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Deck Ideas => Post Deck Ideas Here => Deck Compilations => Topic started by: Gandora on February 20, 2012, 11:01:28 pm

Title: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Gandora on February 20, 2012, 11:01:28 pm
by Gandora
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No, I didn't want to use Voodoo Dolls, and no, I also didn't want to power Soul Catcher with Immolation or other common CC.
In fact, I tried to make use of the Holy Flash's ability to also kill :death creatures. And it's pillarless because I wanted it to be xD

How to use:
Play Soul Catcher. If you got many Holy Flash and Boneyard in your Hand you might want to wait three turns to play it (this would be a really bad draw).
This way, when you play BL you can use Holy Flash on Skeleton to power Soul catcher even more (actually, that's almost the only reason they're in there).
Well... the rest is self explanatory. Keep an eye on your :death quanta. You have to decide if you want to save quanta for bonewall or dragons. Also think if you want
to wait for another soul catcher or already use holy flash/ BL.

As you see this deck completely lacks control. Thats why I made some other versions (both Duos though):
by Gandora
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This deck needs at least two turns to start, unless the enemy plays spark or a :darkness / :death creature and you got holy flash.

by Gandora
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Here the start is faster. I just replaced Retrovirus with Virus.
Suggestions still appreciated :) You're allowed to make versions with Dolls/Cremations or whatever you feel like ;)



Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Chapuz on February 20, 2012, 11:05:06 pm
I love this idea, Gandora!

How good does it make it against AI3 and 4? It seems really slow to start though.
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: AnimationX on February 20, 2012, 11:15:49 pm
Just wow.
I've almost never seen holy light/flash used as a  :death/ :darkness killer.
Does it work unupped if you change the mark to :light?
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Chapuz on February 20, 2012, 11:31:41 pm
Just wow.
I've almost never seen holy light/flash used as a  :death/ :darkness killer.
Does it work unupped if you change the mark to :light?
You would get tones of unused  :light quanta...
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Dm on February 20, 2012, 11:38:53 pm
BoL, Holy Flash and Soul Catcher. Kinda seems Mulligan Abusive, but I love the idea over all.
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: furballdn on February 21, 2012, 03:17:15 am
a deck that uses holy light? What is this madness? Looks ingenius.
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Chapuz on February 21, 2012, 03:28:13 am
a deck that uses holy light? What is this madness? Looks ingenius.
Let me correct you: A deck that uses Holy Light and not for damaging a Voodoo Doll? What is this madness? Looks ingenius.
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Absol on February 21, 2012, 06:32:34 am
Upping order, my recommendation:
Holy Flash
Soul Catcher
Ball Lightning (or Retrovirus)
Bone Wall
Ivory Dragon

Without Holy Light upped, use mark of :light, definitely the effectiveness would decrease.
Why is the boneyard not upped? To prevent Steal from damaging you? Or to speed the decks? (3 :death as opposed to 5 :death)
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: burpcow on February 21, 2012, 06:38:49 am
This deck looks amazing.  You're gonna get a lotta death effects, so why not add moar bonewalls?
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Gandora on February 21, 2012, 05:12:58 pm
Just wow.
I've almost never seen holy light/flash used as a  :death/ :darkness killer.
Does it work unupped if you change the mark to :light?
hm... yes it would... but you definitely have to take out lots of dragons since quanta generation is starved otherwise. Maybe mummies and poisons instead and one or two dragons.

Upping order, my recommendation:
Holy Flash
Soul Catcher
Ball Lightning (or Retrovirus)
Bone Wall
Ivory Dragon

Without Holy Light upped, use mark of :light, definitely the effectiveness would decrease.
Why is the boneyard not upped? To prevent Steal from damaging you? Or to speed the decks? (3 :death as opposed to 5 :death)
About the order: if you keep the dragons, upgrade soulcatcher first. if holy flash isn't upped the mulligan might even give better starts and with 6 dragons you really need :death quanta.
Main reason I didn't up boneyard was for speed and because if bad draws happens you can power it with mark. The skeletons really are just used to be killed, so there's no need for them to be strong.

I love this idea, Gandora!

How good does it make it against AI3 and 4? It seems really slow to start though.
Haven't tried it against AI4. I guess it might even do better, since AI4 has less control. When I got time I will try it in case no one else does.

