Okay, I was kind of tired that I never could show off if I had a new deck,
plus I've been asked to compile all my decks.
So, I'll be placing them all here.
Spoiler for outdated decks:
I'll only place the decks that do not work anymore-
not those that got a nerf.
Spoiler for cern nightmare:
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4vj 4vj 4vj 4vj 4vj 4vj 6s2 6s2 6s2 6s2 6s2 74d 74d 74d 7t6 7t6 7t6 7t6 7t6 7t6 7td 7td 7tf 7tf 7tf 7th 7th 7th 7th 7th 8pt
The favorite deck I ever made. It allowed complete shutdown of the ai quite easily,
as it spend all it's quanta on the SoFo- which it never used.
Spoiler for massive moving shadows:
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744 744 744 744 744 744 744 748 748 748 748 748 748 74h 74h 74h 75m 75m 75m 75m 75m 75m 7t8 7tb 7te 7te 7te 7te 7te 7te 8pt
Task was to catapult to inflict poison damage.
Spoiler for fat flying fish:
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 561 561 561 561 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 8pr
Task was to catapult to inflict poison damage.
Spoiler for fear the bonespark:
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61p 61p 61p 61p 61p 710 710 710 710 710 714 714 714 714 717 717 71b 71b 71b 72i 72i 72i 7ta 7ta 7tb 7th 7th 7th 7th 7th 8pt
One of my first deck ideas. AI improved in the meantime, but it still works... somewhat.
Spoiler for aqua poison:
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718 718 718 718 718 718 71a 71a 72i 72i 72i 72i 72i 72i 72i 72i 72i 7gl 7gl 7gl 7gl 7gl 7gl 7gn 7gn 7gr 7gr 7gu 7gu 7gu 8pp
just your regular
-
poison rush.
Spoiler for rushing voodoo's:
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74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 7t8 7t9 7t9 7ta 7ta 7tb 7tg 7tg 7tg 7tg 7tg 7tg 7um 7um 7um 7um 7um 7um 7um 7um 8pl
just your regular overdriven dolls.
Spoiler for alternate hatching:
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6qq 6qq 6qq 6qq 6qq 6qq 6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 8pn
I didn't see similar at the time. Probably needs a bit more
with SoR moved in-element.
A bit unstable, but all the more fun.
Spoiler for ball fighting otk:
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6s3 6s3 6s6 6s6 6s6 6s6 6u3 6u3 6u3 6u3 6u3 6u3 77i 7ms 7n9 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 808 809 80i 8pj
posted
here. First ball lightning otk I've seen without fractal.
chaps tried to make a fg otk
here.
Spoiler for mass flayer:
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5if 5if 5if 5if 5if 7h1 7h1 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 80d 80d 80d 80d 80d 80d 80i 80i 80i 80i 8pu
made just after SoP change. a bit underquanta'd, but otherwise it works well.
makes very good use of inundation.
Spoiler for patientless balls:
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6rv 6rv 6rv 6rv 6rv 808 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80i 80i 80i 80i 80i 8pp
Made just after SoP change. It was meant for FG, and is in fact capable of doing so.
It could outrush most, with a quite consistent 5 ttw- when it gets a proper draw.
Spoiler for one with everything:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 534 55r 590 5c1 5fc 5io 5lb 5oj 5s4 5uv 625 8pp
task was to use exactly 1 creature of each element.
Spoiler for overcord:
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5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 74o 74o 74o 7an 7an 7an 7an 7q3 80b 8pl
posted
here.
Very fun when it works, but it's a bit too much combo relient.
In fact has the most problems vs rainbows, as you cannot delay the opponent untill you get your nymphs out.
Spoiler for raging deckout:
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6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 7dr 7dr 7dr 7dr 7dr 7ee 7ee 7ee 7ee 7jv 7jv 7jv 7jv 80h 80h 80h 80h 8po
never tried in pvp, though it's quite funny when it works.
Note that you can force the opponent to draw more cards than you do, using SoBr with a full hand.
Epi could fit. nymphs could fit.
Spoiler for negentropy:
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6ts 6ts 6ts 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 6ve 6ve 7b0 7b0 7b0 7b0 808 808 808 80s 80s 80s 80s 81q 81q 81q 81q 81q 81q 8pn
underquanta'd, but I wont get that many nymphs anyway.
It has great synergy, though. Epi and quint everything, antimatter the opponent.
both 3 and 8 damage is a magic number for epi, so you aren't short on damage.
Only the
nymphs are worth upping.
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6ts 6ts 6ts 6ts 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 6ve 6ve 7b0 7b0 7b0 7b0 80h 80h 80h 80h 80h 80h 81q 81q 81q 81q 81q 81q 8pn
This version has a slightly better quantabalance, and way less nymph-heavy (i still have no
nymphs).
The spear has a broken tip, though. the
nymphs were really packing a punch.
Spoiler for afraid in the dark:
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6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u1 6u5 6u5 6u5 6u8 6u8 6ve 6ve 6ve 6ve 6ve 7t6 7t6 7t6 7t6 7t6 7t6 7ti 7ti 8pt
trying to see exactly how UP BE is, and this works.
Spoiler for creepy moments:
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7q4 7q4 7q4 7q4 7q4 7q4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7ta 7tb 7tf 7tf 7tf 7tf 7tf 8ps
ghostmare without GotP or nightmare,
but it does it's job with denying the opponent just fine.
Spoiler for angry mobs:
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5fb 5fb 5fb 5fb 5fb 5fb 5ii 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74e 77a 7ah 7dm 7dm 7ju 80b 8po
Rage potion is versatile, which I like a lot - there should be more cards like that.
modification options:
wings, airborne creatures are relatively more fragile (except for dragons...)
voodoo doll, it might get tight on
maxwell's demon. Unbuffable, but it can kill almost every creature that got enraged.
a red nymph might fit, though it's a bit costy:
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5fb 5fb 5fb 5fk 5fk 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 747 747 77a 7ah 7dm 7dm 7gm 7ju 80b 8po
Spoiler for poison fish:
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7an 7an 7an 7an 7an 7an 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gr 7gr 7gr 7gr 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6 7i6 8pn
A magic number + venom just asks for an epi deck. can rush, while still using squids.
Spoiler for angry birds:
posted
hereHover over cards for details, click for permalink
7af 7af 7af 7af 7ag 7ag 7ag 7ag 7ag 7ag 7dp 7dp 7dp 7dp 7dr 7dr 7dr 7dr 7dr 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 8pn
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5fb 5fb 5fb 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74h 74h 77l 77l 77l 77l 7ag 7ag 7ag 7ag 7ag 7ag 8pn
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6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 747 747 747 747 747 747 74h 74h 77l 77l 77l 77l 7dr 7dr 7dr 7gn 8pl
Spoiler for wise wyrm-s:
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7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 80b 80b 80b 80b 816 816 816 816 816 816 8pu
posted
here.
you may want to add more quanta.
Spoiler for venomous (although manually poisoned) insanely reluctant epinephrine'd dolls:
in short, v.a.m.p.i.r.e.d.
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6u3 6u3 6u3 6u3 6u3 6u3 7an 7an 7an 7an 7jv 7jv 7jv 7jv 7jv 7t4 7t4 7t4 7t4 7t4 7te 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 80b 8pj
yes, your dolls die out. it's combo heavy, but it still works. somewhat.
plus, its fun.
Spoiler for anti-flux:
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778 778 778 778 778 77g 77g 77g 77g 77g 77g 77j 77j 77j 77j 77j 77j 78q 78q 78q 78q 78q 78q 7q4 7q4 7q4 7q4 7q4 7q4 7q8 8ps
just your regular seism-like denial, now with extra... no, nothing extra, just the regular stuff.
Spoiler for short lives:
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7jv 7jv 7jv 7jv 7jv 7jv 7k3 7k3 7k3 7k3 7k3 7k3 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7q1 7q1 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 8ps
a bit too slow to be fast enough, interesting nontheless.
is too low on
to include hope.
Spoiler for mad daemon:
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5fb 5fb 5fb 5fb 5fb 5fb 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u5 6ve 6ve 6ve 6ve 6ve 6ve 7dm 7dm 8po
rage potion + maxwell's = kill everything but 4 non-immaterial creatures.
(armagio, collosal dragon, flying titan, shard golem.chaos power adds damage, and allows one to rage it's own demons.
Spoiler for shutdown everything:
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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 74f 74f 74f 77j 77j 77j 77j 77m 77m 7ap 7ap 7hi 7hi 7t6 7t6 7t6 7t6 7t6 7t6 8pm
does exactly what it sais, if it gets set up. Might be able to use some pc.
Spoiler for petridish:
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712 712 712 712 712 712 714 714 71b 71b 71b 71b 71f 71f 71f 71f 72i 72i 72i 72i 72i 72i 72i 72i 7ap 7ap 7ap 7ap 7ap 7ap 8pn
works better than it looks. +1 condor for draw chances could work.
Spoiler for voidlocked:
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7am 7am 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7tb 7tc 7u2 7u2 7u2 7u2 7u2 7u2 8pt
doesn't set up a lock very fast, which hurts a lot. SoV requiring
mark hurts here.
Spoiler for earth rounded down:
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77a 77a 77a 77a 77e 77e 77e 77e 77e 77e 77m 77m 77m 77m 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 8pm
Fractal gemfinders if you need more quanta.
Fractal wardens if you need more cc.
Fractal golems if you need more damage.
Fractal nothing if you need more pc, for this deck doesn't have any.
Spoiler for toxic torch:
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6u2 71e 71e 71e 71e 71f 71f 71f 71f 74a 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 8po
a bit low on
at the start, causing seraphs to come 1 turn later.
mulligan is a bit messed up.
Spoiler for damsel's deadly toxic rubies:
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71a 71a 71a 71a 71f 71f 71f 71f 7di 7di 7di 7dp 7dp 7dp 7dp 7dp 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n2 7nq 7nq 7nq 7nq 8po
more of the same stuff, but different.
It's fun how you can have constant growing damage, and suddenly burst with dragons.
Spoiler for 'something':
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6u2 6u2 6u2 6u2 6u4 6u4 6u4 6u4 6u4 6u4 7q1 7q1 7q1 7q1 7q1 7q1 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj
Why generate the quanta for mutant's abilities if you can have them cost nothing?
Spoiler for rain bow:
Decks posted
here, except they are upped.
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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 5c1 5f6 5f6 5i5 5i5 5ic 5ic 5ie 5ie 5if 5if 5ij 5ij 5lm 5rk 5rk 5up 8pp
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4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 595 595 5c1 5f6 5f6 5i5 5i5 5ie 5ie 5if 5if 5lm 5rk 5rk 8pp
Spoiler for capsize:
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5i5 5i5 5i5 5i5 5i5 5i5 5ie 5ie 5ie 5ie 71f 71f 71f 71f 71f 7gk 7gk 7gk 7gk 7gk 7i6 7i6 7i6 7i6 7n7 7n7 7n7 7n7 7n7 7n7 8pr
doesn't work as well as intended because of mulligan and stuff.
Spoiler for starcraft - heart of the swarm:
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6u3 6u3 6u3 6u3 6u3 6u3 710 710 710 710 710 710 710 710 710 715 715 717 717 717 71k 71k 71k 71k 7an 7an 7do 7h3 7n6 7ta 8pj
Because we like giving something to the opponent only to take it away.
Works quite well, till you face
.
Spoiler for cholecalciferol:
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6rk 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7an 7an 7an 7an 7an 7an 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 8pn
unstable start,
hard rush after.
Spoiler for overcharge:
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744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74c 74i 74i 74i 74i 74i 74i 7ee 7ee 7ee 7ee 8po
Because chargers never go fast enough.
Spoiler for phoenix flight:
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5fc 5fc 5fc 5fc 5fc 5fc 7dp 7dp 7dp 7dp 7dp 7dp 7ee 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 7nq 7nq 8po
A very fast and quite reliable rush. Except it sometimes starts without damsel.
Replace a SoFr with a fog shield if you want it to win more often.
Spoiler for terra's tides:
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77e 77e 77e 77e 77e 77e 77m 77m 77m 77m 77m 77m 7gk 7gk 7gk 7gq 7gq 7gr 7gr 7gr 7gr 7gr 7gs 7gs 7hi 7hi 7hi 7hi 7i6 7i6 8pp
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77m 77m 77m 77m 77m 77m 7gk 7gk 7gk 7gk 7gq 7gq 7gr 7gr 7gr 7gr 7gr 7gr 7gs 7gs 7hi 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 7i6 8pm
Works extremely well, except, again, lack of pc.
Spoiler for Brimstone brain:
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4vj 4vj 4vj 4vj 4vj 4vj 7dh 7dh 7dh 7dh 7dh 7dh 7ee 7ee 7ee 7ee 7ee 7ee 7hi 7hi 7hi 808 808 808 808 808 808 808 808 80i 80i 80i 80i 8po
Go ahead and include fahrenheit/fire lance.
I thought a smaller deck size would be better, since damage isn't really a problem.
Spoiler for adragger:
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7an 7an 7an 7an 7an 7n2 7n2 7n2 7n2 7n2 7ta 7ta 7ta 7tb 7tb 7tb 7tb 7tb 7tb 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pn
big combo's don't work well, and this deck is no exception.
CC is the main thing that hurts here, but otherwise it's fun to heal and hurt 17/turn.
that's an HP difference of 34, which is more than adrenastaves' 28.
Spoiler for big butterfly: the patience effect:
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6ts 6ts 6ts 6ts 6tt 6tt 6tu 6tu 6tu 6tu 6tu 6tu 6u8 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7gr 7gr 7gr 7gr 7hi 7hi 7hi 7hi 8pp
Deck posted
here.
Spoiler for not ready yet:
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7hi 7hi 7hi 7hi 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 8pp
Grow scarabs extremely quick,
then suffer from no pc.
Spoiler for regret:
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4vj 4vj 4vj 4vj 4vj 4vj 71a 71a 71a 71u 71u 71u 71u 71u 71u 7gl 7gl 7gl 7q9 7q9 7q9 7q9 7q9 7q9 7th 7th 7th 7th 7th 7th 8pk
posted before
here.
Spoiler for instanubis:
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7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q7 7q7 7q7 7q7 7q7 7q7 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 8pn
Instaghost now with more protection.
Spoiler for focussed sacrifice:
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71u 71u 71u 71u 71u 71u 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 74d 74d 74d 752 752 752 752 752 8pk
may be a bit overquanta'd for
, despite SoSac.
SoFoshield works great early, and forces the opponent to bring out damage.
Spoiler for evolution:
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u6 6u6 6u6 6u6 6u6 6u6 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 8pn
Why use mutant's abilities if you can rush with them?
Spoiler for baby can't hurt me:
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7qa 7qa 7qa 7qa 7qa 7qa 7qu 7qu 7qu 7qu 7qu 7qu 7t6 7t6 7t6 7t6 7t6 7t6 7t7 7t7 7t7 7t7 7um 7um 7um 7um 7um 7um 7um 7um 8ps
There is no need to only use SoR on
creatures; the classic way is still possible.
Bring creatures low using parasite, then devour them.
Spoiler for breeding bones:
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6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 716 716 716 716 716 716 7ap 7ap 7ap 7q4 7q4 7q4 7q4 7q4 7q4 8pk
You happen to alter your skellies right away, usually.
Improve is a better buff than rewind.
Spoiler for big bones:
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52n 52n 52n 52n 6ts 6ts 6ts 6ts 6ts 6ts 6ua 6ua 6ua 6ua 6ua 6ua 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 7hi 7hi 7hi 7hi 8pp
SoP works great with creature spams.
cats+boneyard is a great creature spam.
It's worth the trio.
Spoiler for macrush:
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4vj 4vj 4vj 4vj 4vj 4vj 6u1 6u1 71a 747 74a 74a 77g 7ah 7ds 7ee 7ee 7ee 7ee 7ee 7ee 7gl 7jv 7jv 7n0 7n0 7q1 7q1 80m 80m 8po
trying to make decks with only nova as quanta source, I ended up with this.
It can go very fast, and deal tons of damage,
but it relies on drawing nova.
Spoiler for grow and glow:
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52m 52m 563 563 5f1 5f1 5j2 5j2 5j2 5l9 5l9 5li 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5rh 626 626 8pp
it works nicely, except you have a maximum of 13
-producing creatures.
It'd be a typical case where you'd up hope, except this deck works almost as good unupped.
Spoiler for integritosis:
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778 778 778 778 778 778 778 786 786 786 786 786 786 78q 78q 78q 78q 78q 78q 78q 7ap 7ap 7ap 7ap 7ba 7ba 7ba 7ba 7ba 7ba 8pn
Deck posted
here.
Spoiler for pharao's pocket:
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7am 7am 7am 7am 7ap 7ap 7ap 7ap 7qa 7qa 7qa 7qa 7qa 7qa 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn
Now you know where all those scarabs come from.
Spoiler for all-knowing phoenix:
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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6ve 6ve 6ve 6ve 6ve 7an 7an 7an 7an 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 816 816 816 816 8po
Remember that 8 damage is a magic number for epi.
Spoiler for done earthstewing:
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5ii 5ii 5ii 7gk 7gk 7gk 7gk 7gp 7gp 7gs 7gs 7gs 7gs 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7n2 7n2 7n2 7q5 7q5 7qu 7qu 7qu 7qu 7qu 8ps
SoR one poseidon, then use them on steam machines.
Spoiler for stoa:
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4vj 4vj 4vj 4vj 4vj 5lg 5lg 5lg 5lg 7h1 7h1 7h1 7h1 808 808 808 808 808 808 808 80h 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pp
Inundation prevents a lot of creatures; you can SoW those that remain.
It could use some healing, but adding sanc isn't easy without making it unstable as most trios.
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744 744 744 744 744 74d 74d 74d 752 752 752 752 7k0 7k0 7k0 7k0 808 808 808 808 808 808 808 808 80h 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pq
or you could just swap the defense for a SoFoshield. still working on this one.
Spoiler for tribent:
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5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 6u3 6u3 6u9 6ve 6ve 6ve 6ve 6ve 6ve 74i 74i 7dr 7dr 7gn 7gn 7gs 7gs 7gs 7gs 7gs 7k6 7tg 80b 8pp
made for
tribaltrouble here.
Spoiler for Massive Potions:
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6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 748 74a 74f 74f 74f 74f 7dr 7dr 7dr 7n9 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80b 8pl
made for
afdarenty here.
Spoiler for zapblader:
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6rk 6rk 6rk 6rk 6rk 6rk 7n2 7n2 7n2 7n2 7n2 7n2 808 808 808 808 80h 80h 80h 80h 80h 816 816 816 816 816 81q 81q 81q 81q 8pu
made for
ZBlader here.
Spoiler for If all nightmares create unreal dreams, our regular infiltrated numbers may also remain in antagonistic nations.:
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710 710 710 710 710 710 710 710 710 710 710 710 713 713 715 715 715 715 71k 71k 71k 71k 71k 71k 7tb 7th 7th 7th 7th 7th 8pt
made for
Iancudorinmarian here.
Spoiler for Pand-Ora:
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6u9 6u9 6u9 6u9 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7ju 7k1 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 8pj
made for
Gandora here.
Spoiler for rocksmith:
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6rl 6rl 6rl 6rl 77m 77m 77m 77m 77m 7jo 7jo 7jo 7jo 7jo 7jv 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 8pm
made for
Blacksmith here.
Spoiler for Dreams Matter:
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6ug 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 7th 7th 7th 7th 7th 8pt
made for
Dm1321 here.
Spoiler for 13 bears in a tree:
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77a 77a 77a 77a 77e 77e 77e 77e 77e 77m 77m 77m 77m 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7am 7am 7ap 7ap 7ap 7ap 7ap 8pn
made for
treebeard xiii here.
Spoiler for Mars' fury:
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5fk 5fk 5fk 5fk 5fk 7b0 7b0 7b0 7b0 7b0 7b0 7dm 7dm 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 8pn
made for
Marsu here.
Spoiler for Dragoon's domain:
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77e 77e 77e 77e 77e 77e 77m 77m 77m 77m 7gs 7gs 7gs 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7jt 7k5 7k5 7k5 7k5 8pp
made for
dragonsdemesne here.