I'm gonna sum up already built decks in this one post.
Its worth to note that I built all these decks except the regular speed poison. I dont calculate quanta index or probability chance of drawing stuff, I build them on feeling/experience, and my decks tend to start low on quanta. If anyone wants to play with numbers to optimize them, feel free to do so. Vault has to be done by tomorrow.
Anti Miracle deck. Works against both Ice bolt deck and their EQ/Miracle deck:
52g 52g 52g 52g 52g 52g 52g 52h 52h 52j 52j 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 592 592 593 593 593 593 593
*Removed deck with Titanium shield. It doesnt work well against quanta denial.
Regular speed poison we all know and love:
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7
Ice shield / Freeze (adding bolts just for this deck seems meh)
52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 52t 542 542 542 542 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7 5i9 5i9 5i9
Discord rush, good against lots of decks
4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52r 52r 52t 52t 52t 52t 52t 52t
Antimatter deck (whoever played this deck before, it probably needs tweaking). Not a huge fan with this one, but probably decent choice to fight entropy aka be able to reverse their antimatters while poison does the damage.
4vc 4vc 4vc 4vc 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52t 52t 52t 52t 52t 542 542
Anti
deck. That deck with rewinds that Coinich used works only against pillarless decks. This thing stops both Golem rushes and Pheonix rushes.
52g 52q 52r 52r 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 542 5og 5og 5oi 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5on
is also a key element for us. Lots of CC, wings... Can be used to great effect against
and
(wings + shockwave), and could be used against
,
,
,
well too.
I'm not gonna build possible
decks as those cards can be used in various ways, but here are some notes about the cards:
- Lightning (6): awesome CC, can be splashed in otherwise mono
. 6 is a decent number for one deck. We also have Shockwaves and Rage, so its cool.
- Dim shield (12): fine by me. Bonewalls and Dim shields can stall opponent till he dies out of boredom.
- Fractal (6): There are two ways we want to use Fractal. One is in pure Fractal deck, other is in stall deck with dim shields. Stall needs 2 Fractals, and pure Fractal deck can live with 5. I'd say to pack 7 or 8 of these.
Pretty much spot on. Builds us 2 decks:
- 3 Dusks, 2-3 steals
- 2 Nightfalls, 3-4 steals (I'd probably save this for Deathstalker deck, but we also have Momentums for that)
6 Stalkers, 6 Momentums, other
cards depending on Vault/opponent. I wouldnt pack any more
cards. We have bonewall to stop Dragons.
New deck that works against fractal devourers:
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52l 52l 52p 52p 52p 52u 52u 52u 52u 52u 52u 542 542 542 55q 55q 55q 55q 55q 55q
Novas guarantee that Stalker/Momentum combo will be played, and also slow down Devourers. However, if
goes with Holy Lights or Purify deck, it wont work. Obviously.
I'm a bit undecided here. These are the decks from last war:
52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 5rk 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp
52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52q 52q 52q 52r 52r 52r 52r 52t 52t 52t 52t 52t 52t 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp
I guess it cant hurt to take those 12 cards, but I dont feel either deck is super strong, namely due to the fact that it is hard to predict when will those rewinds be better as CC than Lightning/Rage/Shockwave.
It may be beneficial to have them in the Vault for later rounds when we will have better idea what we will be up against. Obviously, it will work great against combo decks.
Already wrote about this one, so if we agree not to take Adrenaline, 8 Heals and 2 or 4 Staffs seems good. Builds two decks.
Deck like this is a decent starting point for building a duo with
. We'll either want more Deflags or Rage pots, depending on the opponent. Bolts, we can live without.
52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5f6 5fb 5fb 5fb
We have 6 deflags and 6 steals as our only perma control. Momentums bypass shields, though we'll prolly use them only in Deathstalkers deck. Anyway, this will hopefully be enough if we dont lose every single match with those
We'll definitely need those against opponents like
.
/
combo could be a huge pain as
stops poison and dragons, while
stops everything else.
I was playing a bit with that deck Corrum posted, and its okay. Maybe 2 plagues could be thrown in to get at least some CC. Bonewalls dont hold for long if opponent has creatures down. But I'm still not sure when to use it, as it has lots of counters. Quanta denial / Discord, purify, other CC... There's also a high chance of not drawing Miracle at all. I'd rather put all my cards in deckout strat if we're going for Miracle, and pack 4 of those in the Vault.
I was also thinking about reflective shields, and IMO, countering Bolts is easier with Earthquakes. Reflective shield means no damage reduction from creatures during the game, so its quite a gamble going with that.
One more issue - as of now, we have 6 Deathstalkers in the Vault, but we also pack Momentums, Nightfalls, and Blessings? I'd rather make more room for more CC like Shockwaves.