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Offline dragonsdemesneTopic starter

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The Dragon's Decks (CL 2/2012) https://elementscommunity.org/forum/index.php?topic=42729.msg532792#msg532792
« on: August 14, 2012, 01:09:10 am »
Since the league season is over, I thought I'd share some of the decks I used, both for those who may have played against me and were curious what they contained, and to get feedback for future improvements on them.  I won't post them all, as there were a few I tried out and abandoned, and a few others that I maybe used once or twice, but I'll put the ones I used the most often, and a bit of commentary on them.  (most of the names aren't particularly creative; I'm taking them straight out of my deck text file)

DBH
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568 6s2 6s2 6u5 6u5 6u5 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 6ve 74f 74f 74f 74f 74f 74f 7n2 7n2 7n2 7n2 8pl

Spoiler for Hidden:
This was one of the first decks I built this season, and used it almost from game 1.  It tended to be a bit draw-dependent and rather paper/rocks/scissory.  Some games, I'd get an early discord, and I'd literally win games with my opponent playing no spells or creatures the entire game, whereas others I'd be that one turn too slow and they'd supernova + swarm a buttload of creatures and I'd have absolutely nothing I could do about it.  I liked to use this one when I thought my opponent was playing a mono or OTK or things like that.  This deck also caused several people to ragequit, particularly if the lone amber nymph made an appearance before my opponent could get anything on the board; that was basically game over every time, as it produced a near-impossible situation to escape from.  If I had even one or two more amber nymphs, this could've been even worse.  I saw other people use this deck, sometimes with chargers or gravity pulls, and sometimes with SN and a few splashable cards like purify or fog shield, but that meant they couldn't use as many discords.  I wanted six discords, because without one of those in the opening hand, this deck is screwed, and with six weapons, some animates are needed, so I burned a lot of card slots to obtain stability at the cost of a lack of diversity.

Jippy managed to give this deck its first loss with a rather clever play.  He was using adrenastaves, and of course I had the DBH thing keeping him from doing anything; I didn't even know what he was playing for the first dozen turns.  (as often happened with this deck)  After a discord leaves him with enough life quanta behind, he suddenly slaps down several emerald towers he's been holding onto, and plays staff/AW/epi all at once.  With the very slow damage output this deck has, I had no chance after that.

SoI
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4vj 4vj 4vj 4vj 4vj 4vj 6s3 6s3 6s3 6s3 6s3 6s3 6s4 6s4 6s4 6s4 6s4 6s4 6s5 6s5 6s5 6s5 6s5 6s5 6s6 6s6 6s6 6s6 6s6 6s6 8pm

Spoiler for Hidden:
I didn't have this one fully upped at the season's start, but that didn't make too much of an impact on it, and I farmed quite a bit to get what I needed for it.  This one tended to do very well, struggling mostly with sundial and SoSa.  Mirror shields were obviously trouble, but SoFr could potentially give a win even against that, and I never faced a mirror shield with this deck, even before they were banned due to purify desyncs.  I chose SoW and SoFr to get around shields, and SoB to make sure I had the cards I needed ASAP.  Some people used purify or fog as splash cards, but I wanted as many copies of each shard as possible, especially SoW since you need two in hand to get an immortal golem, which is crucial in order to beat rewind and antimatter.  (I beat some people using similar decks because they didn't use SoW to get immortality)  While very strong, I did face this and similar decks and beat them.  Poison dials beats this every time, and I've also outrushed it with speedbows and chaos wyrms.  I even outrushed it with chaos wyrms one time when someone had a shard golem and fog shield out :p

other SNbow
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5fb 6qq 6qq 6qq 6qq 6qq 6qq 6s2 6s2 6u1 6u1 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 71b 74d 77g 77g 7ah 7jr 7n3 7q4 7th 80a 8pj

Spoiler for Hidden:
I'm not sure why I called this one the 'other SNbow'.  I think I might've had an early SNbow that I deleted due to it sucking, and this was the second one I made, but if so, I can't remember what it had.  This particular version (which sometimes fluctuated by a card or two depending on the opponent) was meant to be a little more controllish, with some surprise removal and pump spells to try and get around SoSa by suddenly chaos powering or rage potting something or nightmaring or whatever and getting them below 40 when they weren't expecting it.  I used this one more at the beginning of the season, but occasionally I busted it out later on, usually with a purify swapped in for something else out.  The rage potion was deliberately unupped so that I could put it on my own werewolves if needed.  It also came in handy as spot removal or to put on shard of focus to get an extra use out of it.  It did alright, but the other speedbows I'll list later did better.

