Lately I've been testing many variations of Nymphomania decks, and I've been trying to think how I could change em for better performance. And when I was browsing some decks I've used, the idea for this deck was born: Add
for Eternity Lock! (= Prevent opponent from getting new cards by returning creatures back to deck every turn.)
Here are the rough beta versions of the decks:
version
Hover over cards for details, click for permalink
5if 6u8 6ve 6ve 6ve 6ve 6ve 6ve 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7n2 7n2 7q0 7q5 7q5 7q8 7q8 7q8 7q8 7qu 7qu 7qu 80h 80h 80h 81q 81q 81q 81q 81q 8ps
QT + SoG version
Hover over cards for details, click for permalink
6qq 6qq 6qq 6qq 6qq 6u8 75m 7ba 7ba 7ba 7ba 7gk 7gk 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7n2 7n2 7q0 7q0 7q5 7q5 7q8 7q8 7q8 7q8 7qu 7qu 7qu 7ri 7ri 80h 80h 80h 81q 81q 8ps
How this works?
1) Nymph Tears turns Towers/Pendulums to Nymphs.
2)
Nymph allows you to Antimatter creatures, so you don't lose as easily to creature rush.
3) Eternity can further slow down enemy by returning some creatures back to deck.
4) Mind Flayer Lobotomizes creatures.
5)
Nymph turns opponents Pillars/Towers/Pendulums to Nymphs, and then you return those back to deck =
Eternity Lock. OR alternatively you Antimatter and Lobotomize those poor Nymphs.
6) When you get the game locked with Eternity, you can draw & play all your cards. You'll just stall your opponent and slowly grind the victory while returning creatures with Animated Eternities.
I haven't really tested this yet, but it should be strong enough to win HB's (AI5). Not sure if this is fast enough for FG's, but I'll report soon how this works there.
* edit *
New QT + SoG version introduced