It was a great experience , playing in my first Battle League ! I've got to say that the impending nerf's mean that most of the decks I used in the event are going into extinction . I did try to keep a solid record of games and matched played but I personally feel like I've lost some data ::shrug::
My final record in matches was [ 20 - 10 ] . I believe I played 68 games in total , not counting rematches due to desynchs . The decks listed below are in win rate order , and represent the top 5 deck codes I used in the event . Any stats to not reflect rematches .
Spoiler for SoG Firestall:
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4t7 4t7 4t7 4t7 4t7 4t7 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f6 5f6 5f6 5f7 5f7 5f7 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8po
Yeah , Firestall . When I get to hell I'll be sure to tell the powers below that I used Firestall to get there .
My flexible spots on the list were the 3rd Defrag and the Rain of Fire . I would sometimes pull those out for a Rage Potion or two if I felt the match dictated for it .
I played SoG Firestall to an 83% win rate . I played it 17% of the time .
Spoiler for Gravitybow:
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4sa 4sa 4sa 4sa 4sa 4ti 4ti 4ti 4ti 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55r 55t 55t 55u 590 5c1 5fb 5if 5on 5on 5rk 5ur 61q 8pl
I basically wanted to be able to beat the Earth Mark Grabbow list that ran SoFo's . I wanted to run play Nova into SoFo every turn 1 and I wanted have removal just as quickly . This was the list I put together to that end . I'm going to miss playing SoFo after the nerf , and this deck was killer if they hadn't seen it before winning its first game against the first 5 players I ran it against .
This deck was the reason I wanted to play BL anyway . I had a lot of faith in the list and true enough it performed well .
I played Gravitybow to a 69% win rate . I played it 42% of the time .
Spoiler for Mono Air:
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5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5ol 5ol 5ol 5ol 5on 5on 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pr
I built this mid season in response to the amount of fast Nova decks I kept running into . Nothing special but it was effective when used to counter .
I played Mono Air to a 66% win rate . I played it 04% of the time .
Spoiler for PvP1 Instosis:
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4ta 4ta 560 5c9 5op 5rg 5rl 5rl 5rl 5rm 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 61t 8ps
Devonian Dragon + Mitosis + Shard of Readiness + Shard of Readiness + Skyblitz = 100 damage . Chimera if needed .
When used as a counter to decks without PC it was pretty impressive . Of the 3 games it actually lost 1 was to a misplay , 1 was due to not hitting a Hourglass in the first 21 cards
and the other was to Ghostmare . That game was very close but the fact fact that a Nightmare effectively stops me from drawing my 1st card of the turn was kinda devastating . This was easily my favorite deck of the season , but I knew it had a serious PC weakness so I used it only when I thought I could get away with it .
I'm going to miss the old SoR .
I played PvP1 Instosis to a 57% win rate . I played it 10% of the time .
I also played Ghostmare , SoFo Grabbow , Mono Aether SoW , Stompy and Flying Titan . I did very poorly with them and the lists were standard . Combined , the last 5 decks went 4 - 16 .
You play , you learn . Then you apply for
War.
Edit : ^