SNbow trying to predict the meta
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6qq 6qq 6qq 6qq 6qq 6qq 6s2 6s2 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 713 74d 77g 77g 77g 7ah 7dq 7gq 7k6 7n3 7q4 7q4 7th 80j 8pj

Spoiler for Hidden:
After a week or two of CL and seeing what people were commonly using, I tried to build a swiss-army style deck to handle as many of those as possible.  Graboids with burrow had great utility against many deck types, as well as being ridiculous hitters.  The spectre and destroyer, as growth creatures, were helpful at getting around certain types of stalls, while the firefly queen provided a similar utility geared particularly against bone walls.  The pair of rewinds were for graboids, growth creatures, and particularly nonimmortal shard golems, but had use almost anywhere creatures were present, and the wrecked decks based on animate weapon pretty hard, too.  Purify was for the popular poison dials, as well as anything packing SoSa, Sanc was for DBH, nightmare was for whatever, and mindgate was because I needed something to use aether quanta on but didn't want to use a boring spider, plus mindgate is my favourite card.  I'm pretty happy with how it turned out.  Later in the season I typically used bone wall instead of flesh recluse, and I often swapped sanctuary for a 2nd purify if I was expecting poison dials.  An early version of this deck had mirror shield instead of sanctuary, due to the prevalence of shard golem SoW decks, but after thinking about it and realized SoFr meant shard golems had a good chance to beat it anyway, I took it out.  I did win one game against a monoaether fractal psion deck by playing it after my opponent had 2-3 psions on the field.  He immediately forfeited :p

Free Chaos Wyrms
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6s6 6s6 6s6 6s6 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7n9 8pj

Spoiler for Hidden:
I made this one pretty early in the CL season as well.  Chaos wyrms has been a popular deck just because it has one of the quickest TTW of any deck out there, and with shard of freedom, I figured maybe I could make it faster yet.  For most of the season I had a longsword instead of the 4th shard, until someone pointed out (furballdn I think?) that a 4th shard would be better.  Looking back on it, the reason the longsword was there was because I don't think I had enough shards at the time, and then I kinda forgot about it; I know I started the season with one or two of them unupped.  I think my proudest moment with this deck was against a shard golem deck using fog shield.  I had one massive wyrm out with a base 15 attack.  I dived it, and played sky blitz, getting it up to 60 attack, and then prayed to the RNG that either fog would fail or the two shards I had out would kick in.  The shards didn't work, but neither did fog, so I hit for 60 with one wyrm and won the game :p

Monopoison SoSa
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6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 718 718 718 718 718 718 71a 71a 71a 71b 71b 71b 72i 72i 72i 72i 72i 8pk

Spoiler for Hidden:
As you can see, most of my decks don't have particularly exciting names :p  It's much like poison dials, only I went with bone walls instead.  This was a deck I used to grind bronze for awhile, and I moved it to CL without changing it at all.  It did alright, but I think the draw power of poison dials makes that the stronger deck, as well as the lower quanta usage of dials compared to bone walls.  I'd also expected more immorushes, where bone wall excels mre than usual, but those turned out to be quite rarely used, probably because of SoSa :p  (though some cremation rushes used purifies to get around that)  Later in the season, I abandoned this deck in favour of poison dials.

Firestall
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6s2 6s2 6s3 6s3 6s3 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dk 7dk 7dk 7dk 7dl 7dl 7dl 7dn 7dn 7dn 7do 7do 7f2 7f2 7f2 7f2 7k2 7k6 7k6 7k6 7k6 7k6 8pq

Spoiler for Hidden:
Nobody's CL repertoire would be complete without firestall.  It's not a deck I particularly enjoy, and I think it is overrated, but it hard counters certain types of decks, so I made sure I had one at the ready in case I expected one of those.  Unfortunately, as I rarely play firestall, I haven't built a good one yet, and this deck didn't do that well, maybe 50/50 at most.  The combination of the low win rate and my distaste for this deck contributed to it seeing very few plays this season on my part.  I don't think I saw many firestalls, either; now that I think about it, I don't know if I saw anybody use it even once.  Shard of focus is probably the main reason; I think the last game I used this deck, my opponent had a couple of those, and that meant I couldn't get my shields, sancs, or fahrenheits to stick, and that doesn't leave much left to win with :p

Miracle Dragon
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6rm 6rm 6rm 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7jq 7jq 7jt 7jt 7k1 7k2 7k2 7k2 7k2 7k2 7la 7la 7la 7la 7la 7la 7la 8pq

Spoiler for Hidden:
The classic monolight :)  I really like this deck, and before they kept banning miracle all the time, I used it a lot in tourneys, minus the shards (usually sancs in tourneys)  This deck probably had one of the highest win rates of any deck I used this season.  The only time I can remember it losing to a creature-based deck was when I drew 0 miracles all game.  My opponent said afterward they were sure I was going to miracle and that they would lose, and couldn't believe it when I did nothing... :p  Early in the season I had -1 Morning Glory +1 shard of divinity, but later in the season I saw someone use this same deck and use morning glory, and I was like... how the hell did I miss that card in here? :p  The deck is 31 cards in case it came down to deckout, though with this deck it never did.  The toughest opponent by far with this deck was poison dials; I had games where I'd be dropping miracles every two turns, and still lose.  Other than poison dials, though, this deck did remarkably well.  The next hardest opponent was probably DBH.  With the recent buffs to nymphs, in particular light nymph, that card would make a solid addition to this deck, but I don't own any light nymphs; it's the only one I don't have at least one of at this time.

Ghostmare
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5s4 6s2 6s2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q8 7q8 7qe 7qe 7qe 7qe 7qe 7qe 7th 7th 7th 7th 7th 8pt

Spoiler for Hidden:
Not really much to say about this one.  I think it's probably underquantaed, but since I only used it maybe twice this season, I never fixed it.  I also like playing firestall more than ghostmare, and I hate firestall... :p

Some other SNbow
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6qq 6qq 6qq 6qq 6qq 6qq 6s2 6s2 6tt 6u1 6u1 6u3 6u3 6u3 6u3 6u3 6u3 6u5 71b 77g 77g 7ah 7dq 7gq 7gq 7n3 7q4 7th 80a 80a 8pj

Spoiler for Hidden:
This one was meant to be an improved version of my "other SNbow" above, after seeing what the meta was like.  The two purifies are the biggest difference.  Like every other speedbow I built this season, it has exactly two shards of focus.  Some people used more, but this felt like the right number to me.

Poison Dial
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6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 710 710 710 710 710 710 710 718 718 718 718 718 718 71a 71a 7q9 7q9 7q9 7q9 7q9 7q9 8pq

Spoiler for Hidden:
This one probably looks a lot like anyone else's poison dials.  Even though it only has seven towers, the low quanta curve meant that was always enough; you only really needed one or two towers all game.  In future, I will definitely be running this as a 31 or 32 card deck, though, probably with +1 arsenic.  I had about 4 games (and I should've learned from this after the first couple times, stupid me...) where I lost either in a mirror match or to SPlat simply because of the coinflip and decking out first.  In a mirror match or vs SPlat, the two decks cannot possibly kill each other via damage unless one person gets completely RNG screwed, or if someone misplays with sundial drawing.  I was wise enough not to overdraw against those two decks, but when the coinflip doesn't go your way, it doesn't matter in the end.  It tended to beat almost anything without purify, but since purify was everywhere due to SoSa being everywhere, this wasn't quite as good as it seemed, though it's still a great deck.

Queen Sacrifice
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5io 5io 6rt 6rt 6rt 6rt 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pp

Spoiler for Hidden:
I've already posted this one on the forums, I think in the monodeck section, but here it is again.  Between six tears and two queens, I always had one or the other in every opening hand.  The concept is simple; spam nymphs until the game is over.  The only time you don't is when SoSa/dials are up, in which case you don't make a nymph that turn in order to get more quanta.  It's actually kind of scary some of the decks this can outrush, and I even won against some stalls with sosa and the like due to my own sosas.  Purify might've been a good addition to this deck, and if you don't own two queens I think I'd recommend purifies instead.  I went against a DBH with this once, and was winning, but my opponent said that on the first turn he was unable to play his discord despite having 3 entropy quanta, and I let him have a rematch a few turns later, which he promptly wtfpwned me in :p  I didn't use this deck a lot, and it wasn't much better than a 50/50 win rate, but it was a fun deck to try as something that was completely unexpected for my opponent, and it was mainly used when I thought my opponent might know my deck style too well.

The Blarp (this isn't what it's called in my deck file, but that name could be considered offensive to some people, so I'll call it what Blarp named it :p)
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4vj 4vj 4vj 4vj 4vj 4vj 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rt 6rt 6rt 6rt 6rt 6rt 6s3 6s3 6s3 6s3 6s3 6s3 7q9 7q9 7q9 7q9 7q9 7q9 7qb 7qb 7qb 7qb 7qb 7qb 8pq

Spoiler for Hidden:
After seeing Blarp use this once against me, I really liked the idea, and decided to make my own, although I didn't know exactly what his contained at the time.  Mine turned out to be exactly identical to his, except with -1 tower -4 reflective shield, as that shield was banned after the purify desync was discovered.  (as a direct result of this deck)  I only got to use it a few times in CL, having built it late in the season, maybe 3 or 4, but I had a perfect record with it, though one game against poison dials was  extremely close, due to my opponent knowing exactly what I was using and playing accordingly, and my not getting any SoBs until I had about 10 cards left.  I only faced this deck once myself, with one of my speedbows.  At first I couldn't tell what blarp was doing, and I thought he wasn't playing anything because I had a very early maxwell's demon and mind flayer out to wreck whatever he had, but a few turns later it dawned on me what he must be doing, and he had reflective shield out for my purify.  I hoarded my supernovas, and after one of his SoSas I spammed them to get singularities and burrowed/killed everything I could.  Unfortunately, my singularities did not trigger adrenaline or twin universe for the next two turns, and all I needed was one of either of those to trigger a single time to win.  I ended up losing to vampiric singularities, because of course the turn after his SoSa dropped, and he was at something like 6hp, my singularities thought that would be a good time to PU and epi themselves all at the same time, and I'd killed most of my creatures with maxwells and thunderbolts, so even though he was hurt that bad and couldn't play SoSa, it didn't matter, because I had four singularities, two of which had adrenaline.   Die, RNG...   Also, the funniest part of this deck is that it actually sucks in pvp2 :p  Any deck bigger than this one automatically wins, and quite a few pvp2 decks are bigger than 30 cards.  One game in pvp2 I remember going against a 35 card monodark, and losing to creature damage when my opponent had 0 cards left in deck... :p


Yet Another Speedbow
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5if 5if 6qq 6qq 6qq 6qq 6qq 6qq 6s2 6s2 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 71b 71b 77g 77g 7ah 7dr 7ds 7gq 7n3 7tf 80a 8pj

Spoiler for Hidden:
I built this one quite late in the season as another attempt to try and counter as much of the meta as possible.  Bone wall turned the tide in so many earlier games that I increased it to two copies, and I was very happy with the result.  I changed some of the creatures around, opting for the resilient minor phoenix and the (if it survives a turn) very sturdy gargoyle, and crucially added two mind flayers primarily in an attempt to combat shard of focus via lobotomize.  I used them deliberately unupped because they are playable via one supernova, and thus can hit the field quicker, and against shard of focus you need them quick.  They certainly did the trick, and I frustrated several players using shard of focus with mind flayers.  Even though I didn't get to use this one very much, as I built it with maybe a month to go in the season, and consequently didn't get to optimize it fully, I think this was the best of my speedbows this season.

Offline sinyor

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Re: The Dragon's Decks (CL 2/2012) https://elementscommunity.org/forum/index.php?topic=42729.msg1001588#msg1001588
« Reply #1 on: September 21, 2012, 08:32:52 pm »
Nice decks u have :) I made the wyrm+chaos power deck, its fun, effective and fast. Just replaced a CP for a sofo and a wyrm for an eagles eye cuz I only have 5 CP and 5 wyrm and didnt want to upp another 2 .. because of lazyness :D
« Last Edit: September 21, 2012, 08:55:43 pm by sinyor »

Offline dragonsdemesneTopic starter

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Re: The Dragon's Decks (CL 2/2012) https://elementscommunity.org/forum/index.php?topic=42729.msg1001603#msg1001603
« Reply #2 on: September 21, 2012, 09:35:50 pm »
Nice decks u have :) I made the wyrm+chaos power deck, its fun, effective and fast. Just replaced a CP for a sofo and a wyrm for an eagles eye cuz I only have 5 CP and 5 wyrm and didnt want to upp another 2 .. because of lazyness :D

Thanks :)  I can't take credit for all of them, though, and even the ones that I built myself aren't new ideas, for the most part.  The chaos power/wyrm deck is an old strategy, for instance.  It's one of the fastest decks there is, which is obviously good, but it can be really easy to counter, since there's virtually no defensive component at all.  The only defense it has is the evasion roll on the shards of freedom, and I'm mostly using those for shield bypass and extra damage anyway, and they're the reason I didn't use shard of focus; I figured I'd just let people play their shields and then go right past them.  Before shard of freedom was introduced, I used a longsword, a fog shield, and a couple other cards that I forget now (I think a 2nd skyblitz and something else, maybe just a tower though?)

Offline sinyor

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Re: The Dragon's Decks (CL 2/2012) https://elementscommunity.org/forum/index.php?topic=42729.msg1001778#msg1001778
« Reply #3 on: September 22, 2012, 08:57:01 am »
Uh yeah I replaced sofo by fog shield now.. There usually isnt enough quanta to play that one sky blitz so I dont think thats such a great idea, Eagles eye does well for now ^^

Offline dragonsdemesneTopic starter

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CL 3/2012 https://elementscommunity.org/forum/index.php?topic=42729.msg1025383#msg1025383
« Reply #4 on: December 25, 2012, 01:18:10 am »
I used many of the same decks as CL 2/2012, but here are the ncodes for decks I didn't have last season.

MummyRTSoR PSN
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6rq 6rq 6rq 6rq 6rq 6rq 6s2 6s2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 71d 71d 71d 71d 71d 7gq 7n0 7q4 7q4 7q4 7q4 7q4 8pk

Spoiler for Hidden:
Many people ran this deck either with gravity mark for devour, or novas instead of supernovas, in the hopes of getting a turn 1 combo instead of turn 2.  I kind of compromised in between.  I couldn't go off with the combo on turn 1, but I was more likely to have it on turn 2, and have more spare quanta for SoRs.  I also almost never needed more gravity quanta for devour than the supernovas provided.  This version of the deck was what I started with, but due to unreliable draws and SoF being banned in most matches, I quickly replaced the two shards with another elite mummy and a rewind, and I never looked back.  If shard of sacrifice was banned, I would change the purify to something else.  The card I actually found most useful was Nightmare.  I can still see treebeard PMing me after playing nightmare on my pharaoh with "Who the hell uses nightmare in that deck?"  Good times :p  I used this deck fairly often, and had a decent run with it, but I kept no win/loss records for individual decks.

Silent Seraph
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6s3 6s3 6s3 6s3 6s3 6s3 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7du 7du 7du 7du 7mt 7mt 7mt 7mt 7mt 7mt 80k 80k 80k 80k 80k 80k 8pu

Spoiler for Hidden:
I built this one after laxadarap roflstomped me with something similar.  Of course, I always seemed to lack either immolation or damselfly, and he never did :p  I only used this a couple times, maybe winning like once.

The REAL Immortal
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61s 61s 61s 61s 61s 61s 6rt 6rt 6rt 6s5 6s5 6s5 6s5 6s5 6s5 808 808 808 808 808 808 80k 80k 80k 81q 81q 81q 81q 81q 81q 8pu

Spoiler for Hidden:
I only ran this one a few times due to shard of sacrifice being banned so often, but when I did, it was rarely expected.  Used it maybe 4 times, won maybe 3.  Immortals were deliberately unupped, because that way a typical 3 tower draw meant I had a turn 2 immortal with SoW, rather than a turn 3 SoW.  Since immortal lacks 1 attack from the upped version and SoW gives 4 more attack, it takes 5 turns before having the elite version would've been an advantage, and by then the game is often decided.

Poseidon's Warding
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59c 59c 6rv 6rv 6rv 778 778 778 778 778 778 778 778 778 778 778 778 77k 77k 77k 77k 77k 77k 77m 77m 77m 77m 77m 77m 78q 78q 78q 78q 78q 7go 7go 7go 7gq 7gq 7gs 7gs 7gs 8pp

Spoiler for Hidden:
I used this one a few times at the beginning of the season.  It sucked hard so I abandoned it after 2-3 losses and no wins.

Darth Vader's Miracle
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7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k2 7k2 7k2 7k5 7k5 7k5 7k5 7k5 7k5 7k6 7k6 7k6 7n2 7tb 7tb 7tb 7tb 8pt

Spoiler for Hidden:
Sinyor used this deck against me one time, and I liked it, so I built my own.  It performed about below average to average, and was normally used when all shards were banned since it doesn't use any itself.  Only used this one a few times as well.

Shardless Speedbow
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6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 71b 71b 74f 74f 77g 77g 7ah 7dr 7ds 7gm 7k6 7n3 7t9 80a 80k 8pj

Spoiler for Hidden:
As the name suggests, this was my speedbow version when all shards were banned.  It lacks shard of focus, and it lacks the counters to shard of focus/shard of sacrifice, mind flayer and purify, that I include in my sharded version.  In the last match of the season, Calindu beat me two games in a row while he was using something fairly similar to this; some of his choices of cards were different, but the principle was exactly the same.  His hax topdeck of a 2nd steal out of 2 in the first game and of a second sanc in the second, also out of 2, clinched his victories, but fortunately from the final ratings, I would have been in second even if that match hadn't been played, and had I won I'd have been in first.

The 500hp hope deck
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77e 77e 77e 77e 77e 77e 77k 77k 77k 77k 77k 77k 78q 78q 78q 78q 78q 7jp 7jp 7jp 7jp 7jp 7jp 7k2 7k2 7k2 7k4 7k4 7k4 7k4 7la 7la 7la 7la 7la 7la 7la 80i 80i 80i 80i 80i 80i 8pu

Spoiler for Hidden:
I built this one when me and my opponent (I think gryphon?) agreed to use shardless trios.  I'd been deciding between 'the immortal' and 'rolhpe', so I mashed the two together to create this :p  I actually used it a few other times as well, and it had a winrate I think slightly over 50%.  The funniest victory was when I was against a smaller rol/hope deck, and neither of us could hurt the other... :p

Gasfly
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4sr 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n4 7n4 7n4 7n4 7n4 7n4 7n5 7n5 7n5 7n6 7n6 7n6 7n6 7n6 7n6 7oe 7oe 7oe 8pr

Spoiler for Hidden:
After winning an upped tourney with a very similar deck (minus the fog, which was banned that day, and the mark, which I won with this deck) I decided that it might actually make for a decent CL deck.  Turns out I was right; it was rarely expected and performed fairly well.  It outrushes monofire/immorush, doesn't need much quanta to run, and has some decent stallbreaking with gases, and EE for creature removal.  I tweaked it a few times, sometimes using shockwave or wings or my blue nymph or shards of freedom, but this was the version I used most often.

asshole.dck
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568 568 6s1 6s1 6s1 6s1 6s2 6s2 6s2 6s2 6u3 6u3 6u3 6u3 6u3 6u3 6u5 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 6ve 74d 7gq 7n2 7n2 8pl

Spoiler for Hidden:
Gryphon kicked my ass with something fairly similar to this one game, so I built my own version.  The name should be self-explanatory :p  This deck will not work in 1.32, if zanz goes ahead with his proposed change to move shards from being colourless to element-specific.  I suppose it would still be somewhat playable, maybe with less shards/more pends, but I wouldn't bother.

The Pharaoh
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5s4 6rq 6rq 6rq 6rq 6rq 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q8 7q8 7qc 7qc 7qc 7qc 8pl

Spoiler for Hidden:
A fun little deck I used a couple times when SoF/SoSa were banned, but no other shards were.  It performed better than expected.  Eternity was the card that won games most often in this deck.

I used a bunch of other decks, but anything else I used was only played one time, either due to it sucking, it being for specific agreed-to rulesets, or being built very very late in the season.  I'm not sure yet whether I"ll play in CL again next season, or switch to BL for a change of pace and new metagame, but I'd kind of like to be able to try out some new decks.  1.32 might allow that in CL as well, and it will depend mostly on what Zanz does.  If zanz changes things enough, I'll stay in CL; otherwise, I'll move to BL.

For my 2nd prize, I'm going to pick a mark of fire, because firestall was quite successful for me in shardless matches, and a foil chimera, because I have all the shards.  I'm waiting for elements to stop being so laggy, though; it's been frustratingly slow all day, slower than I've ever seen it, so I'm not risking a code until it's working 100% for me, but that's what I'm going to take.  For season 1, I finally got the code a week or two ago, and I took mark of entropy for my DBH and speedbows that were successful.

Online Vangelios

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Re: The Dragon's Decks (CL 2/2012) https://elementscommunity.org/forum/index.php?topic=42729.msg1025619#msg1025619
« Reply #5 on: December 25, 2012, 08:39:49 pm »

Real competitive decks, I liked Poseidon's Warding and 500HP Hope, it makes more my style
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