Hey there.Absol has made these decks which he deems original:
I'm Absol, 19. Currently in a med college. I started playing Elements since around a year ago.
Contrary to popular belief, "Absol" comes from the word "absolute zero" and not the Pokemon.
In my freetime, i like to chat, playing Elements (naturally), and working on my novel. Also, anime. Especially anime.
My playstyle is more to rush and control, as opposed to stall or denial. I've been looking around for balance in speed and versatility.
I copied quite a few of decks at first, then i explored more of a certain strategy. Well, i can't say i'm good enough at it, but i like new strategies.
Also a huge fan of Speedbow, because of the speed and versatility.
Hi everyone, I'm Chapuz and I am actually 20. I study electrical engineering and I like actually many things just to post them here (?Chapuz has made these decks which he deems original:
I started playing EtG more than a year ago, with a pretty long break in the middle until my bro reminded me that game I played just to win the Kongregate badges :P
I like deckbuilding as much as playing, and I am constantly looking for funny, useful and effective combos to make new decks -look at my thread 8)
Well, I hope this project will be a good tool to people looking for original decks and combos ^^
Hey there. I go by the name Dandy in the game and here on the forums. I mostly picked it, cause I wanted the silliest thing that I could come up with. I'm currently a college kid and really cannot spare the time that I spend on the forums and in the game, but I do anyway. Recently my account was mysteriously reset, so I'm much more limited in terms of coming up with unique decks without trainer abuse, but the upside is that it could give me a chance to reconnect with some strategies that could be used for beginning players.Dandy has made these decks which he deems original:
I haven't had any success until very recently--fully upped God Farmer before reset; totally new feeling! :'( In other words, I'm no master of the game, but I've played for a while (since 1.24 or 1.25 I think) so I have enough basic knowledge of the mechanics to fool around with my stupid deck ideas...so yeah. I hope to contribute in any way that I can to the engineers and hope to try out whatever cool ideas you guys can offer!
Hey, I'm furballdn, notorious spammer and whatnot on the forums. I've played elements for nearly a year now, and I've amassed quite a bunch of cards, money, and ideas, some of which are alright, and others that are failures. Trying to create innovate yet effective decks has always been something I'm interested in, and I think I've done a few things to the deckbuilding world by popularizing the SoFrepi combo.furballdn has made these decks which he deems original:
Hi everyone,Gandora has made these decks which he deems original:
I'm 20 (male) and I'm studying informatics. I started half a year ago.
In my freetime I like to meet friends (surprising eh? ;) ) or to play piano, listen to music or read books and mangas. I also like drawing (even if I really suck at it xD) and writing poems.
Of course I also play elements. I'm more interested in deck building than in actual playing (this might also be, because it takes me too much time to gain electrum/upped cards from FG's :P)
I like mixing unusual elements at random and see if something useful comes out. If I think something might work, I play around with it a little and let the forum make the best of it ;)
Hey there.Malebolgia has made these decks which he deems original:
Hello, I am Malebolgia. I am 19 years old, and I am a huge fan of Elements. I have been playing since the near-end summer '10, and I love working with a lot of the play mechanics that this game offers. That includes making fun and original cards and decks. Sometimes I just like to smash common ideas into a combo no one thought of, or stretch a strategy to its fullest potential with some tweaks on an idea (those often overlap).
Well, I'm 14, probably too young to be considered mature. As you can guess from the name, I love mathematics a lot and is currently trying to understand college materials (which I failed to), and have my own little "sky book" to record down my ideas.Mathematistic has made these decks which he deems original:
Other than that, I really enjoy card games (and designing them for me to play against myself), especially collectible ones. One of the reasons why I'm here in elements forums.
I love all kinds of combos, rather than wins by brute force. For grinding, I believe that a fun grinder with lower efficiency is better than a boring grinding with higher winrates, as it's a game and we're supposed to have fun, right? ;D
My playstyle is sort of versatile, as represented by my signature combo, Mummy+Rewind+SoR. Swift, ominous, deadly, artistic. I'll build another Phalanx as soon as I'm done grinding shards. :P
In deckbuilding, I usually mix 2 different concepts that works perfectly fine individually to cover each other's defects, or amplify the strength. Sometimes my ideas are completely insane. My primary concerns in deckbuilding is combo cards, hence the lack of proper utility in lots of my creations. :)) Usually the community will be kind enough to offer tweaking help. Another reason why I need to join the forums.
Hello, I'm mesaprotector. I'm an American college student, not sure what I'm going to major in yet but I'm interested in philosophy, linguistics, and mathematics. In my spare time I love hiking, and writing and playing music.Mesaprotector has made these decks which he deems original:
I've been playing Elements for about a year, and my favorite part of the game is deckbuilding - I love looking for unnoticed synergies between cards. I try to avoid using forum decks whenever possible. I don't much care for rainbows, so most of my ideas will probably be minimalistic monos and duos. I look forward to working with you guys and hopefully creating some really cool decks. :)
It looks like i have to introduce myself as a member of this project...bah :-[. Well here it goes: I'm 20 years old, currently studying materials engineering in college and a traceur (for those who dont know, thats whats it called a person who does parkour) but thats obvious because of my pic xD.Poker Alho has made these decks which he deems original:
My playstyle evolved a lot since my first match untill now... i was convinced back in the day that a 60 card raimbow madness would win it all (i wish) but now, i know much more about the game and personally, my favorite tactic is :death POISON :death :)
As for deckbuilding, i have an advantage of being a former MtG player, wich also helped me a lot in learning this game quite fast and so i already knew the importance of balance, win condition, versatility and many other things a proper deck needs to work
Salut,SnoWeb has made these decks which he deems original:
Contrary to popular belief, "SnoWeb" comes from the contraction of "Snow" and "Web" and not the Pokemon.
In my freetime, I like to Ski, play with my two kids, read and eat the nice little meal my wife cooks just for me ...
I love to surprise my opponent with unexpected combination.
I particularly like quanta denial but I have to say the mechanics of SoV and nightmare are attracting my attention a lot at the moment
Hi there, I'm AnimationX. I'm 14 years old (lol surprised?) and still in school. I play elements during my free time, and is a nice alternative to all those assignments I get in school. Being in school, I'm not able to play elements as much as I'd like to, but I still try to get on once in a while to check out the latest decks and such. I always get bored of all the cliche and unoriginal decks I see everywhere, and I saw this group, so I thought I might as well try to join.AnimationX has made these decks which he deems original:
Hi, Im MrBarbarian, Im not very good at the whole describe myself thing so bare with me. Im 17, currently in sixt form in England, studying Further Maths, French, Economics and Physics. MrBarbarian comes from another game I play called Armies of Gielinor where barbarians are a weak but key unit and my signature starts there involve barbarian rushes.mrbarbarian has made these decks which he deems original:
In Elements I dont really have a style and Im prepared to try anything in a deck, even if it doesnt always work, as testified by the dozens of deck codes saved on various notepads (I believe I lost about half when one of my computers broke though). I like trying to create strange decks that focus on less common combos but so much has been done I admit my ideas probably arent all original.
Note: Ive been inactive a while but Im coming back and this seemed like a good way to get back in.
I'm sorry, but "usable for grinding, and original" isn't going to happen. Almost every single decent deck type has been made before. Truly original deck types and variations that haven't been made before are almost always simply inferior to a less original deck. I'm not saying the only competitive decks are the common ones, but almost everything that could be worth using has already either been posted before or used competitively.Almost means there's still something to be discovered
And honestly, everything I've seen in this thread either isn't actually original or isn't worth using.
Seems a good idea, here is my thread of my own original decks (http://elementscommunity.org/forum/index.php/topic,32293.msg436905.html#msg436905).... ha can work with the upcoming OTK decks, i vote for that xD
And here is a list of 7 of the (at the moment) 8 decks I have made:
[list=Chapuz's Decks]Limitless Speed FG OTK
[Semi Unupped] (http://elementscommunity.org/forum/index.php/topic,31572.html)Limitless Speed FG OTK [Upped] (http://elementscommunity.org/forum/index.php/topic,31570.html)The Counter (http://elementscommunity.org/forum/index.php/topic,36148.0.html)The Puppeteer (http://elementscommunity.org/forum/index.php/topic,35596)Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781)Linking Dolls (http://elementscommunity.org/forum/index.php/topic,36610.msg490920.html#msg490920)Ragequit Factory (http://elementscommunity.org/forum/index.php/topic,35411)[/list]
Almost means there's still something to be discovered
If you say nothing in here is actually original, i think everyone agrees with me that we demand the true authors of our decks to speak up, as we dont read minds due to our human condition and dont have time to search the whole forum for them
You speak as if everyone in here knew everthing about elements and all the decks, all the combos, all the cards... new players join in everyday and most of them dont know anything, but are eager to learn and this is a way to incentivate them to play more and create new decks, original or just partially
Actually, I am always looking forward useful and funny combos. The fact that most of the decks I have made are OHKOs is maybe a coincidence.Seems a good idea, here is my thread of my own original decks (http://elementscommunity.org/forum/index.php/topic,32293.msg436905.html#msg436905).... ha can work with the upcoming OTK decks, i vote for that xD
And here is a list of 7 of the (at the moment) 8 decks I have made:Limitless Speed FG OTK
[Semi Unupped] (http://elementscommunity.org/forum/index.php/topic,31572.html)Limitless Speed FG OTK [Upped] (http://elementscommunity.org/forum/index.php/topic,31570.html)The Counter (http://elementscommunity.org/forum/index.php/topic,36148.0.html)The Puppeteer (http://elementscommunity.org/forum/index.php/topic,35596)Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781)Linking Dolls (http://elementscommunity.org/forum/index.php/topic,36610.msg490920.html#msg490920)Ragequit Factory (http://elementscommunity.org/forum/index.php/topic,35411)[/list]
Thanks for the support, guys!Is RoL allowed or just Photon?
Our first work (well maybe not, but still):
I got an idea here (http://elementscommunity.org/forum/index.php/topic,36824.0.html). In short:
Trying to make deck which use Photon, GotP, and Drain Life as the core strategy. Upped is okay.
(yes, 1 Photon and 1 Drain Life in Ghostmare counts as success, but not core strategy)
Ideas including:
Photon bouncing (and GotP nightmaring) super stall (against AI, you can nightmare Photon to fieldlock)
Ragequit deck (using photons? Field lock with Afla and Hand lock with GotP? Drain the remaining creature?)
500 HP EM deck (now this one is hard. I don't know how to make it.)
Honestly, i'm bad with stalls, so i might not be able to build an optimal one this time. Help?
Admittedly, Siphon Life is almost completely useless.
Syphon life as a little CC option besides the somewhat expensive rewind-in-a-stick
This is a combination of Traitor (from Essence) and the goodol' Ghostmare. It will be 100% less effective than each of them. Moreover, it amplifies an already existing problem of Ghostmare: the early :time requirement.
I didn't want to go for a deckout nor something with nightmare.I think you should swap your two SL for nightmares. I mean you have quite a lot of good candidates (GotP and RoL) for it. Still we have a good candidate.
Admittedly, Siphon Life is almost completely useless.
You know, I find it funny that you guys wanted core strategy with Photon and Siphon life, but then...you do know we are open to suggestions, so if you think you can do better, post it instead of saying crap that doesnt help at all...
Lol.
With 2 ghostmares and a cremation rush, half of this doesn't seems original.. at all. Congratulations to Gandora for making a win deck, though.
You know, I find it funny that you guys wanted core strategy with Photon and Siphon life, but then...Blending existing strategies/enhancing a tactic is counted as original. Ghostmares with mitosis makes them multi-functional, and is far from unoriginal.
Lol.
With 2 ghostmares and a cremation rush, half of this doesn't seems original.. at all. Congratulations to Gandora for making a win deck, though.
Heh. Looks like someone took things too seriously. But I must say that I can see some points in what DM said.Limited deckbuilding is fun...
I'm happy with the objective/purpose of this whole thing in general, but I strongly feel that this particular "challenge" have absolutely no benefit in achieving your goals. Seriously, why did you choose these random cards? Maybe it's just me, but I don't see any synergy between these cards. If it's true, then why the effort? In my eyes, this is like trying to create a deck using Dissipation shield, Sanctuary and SoSac as the main cards. :P
Limited deckbuilding is fun...I agree. However, it would be nice to set out rules. Here is what I propose:
This is interesting but playing with only 5 creatures (which need a combo for more than one to be played) might be a little worrisome. Also bone wall might cause you some trouble ...
Ah ha. Good idea.Limited deckbuilding is fun...I agree. However, it would be nice to set out rules. Here is what I propose:the last winner chose two cards from different elements (other being considered an element). It would be nice if he can shortly explained why he thinks the challenge is interesting2/3 challenger posts some deck proposals (as has been done here).1/2 other person comment and play as a referee.one pick a winner and jump to the next challenge.
I would say, the first challenge has been proposed by Absol, commented by me and won by Gandora. So Gandora has to pick two cards ...
Sounds like someone took things a bit too seriously. I'm saying that what three of your five decks did weren't original at all, which is the purpose of this. The other 2 decks were original; but 1 of them wasn't even by the Elemental Engineers, and yes by Snow. :3You know, I find it funny that you guys wanted core strategy with Photon and Siphon life, but then...you do know we are open to suggestions, so if you think you can do better, post it instead of saying crap that doesnt help at all...
Lol.
With 2 ghostmares and a cremation rush, half of this doesn't seems original.. at all. Congratulations to Gandora for making a win deck, though.
Blending existing strategies/enhancing a tactic is counted as original. Ghostmares with mitosis makes them multi-functional, and is far from unoriginal.As a person has already said..
The way how I interpret original is that how it mixes existing synergies into practical and powerful decks. The number of synergies won't increase, but the combinations are much more than we can discover.
You're welcome to share your own original ideas here, so why not give it a go?
This is a combination of Traitor (from Essence) and the goodol' Ghostmare. It will be 100% less effective than each of them. Moreover, it amplifies an already existing problem of Ghostmare: the early :time requirement.It will be less effective than both those Original decks. Once you combine two original decks you're not creating a new original deck. You're just putting two original stuff together to create a less effective off-spin.
I would say: not original, not efficient = Fail.
With what Snoweb said, it looks like this thread will lose it's purpose a bit.It was just a proposition. My purpose wasn't to steal this topic away from the "engineering process". My purpose was to make it a bit more ludic.
Eh, the contest or something is not really the aim of this thread. Generally (and speaking generally, this thread doesn't even have any specific aim) we just make original decks.
As for something like challenge, consider it as "side quest". Work on it if you want, make your own if you don't want. Contest is not the main purpose, but still nice every now and then.
Like i said above, i'm trying to make Voodoo Doll Catapult Bow. Let's see...
Chapuz has joined the bandwagon!Good.
Mesaprotector has joined the bandwagon!Doesn't look too consistent to me...
And he's even nice enough to give us a present! A bit late, but here it is: RoL GotP Siphon Life!
I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?challenge accepted. the idea sounds great! :D
nice to see everyone's effort here :DDon't blame me for building such a bad deck. I did this right before sleep.
and welcome to Chapuz and Mesaprotector :D
well, if I had to make a new "side quest" my two cards would be holy light/flash and... hm... bone/ivory dragon.
just because today I had an idea on how to combine those two and I'm interested to see what you guys will do ;)
(if that's too easy try holy light and graboid ^^)
Edit:I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?challenge accepted. the idea sounds great! :D
That looks like a cross-breed between It's a Trap! and one of Chapuz's OTK deck (forgot which one)Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781) :D
Seems good enough.
If it's a variant or a semi-upped version of the deck it makes more sense and is less spammy to make it all in one thread. Otherwise you'd have 6 threads for all your limitless speed FG killers (Fat, Fat Fat and Slim) and we'd have 9001 CCYB Threads.Great, I will keep it like it is now. I have 2 threads for Limitless Speed (upped and unupped) because they had to be in different FG decks achives.
unrelated to the latest ideas/challenges, i was experimenting with Unstable gas OTK's (and how they usually suck lol) but in the end i decided to give it a go, trying it fully unnuped and maybe i will do an upped versionin both versions i don't think novas are useful... i'd rather use dragonflies, quantum pillars and a sixth unstable gas. especially in the upped version this change will not need rewind and photon. in the unupped instead you might need cloak since i guess you're screwed if dragonflies dye and you don't have enough :air at the end of the deck xD
here it is:
definitley open to changes, probably works better with no novas and 6 plus quantum pillars
2 dim shields dont seem to be enough although the 6 sundials help, giving me a total of 12 turns of stall
PA the UG's so PC doesnt ruin the combo (initially i was trying with PA'd cloaks to make the setup, but seemed inefficient and expensive in terms of quanta)
a screen showing the combo here:
(http://cdn.elementscommunity.com/forum/profile_pictures/15301_1329772968.PNG)
like i said, there are way better OTK's out there (Chapuz agrees xDD) but i thought it would be fun to give it a go
PS: i did ran the code on the search bar and no results appeared so i will assume the deck has not been posted on the forum
EDIT: upped version, heavily modded to solve some of the problems the first version has
photon and rewind is when your last card in the deck is an UG, giving you an extra turn to do the OTK
ooh i like that version a lot! you can take out one UG you will only need 5 to OTK you could put an extra dim shieldunrelated to the latest ideas/challenges, i was experimenting with Unstable gas OTK's (and how they usually suck lol) but in the end i decided to give it a go, trying it fully unnuped and maybe i will do an upped versionin both versions i don't think novas are useful... i'd rather use dragonflies, quantum pillars and a sixth unstable gas. especially in the upped version this change will not need rewind and photon. in the unupped instead you might need cloak since i guess you're screwed if dragonflies dye and you don't have enough :air at the end of the deck xD
here it is:
definitley open to changes, probably works better with no novas and 6 plus quantum pillars
2 dim shields dont seem to be enough although the 6 sundials help, giving me a total of 12 turns of stall
PA the UG's so PC doesnt ruin the combo (initially i was trying with PA'd cloaks to make the setup, but seemed inefficient and expensive in terms of quanta)
a screen showing the combo here:
(http://cdn.elementscommunity.com/forum/profile_pictures/15301_1329772968.PNG)
like i said, there are way better OTK's out there (Chapuz agrees xDD) but i thought it would be fun to give it a go
PS: i did ran the code on the search bar and no results appeared so i will assume the deck has not been posted on the forum
EDIT: upped version, heavily modded to solve some of the problems the first version has
photon and rewind is when your last card in the deck is an UG, giving you an extra turn to do the OTK
also, i can't imagine cloak not being useful but protect artifact might work as well and you don't risk that UG will clock your hand ^^
anyway, good job! :D
By the way, I guess, I'd try something like this for the unupped version:
Did anyone mention OTK? This is not exactly that, but...http://elementscommunity.org/forum/index.php/topic,35741.0.html
2 shields and 5 shockwaves are good to stall enough 8)
Unupped may have the same effect as upped.
lulz just tried a SoP deck and made this:http://elementscommunity.org/forum/index.php/topic,36261.0.html
did not out much thought on it, but i think it has all the right synergies
burrowed antlions will gain double the attack for each SoP
wardens have an obvious synergy with SoP
Sundial is used to "negate" the 1 turn wait created by SoP
once again, ran through the search function in forum and no results whatsoever...
we are posting a lot of stuff today btw :P
totally overlooked that :SDid anyone mention OTK? This is not exactly that, but...http://elementscommunity.org/forum/index.php/topic,35741.0.html
2 shields and 5 shockwaves are good to stall enough 8)
Unupped may have the same effect as upped.
has been done sorry ;)lulz just tried a SoP deck and made this:http://elementscommunity.org/forum/index.php/topic,36261.0.html
did not out much thought on it, but i think it has all the right synergies
burrowed antlions will gain double the attack for each SoP
wardens have an obvious synergy with SoP
Sundial is used to "negate" the 1 turn wait created by SoP
once again, ran through the search function in forum and no results whatsoever...
we are posting a lot of stuff today btw :P
and this almost too, though yours has more stall, so it might be considered a new one :)
by the way, both decks have been done by members of this group xD
Edit: how do you link something but having another text instead of the url?
I have upgraded the UG OTK to a super stable version HERE (http://elementscommunity.org/forum/index.php/topic,36819.msg494408.html#msg494408).I rofl'd, but glad you got it.
thank you :DThanks ^^ Just trying to help.
+rep ^^
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to all the UG OTK i see here: only my deck runs PA i am surprised :OReflective shield is the bane. But still, not many will use shields like that, so not much of a problem.
you can only guarantee the combo when you are sure those UG arent going anywhere
blowing them up one at a time wont work on decks with enough healing power?
so Y U NO USE PA?? lol
Haven't tested this so I'm not sure how it does, but I do know that UG can be used in an extremely fast air rush:Quick testing. Ttw around 6-7, quite fast. I like how you use Elite Firefly to both attack and fuel UGs. And this could also bypass reflective shield as well.
Malebolgia has joined the bandwagon!I like that! Welcome Malebolgia!
It's getting more and more crowded, but we'll see. Now i have to check what i missed from last night...
I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in :life quanta in mid-late game.erm... how you get quanta for first Leaf Dragon ?
Anyone got some creative monos/duos that have interesting synergies?Trio, actually.
Good point. I didn't notice that myself.I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in :life quanta in mid-late game.erm... how you get quanta for first Leaf Dragon ?
Oops ::) missed that detail.I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in :life quanta in mid-late game.erm... how you get quanta for first Leaf Dragon ?
I laughed at this xDDDOops ::) missed that detail.I have been messing a bit with this pilarless ultraviolet quartet defensive variant, what do you think? It has 5 quanta generators (Leaf dragons and RoL) instead of 6, i know that. It also seems crowded in :life quanta in mid-late game.erm... how you get quanta for first Leaf Dragon ?
Deck number 2, fail again.I see Chapuz does a lot of fails.
Gnome Rider has 1 :earth cost, you can't get :earth at all. Simply changing the Mark would fix it.
The other looks good. I'll test later.
Sh!t that happens whrn you do this stuff while studying with few hours of sleep xDDeck number 2, fail again.I see Chapuz does a lot of fails.
Gnome Rider has 1 :earth cost, you can't get :earth at all. Simply changing the Mark would fix it.
The other looks good. I'll test later.
i know what you mean bro xDSh!t that happens whrn you do this stuff while studying with few hours of sleep xDDeck number 2, fail again.I see Chapuz does a lot of fails.
Gnome Rider has 1 :earth cost, you can't get :earth at all. Simply changing the Mark would fix it.
The other looks good. I'll test later.
I REALLY wanna test that farenheit deck, but won't have time until past tomorrow =(i can test it for you then
Please :D If it works, it may be a gallery deck :o I hope the suppa quanta generation is enough to fuel the Farenheits!I REALLY wanna test that farenheit deck, but won't have time until past tomorrow =(i can test it for you then
Chapuz's Fahrenheit RushYeah well, that's the idea for the Farenheit fueling :D
From what i notice, the :fire generated seems... Tremendous. But only utilized for Fahrenheit. Another thing i noticed is that Fahrenheit and Animate Weapon often clog your opening hand (as is the case of many Flying Weapon deck).
So, -Fahrenheit -Animate Weapon +2 Fire Lance. You can easily rack 10 damage using Bolts, useful to CC or just finisher.
This looks fast enough, 8 turns on average. You can also use Epi on the Fahrenheit when you already have enough :fire.
i made a 20 match test against AI3 finished right nowPlease :D If it works, it may be a gallery deck :o I hope the suppa quanta generation is enough to fuel the Farenheits!I REALLY wanna test that farenheit deck, but won't have time until past tomorrow =(i can test it for you then
w/l percentage: 85% (17 wins, 3 losses) ttw: 7.058 turns (was expecting a little lower as the deck can actually kill in 5 turns :o) EM percentage: 5.88% ( just 1 game in 20) |
well here are the stats:Loosing against mono aether was because of outrushing or shield spamming? Because if you pack 2 Explotions, there can be made a TTK. Adding a 3rd one may help?20 matches may not be enough for a very precise test but it already gives us info on how it behaves most of the times
w/l percentage: 85% (17 wins, 3 losses)
ttw: 7.058 turns (was expecting a little lower as the deck can actually kill in 5 turns :o)
EM percentage: 5.88% ( just 1 game in 20)
the losses were against the :death :entropy elder, the :rainbow elder and the mono :aether elder
so what do you think? btw this is the deck for the ones you didnt follow the previous posts
Loosing against mono aether was because of outrushing or shield spamming? Because if you pack 2 Explotions, there can be made a TTK. Adding a 3rd one may help?definitely shield spam, he had 3 of them after i destroyed the first
What were the reasons of the other loses?
Fahrenheit decks are generally bad VS AI3.Loosing against mono aether was because of outrushing or shield spamming? Because if you pack 2 Explotions, there can be made a TTK. Adding a 3rd one may help?definitely shield spam, he had 3 of them after i destroyed the first
What were the reasons of the other loses?
against the :death :entropy elder, plague followed by bone wall completely shut me down
against the :rainbow one, he had a good start so there was nothing i could do there
Fahrenheit decks are generally bad VS AI3.will this do?
Poison decks are good though, since none of them have purifies.
Who can make an unupped creative poison grinder?
I took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
Bone Wall + Inundation + 3 Cats = Total Lockdown.
but wont your skeletons die because of flooding? what i see its better are the awesome BE'sI took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
Bone Wall + Inundation + 3 Cats = Total Lockdown.
Skeleton die because of flooding=thicker wall.but wont your skeletons die because of flooding? what i see its better are the awesome BE'sI took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
Bone Wall + Inundation + 3 Cats = Total Lockdown.
The idea is to have dying skeles every turn to fuel the wall =Dbut wont your skeletons die because of flooding? what i see its better are the awesome BE'sI took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
Bone Wall + Inundation + 3 Cats = Total Lockdown.
Really really? We got a chat if you want to discuss every aspect, specially when you're talking as back and forth as 1 minute.actually the chat is down lol so we ha an excuse for this :P
This is the first Bone Wall i play to reach 200+ counters.The idea is to have dying skeles every turn to fuel the wall =Dbut wont your skeletons die because of flooding? what i see its better are the awesome BE'sI took your idea and made it even more deadly. Less cats, more attak per turn with the skeles. And BE of course.
Bone Wall + Inundation + 3 Cats = Total Lockdown.
http://elementscommunity.org/forum/index.php/topic,30548.msg415122.html#msg415122
but with fahrenheits it works as well :)711 711 711 711 711 711 716 716 716 716 716 716 718 718 718 718 718 718 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js
Have you tried it? I personally don't think you will produce enough death quanta to power all of this. Even using boneyards, skeletons won't produce new skeletons, so you only got 6 creatures to power 72 :death (excluding skeletons which are powered by mark). I think without a really good draw you'll never be able to pay for all this.For the bone wall deck, an upped pandy or 2 can make great CC... plague works, too. Deals with momentum, at least.Oh right. Vulture. Will test that.
Also, where's the vulture??
As for Gandora's holy deck, what I can say is: I'm amazed. Good job.
We have an alternate chat for things like this, your excuse is invalid.Really really? We got a chat if you want to discuss every aspect, specially when you're talking as back and forth as 1 minute.actually the chat is down lol so we ha an excuse for this :P
Contrary to popular belief, "Absol" comes from the word "absolute zero" and not the Pokemon.
Though, I don't know what Pokemon he's talking about in his intro.Good. I don't know any Pokemon. I was born in the 70s. Yeah!
You have one wife, right?Sadly, only one, yes.
I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:
Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.
Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
Accepted and accepted.in that case, not having much time, that deck is my submission for the challenge ;)
The MSDT could use Towers instead of Soul Catchers for more steady combo, at the risk of speed of course.
As for Fahrenheit's spelling, check the card.
Challenge: how do we work on an Aflatoxin + Oty combo?
Or maybe Scarabs? Rainbow control?
Try to make a combo, using Aflatoxin as a core card. The combo itself includes Malignant Cell, but not a fieldlock combo.
(SoP has been tried before, so it's also excluded. Though if you can not use the SoP on your Malignant Cells, it can be made.)
Source: http://elementscommunity.org/forum/index.php/topic,36790.0.html
An example has been made by Gandora.I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:
Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.
Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
Challenge accepted,... Amazing O.o I'd never have thought to use UG to provide a great amount of :death ... +Rep for this
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]
Because there is always room in the forums for new OTK combos.
1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000 :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!
(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
I call it Malignant Cell OTK just because the quanta needed to make it comes mostly from the cells, and the damage is calculated to let the oponent have a 2 DR shield ^^Challenge accepted,... Amazing O.o I'd never have thought to use UG to provide a great amount of :death ... +Rep for this
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]
Because there is always room in the forums for new OTK combos.
1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000 :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!
(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
(though you can't call it a OTK if UG and Cells already did some damage, right? xD)
why is there a SoD? I'd rather take another BL and/or damselfly
-blinks- Did I get introduced?Isn't that an already known combo? I think I have seen it more than once, maybe upped.
Anyways, on the topic of OTKs, I like Titans.
They have 50 HP for catapult/rage, have momentum, and can fly.
Sooo.
Raging Titan OTK!
Titan+Flying Weapon+Rage+Rage+PU+PU+Sky Blitz=102 Damage.
Challenge accepted,this is awesome and it is a real OTK because it dealt enough damage to kill a deck in 1 turn only
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]
Because there is always room in the forums for new OTK combos.
1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000 :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!
(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
-shrugs-I could find it in a quick search, but seems less effective than the normal cat+lots of :death stuff deck, and much less than the -awsome- innundation synergy that mesaprotector posted here and is already in the gallery.
Is this one known?
Kitty Catosis
[/spoiler]Challenge accepted,this is awesome and it is a real OTK because it dealt enough damage to kill a deck in 1 turn only
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]
Because there is always room in the forums for new OTK combos.
1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000 :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!
(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
o.o It's pillarless.Yes, the only lone necessary card is the Sky Blitz. I was about to put another one. In regular games, the little sh!tties with 1-2 shockwaves may do 20 damage, enough to use 4 of the 5 dragons. Another thing that I have to avoid is getting full hand of repeated useless cards!
Due to the fact it has no drawing power, maybe it would be a better idea to get the cards necessary for the OHKO without having to draw all 30 cards?
Aflatoxin, you say?This seems nice. Malignant Cell for Cremation fodder, and pends to help the needed :fire.
Burning Pain
It's hard finding uses for it other than locking your opponent (or the SoP thing), but I think this works nicely.
Cremate an Aflatoxined BL for instant Malignant Cell, which will fill up the whole board in a few turns for 23 damage. Whenever you draw another Cremate + Ruby, you can play them as well. TTW seems to be about 7-8, but I'm sure it can be improved.
Challenge accepted,And this is real brilliance!
Malignant cells are overused because of their attack power (?), so today I bring you... Malignant Cell OTK ! ! ! [Fun]
Because there is always room in the forums for new OTK combos.
1.- Fill your field with cells.
2.- Play UG
3.- Soul Catcher + UG = Over 9000 :death quanta to play 4 Ivory Dragons, and finish the combo with Sky Blitz!
(http://s5.postimage.org/onlemdxev/Imagen_11.png)
(http://s5.postimage.org/r673n2j53/Imagen_12.png)
(http://s5.postimage.org/fid1siu07/Imagen_13.png)
This deserves another separated post.Sadly it doesn't.
Based on my recent Malignant Cell OTK made for the Afla Challenge, I made an unupped version of Little OTK. If it works like it seems, it may be REALLY NICE unupped deck!
Actually, it does it pretty good. It starts a bit slower because the 1 :air cost, but it finishes with all the powa! A good advantage is that many times the dragonflies do 20 damage, so you need a dragon less.This deserves another separated post.Sadly it doesn't.
Based on my recent Malignant Cell OTK made for the Afla Challenge, I made an unupped version of Little OTK. If it works like it seems, it may be REALLY NICE unupped deck!
The difference between 2 :death and 3:death means 5 Soul Catcher = 1 Dragon. 4 upped Soul Catcher = 1 Dragon (or 3 if you use Immo)
Difference between 1 :air and free means slower start. I've tested this several times, it's not that effective.
Or maybe Scarabs? Rainbow control?I made an unupped version a while ago:
Where are the Aflas? o.oOr maybe Scarabs? Rainbow control?I made an unupped version a while ago:
Scarabtal: (http://elementscommunity.org/forum/index.php/topic,27455.msg398512.html#msg398512)
This deck was mainly made for pvp1 and it is quite good for this purpose.
Also a while ago but upped - I loved the TU strategy of Doomeister:
Scarab Lance: (http://elementscommunity.org/forum/index.php/topic,13673.0.html)
This is typically a pvp2 deck but in the original thread their is also a FG-killer version.
On a side note: I think it would be nice if the deck you guys post had either an indication of the level they are meant to beat or at least a couple of screen-shots. It has 2 interests: (a) One can see very fast where you have to test it in order to tune/tweak it (b) It avoids you to post decks which look good on paper and will never work in-game (e.g. because you lack the first :life etc...).
Where are the Aflas? o.oAfla is way too expensive for such a strategy.
Accepted and accepted.
The MSDT could use Towers instead of Soul Catchers for more steady combo, at the risk of speed of course.
As for Fahrenheit's spelling, check the card.
Challenge: how do we work on an Aflatoxin + Oty combo?
Or maybe Scarabs? Rainbow control?
Try to make a combo, using Aflatoxin as a core card. The combo itself includes Malignant Cell, but not a fieldlock combo.
(SoP has been tried before, so it's also excluded. Though if you can not use the SoP on your Malignant Cells, it can be made.)
Source: http://elementscommunity.org/forum/index.php/topic,36790.0.html
An example has been made by Gandora.I still think the idea is interesting and I accepted the challenge ;)
So here's what I came up with:
Both :death and :gravity have some low-cost critters to support the slowly growing atk of otyugh.
Aflatoxin is used on the enemies field. Actually, you don't have to lock him down. Just be sure to have at least one oty.
So whenever there are two cells on his field you eat one. This way you have constant source of cells and you won't be overwhelmed.
I guess the one dmg that cell does isn't a problem, if yes you can still eat it. While you eat your field will accumulate skeletons (which also can be eaten if you
got many oty's out). Shard of Patience can be an incredible boost when your field is filled with skeletons, and allow them also to surpass 1 dmg blocking shields.
Also they may help against Shard of Sacrifice. If you still want to lock the enemy you can just replace the :gravity shield with skull bucklers. Obviously, you lack permanent control.
That's why this deck will certainly loose against :aether as well as high creature control. However, there are many ways to change this deck. E.g you can change SoP and Recluse for Poison
cards or you can add more chargers etc.
Anyway, it's something different and it's fun to play in my opinion even though it's slow ^^
I was talking about the Afla Challenge :P
Challenge: how do we work on an Aflatoxin + Oty combo?Yeah I just took the second line of the said challenge: "Scarabs / Rainbow control" instead of the first "Aflatoxin / Oty combo".
Or maybe Scarabs? Rainbow control?
Someone call for a Solar Buckler Aflatoxin deck?Where are the Aflas? o.oAfla is way too expensive for such a strategy.
Also Afla NEEDS a DR shield to work. My favourite is Solar Buckler because it also turns each impact into :light .
Sadly I don't have the upped aflatoxins yet and I at the moment do not consider any deck not able to do this:
(http://i48.servimg.com/u/f48/10/08/58/46/rings10.jpg)
Yes, It goes in the good direction. I took a slightly more stalling perspective:Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
Made in platinum League as always:
(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
With Aflatoxin and solar buckler?Yes, It goes in the good direction. I took a slightly more stalling perspective:Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
Made in platinum League as always:
(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Why not?With Aflatoxin and solar buckler?Yes, It goes in the good direction. I took a slightly more stalling perspective:Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
Made in platinum League as always:
(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Not sure if serious.
I think he is serious.With Aflatoxin and solar buckler?Yes, It goes in the good direction. I took a slightly more stalling perspective:Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
Made in platinum League as always:
(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Not sure if serious.
Dunno why you insist on putting crappy cards in a good deck..Because the idea is to test new synergies and stuff. The gallery decks are 3 good examples.
Because you'll be receiving no damage.Why not?With Aflatoxin and solar buckler?Yes, It goes in the good direction. I took a slightly more stalling perspective:Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
Made in platinum League as always:
(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Not sure if serious.
You are, if the oponent manages to put some creatures before the cells spread. That's the reason of the miracles too.Because you'll be receiving no damage.Why not?With Aflatoxin and solar buckler?Yes, It goes in the good direction. I took a slightly more stalling perspective:Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.
Made in platinum League as always:
(http://i48.servimg.com/u/f48/10/08/58/46/mwaeth10.jpg)
(http://i48.servimg.com/u/f48/10/08/58/46/emit10.jpg)
Sadly I don't have the aflatoxins (or deathstalker) upgraded yet.
Also, I believe you NEED the 4 shields (at least in the 40 (34) cards version I used) because you want to afla early and therefore to be shielded early.
It might be nice to have 1/2 aflatoxin more (too have then earlier) and get rid of the early creatures.
I also though that the SoD were a good match with miracle specially with a mark of light.
It might be interresting to have 1/2 Holy light for more EM and against SoSa.
The sundial are for more stall, obviously.
What do you think?
Not sure if serious.
Uh, D'oh.
There's a huge difference between Miracle and SoSac. While SoSac makes it so you still get damage, the purpose of miracle in that deck is to survive in case the opponent gets one or two creatures out that will annoy you, or that may take you near to death. The miracles are there just as safe guards and to, quite literally, gain more money when you win.It seems I have been having a very bad luck with that annoying SoSe PSN rushes...
SoSac on the other hand, will need a 20 damage per turn to be profitable at all. Which, in this deck.. is just a no.
Just wondering...It works, more or less. Because the data was sent on a 1/1000% chance, including fractaled cards if I don't remember wrong). Thanks for posting it here, I had forgotten that!
http://www.elementsthegame.com/liststats.php
Have you seen this? This could give an idea of what cards are underused and see what good we can make out of them. (Not updated with 1.29 cards)
How about new challenge? Skele challenge! Is that card useful other than for rewind it in funbows?Mutation fodder? Or a swarm of them with eclipse.
Afla will make the oponent give you more than the needed quanta for the Miracles, so 6 SoSas wouldn't be a bad stalling tool here.This is an option I considered seriously at first. With only nine towers, power an aflatoxin and then obtain a field full of cells can take a while. Most rush can slip through more than 20 damage. The problem is that if you increase the number of 0 cost cards, you have a high risk of screwing the Mulligan. It is therefore clear that you have to play the SoSa in place of the sundials and not together. If you start the game with no pillar you can always play a sundial and not loose to much whereas the SoSa version would lead to early discard. Also look at the screen-shot I showed, in the 2 cases the opponent has less than 20 damage. However, fighting poison and very fast rush is easier with SoSa. Also SoSa can help you EM ... All in all I would say both strategies are possible. Maybe the solution is in the compromise 3 SoSa + 3 sundial ...
SnoWeb, you are a master Platinum grinder!Indeed, I only play in platinum and PvP2. I got bored of the FGs a while ago...
Decided to challenge myself, and make a Gravity-based Mutation deck. I tried to make on for Trials, but it didn't work out, due to the constraints.putting a mitosis or 2 for extra mutation fodder could work
Basically you Improve some of the Firemasters, and leave one or two to generate attack with Ablaze. Worked on it a little, so it might need work.
It uses rewind...but yeah.dammit, i had a very similar idea.. ^^
This one uses boneyards. Does that count?
Credit to Drake_XIV for the idea.
Decided to challenge myself, and make a Gravity-based Mutation deck. I tried to make on for Trials, but it didn't work out, due to the constraints.N.I.C.E
Basically you Improve some of the Firemasters, and leave one or two to generate attack with Ablaze. Modified with Mitosis for extra Firemasters for Improvement and Fire Pendulum to support the buffing of Firemasters alongside possible Fire mutations.
I like the idea. Gravity force as CC is another nice addition. :)MAybe adding a Discord or two is an option, often nice when you can spare to change a few cards.
Also, this is probably the nuttiest idea I've posted on this thread, but:
Jamais Vu
Super-quick perm destruction for lockdown, then you can attack with the remaining Dejas + CP. Rewind is for the few creatures that do manage to get out.
Late game the deck tends to have way too much quanta, wondering whether to add dragons/GotP.
hi all, i dont post nothing here for a while but i had my reasonsConsidering this suffices as a Trio by quanta usage, and Quartet by total elements used, you don't really need any Quantum Towers, maybe more of each Pendulum though.
anyway i am currently trying on a deck i made for False Gods based on Animated Quinted Overdrived Titans
i think it works very well, despite the fact it needs a 4 card combo, it will not clog up your hand like an 8 card combo OTK
basicaly when you manage to play it, its a matter of time until the God is dead at the feet of your Titan
so here it is:
strategy: draw as much as you can in the beginning until you can get 1 titan out, then you just need to draw to maintain your shield chain because 1 Titan in field quinted and overdrived is enough to kill the god
stall with shards and phase shields to give yourself time to setup
i might make some stats for this deck if people get interested in it
so what do you think :D?
Considering this suffices as a Trio by quanta usage, and Quartet by total elements used, you don't really need any Quantum Towers, maybe more of each Pendulum though.the QTs are to pay the shards without speding potentially useful quanta, increase the size of the deck as it would tend to deckout if not for that and to give me a chance of beating quanta-denying gods like decay or even seism
I think it has more disadvantages than Limitless Speed and don't have any advantages: it depends on the shields and would loose against Akebono and anything that destroys it. It would also loose against the Feral Bond FGs if one of the titans doesn't come early quite late, remember that you have 18 stalling turns and a titan reach 38 damage in 10 turns.
i would never use this over limitless speed, wich by the way, is the deck i use for farming gods :PI think it has more disadvantages than Limitless Speed and don't have any advantages: it depends on the shields and would loose against Akebono and anything that destroys it. It would also loose against the Feral Bond FGs if one of the titans doesn't come early quite late, remember that you have 18 stalling turns and a titan reach 38 damage in 10 turns.
As for a deck combo, is there a really effective Dim Shield + PA waiy to make a deck?Aether PSN?
Okay, here's another challenge. Wait for the timer to expire, then you can make your decks.Super-classical SGbow:
Make a deck, unupped and shardless. Each card must not have more than 1 copy in a deck (excluding pillars and pends).
Source: here (http://elementscommunity.org/forum/index.php/topic,36922.0.html)
Okay, here's another challenge. Wait for the timer to expire, then you can make your decks.How about a trio rush?
Make a deck, unupped and shardless. Each card must not have more than 1 copy in a deck (excluding pillars and pends).
Source: here (http://elementscommunity.org/forum/index.php/topic,36922.0.html)
I have been thinking on Singularity + Flood synergy (yeah, kinda crazy, like a Singing MSDT) buy couldn't make an effective deck with bonewall and condor. Any other attepts to do it? ;D
Challenges for you (plural):Challenge... accepted! (Not tested yet, but I bet I can win a couple of games).
An FG farming deck based on poesidon (FGs have more than 18 pillars each).
And one based on golden nymphs to speed up draws instead of hourglasses (Use tears instead of the nymph herself when possible).
I'm bored. Make me a good quad deck involving :air, :fire, :earth, and :water.How's this?
i was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with itI'm curious, how do you plan to stall without SoSa and only 6 sundials?
Using the rarely used SoP!! thank you for asking :Pi was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with itI'm curious, how do you plan to stall without SoSa and only 6 sundials?
Ok off topic, but I tried SoP before I tried SoSa, and wouldn't it be difficult cause SoP stops your singulrities from multiplying?Using the rarely used SoP!! thank you for asking :Pi was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with itI'm curious, how do you plan to stall without SoSa and only 6 sundials?
The 1 turn delay SoP causes on your creatures that many people hate, is now an awesome card included in the deck i am making, giving you a total of 12 turns of stalling your singularities. Problem is, SoP doesnt stall the other deck's creatures so you have to make a deck around that with great stalling power and survivability
No, only stop them from attacking, even when they have adrenalineOk off topic, but wouldn't SoP stop your singulrities from multiplying?Using the rarely used SoP!! thank you for asking :Pi was working on a singularity OTK even after the buff they got where they can AM themselves to prevent usage of Sosac i might post it here after im finished with itI'm curious, how do you plan to stall without SoSa and only 6 sundials?
The 1 turn delay SoP causes on your creatures that many people hate, is now an awesome card included in the deck i am making, giving you a total of 12 turns of stalling your singularities. Problem is, SoP doesnt stall the other deck's creatures so you have to make a deck around that with great stalling power and survivability
Omg I must have forgot. I must have ditched SoP for some other reason. Anther problem I found is that it increases the atk of the singularities (antimatter + 1 = less atk) and make it necessary to stall even more when you already only have 12 turns.true, but in the end that side effect can be ignored and remeber that singularities can also boost themselves to have an even more negative attack
I decided it was time to show the deck i was working on (remember, its only a prototype to test a concept, so be gentle with it)Singularity spam with chimera that then becomes antimattered? sounds interesting. The more CP is cast on the singularities, the more negative their attack becomes... well, but, singularity won't be standalone. We can generate a max of 5 of them only with 6 SNs I guess.
Its a pretty big one although it has great drawing power to keep chaining dials and SoP
AM, turtle shield and SoG for stall and to increase the turns you can keep up with singularities, like the first or second turn it comes out
EDIT: better to try and write a little guide on how to play the deck:
1- you can change to unnuped sundials the time quanta is fine and it wont mess with mulligan
2-dont try to stall the moment you have a singularity out... if you can take the hit, then take it
3-draw your cards accordingly- draw so you always have a card to stall your singularities and not more than that so you dont deckout
4-always play an SoP over a sundial if you are able to survive the other deck's wave of attack
Its not an easy deck to play, requires a bit of instinct,luck and math to work out and as it is now its still prone to many things but i guess its a start :D
Singularity also duplicate themselve if I understood it correctlyYes, so, in case it got vampired, guard it to take less damage. Alternately, sundials allow them to duplicate while not attacking at all.
yup singularities duplicate... and altough SoP "reduces" the potencial attack from your singularities, it doesnt affect that much to be considered in the endSingularity also duplicate themselve if I understood it correctlyYes, so, in case it got vampired, guard it to take less damage. Alternately, sundials allow them to duplicate while not attacking at all.
Could someone test and refine that Poseidon deck I asked for earlier?Can you repost it? I'll do my best, although I am not a engineer officially.
Could someone test and refine that Poseidon deck I asked for earlier?Can you repost it? I'll do my best, although I am not a engineer officially.
Here it is.Challenges for you (plural):Challenge... accepted! (Not tested yet, but I bet I can win a couple of games).
An FG farming deck based on poesidon (FGs have more than 18 pillars each).
Hey everyone, long time no see ;)Impressive, impressive.
I'm very busy with my studying right now, so I'm rarely online.
Anyway, I took some spare minutes to try some ideas that came to my mind.
But it seems that I'm completely out of practice... =P
However, I tried some skeleton builds (which don't work too well). But this is a group to help each other, and so I ask here for advice on how to
improve the following decks:
:fire :light :air trio.
Deck 1
Not sure if take out the tower or a sky blitz, so I made it 31. Often bad draws (wrong tower/monster combination) but can speed up with sky blitz even with slow starts.
Duo versions of the one before:
:light :air
Deck 2
:fire :air
Now here I had a strange idea of Sky Blitzing Forest Spirits:
Deck 3
The Spirits are unupped because this way you only need one pend in the starting hand to play it.
Last but not least, a combination I personally have never seen before:
Deck 4
Maybe have Pends and Towers are better but I didn't mind to figure out the best way to split them up. Anyway, strengthen your Demons with CP and support their ability with OE.
Sky Blitz to finish your enemy completely.
Amazing work as usual, Gandora. On the first deck I think that dropping the Phoenixes and the fire towers for simple Rage Elixirs are better - Not only for CC but for Archangel Buffing.Because this would lead to the well known Raged Angel deck and giving less creatures affected by Sky Blitz I didn't want to do this :)
The second deck is nice, but I'd personally change one Solar Buckler for a Holy Light (Un-upgraded not to mess with mulligan) - Simple EM'ing factors.Sounds good! I also thought to replace Bucklers and Miracle with Blessings, giving Damsels better chance to survive CC and have a greater Sky Blitz effect.
The third deck has a lot of modifications. I'd personally upgrade the dragons and change one or two pillars for Cremations (Simply Bursting, or giving 1 extra Air. General Disco Protection.)Sorry, I numbered them incorrectly, so I suppose you're talking about the :air :fire deck? The idea of cremations doesn't sound bad. In that case a Ruby Dragon might really be considered.
Third deck, I'd probably want to add Pufferfishes instead of the Permafrost shields, or maybe Ice Dragons - Pufferfishes have that skill for 1 :air that is a neat CC, plus a 3 Attack sweet spot for Epinephrine; and Ice Dragons are just hitters.I wouldn't use Ice Dragons, but Pufferfish is a great idea. I just tried it out. You might not be able to power your Spirits in the beginning but once your fishes are in play it works well!
On the fourth one, although off theme, I think that a Wyrm or two would fit Nicely. (CP + Dive + Sky Blitz = Omgwtfbbq)Wasn't there already a Platinum Grinder that used this combo? I think it's winrate was about 40%
Impressive, impressive.I tried it and it probably was just bad luck but I often had a starting hand wit just Novas and Cremations, waiting for a Damsel. And you don't go really far with these... xD
How about this? I see damsels as excellent cremation targets:
It's better to collect enough :air before cremating them for burst damage.
Your decks are all awesome ;)Amazing work as usual, Gandora. On the first deck I think that dropping the Phoenixes and the fire towers for simple Rage Elixirs are better - Not only for CC but for Archangel Buffing.Because this would lead to the well known Raged Angel deck and giving less creatures affected by Sky Blitz I didn't want to do this :)
For more speed I think a version with Minor Phoenix and Cremations is possible, giving this way more room for control and maybe Imp. Blessings?The second deck is nice, but I'd personally change one Solar Buckler for a Holy Light (Un-upgraded not to mess with mulligan) - Simple EM'ing factors.Sounds good! I also thought to replace Bucklers and Miracle with Blessings, giving Damsels better chance to survive CC and have a greater Sky Blitz effect.The third deck has a lot of modifications. I'd personally upgrade the dragons and change one or two pillars for Cremations (Simply Bursting, or giving 1 extra Air. General Disco Protection.)Sorry, I numbered them incorrectly, so I suppose you're talking about the :air :fire deck? The idea of cremations doesn't sound bad. In that case a Ruby Dragon might really be considered.
Good input!Third deck, I'd probably want to add Pufferfishes instead of the Permafrost shields, or maybe Ice Dragons - Pufferfishes have that skill for 1 :air that is a neat CC, plus a 3 Attack sweet spot for Epinephrine; and Ice Dragons are just hitters.I wouldn't use Ice Dragons, but Pufferfish is a great idea. I just tried it out. You might not be able to power your Spirits in the beginning but once your fishes are in play it works well!
I used 3 Fishes replacing the shields and one pend. Not sure if more would make the quanta off balance. What do you think of Replacing the Shields with Nymph tears and 1 or 2 Epi with Mitosis/Heal or Thorn Carpace?On the fourth one, although off theme, I think that a Wyrm or two would fit Nicely. (CP + Dive + Sky Blitz = Omgwtfbbq)Wasn't there already a Platinum Grinder that used this combo? I think it's winrate was about 40%
You can surely replace the OE with Wyrm. But I personally think OE and Maxwell are good friends ;)
Instead, do you think more OE and AW would do well in this deck?Impressive, impressive.I tried it and it probably was just bad luck but I often had a starting hand wit just Novas and Cremations, waiting for a Damsel. And you don't go really far with these... xD
How about this? I see damsels as excellent cremation targets:
It's better to collect enough :air before cremating them for burst damage.
Anyway, I like it :D I prefer Arsenic over Dagger but that's me ^^ Do you think a Nova can be replaced with a Fog Shield or a Precognition?
Here two more decks:
I think this one is pretty nice. Watch your :fire quanta and with 3 Creatures out Sky Blitz is already worth it.
Do I need to say something? ;)
By the way: I just noticed the SN nerf and so I finally know what this talking about singularity was xD
Your decks are all awesome ;)Haha thanks a lot! :D
I'm thinking of a BoL+CP with damsel blitz. Maybe with some fractals. Can you make it work?
And yes, speaking of the new cards, you might wanna try the new SoP out. I'm sure you'd have a lot of ideas for that.
And the shard golem too.
Buy them in the bazaar.Your decks are all awesome ;)Haha thanks a lot! :D
I'm thinking of a BoL+CP with damsel blitz. Maybe with some fractals. Can you make it work?
And yes, speaking of the new cards, you might wanna try the new SoP out. I'm sure you'd have a lot of ideas for that.
And the shard golem too.
I thought that at least the BoL + Sky Blitz + Fractal combo already exists?
Well, not having much time today I might try a deck tomorrow (if I remember =P)
New SoP? Shard of Golem? Never heard/seen them. And I can't find them in trainer.
Elements surely is changing a lot lately ^^ I gotta invest some time for research and take a look at the new Shards :P
I'm looking forward to be creative as soon as I finish my schoolwork :)
Edit: I might want to open a thread with the sky blitz decks (probably not all of them). Can I make a collection choosing a "main" deck and post it e.g. in trio or do I have to post them each in the right section?
Buy them in the bazaar.I only found bravery and focus which are new to me.
Remember to include my "the flight" deck!
Clear your cache, then. The shard of integrity is awesome.Buy them in the bazaar.I only found bravery and focus which are new to me.
Remember to include my "the flight" deck!
Also SoP isn't different? Anyway, I will take a look at it later :)
I will include it ;)
Here's an idea for a deckout:
??? Is Shard of Bravery
I thought that at least the BoL + Sky Blitz + Fractal combo already exists?I don't know just how common BoL + Sky Blitz + Fractal is but I know I tried it once. I ended up finding that having my hand get clogged up meant it was inconsistent and slow. Maybe I just got the balance of fractals and blitzs wrong but I ended up moving to a BoL + Fractal deck reinforced with recluse which lead me to a Fractal + Recluse + Dimension shield HB farmer with something like an 80% win rate upped although I only did about 20 games. Yeah, I ramble.
Well, not having much time today I might try a deck tomorrow (if I remember =P)
that combo is not new there are a good number of decks based on that for a long time... now what is new is that shard of freedom that is what you should be working on :PI don't like this new shard... it takes up a considerable amount of card slots to be effective.
I dont seem to have access to these shards, are they supposed to be in trainer or beta? Zanz implied they are available currently.Since you've been out for so long, i'll fill you in.
that combo is not new there are a good number of decks based on that for a long time... now what is new is that shard of freedom that is what you should be working on :PIve been messing around with this:
Nice idea! Don't you have too much :aether? If so, maybe you can use some pends and add OE for some control?that combo is not new there are a good number of decks based on that for a long time... now what is new is that shard of freedom that is what you should be working on :PIve been messing around with this:
Its been 6/7 turning Ai3 and even had an EM but my luck means i keep getting stupidly awful hands. When it goes right its great fun to see the ai die to a horde of 2 strength creatures.
Edit: blanks are shards of freedom
I'm only getting 1-2 starting towers and my luck means I struggle for mana. This deck is ridiculously fragile to plague/rain of fire but it's fun. I assume freedoms stack as I do see an increase in frequency with multiple out, if that's the case then a 40 card quick-draw time deck using freedom + gotp + dragons could deal mass damage to hb/false gods. Or going along the time idea... Chaos seed+freedomed déjà vu rush may be interesting. Something like that could run off nova + time mark eg:One question concerning SoFre: how does it work with epinephrine'd creatures?
Mark of Time
6 Elite déjà bi
6 nova
6 shard of freedom
6 chaos seed
3 improved blessing
2 rage elixir
Vampire stilleto
Although I imagine that would need serious refinement I've had 3 turn wins with a similar deck.
yes it does, each separate attack has a chance to do a critical hitI'm only getting 1-2 starting towers and my luck means I struggle for mana. This deck is ridiculously fragile to plague/rain of fire but it's fun. I assume freedoms stack as I do see an increase in frequency with multiple out, if that's the case then a 40 card quick-draw time deck using freedom + gotp + dragons could deal mass damage to hb/false gods. Or going along the time idea... Chaos seed+freedomed déjà vu rush may be interesting. Something like that could run off nova + time mark eg:One question concerning SoFre: how does it work with epinephrine'd creatures?
Mark of Time
6 Elite déjà bi
6 nova
6 shard of freedom
6 chaos seed
3 improved blessing
2 rage elixir
Vampire stilleto
Although I imagine that would need serious refinement I've had 3 turn wins with a similar deck.
Epinephrine gives more chance for it to proc...
Make a good PvP deck that counters itself.Ohai poison dials with SoSac.
Make a good PvP deck that counters itself.Sounds strange to me ;)
Make a good PvP deck that counters itself.Grabbow with black holes
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.nice deck but... why so much :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not important
Name: GoTRushed:P
Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)
Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo
Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.
Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
Played - 4
Won - 3
EMs - 0
TTW:
6 - 2
7 - 1
TTW Average - 6.33
From my first few games, just to show what this deck is capable of.
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.I believe that GoTp Mitosis is done somewhere, but this is the first non-bow (quanta wise) version I've ever seen.
Name: GoTRushed:P
Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)
Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo
Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.
Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
nice deck but... why so much :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not importantGoTP is not airborne.
also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that
some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.nice deck but... why so much :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not important
Name: GoTRushed:P
Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)
Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo
Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.
Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
Played - 4
Won - 3
EMs - 0
TTW:
6 - 2
7 - 1
TTW Average - 6.33
From my first few games, just to show what this deck is capable of.
also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that
some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
I started with 5 of each GoTP, Mito and SoR but found my draw rate to be awful and it could take me 5+ turns to get 1 of each so I added 2 more SoR and GoTP, maybe taking out 1 tower, 5 precogs, 2 pends would give better ratios for draws of them. This deck is very simply a speed deck, the idea is to get that mitosis out t3 if possible which requires 2 pends on turn 1/2 in its current form. For this to happen consistently I went slightly heavy on pends as 1 tower, 2 pends gives you a turn 3 GoTP with potential to throw out mito+SoR turn 4 to start the damage. As maths said, GoTP isnt airborne, its passive is the obsession. The deck as it is is focused on getting the combo out fast with semi-reliable draws for both the 3 combo cards and the quanta production. My problem with nymphs/hourglasses is that if this is a 6/7 turn deck when it works, ive never had enough quanta for a nymph thanks to SoR/GoTP spamming. i think just taking it back to 30 cards would work best in terms of the precog/hourlgasses.Just a deck im toying around with, just wanted to see if anyone had any ideas before i make a separate thread for it.I believe that GoTp Mitosis is done somewhere, but this is the first non-bow (quanta wise) version I've ever seen.
Name: GoTRushed:P
Target: Halfbloods (Its probably too fragile for false gods and the setup time makes it too slow for ai3 compared to current decks available)
Cards:
Ghost of the Past - the main damage dealer and the focus of this deck
Mitosis - how else do you spam your GoTP without annoying fractals?
Shard of Readiness - SoR/Mito combo is immensely powerful in most cases, now combine that with the quanta efficient, time creature that is GoTP and itll give you nightmares
Precognition - not sure if these are worth it in decks of over 24-29 cards although seeing opponents cc helps you know how to play your combo
Time Tower/Pendulum - I went for a 1:2 split to give me consistent time mana as that is the most used while also giving me enough chance of drawing the required pends to get that 4 life quanta quickly, so far it seems to be working. Time pends instead of time mark + life pends is to get the time quanta quicker to get a t2 GoTP and start doing damage as well as preparing it for the combo
Strategy:
Im sure most people know how the SoR/Mito combo works however what ive noticed is that on time creatures SoR resets that creature, meaning you can potentially get 13 mitos in 1 turn. How? Well, mito the first time before playing a SoR, play an SoR, get 2 free copies, repeat until all SoRs are played. By this strategy I have turned 1 GoTP into 7 in 1 turn, getting a 6 turn win against a halfblood which is insane. After about turn 4-5 (unless you get my usual awful hands with 1 pend, no GoTP or precogs) you can start using those SoRs to spam GoTP giving you massive damage, tearing through the 200 health. The setup time makes it slow v Ai3 but rapid against HB.
Weaknesses:
Any cc that can clear your first GoTP. Due to this decks build, the GoTP must survive at least 1 turn before you can start comboing so if the first one gets killed it can be 2-3 turns before you have your second out, either providing time to be outrushed or for the HB to draw another cc card and shut you down again. However, I believe any deck that lacks the cc capable of this will die pretty easily. Its only other main weakness being the draws.
Anyways, take out the precogs and add hourglasses/golden nymphs. They latter is better than the former due to additional card draw+decent mitosis target.nice deck but... why so much :life quanta?? you only need it to play some mitosis then its useless except to pay for some of the SoR but thats not importantGoTP is not airborne.
also be in mind that you only really need 1 GotP and 1 mitosis for this to work so you may wanna cut some of both to slim down your deck and also take out a pair of pends because you wont need that much quanta after that
some SoFre in the future would not be a bad addition to the deck to ignore shields and deal more damage, assuming you can keep a good draw rate if you decide to put a couple of hourglasses
I've done something like this back when the time I was a noob:You sure the second one has enough :fire?
Not optimised, just how I remember the deck was.
Now I would try this:
Looks at those fire nymphs and you know that a randomly pieced it up with trainer.
See SoR.I've done something like this back when the time I was a noob:You sure the second one has enough :fire?
Not optimised, just how I remember the deck was.
Now I would try this:
Looks at those fire nymphs and you know that a randomly pieced it up with trainer.
been derping around with this in trainerI see lots of Fate Egg Decks posted lately, and to be honest they start to annoy me. But this looks like the most reliable and fun too. Also you already paid attention to the SN Nerf!
just a fun deck, now buffed with the "nerf" Snova got. Singularities are free mutation fodder for your druids and improved mutations
Dear Engineers :)they are all probably busy with all the new additions to the game lol
How are you guys doing?
It's become very silent here ;)
I would like to know your opinion about the following deck, if you have time:
The deck is pretty fast, wins usually within 6 to 8 turns with a good draw. Blanks are SoI. I posted it together with another deck in the Beta Section (http://elementscommunity.org/forum/index.php/topic,37688.0.html)been derping around with this in trainerI see lots of Fate Egg Decks posted lately, and to be honest they start to annoy me. But this looks like the most reliable and fun too. Also you already paid attention to the SN Nerf!
just a fun deck, now buffed with the "nerf" Snova got. Singularities are free mutation fodder for your druids and improved mutations
So I have to say: Well done Poker Alho! :D
they are all probably busy with all the new additions to the game lolxD I hope so. And they have to post it here, so we can discuss them :D
i have seen your deck gandora, but was not sure what to say about it because i am still pretty clueless about SoI and how to use it properly :SI think you should definitely try them out ;) There are plenty of possibilities :D Check these out if you ever want to try something:
lulz that deck i made is indeed funny (and strangely strong) but i already made a faster variation inside the same theme, using SoB and Sose, to give you draw acceleration and card advantage all in the same deck :Pmade comment :)
hello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to doYes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.
now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Also busy with studies just had a test today, altough it was rather easy so it doesnt count lolhello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to doYes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.
now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Anyway, here are the links you're looking for :)
Have patience and you'll win (http://elementscommunity.org/forum/index.php/topic,35799.msg481487.html#msg481487)
Malignant Chimera (http://elementscommunity.org/forum/index.php/topic,35788.msg481335.html#msg481335)
No, it's on page 16, almost at the end ^^ (link to collection (http://elementscommunity.org/forum/index.php/topic,37387.0.html))Also busy with studies just had a test today, altough it was rather easy so it doesnt count lolhello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to doYes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.
now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Anyway, here are the links you're looking for :)
Have patience and you'll win (http://elementscommunity.org/forum/index.php/topic,35799.msg481487.html#msg481487)
Malignant Chimera (http://elementscommunity.org/forum/index.php/topic,35788.msg481335.html#msg481335)
dunno about the sky blitz collection, is it on the first page of the group? but i have seen your decks in beta section, lately the new decks have been coming from trainer with all the new shards :P
yup those are the decks i was looking for :D thanks!
good luck to your test! :)No, it's on page 16, almost at the end ^^ (link to collection (http://elementscommunity.org/forum/index.php/topic,37387.0.html))Also busy with studies just had a test today, altough it was rather easy so it doesnt count lolhello everyone! we cant let the group die so cmon post your ideas im sure we still have stuff to doYes, I made two versions of them. I also thought of them when I heard of the SoP buff. Sadly, I didn't have much time to revise them. However, I'm really busy with studying but once in a while I still have an idea. My Collection of the Sky Blitz decks (which I posted here) wasn't commented much though and my most recent decks are in the beta section.
now more importantly... Gandora you made an afla+SoP+Chimera OTK deck a while ago didnt you? i would like to see that deck again now that both afla and SoP got buffed. Now that strategy seems much more viable than before dont you think?
Anyway, here are the links you're looking for :)
Have patience and you'll win (http://elementscommunity.org/forum/index.php/topic,35799.msg481487.html#msg481487)
Malignant Chimera (http://elementscommunity.org/forum/index.php/topic,35788.msg481335.html#msg481335)
dunno about the sky blitz collection, is it on the first page of the group? but i have seen your decks in beta section, lately the new decks have been coming from trainer with all the new shards :P
yup those are the decks i was looking for :D thanks!
Yeah, I got a test tomorrow, and it will be super hard xD
My favorite Shard is SoI (the one that makes shard golems). Looking forward to decks with that card :)
Unfortunately I still don't even have the current shards 6 times, but it doesn't matter x)
I wish you good luck with my decks. Keep me updated! ;)
A few days ago, I saw an interesting use of Voodoo dolls in Bronze.Probably. Voodoo Doll is a high Hp/cost ratio creature, and gives disadvantage to opponent to get rid of. I'll try this later.
I don't if this has been posted before : Using voodoo dolls spam to power the empathic bonds
Though the deck in overall is not strong, but I think this is quite creative. Is it possible to put this idea into good use ?
Make it rainbow with pandies and catapults.A few days ago, I saw an interesting use of Voodoo dolls in Bronze.Probably. Voodoo Doll is a high Hp/cost ratio creature, and gives disadvantage to opponent to get rid of. I'll try this later.
I don't if this has been posted before : Using voodoo dolls spam to power the empathic bonds
Though the deck in overall is not strong, but I think this is quite creative. Is it possible to put this idea into good use ?
In case no one noticed, I have another new creation (http://elementscommunity.org/forum/index.php/topic,37665.0.html)...TU those pharaohs for massive spam and double the scarabs!
So, any more ideas to exploit the creature spam by mummy+rewind+SoR?
A few days ago, I saw an interesting use of Voodoo dolls in Bronze.i think it can, win condition can be achieveved by just a pair of overdriven dolls, the rest serves as heal, and being hard to kill and bad to use CC on looks like a pretty good bonus to me
I don't if this has been posted before : Using voodoo dolls spam to power the empathic bonds
Though the deck in overall is not strong, but I think this is quite creative. Is it possible to put this idea into good use ?
How about a 1.30 FG killer based on filling both sides with malignant cells, then boosting yours with SoP for the win.I dont think that combo can become a viable strategy for a False God farmer deck
Actually, I have made a FG deckout deck once. Ragequit style, afla+antimatter+stuff. I noticed that discarding a 120 card dude that can't plat cards (they draw 1 card per turn) is quite slow xDHow about a 1.30 FG killer based on filling both sides with malignant cells, then boosting yours with SoP for the win.I dont think that combo can become a viable strategy for a False God farmer deck
too many things can go wrong, it would necessarily be a stall, wich means slow deck, would get outrushed by a good number of gods easily
I have been giving it a try, and deduced that the Chimera isn't needed at all, so I made a FG OTK deck.
I have been giving it a try, and deduced that the Chimera isn't needed at all, so I made a FG OTK deck.I agree. Since you can hold SoP on the field you can get a 23 atk bonus each turn whereas a chimera will probably die next turn because you usually play it very late.
i should probably save this for after the forum migration but screw it
this is the latest toy i've playing with (and yes, its a poison deck... POISOOON *.*)
seems a little bit overkill with the Snovas but it works as it is right now i'm putting it here to see if you can improve it :)
Just my post I did in the old forum. Since we have to start to talk over here now I won't post my stuff in the old forum anymore ^^i should probably save this for after the forum migration but screw it
this is the latest toy i've playing with (and yes, its a poison deck... POISOOON *.*)
seems a little bit overkill with the Snovas but it works as it is right now i'm putting it here to see if you can improve it :)
not really an improvement imo,but i too thought you got too many different quanta for this deck, so i tried to use novas instead and came up with this:
i'd personally change a rewind for one more tower but the deck already is draw depending.
Since we already are talking about scorps deck, what do you think of this one? :)
thank you for putting it here its just so we all get used to it :P
i still think that Snovas are a better choice because all the cards in the deck will be playable after 1 Snova, but some will need 2 novas to get played, requiring a little more hand and draw luck
about your deck: my god, those scorps can do 16 dmg a turn counting with the ever increasing poison, that is some pretty powerful stuff! of course it has to be a 3-card combo to reach that awesomeness and it can still get somewhat stopped by some shields but not enough to be considered a big weakness. i suppose you also epi a RoL to get that :light quanta going crazy in case you get many blessings in a row and dont have that extra scorp, thats pretty cool it gives the deck flexibility :D
Attachments and other options
Hi Dandy! Nice to have you here, though the group became much more silent ;)
Hi Dandy! Nice to have you here, though the group became much more silent ;)
Well, maybe because all of us are crazy shard grinding?
And welcome Dandy.
Titan is the better weapon here if you were to OTK. Immaterial is irrelevant as it just need to hit once at the last turn.morning glory is immaterial, so I can play it early and don't worry about the oponents PC+healing (the BL only do 195 damage).
Creative idea, but I doubt the effectiveness. The lack of draw power (essentially 34 card deck!) and the vulnerability to PC (with addition of SoFo in FGs...) makes plain mono-aether (or your light dragon OTK) better.
Question: Why are you so interested in OTKs?
Btw, a defence/draw system similar to instosis might work. Powering fractal/sky blitz with SN sounds legit to me.
hey guys, I have been trying to make a Ball Lighting FG OTK with SoFr. So I have been thinking:
The combo is: have in field 4 (protected) Shards of Freedom, and in hand 6 BL, a fractal and a Sky Blitz.
Play 6 Ball Lighting, fractal them, play the other 7 and sky blitz. The total damage is 13x15 = 195 unstoppable damage >:(
So I thought of having a morning glory for the last 5 damage.
So this are the minimal combo cards:
and this is my first sketch:
I have made a thread here (http://elementscommunity.org/forum/index.php/topic,38966.0.html) about it, what do you think?
The 195 damage has been calculated. 6 BL + Fractal (7 BL) + Sky Blitz + Full SoFr = 195 unstoppable damage. Is 1 short from 200.Morning Glory is a poor choice, as it leaves you low on damage if you fight fogs, dims or dusks.
Sadly Morning Glory clashes with Sundials in terms of quanta usage. Or, if you use this against FG, quanta control Gods are auto-skip (Decay and Dark matter)
Similar to Instosis, the combo can be fueled off 6 SNs, so you can dedicate all towers for drawing speed. Not sure how to fit in defense, though.
Or add 6 Sundials. Practically 30 cards, as Sundials draw itself.
Based on my experience playing Instosis, you will often be left with excess Sundials. Which means this could stand a chance even while not being a 30-card deck.
The 195 damage has been calculated. 6 BL + Fractal (7 BL) + Sky Blitz + Full SoFr = 195 unstoppable damage. Is 1 short from 200.
Sadly Morning Glory clashes with Sundials in terms of quanta usage. Or, if you use this against FG, quanta control Gods are auto-skip (Decay and Dark matter)
Similar to Instosis, the combo can be fueled off 6 SNs, so you can dedicate all towers for drawing speed. Not sure how to fit in defense, though.
Or add 6 Sundials. Practically 30 cards, as Sundials draw itself.
Based on my experience playing Instosis, you will often be left with excess Sundials. Which means this could stand a chance even while not being a 30-card deck.
I don't believe any of the FG's with any of those shields have healing. I think incarnate has bonewall, not dusk.
Morning Glory is a poor choice, as it leaves you low on damage if you fight fogs, dims or dusks.
Dissipation: Chaos Lord
Dusk: Decay post-siphon, Hecate
Bone Wall: Incarnate
Just drop the titan at the last turn... why would you need PA anyways?If I drop the titan in other turn other than the last one, the oponent may heal himself and destroy it, so it would be the same as nothing. I can drop the MG whenever I get it and I don't have to worry about the healing. Titan on the last turn may cause the deck to have a 8 card combo and not a 7 card one.
Well, it's gotten a bit better now, into a sort of pseudo-deck state.SoSe would fit really good in there, although the oponent knows what you are playing with... except you win mutations =D
Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.
Well, it's gotten a bit better now, into a sort of pseudo-deck state.
Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.
Well, it's gotten a bit better now, into a sort of pseudo-deck state.
Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.
decided to give it a try and this was the result:
also bases itself on mutating creatures to work, 3 deja vus serve up to 6 mutation fooder, plus some mutation card for the singularities. added some SoR to use it on a druid or a mutant with a cool hability and added some Sose for increased randomness, all that combined with those cloaks so the oponnent never really knows what to expect
Well, it's gotten a bit better now, into a sort of pseudo-deck state.
Basically it takes the idea used in the deck for Jezebel and expands on it. Play a cloak and beat your opponent, so that they (literally) don't know what hits them. Basically avoid mutating or hatching until you drop a cloak if you can. That last little bit is more for fun than for practicality. Offers a little more variety without the quanta consumption that Jezebels deck has.
decided to give it a try and this was the result:
also bases itself on mutating creatures to work, 3 deja vus serve up to 6 mutation fooder, plus some mutation card for the singularities. added some SoR to use it on a druid or a mutant with a cool hability and added some Sose for increased randomness, all that combined with those cloaks so the oponnent never really knows what to expect
Hmm...do you think quantum pillars would be useful in addition to the pends, or is that type of quanta generation too unreliable?
No I should be more clear. No maybe take out 2 pends for 2 QTs.
Scarabs just got funny.
Scarabs just got funny.
Sevs may be right, those SoB could be replaced by precogs imo
Scarabs just got funny.
Sevs may be right, those SoB could be replaced by precogs imo
Or 2 golden nymphs and 2 more SoR? Then SoR can be a better SoB when nymph's present.
AFTER TESTING: well, forget the deck. More pillars are needed to fund it. Better off using pure pharaohs.
Hello, I'm ARTHANASIOS, a realtively new member of this forum and I have found this :gravity/ :life duo deck and since it is pretty good at farming Silver Decks and there are not a lot of :gravity/ :life decks around, I have decided to put it here. I hope it is original enough.
General strategy of this deck: Use your :life creatures to rush, while using your Gravity Forces wisely to take out dangerous enemy creatures (powerful dragons, creatures with CC or PC etc.). If there is a dangerous or powerful shield around (Dimensional Shield, Hope etc.) wait until you have your Chimera, 1 Gravity Pull and 1 Giant Frog or Elite Cockatrice on hand and plenty of creatures on field. Play your Chimera, absorbing all your creatures into one, then play the Frog/Cockatrice and target it with Gravity Force. Now you have moved the Chimera's Gravity Pull ability to your Frog/Cockatrice and your Chimera has only Momentum, so it can bypass the shield no matter what.
AFTER TESTING: well, forget the deck. More pillars are needed to fund it. Better off using pure pharaohs.
What if you'd replace some Pharaohs for Nymph and add Towers for some SoBr?
Hello, I'm ARTHANASIOS, a realtively new member of this forum and I have found this :gravity/ :life duo deck and since it is pretty good at farming Silver Decks and there are not a lot of :gravity/ :life decks around, I have decided to put it here. I hope it is original enough.
General strategy of this deck: Use your :life creatures to rush, while using your Gravity Forces wisely to take out dangerous enemy creatures (powerful dragons, creatures with CC or PC etc.). If there is a dangerous or powerful shield around (Dimensional Shield, Hope etc.) wait until you have your Chimera, 1 Gravity Pull and 1 Giant Frog or Elite Cockatrice on hand and plenty of creatures on field. Play your Chimera, absorbing all your creatures into one, then play the Frog/Cockatrice and target it with Gravity Force. Now you have moved the Chimera's Gravity Pull ability to your Frog/Cockatrice and your Chimera has only Momentum, so it can bypass the shield no matter what.
AFTER TESTING: well, forget the deck. More pillars are needed to fund it. Better off using pure pharaohs.
About my deck, a lot of changes can be made here and there. The core thinking behind this was to add into a :life rushing deck the creature control and shield piercing so much :life needs (and this in a 30-card deck which uses upped but not rare cards in it).
Here is some of this deck's versality:
1) You have a Giant Frog (5/3) or Elite Cockatrice (5/5) on field and your opponent summons a powerful hight attack creature (dragons for example) with 10/5 statistics. Casting a Gravity Force on it will kill it on your next attack, though you will deal 5 dam to your opponent instead of 10.
2) You have a Giant Frog and your opponent summons Maxwell Deamon, Elite Otyugh, Arctic Squid or any other creature with CC which always rapes mono- :life. With Gravity Force and a 5-attack creature on field, you can instantly kill it (since they have less than 5 hp).
3) "Mother" creatures, like Elite Firelfy or Pharaoh, are usually annoying and their high hp makes them difficult to remove. However, with only two of your :life creatures on field (frog or cockatrice) and a Gravity Force on hand you can deal up to 10 damage to a target, instantly killing FFQ or Pharaohs.
4) A nasty Entropy deck casts Antimatter upon your Jade Dragon, making him actually harmful for you. Don't worry, cast Gravity Force on him and your opponent's creatures will take care of him and they also won't damage you (much)!
5) A nasty Aether deck uses Dim Shields one after another, which is instant death for a mono- :life. However, take your time to gather :gravity and :life quantum, draw your Chimera, play a pack of tough green creatures and then summon your Chimera. Its Momentum ability will bypass their shields and it will deal heavy damage on them. As far as I've noticed, Chimera's Momentum cannot be Lobotomised (I'm not sure about this however), so its Momentum ability stays in order to hurt mono-Aether.
6) If you need your Chimera but your opponent creatures will kill it instantly due to its Gravity Pull, then summon the Chimera first, then summon a frog and put a Gravity Force on it. Now you have only a Momentumed Chimera and a Gravity Pulled frog!
* The power of this deck is its versality, but I won't deny it sacrifices a little of its speed in order to do so. But the truly amazing thing is that this deck manages to merge two elements like :gravity and :life with a quite effective way. As for changes, you may wish to add an extra Chimera or completely remove it, or replace the Heals with shields or staves, or removing the Jade Dragons, or adding/removing pillars etc. It is up to you. I never created this deck in mind to create a super strong deck, I made this in order to give versality to :life, to make a fun-to-play deck and to make a decent upped deck with no rares. As far as I've checked it, it can farm Silver Leagues pretty well (but this depends on many things).
Yeah, Chimeras can be useful in any kind of deck. I had also built an unupped :gravity/ :death based on creating Chimeras of Malignant Cells, but it wasn't very effective. Anyway, after a good playtesting, I think these changes should be made to my :gravity/ :life deck:
-1 Emerald Pillar, -2 Improved Heals, +1 Giant Frog, +1 Elite Cockatrice, + 1 Chimera;
these changes were made in order to make the deck more agressive and more Chimera-based. It seems that, with a bit of luck, this deck can also farm Golden League decks! :D
Nice deck, using Gravity Force as CC... it's an underused tactic. :) I'm surprised this would be a good Silver Farmer, but I'll try it out.
Discovered a somewhat crazy combo today.
Oty + BB + Epi = 2 turn epic CC.
The main combo is Oty + BB + Epi. The rest are fillers.
How can this be improved?
Discovered a somewhat crazy combo today.
Oty + BB + Epi = 2 turn epic CC.
The main combo is Oty + BB + Epi. The rest are fillers.
How can this be improved?
The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger. While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.This is the link: http://elementscommunity.org/forum/index.php/topic,39590.msg492667.html#msg492667
So i heard someone said "Cloak and Dagger".Swapping a Dagger and a pest for 2 Eclipses?The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger. While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.This is the link: http://elementscommunity.org/forum/index.php/topic,39590.msg492667.html#msg492667
It's a debate about Cloak. Anyway, the important thing is, this gave me inspiration.
And this is the deck.It's still far from optimal. Mainly lack of damage.
Can haz improve?
So i heard someone said "Cloak and Dagger".Swapping a Dagger and a pest for 2 Eclipses?The reason why Cloak as a mechanic is suitable for Darkness is that Darkness is also about stealth, a.k.a. Cloak and Dagger. While I see that it could be suitable for other elements, I feel that should they deserve the mechanic at the appropriate time, there will be some flavor thrown in.This is the link: http://elementscommunity.org/forum/index.php/topic,39590.msg492667.html#msg492667
It's a debate about Cloak. Anyway, the important thing is, this gave me inspiration.
And this is the deck.It's still far from optimal. Mainly lack of damage.
Can haz improve?
new deck coming up! actually not really new, i have to give credit to a another forum user that i really cant remember right now, i shall edit this later
a pretty interesting deck, it manages to have it all in theory
good renewable CC, good renewable PC ----> good rewewable denial too!
can draw fast and prevent deckout, has decent critters and the worst that can really happen to the deck is a bad starting hand and bad draws alltogether
what do you think?
The card choice is indeed quite random and the quanta is not correctly calculated... but well, enjoy the PSN version!
Build some good decks with only 1 nymph of an element and make it good :P
@Absol, organize these 2 challenges, present them in a fancy post :PBad luck that the only new card in 1.31 doesn't have many synergies... I would have loved to see the Dual Buckler in 1.31
its been a long time since we had a challenge being presented to us lol
@Absol, organize these 2 challenges, present them in a fancy post :PBad luck that the only new card in 1.31 doesn't have many synergies... I would have loved to see the Dual Buckler in 1.31
its been a long time since we had a challenge being presented to us lol
An old Armory card, that costs 10 :earth and says: "remove all your :earth quantum. Your erapon slot becomes a shield slot."Dual buckler? dont know what you are talking about ?_?@Absol, organize these 2 challenges, present them in a fancy post :PBad luck that the only new card in 1.31 doesn't have many synergies... I would have loved to see the Dual Buckler in 1.31
its been a long time since we had a challenge being presented to us lol
@Absol, organize these 2 challenges, present them in a fancy post :PWill do later. I'm on my phone right now.
its been a long time since we had a challenge being presented to us lol
SN speedbows isn't my style, but it doesn't seem what you used against me :Pwhen i've made this deck i found it able to destroys AI3 but also not that quick for grinding as my wishes, anyaw it's an optimal deck for an EM, but it requires more time than usual and good knowledge of the AI3 decks to get one, enjoy ;)
GOTTA LOVE THESE CRAZY (AND WEIRD) COMPILATIONS OF DECKS, VERY FUNNY :D
@ChapuzOne never knows, the game nowadays is basically an enormus rock-paper-cissors. Think about it ;) [/offtopic]
i won against an experiment, prolly in a real match you'll destroy me :)
heard 'bout this many times, but there's a deck that still beat the s**t out of them yet nowdays, i think it's called INSTOSIS :D@ChapuzOne never knows, the game nowadays is basically an enormus rock-paper-cissors. Think about it ;) [/offtopic]
i won against an experiment, prolly in a real match you'll destroy me :)
heard 'bout this many times, but there's a deck that still beat the s**t out of them yet nowdays, i think it's called INSTOSIS :DNo... Instosis doesn't win 50%+ of the FGs sice 1.30 because of the AI target priority change. Fast draw ghostal and poison dials with SoSa are quite better now.
No... Instosis doesn't win 50%+ of the FGs sice 1.30 because of the AI target priority change. Fast draw ghostal and poison dials with SoSa are quite better now.i was talkin' of PvP wich is the real challenge since humans make a better use of their intelligence, sometimes! ;D
Try making a good deck where the maximum number of same cards is 3 (including pillars/pends/etc).
for the nymph one, how many nymphs, there's a limitation?Bronze: any number of nymphs from 1 element.
haha Poker, my version 3 of poseidon is almost the same as yours ^^ but i don't like my version, to many poseidons :P
nice, many entries for the challenges! how to decide winners? i would assume the authors of the challenges would choose wich decks were the best by their own criteria i suppose?Hmm, that could work. If so, then i will put the name of the challengers on each challenge.
Here's my take on the scarab deck.Do you get nom noms often or dejas + unstoppable are better than scarabs?
After tampering around with CP scarabs, heavy armor scarabs, blessed scarabs, TU scarabs, it all felt really hard to maintain due to the different elements needed in the deck. After staring a bit longer though, I happened upon a brilliant discovery. Scarabs were 3atk airborne creatures. Great for the SoFrepi combo, so I built flying furballs and used scarabs instead. Now you have a slight amount of CC as well. Problem is, scarabs are insanely fragile (moreso than deja vu), especially since swarm means their hp builds up slowly. If only it was :air element... Anyways, the precogs were put in since I had extra space, but they could be replaced for other cards such as arsenic, vampire dagger, heavy armor, blessing, another tower, or anything that doesn't cost more than 3 of any element.
EDIT: after looking around, it seems scarabs love adren :P
Nom noms aren't actually very common unless you pack in buff cards like heavy armor and blessing (I talk about that in the thread I made for this deck). Additionally, SoFre tends to eat away the :gravity tht you need. Deja+unstoppable causes more damage, but is less stable. Besides, the challenge was for scarabs, and I made a pretty original scarab deck compared to the others. Also, I noticed a lot of Absol's challenges were put up by me :PHere's my take on the scarab deck.Do you get nom noms often or dejas + unstoppable are better than scarabs?
After tampering around with CP scarabs, heavy armor scarabs, blessed scarabs, TU scarabs, it all felt really hard to maintain due to the different elements needed in the deck. After staring a bit longer though, I happened upon a brilliant discovery. Scarabs were 3atk airborne creatures. Great for the SoFrepi combo, so I built flying furballs and used scarabs instead. Now you have a slight amount of CC as well. Problem is, scarabs are insanely fragile (moreso than deja vu), especially since swarm means their hp builds up slowly. If only it was :air element... Anyways, the precogs were put in since I had extra space, but they could be replaced for other cards such as arsenic, vampire dagger, heavy armor, blessing, another tower, or anything that doesn't cost more than 3 of any element.
EDIT: after looking around, it seems scarabs love adren :P
Nom noms aren't actually very common unless you pack in buff cards like heavy armor and blessing (I talk about that in the thread I made for this deck). Additionally, SoFre tends to eat away the :gravity tht you need. Deja+unstoppable causes more damage, but is less stable. Besides, the challenge was for scarabs, and I made a pretty original scarab deck compared to the others. Also, I noticed a lot of Absol's challenges were put up by me :PHere's my take on the scarab deck.Do you get nom noms often or dejas + unstoppable are better than scarabs?
After tampering around with CP scarabs, heavy armor scarabs, blessed scarabs, TU scarabs, it all felt really hard to maintain due to the different elements needed in the deck. After staring a bit longer though, I happened upon a brilliant discovery. Scarabs were 3atk airborne creatures. Great for the SoFrepi combo, so I built flying furballs and used scarabs instead. Now you have a slight amount of CC as well. Problem is, scarabs are insanely fragile (moreso than deja vu), especially since swarm means their hp builds up slowly. If only it was :air element... Anyways, the precogs were put in since I had extra space, but they could be replaced for other cards such as arsenic, vampire dagger, heavy armor, blessing, another tower, or anything that doesn't cost more than 3 of any element.
EDIT: after looking around, it seems scarabs love adren :P
Oh, yes, i see you're all making good decks. Maybe the challenge of the week worth it.
Mini-announcement:
What do you think about a new thread just for weekly challenge? And this thread can be used to the more serious (helping people, making crazy decks) discussion.
Basically, we will have 2 threads: Engineers Workshop (for people which needs minor help with deck, for posting raw idea to be refined, to showcase what we've made) and Weekly Challenge (just like implied, this is for people to compete in deckbuilding using restricted rule. 3 challenges per week, 3 winning conditions. People can PM me for giving challenges.)
I will arrange things later if needed. But how do you think of this?
Oh, yes, i see you're all making good decks. Maybe the challenge of the week worth it.
Mini-announcement:
What do you think about a new thread just for weekly challenge? And this thread can be used to the more serious (helping people, making crazy decks) discussion.
Basically, we will have 2 threads: Engineers Workshop (for people which needs minor help with deck, for posting raw idea to be refined, to showcase what we've made) and Weekly Challenge (just like implied, this is for people to compete in deckbuilding using restricted rule. 3 challenges per week, 3 winning conditions. People can PM me for giving challenges.)
I will arrange things later if needed. But how do you think of this?
i have to say only the weekly challenge seems good, because the whole "deck help" subpart of the forum is already made to help people with their decks, so having that enginner's workshop would be redundant. To showcase what we have made so far, i think this thread right here should suffice :)
Oh, yes, i see you're all making good decks. Maybe the challenge of the week worth it.
Mini-announcement:
What do you think about a new thread just for weekly challenge? And this thread can be used to the more serious (helping people, making crazy decks) discussion.
Basically, we will have 2 threads: Engineers Workshop (for people which needs minor help with deck, for posting raw idea to be refined, to showcase what we've made) and Weekly Challenge (just like implied, this is for people to compete in deckbuilding using restricted rule. 3 challenges per week, 3 winning conditions. People can PM me for giving challenges.)
I will arrange things later if needed. But how do you think of this?
i have to say only the weekly challenge seems good, because the whole "deck help" subpart of the forum is already made to help people with their decks, so having that enginner's workshop would be redundant. To showcase what we have made so far, i think this thread right here should suffice :)
Hello :) I like the idea of a sepparated thread for challenges, this thread already became somewhat chaotic, and agree with Poker Alho about the deck building section.
For the challenge thread, how about a challenge list with challenge submission date? And I didn't understand yet if must the decks be properly tested with sheet etc.
completely unrelated to your current conversation I think. considering the recent coming buff to the nymphs (especially the death nymph) and the buff to aflatoxin Id like to see a revisiting of the Death air synergy.
My idea is around these lines
play wings and aflatoxin your oponents creatures. let them grow crazy and play spiders to keep down the opponents arial creatures. then, when you run out of wings, lighting storm the field of cells and get a ~45x bonewall. I dont really have the time to make the deck flow nicely yet. So i figured Id let you guys have a stab at it if you are interested.
This is what i have so far
What do you think?
maybe replace the bonewalls with condors? hmmm. i could still play around with its some more. but your more than welcome to adjust it as you see fit... I posted it for that reason.
Edit:
yah, condors might be a good change, makes it less novelty and more high powered.(http://i.imgur.com/cf6PN.png)
1. This thread is getting messy. Having a challenge thread+collection thread might be better.
2. I'll be gone indefinitely, so... forget me and my mummies for a while comrades. I'll be back.
It may be because Absol doesn't upgrade the decks we all make here in the main post :P1. This thread is getting messy. Having a challenge thread+collection thread might be better.nooooooooooo why you leaving :'(
2. I'll be gone indefinitely, so... forget me and my mummies for a while comrades. I'll be back.
When i'm not lazy, that is.
Gold challenge: only cards from :air, :light, and :fire element are allowed. ( :rainbow cards are allowed, so it's not the SoFr, but the Epi)
Gold challenge: only cards from :air, :light, and :fire element are allowed. ( :rainbow cards are allowed, so it's not the SoFr, but the Epi)
@Chapuz that scarab deck is sick :DClassic, just came to my mind. More than once I faced scarabtals while testing stuff in PVP 1.
It requieres tones of things you only have 6 of each to work. Just to start, you are needing a BL and 2 cremations. I would replace a crimson for another ivory and a cremation for a 3rd eater to have another non-BL bait (and more :death gain)Hey Engineers, wanna help me out? ;)
This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.
I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...
However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---
So, what would you guys change on this deck? :)
Edit: the change between the '---' is my favorite as for now.
It requires tones of things you only have 6 of each to work. Just to start, you are needing a BL and 2 cremations. I would replace a crimson for another ivory and a cremation for a 3rd eater to have another non-BL bait (and more :death gain)Hey Engineers, wanna help me out? ;)
This deck is pretty fast, in 20 Games against AI3 I managed three 4 Turn Wins.
So, in fact, it already works pretty well.
I was just wondering if there's a way to make it more stable, because starting hand can still be annoying (no SC, no Dragons, no Immos etc.)
The SoB can counter this problem pretty well, since with Immo + BL I got enough quanta to play it. But I still need to draw it in opening hand...
Another thing is that with only one Immo I still need to have waited at least two turns so that
I can play a Crimson Dragon. The Brimston Eater can surpass this but actually he's a better Immo Fodder than BL...
However, my first idea was to remove a Crimson (or something else?) for another SoB. Not sure though how clever that would be.
I also was thinking to swap the Brimstons with SoFr since the Dragons have a great Atk.
---My other idea was to exchange the Crimsons with Golems and the Brimstons with Gemfinders. This would allow me to play 3 Golems with just 2 Immos. This way I could remove one Immo for maybe a SoB. Also, Gemfinders have 0 cost and would allow me 2 more First turn Immo Fodders. ---
So, what would you guys change on this deck? :)
Edit: the change between the '---' is my favorite as for now.
You will want to cremate the baits to get the ivorys, so you won't have enough :earth and :death at the same time.what do you think of it?
I don't want :earth quanta. I think Golems are strong enough with 7 atk. Currently I'm thinking of removing another Immo, not sure what replace it for atm.You will want to cremate the baits to get the ivorys, so you won't have enough :earth and :death at the same time.what do you think of it?
Try to avoid messing with 2 strategies that overlay with each other. Immorushes work because you won't cremate all the gemfinders, so they have enough :earth quanta anyways.
I have been messing HERE (http://elementscommunity.org/forum/index.php/topic,36148.0.html) some time ago with what you wanna do, using gemfinders as cremation baits and virus (or retros) as auto dying creatures (or emergency immo baits). Of course, the walls can be replaced for recluses/dragons for a rushy rush.In fact I was inspired by this deck! :) It's pure awesomness. Do you think the Retros are still needed if I replace the Bone Walls for :death recluses/dragons? Or in other words, is there a better choice? hm... i already got some ideas. Gonna play around with it a little :D
Do you think the Retros are still needed if I replace the Bone Walls for :death recluses/dragons? Or in other words, is there a better choice?Why don't you go retro+BL? There you have more :death quanta for dragons.
Do you think the Retros are still needed if I replace the Bone Walls for :death recluses/dragons? Or in other words, is there a better choice?Why don't you go retro+BL? There you have more :death quanta for dragons.
Does anyone like the deck I posted above...? Just curious x)
So, I was thinking about a deck that buffs the oponent's creatures (yeah) and play gravy shield to block their damage, while making slow damage with some creatures. It doesn't work as fine as expected, any ideas to mod this??
Badass idea, must try to build something with it. Too many quanta needed of some elements and too little from others, that is a challenge!(double post, sorry for that)
Enginners, i had an interesting idea for an OTK deck that in theory could work on FG, HB and pvp
it envolves combining these cards:
-voodo doll
-Unstable Gas
-Mitosis
necessary support cards for the deck to work:
-Feral bonds
-Pandemonium (unnuped)
-Protect artifact
the deck consists of having a field full of dolls using mitosis, while stalling using the bonds. Pandes can be used to make some serious damage, CC and even PC against the other deck. you then start putting protected UGs and then you make some math: 20 dmg per UG plus your 23 dolls taking 1 dmg each = 43 dmg per UG! that means a FG can be beaten using 5 of these, not even counting pandes. the problem with this idea is the quanta balance. While not being a real rainbow, it does use many elements, too many to be simply sustained by towers/pends. i would ask your help in order to build a good prototype for this deck :D (hint: Pandes can really do a good amount of damage by themselves, so you might not need that many UGs to finish the job)the deck idea came from a deck Chapuz made a week ago, something like that, in wich he used the pande-doll combo to full extent, being able to kill an oponnent just by using pandes. the UG part was inspired by a match i was having against my own arena deck. i dunno what triggered it, it just struck my head lol
Does anyone like the deck I posted above...? Just curious x)
and here's the new version i built, has some new cards into the mix that work quite well together:Humm I like it, but you will want a 2nd UG and 3rd HG.
youre probably wondering: SoV? wuuut?
it works wonders. it lets you use pandes as CC more frelly, while making you sure you get the other deck with low hp enough for you to get the kill faster. the 2 shields are very versatile, the combination of the 2 should cover most forms of attack based on the opponent's creature's hp. the rest is healing for stall, now easir to get from the SoG.
1. First of everything, Welcome futballdn!!But I'm not a fan of that sport! :P
1. First of everything, Welcome futballdn!!But I'm not a fan of that sport! :P
It probably is. Sort of how like SoFrepark doesn't have an "s" in it either :PAdrenaDamsdels make a good combination with sky dragons... and crema decks are always draw dependant. this is even more.
Anyway! Engineers! Help me out with this:
It probably is. Sort of how like SoFrepark doesn't have an "s" in it either :P
Anyway! Engineers! Help me out with this:
Little change, a little faster deck is always better
More or less, FF is a 2-card combo. I would need to take out the shards too xDLittle change, a little faster deck is always better
what if you changed those phoenixes for flying fahrenheits? lol that build just resembles so much to the NFTS xD
EDIT: double post herp derp
also wanted to post a deck i built a long time ago:Unupped peggy+epi=12 damage
i made it at the same time i made Brave Queens but never paid much attention to it until today
what do you think?
also wanted to post a deck i built a long time ago:Unupped peggy+epi=12 damage
i made it at the same time i made Brave Queens but never paid much attention to it until today
what do you think?
Unupped peggy+epi+dive=15 damage
Unupped peggy+SoFrepi=20 damage
Unupped peggy+SoFrepi+dive=24 damage
Upped peggy+epi=9 damage
Upped peggy+epi+dive=13 damage
Upped peggy+SoFrepi=14 damage
Upped peggy+SoFrepi+dive=20 damage
Check my calculations, but I believe unupped peggy is better.
Sudden new idea. Immostall.
Get out an enchanted first turn fire shield and lance away all opposing creatures. Stall with SoG and laugh. This is a basic first build, but there are probably better ones that utilize SoBe to deck out the opponent. What do you all think?
why so many shields instead of rage pots?Sudden new idea. Immostall.
Get out an enchanted first turn fire shield and lance away all opposing creatures. Stall with SoG and laugh. This is a basic first build, but there are probably better ones that utilize SoBe to deck out the opponent. What do you all think?
needs moar cards?
My first attempt at making OTK deck.LOL thanks for that xD(might add one more Trebuchet to avoid bottomdecking)
Those are the cards needed. Fun thing is, it needs only 4 combo cards. 3 PA'd Trebuchets already in play to reduce cluttering.
Armagio + Freeze + 2 PU (Catapult already in Field) = 100 HP. Could use 4 more PU if you want to OTK FG.
I need some defense setup but i don't know how to make it.
Instosis system = too many quanta wasted
Dim Shield = slow
Nova Precog = is this reliable?
Since Chapuz is the OTK master, i hope you can help me.
After a few testing, Chapuz's setup is too slow. It takes 20 ish turn with only a few drawing powers, so i decided to make my own defense.Apparently, this works in AI3. Yeah, me neither.Even in PVP 1, OTKs just with 6 precogs and 6 Sundials get outrushed most of the times. Consistency over speed, we aren't talking about FGs!Elite Armagio Frozen Pult = 35 damage.
Precog draw a card. Sundial get a free pass + draw a card = effectively draw 2 cards.
This deck has 18 drawing power. Opening hand = 7. Total cards drawn = 25. Which means you only need to pass a turn 5 times (assuming decent draw)
Denial = gg. This is just for fun.
Maybe if i make the deck bigger, it could OTK a FG too, using 5 TU and 6 PA'd Trebuchet. But bottomdecking is still a problem.
Hello Engineers :)
I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)
I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D
I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)
Sincerely, Gandora
P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.
Hello Engineers :)
I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)
I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D
I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)
Sincerely, Gandora
P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.
Hello Engineers :)
I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)
I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D
I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)
Sincerely, Gandora
P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.
Hello Engineers :)
I wanted to tell you that I will take a break from elements starting at the end of the week until September.
This is because I'm studying for my exams which are in August.
I like the game too much and I could save precious time if I leave it for a while. A step that I certainly dislike but it's not for forever :)
I wish the best to everyone of you and hope that you continue to have lots of fun while playing and that you get some really cool deck ideas :D
I'm certain I'll have a lot to read through at my comeback but that's a thing I'm looking forward to ;)
Sincerely, Gandora
P.S. Besides, in case anyone is interested in it, I might give my account to someone of you so you can make progress for me :)
If there is such a person please PM me.
Now I'm back and you left. :(
Hey guys, I need some help for an Inundation FG killer HERE (http://elementscommunity.org/forum/index.php/topic,41741.msg517872.html#msg517872)!
I have been thinking in this strategy since yesterday but won't have much time to test it and improve it for about a week.
The idea is to protect an inundation and keep a constant mito dragon, making an acceptable damage/turn while suppa charging the bone wall. 3 deaths per turn = 6 walls per turn, so it's a total block against the 5 FGs creatures.
Lol, mitosis on bone dragons, no FG's creatures xD
Help me make Mindgate competitive, oh Engineers! Could either of these builds be amended to work in Gold/Platinum Arena?
Help me make Mindgate competitive, oh Engineers! Could either of these builds be amended to work in Gold/Platinum Arena?
Just had a neat idea. Most people use singularities as mutation fodder or for chimera+antimattering. I just found another great use for it, gravity pull. Not only does gravity pull allow you to chain SN, but you can then drop a G-pull on the singularity, effectively destroying it and blocking your opponent's creature's first two or three attacks.I had an idea to use it as afla fodder.
Afla can work, but not GP because of the PUs. You can still get another singularity.Just had a neat idea. Most people use singularities as mutation fodder or for chimera+antimattering. I just found another great use for it, gravity pull. Not only does gravity pull allow you to chain SN, but you can then drop a G-pull on the singularity, effectively destroying it and blocking your opponent's creature's first two or three attacks.I had an idea to use it as afla fodder.
Hi everyone.
Just wanted to tell you that I'm over with my exams and have three weeks of freedom now :D :D :D
So yeah, I'll have more time to spend in the forums from now on (as some may have noticed).
I hope you're all still doing well and that we can come up with some new cool decks from time to time :)
Oh, about new decks. I'm currently trying to build a deck with Soul Catchers, Ivory Dragons and Twin Universe.
If possible with SoFree. But up to now I wasn't satisfied with my results.
So if anyone of the engineers (or not) is interested to give it a try, I'd be pleased to see what you came up with :)
Sincerely, Gandora
guess who's also back ;)
was hoping for a new game patch when i got back, wich unfortunately did not happen, but hey let's see if we can still get some good ideas and post them here! :)
@Gandora, can you post a prototype of the deck, just as a guideline for the rest of us? wanted to see how you balanced things out
Hi everyone.
Just wanted to tell you that I'm over with my exams and have three weeks of freedom now :D :D :D
So yeah, I'll have more time to spend in the forums from now on (as some may have noticed).
I hope you're all still doing well and that we can come up with some new cool decks from time to time :)
Oh, about new decks. I'm currently trying to build a deck with Soul Catchers, Ivory Dragons and Twin Universe.
If possible with SoFree. But up to now I wasn't satisfied with my results.
So if anyone of the engineers (or not) is interested to give it a try, I'd be pleased to see what you came up with :)
Sincerely, Gandora
First deck, it is pretty expensive, you usually get a fractal BL, play a dragon or 2, then get a PU in the turn you win, or the turn before.
As for the second deck, thats why there are pends, oops, I overlooked that. It was early in the morning :-P no way to run it on only the soulcatchers. Good thing about that, is that bonebolt is an extremely good defense, meaning its ok if it takes you 3 turns to set it up. 1 catcher, +1 bolt kill = a 3rd turn bonewall. Then you just wait and kill stuff. PU whatever you want, as long as your making good use out of it. One of the games, I ended up PUing steamies.
Wouldn't really recommend SoFre. SoFre is only really good for shield bypass or for mass spam of fliers. For just TU dragon (and not even a rainbow), I think SoFre wouldn't be as much benefit to you as using those 3 card slots for other cards.
No bone walls, Gandora?