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Wat?

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Re: Scarab Charge https://elementscommunity.org/forum/index.php?topic=13673.msg175030#msg175030
« Reply #36 on: October 12, 2010, 02:50:03 pm »
Unless the deck on the wiki is not updated, Osiris only has 6 Rewind Times and Eternities combined. Considering the chances of drawing one in, say, 6 turns, is a 31 2/3%.

Osiris draws two cards per turn with a starting hand of seven cards. 7 + 2(6) = 19.

19/60 is 31 2/3%.

If my math is wrong, feel free to correct me. I haven't even learned probability yet, so I'm standing on shaky ground here.

Offline TheonlyrealBeef

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Re: Scarab Charge https://elementscommunity.org/forum/index.php?topic=13673.msg175049#msg175049
« Reply #37 on: October 12, 2010, 03:35:11 pm »
Unless the deck on the wiki is not updated, Osiris only has 6 Rewind Times and Eternities combined. Considering the chances of drawing one in, say, 6 turns, is a 31 2/3%.

Osiris draws two cards per turn with a starting hand of seven cards. 7 + 2(6) = 19.

19/60 is 31 2/3%.

If my math is wrong, feel free to correct me. I haven't even learned probability yet, so I'm standing on shaky ground here.

you divide 19 by 60???
you have to take into account that each time you draw a card, the card pool becomes smaller, so the chance of drawing at least one with first 19 cards, assuming he has 6, is 1 - (54/60 * 53/59 * 52/58 * ..... 35/41)

So the chances of him drawing one in the first 6 turns is enormous, and almost guaranteed. Not taking into account he uses Precognition to draw even faster.

Wat?

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Re: Scarab Charge https://elementscommunity.org/forum/index.php?topic=13673.msg175239#msg175239
« Reply #38 on: October 12, 2010, 10:40:59 pm »
I knew something was wrong. .-.

Let's broach another subject instead.

doomeister

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Re: Thunder Scarabs (anti-rush deck) https://elementscommunity.org/forum/index.php?topic=13673.msg176853#msg176853
« Reply #39 on: October 15, 2010, 08:54:51 am »
I added some more scarab decks to the first post. I haven't tested them much so let me know what you think.

Offline SnoWeb

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Re: Thunder Scarabs https://elementscommunity.org/forum/index.php?topic=13673.msg176907#msg176907
« Reply #40 on: October 15, 2010, 12:28:39 pm »
I add 1-2 butterfly effect(s) (on unupped scarabs) - It is IMO a powerful modification

genraenera

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Re: Scarab Lance https://elementscommunity.org/forum/index.php?topic=13673.msg180049#msg180049
« Reply #41 on: October 19, 2010, 11:03:32 pm »
I'm testing this variant against FGs and its working wonders.

Code: [Select]
6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 74a 74a 7jv 7qa 7qa 7qa 7qa 7qa 7qa 7te 7te 80b 80b 80b 80b 80b(Edited deck, replaced 1 CP with 1 Imp. Blessing, I'm considering adding another in place of a second CP, I'm also looking at a Rage Potion possibility)

Its amazing, the only major differences between it and the first in the OP are the unstoppables and liquid shadows.  Unstoppable is absolutely essential in a scarab charge IMO, all it takes is 1 of them and you can get 40+ damage momentumed if you have some TU left.  The liquid shadow is a fantastic addition to the deck, it has saved me from sure death more than once.  I'll give an in depth argument for each here:

Unstoppable:  1 gravity to bypass all shields for the one it is used on, and any more you TU from that point on.  Yeah, it does take away that oh so essential gravity quanta, but 1 lost devour is an acceptable loss for momentum and +1|+1.

Liquid Shadow:  3 Dark to turn your scarab into a vampire, however it looses its devour ability.  On first glance this seems like a terrible card to use on a scarab, however it isn't.  Once you have one scarab with 10+ health, it can devour everything until you run out of gravity, having more just speeds up this process by 1-2 turns (seeing as you WILL run out of gravity).  However, once you TU that first big scarab, you have the opprotunity to make the new one a vampire (and hopefully with momentum too), at which point you will have 1 scarab for devouring, and one for healing.  For each TU that you draw from this point on, you can choose if you want a new vampire, or a new devourer, whichever suits the situation the best.


Here's a funny pic from a lvl5  :P


Bad move using basilisk blood on my scarabs lol
EDIT:  Here's another picture showing the true versatility of this deck


I didnt draw a scarab in my first few turns, but he got a fire spirit up to 10|3, so I PUed it, buffed it, momentumed it, grew it twice, vampired it, and finally PUed it 2 more times.  8 turn EM versus Hermes?  Get down.

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Re: Scarab Lance https://elementscommunity.org/forum/index.php?topic=13673.msg180337#msg180337
« Reply #42 on: October 20, 2010, 06:47:48 am »
Why unstoppable? It consumes part of your gravity quanta which is your CC source! If its to deal with annoying shields, I would replace it by explosions.

doomeister

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Re: Scarab Lance https://elementscommunity.org/forum/index.php?topic=13673.msg180367#msg180367
« Reply #43 on: October 20, 2010, 08:30:30 am »
Those are some very interesting additions genraenera.
I had thought about adding momentum but didnt want to use gravity quanta. Using liquid shadow and momentum together though is a great idea- unstoppable healing. Nice one for getting an 8 turn EM verses possibly the hardest god Hermes.
I think Im going to add your deck to the first post and say that you made it.

Offline TheonlyrealBeef

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Re: Scarab Lance https://elementscommunity.org/forum/index.php?topic=13673.msg180380#msg180380
« Reply #44 on: October 20, 2010, 09:41:03 am »
Those are some very interesting additions genraenera.
I had thought about adding momentum but didnt want to use gravity quanta. Using liquid shadow and momentum together though is a great idea- unstoppable healing. Nice one for getting an 8 turn EM verses possibly the hardest god Hermes.
I think Im going to add your deck to the first post and say that you made it.
For this deck Destiny is probably the hardest god with all those rewinds, followed by Osiris.

There really isn't any hardest god in general, except for Dark Matter maybe :P

genraenera

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Re: Scarab Lance https://elementscommunity.org/forum/index.php?topic=13673.msg180409#msg180409
« Reply #45 on: October 20, 2010, 11:25:35 am »
Why unstoppable? It consumes part of your gravity quanta which is your CC source! If its to deal with annoying shields, I would replace it by explosions.
You only need to use one of the Unstoppables, even if you draw both.  Once your "main" scarab is momentmed, all the the new scarabs you TU from it will be momentumed.  That means EVERY scarab you put out from the point when you use unstoppable on has momentum, at the cost of one less use of devour.  Essentially you are trading 1 use of devour to turn shields off and have all scarabs +1|+1 higher.  In 90% of situations that is gonna be a very big improvement over facing shields, but with one more use of devour.

Those are some very interesting additions genraenera.
I had thought about adding momentum but didnt want to use gravity quanta. Using liquid shadow and momentum together though is a great idea- unstoppable healing. Nice one for getting an 8 turn EM verses possibly the hardest god Hermes.
I think Im going to add your deck to the first post and say that you made it.
Thanks, its working quite well, now I'm testing +1 rage potion -1 CP, but if you add it to the OP just put is down as is.  And yeah, the Liquid Shadow is a true lifesaver, especially combined with momentum.  Hermes probly woulda killed me on his 5th turn in that pic if not for it, and it allows you to ignore some smaller creatures as your healing will make their small damage irrelevant.

Re: Scarab Lance https://elementscommunity.org/forum/index.php?topic=13673.msg195370#msg195370
« Reply #46 on: November 06, 2010, 11:31:21 pm »
This deck is fun!

+karma for OP :)

My scarabs passed along these tasting notes on various FGs:

Divine Glory ... swords were inedible :(


Eternal Phoenix ... ashy aftertaste


Ferox ... tastes like chicken


Fire Queen ... Firefly queens have a nice crunch ... the flying weapons had an oaky finish


Graviton ... this meal was quite heavy.  otyughs tasted surprisingly good, though!


Miracle ... got four meals for the price of one


Obliterator ... shriekers tasted like potato chips.  dragons were a bit like pheasant.



For this deck Destiny is probably the hardest god with all those rewinds, followed by Osiris.
yeah ... Destiny / Seism / Osiris suck with their rewinds.  Scorpio and Neptune suck as well when they have 2-3+ congeals in hand.  The deck is very fast, though, so actually a pretty good card winrate.




Offline kurathedog

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Re: Scarab Lance https://elementscommunity.org/forum/index.php?topic=13673.msg202085#msg202085
« Reply #47 on: November 16, 2010, 03:39:24 am »
Wait, mechanincs question.

Say you have 5 scarabs, all 3/5. You TU one of them.
Is it A: a 3/6 at end of turn, like the rest of them or B:3/5 base stats, +6 from the other scarabs, making it a 3/11.

I seem to recall B as the answer, though I think that was patched out.

 

anything
blarg: