probably save this for after the forum migration but screw it

this is the latest toy i've playing with (and yes, its a poison deck... POISOOON *.*)
Hover over cards for details, click for permalink
Deck import code : [Select]
6rs 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 71a 71a 7q4 7q4 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7th 7th 8ps

seems a little bit overkill with the Snovas but it works as it is right now i'm putting it here to see if you can improve it :)

not really an improvement imo,but i too thought you got too many different quanta for this deck, so i tried to use novas instead and came up with this:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 6u2 6u2 6u2 6u2 6u2 71a 71a 7q0 7q0 7q0 7q0 7q0 7q3 7q4 7q4 7q4 7q4 7q5 7qd 7qd 7qd 7qd 7qd 7th 7th 8pj

i'd personally change a rewind for one more tower but the deck already is draw depending.

Since we already are talking about scorps deck, what do you think of this one? :)

Hover over cards for details, click for permalink
Deck import code : [Select]
715 715 71e 71e 71e 71e 71e 72i 72i 72i 72i 72i 72i 7an 7an 7an 7an 7an 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 8pn

thank you for putting it here its just so we all get used to it :P

i still think that Snovas are a better choice because all the cards in the deck will be playable after 1 Snova, but some will need 2 novas to get played, requiring a little more hand and draw luck

about your deck: my god, those scorps can do 16 dmg a turn counting with the ever increasing poison, that is some pretty powerful stuff! of course it has to be a 3-card combo to reach that awesomeness and it can still get somewhat stopped by some shields but not enough to be considered a big weakness. i suppose you also epi a RoL to get that  :light quanta going crazy in case you get many blessings in a row and dont have that extra scorp, thats pretty cool it gives the deck flexibility :D

 Attachments and other options-------> i didnt wrote this o.O (EDIT)
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 09, 2012, 01:53:30 pm
thank you for putting it here its just so we all get used to it :P

i still think that Snovas are a better choice because all the cards in the deck will be playable after 1 Snova, but some will need 2 novas to get played, requiring a little more hand and draw luck

about your deck: my god, those scorps can do 16 dmg a turn counting with the ever increasing poison, that is some pretty powerful stuff! of course it has to be a 3-card combo to reach that awesomeness and it can still get somewhat stopped by some shields but not enough to be considered a big weakness. i suppose you also epi a RoL to get that  :light quanta going crazy in case you get many blessings in a row and dont have that extra scorp, thats pretty cool it gives the deck flexibility :D

 Attachments and other options

yeah, SN support more cards faster. I just thought it might be an advantage with mulligan which increases chances of having a nova. But the difference isn't that huge I guess. Also CP can draw the quanta you need to play SN but I guess this isn't a big issue either.

Yes, I rarely have to epi rol, but when I do I make sure that I give it 7 atk with two blessings which is one of the lucky numbers with epi ;) also you make it stronger against CC.
Title: Re: [group] The Elemental Engineers
Post by: Absol on April 22, 2012, 03:59:35 am
ANNOUNCEMENT:

1. Please welcome Dandy as a new Engineer!

2. As War is approaching, please don't discuss decks to be used on War here. Move it to your respective secret subforum. Thank you.

3. A bit late, but with 1.30 live, hopefully we can make more crazy ideas!
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 22, 2012, 12:32:28 pm
Hi Dandy! Nice to have you here, though the group became much more silent ;)
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 22, 2012, 12:36:42 pm
Hi Dandy! Nice to have you here, though the group became much more silent ;)

Well, maybe because all of us are crazy shard grinding?
And welcome Dandy.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 22, 2012, 12:57:08 pm
Hi Dandy! Nice to have you here, though the group became much more silent ;)

Well, maybe because all of us are crazy shard grinding?
And welcome Dandy.

No, I'd like to, but I'm crazy studying xD
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on April 22, 2012, 04:05:28 pm
hey guys, I have been trying to make a Ball Lighting FG OTK with SoFr. So I have been thinking:
 The combo is: have in field 4 (protected) Shards of Freedom, and in hand 6 BL, a fractal and a Sky Blitz.
Play 6 Ball Lighting, fractal them, play the other 7 and sky blitz. The total damage is 13x15 = 195 unstoppable damage  >:(
So I thought of having a morning glory for the last 5 damage.

So this are the minimal combo cards:
by Chapuz
Hover over cards for details, click for permalink
Deck import code : [Select]
6s6 6s6 6s6 6s6 74c 77i 77i 7n9 809 809 809 809 809 809 80i


and this is my first sketch:
by Chapuz
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6s6 6s6 6s6 6s6 6u3 6u3 6u3 6u3 6u3 6u3 77i 7k1 7n9 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80d 80d 80d 80d 80d 80d 80i 8pj


I have made a thread here (http://elementscommunity.org/forum/index.php/topic,38966.0.html) about it, what do you think?
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 22, 2012, 05:19:58 pm
Titan is the better weapon here if you were to OTK. Immaterial is irrelevant as it just need to hit once at the last turn.
Creative idea, but I doubt the effectiveness. The lack of draw power (essentially 34 card deck!) and the vulnerability to PC (with addition of SoFo in FGs...) makes plain mono-aether (or your light dragon OTK) better.
Question: Why are you so interested in OTKs?
Btw, a defence/draw system similar to instosis might work. Powering fractal/sky blitz with SN sounds legit to me.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on April 22, 2012, 05:33:03 pm
Titan is the better weapon here if you were to OTK. Immaterial is irrelevant as it just need to hit once at the last turn.
Creative idea, but I doubt the effectiveness. The lack of draw power (essentially 34 card deck!) and the vulnerability to PC (with addition of SoFo in FGs...) makes plain mono-aether (or your light dragon OTK) better.
Question: Why are you so interested in OTKs?
Btw, a defence/draw system similar to instosis might work. Powering fractal/sky blitz with SN sounds legit to me.
morning glory is immaterial, so I can play it early and don't worry about the oponents PC+healing (the BL only do 195 damage).

Instosis is now kinda sucky because of the Sundial priority target over hourglasses, that's why I wanted to use sundials+dim shields to stall.  :P
Answer: They are just deck ideas that come to my mind. I have made a pair of non-OTK decks, but that amount of originality doesn't come to my mind so often. Also, FG OHKO are always cool.

And that was only my first sketch, that's why I'm asking for some help ^^
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 22, 2012, 05:39:26 pm
TBH dim shields suck as much as sundials. It is auto surrender vs PC decks, same as sundials.
Using both might work, but the problems is, how to use both+having draw power+30 card? Small deck size for OTK is very important.

How about cloak as PC bait?
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 22, 2012, 05:43:54 pm
hey guys, I have been trying to make a Ball Lighting FG OTK with SoFr. So I have been thinking:
 The combo is: have in field 4 (protected) Shards of Freedom, and in hand 6 BL, a fractal and a Sky Blitz.
Play 6 Ball Lighting, fractal them, play the other 7 and sky blitz. The total damage is 13x15 = 195 unstoppable damage  >:(
So I thought of having a morning glory for the last 5 damage.

So this are the minimal combo cards:
Hover over cards for details, click for permalink
Deck import code : [Select]
6s6 6s6 6s6 6s6 74c 77i 77i 7n9 809 809 809 809 809 809 80i


and this is my first sketch:
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6s6 6s6 6s6 6s6 6u3 6u3 6u3 6u3 6u3 6u3 77i 7k1 7n9 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80d 80d 80d 80d 80d 80d 80i 8pj


I have made a thread here (http://elementscommunity.org/forum/index.php/topic,38966.0.html) about it, what do you think?

I think that with 13 BL the chance to make a critical hit for the last 5 damage is high enough?

I agree with Mathematistic, its effectiveness seems doubtful.

I know you're a fan of OTK but I think it's very hard to achieve it this way.
You could cut down the Element variety to something like this. Of course it still lacks draw power
and you're screwed if damsels die too early but it seems a possible way:

by Gandora
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4vj 6s6 6s6 6s6 6s6 77i 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7q9 7q9 7q9 7q9 7q9 7q9 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80d 80d 80d 80d 80d 80d 80i 8pq
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on April 22, 2012, 05:56:09 pm
the ides is that with the 4 SoFr all 13 BL have 100% chance of making 15 damage each, making a total of 13x15 + 195.
I know  effectiveness is doubtfull, because Limitless Speed+6 sundials would be more effective (no need of permanents other than shield stalling). I like your deamsdel idea, but with 3 different 0 cost cards (not counting nova) the mulligan will screw it.

It wasn't suposed to be the best deck ever, it was just a funny idea that came to my mind.
Title: Re: [group] The Elemental Engineers
Post by: Absol on April 22, 2012, 05:57:20 pm
The 195 damage has been calculated. 6 BL + Fractal (7 BL) + Sky Blitz + Full SoFr = 195 unstoppable damage. Is 1 short from 200.
Sadly Morning Glory clashes with Sundials in terms of quanta usage. Or, if you use this against FG, quanta control Gods are auto-skip (Decay and Dark matter)
Similar to Instosis, the combo can be fueled off 6 SNs, so you can dedicate all towers for drawing speed. Not sure how to fit in defense, though.

by Absol
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6s6 6s6 6s6 6s6 6u3 6u3 6u3 6u3 6u3 6u3 77i 7k1 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 809 809 809 809 809 809 80i 8pj


Or add 6 Sundials. Practically 30 cards, as Sundials draw itself.
Based on my experience playing Instosis, you will often be left with excess Sundials. Which means this could stand a chance even while not being a 30-card deck.
Title: Re: [group] The Elemental Engineers
Post by: Cheesy111 on April 22, 2012, 06:07:49 pm
The 195 damage has been calculated. 6 BL + Fractal (7 BL) + Sky Blitz + Full SoFr = 195 unstoppable damage. Is 1 short from 200.
Sadly Morning Glory clashes with Sundials in terms of quanta usage. Or, if you use this against FG, quanta control Gods are auto-skip (Decay and Dark matter)
Similar to Instosis, the combo can be fueled off 6 SNs, so you can dedicate all towers for drawing speed. Not sure how to fit in defense, though.

by Absol
Hover over cards for details, click for permalink
Deck import code : [Select]
6s6 6s6 6s6 6s6 6u3 6u3 6u3 6u3 6u3 6u3 77i 7k1 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 809 809 809 809 809 809 80i 8pj


Or add 6 Sundials. Practically 30 cards, as Sundials draw itself.
Based on my experience playing Instosis, you will often be left with excess Sundials. Which means this could stand a chance even while not being a 30-card deck.
Morning Glory is a poor choice, as it leaves you low on damage if you fight fogs, dims or dusks.
Title: Re: [group] The Elemental Engineers
Post by: Laxadarap on April 22, 2012, 06:12:58 pm
The 195 damage has been calculated. 6 BL + Fractal (7 BL) + Sky Blitz + Full SoFr = 195 unstoppable damage. Is 1 short from 200.
Sadly Morning Glory clashes with Sundials in terms of quanta usage. Or, if you use this against FG, quanta control Gods are auto-skip (Decay and Dark matter)
Similar to Instosis, the combo can be fueled off 6 SNs, so you can dedicate all towers for drawing speed. Not sure how to fit in defense, though.

Hover over cards for details, click for permalink
Deck import code : [Select]
6s6 6s6 6s6 6s6 6u3 6u3 6u3 6u3 6u3 6u3 77i 7k1 7n9 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 809 809 809 809 809 809 80i 8pj


Or add 6 Sundials. Practically 30 cards, as Sundials draw itself.
Based on my experience playing Instosis, you will often be left with excess Sundials. Which means this could stand a chance even while not being a 30-card deck.

I don't believe any of the FG's with any of those shields have healing.  I think incarnate has bonewall, not dusk.
Morning Glory is a poor choice, as it leaves you low on damage if you fight fogs, dims or dusks.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 22, 2012, 06:14:50 pm
and how many fogs, dims or dusks are there combined with healing that render morning glory useless, among the False Gods? none
Title: Re: [group] The Elemental Engineers
Post by: Cheesy111 on April 22, 2012, 06:19:41 pm
Dissipation: Chaos Lord
Dusk: Decay post-siphon, Hecate
Bone Wall: Incarnate
Title: Re: [group] The Elemental Engineers
Post by: Absol on April 22, 2012, 06:20:53 pm
Convert 1 Glass to PA and Morning Glory to Titan, then. Sometimes 4 Glasses are just too many.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 22, 2012, 06:23:04 pm
Dissipation: Chaos Lord
Dusk: Decay post-siphon, Hecate
Bone Wall: Incarnate

You only have to hit once and there is no deck that can effectivelly kill all the gods
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 23, 2012, 09:28:01 am
Just drop the titan at the last turn... why would you need PA anyways?
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on April 23, 2012, 10:23:06 am
Just drop the titan at the last turn... why would you need PA anyways?
If I drop the titan in other turn other than the last one, the oponent may heal himself and destroy it, so it would be the same as nothing. I can drop the MG whenever I get it and I don't have to worry about the healing. Titan on the last turn may cause the deck to have a 8 card combo and not a 7 card one.
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 05:09:47 pm
Hey there Guys, I'm trying to work out a deck that uses cloak in a fun way, but am having issues with the quanta balance. Is it alright if I post the core cards here so you guys can see what I'm trying to do?
Title: Re: [group] The Elemental Engineers
Post by: Absol on April 23, 2012, 05:14:36 pm
Yes, that would help us helping you.
What kind of fun Cloak do you want?
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 05:36:29 pm
Well, it's gotten a bit better now, into a sort of pseudo-deck state.

by Dandy
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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6u6 7jp 7jp 7jp 7jp 7jp 7q2 7q2 7q2 7q2 7ti 7ti 7ti 7ti 7ti 7ti 8pt


Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on April 23, 2012, 06:27:00 pm
Well, it's gotten a bit better now, into a sort of pseudo-deck state.

by Dandy
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6u6 7jp 7jp 7jp 7jp 7jp 7q2 7q2 7q2 7q2 7ti 7ti 7ti 7ti 7ti 7ti 8pt


Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.
SoSe would fit really good in there, although the oponent knows what you are playing with... except you win mutations =D
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 06:31:43 pm
Yeah...that's the only thing! The opponent knows if I use SoSe. The whole point is concealment. XD
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 23, 2012, 06:36:40 pm
Well, it's gotten a bit better now, into a sort of pseudo-deck state.

by Dandy
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6u6 7jp 7jp 7jp 7jp 7jp 7q2 7q2 7q2 7q2 7ti 7ti 7ti 7ti 7ti 7ti 8pt


Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.

decided to give it a try and this was the result:

by Poker Alho
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 7q1 7q1 7q1 7ti 7ti 7ti 7ti 8pt


also bases itself on mutating creatures to work, 3 deja vus serve up to 6 mutation fooder, plus some mutation card for the singularities. added some SoR to use it on a druid or a mutant with a cool hability and added some Sose for increased randomness, all that combined with those cloaks so the oponnent never really knows what to expect
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 06:39:25 pm
Well, it's gotten a bit better now, into a sort of pseudo-deck state.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6u6 7jp 7jp 7jp 7jp 7jp 7q2 7q2 7q2 7q2 7ti 7ti 7ti 7ti 7ti 7ti 8pt


Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.


decided to give it a try and this was the result:

by Poker Alho
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 7q1 7q1 7q1 7ti 7ti 7ti 7ti 8pt


also bases itself on mutating creatures to work, 3 deja vus serve up to 6 mutation fooder, plus some mutation card for the singularities. added some SoR to use it on a druid or a mutant with a cool hability and added some Sose for increased randomness, all that combined with those cloaks so the oponnent never really knows what to expect

That looks really cool! I'll try it when I can. Perhaps I was wrong about the SoSes.
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 09:20:55 pm
Well, it's gotten a bit better now, into a sort of pseudo-deck state.

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u6 6u6 6u6 7jp 7jp 7jp 7jp 7jp 7q2 7q2 7q2 7q2 7ti 7ti 7ti 7ti 7ti 7ti 8pt


Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.

decided to give it a try and this was the result:

by Poker Alho
Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u6 6u6 6ve 6ve 6ve 6ve 6ve 6ve 7q1 7q1 7q1 7ti 7ti 7ti 7ti 8pt


also bases itself on mutating creatures to work, 3 deja vus serve up to 6 mutation fooder, plus some mutation card for the singularities. added some SoR to use it on a druid or a mutant with a cool hability and added some Sose for increased randomness, all that combined with those cloaks so the oponnent never really knows what to expect

My biggest complaint is the reliance on SNs that this deck has. If you don't draw them, you're kind of screwed, as you can only generate (very slowly) entropy and dark quanta. I tried throwing in some precogs to improve what I drew, but they did very little if anything. Maybe the pendulums are the issue, as there is no back up to not drawing the SNs. Otherwise, it's much better than what I originally had.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 23, 2012, 09:55:39 pm
you can change the pends to entropy towers so Snovas and your mark will power the cloaks although that makes you more dependent on Snovas
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 10:14:50 pm
Hmm...do you think quantum pillars would be useful in addition to the pends, or is that type of quanta generation too unreliable?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 23, 2012, 10:18:30 pm
Hmm...do you think quantum pillars would be useful in addition to the pends, or is that type of quanta generation too unreliable?

like what, making a 35 card deck with 5 QT? it can work, but it will slower it by a bit
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 10:23:00 pm
No I should be more clear. No maybe take out 2 pends for 2 QTs.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 23, 2012, 10:33:47 pm
No I should be more clear. No maybe take out 2 pends for 2 QTs.

no, it wouldnt work. the deck needs quite a bit of  :entropy to work, hence what i said about changing the pends to  :entropy towers and let all the other quanta be generated from Snovas
Title: Re: [group] The Elemental Engineers
Post by: Dandy on April 23, 2012, 10:47:05 pm
Well, I'm gonna have to disagree with it not working, since the QTs haven't affected my entropy quanta yet, but I will say that it doesn't do anything to benefit; the quanta gain from the QTs is negligible at best.
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 25, 2012, 01:39:00 pm
Scarabs just got funny.

by Mathematistic
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6rq 6rq 6rq 6rq 6s3 6s3 6s3 6s3 6s6 6s6 6s6 6s6 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7ri 7ri 8pl
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 27, 2012, 05:11:07 pm
Scarabs just got funny.

by Mathematistic
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6rq 6rq 6rq 6rq 6s3 6s3 6s3 6s3 6s6 6s6 6s6 6s6 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7ri 7ri 8pl


Sevs may be right, those SoB could be replaced by precogs imo
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 28, 2012, 02:49:49 am
Scarabs just got funny.

Hover over cards for details, click for permalink
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6rq 6rq 6rq 6rq 6s3 6s3 6s3 6s3 6s6 6s6 6s6 6s6 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7ri 7ri 8pl


Sevs may be right, those SoB could be replaced by precogs imo

Or 2 golden nymphs and 2 more SoR? Then SoR can be a better SoB when nymph's present.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 28, 2012, 08:17:25 am
Scarabs just got funny.

Hover over cards for details, click for permalink
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6rq 6rq 6rq 6rq 6s3 6s3 6s3 6s3 6s6 6s6 6s6 6s6 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7ri 7ri 8pl


Sevs may be right, those SoB could be replaced by precogs imo

Or 2 golden nymphs and 2 more SoR? Then SoR can be a better SoB when nymph's present.

that would be cool :O  great draw power and 2 more heavy critters would be indeed great!
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 28, 2012, 09:39:07 am
AFTER TESTING: well, forget the deck. More pillars are needed to fund it. Better off using pure pharaohs.
Title: Re: [group] The Elemental Engineers
Post by: ARTHANASIOS on April 28, 2012, 10:06:24 am
Hello, I'm ARTHANASIOS, a realtively new member of this forum and I have found this  :gravity/ :life duo deck and since it is pretty good at farming Silver Decks and there are not a lot of  :gravity/ :life decks around, I have decided to put it here. I hope it is original enough.

 General strategy of this deck: Use your  :life creatures to rush, while using your Gravity Forces wisely to take out dangerous enemy creatures (powerful dragons, creatures with CC or PC etc.). If there is a dangerous or powerful shield around (Dimensional Shield, Hope etc.) wait until you have your Chimera, 1 Gravity Pull and 1 Giant Frog or Elite Cockatrice on hand and plenty of creatures on field. Play your Chimera, absorbing all your creatures into one, then play the Frog/Cockatrice and target it with Gravity Force. Now you have moved the Chimera's Gravity Pull ability to your Frog/Cockatrice and your Chimera has only Momentum, so it can bypass the shield no matter what.

Hover over cards for details, click for permalink
Deck import code : [Select]
74d 74d 74d 74d 74g 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7bu 7bu 8pl
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 28, 2012, 10:22:07 am
AFTER TESTING: well, forget the deck. More pillars are needed to fund it. Better off using pure pharaohs.

What if you'd replace some Pharaohs for Nymph and add Towers for some SoBr?
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 28, 2012, 10:27:21 am
Hello, I'm ARTHANASIOS, a realtively new member of this forum and I have found this  :gravity/ :life duo deck and since it is pretty good at farming Silver Decks and there are not a lot of  :gravity/ :life decks around, I have decided to put it here. I hope it is original enough.

 General strategy of this deck: Use your  :life creatures to rush, while using your Gravity Forces wisely to take out dangerous enemy creatures (powerful dragons, creatures with CC or PC etc.). If there is a dangerous or powerful shield around (Dimensional Shield, Hope etc.) wait until you have your Chimera, 1 Gravity Pull and 1 Giant Frog or Elite Cockatrice on hand and plenty of creatures on field. Play your Chimera, absorbing all your creatures into one, then play the Frog/Cockatrice and target it with Gravity Force. Now you have moved the Chimera's Gravity Pull ability to your Frog/Cockatrice and your Chimera has only Momentum, so it can bypass the shield no matter what.

Hover over cards for details, click for permalink
Deck import code : [Select]
74d 74d 74d 74d 74g 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7bu 7bu 8pl


Fire Lance/Explosion seems to be more reliable... just saying. The idea is great but I'm not sure how it goes in practice, since one chimera looks...

AFTER TESTING: well, forget the deck. More pillars are needed to fund it. Better off using pure pharaohs.

What if you'd replace some Pharaohs for Nymph and add Towers for some SoBr?

Nymph already works as SoBs. But well, less pharaohs might do. But then the SoFrs...
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 28, 2012, 10:28:15 am
Hello, I'm ARTHANASIOS, a realtively new member of this forum and I have found this  :gravity/ :life duo deck and since it is pretty good at farming Silver Decks and there are not a lot of  :gravity/ :life decks around, I have decided to put it here. I hope it is original enough.

 General strategy of this deck: Use your  :life creatures to rush, while using your Gravity Forces wisely to take out dangerous enemy creatures (powerful dragons, creatures with CC or PC etc.). If there is a dangerous or powerful shield around (Dimensional Shield, Hope etc.) wait until you have your Chimera, 1 Gravity Pull and 1 Giant Frog or Elite Cockatrice on hand and plenty of creatures on field. Play your Chimera, absorbing all your creatures into one, then play the Frog/Cockatrice and target it with Gravity Force. Now you have moved the Chimera's Gravity Pull ability to your Frog/Cockatrice and your Chimera has only Momentum, so it can bypass the shield no matter what.

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74d 74d 74d 74d 74g 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ai 7ai 7bu 7bu 8pl


Hi ARTHANASIOS :)

Looks very nice this deck! Also the strategy of Chimera is nice though I'm not sure how often you'll be able to play it but it seems (at least to me) original ;)
I guess that's why I'd personally change the chimera and the dragons for maybe Momentum and the Pends for Epinephrine. Another viable variation might be to use some mitosis to gain more creatures so you can replace some of the ones you have for more Chimeras (higher draw probability). But you should then use more pends xP Anyway, I really like it and I'll give it a try later :)

Thanks for sharing this with us!
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 28, 2012, 11:23:40 am
AFTER TESTING: well, forget the deck. More pillars are needed to fund it. Better off using pure pharaohs.

decrease to 3 SoFr and 5 or even 4 pharaohs remember you dont need too much copies of the same card if you will start drawing like crazy anyway
Title: Re: [group] The Elemental Engineers
Post by: ARTHANASIOS on April 28, 2012, 12:01:45 pm
About my deck, a lot of changes can be made here and there. The core thinking behind this was to add into a :life rushing deck the creature control and shield piercing so much  :life needs (and this in a 30-card deck which uses upped but not rare cards in it).

Here is some of this deck's versality:

1) You have a Giant Frog (5/3) or Elite Cockatrice (5/5) on field and your opponent summons a powerful hight attack creature (dragons for example) with 10/5 statistics. Casting a Gravity Force on it will kill it on your next attack, though you will deal 5 dam to your opponent instead of 10.

2) You have a Giant Frog and your opponent summons Maxwell Deamon, Elite Otyugh, Arctic Squid or any other creature with CC which always rapes mono- :life. With Gravity Force and a 5-attack creature on field, you can instantly kill it (since they have less than 5 hp).

3) "Mother" creatures, like Elite Firelfy or Pharaoh, are usually annoying and their high hp makes them difficult to remove. However, with only two of your :life creatures on field (frog or cockatrice) and a Gravity Force on hand you can deal up to 10 damage to a target, instantly killing FFQ or Pharaohs.

4) A nasty Entropy deck casts Antimatter upon your Jade Dragon, making him actually harmful for you. Don't worry, cast Gravity Force on him and your opponent's creatures will take care of him and they also won't damage you (much)!

5) A nasty Aether deck uses Dim Shields one after another, which is instant death for a mono- :life. However, take your time to gather  :gravity and  :life quantum, draw your Chimera, play a pack of tough green creatures and then summon your Chimera. Its Momentum ability will bypass their shields and it will deal heavy damage on them. As far as I've noticed, Chimera's Momentum cannot be Lobotomised (I'm not sure about this however), so its Momentum ability stays in order to hurt mono-Aether.

6) If you need your Chimera but your opponent creatures will kill it instantly due to its Gravity Pull, then summon the Chimera first, then summon a frog and put a Gravity Force on it. Now you have only a Momentumed Chimera and a Gravity Pulled frog!

* The power of this deck is its versality, but I won't deny it sacrifices a little of its speed in order to do so. But the truly amazing thing is that this deck manages to merge two elements like  :gravity and  :life with a quite effective way. As for changes, you may wish to add an extra Chimera or completely remove it, or replace the Heals with shields or staves, or removing the Jade Dragons, or adding/removing pillars etc. It is up to you. I never created this deck in mind to create a super strong deck, I made this in order to give versality to  :life, to make a fun-to-play deck and to make a decent upped deck with no rares. As far as I've checked it, it can farm Silver Leagues pretty well (but this depends on many things).
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 28, 2012, 12:16:29 pm
About my deck, a lot of changes can be made here and there. The core thinking behind this was to add into a :life rushing deck the creature control and shield piercing so much  :life needs (and this in a 30-card deck which uses upped but not rare cards in it).

Here is some of this deck's versality:

1) You have a Giant Frog (5/3) or Elite Cockatrice (5/5) on field and your opponent summons a powerful hight attack creature (dragons for example) with 10/5 statistics. Casting a Gravity Force on it will kill it on your next attack, though you will deal 5 dam to your opponent instead of 10.

2) You have a Giant Frog and your opponent summons Maxwell Deamon, Elite Otyugh, Arctic Squid or any other creature with CC which always rapes mono- :life. With Gravity Force and a 5-attack creature on field, you can instantly kill it (since they have less than 5 hp).

3) "Mother" creatures, like Elite Firelfy or Pharaoh, are usually annoying and their high hp makes them difficult to remove. However, with only two of your :life creatures on field (frog or cockatrice) and a Gravity Force on hand you can deal up to 10 damage to a target, instantly killing FFQ or Pharaohs.

4) A nasty Entropy deck casts Antimatter upon your Jade Dragon, making him actually harmful for you. Don't worry, cast Gravity Force on him and your opponent's creatures will take care of him and they also won't damage you (much)!

5) A nasty Aether deck uses Dim Shields one after another, which is instant death for a mono- :life. However, take your time to gather  :gravity and  :life quantum, draw your Chimera, play a pack of tough green creatures and then summon your Chimera. Its Momentum ability will bypass their shields and it will deal heavy damage on them. As far as I've noticed, Chimera's Momentum cannot be Lobotomised (I'm not sure about this however), so its Momentum ability stays in order to hurt mono-Aether.

6) If you need your Chimera but your opponent creatures will kill it instantly due to its Gravity Pull, then summon the Chimera first, then summon a frog and put a Gravity Force on it. Now you have only a Momentumed Chimera and a Gravity Pulled frog!

* The power of this deck is its versality, but I won't deny it sacrifices a little of its speed in order to do so. But the truly amazing thing is that this deck manages to merge two elements like  :gravity and  :life with a quite effective way. As for changes, you may wish to add an extra Chimera or completely remove it, or replace the Heals with shields or staves, or removing the Jade Dragons, or adding/removing pillars etc. It is up to you. I never created this deck in mind to create a super strong deck, I made this in order to give versality to  :life, to make a fun-to-play deck and to make a decent upped deck with no rares. As far as I've checked it, it can farm Silver Leagues pretty well (but this depends on many things).

Thanks for the explanation! I know the different uses of GF but you made a really nice summary! I think the biggest difference here is the Chimera in a :life rush.

I don't know if it's true but to me it seems that you can do without problems a skeleton build of this. Meaning the combination doesn't have to be with life. Anything that has cheap critters could be used with GF. I'm thinking of :fire with Minor Phoenix and Fire Eaters, or :earth with Antlion and Steel Golem. Or :death with spiders and Mummy. I guess almost all of these Elements could replace :life though I have to admit that :life probably has the most cheap creatures with good atk. Probably :earth and :death are as good. :earth would give a chimera with more HP while :death provides more dmg. If I were you I'd try those out also ;)
Title: Re: [group] The Elemental Engineers
Post by: ARTHANASIOS on April 28, 2012, 03:11:35 pm
Yeah, Chimeras can be useful in any kind of deck. I had also built an unupped  :gravity/ :death based on creating Chimeras of Malignant Cells, but it wasn't very effective. Anyway, after a good playtesting, I think these changes should be made to my  :gravity/ :life deck:

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-1 Emerald Pillar, -2 Improved Heals, +1 Giant Frog, +1 Elite Cockatrice, + 1 Chimera;
these changes were made in order to make the deck more agressive and more Chimera-based. It seems that, with a bit of luck, this deck can also farm Golden League decks!  :D
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on April 28, 2012, 03:15:47 pm
Yeah, Chimeras can be useful in any kind of deck. I had also built an unupped  :gravity/ :death based on creating Chimeras of Malignant Cells, but it wasn't very effective. Anyway, after a good playtesting, I think these changes should be made to my  :gravity/ :life deck:

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74d 74d 74d 74d 74g 74g 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ae 7ae 7ae 7ae 7ae 7ag 7ag 7ag 7ag 7ag 7ag 7bu 7bu 8pl


-1 Emerald Pillar, -2 Improved Heals, +1 Giant Frog, +1 Elite Cockatrice, + 1 Chimera;
these changes were made in order to make the deck more agressive and more Chimera-based. It seems that, with a bit of luck, this deck can also farm Golden League decks!  :D

i was gonna post before explaining why you should have another chimera but it seems you already decided to change towards that. good work and nice deck!
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on April 28, 2012, 04:33:12 pm
Nice deck, using Gravity Force as CC... it's an underused tactic.  :) I'm surprised this would be a good Silver Farmer, but I'll try it out.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 28, 2012, 11:53:24 pm
I made the decks with the other elements by using your skeleton build. I added one Chimera and more pends for better draw probability.

:earth
by Gandora
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The Gemfinder can be replaced with towers and maybe a Pulverizer. I like them though because  they are a good decoy when giving them GF after playing Chimera.

:death
by Gandora
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Well, Mono Death is known as a great Rush so :gravity is rarely needed actually. I thought of replacing Towers for Soul Catcher but this would make you more dependent on drawing GF. However, the Chimera's atk here is higher than with :earth but the HP is lower.

:light
by Gandora
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Doesn't work as well as the others but it's not so bad either. With this I just wanted to show that GF is very versatile and that it is usable with probably every element. I could make a deck with :water, too I guess.

 Anyway, the use of Chimera in this kind of deck is pretty new to me (as I said before). So ... well done ARTHANASIOS ^^
Title: Re: [group] The Elemental Engineers
Post by: ARTHANASIOS on April 29, 2012, 10:22:32 am
Nice deck, using Gravity Force as CC... it's an underused tactic.  :) I'm surprised this would be a good Silver Farmer, but I'll try it out.

 It is definitely NOT the best Silver farmer around, but it can make its way to Bronze / Silver leagues.
Dear Gandora, thanks for your deck suggestions! I hope I will gather the upped cards needed to build them though!  ;D
Title: Re: [group] The Elemental Engineers
Post by: Absol on April 29, 2012, 10:34:40 am
Discovered a somewhat crazy combo today.
Oty + BB + Epi = 2 turn epic CC.
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6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u8 71b 74b 74b 74b 77g 77l 77l 77l 7an 7an 7an 7h2 7k5 7n3 7q5 7tf 80b 8pj

The main combo is Oty + BB + Epi. The rest are fillers.
How can this be improved?

EDIT: so based on the suggestion, this is the optimized version:
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6qq 6qq 6qq 6qq 6qq 6qq 6s2 6u3 6u3 6u3 6u3 6u3 6u3 6u8 71b 74b 74b 74b 77l 77l 77l 7an 7an 7an 7h2 7k5 7n3 7q5 7tb 80b 8pj
Title: Re: [group] The Elemental Engineers
Post by: Gandora on April 29, 2012, 10:42:00 am
Discovered a somewhat crazy combo today.
Oty + BB + Epi = 2 turn epic CC.
Hover over cards for details, click for permalink
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6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u8 71b 74b 74b 74b 77g 77l 77l 77l 7an 7an 7an 7h2 7k5 7n3 7q5 7tf 80b 8pj


The main combo is Oty + BB + Epi. The rest are fillers.
How can this be improved?

I suggested that combo once in the Deck Help section to someone who didn't have upped cards xD
Personally I don't think BB is needed since Heavy Armor can do the job as well except you want to eat Armagios, too ^^

However, I'd replace the Graboid for SoFo, providing a bit PC, the Gargoyle for a Vamp Dagger if you want to keep the crusader. The rest seems standard Rainbow :)
I like it, I'm a fan of Otyugh especially when playing against Arena :)
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on April 29, 2012, 11:07:35 am
Discovered a somewhat crazy combo today.
Oty + BB + Epi = 2 turn epic CC.
Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 6u8 71b 74b 74b 74b 77g 77l 77l 77l 7an 7an 7an 7h2 7k5 7n3 7q5 7tf 80b 8pj


The main combo is Oty + BB + Epi. The rest are fillers.
How can this be improved?

Well, plain plate armor should suffice in most cases unless you want to devour :gravity creatures...
Also the combo is too card-specific and gimmicky; how often can it be executed from your experience?
Title: Re: [group] The Elemental Engineers
Post by: Absol on April 29, 2012, 11:40:58 am
Well, the BB can also be used as CC, and the Epi for extra damage. You only need one super Oty, the rest can be used for offense.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on April 29, 2012, 04:52:51 pm
I will try to work on this idea, it seems very viable to do many things!!

EDIT: I have tries to make something more focused on the trainer, just with Otys, epis, BB and TU. It was a too slow combo to dominate AI4 =(
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 04, 2012, 05:15:08 pm
So i heard someone said "Cloak and Dagger".
The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger.  While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.
This is the link: http://elementscommunity.org/forum/index.php/topic,39590.msg492667.html#msg492667
It's a debate about Cloak. Anyway, the important thing is, this gave me inspiration.
And this is the deck.
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7n2 7n2 7n2 7n2 7n2 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7tb 7tb 7tb 7tb 7tb 7tb 7tc 7tc 7ti 7ti 7ti 7um 7um 7um 8pt

It's still far from optimal. Mainly lack of damage.
Can haz improve?
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 04, 2012, 05:18:16 pm
So i heard someone said "Cloak and Dagger".
The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger.  While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.
This is the link: http://elementscommunity.org/forum/index.php/topic,39590.msg492667.html#msg492667
It's a debate about Cloak. Anyway, the important thing is, this gave me inspiration.
And this is the deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
7n2 7n2 7n2 7n2 7n2 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7tb 7tb 7tb 7tb 7tb 7tb 7tc 7tc 7ti 7ti 7ti 7um 7um 7um 8pt
It's still far from optimal. Mainly lack of damage.
Can haz improve?
Swapping a Dagger and a pest for 2 Eclipses?
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 04, 2012, 05:24:19 pm
So i heard someone said "Cloak and Dagger".
The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger.  While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.
This is the link: http://elementscommunity.org/forum/index.php/topic,39590.msg492667.html#msg492667
It's a debate about Cloak. Anyway, the important thing is, this gave me inspiration.
And this is the deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
7n2 7n2 7n2 7n2 7n2 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7tb 7tb 7tb 7tb 7tb 7tb 7tc 7tc 7ti 7ti 7ti 7um 7um 7um 8pt
It's still far from optimal. Mainly lack of damage.
Can haz improve?
Swapping a Dagger and a pest for 2 Eclipses?

or just the siphon lifes?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 04, 2012, 05:27:16 pm
maybe splash some  :earth in there to try for a PA+cloak combo? and pray that mass CC isnt used? :P
Title: Re: [group] The Elemental Engineers
Post by: furballdn on May 04, 2012, 05:49:36 pm
Absol, why do you hate nightfall/eclipse? :P
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 05, 2012, 05:10:22 pm
new deck coming up! actually not really new, i have to give credit to a another forum user that i really cant remember right now, i shall edit this later

a pretty interesting deck, it manages to have it all in theory

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good renewable CC, good renewable PC ----> good rewewable denial too!

can draw fast and prevent deckout, has decent critters and the worst that can really happen to the deck is a bad starting hand and bad draws alltogether

what do you think?
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 05, 2012, 05:46:22 pm
new deck coming up! actually not really new, i have to give credit to a another forum user that i really cant remember right now, i shall edit this later

a pretty interesting deck, it manages to have it all in theory

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4vj 4vj 6rq 6rq 6rq 6rq 6s2 6s2 6s2 6s2 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7q8 7qk 7qk 7ri 7ri 7ri 7ri 7ri 7ri 8ps


good renewable CC, good renewable PC ----> good rewewable denial too!

can draw fast and prevent deckout, has decent critters and the worst that can really happen to the deck is a bad starting hand and bad draws alltogether

what do you think?

I like it a lot, bad luck I don't have the nymphs
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 05, 2012, 06:03:35 pm
i already have one time nymph, hope my second doesnt take long to get :P
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on May 06, 2012, 08:14:32 am
The card choice is indeed quite random and the quanta is not correctly calculated... but well, enjoy the PSN version!
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5ii 6rq 6rq 6rq 6rq 6rq 6s1 6s2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 71d 7jr 7n2 7n2 7q8 7q8 7q8 7qk 7qk 7t9 8ps
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 06, 2012, 08:19:53 am
The card choice is indeed quite random and the quanta is not correctly calculated... but well, enjoy the PSN version!
Hover over cards for details, click for permalink
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5ii 6rq 6rq 6rq 6rq 6rq 6s1 6s2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 71d 7jr 7n2 7n2 7q8 7q8 7q8 7qk 7qk 7t9 8ps


Looks nice. How are the probabilities for Eternity and AW, or the Nymph?
Maybe remove Pegasus and Steal for SoB?
Title: Re: [group] The Elemental Engineers
Post by: furballdn on May 06, 2012, 08:18:23 pm
Build some good decks with only 1 nymph of an element and make it good :P
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 06, 2012, 08:32:12 pm
Build some good decks with only 1 nymph of an element and make it good :P

like a mono for every element with a single nymph of the respective element?
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on May 06, 2012, 09:53:51 pm
An arena SNbow that uses Poesidon and similar quanta denial as its main form of control
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 06, 2012, 10:04:12 pm
@Absol, organize these 2 challenges, present them in a fancy post :P

its been a long time since we had a challenge being presented to us lol
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 06, 2012, 10:49:47 pm
@Absol, organize these 2 challenges, present them in a fancy post :P

its been a long time since we had a challenge being presented to us lol
Bad luck that the only new card in 1.31 doesn't have many synergies... I would have loved to see the Dual Buckler in 1.31
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 06, 2012, 10:58:23 pm
@Absol, organize these 2 challenges, present them in a fancy post :P

its been a long time since we had a challenge being presented to us lol
Bad luck that the only new card in 1.31 doesn't have many synergies... I would have loved to see the Dual Buckler in 1.31

Dual buckler? dont know what you are talking about  ?_?
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 06, 2012, 11:11:05 pm
@Absol, organize these 2 challenges, present them in a fancy post :P
its been a long time since we had a challenge being presented to us lol
Bad luck that the only new card in 1.31 doesn't have many synergies... I would have loved to see the Dual Buckler in 1.31
Dual buckler? dont know what you are talking about  ?_?
An old Armory card, that costs 10 :earth and says: "remove all your  :earth quantum. Your erapon slot becomes a shield slot."
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 07, 2012, 12:24:32 am
@Absol, organize these 2 challenges, present them in a fancy post :P

its been a long time since we had a challenge being presented to us lol
Will do later. I'm on my phone right now.
Title: Re: [group] The Elemental Engineers
Post by: TheAccuso on May 07, 2012, 01:32:40 am
when i've made this deck i found it able to destroys AI3 but also not that quick for grinding as my wishes, anyaw it's an optimal deck for an EM, but it requires more time than usual and good knowledge of the AI3 decks to get one, enjoy  ;)
GOTTA LOVE THESE CRAZY (AND WEIRD) COMPILATIONS OF DECKS, VERY FUNNY  :D
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Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 07, 2012, 01:56:46 am
when i've made this deck i found it able to destroys AI3 but also not that quick for grinding as my wishes, anyaw it's an optimal deck for an EM, but it requires more time than usual and good knowledge of the AI3 decks to get one, enjoy  ;)
GOTTA LOVE THESE CRAZY (AND WEIRD) COMPILATIONS OF DECKS, VERY FUNNY  :D
Hover over cards for details, click for permalink
Deck import code : [Select]
5oi 5oi 5oi 6qq 6qq 6qq 6qq 6qq 6s2 6tt 6u0 6u3 6u3 6u3 6u3 6u3 6u3 6u5 71a 74b 77f 7al 7an 7gr 7n2 7n2 7n5 7q5 7q9 7tb 8pj
SN speedbows isn't my style, but it doesn't seem what you used against me  :P
Title: Re: [group] The Elemental Engineers
Post by: TheAccuso on May 07, 2012, 02:01:45 am
@Chapuz
i won against an experiment, prolly in a real match you'll destroy me :)
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 07, 2012, 02:06:30 am
@Chapuz
i won against an experiment, prolly in a real match you'll destroy me :)
One never knows, the game nowadays is basically an enormus rock-paper-cissors. Think about it  ;) [/offtopic]
Title: Re: [group] The Elemental Engineers
Post by: TheAccuso on May 07, 2012, 02:17:43 am
@Chapuz
i won against an experiment, prolly in a real match you'll destroy me :)
One never knows, the game nowadays is basically an enormus rock-paper-cissors. Think about it  ;) [/offtopic]
heard 'bout this many times, but there's a deck that still beat the s**t out of them yet nowdays, i think it's called INSTOSIS  :D
anyway i think that the future of this game will be more focused on made something more equal for everybody, main worry is if this will change too much the game, i've see many proposal cards these days that are maybe out of contest for the relyed element.
hoping it'll go good.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 07, 2012, 02:22:32 am
heard 'bout this many times, but there's a deck that still beat the s**t out of them yet nowdays, i think it's called INSTOSIS  :D
No... Instosis doesn't win 50%+ of the FGs sice 1.30 because of the AI target priority change. Fast draw ghostal and poison dials with SoSa are quite better now.
Title: Re: [group] The Elemental Engineers
Post by: TheAccuso on May 07, 2012, 02:27:15 am
No... Instosis doesn't win 50%+ of the FGs sice 1.30 because of the AI target priority change. Fast draw ghostal and poison dials with SoSa are quite better now.
i was talkin' of PvP wich is the real challenge since humans make a better use of their intelligence, sometimes! ;D
Title: Re: [group] The Elemental Engineers
Post by: furballdn on May 07, 2012, 03:59:41 am
Try making a good deck where the maximum number of same cards is 3 (including pillars/pends/etc).
Title: Re: [group] The Elemental Engineers
Post by: TheAccuso on May 07, 2012, 04:12:31 am
Try making a good deck where the maximum number of same cards is 3 (including pillars/pends/etc).
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Title: Re: [group] The Elemental Engineers
Post by: Absol on May 07, 2012, 04:27:41 am
Okay, so we have 3 challenges up right now (plus one from me). Since Poker requested a fancy post, i'll try my best doing this.
DECKBUILDING CHALLENGE
DISCLAIMER: this challenge is unofficial, so there are no rewards. Consider your deckbuilding experience and knowledge as the real reward.
I will try to keep this group active by posting challenge of the week, every Sunday or Monday. Everyone can participate, Engineer or not. Please try to aim for the highest winning condition.

1. Build a deck which uses a nymph.
Any deck which uses nymphs from only one element.
Any deck which uses 1 nymph from 1 element at most. Can use several nymphs, but must be from different element.
Any deck which uses 1 nymph from the same element as the deck. Nymph's Tears is banned.
Nymph Queen is powerful as a Nymph maker in a deck without access to Nymph's Tears. Alternately, just make mono deck with the Nymph as support card.

2. Build a deck utilizing Poseidon as core card.
Any deck with Poseidon as a core card.
Rainbow deck with Poseidon as a core card.
PSNbow deck with Poseidon as a core card.
Poseidon's skill uses :earth, which is same as Devourer's Burrow. Both are denial cards, and can easily fit in rainbow decks along with BH and Animate Weapon.

3. Build a deck with the number of cards limited.
4 copies of card at maximum, excluding 0 cost cards.
3 copies of card at maximum, excluding 0 cost cards.
3 copies of card at maximum, including 0 cost cards.
Rainbow is well-known for its wide array of cards, but with SN (and Cremation) limited to 3, it's tricky. Also, QT is limited to 3, so try to get around this somehow.

4. Build a deck with Scarab as core card.
With this card banned:
With these cards banned:
Mummy RT combo is banned.
With these cards banned:
Mummy RT combo is banned.
Scarab is just a cheaper version of Oty without Scarab generators. As it is cheaper, it needs to raise its HP to be useful. When Swarm is not available, you can try Heavy Armor or BB.

Try to build the decks. You decide who win the challenge.
Title: Re: [group] The Elemental Engineers
Post by: TheAccuso on May 07, 2012, 04:30:46 am
for the nymph one, how many nymphs, there's a limitation?
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 07, 2012, 04:34:39 am
for the nymph one, how many nymphs, there's a limitation?
Bronze: any number of nymphs from 1 element.
Silver: 1 nymph per element, any number of elements.
Gold: 1 nymph from 1 element.
Title: Re: [group] The Elemental Engineers
Post by: TheAccuso on May 07, 2012, 04:51:22 am
Hover over cards for details, click for permalink
Deck import code : [Select]
6s5 6s5 6s5 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ae 7ae 7ae 7ae 7ae 7ae 7ak 7ap 7ap 7b0 7bu 7bu 7bu 80d 80h 80h 80h 80h 8pu
basically a rush, put quint. on the nymph when you play HER <3 and then decide if adren quint SoW you creature's or either, adrena quint SoW oppo if oppo shields are on, quint a mitosis frog, many options.
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 07, 2012, 07:11:46 am
So, I'll participate at the challenges ^^

While progressing I modify this post to add the other decks.


As for starters, here my (maybe not finished...) submission for the nymph challenge:

Hover over cards for details, click for permalink
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71c 71c 71c 71k 72i 72i 72i 72i 72i 72i 72i 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7jt 7jt 7jt 7jt 7jt 7t9 7t9 7th 7th 7th 7th 7th 8pt

I tried to do a field lock combined with Day Traitors.
Steal because PC isn't rare and you don't want to have 23 Creatures against you...
Dragons for mid-game critters and "immune" against Reverse time. For the rest there's not much CC that destroys this dragon.
The rest is obvious choice I think.

Poseidon Challenge
Version 1
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6s2 6s3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6ve 6ve 6ve 6ve 6ve 6ve 74f 74f 77a 77e 77e 7ap 7gs 7gs 7gs 7n2 7t6 7t6 7t6 7t6 7t6 8pm
@Absol: I had the exact idea before I evenr ead your hint xD not very nice of you to let other's know what I plan :P But I'll make another deck for this challenge, one never seen ;)
Version 2
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Deck import code : [Select]
6rv 6rv 6rv 77e 77e 77e 77e 77e 7gp 7gs 7gs 7gs 7gs 7n2 7n2 7t6 7t6 7t6 7t6 7t6 7ti 7ti 7um 7um 7um 7um 7um 7um 7um 7um 8pp
Didn't have much time for this, still needs some fine tuning, but this is the idea.

3 Card Limit
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6rn 6rn 6rn 7ac 7ac 7ac 7ae 7ae 7ae 7af 7af 7af 7an 7an 7an 7ao 7ao 7ao 7ap 7ap 7ap 7bu 7bu 7bu 7jo 7jo 7jo 7la 7la 7la 8pn
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 07, 2012, 01:47:16 pm
my time to answer the mighty challenges!

for the nymph challenge, i didnt care, i wantz the gold, so every nymph went in! that didnt sound so good...

NYMPH GALORE! (ladies night) deck xD

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Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rq 6rq 6rq 6rq 6rs 6s1 6s1 6s1 6s1 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6ug 71k 74o 77s 7b0 7e4 7h8 7kc 7ng 7qk 7to 80s 8pj

the poseidon challenge was indeed challenging, due to the reduced amount of cards that actually go well with it. i concluded a  :water/ :earth duo was the way to go (the only way to imo :P) and so i made this

FROZEN SEAS (and total lack of pillars)

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6rv 6rv 6rv 6rv 779 779 779 779 779 7gk 7gk 7gk 7gk 7gk 7gp 7gr 7gr 7gr 7gr 7gs 7gs 7gs 7i6 7i6 7i6 7i6 7i6 7i6 7n2 7n2 8pm

now the 3 card limit for everything (because once again, i wantz the gold :P) was interesting. quanta production, creatures and synergies all with odd numbers is strange to me LOL but i think i managed something... something o.O

RAINBOW DASH (not affiliated with MLP)

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4vj 4vj 4vj 5ok 5ok 5ok 5ut 6qq 6qq 6qq 6s3 6s3 6s3 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7ds 7jr 7jr 7jr 7mt 7mt 7mt 7n6 8pn

as for the scarab deck, it was pretty straight forward as i already had something in mind, a very simple strategy and build (and surprisingly none of the banned cards are in my deck O.O) so here it is:

TWIN SCARABS (lamest name ever but whatever)

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6rq 6rq 6rq 7jv 7jv 7jv 7jv 7jv 7jv 7la 7la 7la 7la 7la 7qa 7qa 7qa 7qa 7qa 7qa 7ri 7ri 7ri 7ri 7ri 80b 80b 80b 80b 80b 8pu
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 07, 2012, 04:35:49 pm
haha Poker, my version 3 of poseidon is almost the same as yours ^^ but i don't like my version, to many poseidons :P

Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 07, 2012, 05:10:36 pm
haha Poker, my version 3 of poseidon is almost the same as yours ^^ but i don't like my version, to many poseidons :P

lulz only noted after i did it

i sincerely thought there wasnt much of a choice besides going for a SoP deck with poseidon plus decent stall
Title: Re: [group] The Elemental Engineers
Post by: Dandy on May 07, 2012, 05:43:11 pm
My answer to the Nymph challenge:

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6rq 6rq 6rq 6rq 6rq 7h8 7h8 7h8 7h8 7h8 7n2 7n2 7q8 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pp


Basically, make nymphs on the opponents field then RT them until it's their entire deck and no longer have the quanta to play anything. Then NT your own pendulums to kill 'em off with time nymphs for the win. An early time nymph is also nice to get past a bad opening hand if necessary. Fun, and surprisingly effective.
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 07, 2012, 06:07:29 pm
1 Super Duper Scarab and it's all done 6 nom nom is enough to troll.
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4vj 4vj 4vj 4vj 4vj 4vj 77l 77l 77l 77l 7an 7an 7an 7an 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7q5 7q8 7qa 7qa 7qa 7qa 7qa 7qa 8ps



I opted to go for a speedbow instead of full denial, as 4 Poseidons is enough denial in a deck.
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6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 713 713 7ae 7gs 7gs 7gs 7gs 7ju 7n2 7n2 7n2 7n8 7n8 7qb 7qb 7qb 7tf 80g 8pp


I have been about posting almost the same deck as Calindu on the number of cards challenge and I'm not a nymph guy, so I will end my decks here  >:(
Title: Re: [group] The Elemental Engineers
Post by: Calindu on May 07, 2012, 07:15:23 pm
Might as well have some fun:

Nymph challenge:

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6rq 6rq 6rq 6rq 6rq 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7q8 7q8 7q8 7qe 7qe 7qk 7qk 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8ps

Poseidon challenge:

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6rq 6rq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 7gl 7gs 7gs 7gs 7gs 7gu 7gu 7gv 7h0 7h2 7n2 7n2 7q4 7q4 7q4 8pp

Number of cards challenge:

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4vj 4vj 4vj 6qq 6qq 6qq 74e 77e 77e 77e 7ae 7dg 7dg 7dg 7dp 7dp 7dp 7dq 7dq 7dq 7ds 7ds 7ds 7f2 7f2 7f2 7gl 7n0 7tb 80a 8po

Scarab challenge:

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6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 713 745 745 745 77a 7an 7ds 7gm 7jv 7qa 7qa 7qa 7qa 7tb 80g 8pl
Title: Re: [group] The Elemental Engineers
Post by: mesaprotector on May 07, 2012, 07:35:59 pm
Tried to be original, my favorite is the #of cards deck.

Nymph challenge:

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808 808 808 808 808 808 808 80d 80d 80d 80d 80e 80e 80g 80g 80g 80g 80g 80g 80k 80k 80k 80k 80s 81q 81q 81q 81q 81q 81q 8pu


A modded version of the second deck I ever made. Yes, it works pretty well.

Poseidon challenge:

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6ts 6ts 6ts 6ts 6tv 6tv 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 7dm 7gs 7gs 7gs 7n7 7n7 7q4 7q4 7t9 80a 80a 80i 80i 8pu


Works against AI3, but is certainly not optimal.

Number of cards challenge:

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Deck import code : [Select]
6qq 6qq 6qq 72i 72i 72i 78q 78q 78q 7f2 7f2 7f2 7gk 7gl 7gl 7gl 7gr 7gr 7gr 7gs 7gs 7gv 7gv 7gv 7h2 7h2 7i6 81q 81q 81q 8pp


Hello waterbow. A very nice-looking deck imo.  ;)

First try: 9-turn EM against the rainbow AI3.

Scarab challenge:

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7an 7an 7an 7an 7an 7an 7q0 7q0 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7q1 7q1 7qa 7qa 7qa 7qa 7qa 7qa 7ri 7ri 7ri 7ri 7ri 7ri 8pn


Screw eating stuff, RUSH!
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 07, 2012, 08:27:21 pm
nice, many entries for the challenges! how to decide winners? i would assume the authors of the challenges would choose wich decks were the best by their own criteria i suppose?
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 08, 2012, 12:41:18 am
nice, many entries for the challenges! how to decide winners? i would assume the authors of the challenges would choose wich decks were the best by their own criteria i suppose?
Hmm, that could work. If so, then i will put the name of the challengers on each challenge.
But really, this is just for fun (and experience)
Title: Re: [group] The Elemental Engineers
Post by: furballdn on May 08, 2012, 01:52:33 am
Here's my take on the scarab deck.
Hover over cards for details, click for permalink
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4vj 4vj 4vj 4vj 4vj 4vj 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7qa 7qa 7qa 7qa 7qa 7qa 7qb 7qb 7qb 8ps

After tampering around with CP scarabs, heavy armor scarabs, blessed scarabs, TU scarabs, it all felt really hard to maintain due to the different elements needed in the deck. After staring a bit longer though, I happened upon a brilliant discovery. Scarabs were 3atk airborne creatures. Great for the SoFrepi combo, so I built flying furballs and used scarabs instead. Now you have a slight amount of CC as well. Problem is, scarabs are insanely fragile (moreso than deja vu), especially since swarm means their hp builds up slowly. If only it was :air element... Anyways, the precogs were put in since I had extra space, but they could be replaced for other cards such as arsenic, vampire dagger, heavy armor, blessing, another tower, or anything that doesn't cost more than 3 of any element.

EDIT: after looking around, it seems scarabs love adren :P
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 08, 2012, 02:55:28 am
Here's my take on the scarab deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7qa 7qa 7qa 7qa 7qa 7qa 7qb 7qb 7qb 8ps

After tampering around with CP scarabs, heavy armor scarabs, blessed scarabs, TU scarabs, it all felt really hard to maintain due to the different elements needed in the deck. After staring a bit longer though, I happened upon a brilliant discovery. Scarabs were 3atk airborne creatures. Great for the SoFrepi combo, so I built flying furballs and used scarabs instead. Now you have a slight amount of CC as well. Problem is, scarabs are insanely fragile (moreso than deja vu), especially since swarm means their hp builds up slowly. If only it was :air element... Anyways, the precogs were put in since I had extra space, but they could be replaced for other cards such as arsenic, vampire dagger, heavy armor, blessing, another tower, or anything that doesn't cost more than 3 of any element.

EDIT: after looking around, it seems scarabs love adren :P
Do you get nom noms often or dejas + unstoppable are better than scarabs?
Title: Re: [group] The Elemental Engineers
Post by: furballdn on May 08, 2012, 02:59:13 am
Here's my take on the scarab deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7qa 7qa 7qa 7qa 7qa 7qa 7qb 7qb 7qb 8ps

After tampering around with CP scarabs, heavy armor scarabs, blessed scarabs, TU scarabs, it all felt really hard to maintain due to the different elements needed in the deck. After staring a bit longer though, I happened upon a brilliant discovery. Scarabs were 3atk airborne creatures. Great for the SoFrepi combo, so I built flying furballs and used scarabs instead. Now you have a slight amount of CC as well. Problem is, scarabs are insanely fragile (moreso than deja vu), especially since swarm means their hp builds up slowly. If only it was :air element... Anyways, the precogs were put in since I had extra space, but they could be replaced for other cards such as arsenic, vampire dagger, heavy armor, blessing, another tower, or anything that doesn't cost more than 3 of any element.

EDIT: after looking around, it seems scarabs love adren :P
Do you get nom noms often or dejas + unstoppable are better than scarabs?
Nom noms aren't actually very common unless you pack in buff cards like heavy armor and blessing (I talk about that in the thread I made for this deck). Additionally, SoFre tends to eat away the :gravity tht you need. Deja+unstoppable causes more damage, but is less stable. Besides, the challenge was for scarabs, and I made a pretty original scarab deck compared to the others. Also, I noticed a lot of Absol's challenges were put up by me :P
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 08, 2012, 07:02:53 am
Here's my take on the scarab deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7qa 7qa 7qa 7qa 7qa 7qa 7qb 7qb 7qb 8ps

After tampering around with CP scarabs, heavy armor scarabs, blessed scarabs, TU scarabs, it all felt really hard to maintain due to the different elements needed in the deck. After staring a bit longer though, I happened upon a brilliant discovery. Scarabs were 3atk airborne creatures. Great for the SoFrepi combo, so I built flying furballs and used scarabs instead. Now you have a slight amount of CC as well. Problem is, scarabs are insanely fragile (moreso than deja vu), especially since swarm means their hp builds up slowly. If only it was :air element... Anyways, the precogs were put in since I had extra space, but they could be replaced for other cards such as arsenic, vampire dagger, heavy armor, blessing, another tower, or anything that doesn't cost more than 3 of any element.

EDIT: after looking around, it seems scarabs love adren :P
Do you get nom noms often or dejas + unstoppable are better than scarabs?
Nom noms aren't actually very common unless you pack in buff cards like heavy armor and blessing (I talk about that in the thread I made for this deck). Additionally, SoFre tends to eat away the :gravity tht you need. Deja+unstoppable causes more damage, but is less stable. Besides, the challenge was for scarabs, and I made a pretty original scarab deck compared to the others. Also, I noticed a lot of Absol's challenges were put up by me :P

Why don't you change the Precogs for Heavy Armor then? Seems a reasonable decision to me :)
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 10, 2012, 04:41:46 pm
Oh, yes, i see you're all making good decks. Maybe the challenge of the week worth it.

Mini-announcement:
What do you think about a new thread just for weekly challenge? And this thread can be used to the more serious (helping people, making crazy decks) discussion.
Basically, we will have 2 threads: Engineer's Workshop (for people which needs minor help with deck, for posting raw idea to be refined, to showcase what we've made) and Weekly Challenge (just like implied, this is for people to compete in deckbuilding using restricted rule. 3 challenges per week, 3 winning conditions. People can PM me for giving challenges.)
I will arrange things later if needed. But how do you think of this?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 10, 2012, 04:49:32 pm
Oh, yes, i see you're all making good decks. Maybe the challenge of the week worth it.

Mini-announcement:
What do you think about a new thread just for weekly challenge? And this thread can be used to the more serious (helping people, making crazy decks) discussion.
Basically, we will have 2 threads: Engineers Workshop (for people which needs minor help with deck, for posting raw idea to be refined, to showcase what we've made) and Weekly Challenge (just like implied, this is for people to compete in deckbuilding using restricted rule. 3 challenges per week, 3 winning conditions. People can PM me for giving challenges.)
I will arrange things later if needed. But how do you think of this?

i have to say only the weekly challenge seems good, because the whole "deck help" subpart of the forum is already made to help people with their decks, so having that enginner's workshop would be redundant. To showcase what we have made so far, i think this thread right here should suffice :)
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 10, 2012, 05:07:32 pm
well i probably don't have the time to make 3 decks a week, but i think one challenge should be possible :)
Title: Re: [group] The Elemental Engineers
Post by: ARTHANASIOS on May 10, 2012, 05:59:16 pm
Sounds nice! Count me in in deckbuilding. I have some crazy ideas too!  :P  :o  :-X
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 10, 2012, 07:18:12 pm
I don't think it would be worthy, making them here is good.
Title: Re: [group] The Elemental Engineers
Post by: sensor on May 11, 2012, 05:55:43 am
Oh, yes, i see you're all making good decks. Maybe the challenge of the week worth it.

Mini-announcement:
What do you think about a new thread just for weekly challenge? And this thread can be used to the more serious (helping people, making crazy decks) discussion.
Basically, we will have 2 threads: Engineers Workshop (for people which needs minor help with deck, for posting raw idea to be refined, to showcase what we've made) and Weekly Challenge (just like implied, this is for people to compete in deckbuilding using restricted rule. 3 challenges per week, 3 winning conditions. People can PM me for giving challenges.)
I will arrange things later if needed. But how do you think of this?

i have to say only the weekly challenge seems good, because the whole "deck help" subpart of the forum is already made to help people with their decks, so having that enginner's workshop would be redundant. To showcase what we have made so far, i think this thread right here should suffice :)

Hello :) I like the idea of a sepparated thread for challenges, this thread already became somewhat chaotic, and agree with Poker Alho about the deck building section.
For the challenge thread, how about a challenge list with challenge submission date? And I didn't understand yet if must the decks be properly tested with sheet etc.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 11, 2012, 10:37:09 am
Oh, yes, i see you're all making good decks. Maybe the challenge of the week worth it.

Mini-announcement:
What do you think about a new thread just for weekly challenge? And this thread can be used to the more serious (helping people, making crazy decks) discussion.
Basically, we will have 2 threads: Engineers Workshop (for people which needs minor help with deck, for posting raw idea to be refined, to showcase what we've made) and Weekly Challenge (just like implied, this is for people to compete in deckbuilding using restricted rule. 3 challenges per week, 3 winning conditions. People can PM me for giving challenges.)
I will arrange things later if needed. But how do you think of this?

i have to say only the weekly challenge seems good, because the whole "deck help" subpart of the forum is already made to help people with their decks, so having that enginner's workshop would be redundant. To showcase what we have made so far, i think this thread right here should suffice :)

Hello :) I like the idea of a sepparated thread for challenges, this thread already became somewhat chaotic, and agree with Poker Alho about the deck building section.
For the challenge thread, how about a challenge list with challenge submission date? And I didn't understand yet if must the decks be properly tested with sheet etc.

well, usually when testing decks, most of the so-called "testing" is made just from thinking lol (at least thats how i do it) but if needed, testing against AI3 or the AI the deck was made for, or even using Xeno's game simulator tool that immediatly provides info on ttw, win percentage and EM percentage (problem is, that info is generally only true for pure rush decks, otherwise the AI may not play the deck properly)
Title: Re: [group] The Elemental Engineers
Post by: darkrobe on May 11, 2012, 04:01:27 pm
completely unrelated to your current conversation I think. considering the recent coming buff to the nymphs (especially the death nymph) and the buff to aflatoxin Id like to see a revisiting of the Death air synergy.

My idea is around these lines

play wings and aflatoxin your oponents creatures. let them grow crazy and play spiders to keep down the opponents arial creatures. then, when you run out of wings, lighting storm the field of cells and get a ~45x bonewall. I dont really have the time to make the deck flow nicely yet. So i figured Id let you guys have a stab at it if you are interested.

This is what i have so far
Hover over cards for details, click for permalink
Deck import code : [Select]
713 713 713 713 713 713 71b 71b 71c 71c 71k 7n1 7n1 7n5 7n7 7n7 7n8 7n8 7n8 7n8 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pk


What do you think?
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 11, 2012, 04:14:14 pm
completely unrelated to your current conversation I think. considering the recent coming buff to the nymphs (especially the death nymph) and the buff to aflatoxin Id like to see a revisiting of the Death air synergy.

My idea is around these lines

play wings and aflatoxin your oponents creatures. let them grow crazy and play spiders to keep down the opponents arial creatures. then, when you run out of wings, lighting storm the field of cells and get a ~45x bonewall. I dont really have the time to make the deck flow nicely yet. So i figured Id let you guys have a stab at it if you are interested.

This is what i have so far
Hover over cards for details, click for permalink
Deck import code : [Select]
713 713 713 713 713 713 71b 71b 71c 71c 71k 7n1 7n1 7n5 7n7 7n7 7n8 7n8 7n8 7n8 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pk


What do you think?

nice strategy overall but... i dont know, seems like there's something strange about it o.O

i think going wings only could work to help with the field lockdown from afla, because as it is, it seems like the bonewall+lighting storm combo is just for fun (unless you had condors *.*)

2 aflas and the nymph can or cannot be reliable, only sure with proper testing
the same goes for bonewall and lightning storm, 2 of each might be too little
i might test the deck by myself later if you want to and post the results
Title: Re: [group] The Elemental Engineers
Post by: darkrobe on May 11, 2012, 04:38:01 pm
maybe replace the bonewalls with condors? hmmm. i could still play around with its some more. but your more than welcome to adjust it as you see fit... I posted it for that reason.

Edit:

yah, condors might be a good change, makes it less novelty and more high powered.

(http://i.imgur.com/cf6PN.png)
Hover over cards for details, click for permalink
Deck import code : [Select]
713 713 713 713 713 714 714 714 71c 71c 71c 71k 7n1 7n1 7n5 7n5 7n8 7n8 7n8 7n8 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pk
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 11, 2012, 09:36:59 pm
maybe replace the bonewalls with condors? hmmm. i could still play around with its some more. but your more than welcome to adjust it as you see fit... I posted it for that reason.

Edit:

yah, condors might be a good change, makes it less novelty and more high powered.

(http://i.imgur.com/cf6PN.png)
Hover over cards for details, click for permalink
Deck import code : [Select]
713 713 713 713 713 714 714 714 71c 71c 71c 71k 7n1 7n1 7n5 7n5 7n8 7n8 7n8 7n8 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pk

 i think the idea is very cool, but it's quite difficult to pull the combo imo.
personally, i don't think you need the spiders. :air can supply enough CC to deal with airborne creatures, as well as aflatoxin.
so regarding to :death i'd go just with the core cards, mean condor, and aflatoxin/nymph. while :air must be able to stall while you draw the cards needed and accumulate the quanta.
that's why i think eagle's eye is a must as well as wings (which already are included in your version).

admittedly i haven't come up yet with a version with which i'm satisfied. so far i only got one that starts really slow but once started it goes with quite a speed.
here's the build:
Hover over cards for details, click for permalink
Deck import code : [Select]
714 714 714 71c 71c 71c 71f 71f 71k 71k 7n1 7n1 7n1 7n5 7n5 7n7 7n7 7n7 7n8 7n8 7n8 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 8pk

i also tried a duo with :aether: phase recluse, lightning and phase shields as stalls but I need more testing for that one but it doesn't seem too viable so far. I also have a version in mind which relies on many flying eagle's eye but so far i couldn't find a nice solution to power the weapons ability and the death cards. last but not least i'll try a version highly relying on soul catcher using shock waves and power this way the recluses. i will edit this post and show you the prototype :)

Edit:
Ok, forget the thing with :aether.  I totally wasn't able to do anything that wasn't super unreliable xD
As for the thing with Soulcatcher... I think your pend version works way better. Also the spiders become less useful since I wasn't able anymore to power Wings.
Here's the build I made some games with:
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 713 713 713 713 713 714 714 714 715 715 71c 71c 71c 71c 71f 71f 71f 71f 71f 71f 7n1 7n1 7n7 7n7 7n7 7n7 7n7 7n7 8pr
Title: Re: [group] The Elemental Engineers
Post by: Mathematistic on May 12, 2012, 02:33:21 pm
1. This thread is getting messy. Having a challenge thread+collection thread might be better.
2. I'll be gone indefinitely, so... forget me and my mummies for a while comrades. I'll be back.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 12, 2012, 02:41:12 pm
1. This thread is getting messy. Having a challenge thread+collection thread might be better.
2. I'll be gone indefinitely, so... forget me and my mummies for a while comrades. I'll be back.

nooooooooooo why you leaving  :'(

Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 12, 2012, 02:51:09 pm
1. This thread is getting messy. Having a challenge thread+collection thread might be better.
2. I'll be gone indefinitely, so... forget me and my mummies for a while comrades. I'll be back.
nooooooooooo why you leaving  :'(
It may be because Absol doesn't upgrade the decks we all make here in the main post  :P
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 12, 2012, 02:53:06 pm
Well, i update the showcase on request. If you don't request, i don't put it there.
Also, i will update it soon. When i'm not lazy, that is.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 12, 2012, 02:54:59 pm
When i'm not lazy, that is.

...lol

i would only like to see decks worthy of showcasing, as most of the decks posted over the thread are the result of the group's brainstorming, so only a few are concluded and functional
Title: Re: [group] The Elemental Engineers
Post by: Gandora on May 12, 2012, 08:34:17 pm
Dear Engineers,

please help me to make this deck as fast as possible :P

Hover over cards for details, click for permalink
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6s3 6s3 6s3 7an 7an 7an 7an 808 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80s 80s 80s 80s 81q 81q 81q 81q 81q 8pn

Edit:

Here's another version you might want to play around with ;)

Hover over cards for details, click for permalink
Deck import code : [Select]
6rq 6rq 6rq 7ap 7ap 7ap 808 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80s 80s 80s 80s 81q 81q 81q 81q 81q 81q 81q 8pn
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 13, 2012, 09:31:00 am
WEEKLY DECKBUILDING CHALLENGE
DISCLAIMER: this challenge is unofficial, so there are no rewards. Consider your deckbuilding experience and knowledge as the real reward.
I will try to keep this group active by posting challenge of the week, every Sunday or Monday. Everyone can participate, Engineer or not. Please try to aim for the highest winning condition.
(also, next week's challenge will come on its own thread. i am just being lazy to separate those today.)

1. Build a deck which uses Hope as a core card.
With this card banned:
With these cards banned:
Rainbow, with these cards banned:
Luciferin|Luciferase will help you giving the Light-emitting creatures while also healing your HP. Rustler can also be used to convert :light into :life for dragons.

2. Build a deck which uses both unupped and upped version of Firefly Queen as core cards with equal number of copies.
No restriction.
With this card banned:
With only cards from :air, :fire, and :light allowed.
With life cards banned, using Life mark is a must for the combo to work. Aside from that, good luck in balancing the quanta usage.

3. Pick one of the following elemental blocks, then build a deck including cards from those elements.
 :fire/ :water/ :air/ :earth
 :time/ :aether/ :gravity/ :entropy
 :life/ :death/ :light/ :darkness
Minimum of 50% cards must be in elemental block.
Maximum of 6 cards not in elemental block.
All cards must be from in elemental block.
This will strain your ability on making quartet decks. Honestly, only the :life/ :death/ :light/ :darkness is somewhat hard compared to the other blocks.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 13, 2012, 10:17:14 am
more challenges! yay :D

first things first, the hope challenge:

Hover over cards for details, click for permalink
Deck import code : [Select]
5lk 5lk 5lk 5lk 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 747 747 77a 77a 7ag 7ag 7dm 7dm 7gm 7gm 7k3 7k3 7k3 7k3 7q5 7q5 80a 80a 8ps

i was happy with this one, i had made this deck a long time ago and it fitted the challenge perfectly (gold)

now, about the FFQ challenge:   (the first deck couldnt run for gold, but this one can)

Hover over cards for details, click for permalink
Deck import code : [Select]
5oj 5oj 5ok 5ok 6rq 6rq 6rq 6rq 6s3 6s3 6s6 6s6 6s6 6s6 7ds 7ds 7jr 7jr 7ms 7ms 7ms 7ms 7n3 7n3 7n4 7n4 7oe 7oe 7oe 7oe 8pr

not the most stable deck out there but i love it! lots of fun with this one :P (gold)

and last but not least, the block challenge: (i chose the last block,  :death :light :darkness :life)

Hover over cards for details, click for permalink
Deck import code : [Select]
71a 71a 72i 72i 72i 7al 7al 7bu 7bu 7bu 7jt 7jt 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 7tb 7tb 7um 7um 7um 8pq

this one is not fitted for gold but oh well, it was the first thing that came to my mind (silver)
Title: Re: [group] The Elemental Engineers
Post by: Absol on May 13, 2012, 10:32:15 am
Hover over cards for details, click for permalink
Deck import code : [Select]
5oj 5oj 5oj 6s6 6s6 6s6 6s6 7an 7an 7an 7an 7ds 7ds 7ds 7f2 7f2 7f2 7jr 7jr 7jr 7la 7la 7la 7mt 7mt 7mt 7mt 7n3 7n3 7n3 8pn
Gold challenge: only cards from :air, :light, and :fire element are allowed. ( :rainbow cards are allowed, so it's not the SoFr, but the Epi)
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 13, 2012, 10:35:34 am
Hover over cards for details, click for permalink
Deck import code : [Select]
5oj 5oj 5oj 6s6 6s6 6s6 6s6 7an 7an 7an 7an 7ds 7ds 7ds 7f2 7f2 7f2 7jr 7jr 7jr 7la 7la 7la 7mt 7mt 7mt 7mt 7n3 7n3 7n3 8pn
Gold challenge: only cards from :air, :light, and :fire element are allowed. ( :rainbow cards are allowed, so it's not the SoFr, but the Epi)

 ?_? not paying attention today lol

EDIT: already posted V2 to meet gold requirements
Title: Re: [group] The Elemental Engineers
Post by: ARTHANASIOS on May 13, 2012, 09:30:50 pm
First deck ready (build a deck with Hope as a core card), however it is not rainbow, so it can only compete for the silver medal. I've tested it against Half-Bloods and it can fight them pretty well. Sorry for the unupped Hopes and Luciferin, I haven't upgraded them yet, however this doesn't slow down the deck much.
Anyway, here it is:
ARTHAN's Green Hope Deck
Hover over cards for details, click for permalink
Deck import code : [Select]
5lj 5lj 5lj 5lj 5lj 5lk 5lk 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ad 7ad 7ag 7ag 7ag 7ag 7ag 7ag 7am 7am 7ap 7ap 7ap 8pn
More decks may come in soon...  ;)
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 13, 2012, 10:27:17 pm
I had to go for silver to make a deck different from the others in the Hope challenge, works great and it's pilarless btw
  :D
Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52i 52i 5lk 5lk 5lk 5lk 711 711 711 717 717 717 71f 71f 71f 71f 71f 7k3 7k3 7k3 809 809 809 809 809 809 8pk


Unupped version:
Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52h 52h 52h 52i 52i 52i 52i 52i 52i 52n 52n 52n 52n 52v 52v 52v 52v 52v 5lj 5lj 5lj 5lj 5lk 5lk 5lk 61p 61p 61p 61p 61p 8pk


And now I'm going for the  :time :aether :gravity :entropy gold challenge. I assumed that all elements of the pack must be used.

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 74a 74a 74d 74d 7qa 7qa 7qa 7qa 7qa 7qa 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 80i 80i 80i 80i 80i 8pu


EDIT: slightly modified the unupped version to make it ready to posted in the gallery.
Title: Re: [group] The Elemental Engineers
Post by: Poker Alho on May 13, 2012, 10:44:56 pm
@Chapuz that scarab deck is sick :D
Title: Re: [group] The Elemental Engineers
Post by: Chapuz on May 13, 2012, 10:46:43 pm
@Chapuz that scarab deck is sick :D
Classic, just came to my mind. More than once I faced scarabtals while testing stuff in PVP 1.
Title: Re: [group] The Elemental Engineers
Post by: eaglgenes101 on May 13, 2012, 10:51:19 pm
Let's see if we can make decks such that it's partially upped and more ups would make the deck fall over or be no more effective than it already is.
Title: Re: [group] The Elemental Engineers
Post by: furballdn on May 14, 2012, 12:08:19 am
Hover over cards for details, click for permalink
Deck import code : [Select]
5f1 5f1 6qq 6qq 6qq 6qq 6tu 6u3 6u3 6u3 6u3 6u3 6u3 716 716 747 77a 7ae 7ae 7gm 7k3 7k3 7k3 7k3 7k4 7k4 7k4 7q1 7q1 7tg 8pj

I like vanilla.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on May 19, 2012, 01:04:37 pm
Okay, the weekly challenge has been separated from this thread. Yay!
Also, modified the OP. Reread that for our new objectives.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: mesaprotector on May 19, 2012, 03:34:52 pm
Posting deck challenges in this thread before we switch to the other one:

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6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tu 6tu 6tu 6u3 6u3 6u3 6u3 71d 747 747 77a 7ag 7dm 7gm 7k3 7k3 7k3 7k3 7k3 7k4 7k4 7k4 7q1 7q1 7t9 8pj

Hope-bow is a deck I've used in the past. I believe 5|3 Luci|Hope is the ideal number.

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5oj 5oj 5oj 7dm 7dm 7jv 7jv 7jv 7jv 7jv 7ms 7ms 7ms 7ms 7ms 7ms 7n3 7n3 7n3 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 7oe 7oe 8pn

Blessings save some of your Fireflies from the damage of UGs, if you need to detonate them early.

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716 716 716 716 716 716 72i 72i 72i 72i 72i 72i 72i 7ap 7ap 7ap 7ap 7k3 7k3 7k3 7k3 7k3 7k4 7k4 7k4 7ta 7ta 7um 7um 7um 8pn

Well, you said it was the hardest xD. Mitosis Skeleton Hope? Why not?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on May 22, 2012, 03:55:24 pm
Hey Engineers, wanna help me out? ;)

Hover over cards for details, click for permalink
Deck import code : [Select]
5f2 5f2 5f2 5f2 6s3 6s3 711 711 711 711 71f 71f 71f 71f 71f 71f 7dh 7dh 7dp 7dp 7dp 7dp 7dp 7dp 809 809 809 809 809 809 8po


This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.

I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...

However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---

So, what would you guys change on this deck? :)

Edit: the change between the '---' is my favorite as for now.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on May 22, 2012, 05:21:40 pm
Hey Engineers, wanna help me out? ;)

Hover over cards for details, click for permalink
Deck import code : [Select]
5f2 5f2 5f2 5f2 6s3 6s3 711 711 711 711 71f 71f 71f 71f 71f 71f 7dh 7dh 7dp 7dp 7dp 7dp 7dp 7dp 809 809 809 809 809 809 8po


This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.

I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...

However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---

So, what would you guys change on this deck? :)

Edit: the change between the '---' is my favorite as for now.
It requieres tones of things you only have 6 of each to work. Just to start, you are needing a BL and 2 cremations. I would replace a crimson for another ivory and a cremation for a 3rd eater to have another non-BL bait (and more  :death gain)
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on May 22, 2012, 05:31:40 pm
Hey Engineers, wanna help me out? ;)

Hover over cards for details, click for permalink
Deck import code : [Select]
5f2 5f2 5f2 5f2 6s3 6s3 711 711 711 711 71f 71f 71f 71f 71f 71f 7dh 7dh 7dp 7dp 7dp 7dp 7dp 7dp 809 809 809 809 809 809 8po


This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.

I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...

However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---

So, what would you guys change on this deck? :)

Edit: the change between the '---' is my favorite as for now.
It requires tones of things you only have 6 of each to work. Just to start, you are needing a BL and 2 cremations. I would replace a crimson for another ivory and a cremation for a 3rd eater to have another non-BL bait (and more  :death gain)

I'm gonna try your change (-1 Crimson, -1 Immo, +1 Eater, +1 Ivory), thanks! :)

 In fact I also noticed that I'm very tight on :fire that's why I'm trying the following modification:
Hover over cards for details, click for permalink
Deck import code : [Select]
6s3 6s3 6s3 711 711 711 711 71f 71f 71f 71f 71f 71f 77e 77e 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 809 809 809 809 809 809 8po

what do you think of it?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on May 22, 2012, 08:30:37 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
6s3 6s3 6s3 711 711 711 711 71f 71f 71f 71f 71f 71f 77e 77e 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 809 809 809 809 809 809 8po
what do you think of it?
You will want to cremate the baits to get the ivorys, so you won't have enough  :earth and  :death at the same time.
Try to avoid messing with 2 strategies that overlay with each other. Immorushes work because you won't cremate all the gemfinders, so they have enough  :earth quanta anyways.

I have been messing HERE (http://elementscommunity.org/forum/index.php/topic,36148.0.html) some time ago with what you wanna do, using gemfinders as cremation baits and virus (or retros) as auto dying creatures (or emergency immo baits). Of course, the walls can be replaced for recluses/dragons for a rushy rush.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on May 23, 2012, 08:54:44 pm
Hover over cards for details, click for permalink
Deck import code : [Select]
6s3 6s3 6s3 711 711 711 711 71f 71f 71f 71f 71f 71f 77e 77e 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 809 809 809 809 809 809 8po
what do you think of it?
You will want to cremate the baits to get the ivorys, so you won't have enough  :earth and  :death at the same time.
Try to avoid messing with 2 strategies that overlay with each other. Immorushes work because you won't cremate all the gemfinders, so they have enough  :earth quanta anyways.
I don't want :earth quanta. I think Golems are strong enough with 7 atk. Currently I'm thinking of removing another Immo, not sure what replace it for atm.

I have been messing HERE (http://elementscommunity.org/forum/index.php/topic,36148.0.html) some time ago with what you wanna do, using gemfinders as cremation baits and virus (or retros) as auto dying creatures (or emergency immo baits). Of course, the walls can be replaced for recluses/dragons for a rushy rush.
In fact I was inspired by this deck! :) It's pure awesomness. Do you think the Retros are still needed if I replace the Bone Walls for :death recluses/dragons? Or in other words, is there a better choice? hm... i already got some ideas. Gonna play around with it a little :D


Other Topic:
Who has won the weekly challenge done here (in this thread)?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on May 23, 2012, 09:22:14 pm
Do you think the Retros are still needed if I replace the Bone Walls for :death recluses/dragons? Or in other words, is there a better choice?
Why don't you go retro+BL? There you have more  :death quanta for dragons.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on May 23, 2012, 09:24:33 pm
Do you think the Retros are still needed if I replace the Bone Walls for :death recluses/dragons? Or in other words, is there a better choice?
Why don't you go retro+BL? There you have more  :death quanta for dragons.

That's exactly what I did :) Currently trying the following:

Hover over cards for details, click for permalink
Deck import code : [Select]
6s3 711 711 711 711 712 712 712 71a 71f 71f 71f 71f 71f 77e 77e 77e 77e 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 809 809 809 8pk

But I gotta sleep now xD And I think 5 Immo are better. Probably gonna kick out the SoB.

Edit: eventually gonna swap a golem for a new dragon. but i will test this tomorrow ^^
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on May 27, 2012, 01:28:43 pm
Hi everyone :)

So I found this thread (http://elementscommunity.org/forum/index.php/topic,21448.0.html) long time ago and I think it's a very interesting one.
It uses many different abilities of :water which since all of them need a different element are very cheap. So in fact it's pretty easy to run it just by novas.

I want to share this because I think it might be interesting to see how many doors it opens to very interesting modifications depending on what exactly
you want to focus on.

I e.g. wanted to to have more defense in the deck so I made the following modification:

Hover over cards for details, click for permalink
Deck import code : [Select]
5ie 5ie 6u3 6u3 6u3 6u3 6u3 6u3 6u9 6ve 6ve 6ve 6ve 6ve 6ve 7ah 7ah 7gk 7gk 7gl 7gl 7gr 7gr 7gs 7gv 7h0 7h2 7q3 7t9 7t9 8pp


I also posted it in that thread and I'll quote the variations I still want to try:
"Twin Universe, probably instead of Pandemonium. Main use to copy enemy creatures since  aren't too strong. Also I'd be able to use it's ability.
Replace steals with SoFo and Poseidon with Discord. Allows more PC and some healing when SoFo turned to BH.
-1 Pandemonium +1 Nymph Tears (or +2 Nymph tears replacing a SN and Pandemonium)
"

How would you modify this deck, and why? :D
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on June 12, 2012, 07:21:58 pm
Does anyone like the deck I posted above...? Just curious x)
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 12, 2012, 10:08:49 pm
Does anyone like the deck I posted above...? Just curious x)

the waterbow? seems random at first sight, but because i didnt had time to test it properly, not sure how it plays...
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 13, 2012, 01:17:55 pm
So, I was thinking about a deck that buffs the oponent's creatures (yeah) and play gravy shield to block their damage, while making slow damage with some creatures. It doesn't work as fine as expected, any ideas to mod this??

Hover over cards for details, click for permalink
Deck import code : [Select]
748 748 748 749 749 749 77b 77b 77d 77d 77d 77d 77d 77d 77f 77f 77l 77l 77l 77l 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 8pl

V2:
Hover over cards for details, click for permalink
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748 748 748 749 749 749 77b 77b 77d 77d 77d 77d 77f 77f 77l 77l 77l 77l 77l 77l 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 8pl
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 13, 2012, 01:25:40 pm
So, I was thinking about a deck that buffs the oponent's creatures (yeah) and play gravy shield to block their damage, while making slow damage with some creatures. It doesn't work as fine as expected, any ideas to mod this??

Hover over cards for details, click for permalink
Deck import code : [Select]
748 748 748 749 749 749 77b 77b 77d 77d 77d 77d 77d 77d 77f 77f 77l 77l 77l 77l 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 8pl


otys should be in that deck, you can eat smaller creatures and prevent the big ones from dealing damage

overdrive would work well with the dragons

armor and basilisk blood is kinda redundant, try BB only, 5 turn delay plus shield block for the rest of the game is way better :P
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 18, 2012, 08:50:14 pm
(double post, sorry for that)

Enginners, i had an interesting idea for an OTK deck that in theory could work on FG, HB and pvp

it envolves combining these cards:

-voodo doll
-Unstable Gas
-Mitosis

necessary support cards for the deck to work:

-Feral bonds
-Pandemonium (unnuped)
-Protect artifact

the deck consists of having a field full of dolls using mitosis, while stalling using the bonds. Pandes can be used to make some serious damage, CC and even PC against the other deck. you then start putting protected UGs and then you make some math: 20 dmg per UG plus your 23 dolls taking 1 dmg each = 43 dmg per UG! that means a FG can be beaten using 5 of these, not even counting pandes. the problem with this idea is the quanta balance. While not being a real rainbow, it does use many elements, too many to be simply sustained by towers/pends. i would ask your help in order to build a good prototype for this deck :D (hint: Pandes can really do a good amount of damage by themselves, so you might not need that many UGs to finish the job)

the deck idea came from a deck Chapuz made a week ago, something like that, in wich he used the pande-doll combo to full extent, being able to kill an oponnent just by using pandes. the UG part was inspired by a match i was having against my own arena deck. i dunno what triggered it, it just struck my head lol

First attempt:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 715 715 77i 77i 77i 7am 7am 7am 7am 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7k6 7k6 7n6 7n6 7q5 7q5 7tg 7tg 7tg 7tg 7tg 7tg 8pt


slow and a bit unstable, but certainly doable in this build
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 19, 2012, 12:41:16 am
(double post, sorry for that)

Enginners, i had an interesting idea for an OTK deck that in theory could work on FG, HB and pvp

it envolves combining these cards:

-voodo doll
-Unstable Gas
-Mitosis

necessary support cards for the deck to work:

-Feral bonds
-Pandemonium (unnuped)
-Protect artifact

the deck consists of having a field full of dolls using mitosis, while stalling using the bonds. Pandes can be used to make some serious damage, CC and even PC against the other deck. you then start putting protected UGs and then you make some math: 20 dmg per UG plus your 23 dolls taking 1 dmg each = 43 dmg per UG! that means a FG can be beaten using 5 of these, not even counting pandes. the problem with this idea is the quanta balance. While not being a real rainbow, it does use many elements, too many to be simply sustained by towers/pends. i would ask your help in order to build a good prototype for this deck :D (hint: Pandes can really do a good amount of damage by themselves, so you might not need that many UGs to finish the job)

the deck idea came from a deck Chapuz made a week ago, something like that, in wich he used the pande-doll combo to full extent, being able to kill an oponnent just by using pandes. the UG part was inspired by a match i was having against my own arena deck. i dunno what triggered it, it just struck my head lol
Badass idea, must try to build something with it. Too many quanta needed of some elements and too little from others, that is a challenge!

EDIT: It's actually a quanta mess... I was trying to do an OTK with a cloak (maybe 2) and 5 UGs in the hand, play everything and then boom boom. How the holy cow are you planning to win enough  :darkness,  :life and  :air at the same time without being fragile using adrena damsdels and devourers? xD

EDIT 2: I tried a mitoDoll + adrenaVourerVourer + adrenaDamsdel + immo for the last hit, but it's too unreliable  :-\
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 19, 2012, 02:37:41 am
Sorry for the double post!

Based on that AI3 autopoison deck, I wanted to improve that idea. Poison on Doll + poison on the oponent = 2x poison damage.

Hover over cards for details, click for permalink
Deck import code : [Select]
52i 52i 52i 52i 52i 52i 52v 52v 52v 52v 52v 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5un 5un 5un 5un 5un 5un 5v0 5v0 5v0 5v0 5v0 5v0 8pk

My actual deck isn't stable enough and has lots of unused  :death quanta. I tried replacing the Virus for LS but I couldn't fing the right  :death quanta balance for the parasites.

Any ideas to improve it?

Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: ARTHANASIOS on June 19, 2012, 06:11:29 am
Does anyone like the deck I posted above...? Just curious x)

I like it, especially the fact you include a Turtle Shield and a Poseidon, two of the most underused cards in Elements (despite the fact they're both very good cards IMO)!
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 19, 2012, 04:59:41 pm
i was able to do a rough build on the strategy i mentioned, its still unstable, but doable. if you think you can build a deck around that strategy, post it here!

expected a deck?  :P
the deck is in my previous post, so just that i put everything in the same post to not cause a mess
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on June 19, 2012, 05:34:09 pm
@Poker: put the scrap deck we discussed earlier so people can improve it.
@Chapuz: Maybe just go full pend (remove Virus and Soul Catcher) and put Dragon as quanta sponge.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 19, 2012, 05:44:38 pm
here are some rough sketches from a conversation with Absol:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 7ap 7ap 7ap 7ap 7k6 7k6 7k6 7k6 7k6 7k6 7n6 7n6 7n6 7n6 7n6 7q5 7q5 7q5 7q5 7tg 7tg 7tg 7tg 7tg 80i 8ps


Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 7ap 7ap 7ap 7ap 7n6 7n6 7n6 7tg 7tg 7tg 7tg 7tg 80i 8pj


keep in my mind this decks are here to present a possible build, so they should be far from optimal

more ideas were discussed but still with no skeleton-build to show:

-luci-doll-hope for a strong defense so it would stall properly

-speedbow with BW that would be fed using pandes as early-mid CC. final hit would be given using the UGs with help of remaining pandes
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 19, 2012, 09:32:17 pm
The fitsr deck with 2 extra HG. Fractal is useless because you will have pandas and stuff in your hand every turn. Do you get enough stall to survive often against AI4?

Luci+Hope isn't viable because you will probably draw both quite late in a 40+ card deck.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 19, 2012, 10:00:09 pm
and here's the new version i built, has some new cards into the mix that work quite well together:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6ru 6ru 6ru 715 749 7ap 7ap 7ap 7k6 7k6 7n6 7n6 7q5 7q5 7q5 7tg 7tg 7tg 7tg 7tg 80b 80i 8pt

youre probably wondering: SoV? wuuut?

it works wonders. it lets you use pandes as CC more frelly, while making you sure you get the other deck with low hp enough for you to get the kill faster. the 2 shields are very versatile, the combination of the 2 should cover most forms of attack based on the opponent's creature's hp. the rest is healing for stall, now easir to get from the SoG.

EDIT: added another UG and HG
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 19, 2012, 11:08:06 pm
and here's the new version i built, has some new cards into the mix that work quite well together:

Hover over cards for details, click for permalink
Deck import code : [Select]
4vp 4vp 4vp 4vp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6ru 6ru 6ru 715 749 7ap 7ap 7ap 7k6 7k6 7n6 7q5 7q5 7tg 7tg 7tg 7tg 7tg 80b 80i 8pt

youre probably wondering: SoV? wuuut?

it works wonders. it lets you use pandes as CC more frelly, while making you sure you get the other deck with low hp enough for you to get the kill faster. the 2 shields are very versatile, the combination of the 2 should cover most forms of attack based on the opponent's creature's hp. the rest is healing for stall, now easir to get from the SoG.
Humm I like it, but you will want a 2nd UG and 3rd HG.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on June 23, 2012, 03:48:41 pm
ANNOUNCEMENT:
1. Please welcome furballdn, our SoFr Engineer!
Yeah, his noted decks are all SoFr combo.

2. As this thread has made quite a few good decks (but still unnoticed), you can PM me the decks (and the links) from this thread which you consider finished. Or, you can improve it, post it here, and PM me to showcase it on the OP.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 23, 2012, 04:02:54 pm
1. First of everything, Welcome furballdn!!

2.

A little improvement of the Malignant Cell OTK (http://elementscommunity.org/forum/index.php/topic,36819.msg463251.html#msg463251) I made in page 9 for the Afla challenge  :)

Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 711 711 711 711 71c 71c 71f 71f 7mt 7mt 7n6 7n9 7q0 7q0 7q0 7q0 7q5 7q5 7q5 8pj


And the V2 of the Little OTK (http://elementscommunity.org/forum/index.php/topic,36819.msg463346.html#msg463346) I made after the other one  ;D

Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 5f9 5od 5od 5od 5od 5od 5og 5og 5om 5om 5on 5on 5on 5on 5on 5on 5op 8pr
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: furballdn on June 23, 2012, 08:40:50 pm
1. First of everything, Welcome futballdn!!
But I'm not a fan of that sport! :P
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 23, 2012, 08:46:27 pm
1. First of everything, Welcome futballdn!!
But I'm not a fan of that sport! :P

this is madness! everyone likes football!

and i'm pretty sure that's just a typo :P
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: furballdn on June 23, 2012, 08:50:23 pm
It probably is. Sort of how like SoFrepark doesn't have an "s" in it either :P

Anyway! Engineers! Help me out with this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6s6 6s6 6s6 6s6 6s6 6s6 7an 7an 7an 7an 7an 7an 7dp 7dp 7dp 7dp 7dp 7dp 7mt 7mt 7mt 7mt 7mt 7mt 8pn
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 23, 2012, 09:05:59 pm
It probably is. Sort of how like SoFrepark doesn't have an "s" in it either :P

Anyway! Engineers! Help me out with this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6s6 6s6 6s6 6s6 6s6 6s6 7an 7an 7an 7an 7an 7an 7dp 7dp 7dp 7dp 7dp 7dp 7mt 7mt 7mt 7mt 7mt 7mt 8pn

AdrenaDamsdels make a good combination with sky dragons... and crema decks are always draw dependant. this is even more.

If you wanna go fot a 6x5 deck, I would use this:

Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7dh 7dh 7dh 7dh 7dh 7dh 8po
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 23, 2012, 09:11:14 pm
It probably is. Sort of how like SoFrepark doesn't have an "s" in it either :P

Anyway! Engineers! Help me out with this:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6s6 6s6 6s6 6s6 6s6 6s6 7an 7an 7an 7an 7an 7an 7dp 7dp 7dp 7dp 7dp 7dp 7mt 7mt 7mt 7mt 7mt 7mt 8pn


not much room for improvement, could swap a pair of SoFr for a pair of SoBe because of a more combo-based deck. have you tried it with minor phoenixes instead? dropping cremas, adding  :life towers or pends and a  :fire mark... then add sky blitz to soak up quanta from damsels...
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 23, 2012, 09:13:53 pm
Little change, a little faster deck is always better

Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6s3 6s3 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7dh 7dh 7dh 7dh 7dh 8po
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 23, 2012, 09:17:34 pm
also wanted to post a deck i built a long time ago:

Hover over cards for details, click for permalink
Deck import code : [Select]
5ok 5ok 5ok 5ok 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7jr 7jr 7jr 7jr 7mt 7mt 7mt 7mt 8pn


i made it at the same time i made Brave Queens but never paid much attention to it until today
what do you think?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 23, 2012, 09:18:49 pm
Little change, a little faster deck is always better

Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6s3 6s3 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7dh 7dh 7dh 7dh 7dh 8po


what if you changed those phoenixes for flying fahrenheits? lol that build just resembles so much to the NFTS xD

EDIT: double post herp derp
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 23, 2012, 09:48:34 pm
Little change, a little faster deck is always better

Hover over cards for details, click for permalink
Deck import code : [Select]
5fc 5fc 5fc 5fc 5fc 5fc 6s3 6s3 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7ac 7ac 7ac 7an 7an 7an 7an 7an 7dh 7dh 7dh 7dh 7dh 8po


what if you changed those phoenixes for flying fahrenheits? lol that build just resembles so much to the NFTS xD

EDIT: double post herp derp
More or less, FF is a 2-card combo. I would need to take out the shards too xD
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: furballdn on June 23, 2012, 10:02:07 pm
also wanted to post a deck i built a long time ago:

Hover over cards for details, click for permalink
Deck import code : [Select]
5ok 5ok 5ok 5ok 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7jr 7jr 7jr 7jr 7mt 7mt 7mt 7mt 8pn


i made it at the same time i made Brave Queens but never paid much attention to it until today
what do you think?
Unupped peggy+epi=12 damage
Unupped peggy+epi+dive=15 damage
Unupped peggy+SoFrepi=20 damage
Unupped peggy+SoFrepi+dive=24 damage

Upped peggy+epi=9 damage
Upped peggy+epi+dive=13 damage
Upped peggy+SoFrepi=14 damage
Upped peggy+SoFrepi+dive=20 damage

Check my calculations, but I believe unupped peggy is better.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 23, 2012, 10:17:13 pm
also wanted to post a deck i built a long time ago:

Hover over cards for details, click for permalink
Deck import code : [Select]
5ok 5ok 5ok 5ok 6s6 6s6 6s6 6s6 6s6 6s6 7ac 7ac 7ac 7an 7an 7an 7an 7an 7an 7bu 7bu 7bu 7jr 7jr 7jr 7jr 7mt 7mt 7mt 7mt 8pn


i made it at the same time i made Brave Queens but never paid much attention to it until today
what do you think?
Unupped peggy+epi=12 damage
Unupped peggy+epi+dive=15 damage
Unupped peggy+SoFrepi=20 damage
Unupped peggy+SoFrepi+dive=24 damage

Upped peggy+epi=9 damage
Upped peggy+epi+dive=13 damage
Upped peggy+SoFrepi=14 damage
Upped peggy+SoFrepi+dive=20 damage

Check my calculations, but I believe unupped peggy is better.

wasnt assuming that i would be using epi on the peggies. they still are more resilient in upped form, but yeah it should rush better unnuped
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: furballdn on June 24, 2012, 05:37:14 am
Sudden new idea. Immostall.
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 77e 77e 77e 77e 77e 77i 77i 77i 77i 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7dl 7dl 7dp 7dp 7dp 7dp 7dp 80a 8pn

Get out an enchanted first turn fire shield and lance away all opposing creatures. Stall with SoG and laugh. This is a basic first build, but there are probably better ones that utilize SoBe to deck out the opponent. What do you all think?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 24, 2012, 11:19:32 am
Sudden new idea. Immostall.
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 77e 77e 77e 77e 77e 77i 77i 77i 77i 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7dl 7dl 7dp 7dp 7dp 7dp 7dp 80a 8pn

Get out an enchanted first turn fire shield and lance away all opposing creatures. Stall with SoG and laugh. This is a basic first build, but there are probably better ones that utilize SoBe to deck out the opponent. What do you all think?

needs moar cards?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 24, 2012, 12:36:19 pm
Sudden new idea. Immostall.
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 77e 77e 77e 77e 77e 77i 77i 77i 77i 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7dl 7dl 7dp 7dp 7dp 7dp 7dp 80a 8pn

Get out an enchanted first turn fire shield and lance away all opposing creatures. Stall with SoG and laugh. This is a basic first build, but there are probably better ones that utilize SoBe to deck out the opponent. What do you all think?

needs moar cards?
why so many shields instead of rage pots?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: furballdn on June 24, 2012, 08:27:11 pm
Rage pot is more costly than fire lance, and getting out a first turn fire shield helps immensly to shut down golems/phoenixes/growers etc. 31 cards should be sufficient to stall.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 25, 2012, 04:22:51 pm
awww yeah, an OTK deck using singularities  8)
but only for 100 hp decks, derp

Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 74h 74h 74h 77l 77l 77l 77l 77l 7gn 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 80b 8pj


had this idea when i had a catapult out from a SoSe and accidentally played 2 Snovas... :P

could it be improved? also, not sure if i really need that 5º BB

EDIT:actually, you only need 3 BB! trade the other 2 for another sundials
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on June 25, 2012, 07:29:33 pm
My first attempt at making OTK deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
746 74h 74h 74h 77i 77i 77i 7gn 80b 80b

(might add one more Trebuchet to avoid bottomdecking)
Those are the cards needed. Fun thing is, it needs only 4 combo cards. 3 PA'd Trebuchets already in play to reduce cluttering.
Armagio + Freeze + 2 PU (Catapult already in Field) = 100 HP. Could use 4 more PU if you want to OTK FG.

I need some defense setup but i don't know how to make it.
Instosis system = too many quanta wasted
Dim Shield = slow
Nova Precog = is this reliable?

Since Chapuz is the OTK master, i hope you can help me.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 25, 2012, 07:42:02 pm
My first attempt at making OTK deck.
Hover over cards for details, click for permalink
Deck import code : [Select]
746 74h 74h 74h 77i 77i 77i 7gn 80b 80b
(might add one more Trebuchet to avoid bottomdecking)
Those are the cards needed. Fun thing is, it needs only 4 combo cards. 3 PA'd Trebuchets already in play to reduce cluttering.
Armagio + Freeze + 2 PU (Catapult already in Field) = 100 HP. Could use 4 more PU if you want to OTK FG.

I need some defense setup but i don't know how to make it.
Instosis system = too many quanta wasted
Dim Shield = slow
Nova Precog = is this reliable?

Since Chapuz is the OTK master, i hope you can help me.
LOL thanks for that xD

I would make it slow, with dims and thunderbolts to stall, some novas, aether mark and gravity pendulums. With 5 novas I would add 3 Sundials if there is space, that would be after making some quanta balance statistics.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on June 25, 2012, 08:26:52 pm
After a few testing, Chapuz's setup is too slow. It takes 20 ish turn with only a few drawing powers, so i decided to make my own defense.Apparently, this works in AI3. Yeah, me neither.
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 744 744 746 74h 74h 74h 74h 77i 77i 77i 7gn 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 808 808 80b 80b 8pj

Elite Armagio Frozen Pult = 35 damage.
Precog draw a card. Sundial get a free pass + draw a card = effectively draw 2 cards.
This deck has 18 drawing power. Opening hand = 7. Total cards drawn = 25. Which means you only need to pass a turn 5 times (assuming decent draw)
Denial = gg. This is just for fun.

Maybe if i make the deck bigger, it could OTK a FG too, using 5 TU and 6 PA'd Trebuchet. But bottomdecking is still a problem.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on June 25, 2012, 10:21:31 pm
After a few testing, Chapuz's setup is too slow. It takes 20 ish turn with only a few drawing powers, so i decided to make my own defense.Apparently, this works in AI3. Yeah, me neither.
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 744 744 746 74h 74h 74h 74h 77i 77i 77i 7gn 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 808 808 80b 80b 8pj

Elite Armagio Frozen Pult = 35 damage.
Precog draw a card. Sundial get a free pass + draw a card = effectively draw 2 cards.
This deck has 18 drawing power. Opening hand = 7. Total cards drawn = 25. Which means you only need to pass a turn 5 times (assuming decent draw)
Denial = gg. This is just for fun.

Maybe if i make the deck bigger, it could OTK a FG too, using 5 TU and 6 PA'd Trebuchet. But bottomdecking is still a problem.
Even in PVP 1, OTKs just with 6 precogs and 6 Sundials get outrushed most of the times. Consistency over speed, we aren't talking about FGs!
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on June 27, 2012, 06:50:05 pm
Hello Engineers :)

I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)

I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D

I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)

Sincerely, Gandora



P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: ARTHANASIOS on June 27, 2012, 07:38:02 pm
Hello Engineers :)

I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)

I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D

I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)

Sincerely, Gandora



P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.


Good luck at your exams, dear Gandora! Wish you the best!!  :D
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: eaglgenes101 on June 27, 2012, 11:13:14 pm
Two possible FG decks (May need refining maybe not):

Rainbow patient cells:

Hover over cards for details, click for permalink
Deck import code : [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rv 6rv 6u3 6u3 6u3 6u3 6u3 6u3 71c 71c 71c 71c 74g 7aj 7aj 7aj 7k6 7k6 7k6 7k6 7k6 7k6 7q5 7q5 7q5 7tb 7th 7th 7th 8pj


(Use Sing for afla fodder. Stall with SoP up, then remove SoP and chimera to win)

Mito-silurian with SoG (Yes, madness!)

Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6rq 6rq 7ai 7ai 7aj 7aj 7aj 7aj 7ap 7ap 7ap 7ap 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q6 7q6 7q8 7q8 7q8 7q8 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn


(Draw, draw, draw, and stall, stall, stall. When you get to a dragon, mitosis, and a good number of SoR, unleash a ton of dragons and kill the FG in 2 turns.)

Someone check them?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on June 27, 2012, 11:26:53 pm
Hello Engineers :)

I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)

I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D

I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)

Sincerely, Gandora



P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.


i seriously hope you come back soon and you ace those exams, i respect you a lot as a fellow engineer :)

about your account, im not sure about that, you should decide yourself with someone trustworthy and just ask that person
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Mathematistic on July 01, 2012, 07:38:45 am
Hello Engineers :)

I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)

I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D

I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)

Sincerely, Gandora



P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.


Now I'm back and you left. :(
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on July 01, 2012, 11:24:41 am
Hello Engineers :)

I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)

I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D

I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)

Sincerely, Gandora



P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.


Now I'm back and you left. :(

Welcome back Math! :D
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on July 01, 2012, 01:38:48 pm
Yay Math's back!!  ;D
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Mathematistic on July 03, 2012, 04:41:30 pm
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Yet to be balanced, but you get the lulz.

Edit: I went insane. This is sad.

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Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on July 04, 2012, 04:12:47 pm
Hey guys, I need some help for an Inundation FG killer HERE (http://elementscommunity.org/forum/index.php/topic,41741.msg517872.html#msg517872)!

I have been thinking in this strategy since yesterday but won't have much time to test it and improve it for about a week.
The idea is to protect an inundation and keep a constant mito dragon, making an acceptable damage/turn while suppa charging the bone wall. 3 deaths per turn = 6 walls per turn, so it's a total block against the 5 FGs creatures.

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Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on July 04, 2012, 05:05:42 pm
Hey guys, I need some help for an Inundation FG killer HERE (http://elementscommunity.org/forum/index.php/topic,41741.msg517872.html#msg517872)!

I have been thinking in this strategy since yesterday but won't have much time to test it and improve it for about a week.
The idea is to protect an inundation and keep a constant mito dragon, making an acceptable damage/turn while suppa charging the bone wall. 3 deaths per turn = 6 walls per turn, so it's a total block against the 5 FGs creatures.

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hum, are you planning to give mitosis to the FG creatures? it works as lobo against pesky utility creatures  :)! pretty cool idea, but not sure if you need to use all those QTs as a quanta base nah you use 6 different elements, QTs are probably best

the lack of healing does seem a bit limiting, you need to make the setup ASAP. what about trying to add a EE to help with instant CC and decent damage and to clear out those 5 slots for your dragons to maximize your damage, considering you are not using  :air...
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on July 04, 2012, 05:38:06 pm
Lol, mitosis on bone dragons, no FG's creatures xD
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on July 04, 2012, 06:00:01 pm
Lol, mitosis on bone dragons, no FG's creatures xD

sure, but you dont need that many mitosis to have 5 dragons max, so an early mitosis on a weak enemy creature might save you a lot of hp combined with an early inundation
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: memimemi on July 04, 2012, 06:11:20 pm
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Help me make Mindgate competitive, oh Engineers!  Could either of these builds be amended to work in Gold/Platinum Arena?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on July 04, 2012, 06:21:56 pm
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Help me make Mindgate competitive, oh Engineers!  Could either of these builds be amended to work in Gold/Platinum Arena?

not sure about those diss fields on the second deck, im not a fan of that shield so it could just be me. Keep in mind that you can always get it as an  :entropy card from Sose, or any other shield from the other 2 cards. the synergy with eternity is good, but i think you could swap one tower for an extra eternity without straining  :time too much. 6 mindgates are probably overkill, swapping 2 for utility cards sounds better imo
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Mathematistic on July 05, 2012, 02:54:35 am
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Help me make Mindgate competitive, oh Engineers!  Could either of these builds be amended to work in Gold/Platinum Arena?

SoSe conflicts with the already hand-filling mindgate.
More draw-control tools might be used, too. Eternity+Mindgate is a good combo, so you might wish to abuse it in this way.
The deck needs some alternative defense, though. DissField drains your quanta, so no.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on August 26, 2012, 05:38:42 pm
Hi everyone.

Just wanted to tell you that I'm over with my exams and have three weeks of freedom now :D :D :D
So yeah, I'll have more time to spend in the forums from now on (as some may have noticed).

I hope you're all still doing well and that we can come up with some new cool decks from time to time :)

Oh, about new decks. I'm currently trying to build a deck with Soul Catchers, Ivory Dragons and Twin Universe.
If possible with SoFree. But up to now I wasn't satisfied with my results.
So if anyone of the engineers (or not) is interested to give it a try, I'd be pleased to see what you came up with :)

Sincerely, Gandora
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Poker Alho on August 26, 2012, 09:53:41 pm
guess who's also back  ;)

was hoping for a new game patch when i got back, wich unfortunately did not happen, but hey let's see if we can still get some good ideas and post them here!  :)

@Gandora, can you post a prototype of the deck, just as a guideline for the rest of us? wanted to see how you balanced things out
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: furballdn on August 26, 2012, 10:00:43 pm
Just had a neat idea. Most people use singularities as mutation fodder or for chimera+antimattering. I just found another great use for it, gravity pull. Not only does gravity pull allow you to chain SN, but you can then drop a G-pull on the singularity, effectively destroying it and blocking your opponent's creature's first two or three attacks.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: eaglgenes101 on August 26, 2012, 10:11:32 pm
Just had a neat idea. Most people use singularities as mutation fodder or for chimera+antimattering. I just found another great use for it, gravity pull. Not only does gravity pull allow you to chain SN, but you can then drop a G-pull on the singularity, effectively destroying it and blocking your opponent's creature's first two or three attacks.
I had an idea to use it as afla fodder.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on August 26, 2012, 10:50:42 pm
Just had a neat idea. Most people use singularities as mutation fodder or for chimera+antimattering. I just found another great use for it, gravity pull. Not only does gravity pull allow you to chain SN, but you can then drop a G-pull on the singularity, effectively destroying it and blocking your opponent's creature's first two or three attacks.
I had an idea to use it as afla fodder.
Afla can work, but not GP because of the PUs. You can still get another singularity.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Laxadarap on August 27, 2012, 12:32:01 am
Hi everyone.

Just wanted to tell you that I'm over with my exams and have three weeks of freedom now :D :D :D
So yeah, I'll have more time to spend in the forums from now on (as some may have noticed).

I hope you're all still doing well and that we can come up with some new cool decks from time to time :)

Oh, about new decks. I'm currently trying to build a deck with Soul Catchers, Ivory Dragons and Twin Universe.
If possible with SoFree. But up to now I wasn't satisfied with my results.
So if anyone of the engineers (or not) is interested to give it a try, I'd be pleased to see what you came up with :)

Sincerely, Gandora

Not quite an engineer, but decided to take the challenge.  2 different approaches.  First deck is 6-0 vs Ai3, if you want, you can take out 1 aether quantum for a soul catcher, but I wouldn't advise using 6 soulcatchers, not needed unless your planning on fractaling drags (first game was a test with 6 catchers, won in like 8 turns with 54 death quanta.  Second deck is 5-0, and is doing even better, mostly cuz of a great defense. 
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Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on August 27, 2012, 12:45:31 am
@Laxadarp, haven you thought in 6 virus + 6 ball o' light?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Laxadarap on August 27, 2012, 01:33:04 am
Don't think their would be enough quanta, specifically aether quanta.  Are you saying take out Fractal? For the first deck, it has no defense, so I feel like the loss of damage from BL, as well as very effective death quanta, will hurt it as it slows down.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on August 27, 2012, 05:51:23 am
@Laxadarp

Here's one of the versions I was trying out:

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BL for instant :death and damage. Virus for CC and more :death. I sometimes seem low on :aether so maybe -1 Virus +1 Tower.

And here with SoFree:

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I haven't tested this much yet, so I can't tell how it's doing. But so far it's similar to the one above (due to similarity? xP)

I never considered fractal. It seemed too expensive if also TU has to be played. In your first version, weren't you tight on :aether?
I also gotta try the second one. It seems hard to believe that with just 5 Lightnings you were able to afford all those :death cards ^^
Did you TU the dragons or enemy creatures as well? However, I'll edit this post after some testing :)

Thanks a lot for your ideas!
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Laxadarap on August 27, 2012, 05:56:53 am
First deck, it is pretty expensive, you usually get a fractal BL, play a dragon or 2, then get a PU in the turn you win, or the turn before. 

As for the second deck, thats why there are pends, no way to run it on only the soulcatchers.  Good thing about that, is that bonebolt is an extremely good defense, meaning its ok if it takes you 3 turns to set it up.  1 catcher, +1 bolt kill = a 3rd turn bonewall.  Then you just wait and kill stuff.  PU whatever you want, as long as your making good use out of it.  One of the games, I ended up PUing steamies.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Mathematistic on August 27, 2012, 06:21:09 am
guess who's also back  ;)

was hoping for a new game patch when i got back, wich unfortunately did not happen, but hey let's see if we can still get some good ideas and post them here!  :)

@Gandora, can you post a prototype of the deck, just as a guideline for the rest of us? wanted to see how you balanced things out

Hi everyone.

Just wanted to tell you that I'm over with my exams and have three weeks of freedom now :D :D :D
So yeah, I'll have more time to spend in the forums from now on (as some may have noticed).

I hope you're all still doing well and that we can come up with some new cool decks from time to time :)

Oh, about new decks. I'm currently trying to build a deck with Soul Catchers, Ivory Dragons and Twin Universe.
If possible with SoFree. But up to now I wasn't satisfied with my results.
So if anyone of the engineers (or not) is interested to give it a try, I'd be pleased to see what you came up with :)

Sincerely, Gandora

OOOOOOHHH YEAH!!! Now I could give myself a reason to continue playing elements...
As for Gandora's deck, why would you split the quanta and TU instead of focusing on :death 's soul catcher combo?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: furballdn on August 27, 2012, 06:28:05 am
Wouldn't really recommend SoFre. SoFre is only really good for shield bypass or for mass spam of fliers. For just TU dragon (and not even a rainbow), I think SoFre wouldn't be as much benefit to you as using those 3 card slots for other cards.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on August 28, 2012, 03:49:45 pm
No bone walls, Gandora?
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Gandora on August 28, 2012, 05:38:03 pm
First deck, it is pretty expensive, you usually get a fractal BL, play a dragon or 2, then get a PU in the turn you win, or the turn before. 

As for the second deck, thats why there are pends, oops, I overlooked that. It was early in the morning :-P no way to run it on only the soulcatchers.  Good thing about that, is that bonebolt is an extremely good defense, meaning its ok if it takes you 3 turns to set it up.  1 catcher, +1 bolt kill = a 3rd turn bonewall.  Then you just wait and kill stuff.  PU whatever you want, as long as your making good use out of it.  One of the games, I ended up PUing steamies.

I tried tried your versions. I liked your second version better since it offers attack and defense. Thanks a lot for the deck! :)
My next project is a Flesh Recluse Fractal, also with SC ^^

Wouldn't really recommend SoFre. SoFre is only really good for shield bypass or for mass spam of fliers. For just TU dragon (and not even a rainbow), I think SoFre wouldn't be as much benefit to you as using those 3 card slots for other cards.

Sounds reasonable. In fact they were meant for shield bypass. But they rarely were of use. What would you use instead? :)

No bone walls, Gandora?

Maybe I could use my second version and replace SoFree for Bonewalls and replace Virus with Lightning? :)

Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Chapuz on August 28, 2012, 08:24:20 pm
@Gandora
With 6 sparks ,6 virus and 6 unupped SC I could summon some dragons. You can tweak this  (http://elementscommunity.org/forum/index.php/topic,40267.msg499341.html#msg499341)with some  :aether generation and PUs.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Mathematistic on August 29, 2012, 04:26:22 am
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It has very poor quanta balance, but still, give it a try.
The idea is to generate just enough :death and play bone dragon, then TU.
Thunderbolt is the better CC here, but I couldn't properly balance it.
Title: Re: [group] The Elemental Engineers - Engineer's Workshop
Post by: Absol on September 27, 2012, 12:28:55 pm
Announcement:
This thread is locked because of lack of activity. Apologize to all.

A bit info about Engineer's Workshop:
It was originally designed as a thread to quickfix any deck needs fixing, group-style, but apparently such thing is not needed. When the activity declined, we decided to make a challenge thread instead, known as The Weekly Challenge to stimulate creativity. It did influence the community, though small, as evidenced by the few challenge threads other than that one. When the activity there declined too, we decided to lock it and leave the challenge threads to the community.
blarg: Absol,Chapuz,Dandy,furballdn,Gandora,Malebolgia,Mathematistic,Mesaprotector,Poker Alho,SnoWeb,mesaprotector,pedzacyzolw,AnimationX,calindu221,Dm1321,eaglgenes101,mrbarbarian