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No, I didn't want to use Voodoo Dolls, and no, I also didn't want to power Soul Catcher with Immolation or other common CC.
In fact, I tried to make use of the Holy Flash's ability to also kill :death creatures. And it's pillarless because I wanted it to be xD
How to use:
Play Soul Catcher. If you got many Holy Flash and Boneyard in your Hand you might want to wait three turns to play it (this would be a really bad draw).
This way, when you play BL you can use Holy Flash on Skeleton to power Soul catcher even more (actually, that's almost the only reason they're in there).
Well... the rest is self explanatory. Keep an eye on your :death quanta. You have to decide if you want to save quanta for bonewall or dragons. Also think if you want
to wait for another soul catcher or already use holy flash/ BL.
As you see this deck completely lacks control. Thats why I made some other versions (both Duos though):
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This deck needs at least two turns to start, unless the enemy plays spark or a :darkness / :death creature and you got holy flash.
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Here the start is faster. I just replaced Retrovirus with Virus.
Suggestions still appreciated :) You're allowed to make versions with Dolls/Cremations or whatever you feel like ;)
I saw a really fun one in the arena a day or two ago that used unupped virus, fractal, and then soul catchers, ivory dragons, boneyards, etc. The idea was to save up for fractal, pump out 8 viruses, sac them, get quanta and skeletons, get fractal, then fractal a dragon. In the AIs hands it failed because it always fractaled the virus instead of the dragons, but I think a human could make it work. The viruses were purposely unupped because they were cheaper than retrovirus. (or that player was too poor to up them :p)
Even if you didn't go the fractal route, virus could work here. It would give you a bit of control, and even if you had a bad hand, you could play it turn 2 and sac it turn 3 to power your soulcatchers.
You could also be a jerk and use Shard of epic overpoweredness Sacrifice for more staying power. With the holy flashes, you could also play it at times when your opponent isn't expecting it. (35hp, play holy flash, get to 45, then shard and watch them squirm)
That route has been build before, by himself. (http://elementscommunity.org/forum/index.php/topic,36810.0.html)
But to merge the 2 decks? Won't it lose its effectiveness?
About the deck Death in new Dimensions (http://elementscommunity.org/forum/index.php/topic,36810.0.html) there are modifications in the comments which improve the OP. Also there's a link to (probably) the first deck who used this combo (here it is (http://elementscommunity.org/forum/index.php/topic,17967.0.html)) though I had forgotten it.
EDIT: About the virus idea, there are two versions in the OP where they are included :) And regarding SoSac I have no idea how to include them in the deck except replacing Bone wall :(
For some reason I feel like cremation overshadows holy flash for the 1 extra :death it gives, with the killing effect. It also allows some minimal PC.
Love the concept, though.
Not sure what you had in mind... Can you do an example build? I tried something out including the RoF mentioned later, not too happy with it though. Especially because I dropped Holy Flash, the card I wanted to build a deck around.
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P.S. I so enjoy to link threads with texts now that I'm able to do it xD