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TitanPad posterity posts! https://elementscommunity.org/forum/index.php?topic=59582.msg1205688#msg1205688
« on: September 16, 2015, 06:14:42 am »
Spoiler for TitanPad Posterity 2015-10-26 Saving the R5 chatter:
rob77dp -- 3x Grey unupped, 0x Mark, 1x mark/nymph code, several electrum codes
Rockstar -- 0x Grey nymph(1 purple, 1 gold, 2x black), 0 mark, 0 codes
eljoemo -- 4x nymph, 0x mark, 1x code
ji412jo --3x nymph, 1x mark
dragonsdemesne - 2x nymph 3x mark (unupped all) (+1 mark from Oct17 tourney)
CrockettRocket - 1 I think, unupped Grey nymph, 0x Death mark, 2x electrum codes that I can't find

-if I get any electrum codes from tourneys I will give them away if needed. I currently have 5k that can be donated if needed. I have and would give away (7) electrum reward codes {3k x6; 1k x1; ...maybe another 3k and 2k code but unsure if they are used yet} -- just shy of 13 upgrades-worth of electrum.
-i got 2nd in the weekly tourney, but haven't gotten the code yet; I will keep it in reserve for anyone who needs it (I think it will be 3k? not sure) Correct i have the code now if needed


***Round 5 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-5/
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

Event: Gain 1 relic if we can accurately name ALL elements the opponent's deck will use in a specific matchup.
* Huzzah, finally an EC that is not risk-reward but rather fun and "all teams should guess in all matchups". :)

What we can build this round (this list is currently based on my suggested SDCTP here http://tinyurl.com/owvjhvf ):
~ Mono-death
~ Grabbow _or_ Ghostmare-bow
~ Pandebonium
~ Gravy-Nom
~ Wings 'duo' (FYI we're low on spiders)
~ Deflag-splash
~ SoP-Chrys/Freeze with ?NT?
~ Lightstall (Miracle-3;Sanc-6;Sod-5)
~ ParaWall _or_ Dark-duo
~ PUgons Lightning (FYI we're low on Dragons...) _or_ Bonebolt Aether (Lightning) _or_ Lightning Frac-luse (FYI we're low on spiders)/Mummy-tal+Lightning
~ PUgons Dims (FYI we're low on Dragons...) _or_ Dimensional Fra-cluse (FYI we're low on spiders)/Mummy-tal+Dims

Gen. rob77dp VS seulintse(light) - ParaWall?
CrockettRocket VS Gen. Physsion(darkness) - Mono?
dragonsdemesne  VS UndeadSpider1990(aether) - Chrys-SoP-Frz?
eljoemo VS Iorveil11 (earth) - Dimensional Frac-luse/Mummy-tal?
rockstar1723 VS mrpaper(air) - Ghostmare-bow?

well... round 4 did not go exactly according to plan... but it is early and we can't do any worse in round 5 :p  hopefully we'll make it happen somehow :)  Light, aether, and earth have been doing pretty poorly this war, and I have confidence we can beat them.  Darkness has been top tier and we have their general, but we'll give it our best shot.  Air's been tough as well.

rob's thoughts: I think this round we need to solve SDCTP (i.e. - lots of discard and a little salvage) and then list (take stock of) decks we can build for Round 5.  A focus on decks we have not yet shown or used is ideal as many teams will probably simply list decks we've used so far and subtract the ones that lost R4 and mindgate from that abbreviated list.  We can comeback with decks not expect!

* Sadly, I do not have time this round to investigate EVERYTHING our R5 opponent's have thrown out and lost/gained/kept in the previous rounds (other rounds I have done this - maybe not very well but still attempted it).  Rather, I'm basing my ideas and suggestions here on generalities so far, instinct, and preferences of mine. :)

vs Light (seulintse) rob
EC --> ParaWall _or_ big Lightstall (with Skull Shields + Retro/Plague)
It seems likely Light will bring HL this round... FIVE Fractals could be gone for them depending on discard from my tossing treebeard around last round.  Light could have some Titans < used in R4 loss, Wardens/EQ < x4 EQ in R4 loss, and/or Dims from their R3 wins that were not shown in R4.
ParaWall ?


vs Darkness (Gen Physsion) CR
EC--> Death power with Deflag Splash _or_ fast Mono-death (quanta split?)
They have stalled us both times previous with the same deck... I'm unsure whether to expect the same deck (this would be if they think we have no possible counter to it). Mono-death > Dev's whereas splash is owned by even a couple Dev's. However, squid army or Dusk/Vagger > Mono-death without optimal draw.



vs Aether (UndeadSpider1990) dragons
EC --> Chrys/SoP/Freeze _or_ Deflag-splash
I'm on high-alert for Psions in this one... after what tree did to me with them (my own Psion no less) and Entropy against us last round.  Either Psi-tal or Psion-buff deck here...
Since I have yet to see any real use or deployment of Lobo I am not opposed to using the Chrys/SoP with FREEZES in it here.



vs Earth (Iorveil11) eljo
EC --> Dimensional Fracluse with quanta-split
I expect Immortal (Stoneskin/Titanium Shield/SoD/Miracles/?BB?) or some sort of EQ-denial deck...



vs Air (mrpaper) rockstar
EC --> Ghostmare-bow
Good grief - how to take down Air... ... hmmm... ... This is tough. I think Ghostmare-bow deserves a chance to show itself here - who knows it may become our comeback MVP!  It counters Fractal decently (just need one NM before first Fractal) and has enough speed to compete with UG...



***Round 4 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-4/
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

Event: Gain 2 relics for winning a duel using 0 upgrades.
 - 3/5 of our roles have 7+ upgrades (Gen 12; Lt 9; Ups boost 7) so I would rule out using it in those three matchups... Considering the other two matchups:
 - NO E.C. usage: duel-win = +4 salvage /-/-/ duel-loss = -15 discard
 - Use E.C.: duel-win = +4 salvage & +2 relics (future ups) /-/-/ duel-loss = -15 discard
   ~ Going without 4 upgrades could net us a maximum of +4 upgrades in a future
     round/duel/deck BUT those are only valuable if we win enough now to last until
     rounds where using relics is advantageous.
     * The risk of 4-upgrades factoring in to losing 15 cards from one or two of our
     precious decks is a MAJOR disadvantage to risk for a couple relics.
-depends on matchup, deck, and role (costs us less to use event card with soldier than general, for instance) IMO, no use of EC for the same reasoning as round 2 : We lose more from using EC than we do from not using it. Refer above for my thoughts on this. I favor not using the EC anywhere... UNLESS we can find a matchup where we are supremely confident that going without upgrades is such a minimal risk to losing-instead-of-winning that the +2 relic reward is of good value to chase after.
-unless future event cards change the matter, relics aren't particularly useful, anyway (I think you can sac them for +1 upgrades in a match or something) so I don't see a lot of point trying this event card

Round 4 matchups
W/L   EC?Player name    VS Element  Position  Name           Sched. Match Time
W 3-1 NO Gen. rob77dp   vs Light11  Soldier   treebeard xiii Fri 10/23@15:00 GMT
L 0-3 no CrockettRocket vs Air6     Soldier   Newbiecake     Thu 10/22@03:30 GMT
L 1-3 NO dragonsdemesne vs Fire7    General   Vangelios      Thu 10/22@00:15 GMT
X #-# no ji412jo        vs Life3    Soldier   skyironsword   ?
L 0-3 no rockstar1723   vs Entropy5 Soldier   dark ripper    Fri 10/23@13:00 GMT

/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
LIGHT (rob Gen vs tree Sld) <No EC - sacrificing TWELVE ups is not worth it!>hell no
Discussion:
dragons' rec --> ?\dim fracluse with psion (for hope, etc)
rob -- Light is very shield conscious.  We have shown quite a bit Dim and have Bone Wall in-element.  If I had to 'guess' (I will finish review of the below later) I'd expect some of momentum-or-adrenaline-or-SoFr-or-EQ with AA's or Nymphs.
-they have not yet shown any momentum or adrenaline, but they do have SoFr and they do have earthquakes. (defeated adrena-Titans last round...)
** We should field something that defeats RoL/Hope, Sanc/Dial stalls, and SoP's keeping adrenaline, Dims, SoFr, and EQ in mind. What can we build to fit this bill? ** ... quanta-split Dimensional Fracluse with +1 Psion? the psion might prove extremely valuable if they play hope-based decks, and the dims will hopefully stall long enough otherwise, though with one psion we rely a lot on draw luck to get it, though outrushing is still possible.  I'm wondering a bit on the silence, since they have sancs in a lot of decks, but the silence does help in certain other matchups.  it seems a reasonable choice at this point
Dimensional Fracluse -> http://dek.im/d/z152gz7542z561tz2622624z1710z2713z171a71dz272i80l8pu <- 32-cards in case of 31-card RoL/Hope or 31-card SoP deck; Silence > Dial chaining; Psion > shield-stall; Fractal > Squids; Dims > all vanilla Light cards!; quanta split helps with EQ just-in-case; SoFr-type rush would be painful though...
  > Yeah, that 12-upgrade Dimensinal Fracluse is quite quick given it also pack 18 turns of shield stalling! (average 7 to 8 TTW vs the wimpy AI3's)...

r3
big ass stall with 1 dragon/fractal/silence (WIN http://tinyurl.com/oavr8ar )
(defeated ghostal 3-0)
http://dek.im/d/z55lmz25m6z461qz561t622624zG63a7jqz37k2z17q98pq

archangel/dragon rush with rewinds (WIN http://tinyurl.com/q2kcco9 )
(defeated adrenatitans 3-0)
http://dek.im/d/zE5l8z15la5ld5lhz15rkz37ju7kcz37q48ps

firestall sundials (LOSS http://tinyurl.com/ogupmpr )
(lost to SoFr dragon/damsel rush 1-3) -- FULL discard of this deck!good; i was thinking this was one of their best vs that dimspider/psion thing
http://dek.im/d/5f0z55f4z15f7zB5mqz17k27laz57q98po

SoP rol/hope/fractal (WIN http://tinyurl.com/orxm8wo )
http://dek.im/d/z25j2z15jmz35lkz45mqz4622z27i6z57jpz17k27la8pu
(defeated warden/EQ/SoP 3-1)

SoP Squid healstall (LOSS http://tinyurl.com/pmt93hx )
http://dek.im/d/z35ibz15j2z45l85lgz55lmz25lszD5mqz17gpz17gr7k0z17k28pp
(lost to NT/squid/explosion/steam rush 0-3) -- 12/23 cards discard here

r2
vamp saders (WIN http://tinyurl.com/nkznjs6 )
http://dek.im/d/z85l8z15lgz55llz45mqz25upz27ju7t9z27tb8pt
(defeated fractal minor phoenix 3-2)

SoFr rush with wings/shockwave/EE (WIN http://tinyurl.com/ovb4jwg )
http://dek.im/d/z35l8z35mq5ogz35onz15ooz25paz17joz17jqz17jrz27juz37laz17n58pr
(defeated SoP vampires/octopus 3-0)

500hp EM stall with EQs/morningglory (LOSS http://tinyurl.com/oqqngac )
http://dek.im/d/z4593z5594z15liz55lmzG5mq7k1z17k2z57q98pm
(lost to fractal graviton/charger 2-3) -- 12/28 cards discard here

fractal rol/hope (LOSS http://tinyurl.com/pufy75m )
http://dek.im/d/z35lk5lsz25m6z961oz4622z57jp7jqz17k28pq
(lost to scarab/deja vu SoP 2-3) -- 12/22 cards discard here

firestall with rage elixir and no dials (WIN http://tinyurl.com/ntdmjzd )
http://dek.im/d/z55f4z25f6z45lmz95mqz37dgz37dr7k0z27k28po
(defeated wyrm/octopus SoP) -- POSSIBLE salvage-access to Purify

r1
weird grabbow (LOSS http://tinyurl.com/pdgxax9 )
http://dek.im/d/z44vjz4590z45l85lfz25llz45mq5onz15urz17dmz27juz180a8pm
(lost to chaos wyrms with SoFR 0-3)

psiontal (LOSS http://tinyurl.com/ndeyh32 )
http://dek.im/d/zE61oz461tz3622z1625z380l8pq
(lost to our squid/physalia/SoP deck 1-3)

monolight rush w/miracles&holy light (LOSS http://tinyurl.com/ou7oofd )
http://dek.im/d/z65l8z35lcz65mq7jo7jqz57ju7k1z17k27kc8pq
(lost to entropy stall duo 2-3)

sofr pegasus w/wings rush (WIN http://tinyurl.com/ngf9jj4 )
http://dek.im/d/z45lfz75mqz35ooz35paz37jpz47jr8pr
(defeated mitogolem/warden deck 3-0)

fractal rol/hope (LOSS http://tinyurl.com/natr4yb )
http://dek.im/d/5la5liz35lkzB61oz4622z57jp7jq8pu
(lost to SoP warden/eq with dry spells 0-3)

Stratagem:
1.


/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
AIR (CR <Sld Mercenary> vs Newbiecake Sld) <?EC?>
Discussion:
dragons' rec --> Nova-dials Poison-SoP -> http://dek.im/d/z44vjz452g52rz2542z15i5z25ibz35rpz271az17glz17hi8pp <-
rob -- Unless Air has some deck from this list below that AIR feels VERY confident we cannot counter, then I expect a deck or special tweak of a deck not yet shown from Air.  Afda knows this team is researching deck usage in past Rounds and knows that at least dragons is fully capable of creating broad counters to known decks.
~ Maybe we just bring something strong that fares well in many scenarios instead of trying to mindgate and counter?
~ Or do we bring something generally strong that is NOT YET shown from our vault - like 5x Defalg fire duo or Nova-ghostmare or ParaWall or Momo-stalkers'n'Oty's?
-every deck shown other than their disquake blue nymph and their water decks (SoP, purify) look like they bend over to pdials, so I think that they will use water to keep that from happening.  If true, that would mean purify, squid, SoP, or maybe a novabow with purify.  they also have wings (well, duh, team Air) so we will probably need a way to play around that as well.  I'm not sure what fits all of those bills, unfortunately.
I've read the discussion and our match is scheduled tonight, out of whats been listed I think Nova-ghostmare would be best with a deflag.

r3
dragon/damsel/SoFr rush (WIN http://tinyurl.com/ogupmpr )
http://dek.im/d/4srz45ocz15opz45paz45puz57mtz57mv8pr
(defeated firestall w/dials 3-1)

monoair blitz rush (LOSS http://tinyurl.com/pw47roz )
http://dek.im/d/4srz75oc5ofz15og5olz15opz75puz17muz47mv8pr
(lost to oty/dragon/pulvy/gravshield trio 2-3)

grabbow w/blue nymphs (WIN http://tinyurl.com/nwb3rkl )
http://dek.im/d/z54vj5905iaz55oc5ohz15p0z25pu5urz377g7aez17mt7mu7th8pm
(defeated immophoenix disquake 3-1)

monoair wyrm blitz with rewinds (WIN http://tinyurl.com/qcqdx3p )
http://dek.im/d/zF5oc5of5opz25rkz57muz27q48ps
(defeated discord grabbow w/BB 3-1)

monoair dragon/wings/CC (WIN http://tinyurl.com/nl6vjra )
http://dek.im/d/z14srz65oc5oh5olz45onz35ooz55puz17muz27mvz17n58pr
(defeated momentum dunes w/nova/dials 3-2)

r2
quinted SoW wyrms (WIN http://tinyurl.com/pdsxy24 )
http://dek.im/d/4srz45ocz65pu7msz47muz17oez280hz58168pu
(defeated NT/dragon/CC rush 3-1)

air rush w/deflag/blue nymph (LOSS http://tinyurl.com/ne3hobd )
http://dek.im/d/z25f65fbz55oc5ohz55on5p0z27msz57mtz57mu8po
(lost to monodark dragon/dev/drains 0-3)

air rush with nymphs (WIN http://tinyurl.com/qga9bp8)
http://dek.im/d/4srz15f6z15ocz35on5opz67msz57mtz37muz27ng8po
(defeated mitosis/SoR/SoG 3-0)

wyrm/squid/SOP (LOSS http://tinyurl.com/ntdmjzd )
http://dek.im/d/z15iaz35j2z25oe5ogz15ohz35pu7gkz57grz17i6z57oe8pp
(lost to firestall 0-3)

poison thunderstorm/bonewall (LOSS http://tinyurl.com/ony29c2 )
http://dek.im/d/z752gz252qz35oh710z5718z271bz47mt8pr
(lost to immorush w/steel golems 2-3)

r1
disquake air nymphs novabow (WIN http://tinyurl.com/qhgnpwu )
http://dek.im/d/4srz14vjz24vl5iaz75oc5ogz15p0z36u3z174fz277jz27ng8pj
(defeated our firebolt deck 3-0)

wyrm/quint/SoW rush (LOSS http://tinyurl.com/p8a45f6 )
http://dek.im/d/z14srz15ocz65puz3621z562m7msz47muz27oe8pu
(lost to discord novabow 1-3)

dragon rush w/nightmare/steal/dagger (WIN http://tinyurl.com/phalkft )
http://dek.im/d/z45ocz55ofz15og5oh5opz35puz35upz25v1z47mtz17tb8pt
(defeated fractal damsel/dragon 3-0)

poison CC/bonewall (WIN http://tinyurl.com/nq5f9bg )
http://dek.im/d/z152gz552oz152q542z25ohz15onz75puz371bz27n78pk
(defeated entropy rush w/deflag/ragepot 3-2)

monoair SoFr rush (WIN http://tinyurl.com/qyh2nhj )
http://dek.im/d/4srz45ocz15ogz15opz55paz45puz37mtz17muz27mv8pr
(defeated adrenatitan/staff 3-0)

Stratagem:
1.


/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
FIRE (dragons <Lieutenant> vs Vangelios Gen) <No EC - We need w/e edge ups gives against a General!>
Discussion:
dragons' rec --> maybe the firewall deck?  it seems good vs a lot of theirs, but if we lose, they get amazing salvage -- luckily only 4 bolts and also - would they in a thousand years expect it? :-/
rob -- FireWall -> http://dek.im/d/z252hz252rzF542z15f4z15f7z2713z37dkz17do8po <-
-bone walls look really good; deflag resistant, buffed by immos, buffed by any CC they use, and if they rely on fahrenheit a lot with few creatures, it will last a long time.  I'm seeing deflags in all the decks, so do not rely on permanents.  If I had more grey nymphs, the parawall deck might be interesting, but I only have 2.  nymphs 8hp vs firebolt is great, and voodoos are poor firebolt targets, plus nightmare against fractix is a good thing, and it's good vs immorush that usually has near empty hands.  If it weren't for those wings I'd be tempted by the ghostmare, too.

R3:
Wings/Purify/Bolt Ctrl Trio (win http://tinyurl.com/q842vzg )
http://dek.im/d/z54soz65f0z55f4z15f75iaz25jmz15ooz37drz17gqz27n88pr

Immo-denial Crema-bow (loss http://tinyurl.com/okqtbxr )
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pj

Mono-Cremation Phoenices/Pots (win http://tinyurl.com/nlfm978 )
http://dek.im/d/z54soz55f95faz45fb6rkz47dqz57ds8po

Gravity Growth Duo (loss http://tinyurl.com/nomb2bc )
http://dek.im/d/z155pz255tz255uz65f0z15f1z55gi6rlz57dj8pl

Tinkerer Water NT/Squid/Explosion (win http://tinyurl.com/o5lt2z6 )
http://dek.im/d/zB5i4z35ibz35igz35jmz17dmz17gkz17h28po

R2:
Time RT Duo (loss http://tinyurl.com/puaccpn )
http://dek.im/d/z14soz45f0z15f2z35f6z45fc6rkz77dgz57q48ps

Fractix-Dim-Purify Trio (win http://tinyurl.com/prk2cul )
*note this win --^ was against us, Death!
http://dek.im/d/z25f9z45gi61oz461t6rkz47dsz37f2z17gqz380i8pu

Crema-golems/Graboids (win http://tinyurl.com/q5fk4le )
http://dek.im/d/z1590z25f6z25faz25fcz15gi6rlz377az577ez57dp8pm

Johnnington Firestall/Dials (loss http://tinyurl.com/owovmfl )
http://dek.im/d/z34soz35f0z55f45f5z15f6z15f7z65gi5liz25lmz17dlz27k6z57q98pq

Immo-Grabbow Ctrl (loss http://tinyurl.com/plg6lfy )
http://dek.im/d/z34vjz25f6z35f9z15fbz25fcz261p6rkz274dz177gz27dsz180a8po

R1:
Mono Phoenix Bolt (loss http://tinyurl.com/pfz2zn4 )
http://dek.im/d/z34soz55f4z15f6z55fcz57dgz17dnz37f28po

Mono Dragon Bolt (loss http://tinyurl.com/ocqq5tf )
http://dek.im/d/z75f0z55f2z15f6z15f7z75giz47dkz17dm8po

Denial Immobow (win http://tinyurl.com/p7sae7e )
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pj

Immo grabbow (won http://tinyurl.com/omykbm5 )
http://dek.im/d/z34vjz3590z15f0z15f65faz35fcz361p71a77e77gz57dp8p

Fractix (loss http://tinyurl.com/pfmnory )
http://dek.im/d/z15f0z15f65fezD5giz261tz1622z37dsz180d80i8pu

Stratagem:
1.


/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
LIFE (ji <Sld Sideboard> vs sky Sld) <?EC?>
Discussion:
dragons' rec --> the wings deck
rob --
~~ FireWall-mod.  I don't have solidly founded reasoning here but I feel it strong - FireWall but slimmed down a bit.  Deckout be damned we go for regular HP kill having Bolt for shield-bypass or CC and Recluses for fast-power. ( http://dek.im/d/z152hz252rzF542z55f4z15f7z4713z17do8po )
~~ Or, we go 'conventional' to throw Wings in their face... ( http://dek.im/d/z652gz252hz1534z6542z15olz55ooz4713z171a8pr ) <-- 34-cards in case of 33-card adrenastaves; OE/Arse for sideboard flexibility; Wings > all-but-dragons-and-forest-spirit; Wings can be sideboarded out -3 if facing something like Adrena-titans as slimmed down to 31-cards this Wings deck is a pretty good rush (i.e. - can rush well enough while being more reliable thatn Adrena-Titans combo-based rush)...

R3:
Mono-life AdrenaScorps (won http://tinyurl.com/oynjd6j )
http://dek.im/d/z45bsz25c25c45c5z35c7z25cgz45dez27acz57ao8pn

Dev-tosis +Bonds (won http://tinyurl.com/p89w4vs )
http://dek.im/d/z25c6z15c9z35ukz15ulz55umz15upz4606z27apz37um8pn

Trio Ctrl Oty/Grav Shield/Pulvy (won http://tinyurl.com/nee4stp )
http://dek.im/d/z255pz158vz45aaz25btz95dez374bz27ai8pl

Entro-duo Discock (loss http://tinyurl.com/olosxsc )
http://dek.im/d/z24vlz14vmz45bsz45c0z55dez36u2z47ae8pj

Adrena-titans (loss http://tinyurl.com/nw4jlcq )
http://dek.im/d/55kz255sz155tz25c7z85dez274cz27anz57n28pl

R2:
Tinkerer SoG-Firestall (won http://tinyurl.com/o3ayyx2 )
http://dek.im/d/z55c2z15c3z45cq5f0z55f4z15f6z25f7z37dgzA7f28pn

Adrenastaves Deflag (loss http://tinyurl.com/nb4pnvk )
http://dek.im/d/z25bsz55c5z25c7z15cg5dez25f6z67acz17buz57n28po

Purified NT/Spirits/Squid (win http://tinyurl.com/pv5mhw5 )
*note this win --^ was against us, Death!
http://dek.im/d/z35c1z35dez15iaz67buz27gkz27grz47h0z17i68pp

FFQ Hope/SoFr (loss http://tinyurl.com/pm2gzac )
http://dek.im/d/z35c7z25dez25lkz55ojz25paz97bu7n7z37n8

Ctrl Frog Grabbow (loss http://tinyurl.com/nc7ou45 )
http://dek.im/d/z54vjz3590z15c15v1z177fz57aez67bu7n780a8pm

R1:
Tinkerer mitogolem (lost http://tinyurl.com/pro2ofk )
http://dek.im/d/z558oz4596z85aaz25c3z377az27ap8pn

FFQHope (won http://tinyurl.com/q3ty2tf )
http://dek.im/d/z35c7z95dez25lkz55oj5onz25paz27buz37n78pr

DarkDomin (won http://tinyurl.com/nma9akb )
http://dek.im/d/4snz55bsz25btz15c0z45dez25upz15v1z47aez17t8z17tb8pt

Flying adrenastaves with titans (lost http://tinyurl.com/pn3pqel )
http://dek.im/d/z355sz25c5z55c7z85dez27buz57n28pl

Frogtal (lost http://tinyurl.com/qba5o9k )
http://dek.im/d/z65dez161oz3622z2624z163az57aez57bu8pu

Stratagem:
1.


/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/
ENTROPY (rockstar <Sld Ups> vs dark ripper Sld) <?EC?>
Discussion:
dragons' rec --> ? Fractal+Dim+Spider ?
rob -- I'd like to go Tinkerer here with the 7-ups being spent on quanta splits/speed - perhaps "For Chrys' Sake" or Nova-ghostmare?
> For Chrys' Sake ? http://dek.im/d/z252lz152qz5542z45i5z35i7z25igz372iz17gk7i68pp ?
> Nova-ghostmare ? http://dek.im/d/z44vjz452tz4542z15i75og5roz35ru71uz172i7dmz27th8ps ?
> Testing a time-death-gravy trio, somewhat for fun, to see if I can make it work here as tinkerer:
  >> http://dek.im/d/z352hz252tz155pz1576z65rgz15roz25t271az171dz175m7q07ri8pk
  >>
Dimensional Fracluse -> http://dek.im/d/z152g52hz152qz452tz5542z561tz1710z472iz180i8pu

R3:
Mono-fire Tinkerer (loss http://tinyurl.com/nmhtcu4 )
http://dek.im/d/zB5f0z15f4z25f6z15f7z35fbz27dgz37dk8pj

Mono-entropy Dick (win http://tinyurl.com/olqxal3 )
http://dek.im/d/z64vcz54ve4vfz24vlz550uz16tsz36tv6ve8pj

Denial Ctrl Grabbow (loss http://tinyurl.com/ntjlhws )
http://dek.im/d/z54vjz24vlz550uz35905og61qz26u174fz177j7dmz17q48pm

CP PU-Psions (win http://tinyurl.com/obeg8bl )
http://dek.im/d/z14vlz550u61oz361rz5625z163az46u26u5z16ve8088pu

Ctrl Grabbow (win http://tinyurl.com/p5flxw7 )
http://dek.im/d/z54vjz24vl50uz4590z15935c1z26u1z36ve71574fz17dm80k8pm

R2:
SN Grabbow (win http://tinyurl.com/nnbz9ot )
http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pm

SoFo/GPull Gravy Duo (win http://tinyurl.com/ousx3e6 )
http://dek.im/d/z44vcz14vd4ve4vfz24vl500z250uz155tz26tsz26tvz26u9z26ve745z17528pl

Denial Ctrl Grabbow (win http://tinyurl.com/oakej8a )
http://dek.im/d/z54vjz14vlz250u5og61qz26u16u5z26ve74fz377gz177j7dmz17q48pm

Ctrl Grabbow (loss http://tinyurl.com/pm4odju )
http://dek.im/d/z34vhz14viz34vjz24vl5c15f65if61qz36qqz16u3z274fz377g8pj

Tinkerer CP wyrms (win http://tinyurl.com/o7noyh9 )
http://dek.im/d/z95ocz35oez15ooz25paz56u2z27msz17mu8pj

R1:
Tinkerer CP wyrms (win http://tinyurl.com/pla3jk7 )
http://dek.im/d/zC5ocz45oez15ogz25paz56u27mu8pj

SN Grabbow (win http://tinyurl.com/otpokjs )
http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pm

Deflag/Rage Pot Fire Duo (lost http://tinyurl.com/pm4syvq )
http://dek.im/d/zB4vcz14vdz44vez24vl50u5f6z15fb6tsz36tvz17dm8po

DBH (lost http://tinyurl.com/o84p87t )
http://dek.im/d/z14sjz14vcz34vlz450u55qz355v6tsz26tvz26vez1745z17527n28pl

Lycan rush (lost http://tinyurl.com/ob6b8qj )
http://dek.im/d/z44vcz44vez34vhz14vkz14vlz350u5up6tsz16u7z16vez17t98pt

Stratagem:
1.


/*-/*-/*-/*-/*-/*-/*-/*-/*-/*-/

Round 3 matchups
Result  EC?  Player name    VS Element   Position  Name              Scheduled Match Time
L 2-3+1 Yes  Gen. rob77dp   vs Darkness7 Soldier   trashduke         Oct 15 @ 04:00 GMT
W 3+1-2 Yes  ji412jo        vs Time5     Soldier   propheon          rob-subbed
W 3-0   No   dragonsdemesne vs Earth4    General   theelkspeaks      soon (TM)
W 3-0+1 Yes  eljoemo        vs Aether10  Soldier   UndeadSpider1990  0100GMT Saturday
X 0-0   Yes  rockstar1723   vs Water3    Soldier   Espithel          Oct 17 @ 22:00 GMT Saturday
 
AETHER (eljo +2 upgrades boost) <Yes, wager?>
Discussion:
dragonss rec --> ?Firebolt?i recommend sancstall now, since it also beats devtal
rob  -- I like Firebolt again here, unless we expect them to expect it and  properly counter it.  If not Firebolt, then something like the Ghostmare  since Aether's non-stalls have been very Fractal-centric... How about a  simple Dark Duo - couple Steals for Dims, Vagger, NM's, and Death  hitters/damage?-i like the nightmare idea for sure; antifractal.  not  sure if they would predict another round of firebolt or not, or whether  they can do anything about it if they did.  devtal would probably be  their best bet if they think to counter firebolt (if we didn't get RoF  ASAP we'd be dead)
Dark Duo? http://dek.im/d/z652g52hz352tz1534z3542z15upz25v1z1710z171b7taz17tb8pt ?
-pdials probably works vs anything except sancstall or devtal here
-sancstall beats almost everything other than fat deckout i think BIG +1 to this thought!!
Light-stall -- http://dek.im/d/z352gz152lz252pz1534zC542z25liz45lmz35m6712z171a7k6z47q98pq
Stratagem:
1. Against Dev's -- Goal #1 are Sanc's on the board.
2. Skull/Plague/Retro -- RIP RoL/Hope
3. Create your own army -- Grey nymph ability (play turn before Retro is played) on Retro to make Cell-army
4. Be very wary of Psi-tal.

R2:
fractal steel golem + BB (LOST http://tinyurl.com/pok6l45 )
http://dek.im/d/z158oz5595zA5aaz3622z377az278q8pu
(dies hard to wings or dims or pdials, probably to discord as well)
(note, it lost because they never played the match, my guess is they'd have lost anyway)

fractal minor phoenix (LOST http://tinyurl.com/nkznjs6 )
http://dek.im/d/5f0z25f4z25f6z15f75gi61oz3622z763az37dsz281q8po
(it's a good deck... the ghostmare might work if we get nightmare fast enough, but we need 2 nova + nightmare, unless nightmares are upped.  Disquake probably beats it as well)

38 card pure deckout stall (LOST http://tinyurl.com/qbvs3kz )
** note: this --^ loss was against Death, us!
http://dek.im/d/z55lmz561qz561tzA63az17k2z37q9z281q8pq
(firebonebolt pwned it; even if we hadn't won toss every time for instawin via deckout, this match was in the bag.  Shard of patience might work, but 6 dims + 6 dials is 24 turns of stall, so it might not.  chrysaora/SoP/whatever might build up enough poison to win anyway, but our best deck vs this by far is the one we used to win it already.  fractal something could maybe also do it)

Bonebolt BW+lightning (won http://tinyurl.com/py8vqht ) http://dek.im/d/z561qz563a710z5718z271az371b72iz281q8pk
(firebonebolt beats this, probably anything with purify.  paradoll probably pwns this, with as many grey nymphs as possible.  sancstall of whatever type pwns this)

devtal (WON http://tinyurl.com/p3f3zgp )
http://dek.im/d/z45umz25utz161oz3622z863az17taz17tbz281q8pt
(SANCS, if they don't bring steal, they didn't have any here.  5 devs instead of 6 seems a mistake to me, but whatever.  Ghostmare, if 2 nova+nightmare is faster than the dev fractal.  novabow might be alright vs devtal anyway, especially if we can cram in a few quantum pillars somehow.  They probably won't use eclipse against us anyway, but they could save it in hand until they had the field; I'd expect a slightly different version of this deck vs us)

R1:
Dem Damsels (lost http://tinyurl.com/o8m69fl ) http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8pu
(based on their loss, nightmare obviously wrecks this)

Miracle Stall (won http://tinyurl.com/p2pzx9q )
http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pq
(already discussed; we beat this with firebolt)

Rol-Hope (won http://tinyurl.com/olcoath ) http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8pu

Tinkerer FireStall (won http://tinyurl.com/p8x6yzf ) http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8pu
(bonebolt/pande/firebolt wtfpwn this; they will not bring it)

BoneBolt (lost http://tinyurl.com/qyapvgs ) http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pk
(apparently disquake beats this hard)

So what do we use against that?



TIME (joey 3-card sideboard boost) <Yes, wager?>
dragons' rec -- Pandebonium _or_ Bonebolt (Fire or Aether bonebolt?)
rob -- I'd expect some Purify from Time... what about FireWall here with Dragons?
(I see no EQ from Time yet...)
FireWall 2.0 (extra dragon) ~ http://dek.im/d/z252hz352rzF542z55f4z15f7z4718z17do8po ??
Stratagem:
1. If no need for AoE, can drop RoF.
2. Against many Purify, can drop DPoisons.
3. Against reflectives and no creature-targets, can drop Bolts.
4. Against SoV/dials, can drop RoF.

R2:
SoV stall (WIN http://tinyurl.com/ntk3alv )
http://dek.im/d/z55rpz95t25usz35vi7q0z17q5z17t8z17tbz17u28pt
I gotta say, this is a clever deck...
(loses to firebolt deck, might lose vs SoDs, probably loses to chrysaora+poison or paradoll)

deja vu/scarab/SoP/SoR (WIN http://tinyurl.com/pufy75m )
http://dek.im/d/z75rgz25rhz25rkz45rqz15sez37hiz17q0z27q18pp
(loses hard to dims, pandebonium/bonebolt/firebolt might do okay)

mitodragon stall (LOSS http://tinyurl.com/qga9bp8 )
http://dek.im/d/z25c9z55cqz55rg5rk5rmz25sez45t2z17akz27q57q87qez37ri8pn
(I like the idea, and refined it might be dangerous, but in its current form I think it loses to almost everything because it's underquanta'd.  Anything other than decks that win via small damage/firebolts that SoG outheals/reflects should have no problems with this)

grabbow with 3x purify (WIN http://tinyurl.com/qbn8hkw )
http://dek.im/d/z54vj52qz4590z15iaz45rgz25ruz25t2z17dm7gqz27q48pm
** note: this win was against Death, us! **
(wings stall, dimstall, OE/bonewall/wings, fire/lightning/pande bonewall duos all seem good here)

fractal rol/hope with HG/eternity (WIN http://tinyurl.com/onty7lw )
http://dek.im/d/5laz25lk5rozB5t2622z57jpz17q57riz280i8pu
(interesting deck... seems like it's missing sundials, and could run with less rol/fractal due to the card draw)
(i'm just kinda laughing here because of how bad skull shield would own this, if they didn't draw the dragon :p)
(dims+deadly poison, pandebonium or RoF/bone wall, parawall with steals for eternity)

R1:
PoisonDials (lost http://tinyurl.com/ndvrdge ) http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pk
(propheon mentions being short on time quanta all 3 games... well, looking at the list, the reason is obvious, lol.  Purify should wreck this, firebolt wrecks this, probably fractal wins, actually, probably almost anything beats this)

Instosis (lost http://tinyurl.com/pc8lo2d ) http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pj
(anything with dials wins this.  SoD makes this one harder for them by far.  fractal + silence might do well also) - I'd be surprised if Time brough this... it needs LOTS of these 12 ups to function properly

DejaPatient Scarabs (won http://tinyurl.com/p6orgta ) http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18pp
(already been analyzed)

CP scorps (lost http://tinyurl.com/ompn4jk ) http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pj
(this will be tough for them to field again; disquake probably does great here.  nova>discord, purify splash, probably play a bunch of cards before dune even hits once)

Ghostmare (lost http://tinyurl.com/p5jc8kg ) http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8pt
(disquake, bonebolt seem really good here.  also, from experience, pdials pwns ghostmare really hard, but it will lose to some of their other decks like deja scarab SoP or maybe even instosis)

So what do we use against that?



EARTH Gen (dragons Lieutenant) <No wager - HIGH risk with mono if we lose and they bet also!>
dragons' rec -- Wings or Dims
rob -- I think they will bring Pulvy to the table.  With no credible AoE or mass-blocking decks used so far I fancy a straight-forward smash-mouth quanta-split mono-death vs Earth ~ http://dek.im/d/z14skz352gz152hz252rz452tz1534z2542z1710z371371az172i8pk perhaps? **second thought/look, I think
+1 Dragon -1 Mummy is superb here --> http://dek.im/d/z14skz352gz252hz252rz352tz1534z2542z1710z371371az172i8pk
(note: 2x mark means only dragons can play this... we need to be sure dragons can be provable-y more active than elk in case of similar scenario as last round with Aether/Earth duel).
Stratagem:
1. against EQ - play quanta carefully :)
2. Rush hard
3. Rush fast
4. Play smart!

R2:
Graboid EQ RT (lost http://tinyurl.com/qjokktv ) http://dek.im/d/58oz5593z15aaz35rkz6778z577gz178qz17q48ps
(I don't expect to see this; I have 2 mark of death, and with an upped quanta split and those, they probably won't try to bring EQs.  If they do... I think most of our decks beat this, anyway.  Bonebolt, wings, dims, poison; pretty much anything except squid/grabbow probably wins this)

LoL/Hope Earth-mark Tinkerer (lost http://tinyurl.com/ol9urga ) http://dek.im/d/5laz35lkzC61oz4622z57jpz28088pm
(probably irrelevant; with 9 discards I can't see them being able to field this properly unless they have a LOT of fractals to spare)

Dark Duo Golems/NM/Steal/Vagger (lost http://tinyurl.com/p8ly26a ) http://dek.im/d/z4595z15ukz25upz25v1z1606z5778z477az178qz17tb8pt
(don't think this is too much to lose sleep over)

Grabbow Disco+Ctrl (won http://tinyurl.com/olq9kpc ) http://dek.im/d/z34vjz24vlz25955aa5c15ogz16u374fz577gz478qz17dm7t98pj
(bonebolt/firebolt/pandebonium look good here)

Golem Ctrl - Auburns/Pulvy/Steel Golems/1x Grav Shield (forfeit http://tinyurl.com/np4gcur ) http://dek.im/d/58oz25aaz2595z258vz359c749zC778z577a8pl
(bonewall, poison, deflags if no EA, firebolt, maybe disquake)
(this is probably the only r2 earth deck that even looks remotely scary)

R1:
Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as below] (lost http://tinyurl.com/op3f7al ) http://dek.im/d/55pz958oz258vz259559cz45aaz577a77c8pl
already discussed

Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as above] (lost http://tinyurl.com/obm9zvm )
http://dek.im/d/55pz958oz258vz259259cz45aaz577a77c8pl
already discussed

IMMORTAL Dials (lost http://tinyurl.com/pzz45gj ) http://dek.im/d/z358oz1592z4594zH5aaz55lmz277c77kz37k2z37q98pq
(might be a nasty one... firebolt, mostly because fahrens, or fractal seem best vs this)

SoP Wardens +EQ (won http://tinyurl.com/o9ulh7t ) http://dek.im/d/z158o58uz3593z5596z35aaz15iaz25ijz477e7gpz27hi8pp
(they built this to counter rol/hope, which it did... wings/dims take a giant dump on this deck, and 2 mark of death will help vs EQs.  problem is that pulvy owns dims/wings, and they've fielded that a lot) - Pulvy against Death though? Pulvy < poison, BW, spider-spam... perhaps they think this way and don't bring Pulvy against us.

Grabbow Disco+Ctrl (won http://tinyurl.com/p8rxxkp ) http://dek.im/d/z14vcz34vjz24vlz350uz2590z25955c1z15f65v1z16u374fz277g7k08pm
(bonebolt/pandebonium with extra quanta?)

So what do we use against that?



DARKNESS (rob General) <Yes, wager?>
dragons' rec --> Disquake
rob --
SN Disquake bow 1.0 ~ http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj
 - SN version... maybe more susceptible to early double-devourer play? (NO 2nd-turn Disco chance; QS requires only one SN)
 - In testing both versions, I did not feel/observe any advantage to SN version outside of more headroom for devourer-proof quanta supply-this is fairly significant, though
-we do not have 2 lycans in vault.  i recommend this minor change if we choose this deck
http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj
-1 lycan (since we don't have it)
+1 explosion (lets us take out dusk, dagger, sanc, even another pillar if it would cripple them)
one death pend becomes unupped to allow for upped explosion
-thoughts on adding SoP for stallbreak? it could get stolen, though, and we'd have to draw it early anyway, so might not be worth doing I had a brief version 0.1 that had x1 SoP, but draw chance and Steal possibility persuaded me against it.  As it stands now, a Steal on Disco isn't good but it doesn't really hurt the quanta of the deck.

Nova Disquake bow 1.0 ~ http://dek.im/d/z54vjz24vlz352gz352t542z3713z171bz177j7dm7n7z180a8pj
 - Nova version... on average, slightly slower Disco-drop? (double-Nova opening hand is 2nd-turn Disco; single-nova is 3rd-turn; no-nova faildraw is 4th-turn; QS required TWO Nova)
 - In testing both versions, this one felt faster and overall 'better'.
Stratagem:
1. Drop Nova only when the quanta is needed to summon/advance plays
2. Disco ASAP.
3. Choose :death damage or :death defense based on draw and opposing deck style

R2:
Drainbolt OTK (win http://tinyurl.com/q2o87zk ) http://dek.im/d/z14stz45ukz15ulz25upz161q622z27t47t8z17tbz47tcz17umz180a80i8pu
(disquake beats this hard, bone wall will help a lot, preventing OTK; perhaps a deck with both, if possible?

Mono-dark Classic (win http://tinyurl.com/ocesu9k ) http://dek.im/d/z14stz55ulz55umz15upz25usz15v1606z37t47taz17tbz37um8pt
(liking disquake here, too, especially if we can fit qpillars)

Ghostmare Dusk/Vagger (lost http://tinyurl.com/ostpae7 ) http://dek.im/d/z55rgz45rkz15ruz15t2z45v1z37q0z37qez17t87tb8pt
(still liking disquake... bonebolt/pdials also great here)

Siphonary Dials (win http://tinyurl.com/onwvnem ) http://dek.im/d/5liz15lmz45ukz25uoz55uszA606z17k2z37k6z37q9z27tb8pq
(they beat discords with this, but their deck didn't face EQs as well, so disquake maybe... but the sancstall has a good chance vs disquake.  Fractal anything looks strong here)

Grabbow It's a Trap! (win http://tinyurl.com/ocjod49 ) http://dek.im/d/z44vjz3595z35v0z3606z274dz477gz17tbz17tf7um8pm
(bonebolt, pdials, will destroy this)

R1:
Mono-dark Classic (win http://tinyurl.com/qhlckct ) http://dek.im/d/z14stz15ukz55ulz55umz1606z17t47t8z27t9z17taz17tbz17um8pt
already discussed

Grabbow Nightmares (lost http://tinyurl.com/pgnzf8x ) http://dek.im/d/4vhz54vjz15905c1z15ukz25upz35v1z4606z161qz277g7tbz27tf8pm
(bonebolt, pdials if no purify/SoP splash, sancstall)

Entro stall - AM, Pande, Siphon, Vagger (win http://tinyurl.com/o7747m2 ) http://dek.im/d/z24vnz54vpz65ukz15uo5up5usz7606z27tbz47tc7um8pj
(firebolt, probably disquake, definitely any sancstall)

SoP Vamps 'n' Squids (win http://tinyurl.com/ozjtvhv ) http://dek.im/d/5i4z25iaz15ibz25j25jmz15uoz45utzD6067gkz37gr7i6z27tb8pp
** this --^ win was against Death, us!
(disquake looks alright again.  if they don't put steals in, dims probably win.  fractal spider+dims might work)

Drainbolt OTK (win http://tinyurl.com/psp3nyx ) http://dek.im/d/4stz65ukz15ulz25upz35usz1606z261qz1622z17t4z17tbz280a8pu
(already discussed)

So what do we use against that?



WATER (rockstar -2 Discard boost) <Yes, wager?>
*** Another team that has yet to send out Dims in a deck! ***
dragons' rec -- Wings or Dims
rob -- I feel like Water / dd/jcj will expect some kind of shield tactics from us this round and will oppose us with Nymphcord / Shipwrecker -type deck or a Speed Poison (with or w/o SoP)... Then again, though, what have they shown us that can beat Dimensional Fra-cluse??i'd be pretty happy with dim fractal recluse, given what they've shown so far
? http://dek.im/d/z252gzA542z561tz2622624711z3713z171a8pu ?
Stratagem:
1. Hide behind Dims until burst for Recluse-Fractal
2. Do not play your last Recluse from hand against a deck with CC - play any "spare" (more than 1 in-hand) Recluse asap if you have them
3. Be careful to balance playing Fractal with needing to play new Dim shields
4. The Dragon can be played early to press _OR_ held for late-game burst-damage on last Fractal against stalls
5. Silence is your stall-killer as it can prevent key plays allowing Two-Turn-Kills.

R2:
Sancs Nymphs 'n' Squids (lost http://tinyurl.com/pfroeck ) http://dek.im/d/z75i4z35ig5io5jm5l8z45lmz15mq7gkz17gnz27gr7i67jo7la8pq
(this deck seems poorly designed to me.  Could've used some SoP.  wings/dims should win this.  fractal whatever + dims?)

Speed Nova-bow (lost http://tinyurl.com/oblyhuy ) http://dek.im/d/4vhz54vjz35905955c1z45i4z15ie5if71a7dmz17gmz17gn7k67n780a8pm
(wings/dims again stops this.  firebolt deck probably does good too)

Shipwrecker Puly+Squid+Warden+SoP (lost http://tinyurl.com/qhdzzuf ) http://dek.im/d/55rz4596z65i4z15ibz25j2z577ez277fz27gr8pl
(HOW did water lose this matchup 0-3?  Their deck does have pretty awkward and slow quanta, though, suggesting disquake will be good, except I want to use that vs darkness.  apparently bonebolt succeeds, but I franky don't get how; did he never draw SoP even once? they'd also put purify in for us, I'm sure)

SoP Vamps & Squids (lost http://tinyurl.com/qdzmgmk ) http://dek.im/d/z55i4z25j2z55jmz15upz55utz37gr7t9z17tb8pt
(HOW did water lose this one 0-3 as well?  Guess they had RNG like us...)
(I like disquake here as well.  mostly analyzed this deck already in the darkness section)

AoE NT's T-storm Dessi & NT's (lost http://tinyurl.com/oq84v2a ) http://dek.im/d/zB5i4z15igz25jmz35ohz37gtz47h38pr
(everything beats this deck probably; if they field it, free win.  They won't field this; they have a lot of other decks that we will really struggle with; we will never see this deck from water)

R1:
SoP Vamps & Squids (lost http://tinyurl.com/qzw7m6q ) http://dek.im/d/z45i4z15ibz25j2z65jm5upz55utz15v2z27grz17t9z17tb8pt
(already discussed)

Nymphcord (lost http://tinyurl.com/qbev2z3 ) http://dek.im/d/z34vlz355kz3576z25i4z35igz15jmz2752z17gkz17gmz17i68pj
(this is too slow, and they have better decks vs us anyway)

Speed Nova-bow (won http://tinyurl.com/pymb437 ) http://dek.im/d/4vhz54vjz4590z15c1z25i45i7z15iez15jm5og71a7dmz17gmz17gn80k8pm
(already discussed)

Speed Poison no-SoP (won http://tinyurl.com/pdytz8b ) http://dek.im/d/z852gz452oz252qz55i5z271bz37gn8pp
(just imagining the hilarity of a mirror match here... in any event, I don't expect this from water.  They have stronger decks vs us, and they would be risking incredible salvage for us if we beat it)

SoP Wardens no-Trident (lost http://tinyurl.com/og3qv5w ) http://dek.im/d/z5596z45i4z15iaz15ibz25j2z577ez27gkz17gr7hi8pm
** note - this was the match vs Death (us!)
(already discussed.  dims obviously worked.  Wings will too)

So what do we use against that?


***Round 2 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-2/msg1208473/#msg1208473
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

-do  we have any way to 'abuse' the other roles the way most other teams  have?  i can't even find anywhere in the rules where the roles are  outlined; I didn't know they even existed until round 1 started getting  match reports in -- If you look, I don't think tinkerer really fared that well - we destroyed Light trying to 'abuse' it with Aether, after all.

I pressed enter like a madman, round 1 is down there. I did not erase anything

Round 2 matchups
Result    Player name    VS Element    Position    Name                Scheduled Match Time
W 3-0     Gen. rob77dp   VS Aether     Soldier     UndeadSpider1990    FRI 05:00 GMT
L 1-3     CrockettRocket VS Time       Soldier     RavingRabbid       
L 0-3     dragonsdemesne VS Entropy    General     iancudorinmarian    THU ~05:00 GMT
L 2-3     eljoemo        VS Life       General     dawn to dusk        FRI 22:30 GMT
L 2-3     rockstar1723   VS Fire       General     Vangelios           THU ~07:00 GMT

Event Card
We can sacrifice 1 salvage for 2 upgrades. Up to 8 upgrades.

My  thoughts on it : losing a match is a lot worse than losing some  salvage. Use the EC as much as possible, use ALLL of the upgrades!
-yeah, I'd say go all out on this as well
-8 upgrades makes pdials *incredibly* strong, if we have a matchup this will do well at
-we might be able to make some sort of SNova rush

--
In  this section, i'd like for us to see what decks the elements we are  facing this round have used. Useless to see for other elements right  now, as doing it later will give us more information.
***  We should also keep in mind that vaults were large enough to start War  that pretty much every team could field almost entirely differenct deck

AETHER (Gen rob -4 salvage +8 upgrades)
Dem Damsels (lost http://tinyurl.com/o8m69fl ) http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8pu
Miracle Stall (won http://tinyurl.com/p2pzx9q ) http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pq
Rol-Hope (won http://tinyurl.com/olcoath ) http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8pu
Tinkerer FireStall (won http://tinyurl.com/p8x6yzf ) http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8pu
BoneBolt (lost http://tinyurl.com/qyapvgs ) http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pk

So what do we use against that?
Damsels is a stall/stallbreaker. fractal works well against bonewall.
Miracle Stall is well... A stall, but i dont think i should need to say this.
Rol-hope is a stall/stallbreaker
Firestall is a stall
Bonebolt is a stall

Am i the only one seeing a trend? Though I can't say I find something to beat all of it still. those are pretty rounded stalls.
-fractal  could work alright, though if they bring lots of dims, we could  seriously struggle.  the fire bonebolt might do alright, though if they  bring reflectives (no evidence they have any, but still...) it could be  bad, and 2/5 of their shown decks use light, so it would be easy to  include
-  I'm digging the FireWall idea here... if a Reflective comes then Bolts  become CC-only and dragon/poisons would have to carry the day (I don't  expect Reflective shields here, though)
RoF > RoL's / Damsels
Fire Bolt > Sanc/Dial/Miracle
Fahrenheit/Poison > Dials
(+2 cards just in case they try to +1 our only R1 'stall'...) http://dek.im/d/z152hzF542z5718z371bz57dkz17dnz17do8po
rekt by PsionTal though -perhaps, I tested this a bit today and saw  8/9/10 turn wins... Psi-tal is not really a super-fast deck as Fractal  takes quanta, then eats it all, and then  Psions come out 1 or 2 per  turn afterwards... (you are right, Psi-tal would be a less-than-ideal  matchup though)


TIME (CR +2 upgrade boost -4 salvage +8 upgrades)
PoisonDials (lost http://tinyurl.com/ndvrdge ) http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pk
Instosis (lost http://tinyurl.com/pc8lo2d ) http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pj
DejaPatient Scarabs (won http://tinyurl.com/p6orgta ) http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18pp
CP scorps (lost http://tinyurl.com/ompn4jk ) http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pj
Ghostmare (lost http://tinyurl.com/p5jc8kg ) http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8pt

So what do we use against that?
ghostmare  is a rush, but we again have pretty stall/stallbreaker decks here. I'd  say this would be perfect to reveal pdials if I didnt see a SoP deck. So  i'd rather not.
-squids probably beat the 3/4/5th decks but are useless vs the other two.
-grabbow  might do ok vs any of those except instosis, though RT would be really  bad.  discord/earthquake woudl hurt real bad, and those decks would  suffer against denial if it was fast enough
** I expect a deck from Time that was not yet since the lone win was with SoP which BW counters fairly well... **
- Off the top of my head, if I had to 'guess', I'd expect direct-damage (UG Dials) or stall (TLS - Time-Light Stall).
-- What about Silence Splash?  Silence > Sundial-chains, with some Fractal for burst to TTK with Silence...?! http://dek.im/d/z752gz152hz252tz3710z5713z171az480k8pu
--  Or a Frac-luse with Silence to similary burst-kill with  Silence-then-Fractal-then-Recluse-swarm...?! Fractal > Purify;  Silence > Sundial; Silence > Dims; Silence > Instosis http://dek.im/d/z252gz6542z2622z1710z5713z171az172iz480k8pu


ENTROPY (Lt. dragons -4 salvage +8 upgrades)
Tinkerer CP wyrms http://dek.im/d/zC5ocz45oez15ogz25paz56u27mu8pj
SN Grabbow http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pm
Creature-spam Deflag/Rage Fire Duoweirdass deck forlackofabettername(please rename this) http://dek.im/d/zB4vcz14vdz44vez24vl50u5f6z15fb6tsz36tvz17dm8po
DBH http://dek.im/d/z14sjz14vcz34vlz450u55qz355v6tsz26tvz26vez1745z17527n28pl
Lycan rush http://dek.im/d/z44vcz44vez34vhz14vkz14vlz350u5up6tsz16u7z16vez17t98pt

So what do we use against that?
Rushes  all over. (denial in dbh). This screams bonebolt to me­. Maybe with  upgraded bonewalls to be able to play them with as low quanta as  possible( to then conuter discord)
-all  those decks probably lose to bonebolt except maybe the DBH.  the 12/6  dragons upped will not die to lightning, but it will prevent raging  their own dragons.  firebolts will kill the dragons, though, but then we  can't use the fire duo against aether
--  I'd like to suggest the Wings Duo here against Entropy.  Yes they have a  strong dragon but Wings > Disco (and cheaper to summon than BW) and  Recluse hit-hard and can web the Dragons if needed.  This also gets  around any Purify-ness since Entropy already showed Purify in R1's SN  Grabbow...
http://dek.im/d/z852gz252hz1534z4542z5713z171az47n88pr
http://dek.im/d/z14skz452gz252hz1534z2542z1710z5713z171az172iz47n88pr (<-- with two Marks!)

LIFE (eljo 3-card sideboard -4 salvage +8 upgrades)
Tinkerer mitogolem (also known as wtf was life thinking) (lost http://tinyurl.com/pro2ofk ) http://dek.im/d/z558oz4596z85aaz25c3z377az27ap8pn
FFQHope (won http://tinyurl.com/q3ty2tf ) http://dek.im/d/z35c7z95dez25lkz55oj5onz25paz27buz37n78pr
DarkDomin (won http://tinyurl.com/nma9akb ) http://dek.im/d/4snz55bsz25btz15c0z45dez25upz15v1z47aez17t8z17tb8pt
Flying adrenastaves with titans (lost http://tinyurl.com/pn3pqel ) http://dek.im/d/z355sz25c5z55c7z85dez27buz57n28pl
Frogtal (lost http://tinyurl.com/qba5o9k ) http://dek.im/d/z65dez161oz3622z2624z163az57aez57bu8pu

So what do we use against that?
So  mitogolem isnt /that/bad, because it has very high hp, so Mass CC,  which usually counters fractal and mito decks, doesnt work here. But  with mito, frogtal and FFQ, they fill the board a lot.
if we had vultures in vault, i would say plague into them
-PDIALS with 8 upgrades bonus; pretty sure that rapes all of these, unless they have bonds for the ffq/hope deck
No, they have way too much healing on flying adrena staves for pdials to work.plague? also works well vs FFQ, plus we could make our pdials a bit bigger just in case - example of this Pdials build --> http://dek.im/d/z352gz552oz252pz453ezA5425m6z271az17k2z37kmz47q98pq (sideboard idea is remove plague of not adrena-something from Life)
-- Expect  shield bypass here like Adrena-Titans or Dark Domin? How about a  ParaWall mod that includes Skull in case of Adrena/Mito-critter spam?  Like this?
(3-nymph version playable by eljo or rob only): http://dek.im/d/z352gz152lz152rz2534z4542z35v0z2710z272iz37t7z17t97taz17tb8pt
(2-nymph verson playable by eljo, rob, or dragons):
http://dek.im/d/z352gz152lz152rz1534z4542z15unz35v0z2710z272iz37t7z17t97taz17tb8pt


FIRE (rockstar -2 discard boost -4 salvage +8 upgrades)
Gen Vangelios---Phoenix Bolt
http://dek.im/d/z34soz55f4z15f6z55fcz57dgz17dnz37f28po
SLD Vagman13---Dragon Bolt. Phoenixless Phoenixbolt.
http://dek.im/d/z75f0z55f2z15f6z15f7z75giz47dkz17dm8po
LT JednorozecCZ---Denial Immobow
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pj
SLD Flyingcat---immo grabbow
http://dek.im/d/z34vjz3590z15f0z15f65faz35fcz361p71a77e77gz57dp8p
SLD Odii Odsen---Fractix
http://dek.im/d/z15f0z15f65fezD5giz261tz1622z37dsz180d80i8pu

So what do we use against that?
lotsa bolts
lotsa bows
fractix
As always, fire is hard to counter.
pdials?
My usual answer to fire would be Skull buckler. Obviously fails against firestall.
Silence Stall?
Speed Bow?
-pandebonium or bonebolt seem good here bold on Pandebonium from Rob.
-- Such as this? http://dek.im/d/z54vpz652gz152h542710z5718z171az371bz172i8pj


***Round 1 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-1/msg1207246/#msg1207246
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

ROUND 1 MATCHUPS
W 3-1 Gen rob vs LIGHT AD TienzuStorm SCHEDULED: Thu 0400 GMT (9:00 pm Pacific Daylight Time)
L 0-3 Crockett vs GRAVITY Naesala
L 0-3 eljoemo vs Gen. AIR Afdarenty SCHEDULED: Wed 2300 GMT (Straight after the duel phase begins)
L 0-3 dragonsdemesne vs DARKNESS Calindu (incredible RNG Cal vs me dragons :p)
W 3-0 ji412jo vs Gen. WATER ddevans96

event: a 3-0 win gives us 1 relic (so 6 relics this round guys?)
side note: do we start with any relics?  i'm actually not 100% sure what they do, but i'll look it up later.  I think we can sacrifice them for upgrades in one match or something, not sure if good for anything else
other side note: -who is the lieutenant? We'll assign lieutenant, in deck upgrade count status, based on matchups and deck decisions.  Otherwise, I'm OK with treating eljo/dragons/ji as co-Lt's (no offense CR and rockstar) in other aspects of War (not too much here past the upgrades really, though) :-)


vs light:
due to sanc/miracles, something with high burst damage seems like a good choice, either fractal whatever or PUgons, and we could add bone walls and plagues (defeats Rol/hope, which probably wins vs this idea otherwise) and bone walls do well vs most other decks light can bring
* No boosts allowed for Generals / Lt...
~~ What rob thinks Light might bring in order of expected likelihood:
(Field SoP/Chrys/Squid deck here?)
SoP/Chrys/Squid - http://dek.im/d/zA542z35ibz25j2z3718z171az57gl8pp
a. Stall including Holy Light (historically Death struggles against stalls and now they have SoD to play with!)
   * Chrys/Squid > Holy Light; SoP/Chrys/Arsenic > Sanct/Miracle-stalling
b. Purify Stall (Purify will be in-vogue against us this War)
   * SoP ramps around Purify and Chrys can beat down Purify healing to negation
c. Mid-range power with AA's (AA's resist our slow-type CC)
   * Squids can stall three AA's per each!
d. Grabow rush (unlikely as BW stops this cold-ish)
   * might be a challenge - an early squid that survives typically-minimal Grabow CC would be critical
e. RoL/Hope (unlikely as we can buy Plagues cheap in the Market-War era)
   * SoP > Hope; Squid > Nymph/AA/Dragon
z. Wildcard idea -- they bring PDials against us!?
So I said no poison-based deck round 1, but with SoP as alternate damage dealing, I actually pretty much like this.


-vs gravity:
catatitans strikes me as being one of their best options, if we have anything to counter that.  if i were gravity, I think that's by far their best 'standard' deck against us Gravity strikes me as an element we need to rush against, because chargers beat bonewalls.
* How about applying the +2 Upgrades boost here?
Mono - http://dek.im/d/z352gz152hz452oz152rz352tz3542z1710z2713z171az172i8pk Perhaps this Mono-death, with everything getting in under Grav Shield (not a big likelihood to face that though) and enough physical damage to push the pace and poison as alternate damage source (note: this is the +2 upgrades boost for 9 total mono-upgrades)
Simply wondering : why only 3 recluses? a little bit conservation (lots of upgrades this war makes Recluse high-demand), a little bit to get the hard-hitting upgraded Arse, and a little bit to get upped quanta in-case of some BH-activity...


-vs air:
I know afdarenty has 6 blue nymphs, so that's a possibility.  rob mentione that people like to bring wings vs death, and who better to do that than air :p  it would probably be wise to bring a deck that can beat wings, either with dragons or poison or deflags or something.  Perhaps the firebolt duo?  I think afda has upped blue nymphs, so lightning would be a fail if he brings upped nymphs, and 10 quanta firebolt kills upped ones.  It also laughs at wings because poison and firebolts.  The other new thing air could do is a SoFr rush, and rain of fire will eat that alive Agreed The more I ponder the more I really expect UG in some fashion here -- Air will decide that UG is great against Death for 3 reasons - 1. bypasses BW shield 2. Can be 'held on to' as way around SoSa 3. What are the chances Death would carry in vault and then bring against Air a reflect-type shield?
* How about applying the -2 Discard boost here?
FireWall - http://dek.im/d/z152hz352rzE542z55f4z15f7z4718z17do8po
Perhaps this with Bolts that kill Air's nymphs if used with 10+ Fire quanta, Poison will kill before deckout unless Purify somehow gets packed in, and against Purify 36 cards is probably enough for deckout win...
The UG thing actually sounds good, and firewall wont be able to do much against it at all. Are we sure we still want to send this? (I'm not against it, I just want to raise questioning)... hmmm, lacking Refelctives I am at a bit of a loss what we might BETTER counter UG-Dials with (the bolts here would do decent at killing the Nymph-version)...?


-vs darkness:
sancs will beat devtal pretty hard; we could maybe do a stall here.  pandebonium might be pretty solid as well (maybe should test this vs a few things like pugons), not sure what else to suggest here
* How about sending Lieutenant here?
We could do Mono-death here... Or a Grabow just in case of Dev's?
Mono - http://dek.im/d/z452gz252hz552oz252rz3542z1710z4713z172i8pk
Grabow - http://dek.im/d/4vhz54vjz452gz152q52tz1542z3590z2713z171bz17dm7n780a8pm
As a death enthusiast, we expect grabbows a lot. From everybody.
I'll be subbing with grabbow I <-- CR, that is not how sub works... the sub has to use the submitted deck. ***ALWAYS get your deck code from the vault Google doc before you play your match*** If we end deckbuilding phase with a certain deck in vault, that is the one that HAS to be used in that matchup or else we face auto-loss and possibly penalties.

-vs water:
Shard of patience is going to define this war, and I think we'd better be ready for it here.  Water also has purify, unfortunately, and we got the general, so I think this will be our hardest matchup.  I think we should bring an air duo with recluses and wings and whatever other creatures. That doesnt sound bad actually. I'm for. My dd-sense is tingling saying Water will expect Wings or Dim (water is VERY paranoid about opposing shields) and against us a Dims and Dragons _or_ SoP and Poison...  BW eats up SoP and using Poison against Death is somewhat taboo, generally.  This leaves me suspecting PU-gons Dims... also Purify splash is likely (per WIFOM logic on both sides).  Hence, I want to suggest either:
a) 33-card Dims... with Fractal-Recluse
_or_
b) ParaWall...
* How about applying the Sideboard-of-3 here?
Dime
« Last Edit: October 26, 2015, 09:15:23 pm by rob77dp »
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Offline rob77dpTopic starter

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R4 stuff... https://elementscommunity.org/forum/index.php?topic=59582.msg1207164#msg1207164
« Reply #1 on: September 26, 2015, 06:32:00 am »
Spoiler for TitanPad Posterity 2015-10-19 Saving the R4 chatter:
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~~~~~~~~~~~~~~~~~~~~ PLEASE PLEASE PLEASE REMEMBER TO GET YOUR DECK   ~~~~~~~~~~~~~~~~~~~~
******************** CODES FOR MATCHES FROM THE OFFICIAL VAULT!!!     ********************
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Colors (please type your username/nick in your preferred color):
rob77dp -- 3x Grey unupped, 0x Mark, 1x mark/nymph code, several electrum codes
Rockstar -- 0x Grey nymph(1 purple, 1 gold, 2x black), 0 mark, 0 codes
eljoemo -- 4x nymph, 0x mark, 1x code
ji412jo --3x nymph, 1x mark
dragonsdemesne - 2x nymph 3x mark (unupped all) (+1 mark from Oct17 tourney)
CrockettRocket - 1 I think, unupped Grey nymph, 0x Death mark, 2x electrum codes that I can't find

-if I get any electrum codes from tourneys I will give them away if needed. I currently have 5k that can be donated if needed. I have and would give away (7) electrum reward codes {3k x6; 1k x1; ...maybe another 3k and 2k code but unsure if they are used yet} -- just shy of 13 upgrades-worth of electrum.
-i got 2nd in the weekly tourney, but haven't gotten the code yet; I will keep it in reserve for anyone who needs it (I think it will be 3k? not sure) Correct i have the code now if needed

------------------------------
***Round 4 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-4/?topicseen

***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

Event:
-depends on matchup, deck, and role (costs us less to use event card with soldier than general, for instance) IMO, no use of EC for the same reasoning as round 2 : We lose more from using EC than we do from not using it.

Round 4 matchups
Result  EC?  Player name    VS Element   Position  Name              Scheduled Match Time          team/rank
            Gen. rob77dp     vs Light11   Soldier   treebeard xiii
            CrockettRocket   vs Air6      Soldier   Newbiecake
            dragonsdemesne   vs Fire7     General   Vangelios     
            ji412jo          vs Life3     Soldier   skyironsword
            rockstar1723     vs Entropy5  Soldier   dark ripper

Round 3 matchups
Result  EC?  Player name    VS Element   Position  Name              Scheduled Match Time
L 2-3+1 Yes  Gen. rob77dp   vs Darkness7 Soldier   trashduke         Oct 15 @ 04:00 GMT
W 3+1-2 Yes  ji412jo        vs Time5     Soldier   propheon          rob-subbed
W 3-0   No   dragonsdemesne vs Earth4    General   theelkspeaks      soon (TM)
W 3-0+1 Yes  eljoemo        vs Aether10  Soldier   UndeadSpider1990  0100GMT Saturday
X 0-0   Yes  rockstar1723   vs Water3    Soldier   Espithel          Oct 17 @ 22:00 GMT Saturday


AETHER (eljo +2 upgrades boost) <Yes, wager?>
Discussion:
dragonss rec --> ?Firebolt?i recommend sancstall now, since it also beats devtal
rob -- I like Firebolt again here, unless we expect them to expect it and properly counter it.  If not Firebolt, then something like the Ghostmare since Aether's non-stalls have been very Fractal-centric... How about a simple Dark Duo - couple Steals for Dims, Vagger, NM's, and Death hitters/damage?-i like the nightmare idea for sure; antifractal.  not sure if they would predict another round of firebolt or not, or whether they can do anything about it if they did.  devtal would probably be their best bet if they think to counter firebolt (if we didn't get RoF ASAP we'd be dead)
Dark Duo? http://dek.im/d/z652g52hz352tz1534z3542z15upz25v1z1710z171b7taz17tb8pt ?
-pdials probably works vs anything except sancstall or devtal here
-sancstall beats almost everything other than fat deckout i think BIG +1 to this thought!!
Light-stall -- http://dek.im/d/z352gz152lz252pz1534zC542z25liz45lmz35m6712z171a7k6z47q98pq
Stratagem:
1. Against Dev's -- Goal #1 are Sanc's on the board.
2. Skull/Plague/Retro -- RIP RoL/Hope
3. Create your own army -- Grey nymph ability (play turn before Retro is played) on Retro to make Cell-army
4. Be very wary of Psi-tal.


R2:
fractal steel golem + BB (LOST http://tinyurl.com/pok6l45 )
http://dek.im/d/z158oz5595zA5aaz3622z377az278q8pu
(dies hard to wings or dims or pdials, probably to discord as well)
(note, it lost because they never played the match, my guess is they'd have lost anyway)

fractal minor phoenix (LOST http://tinyurl.com/nkznjs6 )
http://dek.im/d/5f0z25f4z25f6z15f75gi61oz3622z763az37dsz281q8po
(it's a good deck... the ghostmare might work if we get nightmare fast enough, but we need 2 nova + nightmare, unless nightmares are upped.  Disquake probably beats it as well)

38 card pure deckout stall (LOST http://tinyurl.com/qbvs3kz )
** note: this --^ loss was against Death, us!
http://dek.im/d/z55lmz561qz561tzA63az17k2z37q9z281q8pq
(firebonebolt pwned it; even if we hadn't won toss every time for instawin via deckout, this match was in the bag.  Shard of patience might work, but 6 dims + 6 dials is 24 turns of stall, so it might not.  chrysaora/SoP/whatever might build up enough poison to win anyway, but our best deck vs this by far is the one we used to win it already.  fractal something could maybe also do it)

Bonebolt BW+lightning (won http://tinyurl.com/py8vqht ) http://dek.im/d/z561qz563a710z5718z271az371b72iz281q8pk
(firebonebolt beats this, probably anything with purify.  paradoll probably pwns this, with as many grey nymphs as possible.  sancstall of whatever type pwns this)

devtal (WON http://tinyurl.com/p3f3zgp )
http://dek.im/d/z45umz25utz161oz3622z863az17taz17tbz281q8pt
(SANCS, if they don't bring steal, they didn't have any here.  5 devs instead of 6 seems a mistake to me, but whatever.  Ghostmare, if 2 nova+nightmare is faster than the dev fractal.  novabow might be alright vs devtal anyway, especially if we can cram in a few quantum pillars somehow.  They probably won't use eclipse against us anyway, but they could save it in hand until they had the field; I'd expect a slightly different version of this deck vs us)

R1:
Dem Damsels (lost http://tinyurl.com/o8m69fl ) http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8pu
(based on their loss, nightmare obviously wrecks this)

Miracle Stall (won http://tinyurl.com/p2pzx9q )
http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pq
(already discussed; we beat this with firebolt)

Rol-Hope (won http://tinyurl.com/olcoath ) http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8pu

Tinkerer FireStall (won http://tinyurl.com/p8x6yzf ) http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8pu
(bonebolt/pande/firebolt wtfpwn this; they will not bring it)

BoneBolt (lost http://tinyurl.com/qyapvgs ) http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pk
(apparently disquake beats this hard)

So what do we use against that?



TIME (joey 3-card sideboard boost) <Yes, wager?>
dragons' rec -- Pandebonium _or_ Bonebolt (Fire or Aether bonebolt?)
rob -- I'd expect some Purify from Time... what about FireWall here with Dragons?
(I see no EQ from Time yet...)
FireWall 2.0 (extra dragon) ~ http://dek.im/d/z252hz352rzF542z55f4z15f7z4718z17do8po ??
Stratagem:
1. If no need for AoE, can drop RoF.
2. Against many Purify, can drop DPoisons.
3. Against reflectives and no creature-targets, can drop Bolts.
4. Against SoV/dials, can drop RoF.

R2:
SoV stall (WIN http://tinyurl.com/ntk3alv )
http://dek.im/d/z55rpz95t25usz35vi7q0z17q5z17t8z17tbz17u28pt
I gotta say, this is a clever deck...
(loses to firebolt deck, might lose vs SoDs, probably loses to chrysaora+poison or paradoll)

deja vu/scarab/SoP/SoR (WIN http://tinyurl.com/pufy75m )
http://dek.im/d/z75rgz25rhz25rkz45rqz15sez37hiz17q0z27q18pp
(loses hard to dims, pandebonium/bonebolt/firebolt might do okay)

mitodragon stall (LOSS http://tinyurl.com/qga9bp8 )
http://dek.im/d/z25c9z55cqz55rg5rk5rmz25sez45t2z17akz27q57q87qez37ri8pn
(I like the idea, and refined it might be dangerous, but in its current form I think it loses to almost everything because it's underquanta'd.  Anything other than decks that win via small damage/firebolts that SoG outheals/reflects should have no problems with this)

grabbow with 3x purify (WIN http://tinyurl.com/qbn8hkw )
http://dek.im/d/z54vj52qz4590z15iaz45rgz25ruz25t2z17dm7gqz27q48pm
** note: this win was against Death, us! **
(wings stall, dimstall, OE/bonewall/wings, fire/lightning/pande bonewall duos all seem good here)

fractal rol/hope with HG/eternity (WIN http://tinyurl.com/onty7lw )
http://dek.im/d/5laz25lk5rozB5t2622z57jpz17q57riz280i8pu
(interesting deck... seems like it's missing sundials, and could run with less rol/fractal due to the card draw)
(i'm just kinda laughing here because of how bad skull shield would own this, if they didn't draw the dragon :p)
(dims+deadly poison, pandebonium or RoF/bone wall, parawall with steals for eternity)

R1:
PoisonDials (lost http://tinyurl.com/ndvrdge ) http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pk
(propheon mentions being short on time quanta all 3 games... well, looking at the list, the reason is obvious, lol.  Purify should wreck this, firebolt wrecks this, probably fractal wins, actually, probably almost anything beats this)

Instosis (lost http://tinyurl.com/pc8lo2d ) http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pj
(anything with dials wins this.  SoD makes this one harder for them by far.  fractal + silence might do well also) - I'd be surprised if Time brough this... it needs LOTS of these 12 ups to function properly

DejaPatient Scarabs (won http://tinyurl.com/p6orgta ) http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18pp
(already been analyzed)

CP scorps (lost http://tinyurl.com/ompn4jk ) http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pj
(this will be tough for them to field again; disquake probably does great here.  nova>discord, purify splash, probably play a bunch of cards before dune even hits once)

Ghostmare (lost http://tinyurl.com/p5jc8kg ) http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8pt
(disquake, bonebolt seem really good here.  also, from experience, pdials pwns ghostmare really hard, but it will lose to some of their other decks like deja scarab SoP or maybe even instosis)

So what do we use against that?



