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Offline Jonny

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1039601#msg1039601
« Reply #144 on: February 07, 2013, 10:22:26 am »
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Won 3/5 (4 in trainer, 3 ems). I can recommend it. It's also really fun to play.

Offline ajh158

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1046793#msg1046793
« Reply #145 on: March 01, 2013, 12:34:14 am »
Just EMed with the unupped deck -1 Pulverizer (I only have one). 
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First EM vs. False God  ;D Thanks!


Offline procproc

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1058238#msg1058238
« Reply #146 on: April 08, 2013, 09:03:53 pm »
Just tried out ddevans' deck fully upped and went 1/6 in the trainer. Here are my observations:

- All the losses were due to deckout. A couple were sheer bad luck (all 3 firemasters in the last 4 cards? really?) but even when I got a good hand I couldn't normally finish Decay off before I ran out of deck.

- It feels like it needs more PAs. You really want to stick a Sanctuary (obviously.) The two ways to go about this are drop one and PA it, or overload his steals (since he only has 4, and you have 6 sancts). While you can run him out of steals, the extra life gain Decay gets off your Sanctuaries is hard to overcome. I PAed my towers, which may not have been the right play, as it took up an early PA that could have been used for a Sanctuary. I was frequently left with a handful of sanctuaries that I was unable to play because they'd just be stolen

- I really don't like BE over Pulv. With 3 Firemasters, it seems like the first one gets pumped for damage, you need to BE the second so you can start getting in for damage (killing shields and stolen sancts) and you draw the third too late to be useful.

My own conclusions:
-3 firemasters, -1 quint, +2 lava destroyers: the destroyers have a much more immediate presence on the board.
-1 BE, +2 pulv: pulverizer doubles as a source of damage, which I found sorely lacking in the build
-1 sanctuary, +2 PA: With Jade Shield, I was never in any real danger of dying to damage. Once you land Jade Shield and a PA'd Sanctuary, you literally can't die to damage. And while you want to stick a Sanctuary, your towers will outproduce Decay's Pests even without it.

With these changes, I went 5/6 games, losing one where my bottom two cards were my two quints. I feel this build is much more resilient.

Offline ColorlessGreen

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1058244#msg1058244
« Reply #147 on: April 08, 2013, 09:39:36 pm »
Just tried out ddevans' deck fully upped and went 1/6 in the trainer. Here are my observations:

- All the losses were due to deckout. A couple were sheer bad luck (all 3 firemasters in the last 4 cards? really?) but even when I got a good hand I couldn't normally finish Decay off before I ran out of deck.

- It feels like it needs more PAs. You really want to stick a Sanctuary (obviously.) The two ways to go about this are drop one and PA it, or overload his steals (since he only has 4, and you have 6 sancts). While you can run him out of steals, the extra life gain Decay gets off your Sanctuaries is hard to overcome. I PAed my towers, which may not have been the right play, as it took up an early PA that could have been used for a Sanctuary. I was frequently left with a handful of sanctuaries that I was unable to play because they'd just be stolen

- I really don't like BE over Pulv. With 3 Firemasters, it seems like the first one gets pumped for damage, you need to BE the second so you can start getting in for damage (killing shields and stolen sancts) and you draw the third too late to be useful.

My own conclusions:
-3 firemasters, -1 quint, +2 lava destroyers: the destroyers have a much more immediate presence on the board.
-1 BE, +2 pulv: pulverizer doubles as a source of damage, which I found sorely lacking in the build
-1 sanctuary, +2 PA: With Jade Shield, I was never in any real danger of dying to damage. Once you land Jade Shield and a PA'd Sanctuary, you literally can't die to damage. And while you want to stick a Sanctuary, your towers will outproduce Decay's Pests even without it.

With these changes, I went 5/6 games, losing one where my bottom two cards were my two quints. I feel this build is much more resilient.

Assuming you're talking about the deck I think you're talking about, all of your suggestions are good ones (and if you look at some of the fully upgraded suggestions in the OP, you'll see things that are quite similar to what you suggest) but they overlook the practice of designing the unupped decks to include zero rares as often as possible. That is (likely) the sole reason for BE over pulvy, and when you're not trying to also PA a pulvy in addition to the sanc, you need less PA's. No idea about the graviton fire eaters though, other than that they don't interfere with earth quanta the way lava golems/destroyers do (though I can't imagine that's a huge problem if you're not also packing pulvies).

Offline ddevans96

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1058286#msg1058286
« Reply #148 on: April 08, 2013, 10:41:14 pm »
Just tried out ddevans' deck fully upped and went 1/6 in the trainer. Here are my observations:

I'm very surprised by this, because I've lost exactly once each with any version of my deck, neither by deckout, and I've played the versions at least five times as much.

Gravitons and BE are actually only because this deck is based off an unreleased deck of mine that I streamlined for Decay. I didn't replace them here because I never had a problem. But I'd consider 1-5 a huge anomaly.

While you can run him out of steals, the extra life gain Decay gets off your Sanctuaries is hard to overcome. I PAed my towers, which may not have been the right play, as it took up an early PA that could have been used for a Sanctuary. I was frequently left with a handful of sanctuaries that I was unable to play because they'd just be stolen

You should actually never play an unprotected Sanctuary, because it slows down your damage by a large amount.
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Offline procproc

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1058676#msg1058676
« Reply #149 on: April 10, 2013, 07:19:32 am »
You should actually never play an unprotected Sanctuary, because it slows down your damage by a large amount.

Yeah, I think that's probably right. I started with that approach and it wasn't working, so I tried playing them to exhaust his steals, since he only has four of them. I guess my sample set was probably 3 games with each strategy (or maybe 4 and 2, I don't recall) which really isn't very large. Each Sanctuary he steals is effectively two turns of pumping a Firemaster, which is pretty significant. By the end, my hand was completely clogged with unplayed Sanctuaries, though, so I thought maybe the game plan was to play them unprotected until you get a PA.

Assuming you're talking about the deck I think you're talking about, all of your suggestions are good ones (and if you look at some of the fully upgraded suggestions in the OP, you'll see things that are quite similar to what you suggest) but they overlook the practice of designing the unupped decks to include zero rares as often as possible. That is (likely) the sole reason for BE over pulvy, and when you're not trying to also PA a pulvy in addition to the sanc, you need less PA's. No idea about the graviton fire eaters though, other than that they don't interfere with earth quanta the way lava golems/destroyers do (though I can't imagine that's a huge problem if you're not also packing pulvies).

I'm referring to the one posted on page 8 -- reply #93, I think. That list is upped, though it had occurred to me BE is a good replacement in a rareless deck.

I think I probably got the idea for using lava destroyers from the OP. The final deck I used was a little smaller -- I'm not sure I like the hourglasses, since I only seemed to lose to deckout anyway, but maybe it's a wash with the smaller deck size anyway. I still prefer having more PAs, as PAing more Sancts makes it easier to regain life and EM, and having an early Sanct in hand and no PA is frustrating.

Offline WillyBanus

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1059799#msg1059799
« Reply #150 on: April 14, 2013, 01:13:37 pm »
This deck wins most of the time against Decay and it is compleatly rareless.
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5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5la 5la 5la 5la 5la 5lj 5lm 5lm 5lm 5lm 5lm 5lm 5up 5up 5up 5up 5up 606 606 7jq 7t9 8pt


Steals are for stealing back Sanctuarys and for Dusk shield.
You can add in Morning Star if you have one.


This deck worked amazing. Doesn´t need the upped steal or dragon.
3 out of 3 in trainer for me to get used and then I got my deserved EM  ;D (plus a nice upped reward)
Thanks for the idea!

Offline yee

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1061194#msg1061194
« Reply #151 on: April 18, 2013, 12:19:53 pm »
This deck should be added to first post for being unupped and rareless
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Offline Solid_Snake

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1068469#msg1068469
« Reply #152 on: May 09, 2013, 04:39:36 pm »
How is it possible to lose a game by decking out when u have 38 cards?!
He should stick around for max 60-7=53, [53/2]=27 turns, and i have 30 for sure.
Either i suck at math or game is full of bugs...
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Offline Regyptic

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1068474#msg1068474
« Reply #153 on: May 09, 2013, 05:01:22 pm »
How is it possible to lose a game by decking out when u have 38 cards?!
He should stick around for max 60-7=53, [53/2]=27 turns, and i have 30 for sure.
Either i suck at math or game is full of bugs...

If a False God only has 1 space in their hand at the start of their turn then they'll only be able to draw 1 card. This will slow how long it takes them to get through their deck. Maybe this is what happened to you.

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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1068600#msg1068600
« Reply #154 on: May 09, 2013, 09:29:03 pm »
Yes, i have actually come myself to that conclusion. Guess i wasnt too lucky... Ty for your comment :) 
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Re: Oracle : Decay https://elementscommunity.org/forum/index.php?topic=9509.msg1069853#msg1069853
« Reply #155 on: May 13, 2013, 10:01:49 am »
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Played this, almost lost because the first golem showed up when I was 6 cards away from sudden death. Still managed to get an EM.

Cheers!

 

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