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I put shards of freedom in there just because 18 of your creatures are airborne. This helps you dish out more damage, ignore shields, and protects your damsels from targettable CC (Which is good as, rather pathetically, they are your highest hitters that last a turn!) although if this deck is going to be countered, mass CC is gonna be the answer, and that will still hurt.
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Bravery just makes sense for this deck, you can play anything as soon as you get it in your hand, so let's just get them all ASAP!
Only problem with this is that without any type of damage buff you're still not going to be dealing a phenomenal amount of damage, and you'll have to be careful not to deck out! It's generally wise to play a brimstone eater over a bravery shard, so that you have more fire quanta next turn, but it depends on the situation.
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And of course, SoPa! This is probably the most effective version of the deck I have tried. It's a slower rush but I imagine that it can reach 100 HP of damage faster than the other decks and also have the benefit of making your creatures harder to kill or block. I decided to go with a blessing so that you can make an early (or late) BoL survive, or just use to buff your overall damage. You could swap this with a congeal or any other card(s) from the unused elements. Or just pack a 5th SoPa for even better draw chance.
I was probably too focused on limiting the amount of cards that cost quanta for the novelty of a cool deck to make them actually uber good and efficient. If you wanna make variations that actually use the quanta gained by your creatures, you totally should.