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Offline neurolepticsTopic starter

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Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515547#msg515547
« on: June 27, 2012, 01:43:07 am »
It's been a long time since i shared a deck.
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Deck import code : [Select]
713 713 713 713 71a 71a 71b 71b 71u 71u 71u 71u 71u 71u 72i 72i 72i 72i 72i 72i 72i 72i 7js 7t5 7t5 7t6 7t6 7t6 7t6 7t9 7t9 7t9 7t9 7ta 7ta 8pt

I've made some modifications

Basically, i'm fed-up with my monososac death, so, i decided to play duo
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710 710 710 710 710 710 711 711 713 713 713 713 713 713 718 718 718 718 718 71a 71a 71b 71u 71u 71u 71u 71u 72i 72i 72i 8pk

The holy flash can be taken out and replace that with the following:
Spoiler for Hidden:
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52i 52p 713 71d 7t6 7th

The Elements Game Simulator showed a promising result against AI 5 (1000 matches)
Spoiler for Hidden:
Player
Wins: 712
Winrate: 71.2 %
Average TTW: 17.771067415730336
EMs: 314
EM rate: 44.10112359550562 %

Computer
Wins: 288
Winrate: 28.8 %
Average TTW: 15.260416666666666
EMs: 39
EM rate: 13.541666666666666 %
and I shall not attach any fancy name to this deck, you are free to modify the deck

But that's 35 cards....less would be good, i guess since i don't have any card-drawing mechanism
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711 711 713 713 713 713 713 713 71a 71a 71b 71b 71u 71u 71u 71u 71u 72i 72i 72i 7t9 7t9 7t9 7th 7th 7um 7um 7um 7um 7um 8pk


This is the previously posted (lousy) deck
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713 713 713 713 71a 71a 71b 71b 71u 71u 71u 71u 71u 7t5 7t5 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7t9 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 8pk

with a win-rate of 60% ++ using Elements Game Simulator

and this is for AI 3, un-upped
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52h 52h 52j 52j 52j 52j 52q 52q 53e 53e 53e 53e 5ul 5ul 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5up 5up 5uq 5uq 606 606 606 606 606 606 606 606 8pk

Spoiler for Hidden:
Player
Wins: 81
Winrate: 81 %
Average TTW: 13.592592592592593
EMs: 17
EM rate: 20.987654320987655 %

Computer
Wins: 19
Winrate: 19 %
Average TTW: 12.473684210526315
EMs: 1
EM rate: 5.2631578947368425 %

But, not all can afford this deck, so, this is what i suggest
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52i 52i 52j 52j 52j 52q 542 542 542 542 542 542 542 542 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 5uq 5uq 5ut 5ut 5ut 5ut 8pt

This is for those who wanna try these 2 elements
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Buying price: 1333
Buying price with theoretical rare prices: 1551
Selling price: 1059
« Last Edit: June 27, 2012, 06:32:37 am by neuroleptics »
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Offline omegareaper7

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515572#msg515572
« Reply #1 on: June 27, 2012, 02:52:58 am »
I see this deck having quanta issues fairly often...
Youtube.com/user/thefatcatsofray New youtube channel for videos of sorts.
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Offline OTL

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515581#msg515581
« Reply #2 on: June 27, 2012, 03:04:34 am »
60% win rate vs AI5 with an upgraded deck, even after accounting for AI stupidity, is not impressive. As omegareaper said, you seem to run short on quanta. Taking out the shields and the vampires (since they all have antisynergy with sosac) seems to be a good first step

Offline neurolepticsTopic starter

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515583#msg515583
« Reply #3 on: June 27, 2012, 03:08:58 am »
well, 60% is considered good enough against FG, and after using Xeno-simulator, that was the lowest i can get. I wouldn't post the higher win-rate just to amuse myself. My stand is, using Xeno means that i'm not playing, it's AI vs AI, so stupid vs stupid is fair afterall. However, i agreed that the quanta issue is more often than not annoying.
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6rt 6rt 6rt 6rt 6rt 713 713 713 713 71a 71a 71b 71b 7t5 7t5 7t6 7t6 7t6 7t8 7t9 7t9 7t9 7t9 7ta 7ta 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pk
So, this should solve the issue
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Cost: 54
Ability Cost: 0
Quanta Generation: 50
QI: 5.4 (good # of pillars) -Death
Cost: 26
Ability Cost: 0
Quanta Generation: 30
QI: 4.33 (good # of pillars)-Darkness
« Last Edit: June 27, 2012, 03:12:32 am by neuroleptics »
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Offline OTL

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515596#msg515596
« Reply #4 on: June 27, 2012, 03:46:17 am »
lol shit, i forgot they changed FGs to AI5. my bad

My point still stands on the shields though, it doesn't seem like a wise idea to keep them in there with sosacs

Offline neurolepticsTopic starter

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515603#msg515603
« Reply #5 on: June 27, 2012, 04:10:46 am »
lol shit, i forgot they changed FGs to AI5. my bad

My point still stands on the shields though, it doesn't seem like a wise idea to keep them in there with sosacs

you certainly got a point there, i didn't notice that since the shield often come out late and i wouldn't use that unless my Sosa runs out....well, i'll replace that. Thanks
« Last Edit: June 27, 2012, 04:32:20 am by neuroleptics »
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Offline eaglgenes101

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515616#msg515616
« Reply #6 on: June 27, 2012, 05:04:13 am »
What about gargoyles?
My 3 game-modification principles:
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2. Simple fixes for simple problems.
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Offline neurolepticsTopic starter

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515619#msg515619
« Reply #7 on: June 27, 2012, 05:16:02 am »
What about gargoyles?
If you mean the replacing holy flash part, yes, good idea too. Basically, the empty slot can be filled with any card that you want.
btw, my deck isn't perfect. If you find modifications bring better result, pls share it. Thanks
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Offline eaglgenes101

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg515622#msg515622
« Reply #8 on: June 27, 2012, 05:24:11 am »
What about gargoyles?
If you mean the replacing holy flash part, yes, good idea too. Basically, the empty slot can be filled with any card that you want.
btw, my deck isn't perfect. If you find modifications bring better result, pls share it. Thanks
I suggest replacing the obsidian dragons with it, too.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline loryconti

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg517037#msg517037
« Reply #9 on: July 01, 2012, 04:06:28 pm »
its a  good deck... im also playing death / darkness but there arent so many creatures.. anyone knows a good combo maybe?? :DD

Offline neurolepticsTopic starter

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Re: Darkness and Death duo. https://elementscommunity.org/forum/index.php?topic=41597.msg517050#msg517050
« Reply #10 on: July 01, 2012, 04:56:26 pm »
its a  good deck... im also playing death / darkness but there arent so many creatures.. anyone knows a good combo maybe?? :DD

from the chat....erm, i am guessing you are new, anyhow, the deck posted was for everyone to share their opinion and improve that. So, as eaglgenes101 suggested, add in gargoyles are good.
combos...well, depends. what deck are you aiming to make? against AI3? well, for these 2 elements, i'm thinking that you are preferring some easy- to- attain deck
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52j 52j 52j 52j 52o 52o 52o 52o 52r 52r 5ul 5ul 5um 5um 5um 5um 5um 5uq 5uq 5ut 5ut 606 606 606 606 606 606 606 606 606 8pk
I haven't had time to modify it, but a 60-70% win- rate should be ok for a non-up deck

« Last Edit: July 01, 2012, 04:59:18 pm by neuroleptics »
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anything
blarg: