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Creativity in a bottle. (drag's decks) https://elementscommunity.org/forum/index.php?topic=55303.msg1149608#msg1149608
« on: August 06, 2014, 08:27:43 am »
Okay, I was kind of tired that I never could show off if I had a new deck,
plus I've been asked to compile all my decks.

So, I'll be placing them all here.


Spoiler for outdated decks:
I'll only place the decks that do not work anymore-
not those that got a nerf.
Spoiler for cern nightmare:
Hover over cards for details, click for permalink
Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6s2 6s2 6s2 6s2 6s2 74d 74d 74d 7t6 7t6 7t6 7t6 7t6 7t6 7td 7td 7tf 7tf 7tf 7th 7th 7th 7th 7th 8pt

The favorite deck I ever made. It allowed complete shutdown of the ai quite easily,
as it spend all it's quanta on the SoFo- which it never used.


Spoiler for massive moving shadows:
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 744 748 748 748 748 748 748 74h 74h 74h 75m 75m 75m 75m 75m 75m 7t8 7tb 7te 7te 7te 7te 7te 7te 8pt

Task was to catapult to inflict poison damage.
Spoiler for fat flying fish:
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55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 561 561 561 561 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 8pr

Task was to catapult to inflict poison damage.
Spoiler for fear the bonespark:
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61p 61p 61p 61p 61p 710 710 710 710 710 714 714 714 714 717 717 71b 71b 71b 72i 72i 72i 7ta 7ta 7tb 7th 7th 7th 7th 7th 8pt

One of my first deck ideas. AI improved in the meantime, but it still works... somewhat.
Spoiler for aqua poison:
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Deck import code : [Select]
718 718 718 718 718 718 71a 71a 72i 72i 72i 72i 72i 72i 72i 72i 72i 7gl 7gl 7gl 7gl 7gl 7gl 7gn 7gn 7gr 7gr 7gu 7gu 7gu 8pp

just your regular :water- :death poison rush.
Spoiler for rushing voodoo's:
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Deck import code : [Select]
74a 74a 74a 74a 74i 74i 74i 74i 74i 74i 7t8 7t9 7t9 7ta 7ta 7tb 7tg 7tg 7tg 7tg 7tg 7tg 7um 7um 7um 7um 7um 7um 7um 7um 8pl

just your regular overdriven dolls.
Spoiler for alternate hatching:
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6qq 6qq 6qq 6qq 6qq 6qq 6rq 6rq 6rq 6rq 6rq 6rq 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7ri 7ri 7ri 7ri 8pn

I didn't see similar at the time. Probably needs a bit more :time with SoR moved in-element.
A bit unstable, but all the more fun.
Spoiler for ball fighting otk:
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6s3 6s3 6s6 6s6 6s6 6s6 6u3 6u3 6u3 6u3 6u3 6u3 77i 7ms 7n9 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 808 809 80i 8pj

posted here. First ball lightning otk I've seen without fractal.
chaps tried to make a fg otk here.
Spoiler for mass flayer:
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Deck import code : [Select]
5if 5if 5if 5if 5if 7h1 7h1 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 80d 80d 80d 80d 80d 80d 80i 80i 80i 80i 8pu

made just after SoP change. a bit underquanta'd, but otherwise it works well.
makes very good use of inundation.
Spoiler for patientless balls:
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6rv 6rv 6rv 6rv 6rv 808 808 808 808 808 808 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80i 80i 80i 80i 80i 8pp

Made just after SoP change. It was meant for FG, and is in fact capable of doing so.
It could outrush most, with a quite consistent 5 ttw- when it gets a proper draw.
Spoiler for one with everything:
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Deck import code : [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vd 534 55r 590 5c1 5fc 5io 5lb 5oj 5s4 5uv 625 8pp

task was to use exactly 1 creature of each element.
Spoiler for overcord:
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5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 74o 74o 74o 7an 7an 7an 7an 7q3 80b 8pl

posted here.
Very fun when it works, but it's a bit too much combo relient.
In fact has the most problems vs rainbows, as you cannot delay the opponent untill you get your nymphs out.
Spoiler for raging deckout:
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6ts 6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 7dr 7dr 7dr 7dr 7dr 7ee 7ee 7ee 7ee 7jv 7jv 7jv 7jv 80h 80h 80h 80h 8po

never tried in pvp, though it's quite funny when it works.
Note that you can force the opponent to draw more cards than you do, using SoBr with a full hand.
Epi could fit. nymphs could fit.
Spoiler for negentropy:
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Deck import code : [Select]
6ts 6ts 6ts 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 6ve 6ve 7b0 7b0 7b0 7b0 808 808 808 80s 80s 80s 80s 81q 81q 81q 81q 81q 81q 8pn

underquanta'd, but I wont get that many nymphs anyway.
It has great synergy, though. Epi and quint everything, antimatter the opponent.
both 3 and 8 damage is a magic number for epi, so you aren't short on damage.
Only the :aether nymphs are worth upping.
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Deck import code : [Select]
6ts 6ts 6ts 6ts 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 6ve 6ve 7b0 7b0 7b0 7b0 80h 80h 80h 80h 80h 80h 81q 81q 81q 81q 81q 81q 8pn

This version has a slightly better quantabalance, and way less nymph-heavy (i still have no :aether nymphs).
The spear has a broken tip, though. the :aether nymphs were really packing a punch.
Spoiler for afraid in the dark:
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6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u1 6u5 6u5 6u5 6u8 6u8 6ve 6ve 6ve 6ve 6ve 7t6 7t6 7t6 7t6 7t6 7t6 7ti 7ti 8pt

trying to see exactly how UP BE is, and this works.
Spoiler for creepy moments:
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7q4 7q4 7q4 7q4 7q4 7q4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7ta 7tb 7tf 7tf 7tf 7tf 7tf 8ps

ghostmare without GotP or nightmare,
but it does it's job with denying the opponent just fine.
Spoiler for angry mobs:
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Deck import code : [Select]
5fb 5fb 5fb 5fb 5fb 5fb 5ii 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74e 77a 7ah 7dm 7dm 7ju 80b 8po

Rage potion is versatile, which I like a lot - there should be more cards like that.
modification options:
wings, airborne creatures are relatively more fragile (except for dragons...)
voodoo doll, it might get tight on :darkness
maxwell's demon. Unbuffable, but it can kill almost every creature that got enraged.
a red nymph might fit, though it's a bit costy:
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Deck import code : [Select]
5fb 5fb 5fb 5fk 5fk 6u1 6u1 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 747 747 77a 7ah 7dm 7dm 7gm 7ju 80b 8po

Spoiler for poison fish:
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Deck import code : [Select]
7an 7an 7an 7an 7an 7an 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gr 7gr 7gr 7gr 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6 7i6 8pn

A magic number + venom just asks for an epi deck. can rush, while still using squids.
Spoiler for angry birds:
posted here
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7af 7af 7af 7af 7ag 7ag 7ag 7ag 7ag 7ag 7dp 7dp 7dp 7dp 7dr 7dr 7dr 7dr 7dr 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 8pn

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Deck import code : [Select]
5fb 5fb 5fb 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74h 74h 77l 77l 77l 77l 7ag 7ag 7ag 7ag 7ag 7ag 8pn

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Deck import code : [Select]
6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 747 747 747 747 747 747 74h 74h 77l 77l 77l 77l 7dr 7dr 7dr 7gn 8pl

Spoiler for wise wyrm-s:
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7mu 7mu 7mu 7mu 7nq 7nq 7nq 7nq 7nq 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 7oe 80b 80b 80b 80b 816 816 816 816 816 816 8pu

posted here.
you may want to add more quanta.
Spoiler for venomous (although manually poisoned) insanely reluctant epinephrine'd dolls:
in short, v.a.m.p.i.r.e.d.
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Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 7an 7an 7an 7an 7jv 7jv 7jv 7jv 7jv 7t4 7t4 7t4 7t4 7t4 7te 7te 7te 7te 7tg 7tg 7tg 7tg 7tg 80b 8pj

yes, your dolls die out. it's combo heavy, but it still works. somewhat.
plus, its fun.
Spoiler for anti-flux:
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Deck import code : [Select]
778 778 778 778 778 77g 77g 77g 77g 77g 77g 77j 77j 77j 77j 77j 77j 78q 78q 78q 78q 78q 78q 7q4 7q4 7q4 7q4 7q4 7q4 7q8 8ps

just your regular seism-like denial, now with extra... no, nothing extra, just the regular stuff.
Spoiler for short lives:
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Deck import code : [Select]
7jv 7jv 7jv 7jv 7jv 7jv 7k3 7k3 7k3 7k3 7k3 7k3 7q0 7q0 7q0 7q0 7q1 7q1 7q1 7q1 7q1 7q1 7qe 7qe 7qe 7qe 7ri 7ri 7ri 7ri 8ps

a bit too slow to be fast enough, interesting nontheless.
is too low on :light to include hope.
Spoiler for mad daemon:
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5fb 5fb 5fb 5fb 5fb 5fb 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u5 6ve 6ve 6ve 6ve 6ve 6ve 7dm 7dm 8po

rage potion + maxwell's = kill everything but 4 non-immaterial creatures. (armagio, collosal dragon, flying titan, shard golem.
chaos power adds damage, and allows one to rage it's own demons.
Spoiler for shutdown everything:
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Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 74f 74f 74f 77j 77j 77j 77j 77m 77m 7ap 7ap 7hi 7hi 7t6 7t6 7t6 7t6 7t6 7t6 8pm

does exactly what it sais, if it gets set up. Might be able to use some pc.
Spoiler for petridish:
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Deck import code : [Select]
712 712 712 712 712 712 714 714 71b 71b 71b 71b 71f 71f 71f 71f 72i 72i 72i 72i 72i 72i 72i 72i 7ap 7ap 7ap 7ap 7ap 7ap 8pn

works better than it looks. +1 condor for draw chances could work.
Spoiler for voidlocked:
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7am 7am 7ap 7ap 7ap 7ap 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7bu 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7tb 7tc 7u2 7u2 7u2 7u2 7u2 7u2 8pt

doesn't set up a lock very fast, which hurts a lot. SoV requiring :darkness mark hurts here.
Spoiler for earth rounded down:
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Deck import code : [Select]
77a 77a 77a 77a 77e 77e 77e 77e 77e 77e 77m 77m 77m 77m 808 808 808 808 808 808 808 808 808 808 80i 80i 80i 80i 80i 80i 8pm

Fractal gemfinders if you need more quanta.
Fractal wardens if you need more cc.
Fractal golems if you need more damage.
Fractal nothing if you need more pc, for this deck doesn't have any.
Spoiler for toxic torch:
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Deck import code : [Select]
6u2 71e 71e 71e 71e 71f 71f 71f 71f 74a 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7du 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 8po

a bit low on :fire at the start, causing seraphs to come 1 turn later.
mulligan is a bit messed up.
Spoiler for damsel's deadly toxic rubies:
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71a 71a 71a 71a 71f 71f 71f 71f 7di 7di 7di 7dp 7dp 7dp 7dp 7dp 7mt 7mt 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n2 7nq 7nq 7nq 7nq 8po

more of the same stuff, but different.
It's fun how you can have constant growing damage, and suddenly burst with dragons.
Spoiler for 'something':
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Deck import code : [Select]
6u2 6u2 6u2 6u2 6u4 6u4 6u4 6u4 6u4 6u4 7q1 7q1 7q1 7q1 7q1 7q1 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj

Why generate the quanta for mutant's abilities if you can have them cost nothing?
Spoiler for rain bow:
Decks posted here, except they are upped.
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4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 5c1 5f6 5f6 5i5 5i5 5ic 5ic 5ie 5ie 5if 5if 5ij 5ij 5lm 5rk 5rk 5up 8pp

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4sa 4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 55q 55q 595 595 5c1 5f6 5f6 5i5 5i5 5ie 5ie 5if 5if 5lm 5rk 5rk 8pp

Spoiler for capsize:
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5i5 5i5 5i5 5i5 5i5 5i5 5ie 5ie 5ie 5ie 71f 71f 71f 71f 71f 7gk 7gk 7gk 7gk 7gk 7i6 7i6 7i6 7i6 7n7 7n7 7n7 7n7 7n7 7n7 8pr

doesn't work as well as intended because of mulligan and stuff.
Spoiler for starcraft - heart of the swarm:
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6u3 6u3 6u3 6u3 6u3 6u3 710 710 710 710 710 710 710 710 710 715 715 717 717 717 71k 71k 71k 71k 7an 7an 7do 7h3 7n6 7ta 8pj

Because we like giving something to the opponent only to take it away.
Works quite well, till you face :aether.
Spoiler for cholecalciferol:
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6rk 6rk 7ae 7ae 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7an 7an 7an 7an 7an 7an 7jp 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7jv 7jv 8pn

unstable start,
hard rush after.
Spoiler for overcharge:
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744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 74c 74i 74i 74i 74i 74i 74i 7ee 7ee 7ee 7ee 8po

Because chargers never go fast enough.
Spoiler for phoenix flight:
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5fc 5fc 5fc 5fc 5fc 5fc 7dp 7dp 7dp 7dp 7dp 7dp 7ee 7ee 7ee 7ee 7ee 7ee 7mt 7mt 7mt 7mt 7mt 7mt 7nq 7nq 7nq 7nq 7nq 7nq 8po

A very fast and quite reliable rush. Except it sometimes starts without damsel.
Replace a SoFr with a fog shield if you want it to win more often.
Spoiler for terra's tides:
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Deck import code : [Select]
77e 77e 77e 77e 77e 77e 77m 77m 77m 77m 77m 77m 7gk 7gk 7gk 7gq 7gq 7gr 7gr 7gr 7gr 7gr 7gs 7gs 7hi 7hi 7hi 7hi 7i6 7i6 8pp

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77m 77m 77m 77m 77m 77m 7gk 7gk 7gk 7gk 7gq 7gq 7gr 7gr 7gr 7gr 7gr 7gr 7gs 7gs 7hi 7hi 7hi 7hi 7i6 7i6 7i6 7i6 7i6 7i6 8pm

Works extremely well, except, again, lack of pc.
Spoiler for Brimstone brain:
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4vj 4vj 4vj 4vj 4vj 4vj 7dh 7dh 7dh 7dh 7dh 7dh 7ee 7ee 7ee 7ee 7ee 7ee 7hi 7hi 7hi 808 808 808 808 808 808 808 808 80i 80i 80i 80i 8po

Go ahead and include fahrenheit/fire lance.
I thought a smaller deck size would be better, since damage isn't really a problem.
Spoiler for adragger:
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7an 7an 7an 7an 7an 7n2 7n2 7n2 7n2 7n2 7ta 7ta 7ta 7tb 7tb 7tb 7tb 7tb 7tb 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pn

big combo's don't work well, and this deck is no exception.
CC is the main thing that hurts here, but otherwise it's fun to heal and hurt 17/turn.
that's an HP difference of 34, which is more than adrenastaves' 28.
Spoiler for big butterfly: the patience effect:
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6ts 6ts 6ts 6ts 6tt 6tt 6tu 6tu 6tu 6tu 6tu 6tu 6u8 6u8 6u8 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7gr 7gr 7gr 7gr 7hi 7hi 7hi 7hi 8pp

Deck posted here.
Spoiler for not ready yet:
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7hi 7hi 7hi 7hi 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qc 7qc 7qc 7qc 7qc 7qc 7qu 7qu 7qu 7qu 7qu 7qu 8pp

Grow scarabs extremely quick,
then suffer from no pc.
Spoiler for raindrop:
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7gn 7gn 7gn 7gn 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7jr 7jr 7jr 7jr 7jr 7jr 7jt 7jt 7mt 7mt 7mt 7mt 7mt 7mt 7n9 7n9 8pp

Spoiler for vengefull queen:
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7e4 7e4 7e4 7e4 7e4 7e4 7h8 7h8 7h8 7h8 7h8 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8po

Spoiler for regret:
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4vj 4vj 4vj 4vj 4vj 4vj 71a 71a 71a 71u 71u 71u 71u 71u 71u 7gl 7gl 7gl 7q9 7q9 7q9 7q9 7q9 7q9 7th 7th 7th 7th 7th 7th 8pk

posted before here.
Spoiler for instanubis:
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7ap 7ap 7ap 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q7 7q7 7q7 7q7 7q7 7q7 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 8pn

Instaghost now with more protection.
Spoiler for focussed sacrifice:
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71u 71u 71u 71u 71u 71u 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 74d 74d 74d 752 752 752 752 752 8pk

may be a bit overquanta'd for :gravity, despite SoSac.
SoFoshield works great early, and forces the opponent to bring out damage.
Spoiler for evolution:
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6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u6 6u6 6u6 6u6 6u6 6u6 7af 7af 7af 7af 7ap 7ap 7ap 7ap 7jp 7jp 7jp 7jp 7jp 7jp 8pn

Why use mutant's abilities if you can rush with them?
Spoiler for baby can't hurt me:
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7qa 7qa 7qa 7qa 7qa 7qa 7qu 7qu 7qu 7qu 7qu 7qu 7t6 7t6 7t6 7t6 7t6 7t6 7t7 7t7 7t7 7t7 7um 7um 7um 7um 7um 7um 7um 7um 8ps

There is no need to only use SoR on :time creatures; the classic way is still possible.
Bring creatures low using parasite, then devour them.
Spoiler for breeding bones:
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6ts 6ts 6ts 6ts 6ts 6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 716 716 716 716 716 716 7ap 7ap 7ap 7q4 7q4 7q4 7q4 7q4 7q4 8pk

You happen to alter your skellies right away, usually.
Improve is a better buff than rewind.
Spoiler for big bones:
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52n 52n 52n 52n 6ts 6ts 6ts 6ts 6ts 6ts 6ua 6ua 6ua 6ua 6ua 6ua 71b 71b 71b 71b 71f 71f 71f 71f 71f 71f 7hi 7hi 7hi 7hi 8pp

SoP works great with creature spams.
cats+boneyard is a great creature spam.
It's worth the trio.
Spoiler for macrush:
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4vj 4vj 4vj 4vj 4vj 4vj 6u1 6u1 71a 747 74a 74a 77g 7ah 7ds 7ee 7ee 7ee 7ee 7ee 7ee 7gl 7jv 7jv 7n0 7n0 7q1 7q1 80m 80m 8po

trying to make decks with only nova as quanta source, I ended up with this.
It can go very fast, and deal tons of damage,
but it relies on drawing nova.
Spoiler for grow and glow:
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Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52m 52m 563 563 5f1 5f1 5j2 5j2 5j2 5l9 5l9 5li 5lj 5lj 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5rh 626 626 8pp

it works nicely, except you have a maximum of 13 :light-producing creatures.
It'd be a typical case where you'd up hope, except this deck works almost as good unupped.
Spoiler for integritosis:
Hover over cards for details, click for permalink
Deck import code : [Select]
778 778 778 778 778 778 778 786 786 786 786 786 786 78q 78q 78q 78q 78q 78q 78q 7ap 7ap 7ap 7ap 7ba 7ba 7ba 7ba 7ba 7ba 8pn