EARTH Gen (dragons Lieutenant) <No wager - HIGH risk with mono if we lose and they bet also!>
dragons' rec -- Wings or Dims
rob -- I think they will bring Pulvy to the table.  With no credible AoE or mass-blocking decks used so far I fancy a straight-forward smash-mouth quanta-split mono-death vs Earth ~ http://dek.im/d/z14skz352gz152hz252rz452tz1534z2542z1710z371371az172i8pk perhaps? **second thought/look, I think
+1 Dragon -1 Mummy is superb here --> http://dek.im/d/z14skz352gz252hz252rz352tz1534z2542z1710z371371az172i8pk
(note: 2x mark means only dragons can play this... we need to be sure dragons can be provable-y more active than elk in case of similar scenario as last round with Aether/Earth duel).
Stratagem:
1. against EQ - play quanta carefully :)
2. Rush hard
3. Rush fast
4. Play smart!

R2:
Graboid EQ RT (lost http://tinyurl.com/qjokktv ) http://dek.im/d/58oz5593z15aaz35rkz6778z577gz178qz17q48ps
(I don't expect to see this; I have 2 mark of death, and with an upped quanta split and those, they probably won't try to bring EQs.  If they do... I think most of our decks beat this, anyway.  Bonebolt, wings, dims, poison; pretty much anything except squid/grabbow probably wins this)

LoL/Hope Earth-mark Tinkerer (lost http://tinyurl.com/ol9urga ) http://dek.im/d/5laz35lkzC61oz4622z57jpz28088pm
(probably irrelevant; with 9 discards I can't see them being able to field this properly unless they have a LOT of fractals to spare)

Dark Duo Golems/NM/Steal/Vagger (lost http://tinyurl.com/p8ly26a ) http://dek.im/d/z4595z15ukz25upz25v1z1606z5778z477az178qz17tb8pt
(don't think this is too much to lose sleep over)

Grabbow Disco+Ctrl (won http://tinyurl.com/olq9kpc ) http://dek.im/d/z34vjz24vlz25955aa5c15ogz16u374fz577gz478qz17dm7t98pj
(bonebolt/firebolt/pandebonium look good here)

Golem Ctrl - Auburns/Pulvy/Steel Golems/1x Grav Shield (forfeit http://tinyurl.com/np4gcur ) http://dek.im/d/58oz25aaz2595z258vz359c749zC778z577a8pl
(bonewall, poison, deflags if no EA, firebolt, maybe disquake)
(this is probably the only r2 earth deck that even looks remotely scary)

R1:
Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as below] (lost http://tinyurl.com/op3f7al ) http://dek.im/d/55pz958oz258vz259559cz45aaz577a77c8pl
already discussed

Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as above] (lost http://tinyurl.com/obm9zvm )
http://dek.im/d/55pz958oz258vz259259cz45aaz577a77c8pl
already discussed

IMMORTAL Dials (lost http://tinyurl.com/pzz45gj ) http://dek.im/d/z358oz1592z4594zH5aaz55lmz277c77kz37k2z37q98pq
(might be a nasty one... firebolt, mostly because fahrens, or fractal seem best vs this)

SoP Wardens +EQ (won http://tinyurl.com/o9ulh7t ) http://dek.im/d/z158o58uz3593z5596z35aaz15iaz25ijz477e7gpz27hi8pp
(they built this to counter rol/hope, which it did... wings/dims take a giant dump on this deck, and 2 mark of death will help vs EQs.  problem is that pulvy owns dims/wings, and they've fielded that a lot) - Pulvy against Death though? Pulvy < poison, BW, spider-spam... perhaps they think this way and don't bring Pulvy against us.

Grabbow Disco+Ctrl (won http://tinyurl.com/p8rxxkp ) http://dek.im/d/z14vcz34vjz24vlz350uz2590z25955c1z15f65v1z16u374fz277g7k08pm
(bonebolt/pandebonium with extra quanta?)

So what do we use against that?



DARKNESS (rob General) <Yes, wager?>
dragons' rec --> Disquake
rob --
SN Disquake bow 1.0 ~ http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj
 - SN version... maybe more susceptible to early double-devourer play? (NO 2nd-turn Disco chance; QS requires only one SN)
 - In testing both versions, I did not feel/observe any advantage to SN version outside of more headroom for devourer-proof quanta supply-this is fairly significant, though
-we do not have 2 lycans in vault.  i recommend this minor change if we choose this deck
http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj
-1 lycan (since we don't have it)
+1 explosion (lets us take out dusk, dagger, sanc, even another pillar if it would cripple them)
one death pend becomes unupped to allow for upped explosion
-thoughts on adding SoP for stallbreak? it could get stolen, though, and we'd have to draw it early anyway, so might not be worth doing I had a brief version 0.1 that had x1 SoP, but draw chance and Steal possibility persuaded me against it.  As it stands now, a Steal on Disco isn't good but it doesn't really hurt the quanta of the deck.

Nova Disquake bow 1.0 ~ http://dek.im/d/z54vjz24vlz352gz352t542z3713z171bz177j7dm7n7z180a8pj
 - Nova version... on average, slightly slower Disco-drop? (double-Nova opening hand is 2nd-turn Disco; single-nova is 3rd-turn; no-nova faildraw is 4th-turn; QS required TWO Nova)
 - In testing both versions, this one felt faster and overall 'better'.
Stratagem:
1. Drop Nova only when the quanta is needed to summon/advance plays
2. Disco ASAP.
3. Choose :death damage or :death defense based on draw and opposing deck style

R2:
Drainbolt OTK (win http://tinyurl.com/q2o87zk ) http://dek.im/d/z14stz45ukz15ulz25upz161q622z27t47t8z17tbz47tcz17umz180a80i8pu
(disquake beats this hard, bone wall will help a lot, preventing OTK; perhaps a deck with both, if possible?

Mono-dark Classic (win http://tinyurl.com/ocesu9k ) http://dek.im/d/z14stz55ulz55umz15upz25usz15v1606z37t47taz17tbz37um8pt
(liking disquake here, too, especially if we can fit qpillars)

Ghostmare Dusk/Vagger (lost http://tinyurl.com/ostpae7 ) http://dek.im/d/z55rgz45rkz15ruz15t2z45v1z37q0z37qez17t87tb8pt
(still liking disquake... bonebolt/pdials also great here)

Siphonary Dials (win http://tinyurl.com/onwvnem ) http://dek.im/d/5liz15lmz45ukz25uoz55uszA606z17k2z37k6z37q9z27tb8pq
(they beat discords with this, but their deck didn't face EQs as well, so disquake maybe... but the sancstall has a good chance vs disquake.  Fractal anything looks strong here)

Grabbow It's a Trap! (win http://tinyurl.com/ocjod49 ) http://dek.im/d/z44vjz3595z35v0z3606z274dz477gz17tbz17tf7um8pm
(bonebolt, pdials, will destroy this)

R1:
Mono-dark Classic (win http://tinyurl.com/qhlckct ) http://dek.im/d/z14stz15ukz55ulz55umz1606z17t47t8z27t9z17taz17tbz17um8pt
already discussed

Grabbow Nightmares (lost http://tinyurl.com/pgnzf8x ) http://dek.im/d/4vhz54vjz15905c1z15ukz25upz35v1z4606z161qz277g7tbz27tf8pm
(bonebolt, pdials if no purify/SoP splash, sancstall)

Entro stall - AM, Pande, Siphon, Vagger (win http://tinyurl.com/o7747m2 ) http://dek.im/d/z24vnz54vpz65ukz15uo5up5usz7606z27tbz47tc7um8pj
(firebolt, probably disquake, definitely any sancstall)

SoP Vamps 'n' Squids (win http://tinyurl.com/ozjtvhv ) http://dek.im/d/5i4z25iaz15ibz25j25jmz15uoz45utzD6067gkz37gr7i6z27tb8pp
** this --^ win was against Death, us!
(disquake looks alright again.  if they don't put steals in, dims probably win.  fractal spider+dims might work)

Drainbolt OTK (win http://tinyurl.com/psp3nyx ) http://dek.im/d/4stz65ukz15ulz25upz35usz1606z261qz1622z17t4z17tbz280a8pu
(already discussed)

So what do we use against that?



WATER (rockstar -2 Discard boost) <Yes, wager?>
*** Another team that has yet to send out Dims in a deck! ***
dragons' rec -- Wings or Dims
rob -- I feel like Water / dd/jcj will expect some kind of shield tactics from us this round and will oppose us with Nymphcord / Shipwrecker -type deck or a Speed Poison (with or w/o SoP)... Then again, though, what have they shown us that can beat Dimensional Fra-cluse??i'd be pretty happy with dim fractal recluse, given what they've shown so far
? http://dek.im/d/z252gzA542z561tz2622624711z3713z171a8pu ?
Stratagem:
1. Hide behind Dims until burst for Recluse-Fractal
2. Do not play your last Recluse from hand against a deck with CC - play any "spare" (more than 1 in-hand) Recluse asap if you have them
3. Be careful to balance playing Fractal with needing to play new Dim shields
4. The Dragon can be played early to press _OR_ held for late-game burst-damage on last Fractal against stalls
5. Silence is your stall-killer as it can prevent key plays allowing Two-Turn-Kills.

R2:
Sancs Nymphs 'n' Squids (lost http://tinyurl.com/pfroeck ) http://dek.im/d/z75i4z35ig5io5jm5l8z45lmz15mq7gkz17gnz27gr7i67jo7la8pq
(this deck seems poorly designed to me.  Could've used some SoP.  wings/dims should win this.  fractal whatever + dims?)

Speed Nova-bow (lost http://tinyurl.com/oblyhuy ) http://dek.im/d/4vhz54vjz35905955c1z45i4z15ie5if71a7dmz17gmz17gn7k67n780a8pm
(wings/dims again stops this.  firebolt deck probably does good too)

Shipwrecker Puly+Squid+Warden+SoP (lost http://tinyurl.com/qhdzzuf ) http://dek.im/d/55rz4596z65i4z15ibz25j2z577ez277fz27gr8pl
(HOW did water lose this matchup 0-3?  Their deck does have pretty awkward and slow quanta, though, suggesting disquake will be good, except I want to use that vs darkness.  apparently bonebolt succeeds, but I franky don't get how; did he never draw SoP even once? they'd also put purify in for us, I'm sure)

SoP Vamps & Squids (lost http://tinyurl.com/qdzmgmk ) http://dek.im/d/z55i4z25j2z55jmz15upz55utz37gr7t9z17tb8pt
(HOW did water lose this one 0-3 as well?  Guess they had RNG like us...)
(I like disquake here as well.  mostly analyzed this deck already in the darkness section)

AoE NT's T-storm Dessi & NT's (lost http://tinyurl.com/oq84v2a ) http://dek.im/d/zB5i4z15igz25jmz35ohz37gtz47h38pr
(everything beats this deck probably; if they field it, free win.  They won't field this; they have a lot of other decks that we will really struggle with; we will never see this deck from water)

R1:
SoP Vamps & Squids (lost http://tinyurl.com/qzw7m6q ) http://dek.im/d/z45i4z15ibz25j2z65jm5upz55utz15v2z27grz17t9z17tb8pt
(already discussed)

Nymphcord (lost http://tinyurl.com/qbev2z3 ) http://dek.im/d/z34vlz355kz3576z25i4z35igz15jmz2752z17gkz17gmz17i68pj
(this is too slow, and they have better decks vs us anyway)

Speed Nova-bow (won http://tinyurl.com/pymb437 ) http://dek.im/d/4vhz54vjz4590z15c1z25i45i7z15iez15jm5og71a7dmz17gmz17gn80k8pm
(already discussed)

Speed Poison no-SoP (won http://tinyurl.com/pdytz8b ) http://dek.im/d/z852gz452oz252qz55i5z271bz37gn8pp
(just imagining the hilarity of a mirror match here... in any event, I don't expect this from water.  They have stronger decks vs us, and they would be risking incredible salvage for us if we beat it)

SoP Wardens no-Trident (lost http://tinyurl.com/og3qv5w ) http://dek.im/d/z5596z45i4z15iaz15ibz25j2z577ez27gkz17gr7hi8pm
** note - this was the match vs Death (us!)
(already discussed.  dims obviously worked.  Wings will too)

So what do we use against that?






------------------------------
***Round 2 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-2/msg1208473/#msg1208473
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

-do  we have any way to 'abuse' the other roles the way most other teams  have?  i can't even find anywhere in the rules where the roles are  outlined; I didn't know they even existed until round 1 started getting  match reports in -- If you look, I don't think tinkerer really fared that well - we destroyed Light trying to 'abuse' it with Aether, after all.

I pressed enter like a madman, round 1 is down there. I did not erase anything

Round 2 matchups
Result    Player name    VS Element    Position    Name                Scheduled Match Time
W 3-0     Gen. rob77dp   VS Aether     Soldier     UndeadSpider1990    FRI 05:00 GMT
L 1-3     CrockettRocket VS Time       Soldier     RavingRabbid       
L 0-3     dragonsdemesne VS Entropy    General     iancudorinmarian    THU ~05:00 GMT
L 2-3     eljoemo        VS Life       General     dawn to dusk        FRI 22:30 GMT
L 2-3     rockstar1723   VS Fire       General     Vangelios           THU ~07:00 GMT

Event Card
We can sacrifice 1 salvage for 2 upgrades. Up to 8 upgrades.

My  thoughts on it : losing a match is a lot worse than losing some  salvage. Use the EC as much as possible, use ALLL of the upgrades!
-yeah, I'd say go all out on this as well
-8 upgrades makes pdials *incredibly* strong, if we have a matchup this will do well at
-we might be able to make some sort of SNova rush

--
In  this section, i'd like for us to see what decks the elements we are  facing this round have used. Useless to see for other elements right  now, as doing it later will give us more information.
***  We should also keep in mind that vaults were large enough to start War  that pretty much every team could field almost entirely differenct deck

AETHER (Gen rob -4 salvage +8 upgrades)
Dem Damsels (lost http://tinyurl.com/o8m69fl ) http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8pu
Miracle Stall (won http://tinyurl.com/p2pzx9q ) http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pq
Rol-Hope (won http://tinyurl.com/olcoath ) http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8pu
Tinkerer FireStall (won http://tinyurl.com/p8x6yzf ) http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8pu
BoneBolt (lost http://tinyurl.com/qyapvgs ) http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pk

So what do we use against that?
Damsels is a stall/stallbreaker. fractal works well against bonewall.
Miracle Stall is well... A stall, but i dont think i should need to say this.
Rol-hope is a stall/stallbreaker
Firestall is a stall
Bonebolt is a stall

Am i the only one seeing a trend? Though I can't say I find something to beat all of it still. those are pretty rounded stalls.
-fractal  could work alright, though if they bring lots of dims, we could  seriously struggle.  the fire bonebolt might do alright, though if they  bring reflectives (no evidence they have any, but still...) it could be  bad, and 2/5 of their shown decks use light, so it would be easy to  include
-  I'm digging the FireWall idea here... if a Reflective comes then Bolts  become CC-only and dragon/poisons would have to carry the day (I don't  expect Reflective shields here, though)
RoF > RoL's / Damsels
Fire Bolt > Sanc/Dial/Miracle
Fahrenheit/Poison > Dials
(+2 cards just in case they try to +1 our only R1 'stall'...) http://dek.im/d/z152hzF542z5718z371bz57dkz17dnz17do8po
rekt by PsionTal though -perhaps, I tested this a bit today and saw  8/9/10 turn wins... Psi-tal is not really a super-fast deck as Fractal  takes quanta, then eats it all, and then  Psions come out 1 or 2 per  turn afterwards... (you are right, Psi-tal would be a less-than-ideal  matchup though)


TIME (CR +2 upgrade boost -4 salvage +8 upgrades)
PoisonDials (lost http://tinyurl.com/ndvrdge ) http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pk
Instosis (lost http://tinyurl.com/pc8lo2d ) http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pj
DejaPatient Scarabs (won http://tinyurl.com/p6orgta ) http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18pp
CP scorps (lost http://tinyurl.com/ompn4jk ) http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pj
Ghostmare (lost http://tinyurl.com/p5jc8kg ) http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8pt

So what do we use against that?
ghostmare  is a rush, but we again have pretty stall/stallbreaker decks here. I'd  say this would be perfect to reveal pdials if I didnt see a SoP deck. So  i'd rather not.
-squids probably beat the 3/4/5th decks but are useless vs the other two.
-grabbow  might do ok vs any of those except instosis, though RT would be really  bad.  discord/earthquake woudl hurt real bad, and those decks would  suffer against denial if it was fast enough
** I expect a deck from Time that was not yet since the lone win was with SoP which BW counters fairly well... **
- Off the top of my head, if I had to 'guess', I'd expect direct-damage (UG Dials) or stall (TLS - Time-Light Stall).
-- What about Silence Splash?  Silence > Sundial-chains, with some Fractal for burst to TTK with Silence...?! http://dek.im/d/z752gz152hz252tz3710z5713z171az480k8pu
--  Or a Frac-luse with Silence to similary burst-kill with  Silence-then-Fractal-then-Recluse-swarm...?! Fractal > Purify;  Silence > Sundial; Silence > Dims; Silence > Instosis http://dek.im/d/z252gz6542z2622z1710z5713z171az172iz480k8pu


ENTROPY (Lt. dragons -4 salvage +8 upgrades)
Tinkerer CP wyrms http://dek.im/d/zC5ocz45oez15ogz25paz56u27mu8pj
SN Grabbow http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pm
Creature-spam Deflag/Rage Fire Duoweirdass deck forlackofabettername(please rename this) http://dek.im/d/zB4vcz14vdz44vez24vl50u5f6z15fb6tsz36tvz17dm8po
DBH http://dek.im/d/z14sjz14vcz34vlz450u55qz355v6tsz26tvz26vez1745z17527n28pl
Lycan rush http://dek.im/d/z44vcz44vez34vhz14vkz14vlz350u5up6tsz16u7z16vez17t98pt

So what do we use against that?
Rushes  all over. (denial in dbh). This screams bonebolt to me­. Maybe with  upgraded bonewalls to be able to play them with as low quanta as  possible( to then conuter discord)
-all  those decks probably lose to bonebolt except maybe the DBH.  the 12/6  dragons upped will not die to lightning, but it will prevent raging  their own dragons.  firebolts will kill the dragons, though, but then we  can't use the fire duo against aether
--  I'd like to suggest the Wings Duo here against Entropy.  Yes they have a  strong dragon but Wings > Disco (and cheaper to summon than BW) and  Recluse hit-hard and can web the Dragons if needed.  This also gets  around any Purify-ness since Entropy already showed Purify in R1's SN  Grabbow...
http://dek.im/d/z852gz252hz1534z4542z5713z171az47n88pr
http://dek.im/d/z14skz452gz252hz1534z2542z1710z5713z171az172iz47n88pr (<-- with two Marks!)

LIFE (eljo 3-card sideboard -4 salvage +8 upgrades)
Tinkerer mitogolem (also known as wtf was life thinking) (lost http://tinyurl.com/pro2ofk ) http://dek.im/d/z558oz4596z85aaz25c3z377az27ap8pn
FFQHope (won http://tinyurl.com/q3ty2tf ) http://dek.im/d/z35c7z95dez25lkz55oj5onz25paz27buz37n78pr
DarkDomin (won http://tinyurl.com/nma9akb ) http://dek.im/d/4snz55bsz25btz15c0z45dez25upz15v1z47aez17t8z17tb8pt
Flying adrenastaves with titans (lost http://tinyurl.com/pn3pqel ) http://dek.im/d/z355sz25c5z55c7z85dez27buz57n28pl
Frogtal (lost http://tinyurl.com/qba5o9k ) http://dek.im/d/z65dez161oz3622z2624z163az57aez57bu8pu

So what do we use against that?
So  mitogolem isnt /that/bad, because it has very high hp, so Mass CC,  which usually counters fractal and mito decks, doesnt work here. But  with mito, frogtal and FFQ, they fill the board a lot.
if we had vultures in vault, i would say plague into them
-PDIALS with 8 upgrades bonus; pretty sure that rapes all of these, unless they have bonds for the ffq/hope deck
No, they have way too much healing on flying adrena staves for pdials to work.plague? also works well vs FFQ, plus we could make our pdials a bit bigger just in case - example of this Pdials build --> http://dek.im/d/z352gz552oz252pz453ezA5425m6z271az17k2z37kmz47q98pq (sideboard idea is remove plague of not adrena-something from Life)
-- Expect  shield bypass here like Adrena-Titans or Dark Domin? How about a  ParaWall mod that includes Skull in case of Adrena/Mito-critter spam?  Like this?
(3-nymph version playable by eljo or rob only): http://dek.im/d/z352gz152lz152rz2534z4542z35v0z2710z272iz37t7z17t97taz17tb8pt
(2-nymph verson playable by eljo, rob, or dragons):
http://dek.im/d/z352gz152lz152rz1534z4542z15unz35v0z2710z272iz37t7z17t97taz17tb8pt


FIRE (rockstar -2 discard boost -4 salvage +8 upgrades)
Gen Vangelios---Phoenix Bolt
http://dek.im/d/z34soz55f4z15f6z55fcz57dgz17dnz37f28po
SLD Vagman13---Dragon Bolt. Phoenixless Phoenixbolt.
http://dek.im/d/z75f0z55f2z15f6z15f7z75giz47dkz17dm8po
LT JednorozecCZ---Denial Immobow
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pj
SLD Flyingcat---immo grabbow
http://dek.im/d/z34vjz3590z15f0z15f65faz35fcz361p71a77e77gz57dp8p
SLD Odii Odsen---Fractix
http://dek.im/d/z15f0z15f65fezD5giz261tz1622z37dsz180d80i8pu

So what do we use against that?
lotsa bolts
lotsa bows
fractix
As always, fire is hard to counter.
pdials?
My usual answer to fire would be Skull buckler. Obviously fails against firestall.
Silence Stall?
Speed Bow?
-pandebonium or bonebolt seem good here bold on Pandebonium from Rob.
-- Such as this? http://dek.im/d/z54vpz652gz152h542710z5718z171az371bz172i8pj

--------------------
***Round 1 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-1/msg1207246/#msg1207246
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

ROUND 1 MATCHUPS
W 3-1 Gen rob vs LIGHT AD TienzuStorm SCHEDULED: Thu 0400 GMT (9:00 pm Pacific Daylight Time)
L 0-3 Crockett vs GRAVITY Naesala
L 0-3 eljoemo vs Gen. AIR Afdarenty SCHEDULED: Wed 2300 GMT (Straight after the duel phase begins)
L 0-3 dragonsdemesne vs DARKNESS Calindu (incredible RNG Cal vs me dragons :p)
W 3-0 ji412jo vs Gen. WATER ddevans96

event: a 3-0 win gives us 1 relic (so 6 relics this round guys?)
side note: do we start with any relics?  i'm actually not 100% sure what they do, but i'll look it up later.  I think we can sacrifice them for upgrades in one match or something, not sure if good for anything else
other side note: -who is the lieutenant? We'll assign lieutenant, in deck upgrade count status, based on matchups and deck decisions.  Otherwise, I'm OK with treating eljo/dragons/ji as co-Lt's (no offense CR and rockstar) in other aspects of War (not too much here past the upgrades really, though) :-)


vs light:
due to sanc/miracles, something with high burst damage seems like a good choice, either fractal whatever or PUgons, and we could add bone walls and plagues (defeats Rol/hope, which probably wins vs this idea otherwise) and bone walls do well vs most other decks light can bring
* No boosts allowed for Generals / Lt...
~~ What rob thinks Light might bring in order of expected likelihood:
(Field SoP/Chrys/Squid deck here?)
SoP/Chrys/Squid - http://dek.im/d/zA542z35ibz25j2z3718z171az57gl8pp
a. Stall including Holy Light (historically Death struggles against stalls and now they have SoD to play with!)
   * Chrys/Squid > Holy Light; SoP/Chrys/Arsenic > Sanct/Miracle-stalling
b. Purify Stall (Purify will be in-vogue against us this War)
   * SoP ramps around Purify and Chrys can beat down Purify healing to negation
c. Mid-range power with AA's (AA's resist our slow-type CC)
   * Squids can stall three AA's per each!
d. Grabow rush (unlikely as BW stops this cold-ish)
   * might be a challenge - an early squid that survives typically-minimal Grabow CC would be critical
e. RoL/Hope (unlikely as we can buy Plagues cheap in the Market-War era)
   * SoP > Hope; Squid > Nymph/AA/Dragon
z. Wildcard idea -- they bring PDials against us!?
So I said no poison-based deck round 1, but with SoP as alternate damage dealing, I actually pretty much like this.


-vs gravity:
catatitans strikes me as being one of their best options, if we have anything to counter that.  if i were gravity, I think that's by far their best 'standard' deck against us Gravity strikes me as an element we need to rush against, because chargers beat bonewalls.
* How about applying the +2 Upgrades boost here?
Mono - http://dek.im/d/z352gz152hz452oz152rz352tz3542z1710z2713z171az172i8pk Perhaps this Mono-death, with everything getting in under Grav Shield (not a big likelihood to face that though) and enough physical damage to push the pace and poison as alternate damage source (note: this is the +2 upgrades boost for 9 total mono-upgrades)
Simply wondering : why only 3 recluses? a little bit conservation (lots of upgrades this war makes Recluse high-demand), a little bit to get the hard-hitting upgraded Arse, and a little bit to get upped quanta in-case of some BH-activity...


-vs air:
I know afdarenty has 6 blue nymphs, so that's a possibility.  rob mentione that people like to bring wings vs death, and who better to do that than air :p  it would probably be wise to bring a deck that can beat wings, either with dragons or poison or deflags or something.  Perhaps the firebolt duo?  I think afda has upped blue nymphs, so lightning would be a fail if he brings upped nymphs, and 10 quanta firebolt kills upped ones.  It also laughs at wings because poison and firebolts.  The other new thing air could do is a SoFr rush, and rain of fire will eat that alive Agreed The more I ponder the more I really expect UG in some fashion here -- Air will decide that UG is great against Death for 3 reasons - 1. bypasses BW shield 2. Can be 'held on to' as way around SoSa 3. What are the chances Death would carry in vault and then bring against Air a reflect-type shield?
* How about applying the -2 Discard boost here?
FireWall - http://dek.im/d/z152hz352rzE542z55f4z15f7z4718z17do8po
Perhaps this with Bolts that kill Air's nymphs if used with 10+ Fire quanta, Poison will kill before deckout unless Purify somehow gets packed in, and against Purify 36 cards is probably enough for deckout win...
The UG thing actually sounds good, and firewall wont be able to do much against it at all. Are we sure we still want to send this? (I'm not against it, I just want to raise questioning)... hmmm, lacking Refelctives I am at a bit of a loss what we might BETTER counter UG-Dials with (the bolts here would do decent at killing the Nymph-version)...?


-vs darkness:
sancs will beat devtal pretty hard; we could maybe do a stall here.  pandebonium might be pretty solid as well (maybe should test this vs a few things like pugons), not sure what else to suggest here
* How about sending Lieutenant here?
We could do Mono-death here... Or a Grabow just in case of Dev's?
Mono - http://dek.im/d/z452gz252hz552oz252rz3542z1710z4713z172i8pk
Grabow - http://dek.im/d/4vhz54vjz452gz152q52tz1542z3590z2713z171bz17dm7n780a8pm
As a death enthusiast, we expect grabbows a lot. From everybody.
I'll be subbing with grabbow I <-- CR, that is not how sub works... the sub has to use the submitted deck. ***ALWAYS get your deck code from the vault Google doc before you play your match*** If we end deckbuilding phase with a certain deck in vault, that is the one that HAS to be used in that matchup or else we face auto-loss and possibly penalties.

-vs water:
Shard of patience is going to define this war, and I think we'd better be ready for it here.  Water also has purify, unfortunately, and we got the general, so I think this will be our hardest matchup.  I think we should bring an air duo with recluses and wings and whatever other creatures. That doesnt sound bad actually. I'm for. My dd-sense is tingling saying Water will expect Wings or Dim (water is VERY paranoid about opposing shields) and against us a Dims and Dragons _or_ SoP and Poison...  BW eats up SoP and using Poison against Death is somewhat taboo, generally.  This leaves me suspecting PU-gons Dims... also Purify splash is likely (per WIFOM logic on both sides).  Hence, I want to suggest either:
a) 33-card Dims... with Fractal-Recluse
_or_
b) ParaWall...
* How about applying the Sideboard-of-3 here?
Dimensional Frac-luse - http://dek.im/d/z252gzA542z561tz3622z1624711z3713z171a8pu
****last-minute edit I added a couple Arse and tweaked quanta as you go down to 30-cards for games 2+ and made it include the available 3-extra in-element upgrades****
~ After game 1, where the FULL deck must be used, can sideboard-out 3 Dim if stopping physical damage is not useful _or_ the Silence and 1-quanta if not a stall etc etc.
* How about applying the +2 Salvage boost here?
ParaWall - http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
I like both decks and would be ok with either


**************************************************
**************************************************

VAULT Completed!

Vault-building points available for each team:
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560
Pre-war stuff from War 8 (deck considerations etc.):
http://elementscommunity.org/forum/team-death/old-pad-stuff/msg1160431/#msg1160431

Good cards not yet in vault:
owl's eye and wings would be good picks
sanc/miracle
pande/antimatter
titan/catapult/flying weapon
earthquake or discord perhaps
squid
maybe immolation/unstable gas if you wanted to do that deck
me
12:01 AM
rain of fire

JI comment (with rob's +1): "Most  important part is to make sure we have a good variety of decks. War is  lost not when we are out of war, but when there exists one deck that is  superior to all we can bring.
Though  we are lucky, because death is proficient in pretty much everything. We  can make a deadly rush, bonewall is one of the best shields in the  game, Poison is an alternate way of dealing damage, we don't have PC or  instant CC, but thats about it."

Suggested Decks with paraphrased comments (refer to http://elementscommunity.org/forum/team-death/titanpad-posterity-post-on-going-stream-for-recordkeeping/ for historical records of Pad before editing):
Rainbows
~ Shard Golems for Tinkerer http://dek.im/d/52rz553ez45aaz45paz562mz271bz37868pk
~ Shard Golems for any Death player http://dek.im/d/z452g52rz553ez45paz562mz271bz37868pm
Shard Golems would certainly be unexpected, wouldn't SoBra's be better than SoFree's? Specially with SoW's involved -- SoFr can give airborn which bypasses, a surprisngly common War shield against Death
~ Deathmares:
  ~ Sld Fog-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps
  ~ Sld BB-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps
  ~ Lt (-2 Mum +2 Recluse) Fog-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
  ~ Lt (-2 Mum +2 Recluse) BB-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i77lz27th8ps
  ~ Gen (-5 Mum +5 Recluse -1 Pend +1 BW) Fog-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i7n0z27th8ps
  ~ Gen (-5 Mum +5 Recluse -1 Pend +1 BW) BB-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i77lz27th8ps
~ Grabow http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm

PDials SoSa -- with SoSa available many opponents will expect Purify... perhaps NO poison-reliance R1 will give element of surprise later.
~ http://dek.im/d/z352gz252oz252qz553ez4542z25m6z2718z37q98pq dragons' first build
~ http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq -- Arse is better upgrade than Poison most of the time
~ 31-card Sld upped SoSa http://dek.im/d/z352gz552oz252qz253ez4542z25m6z271uz37q98pq
~ 31-card Sld upped Arse http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq
~ 30-card Lt upped SoSa http://dek.im/d/z552gz552oz252qz1542z35m6z371uz47q98pq
~ 30-card Lt upped Arse http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
~ 30-card Gen upped Arse http://dek.im/d/z552gz552oz1542z35m6z271az371uz47q98pq
~ 30-card Gen upped SoD http://dek.im/d/z552gz552oz252qz15425m6z371uz27kmz47q98pq

Water Duos
~ Speed Poison SoP by rob+ http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp Good against stalls, also uses poison
~ Speed Poison SoP by dragons http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp Good against stalls, also uses poison

Aether Duos -- typically involve Fractal, Silence, Lightning, and/or Dims...
~ Dr Boom (Bonebolt mod) by dragons http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu {dragons' notes} silly bonebolt with fractal ball  lightnings (might be too silly, but the possible OTK burst plus the  epic synergy of balls dying into bone wall looks fun) (also deck is  probably too big, but idk what to cut, AND i want to use silence in it  too somehow...)
~ Bonebolt by rob http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu
~ PUgons Dims Sld http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu
~ Silence TTK Sld http://dek.im/d/z252gz352hz6542z361rz561t622624z171az372i8pu
~ Silence Splash by eljo http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu
~ Recluse-tal Sld http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu

Time Duo
~ PhaSoR by rob http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps

Air Duos
~ Recluse Wings 32-card Sld http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr stops many in their tracks (Water, Time, Life)
~ Recluse Wings 31-card Sld http://dek.im/d/z852gz152hz1534z5542z45ooz4713z171a8pr stops many in their tracks (Water, Time, Life)

Dark Duos
~ ParaWall 35-card Sld http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
~ Dark Duo by ji http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt {ji's notes} Halfway between a rush and a stallbreaker.deathstalkers apply poison counters QUICKLY!

Fire Duos
~ FireWall by rob http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po
~ FireWall by dragons http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po {dragons' notes} I'm actually a big fan of the  underrepresented death/fire bonebolt duo, because you can pull off OTKs  with firebolts, and if you've got at least 10 fire quanta, it's just as  good as lightning.  (you do lose out on fractal going fire, obviously,  but fahrenheit for big unpurifiable damage or even rage pots/red nymph  can be used for more CC

Life Duos
~ SoG Stall 43-card Sld http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn -By Rob
http://dek.im/d/z252kz152l52p52rzA542z25c2z15c5z35c9z55cqz37128pn -By CR there's a bit of a learning curve, don't edit it at all until you've played 5 games --CR, can you provide a few screenshots of endgames where it "played as it should"?


Gravy Duos
~ NomWall 3 BW 4 Oty Sld http://dek.im/d/z252g52qz252rz452uz5542z455q710z172iz374b8pl
~ NomWall 4 BW 3 Oty Sld http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl {dragon's comments} i do agree with the bone wall/otyugh thing, but the deathstalker/momentum seems really weird here somehow.  Has this worked in past wars? here is the one time I find it used last war by Death:http://elementscommunity.org/forum/round-2-167/%28life-sld-nelde59%28sub-arthanasios%29%29-3-1-%28death-sld-tiko%29/msg1162431/#msg1162431 ... it lost but it is only here for considerations :)
~ MoMo Oty Sld Stall/break http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl
~ Dual-Shield OP! http://dek.im/d/52qz152rz452uzB542z155p55qz374az274b8pl

Light Duos
~ Mummy Crusade by CrockettRocket http://dek.im/d/z352gz352oz252rz152tz5542z25llz35lm718z271a8pq




Prior comments by teammates which are likely still useful but would clutter up the deck posts/lines above:
What decks are a ''must''? which decks do we absolutely want in war?
I would start with a bonebolt. People will bring SopA to break stalls, and SoPa happens to not do too well against bonewall, so imo it increases in value, even though it already was very strong.
Pdials will be strong. I'm not sure I would put it in must,  but probably.
-I agree with bonebolt, but I'm actually a big fan of the underrepresented death/fire bonebolt duo, because you can pull off OTKs with firebolts, and if you've got at least 10 fire quanta, it's just as good as lightning.  (you do lose out on fractal going fire, obviously, but fahrenheit for big unpurifiable damage or even rage pots/red nymph can be used for more CC; I think both decks should be in the vault in one form or another) I love fire bonebolt too but for a card that you have not named : Rain of Fire
this is a (war modded) version of a league deck I used (basically swapped mark/pends and dropped red nymphs for bone dragons, but rain of fire might be a better choice, depending on what we think we will face)

What decks would we like to see?
Personally, im a fan of afla into buckler, and then vulture into mass CC for OTK(or not), but I'm probably the only one. I feel this deck loses in value a lot without nymphs and I'm not sure how many nymphs we could afford if any so it might be best to forget it.
-while absolutely hilarious, I think it would be very hard to pull off.  Also, because war is a best of 5 match, they'll know to play around it after the first time the OTK combo works.  (you can't OTK with vultures if they don't play any creatures, for instance)

What are very strong decks that people will not expect from us?
Let me explain. In darknses trials, we have seen Torb bring a rolhope, but my best example would be Odii's UG deck. UG is one of the strongest cards in game imo, and not something you'll expect in death. Same goes for things like ghostmare, titanpults, or even simple silence decks. Silence is such an underrated card, watch them die to poison while they can't do anything. Or cast sosa, followed by silence to make sure you don't get purified. Not saying we should build those, saying we can.
-a UG trio is probably actually doable with immolation, which -also- synergizes with things like bone wall.  It will most certainly be unexpected, and hilarious to see someone pack purifies to counter poison and then get this deck instead
-catatitans could be viable with animate weapon, and throwing titans also synergizes with bone wall.  It will also be unexpected and probably viable
-agree on the silences; combos well with poison/sosa, and things like fractal bursts

What are the strongest decks from our opopnents, and what can counter that?
Also known as : what do you bring against a fire stall? TTK with Silence Or a psiontal with recluses?faster rush - no DIM if all Psion Fractal and Recluses in the deck, right? There's a reason why fire and aether have won 3 wars each.
Against psiontal, another good idea would be pandebonium.
-pandebonium is good, but i don't think it will work vs psiontal; the psions will probably need an average of 2 pandes to kill, and they go through bone wall unless loboed by pande - My experience is that dragons is mostly right, but on one occassion I do recall Pandebonium (by Death) defeating Psiontal
The typical psiontal ive seen used in wars is a mix of Psions and Spiders, then adapting to the opponent by fractaling whichever is better suited. Id think a dark duo with death would be effective, using parasites and focus the psions first, throw in 3 bonewalls for the spiders. Then try to use vamperic healing to not get bursted by a fractal. Once you overcome ~6th turn you should start making a comeback and steadily gain the advantage.
Imo, we could bring a light stall with plagues. A stall will be able, i think or hope, to hold off the psionsandorrecluses before they die, and then go back to healing up.I was trying to avoid hope as I don't see it being too helpful in our vault outside this match up, unlike sanctuary and crusaders with arsenic or a trio on vamp daggers.-i agree on plagues, but more for countering things like rol/hope I did not mean the card hope itself, lol, i meant hope that a light stall would beat psiontal


Here, i will talk with experience and say:
Tested and True over new experiences. Espescially when it matters the most.
-speaking from someone who was on war 8 gravity, I agree 100%.  Our general decided to try a whole bunch of janky decks without telling anyone, and we suffered badly as a result trying to build workable decks with an awful vault that (I kid you not) contained 0 fractal, 0 dimshield, and 0 of almost every nongravity card that I posted in a list before round 1 started that I called 'staples we must have'.



Rob's vault testing:
PDials SoSa by rob http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
Grabow by rob+ http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm
Ghostmare by rob http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
Speed Poison by rob+ http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp
Speed Poison by dragons http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp
ParaWall by rob+ http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
Recluse-tal by rob+ http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu
Recluse Wings by rob http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr
Bonebolt by rob http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu
SoG Stall by rob http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn
Momo Oty by rob http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl
NomWall by rob http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl
Silence Splash by eljo http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu
Dark Duo by ji http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt
PhaSoR by rob http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps
PUgons by rob+ http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu
FireWall by rob http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po
FireWall by dragons http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po
Dr Boom (Bonebolt mod) by dragons http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu
MummyCrusade by CrockettRocket http://dek.im/d/z352gz352oz252rz152tz5542z25llz35lm718z271a8pq

« Last Edit: October 26, 2015, 09:12:16 pm by rob77dp »
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Offline rob77dpTopic starter

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R3 stuff... https://elementscommunity.org/forum/index.php?topic=59582.msg1208683#msg1208683
« Reply #2 on: October 05, 2015, 06:13:46 am »
Spoiler for TitanPad Posterity 2015-10-14 Saving the R3 chatter:
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~~~~~~~~~~~~~~~~~~~~ PLEASE PLEASE PLEASE REMEMBER TO GET YOUR DECK   ~~~~~~~~~~~~~~~~~~~~
******************** CODES FOR MATCHES FROM THE OFFICIAL VAULT!!!     ********************
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Colors (please type your username/nick in your preferred color):
rob77dp -- 3x Grey unupped, 0x Mark, 1x mark/nymph code, several electrum codes
Rockstar -- 0x Grey nymph(1 purple, 1 gold, 2x black), 0 mark, 0 codes
eljoemo -- 4x nymph, 0x mark, 1x code
ji412jo --3x nymph, 1x mark
dragonsdemesne - 2x nymph 2x mark (unupped all)
CrockettRocket - 1 I think, unupped Grey nymph, 0x Death mark, 2x electrum codes that I can't find

-if I get any electrum codes from tourneys I will give them away if needed. I currently have 5k that can be donated if needed. I have and would give away (7) electrum reward codes {3k x6; 1k x1; ...maybe another 3k and 2k code but unsure if they are used yet} -- just shy of 13 upgrades-worth of electrum.
-i got 2nd in the weekly tourney, but haven't gotten the code yet; I will keep it in reserve for anyone who needs it (I think it will be 3k? not sure) Correct i have the code now if needed

------------------------------
***Round 3 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-3/msg1209643/#msg1209643
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

Event:
... hmm, I think we want to decide our choice on event card on match-by-match basis on how confident we feel in what we have picked against what the opponent _could_ bring.


Round 3 matchups
Result  EC?  Player name    VS Element   Position  Name              Scheduled Match Time
X 0-0   Yes  Gen. rob77dp   vs Darkness7 Soldier   trashduke         Oct 15 @ 04:00 GMT
X 0-0   Yes  ji412jo        vs Time5     Soldier   propheon          ?
X 0-0   No   dragonsdemesne vs Earth4    General   theelkspeaks      soon (TM)
X 0-0   Yes  eljoemo        vs Aether10  Soldier   UndeadSpider1990  ?
X 0-0   Yes  rockstar1723   vs Water3    Soldier   Espithel          Oct 17 @ 22:00 GMT Saturday


AETHER (eljo +2 upgrades boost) <Yes, wager?>
Discussion:
dragonss rec --> ?Firebolt?i recommend sancstall now, since it also beats devtal
rob -- I like Firebolt again here, unless we expect them to expect it and properly counter it.  If not Firebolt, then something like the Ghostmare since Aether's non-stalls have been very Fractal-centric... How about a simple Dark Duo - couple Steals for Dims, Vagger, NM's, and Death hitters/damage?-i like the nightmare idea for sure; antifractal.  not sure if they would predict another round of firebolt or not, or whether they can do anything about it if they did.  devtal would probably be their best bet if they think to counter firebolt (if we didn't get RoF ASAP we'd be dead)
Dark Duo? http://dek.im/d/z652g52hz352tz1534z3542z15upz25v1z1710z171b7taz17tb8pt ?
-pdials probably works vs anything except sancstall or devtal here
-sancstall beats almost everything other than fat deckout i think BIG +1 to this thought!!
Light-stall -- http://dek.im/d/z352gz152lz252pz1534zC542z25liz45lmz35m6712z171a7k6z47q98pq
Stratagem:
1. Against Dev's -- Goal #1 are Sanc's on the board.
2. Skull/Plague/Retro -- RIP RoL/Hope
3. Create your own army -- Grey nymph ability (play turn before Retro is played) on Retro to make Cell-army
4. Be very wary of Psi-tal.


R2:
fractal steel golem + BB (LOST http://tinyurl.com/pok6l45 )
http://dek.im/d/z158oz5595zA5aaz3622z377az278q8pu
(dies hard to wings or dims or pdials, probably to discord as well)
(note, it lost because they never played the match, my guess is they'd have lost anyway)

fractal minor phoenix (LOST http://tinyurl.com/nkznjs6 )
http://dek.im/d/5f0z25f4z25f6z15f75gi61oz3622z763az37dsz281q8po
(it's a good deck... the ghostmare might work if we get nightmare fast enough, but we need 2 nova + nightmare, unless nightmares are upped.  Disquake probably beats it as well)

38 card pure deckout stall (LOST http://tinyurl.com/qbvs3kz )
** note: this --^ loss was against Death, us!
http://dek.im/d/z55lmz561qz561tzA63az17k2z37q9z281q8pq
(firebonebolt pwned it; even if we hadn't won toss every time for instawin via deckout, this match was in the bag.  Shard of patience might work, but 6 dims + 6 dials is 24 turns of stall, so it might not.  chrysaora/SoP/whatever might build up enough poison to win anyway, but our best deck vs this by far is the one we used to win it already.  fractal something could maybe also do it)

Bonebolt BW+lightning (won http://tinyurl.com/py8vqht ) http://dek.im/d/z561qz563a710z5718z271az371b72iz281q8pk
(firebonebolt beats this, probably anything with purify.  paradoll probably pwns this, with as many grey nymphs as possible.  sancstall of whatever type pwns this)

devtal (WON http://tinyurl.com/p3f3zgp )
http://dek.im/d/z45umz25utz161oz3622z863az17taz17tbz281q8pt
(SANCS, if they don't bring steal, they didn't have any here.  5 devs instead of 6 seems a mistake to me, but whatever.  Ghostmare, if 2 nova+nightmare is faster than the dev fractal.  novabow might be alright vs devtal anyway, especially if we can cram in a few quantum pillars somehow.  They probably won't use eclipse against us anyway, but they could save it in hand until they had the field; I'd expect a slightly different version of this deck vs us)

R1:
Dem Damsels (lost http://tinyurl.com/o8m69fl ) http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8pu
(based on their loss, nightmare obviously wrecks this)

Miracle Stall (won http://tinyurl.com/p2pzx9q )
http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pq
(already discussed; we beat this with firebolt)

Rol-Hope (won http://tinyurl.com/olcoath ) http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8pu

Tinkerer FireStall (won http://tinyurl.com/p8x6yzf ) http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8pu
(bonebolt/pande/firebolt wtfpwn this; they will not bring it)

BoneBolt (lost http://tinyurl.com/qyapvgs ) http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pk
(apparently disquake beats this hard)

So what do we use against that?



TIME (joey 3-card sideboard boost) <Yes, wager?>
dragons' rec -- Pandebonium _or_ Bonebolt (Fire or Aether bonebolt?)
rob -- I'd expect some Purify from Time... what about FireWall here with Dragons?
(I see no EQ from Time yet...)
FireWall 2.0 (extra dragon) ~ http://dek.im/d/z252hz352rzF542z55f4z15f7z4718z17do8po ??
Stratagem:
1. If no need for AoE, can drop RoF.
2. Against many Purify, can drop DPoisons.
3. Against reflectives and no creature-targets, can drop Bolts.
4. Against SoV/dials, can drop RoF.

R2:
SoV stall (WIN http://tinyurl.com/ntk3alv )
http://dek.im/d/z55rpz95t25usz35vi7q0z17q5z17t8z17tbz17u28pt
I gotta say, this is a clever deck...
(loses to firebolt deck, might lose vs SoDs, probably loses to chrysaora+poison or paradoll)

deja vu/scarab/SoP/SoR (WIN http://tinyurl.com/pufy75m )
http://dek.im/d/z75rgz25rhz25rkz45rqz15sez37hiz17q0z27q18pp
(loses hard to dims, pandebonium/bonebolt/firebolt might do okay)

mitodragon stall (LOSS http://tinyurl.com/qga9bp8 )
http://dek.im/d/z25c9z55cqz55rg5rk5rmz25sez45t2z17akz27q57q87qez37ri8pn
(I like the idea, and refined it might be dangerous, but in its current form I think it loses to almost everything because it's underquanta'd.  Anything other than decks that win via small damage/firebolts that SoG outheals/reflects should have no problems with this)

grabbow with 3x purify (WIN http://tinyurl.com/qbn8hkw )
http://dek.im/d/z54vj52qz4590z15iaz45rgz25ruz25t2z17dm7gqz27q48pm
** note: this win was against Death, us! **
(wings stall, dimstall, OE/bonewall/wings, fire/lightning/pande bonewall duos all seem good here)

fractal rol/hope with HG/eternity (WIN http://tinyurl.com/onty7lw )
http://dek.im/d/5laz25lk5rozB5t2622z57jpz17q57riz280i8pu
(interesting deck... seems like it's missing sundials, and could run with less rol/fractal due to the card draw)
(i'm just kinda laughing here because of how bad skull shield would own this, if they didn't draw the dragon :p)
(dims+deadly poison, pandebonium or RoF/bone wall, parawall with steals for eternity)

R1:
PoisonDials (lost http://tinyurl.com/ndvrdge ) http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pk
(propheon mentions being short on time quanta all 3 games... well, looking at the list, the reason is obvious, lol.  Purify should wreck this, firebolt wrecks this, probably fractal wins, actually, probably almost anything beats this)

Instosis (lost http://tinyurl.com/pc8lo2d ) http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pj
(anything with dials wins this.  SoD makes this one harder for them by far.  fractal + silence might do well also) - I'd be surprised if Time brough this... it needs LOTS of these 12 ups to function properly

DejaPatient Scarabs (won http://tinyurl.com/p6orgta ) http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18pp
(already been analyzed)

CP scorps (lost http://tinyurl.com/ompn4jk ) http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pj
(this will be tough for them to field again; disquake probably does great here.  nova>discord, purify splash, probably play a bunch of cards before dune even hits once)

Ghostmare (lost http://tinyurl.com/p5jc8kg ) http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8pt
(disquake, bonebolt seem really good here.  also, from experience, pdials pwns ghostmare really hard, but it will lose to some of their other decks like deja scarab SoP or maybe even instosis)

So what do we use against that?



EARTH Gen (dragons Lieutenant) <No wager - HIGH risk with mono if we lose and they bet also!>
dragons' rec -- Wings or Dims
rob -- I think they will bring Pulvy to the table.  With no credible AoE or mass-blocking decks used so far I fancy a straight-forward smash-mouth quanta-split mono-death vs Earth ~ http://dek.im/d/z14skz352gz152hz252rz452tz1534z2542z1710z371371az172i8pk perhaps? **second thought/look, I think
+1 Dragon -1 Mummy is superb here --> http://dek.im/d/z14skz352gz252hz252rz352tz1534z2542z1710z371371az172i8pk
(note: 2x mark means only dragons can play this... we need to be sure dragons can be provable-y more active than elk in case of similar scenario as last round with Aether/Earth duel).
Stratagem:
1. against EQ - play quanta carefully :)
2. Rush hard
3. Rush fast
4. Play smart!

R2:
Graboid EQ RT (lost http://tinyurl.com/qjokktv ) http://dek.im/d/58oz5593z15aaz35rkz6778z577gz178qz17q48ps
(I don't expect to see this; I have 2 mark of death, and with an upped quanta split and those, they probably won't try to bring EQs.  If they do... I think most of our decks beat this, anyway.  Bonebolt, wings, dims, poison; pretty much anything except squid/grabbow probably wins this)

LoL/Hope Earth-mark Tinkerer (lost http://tinyurl.com/ol9urga ) http://dek.im/d/5laz35lkzC61oz4622z57jpz28088pm
(probably irrelevant; with 9 discards I can't see them being able to field this properly unless they have a LOT of fractals to spare)

Dark Duo Golems/NM/Steal/Vagger (lost http://tinyurl.com/p8ly26a ) http://dek.im/d/z4595z15ukz25upz25v1z1606z5778z477az178qz17tb8pt
(don't think this is too much to lose sleep over)

Grabbow Disco+Ctrl (won http://tinyurl.com/olq9kpc ) http://dek.im/d/z34vjz24vlz25955aa5c15ogz16u374fz577gz478qz17dm7t98pj
(bonebolt/firebolt/pandebonium look good here)

Golem Ctrl - Auburns/Pulvy/Steel Golems/1x Grav Shield (forfeit http://tinyurl.com/np4gcur ) http://dek.im/d/58oz25aaz2595z258vz359c749zC778z577a8pl
(bonewall, poison, deflags if no EA, firebolt, maybe disquake)
(this is probably the only r2 earth deck that even looks remotely scary)

R1:
Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as below] (lost http://tinyurl.com/op3f7al ) http://dek.im/d/55pz958oz258vz259559cz45aaz577a77c8pl
already discussed

Golem Ctrl - BB/Pulvy/Steel Golems/1x Grav Shield [same as above] (lost http://tinyurl.com/obm9zvm )
http://dek.im/d/55pz958oz258vz259259cz45aaz577a77c8pl
already discussed

IMMORTAL Dials (lost http://tinyurl.com/pzz45gj ) http://dek.im/d/z358oz1592z4594zH5aaz55lmz277c77kz37k2z37q98pq
(might be a nasty one... firebolt, mostly because fahrens, or fractal seem best vs this)

SoP Wardens +EQ (won http://tinyurl.com/o9ulh7t ) http://dek.im/d/z158o58uz3593z5596z35aaz15iaz25ijz477e7gpz27hi8pp
(they built this to counter rol/hope, which it did... wings/dims take a giant dump on this deck, and 2 mark of death will help vs EQs.  problem is that pulvy owns dims/wings, and they've fielded that a lot) - Pulvy against Death though? Pulvy < poison, BW, spider-spam... perhaps they think this way and don't bring Pulvy against us.

Grabbow Disco+Ctrl (won http://tinyurl.com/p8rxxkp ) http://dek.im/d/z14vcz34vjz24vlz350uz2590z25955c1z15f65v1z16u374fz277g7k08pm
(bonebolt/pandebonium with extra quanta?)

So what do we use against that?



DARKNESS (rob General) <Yes, wager?>
dragons' rec --> Disquake
rob --
SN Disquake bow 1.0 ~ http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj
 - SN version... maybe more susceptible to early double-devourer play? (NO 2nd-turn Disco chance; QS requires only one SN)
 - In testing both versions, I did not feel/observe any advantage to SN version outside of more headroom for devourer-proof quanta supply-this is fairly significant, though
-we do not have 2 lycans in vault.  i recommend this minor change if we choose this deck
http://dek.im/d/4vhz24vlz152gz552tz25425onz161qz46u3z271b72iz177j7dm8pj
-1 lycan (since we don't have it)
+1 explosion (lets us take out dusk, dagger, sanc, even another pillar if it would cripple them)
one death pend becomes unupped to allow for upped explosion
-thoughts on adding SoP for stallbreak? it could get stolen, though, and we'd have to draw it early anyway, so might not be worth doing I had a brief version 0.1 that had x1 SoP, but draw chance and Steal possibility persuaded me against it.  As it stands now, a Steal on Disco isn't good but it doesn't really hurt the quanta of the deck.

Nova Disquake bow 1.0 ~ http://dek.im/d/z54vjz24vlz352gz352t542z3713z171bz177j7dm7n7z180a8pj
 - Nova version... on average, slightly slower Disco-drop? (double-Nova opening hand is 2nd-turn Disco; single-nova is 3rd-turn; no-nova faildraw is 4th-turn; QS required TWO Nova)
 - In testing both versions, this one felt faster and overall 'better'.
Stratagem:
1. Drop Nova only when the quanta is needed to summon/advance plays
2. Disco ASAP.
3. Choose :death damage or :death defense based on draw and opposing deck style

R2:
Drainbolt OTK (win http://tinyurl.com/q2o87zk ) http://dek.im/d/z14stz45ukz15ulz25upz161q622z27t47t8z17tbz47tcz17umz180a80i8pu
(disquake beats this hard, bone wall will help a lot, preventing OTK; perhaps a deck with both, if possible?

Mono-dark Classic (win http://tinyurl.com/ocesu9k ) http://dek.im/d/z14stz55ulz55umz15upz25usz15v1606z37t47taz17tbz37um8pt
(liking disquake here, too, especially if we can fit qpillars)

Ghostmare Dusk/Vagger (lost http://tinyurl.com/ostpae7 ) http://dek.im/d/z55rgz45rkz15ruz15t2z45v1z37q0z37qez17t87tb8pt
(still liking disquake... bonebolt/pdials also great here)

Siphonary Dials (win http://tinyurl.com/onwvnem ) http://dek.im/d/5liz15lmz45ukz25uoz55uszA606z17k2z37k6z37q9z27tb8pq
(they beat discords with this, but their deck didn't face EQs as well, so disquake maybe... but the sancstall has a good chance vs disquake.  Fractal anything looks strong here)

Grabbow It's a Trap! (win http://tinyurl.com/ocjod49 ) http://dek.im/d/z44vjz3595z35v0z3606z274dz477gz17tbz17tf7um8pm
(bonebolt, pdials, will destroy this)

R1:
Mono-dark Classic (win http://tinyurl.com/qhlckct ) http://dek.im/d/z14stz15ukz55ulz55umz1606z17t47t8z27t9z17taz17tbz17um8pt
already discussed

Grabbow Nightmares (lost http://tinyurl.com/pgnzf8x ) http://dek.im/d/4vhz54vjz15905c1z15ukz25upz35v1z4606z161qz277g7tbz27tf8pm
(bonebolt, pdials if no purify/SoP splash, sancstall)

Entro stall - AM, Pande, Siphon, Vagger (win http://tinyurl.com/o7747m2 ) http://dek.im/d/z24vnz54vpz65ukz15uo5up5usz7606z27tbz47tc7um8pj
(firebolt, probably disquake, definitely any sancstall)

SoP Vamps 'n' Squids (win http://tinyurl.com/ozjtvhv ) http://dek.im/d/5i4z25iaz15ibz25j25jmz15uoz45utzD6067gkz37gr7i6z27tb8pp
** this --^ win was against Death, us!
(disquake looks alright again.  if they don't put steals in, dims probably win.  fractal spider+dims might work)

Drainbolt OTK (win http://tinyurl.com/psp3nyx ) http://dek.im/d/4stz65ukz15ulz25upz35usz1606z261qz1622z17t4z17tbz280a8pu
(already discussed)

So what do we use against that?



WATER (rockstar -2 Discard boost) <Yes, wager?>
*** Another team that has yet to send out Dims in a deck! ***
dragons' rec -- Wings or Dims
rob -- I feel like Water / dd/jcj will expect some kind of shield tactics from us this round and will oppose us with Nymphcord / Shipwrecker -type deck or a Speed Poison (with or w/o SoP)... Then again, though, what have they shown us that can beat Dimensional Fra-cluse??i'd be pretty happy with dim fractal recluse, given what they've shown so far
? http://dek.im/d/z252gzA542z561tz2622624711z3713z171a8pu ?
Stratagem:
1. Hide behind Dims until burst for Recluse-Fractal
2. Do not play your last Recluse from hand against a deck with CC - play any "spare" (more than 1 in-hand) Recluse asap if you have them
3. Be careful to balance playing Fractal with needing to play new Dim shields
4. The Dragon can be played early to press _OR_ held for late-game burst-damage on last Fractal against stalls
5. Silence is your stall-killer as it can prevent key plays allowing Two-Turn-Kills.

R2:
Sancs Nymphs 'n' Squids (lost http://tinyurl.com/pfroeck ) http://dek.im/d/z75i4z35ig5io5jm5l8z45lmz15mq7gkz17gnz27gr7i67jo7la8pq
(this deck seems poorly designed to me.  Could've used some SoP.  wings/dims should win this.  fractal whatever + dims?)

Speed Nova-bow (lost http://tinyurl.com/oblyhuy ) http://dek.im/d/4vhz54vjz35905955c1z45i4z15ie5if71a7dmz17gmz17gn7k67n780a8pm
(wings/dims again stops this.  firebolt deck probably does good too)

Shipwrecker Puly+Squid+Warden+SoP (lost http://tinyurl.com/qhdzzuf ) http://dek.im/d/55rz4596z65i4z15ibz25j2z577ez277fz27gr8pl
(HOW did water lose this matchup 0-3?  Their deck does have pretty awkward and slow quanta, though, suggesting disquake will be good, except I want to use that vs darkness.  apparently bonebolt succeeds, but I franky don't get how; did he never draw SoP even once? they'd also put purify in for us, I'm sure)

SoP Vamps & Squids (lost http://tinyurl.com/qdzmgmk ) http://dek.im/d/z55i4z25j2z55jmz15upz55utz37gr7t9z17tb8pt
(HOW did water lose this one 0-3 as well?  Guess they had RNG like us...)
(I like disquake here as well.  mostly analyzed this deck already in the darkness section)

AoE NT's T-storm Dessi & NT's (lost http://tinyurl.com/oq84v2a ) http://dek.im/d/zB5i4z15igz25jmz35ohz37gtz47h38pr
(everything beats this deck probably; if they field it, free win.  They won't field this; they have a lot of other decks that we will really struggle with; we will never see this deck from water)

R1:
SoP Vamps & Squids (lost http://tinyurl.com/qzw7m6q ) http://dek.im/d/z45i4z15ibz25j2z65jm5upz55utz15v2z27grz17t9z17tb8pt
(already discussed)

Nymphcord (lost http://tinyurl.com/qbev2z3 ) http://dek.im/d/z34vlz355kz3576z25i4z35igz15jmz2752z17gkz17gmz17i68pj
(this is too slow, and they have better decks vs us anyway)

Speed Nova-bow (won http://tinyurl.com/pymb437 ) http://dek.im/d/4vhz54vjz4590z15c1z25i45i7z15iez15jm5og71a7dmz17gmz17gn80k8pm
(already discussed)

Speed Poison no-SoP (won http://tinyurl.com/pdytz8b ) http://dek.im/d/z852gz452oz252qz55i5z271bz37gn8pp
(just imagining the hilarity of a mirror match here... in any event, I don't expect this from water.  They have stronger decks vs us, and they would be risking incredible salvage for us if we beat it)

SoP Wardens no-Trident (lost http://tinyurl.com/og3qv5w ) http://dek.im/d/z5596z45i4z15iaz15ibz25j2z577ez27gkz17gr7hi8pm
** note - this was the match vs Death (us!)
(already discussed.  dims obviously worked.  Wings will too)

So what do we use against that?






------------------------------
***Round 2 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-2/msg1208473/#msg1208473
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

-do  we have any way to 'abuse' the other roles the way most other teams  have?  i can't even find anywhere in the rules where the roles are  outlined; I didn't know they even existed until round 1 started getting  match reports in -- If you look, I don't think tinkerer really fared that well - we destroyed Light trying to 'abuse' it with Aether, after all.

I pressed enter like a madman, round 1 is down there. I did not erase anything

Round 2 matchups
Result    Player name    VS Element    Position    Name                Scheduled Match Time
W 3-0     Gen. rob77dp   VS Aether     Soldier     UndeadSpider1990    FRI 05:00 GMT
L 1-3     CrockettRocket VS Time       Soldier     RavingRabbid       
L 0-3     dragonsdemesne VS Entropy    General     iancudorinmarian    THU ~05:00 GMT
L 2-3     eljoemo        VS Life       General     dawn to dusk        FRI 22:30 GMT
L 2-3     rockstar1723   VS Fire       General     Vangelios           THU ~07:00 GMT

Event Card
We can sacrifice 1 salvage for 2 upgrades. Up to 8 upgrades.

My  thoughts on it : losing a match is a lot worse than losing some  salvage. Use the EC as much as possible, use ALLL of the upgrades!
-yeah, I'd say go all out on this as well
-8 upgrades makes pdials *incredibly* strong, if we have a matchup this will do well at
-we might be able to make some sort of SNova rush

--
In  this section, i'd like for us to see what decks the elements we are  facing this round have used. Useless to see for other elements right  now, as doing it later will give us more information.
***  We should also keep in mind that vaults were large enough to start War  that pretty much every team could field almost entirely differenct deck

AETHER (Gen rob -4 salvage +8 upgrades)
Dem Damsels (lost http://tinyurl.com/o8m69fl ) http://dek.im/d/z25ofz15opz661oz4622z563az37mtz180881q8pu
Miracle Stall (won http://tinyurl.com/p2pzx9q ) http://dek.im/d/z15liz55lmz561qz561tzA63az37q9z281q8pq
Rol-Hope (won http://tinyurl.com/olcoath ) http://dek.im/d/4su5laz35lkz261oz5622z263az57jpz180880lz281q8pu
Tinkerer FireStall (won http://tinyurl.com/p8x6yzf ) http://dek.im/d/z75f0z25f2z25f4z25f6z25f7z261qz47dgz180a8pu
BoneBolt (lost http://tinyurl.com/qyapvgs ) http://dek.im/d/52gz352rz561qz1622z763a710z1711z171a72iz281q8pk

So what do we use against that?
Damsels is a stall/stallbreaker. fractal works well against bonewall.
Miracle Stall is well... A stall, but i dont think i should need to say this.
Rol-hope is a stall/stallbreaker
Firestall is a stall
Bonebolt is a stall

Am i the only one seeing a trend? Though I can't say I find something to beat all of it still. those are pretty rounded stalls.
-fractal  could work alright, though if they bring lots of dims, we could  seriously struggle.  the fire bonebolt might do alright, though if they  bring reflectives (no evidence they have any, but still...) it could be  bad, and 2/5 of their shown decks use light, so it would be easy to  include
-  I'm digging the FireWall idea here... if a Reflective comes then Bolts  become CC-only and dragon/poisons would have to carry the day (I don't  expect Reflective shields here, though)
RoF > RoL's / Damsels
Fire Bolt > Sanc/Dial/Miracle
Fahrenheit/Poison > Dials
(+2 cards just in case they try to +1 our only R1 'stall'...) http://dek.im/d/z152hzF542z5718z371bz57dkz17dnz17do8po
rekt by PsionTal though -perhaps, I tested this a bit today and saw  8/9/10 turn wins... Psi-tal is not really a super-fast deck as Fractal  takes quanta, then eats it all, and then  Psions come out 1 or 2 per  turn afterwards... (you are right, Psi-tal would be a less-than-ideal  matchup though)


TIME (CR +2 upgrade boost -4 salvage +8 upgrades)
PoisonDials (lost http://tinyurl.com/ndvrdge ) http://dek.im/d/z252gz152qz352rz55rpz85t2z5718z27q58pk
Instosis (lost http://tinyurl.com/pc8lo2d ) http://dek.im/d/560z95rgz55rpz15sez56u3z17ap7n9z17q57q68pj
DejaPatient Scarabs (won http://tinyurl.com/p6orgta ) http://dek.im/d/z95rgz25rhz25rkz45rqz15sez37hiz27q18pp
CP scorps (lost http://tinyurl.com/ompn4jk ) http://dek.im/d/z34vlz35rkz55rtz65t2z56u2z27ri8pj
Ghostmare (lost http://tinyurl.com/p5jc8kg ) http://dek.im/d/z25rgz35rkz55ruz25t2z15upz55v1z57q07tb8pt

So what do we use against that?
ghostmare  is a rush, but we again have pretty stall/stallbreaker decks here. I'd  say this would be perfect to reveal pdials if I didnt see a SoP deck. So  i'd rather not.
-squids probably beat the 3/4/5th decks but are useless vs the other two.
-grabbow  might do ok vs any of those except instosis, though RT would be really  bad.  discord/earthquake woudl hurt real bad, and those decks would  suffer against denial if it was fast enough
** I expect a deck from Time that was not yet since the lone win was with SoP which BW counters fairly well... **
- Off the top of my head, if I had to 'guess', I'd expect direct-damage (UG Dials) or stall (TLS - Time-Light Stall).
-- What about Silence Splash?  Silence > Sundial-chains, with some Fractal for burst to TTK with Silence...?! http://dek.im/d/z752gz152hz252tz3710z5713z171az480k8pu
--  Or a Frac-luse with Silence to similary burst-kill with  Silence-then-Fractal-then-Recluse-swarm...?! Fractal > Purify;  Silence > Sundial; Silence > Dims; Silence > Instosis http://dek.im/d/z252gz6542z2622z1710z5713z171az172iz480k8pu


ENTROPY (Lt. dragons -4 salvage +8 upgrades)
Tinkerer CP wyrms http://dek.im/d/zC5ocz45oez15ogz25paz56u27mu8pj
SN Grabbow http://dek.im/d/z34vhz150u52qz5590z15c1z15f65ia5ooz161qz56u3z26ve8pm
Creature-spam Deflag/Rage Fire Duoweirdass deck forlackofabettername(please rename this) http://dek.im/d/zB4vcz14vdz44vez24vl50u5f6z15fb6tsz36tvz17dm8po
DBH http://dek.im/d/z14sjz14vcz34vlz450u55qz355v6tsz26tvz26vez1745z17527n28pl
Lycan rush http://dek.im/d/z44vcz44vez34vhz14vkz14vlz350u5up6tsz16u7z16vez17t98pt

So what do we use against that?
Rushes  all over. (denial in dbh). This screams bonebolt to me­. Maybe with  upgraded bonewalls to be able to play them with as low quanta as  possible( to then conuter discord)
-all  those decks probably lose to bonebolt except maybe the DBH.  the 12/6  dragons upped will not die to lightning, but it will prevent raging  their own dragons.  firebolts will kill the dragons, though, but then we  can't use the fire duo against aether
--  I'd like to suggest the Wings Duo here against Entropy.  Yes they have a  strong dragon but Wings > Disco (and cheaper to summon than BW) and  Recluse hit-hard and can web the Dragons if needed.  This also gets  around any Purify-ness since Entropy already showed Purify in R1's SN  Grabbow...
http://dek.im/d/z852gz252hz1534z4542z5713z171az47n88pr
http://dek.im/d/z14skz452gz252hz1534z2542z1710z5713z171az172iz47n88pr (<-- with two Marks!)

LIFE (eljo 3-card sideboard -4 salvage +8 upgrades)
Tinkerer mitogolem (also known as wtf was life thinking) (lost http://tinyurl.com/pro2ofk ) http://dek.im/d/z558oz4596z85aaz25c3z377az27ap8pn
FFQHope (won http://tinyurl.com/q3ty2tf ) http://dek.im/d/z35c7z95dez25lkz55oj5onz25paz27buz37n78pr
DarkDomin (won http://tinyurl.com/nma9akb ) http://dek.im/d/4snz55bsz25btz15c0z45dez25upz15v1z47aez17t8z17tb8pt
Flying adrenastaves with titans (lost http://tinyurl.com/pn3pqel ) http://dek.im/d/z355sz25c5z55c7z85dez27buz57n28pl
Frogtal (lost http://tinyurl.com/qba5o9k ) http://dek.im/d/z65dez161oz3622z2624z163az57aez57bu8pu

So what do we use against that?
So  mitogolem isnt /that/bad, because it has very high hp, so Mass CC,  which usually counters fractal and mito decks, doesnt work here. But  with mito, frogtal and FFQ, they fill the board a lot.
if we had vultures in vault, i would say plague into them
-PDIALS with 8 upgrades bonus; pretty sure that rapes all of these, unless they have bonds for the ffq/hope deck
No, they have way too much healing on flying adrena staves for pdials to work.plague? also works well vs FFQ, plus we could make our pdials a bit bigger just in case - example of this Pdials build --> http://dek.im/d/z352gz552oz252pz453ezA5425m6z271az17k2z37kmz47q98pq (sideboard idea is remove plague of not adrena-something from Life)
-- Expect  shield bypass here like Adrena-Titans or Dark Domin? How about a  ParaWall mod that includes Skull in case of Adrena/Mito-critter spam?  Like this?
(3-nymph version playable by eljo or rob only): http://dek.im/d/z352gz152lz152rz2534z4542z35v0z2710z272iz37t7z17t97taz17tb8pt
(2-nymph verson playable by eljo, rob, or dragons):
http://dek.im/d/z352gz152lz152rz1534z4542z15unz35v0z2710z272iz37t7z17t97taz17tb8pt


FIRE (rockstar -2 discard boost -4 salvage +8 upgrades)
Gen Vangelios---Phoenix Bolt
http://dek.im/d/z34soz55f4z15f6z55fcz57dgz17dnz37f28po
SLD Vagman13---Dragon Bolt. Phoenixless Phoenixbolt.
http://dek.im/d/z75f0z55f2z15f6z15f7z75giz47dkz17dm8po
LT JednorozecCZ---Denial Immobow
http://dek.im/d/z24vj4vlz25f0z15f6z45f9z25fcz361pz16u574fz177j7aez27ds8pj
SLD Flyingcat---immo grabbow
http://dek.im/d/z34vjz3590z15f0z15f65faz35fcz361p71a77e77gz57dp8p
SLD Odii Odsen---Fractix
http://dek.im/d/z15f0z15f65fezD5giz261tz1622z37dsz180d80i8pu

So what do we use against that?
lotsa bolts
lotsa bows
fractix
As always, fire is hard to counter.
pdials?
My usual answer to fire would be Skull buckler. Obviously fails against firestall.
Silence Stall?
Speed Bow?
-pandebonium or bonebolt seem good here bold on Pandebonium from Rob.
-- Such as this? http://dek.im/d/z54vpz652gz152h542710z5718z171az371bz172i8pj

--------------------
***Round 1 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-1/msg1207246/#msg1207246
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

ROUND 1 MATCHUPS
W 3-1 Gen rob vs LIGHT AD TienzuStorm SCHEDULED: Thu 0400 GMT (9:00 pm Pacific Daylight Time)
L 0-3 Crockett vs GRAVITY Naesala
L 0-3 eljoemo vs Gen. AIR Afdarenty SCHEDULED: Wed 2300 GMT (Straight after the duel phase begins)
L 0-3 dragonsdemesne vs DARKNESS Calindu (incredible RNG Cal vs me dragons :p)
W 3-0 ji412jo vs Gen. WATER ddevans96

event: a 3-0 win gives us 1 relic (so 6 relics this round guys?)
side note: do we start with any relics?  i'm actually not 100% sure what they do, but i'll look it up later.  I think we can sacrifice them for upgrades in one match or something, not sure if good for anything else
other side note: -who is the lieutenant? We'll assign lieutenant, in deck upgrade count status, based on matchups and deck decisions.  Otherwise, I'm OK with treating eljo/dragons/ji as co-Lt's (no offense CR and rockstar) in other aspects of War (not too much here past the upgrades really, though) :-)


vs light:
due to sanc/miracles, something with high burst damage seems like a good choice, either fractal whatever or PUgons, and we could add bone walls and plagues (defeats Rol/hope, which probably wins vs this idea otherwise) and bone walls do well vs most other decks light can bring
* No boosts allowed for Generals / Lt...
~~ What rob thinks Light might bring in order of expected likelihood:
(Field SoP/Chrys/Squid deck here?)
SoP/Chrys/Squid - http://dek.im/d/zA542z35ibz25j2z3718z171az57gl8pp
a. Stall including Holy Light (historically Death struggles against stalls and now they have SoD to play with!)
   * Chrys/Squid > Holy Light; SoP/Chrys/Arsenic > Sanct/Miracle-stalling
b. Purify Stall (Purify will be in-vogue against us this War)
   * SoP ramps around Purify and Chrys can beat down Purify healing to negation
c. Mid-range power with AA's (AA's resist our slow-type CC)
   * Squids can stall three AA's per each!
d. Grabow rush (unlikely as BW stops this cold-ish)
   * might be a challenge - an early squid that survives typically-minimal Grabow CC would be critical
e. RoL/Hope (unlikely as we can buy Plagues cheap in the Market-War era)
   * SoP > Hope; Squid > Nymph/AA/Dragon
z. Wildcard idea -- they bring PDials against us!?
So I said no poison-based deck round 1, but with SoP as alternate damage dealing, I actually pretty much like this.


-vs gravity:
catatitans strikes me as being one of their best options, if we have anything to counter that.  if i were gravity, I think that's by far their best 'standard' deck against us Gravity strikes me as an element we need to rush against, because chargers beat bonewalls.
* How about applying the +2 Upgrades boost here?
Mono - http://dek.im/d/z352gz152hz452oz152rz352tz3542z1710z2713z171az172i8pk Perhaps this Mono-death, with everything getting in under Grav Shield (not a big likelihood to face that though) and enough physical damage to push the pace and poison as alternate damage source (note: this is the +2 upgrades boost for 9 total mono-upgrades)
Simply wondering : why only 3 recluses? a little bit conservation (lots of upgrades this war makes Recluse high-demand), a little bit to get the hard-hitting upgraded Arse, and a little bit to get upped quanta in-case of some BH-activity...


-vs air:
I know afdarenty has 6 blue nymphs, so that's a possibility.  rob mentione that people like to bring wings vs death, and who better to do that than air :p  it would probably be wise to bring a deck that can beat wings, either with dragons or poison or deflags or something.  Perhaps the firebolt duo?  I think afda has upped blue nymphs, so lightning would be a fail if he brings upped nymphs, and 10 quanta firebolt kills upped ones.  It also laughs at wings because poison and firebolts.  The other new thing air could do is a SoFr rush, and rain of fire will eat that alive Agreed The more I ponder the more I really expect UG in some fashion here -- Air will decide that UG is great against Death for 3 reasons - 1. bypasses BW shield 2. Can be 'held on to' as way around SoSa 3. What are the chances Death would carry in vault and then bring against Air a reflect-type shield?
* How about applying the -2 Discard boost here?
FireWall - http://dek.im/d/z152hz352rzE542z55f4z15f7z4718z17do8po
Perhaps this with Bolts that kill Air's nymphs if used with 10+ Fire quanta, Poison will kill before deckout unless Purify somehow gets packed in, and against Purify 36 cards is probably enough for deckout win...
The UG thing actually sounds good, and firewall wont be able to do much against it at all. Are we sure we still want to send this? (I'm not against it, I just want to raise questioning)... hmmm, lacking Refelctives I am at a bit of a loss what we might BETTER counter UG-Dials with (the bolts here would do decent at killing the Nymph-version)...?


-vs darkness:
sancs will beat devtal pretty hard; we could maybe do a stall here.  pandebonium might be pretty solid as well (maybe should test this vs a few things like pugons), not sure what else to suggest here
* How about sending Lieutenant here?
We could do Mono-death here... Or a Grabow just in case of Dev's?
Mono - http://dek.im/d/z452gz252hz552oz252rz3542z1710z4713z172i8pk
Grabow - http://dek.im/d/4vhz54vjz452gz152q52tz1542z3590z2713z171bz17dm7n780a8pm
As a death enthusiast, we expect grabbows a lot. From everybody.
I'll be subbing with grabbow I <-- CR, that is not how sub works... the sub has to use the submitted deck. ***ALWAYS get your deck code from the vault Google doc before you play your match*** If we end deckbuilding phase with a certain deck in vault, that is the one that HAS to be used in that matchup or else we face auto-loss and possibly penalties.

-vs water:
Shard of patience is going to define this war, and I think we'd better be ready for it here.  Water also has purify, unfortunately, and we got the general, so I think this will be our hardest matchup.  I think we should bring an air duo with recluses and wings and whatever other creatures. That doesnt sound bad actually. I'm for. My dd-sense is tingling saying Water will expect Wings or Dim (water is VERY paranoid about opposing shields) and against us a Dims and Dragons _or_ SoP and Poison...  BW eats up SoP and using Poison against Death is somewhat taboo, generally.  This leaves me suspecting PU-gons Dims... also Purify splash is likely (per WIFOM logic on both sides).  Hence, I want to suggest either:
a) 33-card Dims... with Fractal-Recluse
_or_
b) ParaWall...
* How about applying the Sideboard-of-3 here?
Dimensional Frac-luse - http://dek.im/d/z252gzA542z561tz3622z1624711z3713z171a8pu
****last-minute edit I added a couple Arse and tweaked quanta as you go down to 30-cards for games 2+ and made it include the available 3-extra in-element upgrades****
~ After game 1, where the FULL deck must be used, can sideboard-out 3 Dim if stopping physical damage is not useful _or_ the Silence and 1-quanta if not a stall etc etc.
* How about applying the +2 Salvage boost here?
ParaWall - http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
I like both decks and would be ok with either


**************************************************
**************************************************

VAULT Completed!

Vault-building points available for each team:
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560
Pre-war stuff from War 8 (deck considerations etc.):
http://elementscommunity.org/forum/team-death/old-pad-stuff/msg1160431/#msg1160431

Good cards not yet in vault:
owl's eye and wings would be good picks
sanc/miracle
pande/antimatter
titan/catapult/flying weapon
earthquake or discord perhaps
squid
maybe immolation/unstable gas if you wanted to do that deck
me
12:01 AM
rain of fire

JI comment (with rob's +1): "Most  important part is to make sure we have a good variety of decks. War is  lost not when we are out of war, but when there exists one deck that is  superior to all we can bring.
Though  we are lucky, because death is proficient in pretty much everything. We  can make a deadly rush, bonewall is one of the best shields in the  game, Poison is an alternate way of dealing damage, we don't have PC or  instant CC, but thats about it."

Suggested Decks with paraphrased comments (refer to http://elementscommunity.org/forum/team-death/titanpad-posterity-post-on-going-stream-for-recordkeeping/ for historical records of Pad before editing):
Rainbows
~ Shard Golems for Tinkerer http://dek.im/d/52rz553ez45aaz45paz562mz271bz37868pk
~ Shard Golems for any Death player http://dek.im/d/z452g52rz553ez45paz562mz271bz37868pm
Shard Golems would certainly be unexpected, wouldn't SoBra's be better than SoFree's? Specially with SoW's involved -- SoFr can give airborn which bypasses, a surprisngly common War shield against Death
~ Deathmares:
  ~ Sld Fog-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps
  ~ Sld BB-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps
  ~ Lt (-2 Mum +2 Recluse) Fog-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
  ~ Lt (-2 Mum +2 Recluse) BB-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i77lz27th8ps
  ~ Gen (-5 Mum +5 Recluse -1 Pend +1 BW) Fog-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i7n0z27th8ps
  ~ Gen (-5 Mum +5 Recluse -1 Pend +1 BW) BB-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i77lz27th8ps
~ Grabow http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm

PDials SoSa -- with SoSa available many opponents will expect Purify... perhaps NO poison-reliance R1 will give element of surprise later.
~ http://dek.im/d/z352gz252oz252qz553ez4542z25m6z2718z37q98pq dragons' first build
~ http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq -- Arse is better upgrade than Poison most of the time
~ 31-card Sld upped SoSa http://dek.im/d/z352gz552oz252qz253ez4542z25m6z271uz37q98pq
~ 31-card Sld upped Arse http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq
~ 30-card Lt upped SoSa http://dek.im/d/z552gz552oz252qz1542z35m6z371uz47q98pq
~ 30-card Lt upped Arse http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
~ 30-card Gen upped Arse http://dek.im/d/z552gz552oz1542z35m6z271az371uz47q98pq
~ 30-card Gen upped SoD http://dek.im/d/z552gz552oz252qz15425m6z371uz27kmz47q98pq

Water Duos
~ Speed Poison SoP by rob+ http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp Good against stalls, also uses poison
~ Speed Poison SoP by dragons http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp Good against stalls, also uses poison

Aether Duos -- typically involve Fractal, Silence, Lightning, and/or Dims...
~ Dr Boom (Bonebolt mod) by dragons http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu {dragons' notes} silly bonebolt with fractal ball  lightnings (might be too silly, but the possible OTK burst plus the  epic synergy of balls dying into bone wall looks fun) (also deck is  probably too big, but idk what to cut, AND i want to use silence in it  too somehow...)
~ Bonebolt by rob http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu
~ PUgons Dims Sld http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu
~ Silence TTK Sld http://dek.im/d/z252gz352hz6542z361rz561t622624z171az372i8pu
~ Silence Splash by eljo http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu
~ Recluse-tal Sld http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu

Time Duo
~ PhaSoR by rob http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps

Air Duos
~ Recluse Wings 32-card Sld http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr stops many in their tracks (Water, Time, Life)
~ Recluse Wings 31-card Sld http://dek.im/d/z852gz152hz1534z5542z45ooz4713z171a8pr stops many in their tracks (Water, Time, Life)

Dark Duos
~ ParaWall 35-card Sld http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
~ Dark Duo by ji http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt {ji's notes} Halfway between a rush and a stallbreaker.deathstalkers apply poison counters QUICKLY!

Fire Duos
~ FireWall by rob http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po
~ FireWall by dragons http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po {dragons' notes} I'm actually a big fan of the  underrepresented death/fire bonebolt duo, because you can pull off OTKs  with firebolts, and if you've got at least 10 fire quanta, it's just as  good as lightning.  (you do lose out on fractal going fire, obviously,  but fahrenheit for big unpurifiable damage or even rage pots/red nymph  can be used for more CC

Life Duos
~ SoG Stall 43-card Sld http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn -By Rob
http://dek.im/d/z252kz152l52p52rzA542z25c2z15c5z35c9z55cqz37128pn -By CR there's a bit of a learning curve, don't edit it at all until you've played 5 games --CR, can you provide a few screenshots of endgames where it "played as it should"?


Gravy Duos
~ NomWall 3 BW 4 Oty Sld http://dek.im/d/z252g52qz252rz452uz5542z455q710z172iz374b8pl
~ NomWall 4 BW 3 Oty Sld http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl {dragon's comments} i do agree with the bone wall/otyugh thing, but the deathstalker/momentum seems really weird here somehow.  Has this worked in past wars? here is the one time I find it used last war by Death:http://elementscommunity.org/forum/round-2-167/%28life-sld-nelde59%28sub-arthanasios%29%29-3-1-%28death-sld-tiko%29/msg1162431/#msg1162431 ... it lost but it is only here for considerations :)
~ MoMo Oty Sld Stall/break http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl
~ Dual-Shield OP! http://dek.im/d/52qz152rz452uzB542z155p55qz374az274b8pl

Light Duos
~ Mummy Crusade by CrockettRocket http://dek.im/d/z352gz352oz252rz152tz5542z25llz35lm718z271a8pq




Prior comments by teammates which are likely still useful but would clutter up the deck posts/lines above:
What decks are a ''must''? which decks do we absolutely want in war?
I would start with a bonebolt. People will bring SopA to break stalls, and SoPa happens to not do too well against bonewall, so imo it increases in value, even though it already was very strong.
Pdials will be strong. I'm not sure I would put it in must,  but probably.
-I agree with bonebolt, but I'm actually a big fan of the underrepresented death/fire bonebolt duo, because you can pull off OTKs with firebolts, and if you've got at least 10 fire quanta, it's just as good as lightning.  (you do lose out on fractal going fire, obviously, but fahrenheit for big unpurifiable damage or even rage pots/red nymph can be used for more CC; I think both decks should be in the vault in one form or another) I love fire bonebolt too but for a card that you have not named : Rain of Fire
this is a (war modded) version of a league deck I used (basically swapped mark/pends and dropped red nymphs for bone dragons, but rain of fire might be a better choice, depending on what we think we will face)

What decks would we like to see?
Personally, im a fan of afla into buckler, and then vulture into mass CC for OTK(or not), but I'm probably the only one. I feel this deck loses in value a lot without nymphs and I'm not sure how many nymphs we could afford if any so it might be best to forget it.
-while absolutely hilarious, I think it would be very hard to pull off.  Also, because war is a best of 5 match, they'll know to play around it after the first time the OTK combo works.  (you can't OTK with vultures if they don't play any creatures, for instance)

What are very strong decks that people will not expect from us?
Let me explain. In darknses trials, we have seen Torb bring a rolhope, but my best example would be Odii's UG deck. UG is one of the strongest cards in game imo, and not something you'll expect in death. Same goes for things like ghostmare, titanpults, or even simple silence decks. Silence is such an underrated card, watch them die to poison while they can't do anything. Or cast sosa, followed by silence to make sure you don't get purified. Not saying we should build those, saying we can.
-a UG trio is probably actually doable with immolation, which -also- synergizes with things like bone wall.  It will most certainly be unexpected, and hilarious to see someone pack purifies to counter poison and then get this deck instead
-catatitans could be viable with animate weapon, and throwing titans also synergizes with bone wall.  It will also be unexpected and probably viable
-agree on the silences; combos well with poison/sosa, and things like fractal bursts

What are the strongest decks from our opopnents, and what can counter that?
Also known as : what do you bring against a fire stall? TTK with Silence Or a psiontal with recluses?faster rush - no DIM if all Psion Fractal and Recluses in the deck, right? There's a reason why fire and aether have won 3 wars each.
Against psiontal, another good idea would be pandebonium.
-pandebonium is good, but i don't think it will work vs psiontal; the psions will probably need an average of 2 pandes to kill, and they go through bone wall unless loboed by pande - My experience is that dragons is mostly right, but on one occassion I do recall Pandebonium (by Death) defeating Psiontal
The typical psiontal ive seen used in wars is a mix of Psions and Spiders, then adapting to the opponent by fractaling whichever is better suited. Id think a dark duo with death would be effective, using parasites and focus the psions first, throw in 3 bonewalls for the spiders. Then try to use vamperic healing to not get bursted by a fractal. Once you overcome ~6th turn you should start making a comeback and steadily gain the advantage.
Imo, we could bring a light stall with plagues. A stall will be able, i think or hope, to hold off the psionsandorrecluses before they die, and then go back to healing up.I was trying to avoid hope as I don't see it being too helpful in our vault outside this match up, unlike sanctuary and crusaders with arsenic or a trio on vamp daggers.-i agree on plagues, but more for countering things like rol/hope I did not mean the card hope itself, lol, i meant hope that a light stall would beat psiontal


Here, i will talk with experience and say:
Tested and True over new experiences. Espescially when it matters the most.
-speaking from someone who was on war 8 gravity, I agree 100%.  Our general decided to try a whole bunch of janky decks without telling anyone, and we suffered badly as a result trying to build workable decks with an awful vault that (I kid you not) contained 0 fractal, 0 dimshield, and 0 of almost every nongravity card that I posted in a list before round 1 started that I called 'staples we must have'.



Rob's vault testing:
PDials SoSa by rob http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
Grabow by rob+ http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm
Ghostmare by rob http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
Speed Poison by rob+ http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp
Speed Poison by dragons http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp
ParaWall by rob+ http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
Recluse-tal by rob+ http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu
Recluse Wings by rob http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr
Bonebolt by rob http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu
SoG Stall by rob http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn
Momo Oty by rob http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl
NomWall by rob http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl
Silence Splash by eljo http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu
Dark Duo by ji http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt
PhaSoR by rob http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps
PUgons by rob+ http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu
FireWall by rob http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po
FireWall by dragons http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po
Dr Boom (Bonebolt mod) by dragons http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu
MummyCrusade by CrockettRocket http://dek.im/d/z352gz352oz252rz152tz5542z25llz35lm718z271a8pq
« Last Edit: October 26, 2015, 09:12:00 pm by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline rob77dpTopic starter

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R2 stuff... https://elementscommunity.org/forum/index.php?topic=59582.msg1210398#msg1210398
« Reply #3 on: October 14, 2015, 10:48:00 pm »
Spoiler for TitanPad Posterity 2015-10-04 Saving the R2 chatter:
***Round 1 Deckbuilding and Match Playing Timers*** http://elementscommunity.org/forum/war/war-9-round-1/msg1207246/#msg1207246
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560

ROUND 1 MATCHUPS
W 3-1 Gen rob vs LIGHT AD TienzuStorm SCHEDULED: Thu 0400 GMT (9:00 pm Pacific Daylight Time)
L 0-3 Crockett vs GRAVITY Naesala
L 0-3 eljoemo vs Gen. AIR Afdarenty SCHEDULED: Wed 2300 GMT (Straight after the duel phase begins)
L 0-3 dragonsdemesne vs DARKNESS Calindu (incredible RNG Cal vs me dragons :p)
W 3-0 ji412jo vs Gen. WATER ddevans96

event: a 3-0 win gives us 1 relic (so 6 relics this round guys?)
side note: do we start with any relics?  i'm actually not 100% sure what they do, but i'll look it up later.  I think we can sacrifice them for upgrades in one match or something, not sure if good for anything else
other side note: -who is the lieutenant? We'll assign lieutenant, in deck upgrade count status, based on matchups and deck decisions.  Otherwise, I'm OK with treating eljo/dragons/ji as co-Lt's (no offense CR and rockstar) in other aspects of War (not too much here past the upgrades really, though) :-)


vs light:
due to sanc/miracles, something with high burst damage seems like a good choice, either fractal whatever or PUgons, and we could add bone walls and plagues (defeats Rol/hope, which probably wins vs this idea otherwise) and bone walls do well vs most other decks light can bring
* No boosts allowed for Generals / Lt...
~~ What rob thinks Light might bring in order of expected likelihood:
(Field SoP/Chrys/Squid deck here?)
SoP/Chrys/Squid - http://dek.im/d/zA542z35ibz25j2z3718z171az57gl8pp
a. Stall including Holy Light (historically Death struggles against stalls and now they have SoD to play with!)
   * Chrys/Squid > Holy Light; SoP/Chrys/Arsenic > Sanct/Miracle-stalling
b. Purify Stall (Purify will be in-vogue against us this War)
   * SoP ramps around Purify and Chrys can beat down Purify healing to negation
c. Mid-range power with AA's (AA's resist our slow-type CC)
   * Squids can stall three AA's per each!
d. Grabow rush (unlikely as BW stops this cold-ish)
   * might be a challenge - an early squid that survives typically-minimal Grabow CC would be critical
e. RoL/Hope (unlikely as we can buy Plagues cheap in the Market-War era)
   * SoP > Hope; Squid > Nymph/AA/Dragon
z. Wildcard idea -- they bring PDials against us!?
So I said no poison-based deck round 1, but with SoP as alternate damage dealing, I actually pretty much like this.


-vs gravity:
catatitans strikes me as being one of their best options, if we have anything to counter that.  if i were gravity, I think that's by far their best 'standard' deck against us Gravity strikes me as an element we need to rush against, because chargers beat bonewalls.
* How about applying the +2 Upgrades boost here?
Mono - http://dek.im/d/z352gz152hz452oz152rz352tz3542z1710z2713z171az172i8pk Perhaps this Mono-death, with everything getting in under Grav Shield (not a big likelihood to face that though) and enough physical damage to push the pace and poison as alternate damage source (note: this is the +2 upgrades boost for 9 total mono-upgrades)
Simply wondering : why only 3 recluses? a little bit conservation (lots of upgrades this war makes Recluse high-demand), a little bit to get the hard-hitting upgraded Arse, and a little bit to get upped quanta in-case of some BH-activity...


-vs air:
I know afdarenty has 6 blue nymphs, so that's a possibility.  rob mentione that people like to bring wings vs death, and who better to do that than air :p  it would probably be wise to bring a deck that can beat wings, either with dragons or poison or deflags or something.  Perhaps the firebolt duo?  I think afda has upped blue nymphs, so lightning would be a fail if he brings upped nymphs, and 10 quanta firebolt kills upped ones.  It also laughs at wings because poison and firebolts.  The other new thing air could do is a SoFr rush, and rain of fire will eat that alive Agreed The more I ponder the more I really expect UG in some fashion here -- Air will decide that UG is great against Death for 3 reasons - 1. bypasses BW shield 2. Can be 'held on to' as way around SoSa 3. What are the chances Death would carry in vault and then bring against Air a reflect-type shield?
* How about applying the -2 Discard boost here?
FireWall - http://dek.im/d/z152hz352rzE542z55f4z15f7z4718z17do8po
Perhaps this with Bolts that kill Air's nymphs if used with 10+ Fire quanta, Poison will kill before deckout unless Purify somehow gets packed in, and against Purify 36 cards is probably enough for deckout win...
The UG thing actually sounds good, and firewall wont be able to do much against it at all. Are we sure we still want to send this? (I'm not against it, I just want to raise questioning)... hmmm, lacking Refelctives I am at a bit of a loss what we might BETTER counter UG-Dials with (the bolts here would do decent at killing the Nymph-version)...?


-vs darkness:
sancs will beat devtal pretty hard; we could maybe do a stall here.  pandebonium might be pretty solid as well (maybe should test this vs a few things like pugons), not sure what else to suggest here
* How about sending Lieutenant here?
We could do Mono-death here... Or a Grabow just in case of Dev's?
Mono - http://dek.im/d/z452gz252hz552oz252rz3542z1710z4713z172i8pk
Grabow - http://dek.im/d/4vhz54vjz452gz152q52tz1542z3590z2713z171bz17dm7n780a8pm
As a death enthusiast, we expect grabbows a lot. From everybody.
I'll be subbing with grabbow I <-- CR, that is not how sub works... the sub has to use the submitted deck. ***ALWAYS get your deck code from the vault Google doc before you play your match*** If we end deckbuilding phase with a certain deck in vault, that is the one that HAS to be used in that matchup or else we face auto-loss and possibly penalties.

-vs water:
Shard of patience is going to define this war, and I think we'd better be ready for it here.  Water also has purify, unfortunately, and we got the general, so I think this will be our hardest matchup.  I think we should bring an air duo with recluses and wings and whatever other creatures. That doesnt sound bad actually. I'm for. My dd-sense is tingling saying Water will expect Wings or Dim (water is VERY paranoid about opposing shields) and against us a Dims and Dragons _or_ SoP and Poison...  BW eats up SoP and using Poison against Death is somewhat taboo, generally.  This leaves me suspecting PU-gons Dims... also Purify splash is likely (per WIFOM logic on both sides).  Hence, I want to suggest either:
a) 33-card Dims... with Fractal-Recluse
_or_
b) ParaWall...
* How about applying the Sideboard-of-3 here?
Dimensional Frac-luse - http://dek.im/d/z252gzA542z561tz3622z1624711z3713z171a8pu
****last-minute edit I added a couple Arse and tweaked quanta as you go down to 30-cards for games 2+ and made it include the available 3-extra in-element upgrades****
~ After game 1, where the FULL deck must be used, can sideboard-out 3 Dim if stopping physical damage is not useful _or_ the Silence and 1-quanta if not a stall etc etc.
* How about applying the +2 Salvage boost here?
ParaWall - http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
I like both decks and would be ok with either



« Last Edit: October 26, 2015, 09:11:36 pm by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline rob77dpTopic starter

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R1 stuff... https://elementscommunity.org/forum/index.php?topic=59582.msg1211274#msg1211274
« Reply #4 on: October 19, 2015, 08:52:34 pm »
Spoiler for TitanPad Posterity 2015-09-25 Round 1 chatter and such:
Colors (please type your username/nick in your preferred color):
rob77dp -- 3x Grey unupped, 0x Mark, 1x mark/nymph code
Rockstar -- 0x Grey nymph(1 purple, 1 gold, 2x black), 0 mark, 0 codes
eljoemo -- 4x nymph, 0x mark, 1x code
ji412jo --3x nymph, 1x mark
dragonsdemesne - 2x nymph 2x mark (unupped all)
CrockettRocket - 1 I think, unupped Grey nymph, 0x Death mark, 2x electrum codes that I can't find

VAULT Completed!

Vault-building points available for each team:
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560
 17,909 <-- Our points available for spending on vault building
***Vaultbuilding Phase Timer*** http://elementscommunity.org/forum/war/war-9-announcements/msg1205569/#msg1205569
Pre-war stuff from War 8 (deck considerations etc.):
http://elementscommunity.org/forum/team-death/old-pad-stuff/msg1160431/#msg1160431

Good cards not yet in vault:
owl's eye and wings would be good picks
sanc/miracle
pande/antimatter
titan/catapult/flying weapon
earthquake or discord perhaps
squid
maybe immolation/unstable gas if you wanted to do that deck
me
12:01 AM
rain of fire

JI comment (with rob's +1): "Most  important part is to make sure we have a good variety of decks. War is  lost not when we are out of war, but when there exists one deck that is  superior to all we can bring.
Though  we are lucky, because death is proficient in pretty much everything. We  can make a deadly rush, bonewall is one of the best shields in the  game, Poison is an alternate way of dealing damage, we don't have PC or  instant CC, but thats about it."

Suggested Decks with paraphrased comments (refer to http://elementscommunity.org/forum/team-death/titanpad-posterity-post-on-going-stream-for-recordkeeping/ for historical records of Pad before editing):
Rainbows
~ Shard Golems for Tinkerer http://dek.im/d/52rz553ez45aaz45paz562mz271bz37868pk
~ Shard Golems for any Death player http://dek.im/d/z452g52rz553ez45paz562mz271bz37868pm
Shard Golems would certainly be unexpected, wouldn't SoBra's be better than SoFree's? Specially with SoW's involved -- SoFr can give airborn which bypasses, a surprisngly common War shield against Death
~ Deathmares:
  ~ Sld Fog-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps
  ~ Sld BB-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps
  ~ Lt (-2 Mum +2 Recluse) Fog-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
  ~ Lt (-2 Mum +2 Recluse) BB-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i77lz27th8ps
  ~ Gen (-5 Mum +5 Recluse -1 Pend +1 BW) Fog-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i7n0z27th8ps
  ~ Gen (-5 Mum +5 Recluse -1 Pend +1 BW) BB-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i77lz27th8ps
~ Grabow http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm

PDials SoSa -- with SoSa available many opponents will expect Purify... perhaps NO poison-reliance R1 will give element of surprise later.
~ http://dek.im/d/z352gz252oz252qz553ez4542z25m6z2718z37q98pq dragons' first build
~ http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq -- Arse is better upgrade than Poison most of the time
~ 31-card Sld upped SoSa http://dek.im/d/z352gz552oz252qz253ez4542z25m6z271uz37q98pq
~ 31-card Sld upped Arse http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq
~ 30-card Lt upped SoSa http://dek.im/d/z552gz552oz252qz1542z35m6z371uz47q98pq
~ 30-card Lt upped Arse http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
~ 30-card Gen upped Arse http://dek.im/d/z552gz552oz1542z35m6z271az371uz47q98pq
~ 30-card Gen upped SoD http://dek.im/d/z552gz552oz252qz15425m6z371uz27kmz47q98pq

Water Duos
~ Speed Poison SoP by rob+ http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp Good against stalls, also uses poison
~ Speed Poison SoP by dragons http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp Good against stalls, also uses poison

Aether Duos -- typically involve Fractal, Silence, Lightning, and/or Dims...
~ Dr Boom (Bonebolt mod) by dragons http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu {dragons' notes} silly bonebolt with fractal ball  lightnings (might be too silly, but the possible OTK burst plus the  epic synergy of balls dying into bone wall looks fun) (also deck is  probably too big, but idk what to cut, AND i want to use silence in it  too somehow...)
~ Bonebolt by rob http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu
~ PUgons Dims Sld http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu
~ Silence TTK Sld http://dek.im/d/z252gz352hz6542z361rz561t622624z171az372i8pu
~ Silence Splash by eljo http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu
~ Recluse-tal Sld http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu

Time Duo
~ PhaSoR by rob http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps

Air Duos
~ Recluse Wings 32-card Sld http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr stops many in their tracks (Water, Time, Life)
~ Recluse Wings 31-card Sld http://dek.im/d/z852gz152hz1534z5542z45ooz4713z171a8pr stops many in their tracks (Water, Time, Life)

Dark Duos
~ ParaWall 35-card Sld http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
~ Dark Duo by ji http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt {ji's notes} Halfway between a rush and a stallbreaker.deathstalkers apply poison counters QUICKLY!

Fire Duos
~ FireWall by rob http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po
~ FireWall by dragons http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po {dragons' notes} I'm actually a big fan of the  underrepresented death/fire bonebolt duo, because you can pull off OTKs  with firebolts, and if you've got at least 10 fire quanta, it's just as  good as lightning.  (you do lose out on fractal going fire, obviously,  but fahrenheit for big unpurifiable damage or even rage pots/red nymph  can be used for more CC

Life Duos
~ SoG Stall 43-card Sld http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn -By Rob
http://dek.im/d/z252kz152l52p52rzA542z25c2z15c5z35c9z55cqz37128pn -By CR there's a bit of a learning curve, don't edit it at all until you've played 5 games --CR, can you provide a few screenshots of endgames where it "played as it should"?


Gravy Duos
~ NomWall 3 BW 4 Oty Sld http://dek.im/d/z252g52qz252rz452uz5542z455q710z172iz374b8pl
~ NomWall 4 BW 3 Oty Sld http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl {dragon's comments} i do agree with the bone wall/otyugh thing, but the deathstalker/momentum seems really weird here somehow.  Has this worked in past wars? here is the one time I find it used last war by Death:http://elementscommunity.org/forum/round-2-167/%28life-sld-nelde59%28sub-arthanasios%29%29-3-1-%28death-sld-tiko%29/msg1162431/#msg1162431 ... it lost but it is only here for considerations :)
~ MoMo Oty Sld Stall/break http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl

Light Duos
~ Mummy Crusade by CrockettRocket http://dek.im/d/z352gz352oz252rz152tz5542z25llz35lm718z271a8pq




Prior comments by teammates which are likely still useful but would clutter up the deck posts/lines above:
What decks are a ''must''? which decks do we absolutely want in war?
I would start with a bonebolt. People will bring SopA to break stalls, and SoPa happens to not do too well against bonewall, so imo it increases in value, even though it already was very strong.
Pdials will be strong. I'm not sure I would put it in must,  but probably.
-I agree with bonebolt, but I'm actually a big fan of the underrepresented death/fire bonebolt duo, because you can pull off OTKs with firebolts, and if you've got at least 10 fire quanta, it's just as good as lightning.  (you do lose out on fractal going fire, obviously, but fahrenheit for big unpurifiable damage or even rage pots/red nymph can be used for more CC; I think both decks should be in the vault in one form or another) I love fire bonebolt too but for a card that you have not named : Rain of Fire
this is a (war modded) version of a league deck I used (basically swapped mark/pends and dropped red nymphs for bone dragons, but rain of fire might be a better choice, depending on what we think we will face)

What decks would we like to see?
Personally, im a fan of afla into buckler, and then vulture into mass CC for OTK(or not), but I'm probably the only one. I feel this deck loses in value a lot without nymphs and I'm not sure how many nymphs we could afford if any so it might be best to forget it.
-while absolutely hilarious, I think it would be very hard to pull off.  Also, because war is a best of 5 match, they'll know to play around it after the first time the OTK combo works.  (you can't OTK with vultures if they don't play any creatures, for instance)

What are very strong decks that people will not expect from us?
Let me explain. In darknses trials, we have seen Torb bring a rolhope, but my best example would be Odii's UG deck. UG is one of the strongest cards in game imo, and not something you'll expect in death. Same goes for things like ghostmare, titanpults, or even simple silence decks. Silence is such an underrated card, watch them die to poison while they can't do anything. Or cast sosa, followed by silence to make sure you don't get purified. Not saying we should build those, saying we can.
-a UG trio is probably actually doable with immolation, which -also- synergizes with things like bone wall.  It will most certainly be unexpected, and hilarious to see someone pack purifies to counter poison and then get this deck instead
-catatitans could be viable with animate weapon, and throwing titans also synergizes with bone wall.  It will also be unexpected and probably viable
-agree on the silences; combos well with poison/sosa, and things like fractal bursts

What are the strongest decks from our opopnents, and what can counter that?
Also known as : what do you bring against a fire stall? TTK with Silence Or a psiontal with recluses?faster rush - no DIM if all Psion Fractal and Recluses in the deck, right? There's a reason why fire and aether have won 3 wars each.
Against psiontal, another good idea would be pandebonium.
-pandebonium is good, but i don't think it will work vs psiontal; the psions will probably need an average of 2 pandes to kill, and they go through bone wall unless loboed by pande - My experience is that dragons is mostly right, but on one occassion I do recall Pandebonium (by Death) defeating Psiontal
The typical psiontal ive seen used in wars is a mix of Psions and Spiders, then adapting to the opponent by fractaling whichever is better suited. Id think a dark duo with death would be effective, using parasites and focus the psions first, throw in 3 bonewalls for the spiders. Then try to use vamperic healing to not get bursted by a fractal. Once you overcome ~6th turn you should start making a comeback and steadily gain the advantage.
Imo, we could bring a light stall with plagues. A stall will be able, i think or hope, to hold off the psionsandorrecluses before they die, and then go back to healing up.I was trying to avoid hope as I don't see it being too helpful in our vault outside this match up, unlike sanctuary and crusaders with arsenic or a trio on vamp daggers.-i agree on plagues, but more for countering things like rol/hope I did not mean the card hope itself, lol, i meant hope that a light stall would beat psiontal


Here, i will talk with experience and say:
Tested and True over new experiences. Espescially when it matters the most.
-speaking from someone who was on war 8 gravity, I agree 100%.  Our general decided to try a whole bunch of janky decks without telling anyone, and we suffered badly as a result trying to build workable decks with an awful vault that (I kid you not) contained 0 fractal, 0 dimshield, and 0 of almost every nongravity card that I posted in a list before round 1 started that I called 'staples we must have'.



Rob's vault testing:
PDials SoSa by rob http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
Grabow by rob+ http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm
Ghostmare by rob http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
Speed Poison by rob+ http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp
Speed Poison by dragons http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp
ParaWall by rob+ http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
Recluse-tal by rob+ http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu
Recluse Wings by rob http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr
Bonebolt by rob http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu
SoG Stall by rob http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn
Momo Oty by rob http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl
NomWall by rob http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl
Silence Splash by eljo http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu
Dark Duo by ji http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt
PhaSoR by rob http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps
PUgons by rob+ http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu
FireWall by rob http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po
FireWall by dragons http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po
Dr Boom (Bonebolt mod) by dragons http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu
MummyCrusade by CrockettRocket http://dek.im/d/z352gz352oz252rz152tz5542z25llz35lm718z271a8pq
« Last Edit: October 26, 2015, 09:11:12 pm by rob77dp »
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Offline rob77dpTopic starter

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Vault-building Brainstorms https://elementscommunity.org/forum/index.php?topic=59582.msg1212470#msg1212470
« Reply #5 on: October 26, 2015, 09:10:19 pm »
Spoiler for TitanPad Posterity 2015-09-15 Vault-building Brainstorm:
Colors (please type your username/nick in your preferred color):
rob77dp -- 3x Grey, 0x Mark, 1x mark/nymph code
Rockstar
eljoemo -- 4x nymph, 0x mark, 1x code
ji412jo --3x nymph, 1x mark
dragonsdemesne - 2x nymph 2x mark (unupped all)
CR - 1 I think, unupped Grey nymph, 0x Death mark, 2x electrum codes that I can't find

0. Finish auction - if you have info, ideas, or suggestions for pursuing our
    team's final member please let me know!
1. Get all of us into TPad.
2. Deck suggestions galore - brainstorm often! - in-progress
3. Narrow deck ideas down to what the team, generally, feels can be competitive
    or has a wide range of applicability.
4. Flesh out a few good decks/codes for the surviving deck ideas.
5. Calculate and assign point-costs for each of these refined/tweaked decks/codes.
6. Generate several possible beginning vaults that adheres to our points pool
    and gives us good competitive deck options.
7. Make final vault, profit!
8. HAVE FUN and keep in mind the environment here is to have fun, but also we
    do want to win (not at the expense of fun if it can be avoided)!!! - on-going, forever :)

Vault-building points available for each team:
***VAULT TOOL*** http://elementscommunity.org/forum/team-death/vault-tool-death-59563/msg1205560/#msg1205560
 17,909 <-- Our points available for spending on vault building
***Vaultbuilding Phase Timer*** http://elementscommunity.org/forum/war/war-9-announcements/msg1205569/#msg1205569

Pre-war stuff from War 8 (deck considerations etc.):
http://elementscommunity.org/forum/team-death/old-pad-stuff/msg1160431/#msg1160431
-- Please help me with processing this for ideas we can start from... of course we'll want to add decks that we can now build with access to SHARDS!
~ Shard Golem for Death if used by Tinkerer: http://dek.im/d/52rz553ez45aaz45paz562mz271bz37868pk
~ Shard Golem usable by any Death player: http://dek.im/d/z452g52rz553ez45paz562mz271bz37868pm
-ROFL...this might actually work :p having less than 6 SoI is a bit worrisome, though, but with bone walls/sosa to stall it might be enough. I was chuckle-stomping AI3 a bit with it... bad draws are near auto-loss though if opponent can must any mid-game/delayed defense (Ice Shield, Procrast, etc -- no way count on SoW-ing or playing SoFr as actual shards)

I would like to say : with sosac in, people will pack purify against us. My idea? In round 1, bring no deck relying on poison or sosac. Keep it in vault for a surprise for later. so ParaWall; Recluse Wings; PU-gons; mono-deaht non-poison (with Arse though?); Grabow...
Like that? i'm not sure how good pugons is for us but i agree on the rest (if previous war records indicate it's good, then i'm fine with it)
We can use poison in mono death, the important part is that the deck can still win without it.

**(keep in mind, War is about winning a bo3 whereas the common/popular PDials SoSa is built for EM and taking down 200 HP beasts... War is generally 100 HP opponents where we only need to win bo3)**PDIALS (it just wtfpwns a ton of decks, but will need a ton of shards)
rough draft (it doesn't look as good without upgrades... it might need to be a general/lieutenant deck) - if we pigeon-hole it to just Gen/Lt we will get mindgated with it sooner than later
http://dek.im/d/z352gz252oz252qz553ez4542z25m6z2718z37q98pq
Arse is better upgrade than Poison most of the time:http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq
-i've had a lot of success in league with pdials as long as purify/heavy healing/denial weren't present.  However, without the upgrades, it's nowhere near as scary.  It's quite quanta starved, so disruption like pest or discord just wrecks it, for instance

***shard of patience is really valuable vs stalls - Speed Poison (at least what I call this) is a higih probability of being in our vault I think - Also good to stop PDials!
roughly something like this?
http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp

shard of focus synergizes a bit with bone wall or boneyard, but unupped focus costs a ton quantawise

i could maybe see shard of gratitude for stalls, but sanc/SoD seems better/more useful for us

Maybe shard of bravery in immorush or something weird - I also have a past Trials-deck on this concept... it was a TON of ups though.

-other shards seem pretty worthless for us (but feel free to prove me wrong) - PhaSoR is a neat deck: mummy, RT, SoR.
~ Sld PhaSoR: http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps

silly bonebolt with fractal ball lightnings (might be too silly, but the possible OTK burst plus the epic synergy of balls dying into bone wall looks fun) (also deck is probably too big, but idk what to cut, AND i want to use silence in it too somehow...)
http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu

I suggest -2 Lightnings -4 poisons + 1 fractal


------
Most important part is to make sure we have a good variety of decks. War is lost not when we are out of war, but when there exists one deck that is superior to all we can bring.
Though we are lucky, because death is proficient in pretty much everything. We can make a deadly rush, bonewall is one of the best shields in the game, Poison is an alternate way of dealing damage, we don't have PC or instant CC, but thats about it.

Decks rob really wants considered for vault inclusion (I'll add deck code links in the coming days):
Mono-death (duh... don't think this is up for debate ;-) )
Bonebolt?:
~ 31-card Sld http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu

Recluse Wings:
~ 32-card Sld http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr
~ 31-card Sld http://dek.im/d/z852gz152hz1534z5542z45ooz4713z171a8pr
PU-gons:
~ Dims Sld http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu Opt. +1 Fractal? Definitely +1 fractal if we want to use this. for stallbreak - great addition/comment
~ Silence TTK Sld http://dek.im/d/z252gz352hz6542z361rz561t624z171az372i8puOpt. +1 Fractal?
-i've seen this done with recluse/fractal/silence, could be another option

PDials SoSa:
~ 31-card Sld upped SoSa http://dek.im/d/z352gz552oz252qz253ez4542z25m6z271uz37q98pq
~ 31-card Sld upped Arse http://dek.im/d/z352gz552oz553ez4542z25m6z271az37q98pq
~ 30-card Lt upped SoSa http://dek.im/d/z552gz552oz252qz1542z35m6z371uz47q98pq
~ 30-card Lt upped Arse http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
~ 30-card Gen upped Arse http://dek.im/d/z552gz552oz1542z35m6z271az371uz47q98pq
~ 30-card Gen upped SoD http://dek.im/d/z552gz552oz252qz15425m6z371uz27kmz47q98pq

ParaWall:
~ 35-card Sld http://dek.im/d/z352gz352rz2534z4542z45unz15upz45v0z1710z272iz17tb8pt
-one word: eclipse.  Otherwise, very interesting.
~ 36-card Sld with Eclipse http://dek.im/d/z452gz352rz2534z4542z45unz15upz45v0z1710z172i7taz17tb8pt
I would not put so many voodoos. needs 3 at most imo. -- that is one of the damage sources it to get a Doll on the table and sucking up poison... four minimum I would say.
~ 35-card Sld with -1 Doll (4 Dolls)http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt

FireWall:
~ 40 card QUANTA-LOAD Sld http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po

NomWall:
~ 3 BW 4 Oty Sld http://dek.im/d/z252g52qz252rz452uz5542z455q710z172iz374b8pl
~ 4 BW 3 Oty Sld http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl
-i do agree with the bone wall/otyugh thing, but the deathstalker/momentum seems really weird here somehow.  Has this worked in past wars? here is the one time I find it used last war by Death:http://elementscommunity.org/forum/round-2-167/%28life-sld-nelde59%28sub-arthanasios%29%29-3-1-%28death-sld-tiko%29/msg1162431/#msg1162431 ... it lost but it is only here for considerations :)

Recluse-tal: ~ Sld http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu

Speed Poison mods:
~ 30-card Sld http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp
squid>freeze here I'd say -- give it a few plays. my play testing to build this indicates most games won't go more than 10/11 turns (for the LONG games barring MAJOR healing/SoD/SS) averagive 8/9 turns where each freeze (avg draw of two) will lock an opposing creature down long enough to win.  You only use one on a creature that will cost you the game like opposing squid etc... I still lean toward Freeze in this build. (it also cuts down a lot of rares that our newer players may not yet have?)

Grabow
~1-of-many-possibilities for Grabowhttp://dek.im/d/z54vjz452gz152rz152tz2542z35905c1z171371a77gz17dm7n08pm
~ Take 2 http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm
-lycanthrope is better than forest spirit here in almost every game.  6/6 for 2 novas, vs a creature that takes 3 turns to get to 5/5, and at least 7 turns without dying (if my math is right) for forest spirit to beat lycan in damage, even with a 3rd nova to get to 7/7.(yep, Spirit was in due to starting with Vagger > Arse, needed death card for legatily didn't switch Spirit to Lycan!)  I'd also love to see even 1-2 CC cards, maybe drop the fog for a lightning? we have bone walls already for shields(hmm, Lightning x2 or Lighting x1 Shockwave x1?  for -1 Fog -1 Graboid) (if the deck had quantum pillars, like the typical league grabbow, I would definitely argue for forest spirits, and that's exactly what I did in BL, but I don't believe we can make a good war legal grabbow that has quantum pillars.  entropy/earth -might- be able to do it because of novas/graboids/EQ, but nobody else can)(agreed on this)

SoG Stall:
~ 43-card Sld http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn

MoMo Oty:
~ 30-card Sld Stall/break http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl

Silence Splash http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu (-2 spider +2 Mummy)

What decks are a ''must''? which decks do we absolutely want in war?
I would start with a bonebolt. People will bring SopA to break stalls, and SoPa happens to not do too well against bonewall, so imo it increases in value, even though it already was very strong.
Pdials will be strong. I'm not sure I would put it in must,  but probably.
-I agree with bonebolt, but I'm actually a big fan of the underrepresented death/fire bonebolt duo, because you can pull off OTKs with firebolts, and if you've got at least 10 fire quanta, it's just as good as lightning.  (you do lose out on fractal going fire, obviously, but fahrenheit for big unpurifiable damage or even rage pots/red nymph can be used for more CC; I think both decks should be in the vault in one form or another) I love fire bonebolt too but for a card that you have not named : Rain of Fire
this is a (war modded) version of a league deck I used (basically swapped mark/pends and dropped red nymphs for bone dragons, but rain of fire might be a better choice, depending on what we think we will face)
http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po

What decks would we like to see?
Personally, im a fan of afla into buckler, and then vulture into mass CC for OTK(or not), but I'm probably the only one. I feel this deck loses in value a lot without nymphs and I'm not sure how many nymphs we could afford if any so it might be best to forget it.
-while absolutely hilarious, I think it would be very hard to pull off.  Also, because war is a best of 5 match, they'll know to play around it after the first time the OTK combo works.  (you can't OTK with vultures if they don't play any creatures, for instance)
Another idea from me would be this
http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt
Halfway between a rush and a stallbreaker.deathstalkers apply poison counters QUICKLY!

What are very strong decks that people will not expect from us?
Let me explain. In darknses trials, we have seen Torb bring a rolhope, but my best example would be Odii's UG deck. UG is one of the strongest cards in game imo, and not something you'll expect in death. Same goes for things like ghostmare, titanpults, or even simple silence decks. Silence is such an underrated card, watch them die to poison while they can't do anything. Or cast sosa, followed by silence to make sure you don't get purified. Not saying we should build those, saying we can.
-a UG trio is probably actually doable with immolation, which -also- synergizes with things like bone wall.  It will most certainly be unexpected, and hilarious to see someone pack purifies to counter poison and then get this deck instead
-catatitans could be viable with animate weapon, and throwing titans also synergizes with bone wall.  It will also be unexpected and probably viable
-agree on the silences; combos well with poison/sosa, and things like fractal bursts
Ghostmare rob used in Trials 9:http://dek.im/d/z54vjz35ruz4713z171az772iz47th8ps <-- 21 ups, will need mod down FOR SURE. -1 nightmare +1 fog?  otherwise really cool (note this is the 20-up version!!)

- Sld Fog-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps
- Sld BB-version: http://dek.im/d/z44vjz152qz452tz4542z15i7z35ruz272i77lz27th8ps

- Lt (-2 Mum +2 Recluse) Fog-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
- Lt (-2 Mum +2 Recluse) BB-version: http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i77lz27th8ps

- Gen (-5 Mum +5 Recluse -1 Pend +1 BW) Fog-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i7n0z27th8ps
- Gen (-5 Mum +5 Recluse -1 Pend +1 BW) BB-version:http://dek.im/d/z44vjz152q52rz3542z15i7z35ruz4713z272i77lz27th8ps


What are the strongest decks from our opopnents, and what can counter that?
Also known as : what do you bring against a fire stall? TTK with Silence Or a psiontal with recluses?faster rush - no DIM if all Psion Fractal and Recluses in the deck, right? There's a reason why fire and aether have won 3 wars each.
Against psiontal, another good idea would be pandebonium.
-pandebonium is good, but i don't think it will work vs psiontal; the psions will probably need an average of 2 pandes to kill, and they go through bone wall unless loboed by pande - My experience is that dragons is mostly right, but on one occassion I do recall Pandebonium (by Death) defeating Psiontal
The typical psiontal ive seen used in wars is a mix of Psions and Spiders, then adapting to the opponent by fractaling whichever is better suited. Id think a dark duo with death would be effective, using parasites and focus the psions first, throw in 3 bonewalls for the spiders. Then try to use vamperic healing to not get bursted by a fractal. Once you overcome ~6th turn you should start making a comeback and steadily gain the advantage.



Here, i will talk with experience and say:
Tested and True over new experiences. Espescially when it matters the most.
-speaking from someone who was on war 8 gravity, I agree 100%.  Our general decided to try a whole bunch of janky decks without telling anyone, and we suffered badly as a result trying to build workable decks with an awful vault that (I kid you not) contained 0 fractal, 0 dimshield, and 0 of almost every nongravity card that I posted in a list before round 1 started that I called 'staples we must have'.
ouch -- dragons, I can promise a serious list such as that this War will NOT GET IGNORED... it may not _all_ get in but I read that gravity section and wow you got railed.  Not direct offense to CS, but that action was a very negative thing to do.i don't expect everything and the kitchen sink (and I can get pretty greedy when it comes to this sort of thing) but yeah, don't do stuff like 0 fractal please :p  CS tried to make creative decks for unpredictability, but they were all untested and unproven, and the rest of the team didn't get any input into the vault choices.  Catching opponents off-guard is VERY good, but not when it's just junk.  Being surprised by an overdriven skeleton rush doesn't really count for much in the long run, for instance...


Rob's vault testing:
PDials SoSa by rob http://dek.im/d/z552gz552oz253ez1542z35m6z271a71uz47q98pq
Grabow by rob+ http://dek.im/d/4vhz54vjz452gz152rz152tz2542z3590z171371az17dm7n780a8pm
Ghostmare by rob http://dek.im/d/z44vjz152qz252tz4542z15i7z35ruz1713z272i7n0z27th8ps
Speed Poison by rob+ http://dek.im/d/z252gz452oz152qz2542z55i5z35i7z171072iz37hi8pp
Speed Poison by dragons http://dek.im/d/z452gz152oz6542z55i5z25ibz15j2z3718z171a8pp
ParaWall by rob+ http://dek.im/d/z452gz352rz2534z4542z45unz15upz35v0z1710z172i7taz17tb8pt
Recluse-tal by rob+ http://dek.im/d/z252gz8542z361qz3622z2624z3713z272i8pu
Recluse Wings by rob http://dek.im/d/z852gz152hz1534z5542z55ooz4713z171a8pr
Pandebonium by ji ???
Bonebolt by rob http://dek.im/d/z752gz552oz152qz2542z261q622624z371bz280a8pu
SoG Stall by rob http://dek.im/d/z552gz452pz452rz2534z4542z35c2z15c5z55cqz1710z2712z172i8pn
Momo Oty by rob http://dek.im/d/z252gz152qz252rz452uz4542z455qz272iz374b8pl
NomWall by rob http://dek.im/d/z152g52qz352rz452uz5542z455qz1710z172iz274b8pl
Silence Splash by eljo http://dek.im/d/z952gz552o52qz352tz1624z3713z280k8pu
Dark Duo by ji http://dek.im/d/z452gz552tz552uz45425v1z1713z27taz17tb8pt
PhaSoR by rob http://dek.im/d/z252gz252hz252rz152tz3542z45rk5roz15sez271dz372i8ps
PUgons by rob+ http://dek.im/d/z252gz352hz6542z361rz561t622z271az372i8pu
FireWall by rob http://dek.im/d/z152gz552rzC542z55f4z15f65f7z25f8z1710z171az272i8po
FireWall by dragons http://dek.im/d/z152hz352rzE542z45f4z15f7z57187dk8po
Dr Boom (Bonebolt mod) by dragons http://dek.im/d/z352oz352rzB542z561qz1622z1718z271az18098pu
MummyCrusade by CrockettRocket
http://dek.im/d/z352gz352oz252rz152tz5542z25llz35lm718z271a8pq
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

 

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