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Offline LaxadarapTopic starter

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Feeling Lucky? (Time-Entropy) https://elementscommunity.org/forum/index.php?topic=37015.msg464576#msg464576
« on: February 26, 2012, 09:24:20 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

So after hearing about an egg/SoR deck on Kong chat I decided to go to trainer and make one myself.  The first attempt was a rainbow with druids and such, running on QT's, which slowed it down a lot.  Thinking about duos, I made it with improved mutations, then realized that I didn't have different quanta types to power the mutants abilities.  I Finally settled with chaos power as its really cheap to impliment early (1 on second turn), and discords, because they put a hurt on mono decks and have decent damage. 

Strategy is simple, use Shard of readiness on fate eggs the turn you play them, and you get two creatures.  Because these can flat out suck, like 2 voodoo dolls, chaos power will give them a nice boost, while still staying with the theme.  If you find an ability that you want to keep, just play a shard of readiness on it and enjoy, or failing that, let your opponent steal your discord (won twice against the rainbow ai3 this way)
 
I'm not saying that this could be a competitive deck, but seems to have a bit below a 10 turn win, and is great for just messing around with a friend in a duel or something.

Feedback?
Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u5 6u5 6u8 6u8 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pj


My thoughts on it are that precogs could make it a bit faster, and the butterfly effects make a bit too quanta reliant for quick games, however, if you get the 4 :entropy then you can just SoR it.



If somebody could show me how to do those spoilers, that would be great, but for now, this is the slightly modified version:

Hover over cards for details, click for permalink
Deck import code : [Select]
6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u5 6u5 7ap 7ap 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7q5 7q5 7q5 7qu 7qu 7qu 7qu 7qu 7qu 7ri 7ri 7ri 7ri 7ri 8pj
« Last Edit: January 08, 2013, 04:30:47 am by willng3 »
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Offline Mathematistic

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Re: Feeling Lucky? (Time-Entropy) https://elementscommunity.org/forum/index.php?topic=37015.msg464578#msg464578
« Reply #1 on: February 26, 2012, 09:39:59 am »
A few supernovas could fit somewhere in the deck, they powers the abilities of your eggs. It also allows mitosis, which is even more fun.
An hourglass or 2 can speed up this deck a lot IMO.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline LaxadarapTopic starter

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Re: Feeling Lucky? (Time-Entropy) https://elementscommunity.org/forum/index.php?topic=37015.msg464581#msg464581
« Reply #2 on: February 26, 2012, 09:49:01 am »
So add in maybe 3 hourglasses, 4 Supernovas and 3 mitosis? Nice round 40 card deck with what I hope is an efficient # of HGs.
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Offline Mathematistic

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Re: Feeling Lucky? (Time-Entropy) https://elementscommunity.org/forum/index.php?topic=37015.msg464582#msg464582
« Reply #3 on: February 26, 2012, 09:51:30 am »
So add in maybe 3 hourglasses, 4 Supernovas and 3 mitosis? Nice round 40 card deck with what I hope is an efficient # of HGs.
1/2 mitosis will suffice.
PVE shouldn't be all about copying a deck code and converting time into electrum, score, and potentially rares.
If the only way to derive fun from a game is its PVP content, then non-hardcore players a.k.a. the mass are alienated from the hardcore community.

Offline zhangvict

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Re: Feeling Lucky? (Time-Entropy) https://elementscommunity.org/forum/index.php?topic=37015.msg464590#msg464590
« Reply #4 on: February 26, 2012, 10:16:06 am »
If you add supernovas, I feel some SoSe will fit in as well

Offline LaxadarapTopic starter

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Re: Feeling Lucky? (Time-Entropy) https://elementscommunity.org/forum/index.php?topic=37015.msg464592#msg464592
« Reply #5 on: February 26, 2012, 10:26:02 am »
If you add supernovas, I feel some SoSe will fit in as well
Yeh I actually had a couple sose in the original QT version, but found it was lacking a bit in  :entropy

I also tried a game with the new mods, and the hourglasses help A LOT mid-end game.  Even though the mitosis was great, I'm finding I'm a bit scarce on  :time when I hatch the mitosised eggs.  But, I'm also tired and I'll look at it some more when I'm up again.  (Not that this merits much looking into :))

Also with some more testing, I'm taking out the butterfly effects.  I find that they cost too much  :entropy if I'm using the SoR's for extra hatches and mitosis.
My signature is too messy to read >.<

 

blarg: