I am talking about fractaling Shard of Focus not Shard Golems, though that is one of the possible synergies as wellWhat is scarier than a SoFo? More SoFos. Credits go to Keeps for coming up with the possibility to use fractaled shards for shard golems and Higurashi for reminding me of the fact that fractal anything is viable.
The advantage of fractaling SoFos is, that it allows a complete quanta lockdown against opponents with ordinary mark power (by destroying all pillars+ turning into black holes) and some resistance to creature control. The obvious disadvantage is that it is really costy and doesnt deal damage on its own (also cannot do anything to creatures the opponent got out); however in this thread you will find various ways how these shards can be turned into damage (and trebuchet and overdrive arent even the best options).
So, here are the decks:
Golem of destruction:
This is my mod of Keeps deck.
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Important notes:
- Fractaling shards first (and actually playing them, no shard golem) and gravitypulling a strong shard is usually the best start.
- Use SoI only after fractal
- 5 Sofos give the golem the devour ability (35+ hp! however costs 3
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
) more give a few extra stats and 4
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
black hole ability. You might want to intentionally play all but 5 Sofos to get the ability devour
- A few other strategies are possible, but I am convinced you can figure them out yourself.
Omnivore:
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Important notes:
- This deck is obviously meant to destroy everything your opponent plays; 3rd turn fractals are very well possible
- But wait how do I get damage done? Here comes the sick part: You feed your otyughs with 1hp shards to increase there dmg (unless your opponent plays a lot of creatures)
- Looses to octane because fire bolts (and of course it gets outrushed by most gods)
Experimental decks:
Well the other 2 decks arent tested properly either, but these are completely untested.
Glass Bones:
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Well it tries to use the death effects that are triggered when SoFo reaches over 45 hp. Rest should be self explanatory.
Conductive Glass:
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Make a huge Chimera out of 31hp shards and ball lightnings.
Siege:
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Shard Legion:
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Graviton Overkill:
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