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Deck Ideas => Post Deck Ideas Here => Deck Compilations => Topic started by: Syoxis on June 03, 2010, 01:46:18 am

Title: Try not to crap your pants
Post by: Syoxis on June 03, 2010, 01:46:18 am
This deck is so fun to play.

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6u3 6u3 6u3 6u3 6u3 6u3 77i 77i 7an 7an 7an 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7dl 7dl 7dl 7dn 7dn 7dn 80h 80h 80h 8pj


This was inspired by an earlier post that was running in duo/trio decks http://elementscommunity.org/forum/index.php/topic,5769.0.html

Thank you to lune69 for the idea

EDIT: Update: Current deck, based on feedback.  It is significantly better.  Still looking for others to play test and give feedback.
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4vj 4vj 4vj 6u3 6u3 6u3 6u7 6u7 77i 77i 7an 7an 7an 7dh 7dh 7dh 7dh 7dh 7dh 7dm 7dm 7dn 7dn 7dn 7n0 7n0 7n2 80h 80h 80h 8pj


EDIT2: Current variety (7/28/10).  I decided to take another look at this deck.  I was able to make it much more consistent, yet less fun.  Of course, you could argue that winning more often is more fun.
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4vj 4vj 4vj 4vj 7an 7an 7an 7dg 7dg 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7dh 7dm 7dm 7dm 7dn 7dn 7dn 7dn 7n0 7n0 7n2 7n2 7n2 8pn

Title: Re: Try not to crap your pants
Post by: Retribution on June 03, 2010, 01:49:38 am
I assume you adrenaline brimstone eaters for 4 fire quanta a turn and 8 damage?
Sounds good to bump up fahreinheit!

I think you should throw in some explosions, a fire shield or thorn carapace could really screw you up  :P
Title: Re: Try not to crap your pants
Post by: Syoxis on June 03, 2010, 02:07:55 am
Thats a good point, although I don't know where I could fit them in.  It would also be nice to get rid of phase shields.  I could probably drop one tower and count on the mulligan, but I would like to have at least 2 explosions if I was putting them in. 

Maybe -1 tower, -1 fire buckler, +2 explosion

Edit: After some more testing, I think having the third fire buckler is important. 

You may actually want to take out 2 towers for 2 explosions and count on the mulligan.  You will still have a pretty good chance of getting a tower first turn.
Title: Re: Try not to crap your pants
Post by: Glitch on June 03, 2010, 02:11:16 am
I might add in flying weapon...
Title: Re: Try not to crap your pants
Post by: Demagog on June 03, 2010, 02:20:17 am
It won't kill you to go over thirty cards, you know. Just add in two explosions.
Title: Re: Try not to crap your pants
Post by: Syoxis on June 03, 2010, 02:30:31 am
It won't kill you to go over thirty cards, you know. Just add in two explosions.
I usually am not too picky about going over 30 cards.  The problem here is that you need 2 supernovas to get out the epinephrine and quint.  Every extra card lowers that probability.
Title: Re: Try not to crap your pants
Post by: Retribution on June 03, 2010, 02:33:55 am
Do you really need the quints?
Title: Re: Try not to crap your pants
Post by: sSethia on June 03, 2010, 03:15:20 am
I think you should just make this a duo with life and fire. Trying to keep this huge concept within 30 cards AND adding explosions will hurt the deck. I would try to make it less complicated.
Title: Re: Try not to crap your pants
Post by: Syoxis on June 03, 2010, 04:26:19 am
There is a duo fire/life deck in the thread linked in the original post.  If you prefer a less complicated deck, that one could easily be adapted to add some explosions. 
Title: Re: Try not to crap your pants
Post by: DrunkDestroyer on June 03, 2010, 06:09:55 am
I might add in flying weapon...
Seconded. Replace a quint with a flying weapon, and you can double your farenheights.

Love that you can adrenaline enemies to kill them faster.
Title: Re: Try not to crap your pants
Post by: unionruler on June 03, 2010, 07:13:13 am
Why are you using fire bucklers instead of say improved fog? If your opponent had enough damage output his creatures would kill you even if some of them died along the way. You could actually put in one improved antimatter since you're using  :entropy mark.

Recommended modifications: -3 fire buckler, -1 protect artifact, +2 improved fog, +2 improved antimatter, -1 quint, +1 flying weapon
Title: Re: Try not to crap your pants
Post by: Svenningen on June 03, 2010, 08:07:10 am
-1 buckler, 1protect artifact and -1 quint

+2 explosions +1 flying wep
Title: Re: Try not to crap your pants
Post by: hello5666 on June 03, 2010, 08:24:34 am
How is it so fun to play?
Title: Re: Try not to crap your pants
Post by: harakirinosaru on June 03, 2010, 02:12:50 pm
I see it now, and like what I see.
Title: Re: Try not to crap your pants
Post by: Terroking on June 03, 2010, 07:09:37 pm
I might add in flying weapon...
Thats a good point, although I don't know where I could fit them in.  It would also be nice to get rid of phase shields.  I could probably drop one tower and count on the mulligan, but I would like to have at least 2 explosions if I was putting them in. 

Maybe -1 tower, -1 fire buckler, +2 explosion

It could work.
Actually, are the Towers entirely necessary? I haven't played the deck (But it looks fun, and I'll definitely make it when I have the cards) but it would appear to me that the Supernovas could give you the 2 :entropy to start it off, and then let you play the Brimstone Eaters which can easily fuel the rest of your :fire cards. Ofc, you'd be faced with the problem of having to draw them both to actually get anything done, which actually makes me think that they are good. Also, you can get them fairly easily due to auto-mulligan.
Title: Re: Try not to crap your pants
Post by: Syoxis on June 03, 2010, 07:50:24 pm
Why are you using fire bucklers instead of say improved fog? If your opponent had enough damage output his creatures would kill you even if some of them died along the way. You could actually put in one improved antimatter since you're using  :entropy mark.

Recommended modifications: -3 fire buckler, -1 protect artifact, +2 improved fog, +2 improved antimatter, -1 quint, +1 flying weapon
I really like where you are going with this.  Antimatter is such a great card.  Of course, with antimatter in, fire shield has to come out.  I do not approve of taking out 1 protect artifact, as I do not believe it is effective to have 1 of any card in a deck. 

Maybe -3 fire buckler -1 tower, +2 fog, +2 antimatter

Quote from: Terroking
Actually, are the Towers entirely necessary? I haven't played the deck (But it looks fun, and I'll definitely make it when I have the cards) but it would appear to me that the Supernovas could give you the 2  to start it off, and then let you play the Brimstone Eaters which can easily fuel the rest of your  cards. Ofc, you'd be faced with the problem of having to draw them both to actually get anything done, which actually makes me think that they are good. Also, you can get them fairly easily due to auto-mulligan.
I actually started this deck pillarless, but the problem was you always had to discard 1 or 2 cards.  I am now working on a variation with 6 novas and 3 or 4 cremations.  Mark likely will still be entropy, as I like the antimatter idea.  It looks to be working pretty well.


In general, I really like where this deck is going.  Thank you to everyone for the great feedback.  Check back to the main post soon for an upgraded version
Title: Re: Try not to crap your pants
Post by: Zac33333 on June 04, 2010, 03:22:42 pm
Im not crapping my pants. This deck sucked, even with 100 of each quanta. Bad deck, bud.
Title: Re: Try not to crap your pants
Post by: Syoxis on June 04, 2010, 08:57:18 pm
Im not crapping my pants. This deck sucked, even with 100 of each quanta. Bad deck, bud.
I'm sorry you didn't like it.  It sounds like you got some bad draws.  On another note, given the Fahrenheit, the deck would be amazing with 100 of each quanta.   ;)

Perhaps you were playing against false gods.  The deck is meant for PvP. 
Title: Re: Try not to crap your pants
Post by: Avenger on June 09, 2010, 02:22:13 pm
Actually, are the Towers entirely necessary?
Obviously. Even with that few towers, you can get mana starvation easily. Just one black hole, a fire storm and quicksand/steals ruin this deck before it gathers enough quanta.
Totally unimpressive against anything that is not focused on pure damage.
And slower than most rush decks.
Title: Re: Try not to crap your pants
Post by: Syoxis on June 16, 2010, 10:42:10 pm
yeah, the quanta is way off right now.  I have not been playing it enough to try to fix it.  You get mana screwed pretty easily. 

On the other hand, this is still my favorite deck when it works.  It just doesn't work right 50% of the time.
Title: Re: Try not to crap your pants
Post by: Zac33333 on June 17, 2010, 12:52:30 am
50% fail rating is pretty bad. Even 30%, maybe even FOURTY (40%) would have been better. But 50% fail is 100% fail to me.
Title: Re: Try not to crap your pants
Post by: Syoxis on June 18, 2010, 04:17:37 am
50% is an exaggeration.  It is probably closer to 20%, which is still unacceptable for me.
Title: Re: Try not to crap your pants
Post by: Syoxis on July 28, 2010, 05:45:28 am
bump for update to original post, in case anyone cares.
Title: Re: Try not to crap your pants
Post by: ymmel on July 30, 2010, 10:32:04 pm
Nice deck indeed, i liked the nonpillar version, its fun...
blarg: