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MrSexington

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MrSexington's "Neurotoxin Nightmare" https://elementscommunity.org/forum/index.php?topic=11288.msg138689#msg138689
« on: August 14, 2010, 07:20:42 pm »
    MrSexington's "Neurotoxin Nightmare"
    (Version 1.01)

    Hover over cards for details, click for permalink
    Deck import code : [Select]
    4vj 4vj 4vj 4vj 4vj 4vj 5rp 5rp 5rp 74a 74a 7jp 7jp 7jp 7jp 7jp 7jv 7jv 7k0 7k0 7k1 7q4 7q4 7qd 7qd 7qd 7qd 7th 7th 7th 8ps


    The basic idea to stick your opponent with some Neurotoxin with a Dune Scorpion as soon as possible and lock them down while they die slowly.

    • Both Momentum and Improved Blessing used to give Dune Scorpions some attack.
    • No permanents except for Mirror Shields and Morning Glory.
    • Nightmare is usually used on your own RoLs.  Once they have Neurotoxin on them, if they have a handful of RoLs, they can either choose to cast them all (and increase their poison) or keep them in their hand (locking down their card drawing).
    • Depending on how much HP you have, you can choose to hold your Mirror Shield back until they empty their hand of Photons.  Once you drop the Mirror Shield, it nulifies them all.
    • Rewind in combination with Nightmare and Sundial can be chained together to lock down your opponent while they die from poison.
    • If they choose not to cast the RoLs, Morning Glory will finish the job.
    • Until they change the AI, the computer falls for it almost every time.
    ***I haven't made this deck in the real game, but I won 8 games out of 10 in Top 50 in the Trainer.


    Out-rushing a Fire Deck:




    Funny game against a Fractal Hope Deck:





    (The Animate Weapon is no longer in the deck.)



      Trio Version of Neurotoxin Nightmare

      Here's the Trio Version of the same deck:

      Hover over cards for details, click for permalink
      Deck import code : [Select]
      7jp 7jp 7jp 7jp 7jp 7jv 7jv 7jv 7jv 7k0 7k0 7k1 7k1 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7qb 7qb 7qd 7qd 7qd 7qd 7th 7th 7th 8pt

      I haven't decided which one is better yet.

      This one is less bottle-necked when it comes to Time Quanta, but you lose the Unstoppable.




        Notes
        • Weak against rush decks.  (Fast Decks)
        • Good against stall decks and rainbow decks.  (Slow Decks)

         :-\[/list][/list][/list]
        « Last Edit: June 15, 2012, 07:32:59 am by willng3 »

        Offline Ryli

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        Re: MrSexington's "Neurotoxin Nightmare" https://elementscommunity.org/forum/index.php?topic=11288.msg138715#msg138715
        « Reply #1 on: August 14, 2010, 07:41:19 pm »
        In terms of evilness it's almost as bad as the rage uit deck :).
        Luckily I can actually almost afford to play this one in game instead of just trainer :P
        I prefer to play with 1 less ray of light and 1 more morning glory though

        PS. I love the name

        MrSexington

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        Re: MrSexington's "Neurotoxin Nightmare" https://elementscommunity.org/forum/index.php?topic=11288.msg138720#msg138720
        « Reply #2 on: August 14, 2010, 07:44:22 pm »
        ***I haven't made this deck in the real game, but I won 8 games out of 10 in Top 50 in the Trainer.
        And of course, I just lost 5 games in a row.

         :-X

        Offline jmdt

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        Re: MrSexington's "Neurotoxin Nightmare" https://elementscommunity.org/forum/index.php?topic=11288.msg138961#msg138961
        « Reply #3 on: August 15, 2010, 02:37:27 am »
        This is an interesting deck.  I was wondering how a combo like this would work.

        MrSexington

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        Re: MrSexington's "Neurotoxin Nightmare" https://elementscommunity.org/forum/index.php?topic=11288.msg139519#msg139519
        « Reply #4 on: August 16, 2010, 01:42:54 am »
        With a little playing around I think I like my Trio Version more.

        It loses the Unstoppable, but with the Time Towers it feels like I get the the Dune Scorpions out 1 turn earlier.  And that stuff matters a lot when the deck's effectiveness is increased ever turn you can get the poison on before they start dumping their hand.  It also feels like I have more wiggle room in the deck.  The 2nd Morning Glory keeps up the pressure.

        My favorite addition so far is probably the Precognition.  With only 2 Rewinds as creature control, it helps to know if you're using it at the right moment.  And it's become invaluable when it comes to the timing of the Nightmare.  You really don't want to play it right away if they're unable to play anything anyway.  Ideally, you want to chain a couple Nightmares and Rewinds together until they die and Precognition helps you get your timing right.

        (I might add more than one.)

        With the latest changes to the Trio Deck, I just won 8 T50 games in a row.

        So far so good.

        Just need to sell off some stuff and make it in the real game for some PvP.

         :-\

        Scaredgirl

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        Re: MrSexington's "Neurotoxin Nightmare" https://elementscommunity.org/forum/index.php?topic=11288.msg139530#msg139530
        « Reply #5 on: August 16, 2010, 02:01:04 am »
        Lol, I used the same excat idea today. I was all exited when I came up with that "unique" idea, but in the end I wasn't too happy with the results so I discarded the whole thing and didn't post it.

        My version had less cards from :light. I'm pretty sure I had more Nightmares and I had some Pillars there as well. I don't remember anymore because it was one of the 15+ decks I tried.

        One annoying thing with this kind of deck is that RoL kills Mulligan and you get crappy opening hands.

         

        anything
        blarg: