rob77dp -- 3x Grey unupped, 0x Mark, 1x mark/nymph code, several electrum codes
Rockstar -- 0x Grey nymph(1 purple, 1 gold, 2x black), 0 mark, 0 codes
eljoemo -- 4x nymph, 0x mark, 1x code
ji412jo --3x nymph, 1x mark
dragonsdemesne - 2x nymph 3x mark (unupped all) (+1 mark from Oct17 tourney)
CrockettRocket - 1 I think, unupped Grey nymph, 0x Death mark, 2x electrum codes that I can't find
-if I get any electrum codes from tourneys I will give them away if needed. I currently have 5k that can be donated if needed. I have and would give away (7) electrum reward codes {3k x6; 1k x1; ...maybe another 3k and 2k code but unsure if they are used yet} -- just shy of 13 upgrades-worth of electrum.
-i got 2nd in the weekly tourney, but haven't gotten the code yet; I will keep it in reserve for anyone who needs it (I think it will be 3k? not sure) Correct i have the code now if needed
***Round 5 Deckbuilding and Match Playing Timers***
http://elementscommunity.org/forum/war/war-9-round-5/***VAULT TOOL***
http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560Event: Gain 1 relic if we can accurately name ALL elements the opponent's deck will use in a specific matchup.
* Huzzah, finally an EC that is not risk-reward but rather fun and "all teams should guess in all matchups".
What we can build this round (this list is currently based on my suggested SDCTP here
http://tinyurl.com/owvjhvf ):
~ Mono-death
~ Grabbow _or_ Ghostmare-bow
~ Pandebonium
~ Gravy-Nom
~ Wings 'duo' (FYI we're low on spiders)
~ Deflag-splash
~ SoP-Chrys/Freeze with ?NT?
~ Lightstall (Miracle-3;Sanc-6;Sod-5)
~ ParaWall _or_ Dark-duo
~ PUgons Lightning (FYI we're low on Dragons...) _or_ Bonebolt Aether (Lightning) _or_ Lightning Frac-luse (FYI we're low on spiders)/Mummy-tal+Lightning
~ PUgons Dims (FYI we're low on Dragons...) _or_ Dimensional Fra-cluse (FYI we're low on spiders)/Mummy-tal+Dims
Gen. rob77dp VS seulintse(light) - ParaWall?
CrockettRocket VS Gen. Physsion(darkness) - Mono?
dragonsdemesne VS UndeadSpider1990(aether) - Chrys-SoP-Frz?
eljoemo VS Iorveil11 (earth) - Dimensional Frac-luse/Mummy-tal?
rockstar1723 VS mrpaper(air) - Ghostmare-bow?
well... round 4 did not go exactly according to plan... but it is early and we can't do any worse in round 5 :p hopefully we'll make it happen somehow
Light, aether, and earth have been doing pretty poorly this war, and I have confidence we can beat them. Darkness has been top tier and we have their general, but we'll give it our best shot. Air's been tough as well.
rob's thoughts: I think this round we need to solve SDCTP (i.e. - lots of discard and a little salvage) and then list (take stock of) decks we can build for Round 5. A focus on decks we have not yet shown or used is ideal as many teams will probably simply list decks we've used so far and subtract the ones that lost R4 and mindgate from that abbreviated list. We can comeback with decks not expect!
* Sadly, I do not have time this round to investigate EVERYTHING our R5 opponent's have thrown out and lost/gained/kept in the previous rounds (other rounds I have done this - maybe not very well but still attempted it). Rather, I'm basing my ideas and suggestions here on generalities so far, instinct, and preferences of mine.
vs Light (seulintse) rob
EC --> ParaWall _or_ big Lightstall (with Skull Shields + Retro/Plague)
It seems likely Light will bring HL this round... FIVE Fractals could be gone for them depending on discard from my tossing treebeard around last round. Light could have some Titans < used in R4 loss, Wardens/EQ < x4 EQ in R4 loss, and/or Dims from their R3 wins that were not shown in R4.
ParaWall ?
vs Darkness (Gen Physsion) CR
EC--> Death power with Deflag Splash _or_ fast Mono-death (quanta split?)
They have stalled us both times previous with the same deck... I'm unsure whether to expect the same deck (this would be if they think we have no possible counter to it). Mono-death > Dev's whereas splash is owned by even a couple Dev's. However, squid army or Dusk/Vagger > Mono-death without optimal draw.
vs Aether (UndeadSpider1990) dragons
EC --> Chrys/SoP/Freeze _or_ Deflag-splash
I'm on high-alert for Psions in this one... after what tree did to me with them (my own Psion no less) and Entropy against us last round. Either Psi-tal or Psion-buff deck here...
Since I have yet to see any real use or deployment of Lobo I am not opposed to using the Chrys/SoP with FREEZES in it here.
vs Earth (Iorveil11) eljo
EC --> Dimensional Fracluse with quanta-split
I expect Immortal (Stoneskin/Titanium Shield/SoD/Miracles/?BB?) or some sort of EQ-denial deck...
vs Air (mrpaper) rockstar
EC --> Ghostmare-bow
Good grief - how to take down Air... ... hmmm... ... This is tough. I think Ghostmare-bow deserves a chance to show itself here - who knows it may become our comeback MVP! It counters Fractal decently (just need one NM before first Fractal) and has enough speed to compete with UG...
***Round 4 Deckbuilding and Match Playing Timers***
http://elementscommunity.org/forum/war/war-9-round-4/***VAULT TOOL***
http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560Event: Gain 2 relics for winning a duel using 0 upgrades.
- 3/5 of our roles have 7+ upgrades (Gen 12; Lt 9; Ups boost 7) so I would rule out using it in those three matchups... Considering the other two matchups:
- NO E.C. usage: duel-win = +4 salvage /-/-/ duel-loss = -15 discard
- Use E.C.: duel-win = +4 salvage & +2 relics (future ups) /-/-/ duel-loss = -15 discard
~ Going without 4 upgrades could net us a maximum of +4 upgrades in a future
round/duel/deck BUT those are only valuable if we win enough now to last until
rounds where using relics is advantageous.
* The risk of 4-upgrades factoring in to losing 15 cards from one or two of our
precious decks is a MAJOR disadvantage to risk for a couple relics.
-depends on matchup, deck, and role (costs us less to use event card with soldier than general, for instance) IMO, no use of EC for the same reasoning as round 2 : We lose more from using EC than we do from not using it. Refer above for my thoughts on this. I favor not using the EC anywhere... UNLESS we can find a matchup where we are supremely confident that going without upgrades is such a minimal risk to losing-instead-of-winning that the +2 relic reward is of good value to chase after.
-unless future event cards change the matter, relics aren't particularly useful, anyway (I think you can sac them for +1 upgrades in a match or something) so I don't see a lot of point trying this event card
Round 4 matchups
W/L EC?Player name VS Element Position Name Sched. Match Time
W 3-1 NO Gen. rob77dp vs Light11 Soldier treebeard xiii Fri 10/23@15:00 GMT
L 0-3 no CrockettRocket vs Air6 Soldier Newbiecake Thu 10/22@03:30 GMT
L 1-3 NO dragonsdemesne vs Fire7 General Vangelios Thu 10/22@00:15 GMT
X #-# no ji412jo vs Life3 Soldier skyironsword ?
L 0-3 no rockstar1723 vs Entropy5 Soldier dark ripper Fri 10/23@13:00 GMT
/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
LIGHT (rob Gen vs tree Sld) <No EC - sacrificing TWELVE ups is not worth it!>hell no
Discussion:
dragons' rec --> ?\dim fracluse with psion (for hope, etc)
rob -- Light is very shield conscious. We have shown quite a bit Dim and have Bone Wall in-element. If I had to 'guess' (I will finish review of the below later) I'd expect some of momentum-or-adrenaline-or-SoFr-or-EQ with AA's or Nymphs.
-they have not yet shown any momentum or adrenaline, but they do have SoFr and they do have earthquakes. (defeated adrena-Titans last round...)
** We should field something that defeats RoL/Hope, Sanc/Dial stalls, and SoP's keeping adrenaline, Dims, SoFr, and EQ in mind. What can we build to fit this bill? ** ... quanta-split Dimensional Fracluse with +1 Psion? the psion might prove extremely valuable if they play hope-based decks, and the dims will hopefully stall long enough otherwise, though with one psion we rely a lot on draw luck to get it, though outrushing is still possible. I'm wondering a bit on the silence, since they have sancs in a lot of decks, but the silence does help in certain other matchups. it seems a reasonable choice at this point
Dimensional Fracluse ->
http://dek.im/d/z152gz7542z561tz2622624z1710z2713z171a71dz272i80l8pu <- 32-cards in case of 31-card RoL/Hope or 31-card SoP deck; Silence > Dial chaining; Psion > shield-stall; Fractal > Squids; Dims > all vanilla Light cards!; quanta split helps with EQ just-in-case; SoFr-type rush would be painful though...
> Yeah, that 12-upgrade Dimensinal Fracluse is quite quick given it also pack 18 turns of shield stalling! (average 7 to 8 TTW vs the wimpy AI3's)...
r3
big ass stall with 1 dragon/fractal/silence (WIN
http://tinyurl.com/oavr8ar )
(defeated ghostal 3-0)
http://dek.im/d/z55lmz25m6z461qz561t622624zG63a7jqz37k2z17q98pqarchangel/dragon rush with rewinds (WIN
http://tinyurl.com/q2kcco9 )
(defeated adrenatitans 3-0)
http://dek.im/d/zE5l8z15la5ld5lhz15rkz37ju7kcz37q48psfirestall sundials (LOSS
http://tinyurl.com/ogupmpr )
(lost to SoFr dragon/damsel rush 1-3) -- FULL discard of this deck!good; i was thinking this was one of their best vs that dimspider/psion thing
http://dek.im/d/5f0z55f4z15f7zB5mqz17k27laz57q98poSoP rol/hope/fractal (WIN
http://tinyurl.com/orxm8wo )
http://dek.im/d/z25j2z15jmz35lkz45mqz4622z27i6z57jpz17k27la8pu(defeated warden/EQ/SoP 3-1)
SoP Squid healstall (LOSS
http://tinyurl.com/pmt93hx )
http://dek.im/d/z35ibz15j2z45l85lgz55lmz25lszD5mqz17gpz17gr7k0z17k28pp(lost to NT/squid/explosion/steam rush 0-3) -- 12/23 cards discard here
r2
vamp saders (WIN
http://tinyurl.com/nkznjs6 )
http://dek.im/d/z85l8z15lgz55llz45mqz25upz27ju7t9z27tb8pt(defeated fractal minor phoenix 3-2)
SoFr rush with wings/shockwave/EE (WIN
http://tinyurl.com/ovb4jwg )
http://dek.im/d/z35l8z35mq5ogz35onz15ooz25paz17joz17jqz17jrz27juz37laz17n58pr(defeated SoP vampires/octopus 3-0)
500hp EM stall with EQs/morningglory (LOSS
http://tinyurl.com/oqqngac )
http://dek.im/d/z4593z5594z15liz55lmzG5mq7k1z17k2z57q98pm(lost to fractal graviton/charger 2-3) -- 12/28 cards discard here
fractal rol/hope (LOSS
http://tinyurl.com/pufy75m )
http://dek.im/d/z35lk5lsz25m6z961oz4622z57jp7jqz17k28pq(lost to scarab/deja vu SoP 2-3) -- 12/22 cards discard here
firestall with rage elixir and no dials (WIN
http://tinyurl.com/ntdmjzd )
http://dek.im/d/z55f4z25f6z45lmz95mqz37dgz37dr7k0z27k28po(defeated wyrm/octopus SoP) -- POSSIBLE salvage-access to Purify
r1
weird grabbow (LOSS
http://tinyurl.com/pdgxax9 )
http://dek.im/d/z44vjz4590z45l85lfz25llz45mq5onz15urz17dmz27juz180a8pm(lost to chaos wyrms with SoFR 0-3)
psiontal (LOSS
http://tinyurl.com/ndeyh32 )
http://dek.im/d/zE61oz461tz3622z1625z380l8pq(lost to our squid/physalia/SoP deck 1-3)
monolight rush w/miracles&holy light (LOSS
http://tinyurl.com/ou7oofd )
http://dek.im/d/z65l8z35lcz65mq7jo7jqz57ju7k1z17k27kc8pq(lost to entropy stall duo 2-3)
sofr pegasus w/wings rush (WIN
http://tinyurl.com/ngf9jj4 )
http://dek.im/d/z45lfz75mqz35ooz35paz37jpz47jr8pr(defeated mitogolem/warden deck 3-0)
fractal rol/hope (LOSS
http://tinyurl.com/natr4yb )
http://dek.im/d/5la5liz35lkzB61oz4622z57jp7jq8pu(lost to SoP warden/eq with dry spells 0-3)
Stratagem:
1.
/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
AIR (CR <Sld Mercenary> vs Newbiecake Sld) <?EC?>
Discussion:
dragons' rec --> Nova-dials Poison-SoP ->
http://dek.im/d/z44vjz452g52rz2542z15i5z25ibz35rpz271az17glz17hi8pp <-
rob -- Unless Air has some deck from this list below that AIR feels VERY confident we cannot counter, then I expect a deck or special tweak of a deck not yet shown from Air. Afda knows this team is researching deck usage in past Rounds and knows that at least dragons is fully capable of creating broad counters to known decks.
~ Maybe we just bring something strong that fares well in many scenarios instead of trying to mindgate and counter?
~ Or do we bring something generally strong that is NOT YET shown from our vault - like 5x Defalg fire duo or Nova-ghostmare or ParaWall or Momo-stalkers'n'Oty's?
-every deck shown other than their disquake blue nymph and their water decks (SoP, purify) look like they bend over to pdials, so I think that they will use water to keep that from happening. If true, that would mean purify, squid, SoP, or maybe a novabow with purify. they also have wings (well, duh, team Air) so we will probably need a way to play around that as well. I'm not sure what fits all of those bills, unfortunately.
I've read the discussion and our match is scheduled tonight, out of whats been listed I think Nova-ghostmare would be best with a deflag.
r3
dragon/damsel/SoFr rush (WIN
http://tinyurl.com/ogupmpr )
http://dek.im/d/4srz45ocz15opz45paz45puz57mtz57mv8pr(defeated firestall w/dials 3-1)
monoair blitz rush (LOSS
http://tinyurl.com/pw47roz )
http://dek.im/d/4srz75oc5ofz15og5olz15opz75puz17muz47mv8pr(lost to oty/dragon/pulvy/gravshield trio 2-3)
grabbow w/blue nymphs (WIN
http://tinyurl.com/nwb3rkl )
http://dek.im/d/z54vj5905iaz55oc5ohz15p0z25pu5urz377g7aez17mt7mu7th8pm(defeated immophoenix disquake 3-1)
monoair wyrm blitz with rewinds (WIN
http://tinyurl.com/qcqdx3p )
http://dek.im/d/zF5oc5of5opz25rkz57muz27q48ps(defeated discord grabbow w/BB 3-1)
monoair dragon/wings/CC (WIN
http://tinyurl.com/nl6vjra )
http://dek.im/d/z14srz65oc5oh5olz45onz35ooz55puz17muz27mvz17n58pr(defeated momentum dunes w/nova/dials 3-2)
r2
quinted SoW wyrms (WIN
http://tinyurl.com/pdsxy24 )
http://dek.im/d/4srz45ocz65pu7msz47muz17oez280hz58168pu(defeated NT/dragon/CC rush 3-1)
air rush w/deflag/blue nymph (LOSS
http://tinyurl.com/ne3hobd )
http://dek.im/d/z25f65fbz55oc5ohz55on5p0z27msz57mtz57mu8po(lost to monodark dragon/dev/drains 0-3)
air rush with nymphs (WIN
http://tinyurl.com/qga9bp8)
http://dek.im/d/4srz15f6z15ocz35on5opz67msz57mtz37muz27ng8po(defeated mitosis/SoR/SoG 3-0)
wyrm/squid/SOP (LOSS
http://tinyurl.com/ntdmjzd )
http://dek.im/d/z15iaz35j2z25oe5ogz15ohz35pu7gkz57grz17i6z57oe8pp(lost to firestall 0-3)
poison thunderstorm/bonewall (LOSS
http://tinyurl.com/ony29c2 )
http://dek.im/d/z752gz252qz35oh710z5718z271bz47mt8pr(lost to immorush w/steel golems 2-3)
r1
disquake air nymphs novabow (WIN
http://tinyurl.com/qhgnpwu )
http://dek.im/d/4srz14vjz24vl5iaz75oc5ogz15p0z36u3z174fz277jz27ng8pj(defeated our firebolt deck 3-0)
wyrm/quint/SoW rush (LOSS
http://tinyurl.com/p8a45f6 )
http://dek.im/d/z14srz15ocz65puz3621z562m7msz47muz27oe8pu(lost to discord novabow 1-3)
dragon rush w/nightmare/steal/dagger (WIN
http://tinyurl.com/phalkft )
http://dek.im/d/z45ocz55ofz15og5oh5opz35puz35upz25v1z47mtz17tb8pt(defeated fractal damsel/dragon 3-0)
poison CC/bonewall (WIN
http://tinyurl.com/nq5f9bg )
http://dek.im/d/z152gz552oz152q542z25ohz15onz75puz371bz27n78pk(defeated entropy rush w/deflag/ragepot 3-2)
monoair SoFr rush (WIN
http://tinyurl.com/qyh2nhj )
http://dek.im/d/4srz45ocz15ogz15opz55paz45puz37mtz17muz27mv8pr(defeated adrenatitan/staff 3-0)
Stratagem:
1.
/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
FIRE (dragons <Lieutenant> vs Vangelios Gen) <No EC - We need w/e edge ups gives against a General!>
Discussion:
dragons' rec --> maybe the firewall deck? it seems good vs a lot of theirs, but if we lose, they get amazing salvage -- luckily only 4 bolts and also - would they in a thousand years expect it? :-/
rob -- FireWall ->
http://dek.im/d/z252hz252rzF542z15f4z15f7z2713z37dkz17do8po <-
-bone walls look really good; deflag resistant, buffed by immos, buffed by any CC they use, and if they rely on fahrenheit a lot with few creatures, it will last a long time. I'm seeing deflags in all the decks, so do not rely on permanents. If I had more grey nymphs, the parawall deck might be interesting, but I only have 2. nymphs 8hp vs firebolt is great, and voodoos are poor firebolt targets, plus nightmare against fractix is a good thing, and it's good vs immorush that usually has near empty hands. If it weren't for those wings I'd be tempted by the ghostmare, too.
R3:
Wings/Purify/Bolt Ctrl Trio (win
http://tinyurl.com/q842vzg )
http://dek.im/d/z54soz65f0z55f4z15f75iaz25jmz15ooz37drz17gqz27n88prImmo-denial Crema-bow (loss
http://tinyurl.com/okqtbxr )
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pjMono-Cremation Phoenices/Pots (win
http://tinyurl.com/nlfm978 )
http://dek.im/d/z54soz55f95faz45fb6rkz47dqz57ds8poGravity Growth Duo (loss
http://tinyurl.com/nomb2bc )
http://dek.im/d/z155pz255tz255uz65f0z15f1z55gi6rlz57dj8plTinkerer Water NT/Squid/Explosion (win
http://tinyurl.com/o5lt2z6 )
http://dek.im/d/zB5i4z35ibz35igz35jmz17dmz17gkz17h28poR2:
Time RT Duo (loss
http://tinyurl.com/puaccpn )
http://dek.im/d/z14soz45f0z15f2z35f6z45fc6rkz77dgz57q48psFractix-Dim-Purify Trio (win
http://tinyurl.com/prk2cul )
*note this win --^ was against us, Death!
http://dek.im/d/z25f9z45gi61oz461t6rkz47dsz37f2z17gqz380i8puCrema-golems/Graboids (win
http://tinyurl.com/q5fk4le )
http://dek.im/d/z1590z25f6z25faz25fcz15gi6rlz377az577ez57dp8pmJohnnington Firestall/Dials (loss
http://tinyurl.com/owovmfl )
http://dek.im/d/z34soz35f0z55f45f5z15f6z15f7z65gi5liz25lmz17dlz27k6z57q98pqImmo-Grabbow Ctrl (loss
http://tinyurl.com/plg6lfy )
http://dek.im/d/z34vjz25f6z35f9z15fbz25fcz261p6rkz274dz177gz27dsz180a8poR1:
Mono Phoenix Bolt (loss
http://tinyurl.com/pfz2zn4 )
http://dek.im/d/z34soz55f4z15f6z55fcz57dgz17dnz37f28poMono Dragon Bolt (loss
http://tinyurl.com/ocqq5tf )
http://dek.im/d/z75f0z55f2z15f6z15f7z75giz47dkz17dm8poDenial Immobow (win
http://tinyurl.com/p7sae7e )
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pjImmo grabbow (won
http://tinyurl.com/omykbm5 )
http://dek.im/d/z34vjz3590z15f0z15f65faz35fcz361p71a77e77gz57dp8pFractix (loss
http://tinyurl.com/pfmnory )
http://dek.im/d/z15f0z15f65fezD5giz261tz1622z37dsz180d80i8puStratagem:
1.
/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
LIFE (ji <Sld Sideboard> vs sky Sld) <?EC?>
Discussion:
dragons' rec --> the wings deck
rob --
~~ FireWall-mod. I don't have solidly founded reasoning here but I feel it strong - FireWall but slimmed down a bit. Deckout be damned we go for regular HP kill having Bolt for shield-bypass or CC and Recluses for fast-power. (
http://dek.im/d/z152hz252rzF542z55f4z15f7z4713z17do8po )
~~ Or, we go 'conventional' to throw Wings in their face... (
http://dek.im/d/z652gz252hz1534z6542z15olz55ooz4713z171a8pr ) <-- 34-cards in case of 33-card adrenastaves; OE/Arse for sideboard flexibility; Wings > all-but-dragons-and-forest-spirit; Wings can be sideboarded out -3 if facing something like Adrena-titans as slimmed down to 31-cards this Wings deck is a pretty good rush (i.e. - can rush well enough while being more reliable thatn Adrena-Titans combo-based rush)...
R3:
Mono-life AdrenaScorps (won
http://tinyurl.com/oynjd6j )
http://dek.im/d/z45bsz25c25c45c5z35c7z25cgz45dez27acz57ao8pnDev-tosis +Bonds (won
http://tinyurl.com/p89w4vs )
http://dek.im/d/z25c6z15c9z35ukz15ulz55umz15upz4606z27apz37um8pnTrio Ctrl Oty/Grav Shield/Pulvy (won
http://tinyurl.com/nee4stp )
http://dek.im/d/z255pz158vz45aaz25btz95dez374bz27ai8plEntro-duo Discock (loss
http://tinyurl.com/olosxsc )
http://dek.im/d/z24vlz14vmz45bsz45c0z55dez36u2z47ae8pjAdrena-titans (loss
http://tinyurl.com/nw4jlcq )
http://dek.im/d/55kz255sz155tz25c7z85dez274cz27anz57n28plR2:
Tinkerer SoG-Firestall (won
http://tinyurl.com/o3ayyx2 )
http://dek.im/d/z55c2z15c3z45cq5f0z55f4z15f6z25f7z37dgzA7f28pnAdrenastaves Deflag (loss
http://tinyurl.com/nb4pnvk )
http://dek.im/d/z25bsz55c5z25c7z15cg5dez25f6z67acz17buz57n28poPurified NT/Spirits/Squid (win
http://tinyurl.com/pv5mhw5 )
*note this win --^ was against us, Death!
http://dek.im/d/z35c1z35dez15iaz67buz27gkz27grz47h0z17i68ppFFQ Hope/SoFr (loss
http://tinyurl.com/pm2gzac )
http://dek.im/d/z35c7z25dez25lkz55ojz25paz97bu7n7z37n8Ctrl Frog Grabbow (loss
http://tinyurl.com/nc7ou45 )
http://dek.im/d/z54vjz3590z15c15v1z177fz57aez67bu7n780a8pmR1:
Tinkerer mitogolem (lost
http://tinyurl.com/pro2ofk )
http://dek.im/d/z558oz4596z85aaz25c3z377az27ap8pnFFQHope (won
http://tinyurl.com/q3ty2tf )
http://dek.im/d/z35c7z95dez25lkz55oj5onz25paz27buz37n78prDarkDomin (won
http://tinyurl.com/nma9akb )
http://dek.im/d/4snz55bsz25btz15c0z45dez25upz15v1z47aez17t8z17tb8ptFlying adrenastaves with titans (lost
http://tinyurl.com/pn3pqel )
http://dek.im/d/z355sz25c5z55c7z85dez27buz57n28plFrogtal (lost
http://tinyurl.com/qba5o9k )
http://dek.im/d/z65dez161oz3622z2624z163az57aez57bu8puStratagem:
1.
/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
ENTROPY (rockstar <Sld Ups> vs dark ripper Sld) <?EC?>
Discussion:
dragons' rec --> ? Fractal+Dim+Spider ?
rob -- I'd like to go Tinkerer here with the 7-ups being spent on quanta splits/speed - perhaps "For Chrys' Sake" or Nova-ghostmare?
> For Chrys' Sake ?
http://dek.im/d/z252lz152qz5542z45i5z35i7z25igz372iz17gk7i68pp ?
> Nova-ghostmare ?
http://dek.im/d/z44vjz452tz4542z15i75og5roz35ru71uz172i7dmz27th8ps ?
> Testing a time-death-gravy trio, somewhat for fun, to see if I can make it work here as tinkerer:
>>
http://dek.im/d/z352hz252tz155pz1576z65rgz15roz25t271az171dz175m7q07ri8pk >>
Dimensional Fracluse ->
http://dek.im/d/z152g52hz152qz452tz5542z561tz1710z472iz180i8puR3:
Mono-fire Tinkerer (loss
http://tinyurl.com/nmhtcu4 )
http://dek.im/d/zB5f0z15f4z25f6z15f7z35fbz27dgz37dk8pjMono-entropy Dick (win
http://tinyurl.com/olqxal3 )
http://dek.im/d/z64vcz54ve4vfz24vlz550uz16tsz36tv6ve8pjDenial Ctrl Grabbow (loss
http://tinyurl.com/ntjlhws )
http://dek.im/d/z54vjz24vlz550uz35905og61qz26u174fz177j7dmz17q48pmCP PU-Psions (win
http://tinyurl.com/obeg8bl )
http://dek.im/d/z14vlz550u61oz361rz5625z163az46u26u5z16ve8088puCtrl Grabbow (win
http://tinyurl.com/p5flxw7 )
http://dek.im/d/z54vjz24vl50uz4590z15935c1z26u1z36ve71574fz17dm80k8pmR2:
SN Grabbow (win
http://tinyurl.com/nnbz9ot )
http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pmSoFo/GPull Gravy Duo (win
http://tinyurl.com/ousx3e6 )
http://dek.im/d/z44vcz14vd4ve4vfz24vl500z250uz155tz26tsz26tvz26u9z26ve745z17528plDenial Ctrl Grabbow (win
http://tinyurl.com/oakej8a )
http://dek.im/d/z54vjz14vlz250u5og61qz26u16u5z26ve74fz377gz177j7dmz17q48pmCtrl Grabbow (loss
http://tinyurl.com/pm4odju )
http://dek.im/d/z34vhz14viz34vjz24vl5c15f65if61qz36qqz16u3z274fz377g8pjTinkerer CP wyrms (win
http://tinyurl.com/o7noyh9 )
http://dek.im/d/z95ocz35oez15ooz25paz56u2z27msz17mu8pjR1:
Tinkerer CP wyrms (win
http://tinyurl.com/pla3jk7 )
http://dek.im/d/zC5ocz45oez15ogz25paz56u27mu8pjSN Grabbow (win
http://tinyurl.com/otpokjs )
http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pmDeflag/Rage Pot Fire Duo (lost
http://tinyurl.com/pm4syvq )
http://dek.im/d/zB4vcz14vdz44vez24vl50u5f6z15fb6tsz36tvz17dm8poDBH (lost
http://tinyurl.com/o84p87t )
http://dek.im/d/z14sjz14vcz34vlz450u55qz355v6tsz26tvz26vez1745z17527n28plLycan rush (lost
http://tinyurl.com/ob6b8qj )
http://dek.im/d/z44vcz44vez34vhz14vkz14vlz350u5up6tsz16u7z16vez17t98ptStratagem:
1.
/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
Round 3 matchups
Result EC? Player name VS Element Position Name Scheduled Match Time
L 2-3+1 Yes Gen. rob77dp vs Darkness7 Soldier trashduke Oct 15 @ 04:00 GMT
W 3+1-2 Yes ji412jo vs Time5 Soldier propheon rob-subbed
W 3-0 No dragonsdemesne vs Earth4 General theelkspeaks soon (TM)
W 3-0+1 Yes eljoemo vs Aether10 Soldier UndeadSpider1990 0100GMT Saturday
X 0-0 Yes rockstar1723 vs Water3 Soldier Espithel Oct 17 @ 22:00 GMT Saturday
AETHER (eljo +2 upgrades boost) <Yes, wager?>
Discussion:
dragonss rec --> ?Firebolt?i recommend sancstall now, since it also beats devtal
rob -- I like Firebolt again here, unless we expect them to expect it and properly counter it. If not Firebolt, then something like the Ghostmare since Aether's non-stalls have been very Fractal-centric... How about a simple Dark Duo - couple Steals for Dims, Vagger, NM's, and Death hitters/damage?-i like the nightmare idea for sure; antifractal. not sure if they would predict another round of firebolt or not, or whether they can do anything about it if they did. devtal would probably be their best bet if they think to counter firebolt (if we didn't get RoF ASAP we'd be dead)
Dark Duo?
http://dek.im/d/z652g52hz352tz1534z3542z15upz25v1z1710z171b7taz17tb8pt ?
-pdials probably works vs anything except sancstall or devtal here
-sancstall beats almost everything other than fat deckout i think BIG +1 to this thought!!
Light-stall --
http://dek.im/d/z352gz152lz252pz1534zC542z25liz45lmz35m6712z171a7k6z47q98pqStratagem:
1. Against Dev's -- Goal #1 are Sanc's on the board.
2. Skull/Plague/Retro -- RIP RoL/Hope
3. Create your own army -- Grey nymph ability (play turn before Retro is played) on Retro to make Cell-army
4. Be very wary of Psi-tal.
R2:
fractal steel golem + BB (LOST
http://tinyurl.com/pok6l45 )
http://dek.im/d/z158oz5595zA5aaz3622z377az278q8pu(dies hard to wings or dims or pdials, probably to discord as well)
(note, it lost because they never played the match, my guess is they'd have lost anyway)
fractal minor phoenix (LOST
http://tinyurl.com/nkznjs6 )
http://dek.im/d/5f0z25f4z25f6z15f75gi61oz3622z763az37dsz281q8po(it's a good deck... the ghostmare might work if we get nightmare fast enough, but we need 2 nova + nightmare, unless nightmares are upped. Disquake probably beats it as well)
38 card pure deckout stall (LOST
http://tinyurl.com/qbvs3kz )
** note: this --^ loss was against Death, us!
http://dek.im/d/z55lmz561qz561tzA63az17k2z37q9z281q8pq(firebonebolt pwned it; even if we hadn't won toss every time for instawin via deckout, this match was in the bag. Shard of patience might work, but 6 dims + 6 dials is 24 turns of stall, so it might not. chrysaora/SoP/whatever might build up enough poison to win anyway, but our best deck vs this by far is the one we used to win it already. fractal something could maybe also do it)
Bonebolt BW+lightning (won
http://tinyurl.com/py8vqht )
http://dek.im/d/z561qz563a710z5718z271az371b72iz281q8pk(firebonebolt beats this, probably anything with purify. paradoll probably pwns this, with as many grey nymphs as possible. sancstall of whatever type pwns this)
devtal (WON
http://tinyurl.com/p3f3zgp )
http://dek.im/d/z45umz25utz161oz3622z863az17taz17tbz281q8pt(SANCS, if they don't bring steal, they didn't have any here. 5 devs instead of 6 seems a mistake to me, but whatever. Ghostmare, if 2 nova+nightmare is faster than the dev fractal. novabow might be alright vs devtal anyway, especially if we can cram in a few quantum pillars somehow. They probably won't use eclipse against us anyway, but they could save it in hand until they had the field; I'd expect a slightly different version of this deck vs us)
R1:
Dem Damsels (lost
http://tinyurl.com/o8m69fl )
http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8pu(based on their loss, nightmare obviously wrecks this)
Miracle Stall (won
http://tinyurl.com/p2pzx9q )
http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pq(already discussed; we beat this with firebolt)
Rol-Hope (won
http://tinyurl.com/olcoath )
http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8puTinkerer FireStall (won
http://tinyurl.com/p8x6yzf )
http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8pu(bonebolt/pande/firebolt wtfpwn this; they will not bring it)
BoneBolt (lost
http://tinyurl.com/qyapvgs )
http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pk(apparently disquake beats this hard)
So what do we use against that?
TIME (joey 3-card sideboard boost) <Yes, wager?>
dragons' rec -- Pandebonium _or_ Bonebolt (Fire or Aether bonebolt?)
rob -- I'd expect some Purify from Time... what about FireWall here with Dragons?
(I see no EQ from Time yet...)
FireWall 2.0 (extra dragon) ~
http://dek.im/d/z252hz352rzF542z55f4z15f7z4718z17do8po ??
Stratagem:
1. If no need for AoE, can drop RoF.
2. Against many Purify, can drop DPoisons.
3. Against reflectives and no creature-targets, can drop Bolts.
4. Against SoV/dials, can drop RoF.
R2:
SoV stall (WIN
http://tinyurl.com/ntk3alv )
http://dek.im/d/z55rpz95t25usz35vi7q0z17q5z17t8z17tbz17u28ptI gotta say, this is a clever deck...
(loses to firebolt deck, might lose vs SoDs, probably loses to chrysaora+poison or paradoll)
deja vu/scarab/SoP/SoR (WIN
http://tinyurl.com/pufy75m )
http://dek.im/d/z75rgz25rhz25rkz45rqz15sez37hiz17q0z27q18pp(loses hard to dims, pandebonium/bonebolt/firebolt might do okay)
mitodragon stall (LOSS
http://tinyurl.com/qga9bp8 )
http://dek.im/d/z25c9z55cqz55rg5rk5rmz25sez45t2z17akz27q57q87qez37ri8pn(I like the idea, and refined it might be dangerous, but in its current form I think it loses to almost everything because it's underquanta'd. Anything other than decks that win via small damage/firebolts that SoG outheals/reflects should have no problems with this)
grabbow with 3x purify (WIN
http://tinyurl.com/qbn8hkw )
http://dek.im/d/z54vj52qz4590z15iaz45rgz25ruz25t2z17dm7gqz27q48pm** note: this win was against Death, us! **
(wings stall, dimstall, OE/bonewall/wings, fire/lightning/pande bonewall duos all seem good here)
fractal rol/hope with HG/eternity (WIN
http://tinyurl.com/onty7lw )
http://dek.im/d/5laz25lk5rozB5t2622z57jpz17q57riz280i8pu(interesting deck... seems like it's missing sundials, and could run with less rol/fractal due to the card draw)
(i'm just kinda laughing here because of how bad skull shield would own this, if they didn't draw the dragon :p)
(dims+deadly poison, pandebonium or RoF/bone wall, parawall with steals for eternity)
R1:
PoisonDials (lost
http://tinyurl.com/ndvrdge )
http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pk(propheon mentions being short on time quanta all 3 games... well, looking at the list, the reason is obvious, lol. Purify should wreck this, firebolt wrecks this, probably fractal wins, actually, probably almost anything beats this)
Instosis (lost
http://tinyurl.com/pc8lo2d )
http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pj(anything with dials wins this. SoD makes this one harder for them by far. fractal + silence might do well also) - I'd be surprised if Time brough this... it needs LOTS of these 12 ups to function properly
DejaPatient Scarabs (won
http://tinyurl.com/p6orgta )
http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18pp(already been analyzed)
CP scorps (lost
http://tinyurl.com/ompn4jk )
http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pj(this will be tough for them to field again; disquake probably does great here. nova>discord, purify splash, probably play a bunch of cards before dune even hits once)
Ghostmare (lost
http://tinyurl.com/p5jc8kg )
http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8pt(disquake, bonebolt seem really good here. also, from experience, pdials pwns ghostmare really hard, but it will lose to some of their other decks like deja scarab SoP or maybe even instosis)
So what do we use against that?
EARTH Gen (dragons Lieutenant) <No wager - HIGH risk with mono if we lose and they bet also!>
dragons' rec -- Wings or Dims
rob -- I think they will bring Pulvy to the table. With no credible AoE or mass-blocking decks used so far I fancy a straight-forward smash-mouth quanta-split mono-death vs Earth ~
http://dek.im/d/z14skz352gz152hz252rz452tz1534z2542z1710z371371az172i8pk perhaps? **second thought/look, I think
+1 Dragon -1 Mummy is superb here -->
http://dek.im/d/z14skz352gz252hz252rz352tz1534z2542z1710z371371az172i8pk(note: 2x mark means only dragons can play this... we need to be sure dragons can be provable-y more active than elk in case of similar scenario as last round with Aether/Earth duel).
Stratagem:
1. against EQ - play quanta carefully
2. Rush hard
3. Rush fast
4. Play smart!
R2:
Graboid EQ RT (lost
http://tinyurl.com/qjokktv )
http://dek.im/d/58oz5593z15aaz35rkz6778z577gz178qz17q48ps(I don't expect to see this; I have 2 mark of death, and with an upped quanta split and those, they probably won't try to bring EQs. If they do... I think most of our decks beat this, anyway. Bonebolt, wings, dims, poison; pretty much anything except squid/grabbow probably wins this)
LoL/Hope Earth-mark Tinkerer (lost
http://tinyurl.com/ol9urga )
http://dek.im/d/5laz35lkzC61oz4622z57jpz28088pm(probably irrelevant; with 9 discards I can't see them being able to field this properly unless they have a LOT of fractals to spare)
Dark Duo Golems/NM/Steal/Vagger (lost
http://tinyurl.com/p8ly26a )
http://dek.im/d/z4595z15ukz25upz25v1z1606z5778z477az178qz17tb8pt(don't think this is too much to lose sleep over)
Grabbow Disco+Ctrl (won
http://tinyurl.com/olq9kpc )
http://dek.im/d/z34vjz24vlz25955aa5c15ogz16u374fz577gz478qz17dm7t98pj(bonebolt/firebolt/pandebonium look good here)
Golem Ctrl - Auburns/Pulvy/Steel Golems/1x Grav Shield (forfeit
http://tinyurl.com/np4gcur )
http://dek.im/d/58oz25aaz2595z258vz359c749zC778z577a8pl(bonewall, poison, deflags if no EA, firebolt, maybe disquake)
(this is probably the only r2 earth deck that even looks remotely scary)
R1:
Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as below] (lost
http://tinyurl.com/op3f7al )
http://dek.im/d/55pz958oz258vz259559cz45aaz577a77c8plalready discussed
Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as above] (lost
http://tinyurl.com/obm9zvm )
http://dek.im/d/55pz958oz258vz259259cz45aaz577a77c8plalready discussed
IMMORTAL Dials (lost
http://tinyurl.com/pzz45gj )
http://dek.im/d/z358oz1592z4594zH5aaz55lmz277c77kz37k2z37q98pq(might be a nasty one... firebolt, mostly because fahrens, or fractal seem best vs this)
SoP Wardens +EQ (won
http://tinyurl.com/o9ulh7t )
http://dek.im/d/z158o58uz3593z5596z35aaz15iaz25ijz477e7gpz27hi8pp(they built this to counter rol/hope, which it did... wings/dims take a giant dump on this deck, and 2 mark of death will help vs EQs. problem is that pulvy owns dims/wings, and they've fielded that a lot) - Pulvy against Death though? Pulvy < poison, BW, spider-spam... perhaps they think this way and don't bring Pulvy against us.
Grabbow Disco+Ctrl (won
http://tinyurl.com/p8rxxkp )
http://dek.im/d/z14vcz34vjz24vlz350uz2590z25955c1z15f65v1z16u374fz277g7k08pm(bonebolt/pandebonium with extra quanta?)
So what do we use against that?
DARKNESS (rob General) <Yes, wager?>
dragons' rec --> Disquake
rob --
SN Disquake bow 1.0 ~
http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj - SN version... maybe more susceptible to early double-devourer play? (NO 2nd-turn Disco chance; QS requires only one SN)
- In testing both versions, I did not feel/observe any advantage to SN version outside of more headroom for devourer-proof quanta supply-this is fairly significant, though
-we do not have 2 lycans in vault. i recommend this minor change if we choose this deck
http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj-1 lycan (since we don't have it)
+1 explosion (lets us take out dusk, dagger, sanc, even another pillar if it would cripple them)
one death pend becomes unupped to allow for upped explosion
-thoughts on adding SoP for stallbreak? it could get stolen, though, and we'd have to draw it early anyway, so might not be worth doing I had a brief version 0.1 that had x1 SoP, but draw chance and Steal possibility persuaded me against it. As it stands now, a Steal on Disco isn't good but it doesn't really hurt the quanta of the deck.
Nova Disquake bow 1.0 ~
http://dek.im/d/z54vjz24vlz352gz352t542z3713z171bz177j7dm7n7z180a8pj - Nova version... on average, slightly slower Disco-drop? (double-Nova opening hand is 2nd-turn Disco; single-nova is 3rd-turn; no-nova faildraw is 4th-turn; QS required TWO Nova)
- In testing both versions, this one felt faster and overall 'better'.
Stratagem:
1. Drop Nova only when the quanta is needed to summon/advance plays
2. Disco ASAP.
3. Choose
damage or
defense based on draw and opposing deck style
R2:
Drainbolt OTK (win
http://tinyurl.com/q2o87zk )
http://dek.im/d/z14stz45ukz15ulz25upz161q622z27t47t8z17tbz47tcz17umz180a80i8pu(disquake beats this hard, bone wall will help a lot, preventing OTK; perhaps a deck with both, if possible?
Mono-dark Classic (win
http://tinyurl.com/ocesu9k )
http://dek.im/d/z14stz55ulz55umz15upz25usz15v1606z37t47taz17tbz37um8pt(liking disquake here, too, especially if we can fit qpillars)
Ghostmare Dusk/Vagger (lost
http://tinyurl.com/ostpae7 )
http://dek.im/d/z55rgz45rkz15ruz15t2z45v1z37q0z37qez17t87tb8pt(still liking disquake... bonebolt/pdials also great here)
Siphonary Dials (win
http://tinyurl.com/onwvnem )
http://dek.im/d/5liz15lmz45ukz25uoz55uszA606z17k2z37k6z37q9z27tb8pq(they beat discords with this, but their deck didn't face EQs as well, so disquake maybe... but the sancstall has a good chance vs disquake. Fractal anything looks strong here)
Grabbow It's a Trap! (win
http://tinyurl.com/ocjod49 )
http://dek.im/d/z44vjz3595z35v0z3606z274dz477gz17tbz17tf7um8pm(bonebolt, pdials, will destroy this)
R1:
Mono-dark Classic (win
http://tinyurl.com/qhlckct )
http://dek.im/d/z14stz15ukz55ulz55umz1606z17t47t8z27t9z17taz17tbz17um8ptalready discussed
Grabbow Nightmares (lost
http://tinyurl.com/pgnzf8x )
http://dek.im/d/4vhz54vjz15905c1z15ukz25upz35v1z4606z161qz277g7tbz27tf8pm(bonebolt, pdials if no purify/SoP splash, sancstall)
Entro stall - AM, Pande, Siphon, Vagger (win
http://tinyurl.com/o7747m2 )
http://dek.im/d/z24vnz54vpz65ukz15uo5up5usz7606z27tbz47tc7um8pj(firebolt, probably disquake, definitely any sancstall)
SoP Vamps 'n' Squids (win
http://tinyurl.com/ozjtvhv )
http://dek.im/d/5i4z25iaz15ibz25j25jmz15uoz45utzD6067gkz37gr7i6z27tb8pp** this --^ win was against Death, us!
(disquake looks alright again. if they don't put steals in, dims probably win. fractal spider+dims might work)
Drainbolt OTK (win
http://tinyurl.com/psp3nyx )
http://dek.im/d/4stz65ukz15ulz25upz35usz1606z261qz1622z17t4z17tbz280a8pu(already discussed)
So what do we use against that?
WATER (rockstar -2 Discard boost) <Yes, wager?>
*** Another team that has yet to send out Dims in a deck! ***
dragons' rec -- Wings or Dims
rob -- I feel like Water / dd/jcj will expect some kind of shield tactics from us this round and will oppose us with Nymphcord / Shipwrecker -type deck or a Speed Poison (with or w/o SoP)... Then again, though, what have they shown us that can beat Dimensional Fra-cluse??i'd be pretty happy with dim fractal recluse, given what they've shown so far
?
http://dek.im/d/z252gzA542z561tz2622624711z3713z171a8pu ?
Stratagem:
1. Hide behind Dims until burst for Recluse-Fractal
2. Do not play your last Recluse from hand against a deck with CC - play any "spare" (more than 1 in-hand) Recluse asap if you have them
3. Be careful to balance playing Fractal with needing to play new Dim shields
4. The Dragon can be played early to press _OR_ held for late-game burst-damage on last Fractal against stalls
5. Silence is your stall-killer as it can prevent key plays allowing Two-Turn-Kills.
R2:
Sancs Nymphs 'n' Squids (lost
http://tinyurl.com/pfroeck )
http://dek.im/d/z75i4z35ig5io5jm5l8z45lmz15mq7gkz17gnz27gr7i67jo7la8pq(this deck seems poorly designed to me. Could've used some SoP. wings/dims should win this. fractal whatever + dims?)
Speed Nova-bow (lost
http://tinyurl.com/oblyhuy )
http://dek.im/d/4vhz54vjz35905955c1z45i4z15ie5if71a7dmz17gmz17gn7k67n780a8pm(wings/dims again stops this. firebolt deck probably does good too)
Shipwrecker Puly+Squid+Warden+SoP (lost
http://tinyurl.com/qhdzzuf )
http://dek.im/d/55rz4596z65i4z15ibz25j2z577ez277fz27gr8pl(HOW did water lose this matchup 0-3? Their deck does have pretty awkward and slow quanta, though, suggesting disquake will be good, except I want to use that vs darkness. apparently bonebolt succeeds, but I franky don't get how; did he never draw SoP even once? they'd also put purify in for us, I'm sure)
SoP Vamps & Squids (lost
http://tinyurl.com/qdzmgmk )
http://dek.im/d/z55i4z25j2z55jmz15upz55utz37gr7t9z17tb8pt(HOW did water lose this one 0-3 as well? Guess they had RNG like us...)
(I like disquake here as well. mostly analyzed this deck already in the darkness section)
AoE NT's T-storm Dessi & NT's (lost
http://tinyurl.com/oq84v2a )
http://dek.im/d/zB5i4z15igz25jmz35ohz37gtz47h38pr(everything beats this deck probably; if they field it, free win. They won't field this; they have a lot of other decks that we will really struggle with; we will never see this deck from water)
R1:
SoP Vamps & Squids (lost
http://tinyurl.com/qzw7m6q )
http://dek.im/d/z45i4z15ibz25j2z65jm5upz55utz15v2z27grz17t9z17tb8pt(already discussed)
Nymphcord (lost
http://tinyurl.com/qbev2z3 )
http://dek.im/d/z34vlz355kz3576z25i4z35igz15jmz2752z17gkz17gmz17i68pj(this is too slow, and they have better decks vs us anyway)
Speed Nova-bow (won
http://tinyurl.com/pymb437 )
http://dek.im/d/4vhz54vjz4590z15c1z25i45i7z15iez15jm5og71a7dmz17gmz17gn80k8pm(already discussed)
Speed Poison no-SoP (won
http://tinyurl.com/pdytz8b )
http://dek.im/d/z852gz452oz252qz55i5z271bz37gn8pp(just imagining the hilarity of a mirror match here... in any event, I don't expect this from water. They have stronger decks vs us, and they would be risking incredible salvage for us if we beat it)
SoP Wardens no-Trident (lost
http://tinyurl.com/og3qv5w )
http://dek.im/d/z5596z45i4z15iaz15ibz25j2z577ez27gkz17gr7hi8pm** note - this was the match vs Death (us!)
(already discussed. dims obviously worked. Wings will too)
So what do we use against that?
***Round 2 Deckbuilding and Match Playing Timers***
http://elementscommunity.org/forum/war/war-9-round-2/msg1208473/#msg1208473***VAULT TOOL***
http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560-do we have any way to 'abuse' the other roles the way most other teams have? i can't even find anywhere in the rules where the roles are outlined; I didn't know they even existed until round 1 started getting match reports in -- If you look, I don't think tinkerer really fared that well - we destroyed Light trying to 'abuse' it with Aether, after all.
I pressed enter like a madman, round 1 is down there. I did not erase anything
Round 2 matchups
Result Player name VS Element Position Name Scheduled Match Time
W 3-0 Gen. rob77dp VS Aether Soldier UndeadSpider1990 FRI 05:00 GMT
L 1-3 CrockettRocket VS Time Soldier RavingRabbid
L 0-3 dragonsdemesne VS Entropy General iancudorinmarian THU ~05:00 GMT
L 2-3 eljoemo VS Life General dawn to dusk FRI 22:30 GMT
L 2-3 rockstar1723 VS Fire General Vangelios THU ~07:00 GMT
Event Card
We can sacrifice 1 salvage for 2 upgrades. Up to 8 upgrades.
My thoughts on it : losing a match is a lot worse than losing some salvage. Use the EC as much as possible, use ALLL of the upgrades!
-yeah, I'd say go all out on this as well
-8 upgrades makes pdials *incredibly* strong, if we have a matchup this will do well at
-we might be able to make some sort of SNova rush
--
In this section, i'd like for us to see what decks the elements we are facing this round have used. Useless to see for other elements right now, as doing it later will give us more information.
*** We should also keep in mind that vaults were large enough to start War that pretty much every team could field almost entirely differenct deck
AETHER (Gen rob -4 salvage +8 upgrades)
Dem Damsels (lost
http://tinyurl.com/o8m69fl )
http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8puMiracle Stall (won
http://tinyurl.com/p2pzx9q )
http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pqRol-Hope (won
http://tinyurl.com/olcoath )
http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8puTinkerer FireStall (won
http://tinyurl.com/p8x6yzf )
http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8puBoneBolt (lost
http://tinyurl.com/qyapvgs )
http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pkSo what do we use against that?
Damsels is a stall/stallbreaker. fractal works well against bonewall.
Miracle Stall is well... A stall, but i dont think i should need to say this.
Rol-hope is a stall/stallbreaker
Firestall is a stall
Bonebolt is a stall
Am i the only one seeing a trend? Though I can't say I find something to beat all of it still. those are pretty rounded stalls.
-fractal could work alright, though if they bring lots of dims, we could seriously struggle. the fire bonebolt might do alright, though if they bring reflectives (no evidence they have any, but still...) it could be bad, and 2/5 of their shown decks use light, so it would be easy to include
- I'm digging the FireWall idea here... if a Reflective comes then Bolts become CC-only and dragon/poisons would have to carry the day (I don't expect Reflective shields here, though)
RoF > RoL's / Damsels
Fire Bolt > Sanc/Dial/Miracle
Fahrenheit/Poison > Dials
(+2 cards just in case they try to +1 our only R1 'stall'...)
http://dek.im/d/z152hzF542z5718z371bz57dkz17dnz17do8porekt by PsionTal though -perhaps, I tested this a bit today and saw 8/9/10 turn wins... Psi-tal is not really a super-fast deck as Fractal takes quanta, then eats it all, and then Psions come out 1 or 2 per turn afterwards... (you are right, Psi-tal would be a less-than-ideal matchup though)
TIME (CR +2 upgrade boost -4 salvage +8 upgrades)
PoisonDials (lost
http://tinyurl.com/ndvrdge )
http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pkInstosis (lost
http://tinyurl.com/pc8lo2d )
http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pjDejaPatient Scarabs (won
http://tinyurl.com/p6orgta )
http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18ppCP scorps (lost
http://tinyurl.com/ompn4jk )
http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pjGhostmare (lost
http://tinyurl.com/p5jc8kg )
http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8ptSo what do we use against that?
ghostmare is a rush, but we again have pretty stall/stallbreaker decks here. I'd say this would be perfect to reveal pdials if I didnt see a SoP deck. So i'd rather not.
-squids probably beat the 3/4/5th decks but are useless vs the other two.
-grabbow might do ok vs any of those except instosis, though RT would be really bad. discord/earthquake woudl hurt real bad, and those decks would suffer against denial if it was fast enough
** I expect a deck from Time that was not yet since the lone win was with SoP which BW counters fairly well... **
- Off the top of my head, if I had to 'guess', I'd expect direct-damage (UG Dials) or stall (TLS - Time-Light Stall).
-- What about Silence Splash? Silence > Sundial-chains, with some Fractal for burst to TTK with Silence...?!
http://dek.im/d/z752gz152hz252tz3710z5713z171az480k8pu-- Or a Frac-luse with Silence to similary burst-kill with Silence-then-Fractal-then-Recluse-swarm...?! Fractal > Purify; Silence > Sundial; Silence > Dims; Silence > Instosis
http://dek.im/d/z252gz6542z2622z1710z5713z171az172iz480k8puENTROPY (Lt. dragons -4 salvage +8 upgrades)
Tinkerer CP wyrms
http://dek.im/d/zC5ocz45oez15ogz25paz56u27mu8pjSN Grabbow
http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pmCreature-spam Deflag/Rage Fire Duoweirdass deck forlackofabettername(please rename this)
http://dek.im/d/zB4vcz14vdz44vez24vl50u5f6z15fb6tsz36tvz17dm8poDBH
http://dek.im/d/z14sjz14vcz34vlz450u55qz355v6tsz26tvz26vez1745z17527n28plLycan rush
http://dek.im/d/z44vcz44vez34vhz14vkz14vlz350u5up6tsz16u7z16vez17t98ptSo what do we use against that?
Rushes all over. (denial in dbh). This screams bonebolt to meÂ. Maybe with upgraded bonewalls to be able to play them with as low quanta as possible( to then conuter discord)
-all those decks probably lose to bonebolt except maybe the DBH. the 12/6 dragons upped will not die to lightning, but it will prevent raging their own dragons. firebolts will kill the dragons, though, but then we can't use the fire duo against aether
-- I'd like to suggest the Wings Duo here against Entropy. Yes they have a strong dragon but Wings > Disco (and cheaper to summon than BW) and Recluse hit-hard and can web the Dragons if needed. This also gets around any Purify-ness since Entropy already showed Purify in R1's SN Grabbow...
http://dek.im/d/z852gz252hz1534z4542z5713z171az47n88prhttp://dek.im/d/z14skz452gz252hz1534z2542z1710z5713z171az172iz47n88pr (<-- with two Marks!)
LIFE (eljo 3-card sideboard -4 salvage +8 upgrades)
Tinkerer mitogolem (also known as wtf was life thinking) (lost
http://tinyurl.com/pro2ofk )
http://dek.im/d/z558oz4596z85aaz25c3z377az27ap8pnFFQHope (won
http://tinyurl.com/q3ty2tf )
http://dek.im/d/z35c7z95dez25lkz55oj5onz25paz27buz37n78prDarkDomin (won
http://tinyurl.com/nma9akb )
http://dek.im/d/4snz55bsz25btz15c0z45dez25upz15v1z47aez17t8z17tb8ptFlying adrenastaves with titans (lost
http://tinyurl.com/pn3pqel )
http://dek.im/d/z355sz25c5z55c7z85dez27buz57n28plFrogtal (lost
http://tinyurl.com/qba5o9k )
http://dek.im/d/z65dez161oz3622z2624z163az57aez57bu8puSo what do we use against that?
So mitogolem isnt /that/bad, because it has very high hp, so Mass CC, which usually counters fractal and mito decks, doesnt work here. But with mito, frogtal and FFQ, they fill the board a lot.
if we had vultures in vault, i would say plague into them
-PDIALS with 8 upgrades bonus; pretty sure that rapes all of these, unless they have bonds for the ffq/hope deck
No, they have way too much healing on flying adrena staves for pdials to work.plague? also works well vs FFQ, plus we could make our pdials a bit bigger just in case - example of this Pdials build -->
http://dek.im/d/z352gz552oz252pz453ezA5425m6z271az17k2z37kmz47q98pq (sideboard idea is remove plague of not adrena-something from Life)
-- Expect shield bypass here like Adrena-Titans or Dark Domin? How about a ParaWall mod that includes Skull in case of Adrena/Mito-critter spam? Like this?
(3-nymph version playable by eljo or rob only):
http://dek.im/d/z352gz152lz152rz2534z4542z35v0z2710z272iz37t7z17t97taz17tb8pt(2-nymph verson playable by eljo, rob, or dragons):
http://dek.im/d/z352gz152lz152rz1534z4542z15unz35v0z2710z272iz37t7z17t97taz17tb8ptFIRE (rockstar -2 discard boost -4 salvage +8 upgrades)
Gen Vangelios---Phoenix Bolt
http://dek.im/d/z34soz55f4z15f6z55fcz57dgz17dnz37f28poSLD Vagman13---Dragon Bolt. Phoenixless Phoenixbolt.
http://dek.im/d/z75f0z55f2z15f6z15f7z75giz47dkz17dm8poLT JednorozecCZ---Denial Immobow
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pjSLD Flyingcat---immo grabbow
http://dek.im/d/z34vjz3590z15f0z15f65faz35fcz361p71a77e77gz57dp8pSLD Odii Odsen---Fractix
http://dek.im/d/z15f0z15f65fezD5giz261tz1622z37dsz180d80i8puSo what do we use against that?
lotsa bolts
lotsa bows
fractix
As always, fire is hard to counter.
pdials?
My usual answer to fire would be Skull buckler. Obviously fails against firestall.
Silence Stall?
Speed Bow?
-pandebonium or bonebolt seem good here bold on Pandebonium from Rob.
-- Such as this?
http://dek.im/d/z54vpz652gz152h542710z5718z171az371bz172i8pj***Round 1 Deckbuilding and Match Playing Timers***
http://elementscommunity.org/forum/war/war-9-round-1/msg1207246/#msg1207246***VAULT TOOL***
http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560ROUND 1 MATCHUPS
W 3-1 Gen rob vs LIGHT AD TienzuStorm SCHEDULED: Thu 0400 GMT (9:00 pm Pacific Daylight Time)
L 0-3 Crockett vs GRAVITY Naesala
L 0-3 eljoemo vs Gen. AIR Afdarenty SCHEDULED: Wed 2300 GMT (Straight after the duel phase begins)
L 0-3 dragonsdemesne vs DARKNESS Calindu (incredible RNG Cal vs me dragons :p)
W 3-0 ji412jo vs Gen. WATER ddevans96
event: a 3-0 win gives us 1 relic (so 6 relics this round guys?)
side note: do we start with any relics? i'm actually not 100% sure what they do, but i'll look it up later. I think we can sacrifice them for upgrades in one match or something, not sure if good for anything else
other side note: -who is the lieutenant? We'll assign lieutenant, in deck upgrade count status, based on matchups and deck decisions. Otherwise, I'm OK with treating eljo/dragons/ji as co-Lt's (no offense CR and rockstar) in other aspects of War (not too much here past the upgrades really, though) :-)
vs light:
due to sanc/miracles, something with high burst damage seems like a good choice, either fractal whatever or PUgons, and we could add bone walls and plagues (defeats Rol/hope, which probably wins vs this idea otherwise) and bone walls do well vs most other decks light can bring
* No boosts allowed for Generals / Lt...
~~ What rob thinks Light might bring in order of expected likelihood:
(Field SoP/Chrys/Squid deck here?)
SoP/Chrys/Squid -
http://dek.im/d/zA542z35ibz25j2z3718z171az57gl8ppa. Stall including Holy Light (historically Death struggles against stalls and now they have SoD to play with!)
* Chrys/Squid > Holy Light; SoP/Chrys/Arsenic > Sanct/Miracle-stalling
b. Purify Stall (Purify will be in-vogue against us this War)
* SoP ramps around Purify and Chrys can beat down Purify healing to negation
c. Mid-range power with AA's (AA's resist our slow-type CC)
* Squids can stall three AA's per each!
d. Grabow rush (unlikely as BW stops this cold-ish)
* might be a challenge - an early squid that survives typically-minimal Grabow CC would be critical
e. RoL/Hope (unlikely as we can buy Plagues cheap in the Market-War era)
* SoP > Hope; Squid > Nymph/AA/Dragon
z. Wildcard idea -- they bring PDials against us!?
So I said no poison-based deck round 1, but with SoP as alternate damage dealing, I actually pretty much like this.
-vs gravity:
catatitans strikes me as being one of their best options, if we have anything to counter that. if i were gravity, I think that's by far their best 'standard' deck against us Gravity strikes me as an element we need to rush against, because chargers beat bonewalls.
* How about applying the +2 Upgrades boost here?
Mono -
http://dek.im/d/z352gz152hz452oz152rz352tz3542z1710z2713z171az172i8pk Perhaps this Mono-death, with everything getting in under Grav Shield (not a big likelihood to face that though) and enough physical damage to push the pace and poison as alternate damage source (note: this is the +2 upgrades boost for 9 total mono-upgrades)
Simply wondering : why only 3 recluses? a little bit conservation (lots of upgrades this war makes Recluse high-demand), a little bit to get the hard-hitting upgraded Arse, and a little bit to get upped quanta in-case of some BH-activity...
-vs air:
I know afdarenty has 6 blue nymphs, so that's a possibility. rob mentione that people like to bring wings vs death, and who better to do that than air :p it would probably be wise to bring a deck that can beat wings, either with dragons or poison or deflags or something. Perhaps the firebolt duo? I think afda has upped blue nymphs, so lightning would be a fail if he brings upped nymphs, and 10 quanta firebolt kills upped ones. It also laughs at wings because poison and firebolts. The other new thing air could do is a SoFr rush, and rain of fire will eat that alive Agreed The more I ponder the more I really expect UG in some fashion here -- Air will decide that UG is great against Death for 3 reasons - 1. bypasses BW shield 2. Can be 'held on to' as way around SoSa 3. What are the chances Death would carry in vault and then bring against Air a reflect-type shield?
* How about applying the -2 Discard boost here?
FireWall -
http://dek.im/d/z152hz352rzE542z55f4z15f7z4718z17do8poPerhaps this with Bolts that kill Air's nymphs if used with 10+ Fire quanta, Poison will kill before deckout unless Purify somehow gets packed in, and against Purify 36 cards is probably enough for deckout win...
The UG thing actually sounds good, and firewall wont be able to do much against it at all. Are we sure we still want to send this? (I'm not against it, I just want to raise questioning)... hmmm, lacking Refelctives I am at a bit of a loss what we might BETTER counter UG-Dials with (the bolts here would do decent at killing the Nymph-version)...?
-vs darkness:
sancs will beat devtal pretty hard; we could maybe do a stall here. pandebonium might be pretty solid as well (maybe should test this vs a few things like pugons), not sure what else to suggest here
* How about sending Lieutenant here?
We could do Mono-death here... Or a Grabow just in case of Dev's?
Mono -
http://dek.im/d/z452gz252hz552oz252rz3542z1710z4713z172i8pkGrabow -
http://dek.im/d/4vhz54vjz452gz152q52tz1542z3590z2713z171bz17dm7n780a8pmAs a death enthusiast, we expect grabbows a lot. From everybody.
I'll be subbing with grabbow I <-- CR, that is not how sub works... the sub has to use the submitted deck. ***ALWAYS get your deck code from the vault Google doc before you play your match*** If we end deckbuilding phase with a certain deck in vault, that is the one that HAS to be used in that matchup or else we face auto-loss and possibly penalties.
-vs water:
Shard of patience is going to define this war, and I think we'd better be ready for it here. Water also has purify, unfortunately, and we got the general, so I think this will be our hardest matchup. I think we should bring an air duo with recluses and wings and whatever other creatures. That doesnt sound bad actually. I'm for. My dd-sense is tingling saying Water will expect Wings or Dim (water is VERY paranoid about opposing shields) and against us a Dims and Dragons _or_ SoP and Poison... BW eats up SoP and using Poison against Death is somewhat taboo, generally. This leaves me suspecting PU-gons Dims... also Purify splash is likely (per WIFOM logic on both sides). Hence, I want to suggest either:
a) 33-card Dims... with Fractal-Recluse
_or_
b) ParaWall...
* How about applying the Sideboard-of-3 here?
Dime