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Round #1 team discussion https://elementscommunity.org/forum/index.php?topic=51533.msg1101325#msg1101325
« on: October 07, 2013, 03:49:40 pm »
So this round we face :

Rob vs darkness
Life (winged deck or monodeath)
Water (darkness domin/Pugon)
Light (fracluse or winged deck)
Fire (bonebolt/pandebonium)
Air (darkness domin)

I had put after which deck looks the best against those elements
« Last Edit: October 08, 2013, 04:48:20 am by rob77dp »
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Offline xyan

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Re: Round #1 https://elementscommunity.org/forum/index.php?topic=51533.msg1101327#msg1101327
« Reply #1 on: October 07, 2013, 03:58:43 pm »
from titanpad:

Possible Deck combinations to field (as of round 1)

please read my post here for deck choices:
http://elementscommunity.org/forum/index.php/topic,51389.msg1100595.html#msg1100595


Round 1 matchups

Death Gen. rob   vs Dark6
Death2 vs Life6
Death3 vs Fire6
Death4 vs Air2
Death5 vs Water6
Death6 vs Light4
four sixes?! 6s could be an LT remember that

some notes:

We have to use all of [wings, dark, grabbow], one deck with dim shields [PUgons, fracluse], and two decks with poison [pandebonium, bonebolt, pdials, monodeath, discotek]
this is assuming we don't make mods (a 1 card mod for lightning is needed to run bonebolt and grabbow at same time anyways)

DARK
If dark vaulted purifies, they would be likely to use against rob due to his extra ups and known fondness of pdials. also, watch out for ghostmare and dark-owned healing and denial. maybe playing denial on them would be best bet in most cases. I were just thinking about using discodeck against them. it would make their denial deck too slow to reliable shut us off unless we draw poorly, as well slowing ghostmare/rush/healingsetup Pdials can be effective since stealing it just makes them in a worse condition, but i'm not sure how long the dials hold us up since if they go for life steal, fcked. pdials will be expected at some point from rob, and dark has counters to it readily available in lifegain on damage - but dials and bonewalls stop that damage/heal - life drain, and quanta/draw denial.

LIFE
Using the wings deck vs life or water could be very good matchup as far as lack of fliers goes. Vs life, nuff' said.Unless life packs pc in outside element it could be very vulnerable to a dim shield play. Also, we do have a rush or two that should outrush life in most circumstances. Maybe go PUgons here? The dims may stop them good, and the stacking poison + PUgon is good way to overcome healing if they have that.yes plus the fact that if they use purify they probably wont have pc unless it is a lifebow, which would likely be too slow
wings for life.

FIRE
Fire could do many number of things and mixed with the right element could counter many of our decks through outside-element healing, fire-owned cc and pc, and rush power. Unless it runs a firestall, it could be very vulnerable to bonebolt or pandebonium. Immobow also very likely. Bonebolt sunds like a good idea to me too-however, pandebonium has more long-term cc on phoenixes and grown golems.Bone bolt, or panda are the way. i think bone bolt is more reilable since they might also stall us. question is, where do we sit on their threat list this week (they could very well see aether as a target 1, and gravity and earth as potential counters to them -- other elements they face are water and time)

AIR
Air has swarm capabilities that would easily beat a bonestall. Reasonable to expect it to run a rush though, or stall with healing (if they choose to focus on trying to counter us). I'm thinking they have a rainbow in vault. Maybe the element with greatest chance for gimmicky decks - as they are flaunting their desire for a win of war. I vote for darkduo here, if the other deckchoices are maintained. agreed on dark duo.

WATER
Water will very likely use purifies against us, along with owning a handful of cc. However, their rushing options are most likely limited due to vault size. Wings deck maybe? Not sure. as long as they dont have a ton of cc within a stall, that should work well and would shut out any power of NT rush without pc Stall is risky, they might go bolt deck and that's a gg.

LIGHT
Light will obviously pack healing. Its outside elements will decide its deck strategy if not a mono-based stall. Perhaps expect trickery here :P Unless they go PUGons with Dims shield or something, maybe a fast creature rush would be to prefer, to try to outrush their healing. Are there any good chance they may have Holy Light to fight death/darkness in their vault? most likely not, as their deck choices would be severely limited due to the element's need of outside cards to do more than stall by heals, and if grabbow was run against them, HL won't hurt as much as it would vs monodeath for example.however if grabbow is countered here, it could take needed cards through discard.  We can't let that stop us from choosing a deck. And extra cards for grabbow can't be hard to salvage in other battles anyway, you are right as its target cards are found in other elements, and if it is used against one and loses that is a lost salvage chance for grabbowThey had 2 HL last war in vault, not really enough to reliably stop a death rush. The Fracluse we have is way too slow if we were gonna rush, which I think might be best.
Rush, nuff' said.


note about the above mentioned decks and possible combinations discussed for round 1:
if PUgons, bonebolt, wings, and discotek are used there is only 1 combination of 6 decks - also containing darkduo and grabbow.
for other combinations, other ideas for specific element matchups will need to be made - especially if rob wants a LT/G to use pdials (however that might be expected of rob by other teams)

Offline rob77dp

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Re: Round #1 https://elementscommunity.org/forum/index.php?topic=51533.msg1101378#msg1101378
« Reply #2 on: October 07, 2013, 08:39:13 pm »
My suggested plan for Round 1:


*Please provide comment (in Titanpad or here) regarding content posted here ASAP if you have not done so already*


PlayerR1 TitleDeck UsedOpponentNotes
rob77dpGeneralfieldingDiscotekvs.Darkness 6Disrupt the likely denial, here
xyanSoldierfieldingWinged Deathvs.Life 6They may expect it, but they cannot field anti-Wings on every matchup.  Life gets Wings.
Fippe94SoldierfieldingPandeboniumvs.Fire 6Pande is a bit stronger vs very possible Phoenices by Fire
raloufLieutenantfieldingDarkness Duo w/ 6 upsvs.Air 2Dark Duo improves a LOT with +3 upgrades
xn0izeSoldierfieldingPU-gonsvs.Water 6PU-gons, played 'correctly', can withstand CC very well and gives a decent mild-stall-break
CuCNSoldierfieldingGrabbowvs.Light 4Rush-y-est we can field without doing Mono-death this Round

Discotek
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 4vl 4vl 4vl 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 542 542 542 710 710 713 713 713 718 718 72i 72i 8pj


Winged Death
Hover over cards for details, click for permalink
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52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52j 52j 52j 52q 52q 52q 542 542 542 542 542 542 542 5oi 5oo 5oo 5oo 5oo 5oo 713 713 713 8pr


Pandebonium
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4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 71b 71b 71b 8pj


Darkness Duo
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52g 52g 52g 52g 52g 52g 52g 52h 52h 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5up 5v1 713 7t8 7t9 7t9 7ta 7tb 8pt


PU-gons
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52g 52g 52g 52h 52h 52h 52h 52q 52q 534 542 542 542 542 542 542 542 542 542 542 542 61r 61r 61r 61r 61t 61t 61t 80d 80d 80d 8pu


Grabbow
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4vh 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52q 52q 52r 52t 52t 52t 52t 542 542 590 590 590 590 5c1 5on 61q 713 71b 7dm 8pm
« Last Edit: October 07, 2013, 08:49:58 pm by rob77dp »
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Offline xn0ize

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Re: Round #1 https://elementscommunity.org/forum/index.php?topic=51533.msg1101455#msg1101455
« Reply #3 on: October 08, 2013, 04:05:26 am »
My suggested plan for Round 1:


*Please provide comment (in Titanpad or here) regarding content posted here ASAP if you have not done so already*


PlayerR1 TitleDeck UsedOpponentNotes
rob77dpGeneralfieldingDiscotekvs.Darkness 6Disrupt the likely denial, here
xyanSoldierfieldingWinged Deathvs.Life 6They may expect it, but they cannot field anti-Wings on every matchup.  Life gets Wings.
Fippe94SoldierfieldingPandeboniumvs.Fire 6Pande is a bit stronger vs very possible Phoenices by Fire
raloufLieutenantfieldingDarkness Duo w/ 6 upsvs.Air 2Dark Duo improves a LOT with +3 upgrades
xn0izeSoldierfieldingPU-gonsvs.Water 6PU-gons, played 'correctly', can withstand CC very well and gives a decent mild-stall-break
CuCNSoldierfieldingGrabbowvs.Light 4Rush-y-est we can field without doing Mono-death this Round

Discotek
Hover over cards for details, click for permalink
Deck import code : [Select]
4vl 4vl 4vl 4vl 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 542 542 542 710 710 713 713 713 718 718 72i 72i 8pj

I don't think we should.. we are hoping to deny them by using an item? that's not such a good idea vs darkness even if it's a rush.
Winged Death
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52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52j 52j 52j 52q 52q 52q 542 542 542 542 542 542 542 5oi 5oo 5oo 5oo 5oo 5oo 713 713 713 8pr

Agreed
Pandebonium
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Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 71b 71b 71b 8pj

I'm so not sure about this, but it's either this or bonebolt so i guess it's OK.

Darkness Duo
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52g 52g 52g 52g 52g 52g 52g 52h 52h 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5up 5v1 713 7t8 7t9 7t9 7ta 7tb 8pt

Agreed
PU-gons
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52h 52h 52h 52h 52q 52q 534 542 542 542 542 542 542 542 542 542 542 542 61r 61r 61r 61r 61t 61t 61t 80d 80d 80d 8pu

Going to be so annoying, but yup.
Grabbow
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52q 52q 52r 52t 52t 52t 52t 542 542 590 590 590 590 5c1 5on 61q 713 71b 7dm 8pm

I'm worried about a stall, but this is really the best we can afford to out rush them.
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Offline raloufTopic starter

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Re: Round #1 team discussion https://elementscommunity.org/forum/index.php?topic=51533.msg1101496#msg1101496
« Reply #4 on: October 08, 2013, 07:50:54 am »
Very good work boss :)

I'd just put 2 arse upped  and a dim instead of 3 dims in the PU deck, I find it better. Maybe you can remove the nymph for one more pend to make the deck more stable
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Offline rob77dp

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Re: Round #1 team discussion https://elementscommunity.org/forum/index.php?topic=51533.msg1101543#msg1101543
« Reply #5 on: October 08, 2013, 02:00:08 pm »
Very good work boss :)

I'd just put 2 arse upped  and a dim instead of 3 dims in the PU deck, I find it better. Maybe you can remove the nymph for one more pend to make the deck more stable

Well thanks ralouf!  (and rest of the team!)

Having an involved team like we've been so far is icing on the War cake.  Now let's go win this thing! :D

*Also, I reviewed and like the -2 Phase +2 Dim -2 Arse +2 upped Arse.  It has been "last-minute" incorporated. *
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