Deck posted here.
Spoiler for pharao's pocket:
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Deck import code : [Select]
7am 7am 7am 7am 7ap 7ap 7ap 7ap 7qa 7qa 7qa 7qa 7qa 7qa 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pn

Now you know where all those scarabs come from.
Spoiler for all-knowing phoenix:
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Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6ve 6ve 6ve 6ve 6ve 7an 7an 7an 7an 7ds 7ds 7ds 7ds 7ds 7ee 7ee 7ee 7ee 7ee 816 816 816 816 8po

Remember that 8 damage is a magic number for epi.
Spoiler for done earthstewing:
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Deck import code : [Select]
5ii 5ii 5ii 7gk 7gk 7gk 7gk 7gp 7gp 7gs 7gs 7gs 7gs 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7n2 7n2 7n2 7q5 7q5 7qu 7qu 7qu 7qu 7qu 8ps

SoR one poseidon, then use them on steam machines.
Spoiler for stoa:
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Deck import code : [Select]
4vj 4vj 4vj 4vj 4vj 5lg 5lg 5lg 5lg 7h1 7h1 7h1 7h1 808 808 808 808 808 808 808 80h 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pp

Inundation prevents a lot of creatures; you can SoW those that remain.
It could use some healing, but adding sanc isn't easy without making it unstable as most trios.
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Deck import code : [Select]
744 744 744 744 744 74d 74d 74d 752 752 752 752 7k0 7k0 7k0 7k0 808 808 808 808 808 808 808 808 80h 80h 80h 80h 80h 80h 816 816 816 816 816 816 8pq

or you could just swap the defense for a SoFoshield. still working on this one.
Spoiler for cellarpanel dragon:
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Deck import code : [Select]
710 710 710 710 710 71k 71k 71k 71k 71k 71k 72i 72i 72i 72i 72i 72i 72i 7jq 7jq 7jq 7jq 7jq 7jt 7jt 7jt 7jt 7jt 7k1 7k1 8pq

Spoiler for necrosis:
Hover over cards for details, click for permalink
Deck import code : [Select]
710 710 710 710 710 712 712 712 712 712 712 714 714 714 714 714 715 715 715 715 71c 71c 71c 71c 72i 72i 72i 72i 72i 72i 8pk

Spoiler for dischader:
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Deck import code : [Select]
6u2 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2 7n2 8pq

Spoiler for tribent:
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Deck import code : [Select]
5oi 5oi 5oi 5oi 6u3 6u3 6u3 6u3 6u3 6u3 6u9 6ve 6ve 6ve 6ve 6ve 6ve 74i 74i 7dr 7dr 7gn 7gn 7gs 7gs 7gs 7gs 7gs 7k6 7tg 80b 8pp

made for tribaltrouble here.
Spoiler for Massive Potions:
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Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 748 74a 74f 74f 74f 74f 7dr 7dr 7dr 7n9 7q5 7q9 7q9 7q9 7q9 7q9 7q9 80b 8pl

made for afdarenty here.
Spoiler for zapblader:
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Deck import code : [Select]
6rk 6rk 6rk 6rk 6rk 6rk 7n2 7n2 7n2 7n2 7n2 7n2 808 808 808 808 80h 80h 80h 80h 80h 816 816 816 816 816 81q 81q 81q 81q 8pu

made for ZBlader here.
Spoiler for If all nightmares create unreal dreams, our regular infiltrated numbers may also remain in antagonistic nations.:
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Deck import code : [Select]
710 710 710 710 710 710 710 710 710 710 710 710 713 713 715 715 715 715 71k 71k 71k 71k 71k 71k 7tb 7th 7th 7th 7th 7th 8pt

made for Iancudorinmarian here.
Spoiler for Pand-Ora:
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Deck import code : [Select]
6u9 6u9 6u9 6u9 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7ju 7k1 7k6 7k6 7k6 7k6 7la 7la 7la 7la 7la 7la 7la 7la 8pj

made for Gandora here.
Spoiler for rocksmith:
Hover over cards for details, click for permalink
Deck import code : [Select]
6rl 6rl 6rl 6rl 77m 77m 77m 77m 77m 7jo 7jo 7jo 7jo 7jo 7jv 7jv 7jv 7jv 7jv 7k5 7k5 7k5 7k5 7k5 7la 7la 7la 7la 7la 7la 8pm

made for Blacksmith here.
Spoiler for Dreams Matter:
Hover over cards for details, click for permalink
Deck import code : [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6ug 6ug 6ug 6ug 6ug 6ve 6ve 6ve 6ve 7th 7th 7th 7th 7th 8pt

made for Dm1321 here.
Spoiler for 13 bears in a tree:
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Deck import code : [Select]
77a 77a 77a 77a 77e 77e 77e 77e 77e 77m 77m 77m 77m 78q 78q 78q 78q 78q 78q 78q 78q 78q 78q 7am 7am 7ap 7ap 7ap 7ap 7ap 8pn

made for treebeard xiii here.
Spoiler for Mars' fury:
Hover over cards for details, click for permalink
Deck import code : [Select]
5fk 5fk 5fk 5fk 5fk 7b0 7b0 7b0 7b0 7b0 7b0 7dm 7dm 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 8pn

made for Marsu here.
Spoiler for Dragoon's domain:
Hover over cards for details, click for permalink
Deck import code : [Select]
77e 77e 77e 77e 77e 77e 77m 77m 77m 77m 7gs 7gs 7gs 7hi 7hi 7hi 7hi 7jp 7jp 7jp 7jp 7jp 7jp 7jt 7jt 7jt 7k5 7k5 7k5 7k5 8pp

made for dragonsdemesne here.
« Last Edit: August 17, 2014, 07:39:31 pm by dragtom »
be quick- time is quanta.

Offline Blacksmith

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  • Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.Blacksmith is a Ghost, obsessed with their Elemental pursuits.
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Re: Creativity in a bottle. (drag's decks) https://elementscommunity.org/forum/index.php?topic=55303.msg1149613#msg1149613
« Reply #1 on: August 06, 2014, 09:38:30 am »
I've been waiting quite a while for this. Good work! +rep
Purple Hillbilly reporting, ready for teamwork and shiny times. 

Offline jarozaoz

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Re: Creativity in a bottle. (drag's decks) https://elementscommunity.org/forum/index.php?topic=55303.msg1149614#msg1149614
« Reply #2 on: August 06, 2014, 10:02:00 am »
wow.
tl;dr

+rep. ;)
You. And sand. Endless sand. Endless trillions tons of sand.
This endless power. which can kill you like insignificant bug.
This, is a power of :time...

Offline dragtomTopic starter

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  • dragtom is a Blue Crawler starting to think about his first run.dragtom is a Blue Crawler starting to think about his first run.dragtom is a Blue Crawler starting to think about his first run.
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Re: Creativity in a bottle. (drag's decks) https://elementscommunity.org/forum/index.php?topic=55303.msg1149618#msg1149618
« Reply #3 on: August 06, 2014, 11:30:39 am »
I could transform most or every deck's spoiler into what I normally do with a deck.
(nice title, maybe a story, strategy, card-by-card, possible mods...)
Is it worth doing that? or is everybody like tl;dr anyway?

anyway, thanks for the kind words.

EDIT: I have a few more decks, but I currently don't have access to them.
be quick- time is quanta.

Offline Submachine

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Re: Creativity in a bottle. (drag's decks) https://elementscommunity.org/forum/index.php?topic=55303.msg1149627#msg1149627
« Reply #4 on: August 06, 2014, 12:12:51 pm »
Some of them still use the old shard codes. They look like they should still work, but I'm not sure. ?_?
Can they be updated?
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

 

anything
blarg: tribaltrouble,afdarenty,ZBlader,Iancudorinmarian,Gandora,Blacksmith,Dm1321,treebeard xiii,Marsu,dragonsdemesne