Last but not least:
I'm very happy that you all like the deck :D I really put some effort in this, trying to use Holy Flash in an uncommon way!!
So... thanks a lot for the compliments! :)
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Mathematistic on February 21, 2012, 05:37:08 pm
For some reason I feel like cremation overshadows holy flash for the 1 extra :death it gives, with the killing effect. It also allows some minimal PC.
Love the concept, though.
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Absol on February 21, 2012, 05:46:13 pm
For some reason I feel like cremation overshadows holy flash for the 1 extra :death it gives, with the killing effect. It also allows some minimal PC.
Love the concept, though.
Cremation do give quanta (most of which are useless, except that one :death, but that would probably be useless anyway), but can't kill opponent's creature. With Holy Flash, you can always kill any :darkness or :death dragon.
Also, healing for more money (even EM in certain cases, though unlikely)
Also it fits his current avvy
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Mathematistic on February 21, 2012, 05:54:11 pm
For some reason I feel like cremation overshadows holy flash for the 1 extra :death it gives, with the killing effect. It also allows some minimal PC.
Love the concept, though.
Cremation do give quanta (most of which are useless, except that one :death, but that would probably be useless anyway), but can't kill opponent's creature. With Holy Flash, you can always kill any :darkness or :death dragon.
Also, healing for more money (even EM in certain cases, though unlikely)
Also it fits his current avvy
OK... but I thought a RoF or 2 would be handy if cremation is used...
Also you can instant-kill BoL to gain :death quanta.
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: dragonsdemesne on February 21, 2012, 05:59:49 pm
I saw a really fun one in the arena a day or two ago that used unupped virus, fractal, and then soul catchers, ivory dragons, boneyards, etc.  The idea was to save up for fractal, pump out 8 viruses, sac them, get quanta and skeletons, get fractal, then fractal a dragon.  In the AIs hands it failed because it always fractaled the virus instead of the dragons, but I think a human could make it work.  The viruses were purposely unupped because they were cheaper than retrovirus.  (or that player was too poor to up them :p)

Even if you didn't go the fractal route, virus could work here.  It would give you a bit of control, and even if you had a bad hand, you could play it turn 2 and sac it turn 3 to power your soulcatchers.

You could also be a jerk and use Shard of epic overpoweredness Sacrifice for more staying power.  With the holy flashes, you could also play it at times when your opponent isn't expecting it.  (35hp, play holy flash, get to 45, then shard and watch them squirm)
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Absol on February 21, 2012, 06:17:13 pm
I saw a really fun one in the arena a day or two ago that used unupped virus, fractal, and then soul catchers, ivory dragons, boneyards, etc.  The idea was to save up for fractal, pump out 8 viruses, sac them, get quanta and skeletons, get fractal, then fractal a dragon.  In the AIs hands it failed because it always fractaled the virus instead of the dragons, but I think a human could make it work.  The viruses were purposely unupped because they were cheaper than retrovirus.  (or that player was too poor to up them :p)

Even if you didn't go the fractal route, virus could work here.  It would give you a bit of control, and even if you had a bad hand, you could play it turn 2 and sac it turn 3 to power your soulcatchers.

You could also be a jerk and use Shard of epic overpoweredness Sacrifice for more staying power.  With the holy flashes, you could also play it at times when your opponent isn't expecting it.  (35hp, play holy flash, get to 45, then shard and watch them squirm)
That route has been build before, by himself. (http://elementscommunity.org/forum/index.php/topic,36810.0.html)
But to merge the 2 decks? Won't it lose its effectiveness?
Title: Re: Holy Dragon! Catch these Balls! [Pillarless]
Post by: Gandora on February 21, 2012, 06:54:41 pm
I saw a really fun one in the arena a day or two ago that used unupped virus, fractal, and then soul catchers, ivory dragons, boneyards, etc.  The idea was to save up for fractal, pump out 8 viruses, sac them, get quanta and skeletons, get fractal, then fractal a dragon.  In the AIs hands it failed because it always fractaled the virus instead of the dragons, but I think a human could make it work.  The viruses were purposely unupped because they were cheaper than retrovirus.  (or that player was too poor to up them :p)

Even if you didn't go the fractal route, virus could work here.  It would give you a bit of control, and even if you had a bad hand, you could play it turn 2 and sac it turn 3 to power your soulcatchers.

You could also be a jerk and use Shard of epic overpoweredness Sacrifice for more staying power.  With the holy flashes, you could also play it at times when your opponent isn't expecting it.  (35hp, play holy flash, get to 45, then shard and watch them squirm)
That route has been build before, by himself. (http://elementscommunity.org/forum/index.php/topic,36810.0.html)
But to merge the 2 decks? Won't it lose its effectiveness?
About the deck Death in new Dimensions (http://elementscommunity.org/forum/index.php/topic,36810.0.html) there are modifications in the comments which improve the OP. Also there's a link to (probably) the first deck who used this combo (here it is (http://elementscommunity.org/forum/index.php/topic,17967.0.html)) though I had forgotten it.
EDIT: About the virus idea, there are two versions in the OP where they are included :) And regarding SoSac I have no idea how to include them in the deck except replacing Bone wall :(

For some reason I feel like cremation overshadows holy flash for the 1 extra :death it gives, with the killing effect. It also allows some minimal PC.
Love the concept, though.
Not sure what you had in mind... Can you do an example build? I tried something out including the RoF mentioned later, not too happy with it though. Especially because I dropped Holy Flash, the card I wanted to build a deck around.

by Gandora
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P.S. I so enjoy to link threads with texts now that I'm able to do it xD
blarg: Gandora