Okay so the deck has been tweaked. and I wanted to post updated versions with suggestions on how to effectively play in AI3 and farm Arena Silver League.
So...
Wrath of the Prophet
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(Shits and Giggles version)
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the ??card is shard of serendipity
The deck is meant to be a novel take on the fallen druids mutation ability. Instead of relying on boneyards or photons as mutation fodder, you mitosis pests and use them. This serves three purposes: 1. pests drain your opponent's quantum stalling and locking them so they cant play more than one or two cards. 2. fills your field with creatures allowing your feral bonds to heal you to their max potential. 3. pests serve as mutation fodder to create interesting and damaging creatures.
Detailed ideal strategy:
first turn- play your pendulums, play Supernovas, play one or two pests.
second turn- play the rest of your pests or mitosis one on the field and begin filling your field with pests
third turn- use thunderbolt to clean up creatures your opponent managed to play. CONGRATS: you have locked down your opponent.
next couple turns: play more pests to deny them quanta, feral bonds to heal any damage, and fallen druids to begin mutating useful and damaging creatures. Butterfly effect is to get rid of annoying permanents like lobotomizers or fire shields (or in rare cases quantum towers if it will make the difference between a lockdown or not)
Win
Trouble shooting:
Always leave space on the field to play both of your fallen druids, if you dont get them till the end you will need both to ramp up the damage fast enough to kill the opponent. if you are running out of cards you can use your reverse times to give yourself two extra turns to kill the opponent. (in close matches this sometimes makes the difference)
if it is obvious the opponent has enough quanta production to outpace your devourers. you can play your fallen druids early and try to rush them. once you have one or two mutated strong creatures, the computer will focus cc on those instead of the fallen druid. (note: if the computer obiously uses reverse times as cc, play your druid early to keep the computer from reverse timing your mitopests, that really screws your strategy.) The feral bonds combined with one or two mitopests will generally keep you alive long enough to kill them.
dont worry if you dont lock down the opponent right away, mitopests can ramp up denial pretty quick and in the meantime your feral bonds should keep you alive if you control powerful creatures with lighting.
Special note on shard of serendipity:
probably the funnest thing that could ever happen in this deck. first turn supernova plus serendipity can mean a first turn discord, extra supernova, and a couple random creatures, chaos power, blessing, etc most of which you will be able to play. Some of the funnest games i have ever played in elements have come from a first round shard of serendipity in this deck.
Major problem opponents:
Mono-darkness- pests ruin your denial strategy and eat up your limited other quanta. steal kills your feral bonds. wins depend on getting a lot of pests out before they can play any
Boneyard driven fallen druid decks- high on cc and quantum towers. your better off playing your druid early and trying to rush.
immorush- win chance directly related to how many no cost creatures they have available to immolate, few creatures means you can eat through their quanta quickly and lock them down, a lot of no cost quanta producing creatures and your kindof screwed.
Mindgate lobodomizer decks- mindgate your devourers and your pendulums and then lobotomize your pests. early lockdown is crucial for a win.
Upgrading order:
Pendulums=supernovas>pests>fallen druids> everything else.
Original Post
I was trying to come up with a use of fallen druids ability that didnt really on boneyard and creature control. And i figured that mitosing a cheap creature might work. Im not sure if other people have posted similar ideas but after playing around with different setups i came up with this:
Wrath of the Prophet: Famine (speedy version)
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(Version quantum denial)
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basically you play one or two super novas in the first round. play a pest, mitosis it, and spawn more and more pests, mitosising those and totally stall / deny the opponent the chance to play more than 1 or two cards. play your feral bonds for healing. then when you have about 2 spaces on the field left. play your fallen druid and start mutating pests for damage. from that point you are pretty much set. and the Butterfly effect is for killing pesky permanents early game if you need it.
Let me know what you think and whether you can see how to improve it. when the lockdown works its not terrible difficult to EM. Its pretty good against lvl 3 but has been tested and can win versus lvl 4, althought em chance is not as high.
also, the main combo are the
cards. precogs poesidon cc pc all are up to preference of speed and control