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Offline Mathematistic

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462721#msg462721
« Reply #36 on: February 20, 2012, 05:13:52 pm »
Mesaprotector has joined the bandwagon!

And he's even nice enough to give us a present! A bit late, but here it is: RoL GotP Siphon Life!
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7jp 7jp 7jp 7jp 7q9 7q9 7q9 7q9 7q9 7q9 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7tc 7tc 7tc 7tc 7tc 7tc 7um 7um 7um 8pt

Doesn't look too consistent to me...
Anyways, it's good that the deck finally has a solution.

I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?
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Offline Gandora

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462722#msg462722
« Reply #37 on: February 20, 2012, 05:15:31 pm »
nice to see everyone's effort here :D

and welcome to Chapuz and Mesaprotector :D

well, if I had to make a new "side quest" my two cards would be holy light/flash and... hm... bone/ivory dragon.
just because today I had an idea on how to combine those two and I'm interested to see what you guys will do ;)
(if that's too easy try holy light and graboid ^^)

Edit:
I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?
challenge accepted. the idea sounds great! :D
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Offline Mathematistic

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462725#msg462725
« Reply #38 on: February 20, 2012, 05:21:40 pm »
nice to see everyone's effort here :D

and welcome to Chapuz and Mesaprotector :D

well, if I had to make a new "side quest" my two cards would be holy light/flash and... hm... bone/ivory dragon.
just because today I had an idea on how to combine those two and I'm interested to see what you guys will do ;)
(if that's too easy try holy light and graboid ^^)

Edit:
I got an idea about accelerating a scarab that is backed up by a pharaoh. Can anyone make it?
challenge accepted. the idea sounds great! :D
Don't blame me for building such a bad deck. I did this right before sleep.

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4sa 4sa 4sa 4sa 4sa 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52q 55t 55t 590 590 590 590 595 595 5c1 5c1 5fb 5lc 5lc 5lc 5v0 5v0 5v0 8pm


Bleh, holy light rush is fun.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline AbsolTopic starter

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462731#msg462731
« Reply #39 on: February 20, 2012, 05:33:46 pm »
That looks like a cross-breed between It's a Trap! and one of Chapuz's OTK deck (forgot which one)
Seems good enough.
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Offline Chapuz

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462737#msg462737
« Reply #40 on: February 20, 2012, 05:48:35 pm »
That looks like a cross-breed between It's a Trap! and one of Chapuz's OTK deck (forgot which one)
Seems good enough.
Dazzling Dolls (http://elementscommunity.org/forum/index.php/topic,35597.msg478781.html#msg478781:D
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 592 595 5fb 5lc 5lc 5lc 5rp 5rp 5rp 5rp 5rp 5rp 5rr 5rr 5rr 5rr 5rr 5rr 5v0 61r 61r 63a 63a 8ps


Of course, a half upped version like this one would be faster and more effective:
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595 5fb 5lc 5lc 5lc 5rp 5rp 5rp 5rp 5rp 5rp 5v0 6u3 6u3 6u3 6u3 6u3 6u3 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q5 80b 80b 8pj


Should I keep this half-upped version in the Dazzling Dolls thread or I should make another thread for that one?
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Offline Dm

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462778#msg462778
« Reply #41 on: February 20, 2012, 07:02:22 pm »
If it's a variant or a semi-upped version of the deck it makes more sense and is less spammy to make it all in one thread. Otherwise you'd have 6 threads for all your limitless speed FG killers (Fat, Fat Fat and Slim) and we'd have 9001 CCYB Threads.

Offline Chapuz

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462779#msg462779
« Reply #42 on: February 20, 2012, 07:04:39 pm »
If it's a variant or a semi-upped version of the deck it makes more sense and is less spammy to make it all in one thread. Otherwise you'd have 6 threads for all your limitless speed FG killers (Fat, Fat Fat and Slim) and we'd have 9001 CCYB Threads.
Great, I will keep it like it is now. I have 2 threads for Limitless Speed (upped and unupped) because they had to be in different FG decks achives.
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Offline Dm

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462787#msg462787
« Reply #43 on: February 20, 2012, 07:18:27 pm »
Tchyeah, I understand. Good deck though. I'm trying to work on how to make it EM, since I almost always end up with ~90 HP. A extra Holy Light would do, for example, but I dunno what to take off for it.

Offline AbsolTopic starter

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462808#msg462808
« Reply #44 on: February 20, 2012, 08:13:24 pm »
AnimationX has joined the bandwagon!

Whew, that was fast! 3 members in a day.
Well, now that we have enough members, we can start deckbuilding like crazy. Don't forget the testing, though!

I will now take my rest. Good night.
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Offline Gandora

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462814#msg462814
« Reply #45 on: February 20, 2012, 08:22:37 pm »
Here's my take on my "side quest" :P

No, I didn't want to use Voodoo Dolls, and no, I also didn't want to power Soul Catcher with Immolation or other common CC.
In fact, I tried to make use of the Holy Flash's ability to also kill :death creatures. And it's pillarless because I wanted it to be xD

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52n 52n 52n 52n 711 711 711 711 711 711 71b 71b 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js 809 809 809 809 809 809 8pk


How to use:
Play Soul Catcher. If you got many Holy Flash and Boneyard in your Hand you might want to wait three turns to play it (this would be a really bad draw).
This way, when you play BL you can use Holy Flash on Skeleton to power Soul catcher even more (actually, that's almost the only reason they're in there).
Well... the rest is self explanatory. Keep an eye on your :death quanta. You have to decide if you want to save quanta for bonewall or dragons. Also think if you want
to wait for another soul catcher or already use holy flash/ BL.

As you see this deck completely lacks control. Thats why I made some other versions:
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52n 52n 52n 52n 711 711 711 711 711 711 712 712 712 712 712 712 71b 71b 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js 8pk

This deck needs at least two turns to start, unless the enemy plays spark or a :darkness / :death creature and you got holy flash.

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52i 52i 52i 52i 52i 52i 52n 52n 52n 52n 711 711 711 711 711 711 71b 71b 71f 71f 71f 71f 71f 71f 7js 7js 7js 7js 7js 7js 8pk

Here the start is faster. I just replaced Retrovirus with Virus.
Suggestions still appreciated :) You're allowed to make versions with Dolls/Cremations or whatever you feel like ;)



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Offline Poker Alho

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462830#msg462830
« Reply #46 on: February 20, 2012, 09:27:41 pm »
unrelated to the latest ideas/challenges, i was experimenting with Unstable gas OTK's (and how they usually suck lol) but in the end i decided to give it a go, trying it fully unnuped and maybe i will do an upped version

here it is:
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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 592 592 592 592 592 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 8pr

definitley open to changes, probably works better with no novas and 6 plus quantum pillars
2 dim shields dont seem to be enough although the 6 sundials help, giving me a total of 12 turns of stall
PA the UG's so PC doesnt ruin the combo (initially i was trying with PA'd cloaks to make the setup, but seemed inefficient and expensive in terms of quanta)

a screen showing the combo here:

like i said, there are way better OTK's out there (Chapuz agrees xDD) but i thought it would be fun to give it a go

PS: i did ran the code on the search bar and no results appeared so i will assume the deck has not been posted on the forum

EDIT: upped version, heavily modded to solve some of the problems the first version has

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4vj 4vj 4vj 4vj 4vj 5l9 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 7q4 7q5 7q5 80d 80d 80d 8ps

photon and rewind is when your last card in the deck is an UG, giving you an extra turn to do the OTK

Offline Gandora

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Re: [group] The Elemental Engineers https://elementscommunity.org/forum/index.php?topic=36819.msg462844#msg462844
« Reply #47 on: February 20, 2012, 10:03:51 pm »
unrelated to the latest ideas/challenges, i was experimenting with Unstable gas OTK's (and how they usually suck lol) but in the end i decided to give it a go, trying it fully unnuped and maybe i will do an upped version

here it is:
Hover over cards for details, click for permalink
Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 592 592 592 592 592 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 61t 61t 8pr

definitley open to changes, probably works better with no novas and 6 plus quantum pillars
2 dim shields dont seem to be enough although the 6 sundials help, giving me a total of 12 turns of stall
PA the UG's so PC doesnt ruin the combo (initially i was trying with PA'd cloaks to make the setup, but seemed inefficient and expensive in terms of quanta)

a screen showing the combo here:

like i said, there are way better OTK's out there (Chapuz agrees xDD) but i thought it would be fun to give it a go

PS: i did ran the code on the search bar and no results appeared so i will assume the deck has not been posted on the forum

EDIT: upped version, heavily modded to solve some of the problems the first version has

Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 5l9 5rp 5rp 5rp 5rp 5rp 5rp 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 77i 77i 77i 77i 77i 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 7oe 7q4 7q5 7q5 80d 80d 80d 8ps

photon and rewind is when your last card in the deck is an UG, giving you an extra turn to do the OTK
in both versions i don't think novas are useful... i'd rather use dragonflies, quantum pillars and a sixth unstable gas. especially in the upped version this change will not need rewind and photon. in the unupped instead you might need cloak since i guess you're screwed if dragonflies dye and you don't have enough :air at the end of the deck xD
also, i can't imagine cloak not being useful but protect artifact might work as well and you don't risk that UG will clock your hand ^^

anyway, good job! :D

By the way, I guess, I'd try something like this for the unupped version:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 5od 5od 5od 5od 5od 5om 5om 5om 5om 5om 5om 5rp 5rp 5rp 5rp 5rp 5rp 5v2 5v2 5v2 61t 61t 8pr
Who likes poems? :) Here are mine.

 

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