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Offline kurathedog

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg468571#msg468571
« Reply #24 on: March 07, 2012, 11:42:59 pm »
Another suggestion: SoP.
Stops singularity damage, but still the issue of opponent's damage.
Maybe SoP + SoSac? Sosac whenever you have two SoP's in your hand, (or one if you are desperate)

Offline zhangvictTopic starter

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg468700#msg468700
« Reply #25 on: March 08, 2012, 07:31:08 am »
R.I.P.

Another way to make it is stalling with Dim Shields. Although, quanta drain and PC would be a pain in the spent Electrum.
Ahh, anti-vampire singularities ignore any kind of shields, wouldn't work anyway.

Another suggestion: SoP.
Stops singularity damage, but still the issue of opponent's damage.
Maybe SoP + SoSac? Sosac whenever you have two SoP's in your hand, (or one if you are desperate)
I've tried SOP, but the problem is, it delays your singularities. You need them to grow. SOP also decreases your singularity attack power by a lot since they are antimattered and SOP has +1 to atk.

EDIT: nevermind. SoP does not delay their passive singularity ability, but merely makes them not attack. So in theory, it could work, but you have to put up with SoP decreasing attack power as well. Also when vamp singularities get adrenaline, they ignore the 1 turn delay and and kill you. I'm not sure SoP can replace SoSa in making a FG/Plat Sotk farmer :(

Offline kurathedog

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg468862#msg468862
« Reply #26 on: March 08, 2012, 10:51:10 pm »
Hmm...
New deck idea:
Ramp up your max health to really high. Get singularity. SoSac.
Singularity antimatters itself to positive attack to damage you with vampire BY DAMAGING THE OPPONENT.
Essentially, kill the opponent with singularities by chaining SoSacs.
Problems: Opponent has to have more damage out than your singularities can hurt you for, stalling long enough to kill the opponent.
Seems a bit to hard to pull of for now, but perhaps new cards later might help? Or maybe just something I am missing?

Also, another suggestion for the otk deck: 6x Feral bonds, because your board is getting flooded. Won't completely save you, but buys you enough health for hopefully alternating sundials. Probably have to turn this deck into more of a stall, which is hard because there are very few ways to get your singularities to grow while not hurting you.

Offline eaglgenes101

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg468975#msg468975
« Reply #27 on: March 09, 2012, 04:49:27 am »
Wondering if it will still be a viable FG/Plat farmer with the singularity nerf.
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Offline kurathedog

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg468996#msg468996
« Reply #28 on: March 09, 2012, 06:06:49 am »
Nope.avi, at least with the current version
SoSac can't save you from damage, because all of the vampire singularities antimatter themselves into positive attack to heal you to kill you.
If you SoSac early, there most likely isn't enough damage on the other side to make up for the -40 and singularity damage.
If you SoSac later, you lose saved up quanta, and have a huge number of singularites, all more likely to have vampire already and be even more buffed up.

There are probably better ways of doing it now that stalling with a field full of them is (currently) out of the question.
Catapult, nightmare with the current unchanged AI. Only two thinks I can think of though.

Offline zhangvictTopic starter

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469000#msg469000
« Reply #29 on: March 09, 2012, 06:18:48 am »
There are probably better ways of doing it now that stalling with a field full of them is (currently) out of the question.
Catapult, nightmare with the current unchanged AI. Only two thinks I can think of though.
Uhh, catapult will not work when they quint themselves, and the damge you deal from flinging them will probably be cancelled out by the healing the deal to the opponent. I think someone else mentioned 6x feral bonds + sundial as a possible way to counter the damage though, but that will be significantly harder than SoSa since you lose the 12 turns immunity from opponent damage as well.

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469098#msg469098
« Reply #30 on: March 09, 2012, 08:44:29 pm »
What about flooding, or SoP? SoP gets 6 extra turns of stalling, or alternatively, flooding would work better with an adrenastaff or something.
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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469100#msg469100
« Reply #31 on: March 09, 2012, 08:55:12 pm »
What about flooding, or SoP? SoP gets 6 extra turns of stalling, or alternatively, flooding would work better with an adrenastaff or something.
i have made a deck that uses SoP for that purpose check it out here (http://elementscommunity.org/forum/index.php/topic,36819.msg500571#msg500571)

Offline eaglgenes101

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469124#msg469124
« Reply #32 on: March 09, 2012, 10:54:23 pm »
+Dim sheilds, so that the damage taken from singularities isn't compounded by the damage by enemy creatures.
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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469590#msg469590
« Reply #33 on: March 11, 2012, 05:50:28 am »
Rejoice! With SoP buff, you can use SoPs to stop your vampire antimatter singularities from attacking while they still debuff their attacks more and more negative. All you have to do is chimera then antimatter and OTK. Problem is, you'll need sundials, dim shield, and/or deflags to stall so you don't die via opponent in the process. (antimatter maybe?)

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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469597#msg469597
« Reply #34 on: March 11, 2012, 06:17:35 am »
Rejoice! With SoP buff, you can use SoPs to stop your vampire antimatter singularities from attacking while they still debuff their attacks more and more negative. All you have to do is chimera then antimatter and OTK. Problem is, you'll need sundials, dim shield, and/or deflags to stall so you don't die via opponent in the process. (antimatter maybe?)
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Re: Singularity OTK (Sotk) - [Trio][FG] [Nerfed] https://elementscommunity.org/forum/index.php?topic=37258.msg469598#msg469598
« Reply #35 on: March 11, 2012, 06:20:53 am »
Rejoice! With SoP buff, you can use SoPs to stop your vampire antimatter singularities from attacking while they still debuff their attacks more and more negative. All you have to do is chimera then antimatter and OTK. Problem is, you'll need sundials, dim shield, and/or deflags to stall so you don't die via opponent in the process. (antimatter maybe?)
+1.
Add in more antimatter, 2-3 feral bonds, a vampire dagger, and 6 sundials, with maybe a few phase shields. This way, you can ensure living much longer. I've yet to find a good combination to make it work, but I think I've got the basic theory down.

6 SN
1 Chimera
3 Amethyst pillar
3 Entropy pendulum
3 feral bonds
6 sundials
1 vampire dagger
4 SoP
1 purify/sanctuary
2 antimatter

 

anything
blarg: