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Offline KeepsTopic starter

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Re: Keep's 'The Brave' Series [FG][Arena][PVP2][Many Types] https://elementscommunity.org/forum/index.php?topic=48157.msg1088508#msg1088508
« Reply #12 on: July 23, 2013, 02:43:53 pm »
Brave Damselfly that Could:

Base Strat Concepts:
Base strategy is the same as any fractal fly deck, RUSH! play fly + fractal, put down more flies, use shards and  skyblitz for more damage, win in a few turns against a 100 point deck that's slower.
Against another rush deck, sundials provide control and flip the pace of the play, build up your flies, stack those shards for increased damage and anti-creature control, let the sundial expire for the win at the end.
Against high HP opponents FGs and Arena, SOP provides increased damage for 200 OTK.

Damage Output Turns to Wait Assuming SoPa is put in play:
One Empty Hand Fractal
Fly + ( 8 ) Fly fractal = 9 flies + 4 shards +sky blitz =
After one round of SoPa = 108 damage
After two rounds of SoPa = 160 damage
After three rounds of SoPa = 216 damage

Two Empty Hand Fractal
Fly + ( 8 ) Fly fractal = 9 flies + 4 shards +sky blitz =
After one round of SoPa = 108 damage
Fly + ( 8 ) Fly fractal = 17 flies + 4 shards +sky blitz =
After two rounds of SoPa = 254 damage

General guide,
Burn through your had quickly, playing everything you can when you can, it's still a rush!

Opponents:
 :darkness :entropy :fire :gravity are going to be the monos for this deck does not do well against.

The monos this deck crushes are:
 :aether :air :earth :life  :time

The monos that once and a while might cause you to lose but usually don't:
 :death :light :water

Watch for PC control and Area Damage, Sanctuary, and Blackhole.
Steal is the worst PC control for you, both perm shards can super charge your enemy against you.
Destroy PC control can be irritating, but between the dials and the shield, often you can hold out,  a ton though is a problem.
Area Damage Spells still cause problems, your best hope against this is to hold onto a fly so you can fractal another time or be close to building up on the kill to survive the attack.
Sanctuary blocks the braveries and so can slow down your deck, often though the draw from sundials is enough to get you your key cards.
Blackhole is annoying but not the end of the world against this, just hold two novas in your hand so you can play the sopa.

Against FGs:
Ferox, Miracle, etc are your easiest targets.  The more PC and Area CC the FG has the worst this deck will do against them.

The perfect combo order drop is:
sundial, nova, nova, sopa, fly, fractal,
then ( 8 ) flies

But not needed, but if you have to play reserved, that's what you are going for against tough decks for this deck.

Beats Rush Decks with Control
Out builds or by passes stall
Denials are 50/50
Knocks out CCYB and most OTKs except Voodoos.
CC and PC decks it tends to lose against.

Does that help?





« Last Edit: July 23, 2013, 03:23:52 pm by Keeps »

Offline Leodip

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Re: Keep's 'The Brave' Series [FG][Arena][PVP2][Many Types] https://elementscommunity.org/forum/index.php?topic=48157.msg1088520#msg1088520
« Reply #13 on: July 23, 2013, 04:23:52 pm »
Yup, it did, I'll play it some more against FGs and see how it works.

 

anything
blarg: