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Corrum

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg180207#msg180207
« Reply #36 on: October 20, 2010, 02:24:25 am »
Okay tested out the mummy/pharoah/eternity deck. It's meh unupped. The mummies definitely need to be upped as scarabs at 2/1 are much less effective then 3/1.

I'm not entirely sure if we should even use eternities at this point since we would pretty much need time towers to run them effectively. If we ditched the eternities and the towers that would give us 8 more cards.
I think reverse times by themselves without the eternities are probably sufficient for countering an immolation deck.  1 immolation nets 7 fire which is what it casts to play a phoenix, 1 reverse time counters 2 cards at that point, and a reverse time can be powered off a mark just fine.  I haven't done much with the mummy pharoah deck but on paper I think you are right.

Corrum

Offline Shantu

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg180449#msg180449
« Reply #37 on: October 20, 2010, 01:56:20 pm »
I vote for packing light cards. There are some cheap and useful ones that we could use against various opponents.

Anti fractal-devourer deck idea (needs testing and tweaking!):

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4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52o 52o 52o 52o 52o 52o 52p 52p 52t 52t 52t 52t 52t 592 592 5v1 5v1 5v1 5v1
Other ideas:
- Immolation RoF/Phoenix with poisons (immolate viruses or something)
- A simple mono poison and dragon/mummy rush with added skull shields probably.

Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg180705#msg180705
« Reply #38 on: October 20, 2010, 10:00:57 pm »
We need to start fine tuning the vault, so I started building decks from cards there.

I have issues with :life cards atm. We have 8 heals, 8 adrenalines and 4 staffs atm. That builds 2 decks like this:

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52g 52g 52g 52j 52j 52j 52j 52j 52p 52r 52r 542 542 542 542 542 542 542 542 542 5c2 5c2 5c2 5c2 5c5 5c5 5c7 5c7 5c7 5c7
Now, the deck works okay. But I have no idea against what to use this one. I'm not a huge fan of combos just for the damage; it makes deck more vulnerable to CC. Spiders have 3 HP which means that almost every CC takes them off the field. I guess against water it *might* do okay, even though Ice shield will slow those down.
Anyway, thinking about it, I'd rather adrenaline flying staffs (would work only for MrBlonde though), or scorpions. I need some input on this.

Alternatively, we could skip adrenaline, and pack 8-10 heals to be able to splash them into otherwise mono death deck, and 2-4 staffs (so we'd have two decks with heals/staffs splashed).

MrBlonde

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg180961#msg180961
« Reply #39 on: October 21, 2010, 08:20:05 am »
Okay going over the vault again and here are more suggestions. Currently the vault is at 433 so we have 6 more cards +12 more propaganda cards coming in.

Adrenalines (8) - i say we ditch them. Malduk is right.

Eternities (4) + time towers (4)- the mummy deck is meh so running eternities doesn't really make sense and this way we can ditch the time towers as well.

Ice Shields (4) - we need to figure out decks to use with this. Currently we have water cards but really those are for speed poison. If we are to use them probably only keep enough ice shields for 1 deck and use the deck Malduk made with Ice Bolts

Fire Bolts (6) - I find fire bolts kinda meh but if you guys have specific decks that work with it then i'm fine with it.

Earthquakes - I honestly think we should add 5 if not 10 earthquakes to make 2 decks with it.

Light Cards - Adding Miracles + reflective shields for Stall nuke decks wouldn't be a bad idea. A few holy flashes and towers probably wouldn't hurt either.

I fiddled around making a stalker/armagio/momentum deck and a mindgate deck but i really wasn't that happy with either of them.



Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181034#msg181034
« Reply #40 on: October 21, 2010, 02:16:13 pm »
I'm gonna sum up already built decks in this one post.

Its worth to note that I built all these decks except the regular speed poison. I dont calculate quanta index or probability chance of drawing stuff, I build them on feeling/experience, and my decks tend to start low on quanta. If anyone wants to play with numbers to optimize them, feel free to do so. Vault has to be done by tomorrow.


:earth  :earth :earth :earth :earth

Anti Miracle deck. Works against both Ice bolt deck and their EQ/Miracle deck:

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52g 52g 52g 52g 52g 52g 52g 52h 52h 52j 52j 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 592 592 593 593 593 593 593
*Removed deck with Titanium shield. It doesnt work well against quanta denial.


 :water  :water :water :water :water

Regular speed poison we all know and love:

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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7

Ice shield / Freeze (adding bolts just for this deck seems meh)

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52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 52t 542 542 542 542 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7 5i9 5i9 5i9

 :entropy  :entropy :entropy :entropy :entropy

Discord rush, good against lots of decks

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4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52r 52r 52t 52t 52t 52t 52t 52t
Antimatter deck (whoever played this deck before, it probably needs tweaking). Not a huge fan with this one, but probably decent choice to fight entropy aka be able to reverse their antimatters while poison does the damage.

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4vc 4vc 4vc 4vc 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52t 52t 52t 52t 52t 542 542

 :air  :air :air :air :air

Anti :fire deck. That deck with rewinds that Coinich used works only against pillarless decks. This thing stops both Golem rushes and Pheonix rushes.

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52g 52q 52r 52r 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 542 5og 5og 5oi 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5on
 :air is also a key element for us. Lots of CC, wings... Can be used to great effect against :earth and :life (wings + shockwave), and could be used against :entropy , :fire , :gravity , :water well too.


 :aether :aether :aether :aether :aether

I'm not gonna build possible :aether decks as those cards can be used in various ways, but here are some notes about the cards:
- Lightning (6): awesome CC, can be splashed in otherwise mono :death. 6 is a decent number for one deck. We also have Shockwaves and Rage, so its cool.
- Dim shield (12): fine by me. Bonewalls and Dim shields can stall opponent till he dies out of boredom.
- Fractal (6): There are two ways we want to use Fractal. One is in pure Fractal deck, other is in stall deck with dim shields. Stall needs 2 Fractals, and pure Fractal deck can live with 5. I'd say to pack 7 or 8 of these.


 :darkness :darkness :darkness :darkness :darkness

Pretty much spot on. Builds us 2 decks:
- 3 Dusks, 2-3 steals
- 2 Nightfalls, 3-4 steals (I'd probably save this for Deathstalker deck, but we also have Momentums for that)


 :gravity :gravity :gravity :gravity :gravity

6 Stalkers, 6 Momentums, other :death cards depending on Vault/opponent. I wouldnt pack any more :gravity cards. We have bonewall to stop Dragons.

New deck that works against fractal devourers:

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4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52l 52l 52p 52p 52p 52u 52u 52u 52u 52u 52u 542 542 542 55q 55q 55q 55q 55q 55q
Novas guarantee that Stalker/Momentum combo will be played, and also slow down Devourers. However, if :darkness goes with Holy Lights or Purify deck, it wont work. Obviously.


 :time :time :time :time :time

I'm a bit undecided here. These are the decks from last war:

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52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 5rk 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp
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52g 52g 52g 52g 52g 52g 52g 52j 52j 52j 52q 52q 52q 52r 52r 52r 52r 52t 52t 52t 52t 52t 52t 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp
I guess it cant hurt to take those 12 cards, but I dont feel either deck is super strong, namely due to the fact that it is hard to predict when will those rewinds be better as CC than Lightning/Rage/Shockwave.
It may be beneficial to have them in the Vault for later rounds when we will have better idea what we will be up against. Obviously, it will work great against combo decks.


 :life :life :life :life :life

Already wrote about this one, so if we agree not to take Adrenaline, 8 Heals and 2 or 4 Staffs seems good. Builds two decks.


 :fire :fire :fire :fire :fire

Deck like this is a decent starting point for building a duo with :fire. We'll either want more Deflags or Rage pots, depending on the opponent. Bolts, we can live without.

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52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5f6 5fb 5fb 5fb
We have 6 deflags and 6 steals as our only perma control. Momentums bypass shields, though we'll prolly use them only in Deathstalkers deck. Anyway, this will hopefully be enough if we dont lose every single match with those  :))
We'll definitely need those against opponents like :air. :water / :air combo could be a huge pain as :water stops poison and dragons, while :air stops everything else.


 :light :light :light :light :light

I was playing a bit with that deck Corrum posted, and its okay. Maybe 2 plagues could be thrown in to get at least some CC. Bonewalls dont hold for long if opponent has creatures down. But I'm still not sure when to use it, as it has lots of counters. Quanta denial / Discord, purify, other CC... There's also a high chance of not drawing Miracle at all. I'd rather put all my cards in deckout strat if we're going for Miracle, and pack 4 of those in the Vault.

I was also thinking about reflective shields, and IMO, countering Bolts is easier with Earthquakes. Reflective shield means no damage reduction from creatures during the game, so its quite a gamble going with that.

One more issue - as of now, we have 6 Deathstalkers in the Vault, but we also pack Momentums, Nightfalls, and Blessings? I'd rather make more room for more CC like Shockwaves.



smuglapse

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181110#msg181110
« Reply #41 on: October 21, 2010, 04:39:39 pm »
Nevermind.

MrBlonde

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181192#msg181192
« Reply #42 on: October 21, 2010, 07:35:37 pm »
Thanks for all the work with the decks Malduk. I will be busy all day at work and a dinner party tonight but with that said after i get home i will test all the decks that need to be tested and set up the vault accordingly. I'll stay up til 6am if i need to so no drinky tonight (which is the deadline).

With that said please post any remaining comments, concerns, suggestions. Also i do want to apologize that i haven't been as active as i would like but i've been bombed lately.


Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181270#msg181270
« Reply #43 on: October 21, 2010, 09:36:15 pm »
First, props to Shantu for being a test dummy for all those decks. I dont even know how many games we played in the last 3 days  :)

Anyway, my final comments...

- My favorite decks are mostly death decks that rely on splashed cards for control; Shockwaves, Lightnings, Steals, Explosions. Unupped :death is relatively fast, and if CC feeds bonewalls, deck usually delivers.

:aether :darkness :gravity cards are perfect as they are now in the Vault.

- Entropy card count could use some tweaking. If we use only Discord, Novas work better than pillars. Pillars are needed for Antimatter deck though.

- Earthquakes are awesome. PA is useful. Titanium shield can, and doesnt have to be, used.

- Momentum is the best buff for Stalkers.

- We cant rely on poison as much this time around. Splashing water is perfectly viable for all elements.

- 4 plagues is not enough. We will want 2-3 of those in all stall decks probably. I would pack 8 as minimum.
- 2-3 Skull shields wont hurt the Vault, and its better to have them, than not to have them. If we go to late rounds and see we wont use them, its easy to switch them for pillars.
- Spiders will only be used by me and MrBlonde probably. Mummies are always better choice if Spiders are unupped. On the other hand, if the deck needs more damage, 2 Dragons are always a good choice.

:air has tons of awesome cards for us. Fog, Wings, Flying Weapons, EE and especially Shockwaves -> all work like a charm.

- :fire is mostly interesting for Explosions. I actually have couple of :fire / :death duo decks, but going with anything but those cards we can splash would take too much cards from the Vault. Rage pot is good CC to have, though mixing it with Plague could be important (we dont want to buff anything  :P ).

:life :light :time -> I dont have strong opinion on any cards from those elements. Holy Lights work against :darkness, Miracle can help in stall decks (though we have Dim shields and Wings for deckouts too), Heals and Staff help, Rewinds are situational, but awesome in those situations when you do need them. Basically, what :death lacks is fast/hard control and good shield where Bonewall fails. This is what we took from most other elements. Those 3 elements have their perks, but they dont mash as well with :death . Great as situational cards though.
In upgraded environment, stall is the name of the game. Rushes are easy to stop. Here, we dont have SoGs (thank god), and is hard to predict what type of metagame will wait us in this war. Seriously, game changed so much since the last war. Pendulums will allow tons of new decks to be created that were impossible before with 50% rule. Also, this war almost every team has several awesome deckbuilders, which means we wont see much stupidity in deckbuilding.
So, before I start rambling random things, it may happen that we regret taking and not taking any of those cards. Our "best" decks dont include any of those elements. Our counter decks might want those badly.

MrBlonde

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181650#msg181650
« Reply #44 on: October 22, 2010, 07:51:16 am »
So here i go fixing decks one by one.

EQ deck
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52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52j 52j 52q 52q 52r 52r 52t 52t 52t 52t 542 542 542 542 542 593 593 593 593 593Had to pare down this deck a bit since it had too many quanta issues. Still could be tweaked a bit and if you want the enchants you simply add them.

Discord Rush
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4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52r 52r 52t 52t 52t 52t 52t 52tThis deck works fine as is.

Discord/Antimatter
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4vc 4vc 4vl 4vl 4vl 4vl 4vn 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52t 52t 52t 52t 52t 542 542 542 542I modded it a little bit and cut down the amethyst pillars down to 2. Works alright.

Owls Eye/Shockwave
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52g 52q 52r 52r 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 542 5og 5og 5oi 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5onWorks pretty good. Quanta seems to be okay.

Nova/Deathstalker/Momentum
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4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52l 52l 52p 52p 52p 52u 52u 52u 52u 52u 52u 542 542 542 55q 55q 55q 55q 55q 55qI'm almost thinking this can be played solely with the mark or 2 pendulums.

The rest of the decks i'll just make a few comments on.

Time decks - i think for those we might just restructure them. Rewinds are definitely good cards to have. Sundials are kind of iffy. But i'm thinking keep them. I think i'll take one out and make it 5.

Deflag/rage - The fire decks work fine and do what they are supposed to do. I flip flopped between 6 and 8 deflags and settled on 6.

Nightfall - I took them out. Basically we have momentums for the deathstalker's and they work much better. Having to depend on 1 of 2 cards to pop out is too unreliable IMO. I added in one extra Dusk shield and we can split the shields up 2 per deck and add a bonewall in lieu of the 3rd one. Playing around with the deck 2 seemed to work a little better.

Here is a deck i made that i think can work against certain opponents. Not entirely sure about it but it will just cost us 3 cards. If we have the time extended we can discuss this. I was also thinking of adding a bonewall or two to the deck.

Thornshield/Heal/Dragon
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52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 542 542 542 542 542 542 5c2 5c2 5c2 5c2 5c3 5c3 5c3Man i'm tired. Looks like this will be the final vault since Xinef canceled the extension. Alright good luck us.





Malduk

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181739#msg181739
« Reply #45 on: October 22, 2010, 01:37:40 pm »
I would pack 2 Nightfalls anyway. They are not a card to rely on while playing stalkers, but the card is a cheap buff that we might want to use in later rounds if our mummy count gets depleted.

Anyway, such situational cards that we can take only 2-3 of, can always be exchanged for pillars if we see we wont get the chance to use them.

smuglapse

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181949#msg181949
« Reply #46 on: October 22, 2010, 06:07:34 pm »
Anyway, there's chat there when you open the vault page in seperate window/tab. Could be handy :)
I'll sit in this chat whenever I'm online.  Google account 'rtommyj'.  We can discuss strategy or gossip about other team members while we are in there. :P

Obviously, please don't make any edits to the spreadsheet when using the chat.*

*I may say a lot of quite obvious things while discussing strategy.  It is not to condescend or anything it's just a way of keeping myself focused and not make stupid mistakes.  It's like coaches always say in Handegg, "It was the mental errors that killed us".  Please feel free to point out obvious facts if you think they are important. :)

MrBlonde

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Re: VAULT https://elementscommunity.org/forum/index.php?topic=13933.msg181959#msg181959
« Reply #47 on: October 22, 2010, 06:18:31 pm »
I would pack 2 Nightfalls anyway. They are not a card to rely on while playing stalkers, but the card is a cheap buff that we might want to use in later rounds if our mummy count gets depleted.

Anyway, such situational cards that we can take only 2-3 of, can always be exchanged for pillars if we see we wont get the chance to use them.
Well we can add them back in during round 1 for the propaganda bonus.

 

anything
blarg: