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Offline zhangvictTopic starter

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469602#msg469602
« Reply #36 on: March 11, 2012, 06:25:14 am »
Rejoice! With SoP buff, you can use SoPs to stop your vampire antimatter singularities from attacking while they still debuff their attacks more and more negative. All you have to do is chimera then antimatter and OTK. Problem is, you'll need sundials, dim shield, and/or deflags to stall so you don't die via opponent in the process. (antimatter maybe?)
+1.
Add in more antimatter, 2-3 feral bonds, a vampire dagger, and 6 sundials, with maybe a few phase shields. This way, you can ensure living much longer. I've yet to find a good combination to make it work, but I think I've got the basic theory down.

6 SN
1 Chimera
3 Amethyst pillar
3 Entropy pendulum
3 feral bonds
6 sundials
1 vampire dagger
4 SoP
1 purify/sanctuary
2 antimatter
YAY you have given me new hope for this deck!! Let's see what SoP will be like when it gets released in the trainer. I am thinking of a SoP + SoSac + Sundial combo.

Offline furballdn

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469604#msg469604
« Reply #37 on: March 11, 2012, 06:28:12 am »
Rejoice! With SoP buff, you can use SoPs to stop your vampire antimatter singularities from attacking while they still debuff their attacks more and more negative. All you have to do is chimera then antimatter and OTK. Problem is, you'll need sundials, dim shield, and/or deflags to stall so you don't die via opponent in the process. (antimatter maybe?)
+1.
Add in more antimatter, 2-3 feral bonds, a vampire dagger, and 6 sundials, with maybe a few phase shields. This way, you can ensure living much longer. I've yet to find a good combination to make it work, but I think I've got the basic theory down.

6 SN
1 Chimera
3 Amethyst pillar
3 Entropy pendulum
3 feral bonds
6 sundials
1 vampire dagger
4 SoP
1 purify/sanctuary
2 antimatter
YAY you have given me new hope for this deck!! Let's see what SoP will be like when it gets released in the trainer. I am thinking of a SoP + SoSac + Sundial combo.
SoP is already out in permanent form in the trainer. It works very nicely since it stops your current singularities from attacking and hurting you (Doesn't stop newly created ones from though). SoSa huh. I've never actually considered using SoSa. After all, you won't need to worry about singularities atimattering themselves, since they can't attack at all with the SoP up.

Offline zhangvictTopic starter

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469614#msg469614
« Reply #38 on: March 11, 2012, 06:35:18 am »
Rejoice! With SoP buff, you can use SoPs to stop your vampire antimatter singularities from attacking while they still debuff their attacks more and more negative. All you have to do is chimera then antimatter and OTK. Problem is, you'll need sundials, dim shield, and/or deflags to stall so you don't die via opponent in the process. (antimatter maybe?)
+1.
Add in more antimatter, 2-3 feral bonds, a vampire dagger, and 6 sundials, with maybe a few phase shields. This way, you can ensure living much longer. I've yet to find a good combination to make it work, but I think I've got the basic theory down.

6 SN
1 Chimera
3 Amethyst pillar
3 Entropy pendulum
3 feral bonds
6 sundials
1 vampire dagger
4 SoP
1 purify/sanctuary
2 antimatter
YAY you have given me new hope for this deck!! Let's see what SoP will be like when it gets released in the trainer. I am thinking of a SoP + SoSac + Sundial combo.
SoP is already out in permanent form in the trainer. It works very nicely since it stops your current singularities from attacking and hurting you (Doesn't stop newly created ones from though). SoSa huh. I've never actually considered using SoSa. After all, you won't need to worry about singularities atimattering themselves, since they can't attack at all with the SoP up.
I will test SoSa and something similar to your version later, but atm it is the most effective failproof way to stall I can think of, as long as your enemy has enough atk power.

EDIT: SoSa does not work. Positive vamps cancel out negative ones. Testing feral bond/SoG sundial version atm.

Offline zhangvictTopic starter

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] [Un-nerfed-ish] https://elementscommunity.org/forum/index.php?topic=37258.msg470764#msg470764
« Reply #39 on: March 14, 2012, 01:21:26 pm »
Ugg, SoG/Bond version is nowhere near as reliable and effective as the previous SoSa version. So vulnerable to PC and reliant on luck. Posted it in the OP anyway, with level 3 screenshot and some random notes.

Offline eaglgenes101

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Re: Singularity OTK (Sotk) - [Trio][Nerfed] [Un-nerfed-ish] https://elementscommunity.org/forum/index.php?topic=37258.msg470811#msg470811
« Reply #40 on: March 14, 2012, 04:57:19 pm »
So this will probably be a silver farmer, not a plat farmer.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline furballdn

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Re: Singularity OTK (Sotk) - [Trio][Nerfed] [Un-nerfed-ish] https://elementscommunity.org/forum/index.php?topic=37258.msg470906#msg470906
« Reply #41 on: March 14, 2012, 10:55:56 pm »
Improved dusk? I would rather run fog shield+vampire dagger.

Offline zhangvictTopic starter

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Re: Singularity OTK (Sotk) - [Trio][Nerfed] [Un-nerfed-ish] https://elementscommunity.org/forum/index.php?topic=37258.msg471033#msg471033
« Reply #42 on: March 15, 2012, 08:02:40 am »
Improved dusk? I would rather run fog shield+vampire dagger.
Improved dusk + SoG fulfills the same purpose as Fog + vamp. I said in the OP you may replace one SoG with vamp dagger, but I personally preferred SoG because Vamp has more weaknesses, can be blocked by shields etc to stop the healing while SoG heals unconditionally. The damage to opponent from vamp dagger is negligible too because your point is to otk. But yes, fog + vamp or even dusk + vamp is a possible alternative, but can only be marginally better than SoG + Dusk (vamp heals 6hp, SoG - 5hp, dusk blocks 50%, Fog - 40%)

 

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