i'm posting this in deck help rather than deck compilations to gauge if i've gotten the skeleton builds for the 3 "classic" ultrascorp variants. i'm hoping to help newbies, so: no upgrades, as little rares as possible, and the most efficient decks possible for the cheapest.
please comment and tell me what's wonky, what works, where i've messed up, and if i've missed something crucial. like, another ultrascorp build.
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52g 52g 52g 52g 52l 52l 52q 52s 52s 52u 52u 52u 52u 52u 52u 5uk 5uk 5uk 5uk 5up 5up 5uq 5uq 5uq 5v2 5v2 606 606 606 606 8pk
strategy: throw out nightfall and cloak your deathstalkers. you might want to aflatoxin your opponent, creating a field lock with your skull shield. the arsenic is dispensable, sub it for another of anything, really. but if you've got it, flaunt it. the steal is mandatory if you use darkness cards (joking, but it feels like it)
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55q 55q 55q 55q 55q 55q 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rj 5rj 5rk 5rk 5rk 5rk 5rk 5rk 5ro 5rt 5rt 5rt 5rt 5rt 5rt 8pl
strategy: different from the AI3, here we use momentum on the dune scorpions. use procrastination to turtle, meanwhile RT the critters. you can sub eternity for a 6th RT. the black hole is for excess
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5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5bs 5c2 5c2 5c2 5c2 5c2 5c3 5c7 5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 8pn
strategy: the adrenascorp. throw scorpions, adrenaline them, wait. you could make it using mitosis and a green nymph, or you could create a stall using emerald shield and lots of heal. up to you, really.
here's my take at creating a tutorial, cos i really struggled when i was a newbie and people were talking about deck archetypes and i didn't understand. (lookin' at you instosis)
from newbies everywhere, thanks in advance