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Offline rob77dpTopic starter

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VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100008#msg1100008
« on: October 01, 2013, 05:34:34 am »


and Vault is DUE for first round / preliminary!


OK, just did some more work on properly sharing the mock vault file.  All six of us Team Death members should now be able to access it here:

Death War 7 mock vault <-- Click me!
« Last Edit: October 08, 2013, 02:51:40 pm by rob77dp »
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline xyan

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100087#msg1100087
« Reply #1 on: October 01, 2013, 07:26:42 pm »
I will be in titanpad as much as I can. Would anyone like to get together to brainstorm deck ideas or test decks via dueling?

Offline ralouf

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100091#msg1100091
« Reply #2 on: October 01, 2013, 08:03:01 pm »
Decks I posted on decks topic are ralouf's approved :)

I can try to make a mock vault if you want, or just list cards we really needs
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Offline rob77dpTopic starter

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100094#msg1100094
« Reply #3 on: October 01, 2013, 08:28:04 pm »
Decks I posted on decks topic are ralouf's approved :)

I can try to make a mock vault if you want, or just list cards we really needs

There is already set up a mock vault for us to mess around with - it is a GDoc spreadsheet...

... ... ...

OK, just did some more work on properly sharing the mock vault file.  All six of us Team Death members should now be able to access it here:

Death War 7 mock vault <-- Click me!

(this is now in the OP too!)
Death War #12/TBD TTG Brawl #6/1st Death War #10/9th GP Brawl #5/6th Death War #9/9th MoL Brawl #4/3rd Water War #8/7th DDD Brawl #3/3rd*Death War #7/5th*Death War #6/11th

Offline xyan

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100095#msg1100095
« Reply #4 on: October 01, 2013, 08:28:55 pm »
Decks I posted on decks topic are ralouf's approved :)

I can try to make a mock vault if you want, or just list cards we really needs

it would be nice to get a comparison list to what is already in the mock vault on titanpad

Offline ralouf

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100158#msg1100158
« Reply #5 on: October 02, 2013, 07:06:15 am »
Just why their is an upped and unupped column ? I didn't noticed any change about this in rules.

Also how many cards are we having in our vault ?

Finally I think we need at least 2 exemplar of the darkness's cards in darkness domin and less maxwell demons like 3 or 4
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Offline xyan

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100159#msg1100159
« Reply #6 on: October 02, 2013, 07:07:53 am »
Just why their is an upped and unupped column ? I didn't noticed any change about this in rules.

Also how many cards are we having in our vault ?

Finally I think we need at least 2 exemplar of the darkness's cards in darkness domin.

the columns show ups and unups only cause of the deck codes that make up the current vault, this is just an unfixed thing.

after propaganda 243 cards

2 exemplar?

Offline rob77dpTopic starter

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100203#msg1100203
« Reply #7 on: October 02, 2013, 02:33:33 pm »
Just why their is an upped and unupped column ? They are now hidden - it is simply a function of how the document calculates / tracks card counts from deck codes into the card sheet.I didn't noticed any change about this in rules.  Correct - no rule change on upgrades / normal cards.

Also how many cards are we having in our vault ? 290 - 14 * 4 - 1 + 10 = 243 total initial vault card count

Finally I think we need at least 2 exemplar of the darkness's cards in darkness domin and less maxwell demons like 3 or 4  I am not sure what you mean by this...?

Just why their is an upped and unupped column ? I didn't noticed any change about this in rules.

Also how many cards are we having in our vault ?

Finally I think we need at least 2 exemplar of the darkness's cards in darkness domin.

the columns show ups and unups only cause of the deck codes that make up the current vault, this is just an unfixed thing.  This is now "fixed" (hidden) and hopefully that reduces the confusion on it.  :)

after propaganda 243 cards  I concur.

2 exemplar?

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Offline ralouf

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100207#msg1100207
« Reply #8 on: October 02, 2013, 03:24:31 pm »
I meant that we need like 6 steals 2 nightmare 2 dusks 2 stiletto and not one of each, trust me this deck is one of the strongest we have :)
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Offline xyan

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100217#msg1100217
« Reply #9 on: October 02, 2013, 03:42:31 pm »
take the information to the possible decks topic and we can test the edit before vaults due

Offline xyan

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100540#msg1100540
« Reply #10 on: October 04, 2013, 12:03:25 am »
Rob has made the actual Vault and since he is going to be away for a couple days, he says if we find a change needs to be made the vault, it needs to be made as a team.

IMO since there are 5 of us until vault is due tomorrow, it should be a majority vote of at least 3 votes if we do need to change something.

Don't give up on ideas yet, we still have about 14 hours until finalized vault is due - however, I get the impression it would be very hard to come up with a warranted change considering what we have in our vault currently.

Offline xyan

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Re: VAULT Rnd 1 COUNTDOWN TIMER https://elementscommunity.org/forum/index.php?topic=51389.msg1100595#msg1100595
« Reply #11 on: October 04, 2013, 06:10:49 am »
edit: approval of cucn, xn, and xyan led to change of -1 stilletto -1 steal (still leaves dark duo with 6 dark card fodder for discard - as 8 wouldnt have been enough for discard fodder after round 1) -1 bone wall -1 arsenic +4 dragons. however salvage and conversion can still get us back these lost cards should we need it.

Guys: due to limitations on dragons in current vault our possible combinations of decks we could field is severely low, with 2 unusable, unless there are heavy modifications of decks prior to selection.

Doing the following change in vault we can gain the list of deck combinations for 6 deck play:
-2 BW -2 arsenic +4 dragon:
ABDEFG
ABDFGJ
ACDEFG
ACDFGJ
ADEFGH
ADEFGI
ADFGHJ
ADFGIJ
BCDFGJ
BDEFGH
BDEFGI
BDFGHJ
BDFGIJ
CDEFGH
CDEFGI
CDFGHJ
CDFGIJ

(A=pandebonium, B=bonebolt, C=pdials, D=winged death, E=PUgons, F=dark duo, G=grabbow, H=monodeath, I=discotek, J=fracluse)
on the downside though, we would need to mod 1 bolt from bonebolt if we also use the grabbow. suggestions go on the side of not taking out another card and adding a new one, thus either mod in a bone wall/arsenic/pillar-pend for a bolt.

there is another issue- it can be helped by using salvage and salvage conversion though- there are 3 decks above that are in all the 6 deck combinations, yet only 1 has discard fodder, so if one loses enough we would be forced to use salvage conversion if we still have 6 players.
« Last Edit: October 04, 2013, 06:30:18 am by xyan »

 

blarg: