*Author

Offline PlayerOaTopic starter

  • Master of Time
  • *
  • ******
  • Posts: 2720
  • Country: no
  • Reputation Power: 41
  • PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.
  • Time will show
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 12th Birthday CakeWeekly Tournament Winner (2020.12.20.)14th Trials - Master of Time2nd Elements Reunion Day Tournament WinnerSlice of Elements 11th Birthday CakeElements League 3/2019 1st Place13th Trials - Master of TimeWinner of Elements Infinity War #1Silver DonorWeekly Tournament WinnerWeekly Tournament WinnerElements League 2/2019 1st PlaceWeekly Tournament WinnerWeekly Tournament WinnerElements League 1/2019 3rd PlaceSlice of Elements 10th Birthday Cake1st Elements Reunion Day Tournament WinnerWeekly Tournament Winner7th Trials - Master of TimeWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWar #4 Winner - Team DeathWeekly Tournament WinnerMS Paint Card Art #4 WinnerSlice of Elements 2nd Birthday Cake
Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg402781#msg402781
« on: October 02, 2011, 06:18:14 pm »
http://typewith.me/XkLpoScV8D

Please bookmark it and log in whenever possible.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

MrBlonde

  • Guest
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg403576#msg403576
« Reply #1 on: October 03, 2011, 07:26:39 pm »
Anybody else having a problem logging onto chat?

Offline PlayerOaTopic starter

  • Master of Time
  • *
  • ******
  • Posts: 2720
  • Country: no
  • Reputation Power: 41
  • PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.
  • Time will show
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 12th Birthday CakeWeekly Tournament Winner (2020.12.20.)14th Trials - Master of Time2nd Elements Reunion Day Tournament WinnerSlice of Elements 11th Birthday CakeElements League 3/2019 1st Place13th Trials - Master of TimeWinner of Elements Infinity War #1Silver DonorWeekly Tournament WinnerWeekly Tournament WinnerElements League 2/2019 1st PlaceWeekly Tournament WinnerWeekly Tournament WinnerElements League 1/2019 3rd PlaceSlice of Elements 10th Birthday Cake1st Elements Reunion Day Tournament WinnerWeekly Tournament Winner7th Trials - Master of TimeWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWar #4 Winner - Team DeathWeekly Tournament WinnerMS Paint Card Art #4 WinnerSlice of Elements 2nd Birthday Cake
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg403577#msg403577
« Reply #2 on: October 03, 2011, 07:29:12 pm »
Anybody else having a problem logging onto chat?
Yes. The whole typewith.me server is down. I'm making a replacement chat tomorrow (typewith.me is way superior) if it is not fixed.
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline ralouf

  • Legendary Member
  • ******
  • Posts: 3113
  • Reputation Power: 35
  • ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.
  • Elements lover
  • Awards: War #5 - Sportsmanship AwardWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeChampionship League 1/2012 WinnerWar #4 Winner - Team DeathWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg403579#msg403579
« Reply #3 on: October 03, 2011, 07:29:42 pm »
It doesn't work for me either
TEAM
:deathbig
War Se7en

MrBlonde

  • Guest
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg403593#msg403593
« Reply #4 on: October 03, 2011, 07:47:03 pm »
Anybody else having a problem logging onto chat?
Yes. The whole typewith.me server is down. I'm making a replacement chat tomorrow (typewith.me is way superior) if it is not fixed.
Cool deal. Thanks Oa.

Offline PlayerOaTopic starter

  • Master of Time
  • *
  • ******
  • Posts: 2720
  • Country: no
  • Reputation Power: 41
  • PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.PlayerOa soars like the Phoenix, unable to be repressed.
  • Time will show
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 12th Birthday CakeWeekly Tournament Winner (2020.12.20.)14th Trials - Master of Time2nd Elements Reunion Day Tournament WinnerSlice of Elements 11th Birthday CakeElements League 3/2019 1st Place13th Trials - Master of TimeWinner of Elements Infinity War #1Silver DonorWeekly Tournament WinnerWeekly Tournament WinnerElements League 2/2019 1st PlaceWeekly Tournament WinnerWeekly Tournament WinnerElements League 1/2019 3rd PlaceSlice of Elements 10th Birthday Cake1st Elements Reunion Day Tournament WinnerWeekly Tournament Winner7th Trials - Master of TimeWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeWar #4 Winner - Team DeathWeekly Tournament WinnerMS Paint Card Art #4 WinnerSlice of Elements 2nd Birthday Cake
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg403636#msg403636
« Reply #5 on: October 03, 2011, 09:05:41 pm »
Well, good news.

typewithme works, but will close at October 28th, and move to the new domain willyou.typewith.me. Before that time, we have to copy everything over, as soon as possible.
New team Death chat: http://WillYou.TypeWith.me/p/gjtJoEky0q Not tested though, I'm typing with my phone ;)

Good news is also that we don't need to use the horrible Chatzy. :)
War #3 - Life || War #4 - Death || War #5, #6, #7, #9, #13, #14 - Time || War #8, #12 - Air

Offline ralouf

  • Legendary Member
  • ******
  • Posts: 3113
  • Reputation Power: 35
  • ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.ralouf is a Gargoyle, dangerous and everlasting.
  • Elements lover
  • Awards: War #5 - Sportsmanship AwardWeekly Tournament WinnerSlice of Elements 3rd Birthday CakeChampionship League 1/2012 WinnerWar #4 Winner - Team DeathWeekly Tournament WinnerSlice of Elements 2nd Birthday Cake
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg403644#msg403644
« Reply #6 on: October 03, 2011, 09:11:56 pm »
Maybe put the new link in the OP ?
TEAM
:deathbig
War Se7en

Offline RootRanger

  • Legendary Member
  • ******
  • Posts: 3118
  • Reputation Power: 51
  • RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.RootRanger brings all the vitality and activity of a Life Nymph.
  • R A I N B R O S
  • Awards: Slice of Elements 13th Birthday CakeSlice of Elements 9th Birthday Cake10th Trials - Master of FireElemental Conquest WinnerWriting Competition - Across(tic) the World of ElementsWeekly Tournament Winner1st Grandmaster Battle Winner - FireThere Can Be Only One - 2016 WinnerGold DonorChampionship League 2/2015 2nd Place9th Trials - Master of FireElements: A Game of Politics - WinnerEnder of War War #8 Winner - Team FireWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 1/2013 WinnerWeekly Tournament WinnerWar #4 Winner - Team DeathChampionship League 3/2011 3rd PlaceWeekly Tournament WinnerWeekly Tournament WinnerWeekly Tournament WinnerBeginners League 2/2011 2nd PlaceWeekly PvP Tournament WinnerWeekly PvP Tournament WinnerBeginners League 1/2011 2nd PlaceWeekly PvP Tournament Winner
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg404400#msg404400
« Reply #7 on: October 05, 2011, 01:38:37 am »
I haven't seen anyone do this yet, so I'm going to start a backup post for our chat.
Etherpad is highly unreliable...on a good day.
Honestly, the chance that Etherpad is never going to crash is about as likely as the chance that we'll be the only team with a Grabbow.
Here are the backup files.
I'll take care of backing up chat every couple days, but if I forget for a while, don't hesitate to fill in.

TEAM DEATH CHAT

Try to get everything to match the colors of the old chat (meaning having each persons' color correspond to what they wrote (easiest way is to cut/paste what you wrote)) All green is me (jippy)
does anyone else think it might be a good idea to clean some of this page up now since we have secret forum? its pretty cluttered. Yeah that wouldn't be a bad idea
*Important Note* - The most important thing for us is to have fun.. but to do this in an honorable and honest way. I will not abide by anyone acting like a jackhole or someone not playing fairly. Any type of cheating is unacceptable. Yes RNG can suck a bit but if we are unlucky no ranting or raving about it in chat. Feel free to do it in here though =D. Anyhow lets have fun

Need a deck to beat something like this: http://helltgivre.free.fr/elements/?deck=4vhz54vjz34vlz450uz2590z2593z15f65og5oi61q74fz177g8pm consistantly as its one of the better grabow's we will face.

Write your name under here so we can see each others color (please add your timezone):

•   Ralouf - hello all ! and GO team death (GMT +2 France)
•   PlayerOa - Go team Death! ^_^ (GMT +2, Norway) (soon to be +1)
•   MrBlonde - Huzzah! Lets get this started! (-7 GMT)
•   RootRanger - Let's have a Sanctuary Firestall in our vault! (GMT -5)
•   jaymanfu winnnning gmt -7
•   jippy99 - 400 COPIES OF FLOODING NAO!!!! (GMT -4 (soon to be -5))
•   Agentflare- This is a sentence. (GMT -4)
•   xn0ize - i rule kittehs (GMT +2 )


Preferred roles - which roles do you want to have in the team?

•   Ralouf - Lieutenant- strategist-soldier
•   PlayerOa - Duel Organizer - Lieutenant - Soldier (that order)
•   RootRanger - Rootenant - Strootegist - Duel Organranger
•   Jippy99 - Strategist - Soldier (that order)
•   Agentflare Soldier(Can't really do much else)
•   xn0ize Lieutenant [ ROAR ]


Vault Planning
-important cards to have in our Vault.
I've never actually been on a team that knew how to build a vault. Should we go for a lot of individual decks with filler cards, or a lot of cards that will be useful? I'd go for the latter with maybe a few exceptions. No offense, but I would like to see MrBlonde's opinion. Of course, this is just my idea :)
-What we did last war and i actually liked is that after we knew our vault we made preset decks. So lets see... we are at 365+12=377 with a chance of getting to 383 or 389. So basically we can make 13 preset 30 card decks with 17 filler cards. I would probably cut this down to 11 or preset decks with the rest duplicate or filler cards. This made deck-building harder at the beginning but easier later.
-Last war we tried to incorporate nymphs in decks but really didn't work and few players actually had the nymphs so no sense wasting time on it. yeah no nymph is better. yeah no nymph is better.
-Making a big stall deck is important. For meta-purposes it's always nice to have them know we can stall them or rush them. I know for a fact Majofa raged round 1 when Xnoize decked him.I have a light/death stall which works good, the earth/death is excellent too
-Also don't bank on us ever salvaging any death cards. I think in 3 wars i have been able to salvage a death card once (maybe twice). Once our death cards are gone they are never coming back.
Probably something along the lines of 66/33 death/off element cards
We most likely have 377 cards. Relying on a propaganda vote is too risky. How about we have 10 main decks, each with ~8 cards that allow for variation or reinforce the off-element cards just in case we really need that deck. If we decide to scrap the entire deck, then we can discard or convert all of the off-element cards. So basically we choose 10 decks and have a small sideboard for each deck. Does this sound good?

Go-to Decks Against Other Teams

•   Last war Team Light made a vault based on 6 or 7 decks and a lot of spare cards. This was a complete failure. We need to designate a few decks that work well against each Element
•   War 3 Decks: http://elementscommunity.org/forum/index.php/topic,24435.0.html
•   





Death Cards: What i find is that creatures run out. I always add too many plagues but at the end i never have enough.

•   Poisons. Probably 24.
•   Mummies and Spiders. At least 24 total 24 Spiders? With more upped cards these are critical. 24 spiders would be smart and are going to be much better for us this war. I agree we need them
•   Dragons. 18? Dunno. Dragons are helpful but dependent on decks agreed
•   Bonewalls (gonna need those) <-Lots of them. They are our ace-in-the-hole that everyone knows about. yes the best death cards ever 24 won't be too much for me.
•   Bucklers (one of the most underratted cards IMO, they can be devastating) Were kinda disappointing last war. Maybe they were just underused a bit with us. Ended up salvaging a lot of them in the end. we need them, specially for fire for example.
•   Arsenic, we need some of them. 12? yes 12 looks good.
•   Aflatoxins, powerful card w/ Buckler
•   Deathstalker, we can make good decks with them.






Off-Element

•   Heals. I learned in War #3. 12 (?), great War card. Eh, 20 healing for 3 quanta isn't amazing...I would rather use Sanc. They are good too. anyway sanc is awesome. We'll need a sanc deck to beat Pestal. Nightfall+Fractal destroys Bonewalls. Heal decks aren't the worse thing ever and i actually miss the heal/thorn deck i used in War II. Probably won't be able to fit that in though
•   Deflags, 6?. Nice thing about deflags is we likely will be able to salvage them at some point.
•   Reverse Time is a pretty good card. Defintely need 6 RT's. Those RT's can have dual usage for grabbows and a straight RT deck.
•   Lightning/Fractal. Bonebolt worked well for Aether. yes we need a bonebolt and a fractal recluse deck. Aether is definitely a strong element that we will likely have a bunch of cards for.
•   Pandes OF COURSE PANDOBONIUM FTW. We had 2 panda decks last war but i'm thinking only 1 this war.
•   Wings (to go with spiders), definitely need to use an air deck. Really is one of our more effective decks for war I and II and kind of went away from that last war. (OE's, Shockwaves, Wings)
•   Anti-Firestall stuff. EQs seemed to be good last war.
•   Flying Weapon and adrens (lt. or gen deck with FW's upped). Not really sold on adrenaline, but if we make effective decks i'm fine with it.
•   Sundials. Easy to splash in a rainbow with poison. we can use the death stall we poison and arse to kill and wall + dial for stall, i like sundials. Always seems like a very situational deck that doesn't get used often BUT is good for a win or two.
•   Novas, discords, all your typical rainbow stuff and graboids.
•   Nightfalls (make a scorp deck), nightfalls tend to be meh IMO. Really are draw dependent (since you want only 2 in a deck) and they really do need to be upped. I'd rather use momentums if we are to use stalkers. And while we are on the topic of stalkers... they really aren't that great in this format. They tend to be too slow, and too fragile.
•   Miracles (for poison stall)best used with Solar Shields
•   Steal - One steal deck is good. Typically though this deck doesn't get used very often as it's one of the weaker decks most of the time.


Deck Archetypes
first of all we have a forum section for this : http://elementscommunity.org/forum/index.php/topic,31862.msg431196#msg431196.

•   Pandabonium (for some reason this deck sucked for us last war)
•   Disc/BH (suprisingly good deck) (working on it PM me list if you hvae one) - i need to go find all these decks when i have time
•   Immocatcher (another very good deck)
•   This went 4-1 against AI3:
•   http://helltgivre.free.fr/elements/?deck=z552hz552iz552vz25f8z55f9z27108pk
•   It will need more testing, but this is a rough idea.
•   I would run as many RoFs as Immos. And when 1.29 comes out, you'll need a Fire Mark with the Immo nerf. Maybe Sparks for fodder? Ahhhh yes 1.29. Definitely anticipating this since even though this nerfs this deck it makes life so much easier vs bolt decks and fire in general
•   Grabbow (hate grabbows)
•   1.29 version, hence the explosion. Before 1.29 is out, use a Flesh Recluse instead of a Mummy and use Deflag instead of Explosion.
•   http://helltgivre.free.fr/elements/?deck=4vhz54vjz652gz152qz352tz35905c15on61qz171b7dm8pm
•   4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 71b 71b 7dm 8pm
•   Fractal Recluse
•   Death Immortal
•   Light Deckout (similar concept, no EQ though)
•   It has a lot of healing, good shielding, and 6 plagues to get through. This is definitely hard to beat without bolts or a larger stall.
•   http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq
•   52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq
•   Quinted Dragons
•   http://helltgivre.free.fr/elements/?deck=z252hzA542z561tz161uz4621z27118pu
•   Untested. posted version isn't war legal 17 Death cards, but 3 are upgraded so it looks like 14. Not a big fan of decks with quints in them and i'm thinking those 5 cards could be used lsewhere.
•   Mono w/Discord
•   http://helltgivre.free.fr/elements/?deck=z34vlz652gz352oz252rz552tz2542z27138pj
•   6-1 against AI3 (loss from the Rainbow elder). kind of went away from the mono w/disc last war since we had the BH/DIsc which was so effective.
•   mono rush something like what I used in budokan is is awesome. And a mono stall with ton of wall fews plague and poison + arse + some dragon for damage it works very good
•   

•   Anti-Firestall Decks
•   Firestall is difficult for us to handle, and three teams (Fire, Life, Light) can use it. If we don't have a counter to Firestall, we'll auto-lose 25% of our matches. Most of the death decks won't work against Firestall, so we have to get creative. Oddly enough we hardly had firestalls vs us. Maybe it was the threat of poisons or whatnot but we really didn't see them. Likely because they were better matchups vs other opponents. Probably because they only had 1. And poison isn't a good answer to Firestall; it's just outhealed by Sanctuary. Don't disagree with you at all. We also hardly faced any light/water stall decks but that's likely due to light not being super organized. If xdude had been running the team i'm sure they would have rolled them out more often vs us.
•   And make sure these decks are also semi-good just incase we mispredict and don't face Firestall.
•   Titan Wall
•   If it can't quite do enough damage to Firestall, I can add poisons.
•   http://helltgivre.free.fr/elements/?deck=z652gz252pz452rz5542z255sz2562z27n28pl
•   52g 52g 52g 52g 52g 52g 52g 52p 52p 52p 52r 52r 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 562 562 562 7n2 7n2 7n2 8pl
•   EQ + Rush
•   Nothing special, just Death Rush with EQ for Firestall. Not enough damage against Firestall. The new, more offensive version might work.
•   http://helltgivre.free.fr/elements/?deck=zA52gz552hz152tz3542z3593z27138pm
•   52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52t 52t 542 542 542 542 593 593 593 593 713 713 713 8pm
•   Death Rush
•   Simple, straightforward
•   http://helltgivre.free.fr/elements/?deck=z552gz352hz552oz552tz5542z27138pk
•   52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 713 713 713 8pk
•   Against Firestall I would add an unupped recluse and drop Arsenic since Firestall has deflags. Or instead you could just use 3 Arsenics to out-supply deflags. But I just feel that 1 is the wrong amount.
Anti-Purify/Dimshield decks

•   Most Elements have some way to either get around Dimshield or oustall it. Death has Poison to bypass Dimshield and Bonewall to stall it. Unfortunately, Poison is crushed by Purify and Bonewall falls to Fractal. Yep, we have to get creative again.
•   These decks should also be decent against other Aether and Water decks.
•   Death/Light Stall
•   Stall with no damage, and relatively big enough to outdeck other stalls.
•   http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq
•   52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq
•   Mono + Deflags
•   Fast rush with a little defense and deflags for dimshields. Arsenics because they are great just incase we mispredict and don't run into Purify.
•   http://helltgivre.free.fr/elements/?deck=zB52gz252qz252rz552tz25f6z27138po
•   52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52q 52q 52q 52r 52r 52r 52t 52t 52t 52t 52t 52t 5f6 5f6 5f6 713 713 713 8po
•   Darkness Domin
•   Probably good against rushes because it can deal enough damage while really slowing the rush down. It would definitely lose to stalls or anything with a lot of damage-based CC because it only has 6 creatures and no poison. The Steals are just great PC cards that Death likes to have.
•   Perfect against Dimshield and Fractal because of Steal and Nightmare, respectively. Lack of Poison because it's just not very efficient in a creature domin deck.
•   This requires a lot of skill to play, or at least enough practice. It would help to play a dozen games with this in the trainer before using it in the war match.
•   http://helltgivre.free.fr/elements/?deck=z752gz152pz252rz552tz3542z15upz15v17taz17tb8pt, i wonder if having another steal isn't better then the lone eclipse.Although i guess it helps with the mummies survivability since that may be necessary with only 6 creatures and no poison. I think 1 eclipse is the right number. 2 would be wasteful, of course. With 1 it usually helps do more damage than another damage card like a mummy.play tested, and darkness quantum is pretty hard to get, 3-7 vs entropy grabow, 5-5 vs gravity grabow Well it might be a while before you need your first Steal, before you can fully take advantage of Nigthmare, and before Eclipse can help very much. So naturally the QI is high.
•   52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt


Counterdeck Testing

•   Firestall testing
•   Test the Anti-Firestall decks against
•   5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7do 7k2 7k2 8pq
•   (5-10 games?)
•   Titan Wall - Needs PvP Testing
•   4-0 vsAI (updating as I go)
•   Seems to be a very effective anti-firestall deck. Still need to Pvp test.
•   PvP Test: 0-1
•   EQ + Rush (I'll be testing this one right now) - Need PvP Testing
•   AI Test: 1-4
•   New Version AI Test: 4-1 (apparently the +2 pillars gave it just enough speed)
•   Death Rush - Needs PvP Testing
•   7-3 (updating as i go) (4-1 after -1 arsenic, -1 unupped spider, +2 dragons, +1 pillar) Needs PvP test
•   Purify/Dimshield Testing
•   Test the Anti-Purify/Dimshield decks against
•   5i4 5i4 5i4 5ia 5ia 5jm 5jm 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 7gm 7gm 7gm 8pp
•   Mono + Deflags
•   AI Test: 3-2
•   Darkness Domin - Needs PvP Testing
•   AI Test: 5-0
•   Death/Light Stall - Needs PvP Testing
•   AI Test: 3-0
•   1-0 vs. both water and aether's grabbow
•   changed color but (jaymanfu tested results below)
•   5-0 vs abyss crawler fractal
•   5-0 vs abyss crawler deck, but 10-0 when I played as abyss crawler deck, the problem is that once they know what our deck is its pretty easy to counter it with good play.
•   6-4 vs aether's grabow/PU
•   1-0 vs pandy phaser (dont think you can lose this one really)
•   0-10 vs cata PU titan (this deck is really powerful vs us, its quick hard to kill and catapult is easy OHKO
•   8-2 vs fractal pheonix
•   Bonebolt, you should be able to beat it, and early arsenic can give them a lightening kill at under 50hp though


Team Testing

•   War 3 Decks: http://elementscommunity.org/forum/index.php/topic,24435.0.html Use the Round 1 decks for each team.
•   Play 2 games with the Death deck against the AI with the Enemy deck. Then switch decks for 2 games.
•   The first record is the combined record. The second record is when the human has the Death deck. The third record is when the AI has the Death deck. The Death deck comes first.
•   Lastly, write the deck you are testing against.
•   Aether Testing
•   Darkness Domin -- 52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt
•   Win 4-0; 2-0; 2-0; Immophoenix/Lightning
•   Even 2-2; 1-1; 1-1; PU/EQ Grabbow
•   Even 2-2; 2-0; 0-2; Purify/Dimshield
•   Loss 0-4; 0-2; 0-2; Bonebolt
•   Loss 1-3; 0-2; 1-1; PU Titans
•   Even 2-2; 1-1; 1-1; Devtal
•   Win 3-1; 2-0; 1-1; Balanced Grabbow
•   Even 2-2; 2-0; 0-2; Mono Aether


Propaganda

•   http://elementscommunity.org/forum/index.php/topic,31805.0/topicseen.html
My preferred War Song:

Well I think we should have something Death-themed, if anyone can find a good song like that.<-Some kind of epic funeral-ish song?

"Death is that force that incessantly infects, ruins, poisons and causes a living thing to finally give up" - zanzarino (hmmm nice quote might look nice on the banner)

•   Source: http://elementscommunity.org/forum/index.php/topic,20705.0.html


Notes

•   I'll be away from 5th of October to 10th of October. <- PlayerOa
•   And - don't ever make me Strategist. Me + vault = extreme penalties. <- PlayerOa
TEAM DEATH CHAT
*Important Note*  - The most important thing for us is to have fun.. but to do this in an  honorable and honest way. I will not abide by anyone acting like a  jackhole or someone not playing fairly. Any type of cheating is  unacceptable. Yes RNG can suck a bit but if we are unlucky no ranting or  raving about it in chat. Feel free to do it in here though =D. Anyhow lets have fun
Need a deck to beat something like this: http://helltgivre.free.fr/elements/?deck=4vhz54vjz34vlz450uz2590z2593z15f65og5oi61q74fz177g8pm consistantly as its one of the better grabow's we will face.
Ah, scrambled shriekers. Amazing deck but just wasn't used enough last war. Poisondial should have no problem with it, and our own Grabbow should do well. I'll work on something.
Luckily only 2 teams can use a grabbow that strong. The other 9 can't use Discord and struggle to use EQs as well. I'll make something tonight.

    4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 542 542 595 5on 5rp 5rp 5rp 5rp 61q 71a 71b 71b 8pk

    http://helltgivre.free.fr/elements/?deck=z14viz54vjz252gz552o52qz15425955onz35rp61q71az171b8pk

    Untested, but I would be surprised if it didn't win 70% of the time.

    the only thing I see is that I wouldn't be suprised if every team going against us tossed a purify in there grabow's

    yeah...I need to come up with something else...just 2 purifys would mean a win against poison dial

    I'm trying to limit the poison we have though

OK, here we go. I call this WallRain (Bonewall Rainbow, but it also sounds like a pokemon called Walrein (I kind of like puns (oh wow it was a parentheses within a parentheses...parenthesception!)))

    4vi 4vi 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52t 52t 52t 52t 52t 52t 542 542 542 55t 5c1 5f6 5on 5rk 5ur 61q 71b 71b 71b 8pk

    http://helltgivre.free.fr/elements/?deck=z14viz44vjz352gz552tz254255t5c15f65on5rk5ur61qz271b8pk

    Hardly cares about Discord and doesn't really suffer from EQ. You can play around the BH by not playing more than 2 Novas unless you've already been BH'ed. It has a ton of CC so you can really hurt the Grabbow's damage while your Mummies aren't going to be stopped easily. With this deck in the hands of a skilled player, it should be a clean win against Scrambled Shriekers.

    Played some games with it, did pretty nicely, I did try it also with -forest spirit +nova, sometimes I couldn't get that 2nd nova which lets you use all those cards and it hurt

Write your name under here so we can see each others color (please add your timezone):
BTW, if someone's name is bolded they are online :)

    Ralouf - hello all ! and GO team death  (GMT +2 France)

    PlayerOa - Go team Death! ^_^ (GMT +2, Norway) (soon to be +1)

    MrBlonde - Huzzah! Lets get this started! (-7 GMT)

    RootRanger - Let's have a Sanctuary Firestall in our vault! (GMT -5)

    jaymanfu winnnning gmt -7

    jippy99 - 400 COPIES OF FLOODING NAO!!!! (GMT -4 (soon to be -5))

    Agentflare- This is a sentence. (GMT -4)

    xn0ize - i rule kittehs (GMT +2 )

Death's 10 Off-element decks (these are all open still, just putting my ideas down)
1. Pandabonium Solid deck and it's going to be awesome as Grabbows become more popular.
2. Disc/BHneed a good build of this, tried a few combos but they didn't do too well vs other teams decks Well here's the build we used last war to good effect
4vl 4vl 6u5 6u5 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 744 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj http://helltgivre.free.fr/elements/?deck=z14vlz252gz152oz552tz3542z355kz555vz16u57448pj the last memory of xdude...I cannot let this deck lose...
3. Fractal Recluse + Dim shield combo decks This will be great with the +3 Ups. I've had a little practice balancing Fractal/Dimshield decks; I could make this one if you want.
4. Darkness Dominion I'm glad you like it.
5. Flying Titans yep, I really like this one...I wonder why...
6. Rewind and dial/sanctuary deck We can just pack 5 RTs and add it to a mono. As for Sancs, well, we already have a Light Stall. So this leaves us one more spot for a new deck. to add. Basically if we don't use light stall we can have the option of throwing sancs in this deck basically
7. Wings With all of the grabbows around, go for it.
8. Earth or Light Stall How about Light Stall and we'll have something similar to the Earth stall as Deck #10.
9. Grabbow Yep, and we can also add WallRain cards into our sideboard for it.
10. Mono + EQ Pure Rush. We need something to beat Firestall besides just one deck. Mono + EQ Pure Rush seemed to be the best (outside of a mono) against Firestall. It's also kinda similar to the Immortal; they both use EQ and beat stalls. But the Death Immortal runs the risk it will get decked out itself, so I prefer EQ Rush.
11. Speed Poison
We pretty much need to nail these decks down by tomorrow so we can start getting our vault built.  Also we really don't need to make a specific deck for deflags as we can just stuff those in our vault.
Deck Archetypes
first of all we have a forum section for this : http://elementscommunity.org/forum/index.php/topic,31862.msg431196#msg431196.

    Pandabonium (for some reason this deck sucked for us last war)

    4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 542 71b 71b 71b 8pj

    Disc/BH (suprisingly good deck) (working on it PM me list if you hvae one) - i need to go find all these decks when i have time

    Immocatcher (another very good deck)

    This went 4-1 against AI3:

    http://helltgivre.free.fr/elements/?deck=z552hz552iz552vz25f8z55f9z27108pk

    It will need more testing, but this is a rough idea.

    I would run as many RoFs as Immos. And when 1.29 comes out, you'll need a Fire Mark with the Immo nerf. Maybe Sparks for fodder? Ahhhh yes 1.29. Definitely anticipating this since even though this nerfs this deck it makes life so much easier vs bolt decks and fire in general

    Grabbow (hate grabbows)

    1.29 version, hence the explosion. Before 1.29 is out,  use a Flesh Recluse instead of a Mummy and use Deflag instead of  Explosion.

    http://helltgivre.free.fr/elements/?deck=4vhz54vjz652gz152qz352tz35905c15on61qz171b7dm8pm

    4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 71b 71b 7dm 8pm

    Fractal Recluse

    Death Immortal

    Light Deckout (similar concept, no EQ though)

    It has a lot of healing, good shielding, and 6 plagues to get through. This is definitely hard to beat without bolts or a larger stall.

    http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq

    52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq

    Quinted Dragons

    http://helltgivre.free.fr/elements/?deck=z252hzA542z561tz161uz4621z27118pu

    Untested. posted version isn't war legal 17 Death cards, but 3 are upgraded so it looks like 14. Not a big fan of decks with quints in them and i'm thinking those 5 cards could be used lsewhere.

    Mono w/Discord

    http://helltgivre.free.fr/elements/?deck=z34vlz652gz352oz252rz552tz2542z27138pj

    6-1 against AI3 (loss from the Rainbow elder). kind of went away from the mono w/disc last war since we had the BH/DIsc which was so effective.

     mono rush something like what I used in budokan is is awesome. And a mono stall with ton of wall fews plague and poison + arse + some dragon for damage it works very good

    Anti-Firestall Decks

    Firestall is difficult for us to handle, and three teams (Fire, Life, Light) can use it. If we don't have a counter to Firestall, we'll auto-lose 25% of our matches. Most of the death decks won't work against Firestall, so we have to get creative. Oddly enough we hardly had firestalls vs us. Maybe it was the threat of poisons or whatnot but we really didn't see them. Likely because they were better matchups vs other opponents. Probably because they only had 1. And poison isn't a good answer to Firestall; it's just outhealed by Sanctuary. Don't disagree with you at all. We also hardly faced any light/water stall decks but that's likely due to light not being super organized. If xdude had been running the team i'm sure they would have rolled them out more often vs us.

    And make sure these decks are also semi-good just incase we mispredict and don't face Firestall.

    Titan Wall

    If it can't quite do enough damage to Firestall, I can add poisons.

    http://helltgivre.free.fr/elements/?deck=z652gz252pz452rz5542z255sz2562z27n28pl

    52g 52g 52g 52g 52g 52g 52g 52p 52p 52p 52r 52r 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 562 562 562 7n2 7n2 7n2 8pl

    EQ + Rush

    Nothing special, just Death Rush with EQ for Firestall. Not enough damage against Firestall. The new, more offensive version might work.

    http://helltgivre.free.fr/elements/?deck=zA52gz552hz152tz3542z3593z27138pm

    52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52t 52t 542 542 542 542 593 593 593 593 713 713 713 8pm

    Death Rush

    Simple, straightforward

    http://helltgivre.free.fr/elements/?deck=z552gz352hz552oz552tz5542z27138pk

    52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 713 713 713 8pk

    Against Firestall I would add an unupped recluse and drop Arsenic since Firestall has deflags. Or instead you could just use 3 Arsenics to out-supply deflags. But I just feel that 1 is the wrong amount.

Anti-Purify/Dimshield decks

    Most Elements have some way to either get around Dimshield or oustall it. Death has Poison to bypass Dimshield and Bonewall to stall it. Unfortunately, Poison is crushed by Purify and Bonewall falls to Fractal. Yep, we have to get creative again.

    These decks should also be decent against other Aether and Water decks.

    Death/Light Stall

    Stall with no damage, and relatively big enough to outdeck other stalls.

    http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq

    52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq

    Mono + Deflags

    Fast rush with a little defense and deflags for dimshields. Arsenics because they are great just incase we mispredict and don't run into Purify.

    http://helltgivre.free.fr/elements/?deck=zB52gz252qz252rz552tz25f6z27138po

    52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52q 52q 52q 52r 52r 52r 52t 52t 52t 52t 52t 52t 5f6 5f6 5f6 713 713 713 8po

    Darkness Domin

    Probably good against rushes because it can deal enough damage while really slowing the rush down. It would definitely lose to stalls or anything with a lot of damage-based CC because it only has 6 creatures and no poison. The Steals are just great PC cards that Death likes to have.

    Perfect against Dimshield and Fractal because of Steal and Nightmare, respectively. Lack of Poison because it's just not very efficient in a creature domin deck.

    This requires a lot of skill to play, or at least enough practice. It would help to play a dozen games with this in the trainer before using it in the war match.

    http://helltgivre.free.fr/elements/?deck=z752gz152pz252rz552tz3542z15upz15v17taz17tb8pt, i wonder if having another steal isn't better then the lone eclipse.Although i guess it helps with the mummies survivability since that may be necessary with only 6 creatures and no poison. I think 1 eclipse is the right number. 2 would be wasteful, of course. With 1 it usually helps do more damage than another damage card like a mummy.play tested, and darkness quantum is pretty hard to get, 3-7 vs entropy grabow, 5-5 vs gravity grabow Well it might be a while before you need your first Steal, before you can fully take advantage of Nigthmare, and before Eclipse can help very much. So naturally the QI is high.

    52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt

Anti-Flying Titans decks

    Flying Titans destroys our stalls, and on a good draw it beats anything that isn't a direct counter really.

    Mono + RT

    This will be great against gravity, and I don't think they will expect to see RT from us.

    http://helltgivre.free.fr/elements/?deck=z952gz152hz552oz152qz152tz45rkz27138ps

    52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 52t 52t 5rk 5rk 5rk 5rk 5rk 713 713 713 8ps

Counterdeck Testing

    Firestall testing

    Test the Anti-Firestall decks against

    5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7do 7k2 7k2 8pq

    (5-10 games?)

    Titan Wall - Needs PvP Testing

    4-0 vsAI (updating as I go)

    Seems to be a very effective anti-firestall deck. Still need to Pvp test.

    PvP Test: 0-1

    EQ + Rush (I'll be testing this one right now) - Need PvP Testing

    AI Test: 1-4

    New Version AI Test: 4-1 (apparently the +2 pillars gave it just enough speed)

    Death Rush - Needs PvP Testing

    7-3 (updating as i go) (4-1 after -1 arsenic, -1 unupped spider, +2 dragons, +1 pillar) Needs PvP test

    Purify/Dimshield Testing

    Test the Anti-Purify/Dimshield decks against

    5i4 5i4 5i4 5ia 5ia 5jm 5jm 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 7gm 7gm 7gm 8pp

    Mono + Deflags

    AI Test: 3-2

    Darkness Domin - Needs PvP Testing

    AI Test: 5-0

    Death/Light Stall - Needs PvP Testing

    AI Test: 3-0

    1-0 vs. both water and aether's grabbow

    changed color but (jaymanfu tested results below)

    5-0 vs abyss crawler fractal

    5-0 vs abyss crawler deck, but 10-0 when I played as abyss crawler deck, the problem is that once they know what our deck is its pretty easy to counter it with good play.

    6-4 vs aether's grabow/PU

    1-0 vs pandy phaser (dont think you can lose this one really)

    0-10 vs cata PU titan (this deck is really powerful vs us, its quick hard to kill and catapult is easy OHKO

    8-2 vs fractal pheonix

    Bonebolt, you should be able to beat it, and early arsenic can give them a lightening kill at under 50hp though

Team Testing

    War 3 Decks: http://elementscommunity.org/forum/index.php/topic,24435.0.html Use the Round 1 decks for each team.

    Play 2 games with the Death deck against the AI with the Enemy deck. Then switch decks for 2 games.

    The first record is the combined record. The second record is when the player has the Death deck. The third record is when the AI has the Death deck. The Death deck comes first in each record.

    I've decided it will be best just to only play against the AI. All of the decks we use are competing with eachother, so if our win rates are inflated it's fine.

    Lastly, write the deck you are testing against.

    Aether Testing. Current Deck: Darkness Domin

    Darkness Domin -- 52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt

    2-0; 2-0; Immophoenix/Lightning

    1-1; 1-1; PU/EQ Grabbow

    2-0; 0-2; Purify/Dimshield

    0-2; 0-2; Bonebolt

    1-1; 0-2; 1-1; PU Titans

    1-1; 1-1; Devtal

    2-0; 1-1; Balanced Grabbow

    2-0; 0-2; Mono Aether

    Air Testing. Current Deck:

    Titan Wall 2 -- 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 55s 55t 55t 55t 7n2 7n2 7n2 8pl

    2-0 Dragon EQ

    0-2 FFQ

    2-0 UG Deflag

    2-0 OE Bonewall

    2-0 Squids

    1-1 Other Squids

    2-0 Poison

    2-0 Quints

    Fire Testing. Current Deck: Pandebonium

    Pandebonium -- 4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 542 71b 71b 71b 8pj

    Ralouf's Testing:

    Win 4-1; Cremation rush

    Win 5-0; Grabow

    Win 5-0;EQ deck

    Win 5-0; steamies

    Win 5-0; fractal phoenix

    Loss ?; Candelight Firestall

    Gravity Testing.

    Mono + RT -- 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 52t 52t 5rk 5rk 5rk 5rk 5rk 713 713 713 8ps

    I'm not going to waste time testing this any more; I'm pretty sure it's the best deck to go against gravity. Half of their decks are weak against RT and the other half don't do so well against Poison and are neutral to RT. A lot of its losses are because the AI uses RT on its own mummies, so the testing when the AI has the Death deck is mostly invalid.

    1-1; 1-1; Fractal Chargers

    3-1; 2-0; 1-1; Voodoo Acceleration

    2-2; 2-0; ; Grabbow

    Life Testing. Current Deck: DBH

    DBH -- 4vl 4vl 6u5 6u5 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 744 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj

    2-0 Phoenix

    1-1 Discord

    1-1 Bolts

    1-1 Gravity Otyughs

    0-2 Poisonbow

    2-0 Mono

    1-1 Fractal

    2-0 Gravity Armagios
TEAM DEATH CHAT
*Important Note*  - The most important thing for us is to have fun.. but to do this in an  honorable and honest way. I will not abide by anyone acting like a  jackhole or someone not playing fairly. Any type of cheating is  unacceptable. Yes RNG can suck a bit but if we are unlucky no ranting or  raving about it in chat. Feel free to do it in here though =D. Anyhow lets have fun
Need a deck to beat something like this: http://helltgivre.free.fr/elements/?deck=4vhz54vjz34vlz450uz2590z2593z15f65og5oi61q74fz177g8pm consistantly as its one of the better grabow's we will face.
Ah, scrambled shriekers. Amazing deck but just wasn't used enough last war. Poisondial should have no problem with it, and our own Grabbow should do well. I'll work on something.
Luckily only 2 teams can use a grabbow that strong. The other 9 can't use Discord and struggle to use EQs as well. I'll make something tonight.

    4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 542 542 595 5on 5rp 5rp 5rp 5rp 61q 71a 71b 71b 8pk

    http://helltgivre.free.fr/elements/?deck=z14viz54vjz252gz552o52qz15425955onz35rp61q71az171b8pk

    Untested, but I would be surprised if it didn't win 70% of the time.

    the only thing I see is that I wouldn't be suprised if every team going against us tossed a purify in there grabow's

    yeah...I need to come up with something else...just 2 purifys would mean a win against poison dial

    I'm trying to limit the poison we have though

OK, here we go. I call this WallRain (Bonewall Rainbow, but it also sounds like a pokemon called Walrein (I kind of like puns (oh wow it was a parentheses within a parentheses...parenthesception!)))

    4vi 4vi 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52t 52t 52t 52t 52t 52t 542 542 542 55t 595 5c1 5on 5rk 5ur 5ur 61q 71b 71b 71b 8pk

    http://helltgivre.free.fr/elements/?deck=z14viz44vjz252gz552tz254255t5955c15on5rkz15ur61qz271b8pk

    Hardly cares about Discord and doesn't really suffer from EQ. You can play around the BH by not playing more than 2 Novas unless you've already been BH'ed. It has a ton of CC so you can really hurt the Grabbow's damage while your Mummies aren't going to be stopped easily. With this deck in the hands of a skilled player, it should be a clean win against Scrambled Shriekers.

    Played some games with it, did pretty nicely, I did try it also with -forest spirit +nova, sometimes I couldn't get that 2nd nova which lets you use all those cards and it hurt

    Added a Stiletto, dropped a Deflag. 3 quanta is too much, and spending an upgrade on it isn't worth it. Dropped a Pillar, added a BB. I didn't need that much quant.a

Write your name under here so we can see each others color (please add your timezone):
BTW, if someone's name is bolded they are online :)

    Ralouf - hello all ! and GO team death  (GMT +2 France)

    PlayerOa - Go team Death! ^_^ (GMT +2, Norway) (soon to be +1)

    MrBlonde - Huzzah! Lets get this started! (-7 GMT)

    RootRanger - Let's have a Sanctuary Firestall in our vault! (GMT -5)

    jaymanfu winnnning gmt -7

    jippy99 - 400 COPIES OF FLOODING NAO!!!! (GMT -4 (soon to be -5))

    Agentflare- This is a sentence. (GMT -4)

    xn0ize - i rule kittehs (GMT +2 )

             

Death's 10 Off-element decks (these are all open still, just putting my ideas down)
1. Pandabonium Solid deck and it's going to be awesome as Grabbows become more popular.

    http://helltgivre.free.fr/elements/?deck=z54vpz552gz552oz252qz152rz3542z271b8pj

    4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 542 71b 71b 71b 8pj

2. Disc/BHneed a good build of this, tried a few combos but they didn't do too well vs other teams decks Well here's the build we used last war to good effect the last memory of xdude...I cannot let this deck lose...

    http://helltgivre.free.fr/elements/?deck=z14vlz252gz152oz552tz3542z355kz555vz16u57448pj

    4vl 4vl 6u5 6u5 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 744 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj

3. Fractal Recluse + Dim shield combo decks This will be great with the +3 Ups. I've had a little practice balancing Fractal/Dimshield decks; I could make this one if you want.

    http://helltgivre.free.fr/elements/?deck=z352gz152qzB542z561tz2622z27138pu

    52g 52g 52g 52g 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61t 61t 61t 61t 61t 61t 622 622 622 713 713 713 8pu

4. Darkness Dominion I'm glad you like it.

    http://helltgivre.free.fr/elements/?deck=z752gz152pz252rz552tz3542z15upz15v17taz17tb8pt

    52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt

5. Flying Titans yep, I really like this one...I wonder why...

    http://helltgivre.free.fr/elements/?deck=z452gz552oz252rz5542z355sz255tz27n28pl

    52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 55s 55t 55t 55t 7n2 7n2 7n2 8pl

6. (undecided, see #11) Rewind and dial/sanctuary deck We can just pack 5 RTs and add it to a mono. As for Sancs, well, we already have a Light Stall. So this leaves us one more spot for a new deck. to add. Basically if we don't use light stall we can have the option of throwing sancs in this deck basically
6. Wings With all of the grabbows around, go for it.

    http://helltgivre.free.fr/elements/?deck=z752gz452hz152qz5542z15onz35ooz27138pr

    52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52q 52q 542 542 542 542 542 542 5on 5on 5oo 5oo 5oo 5oo 713 713 713 8pr

7. Earth or Light Stall How about Light Stall and we'll have something similar to the Earth stall as Deck #10.

    http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq

    5um 5um 5um 5um 5um 5um 5up 5up 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622 7ta 7ta 7td 8pq

8. Grabbow Yep, and we can also add WallRain cards into our sideboard for it.

    http://helltgivre.free.fr/elements/?deck=4vhz54vjz652gz152qz352tz35905c15on61qz171b7dm8pm

    4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 71b 71b 7dm 8pm

9. Mono + EQ Pure Rush. We need something to beat Firestall besides just one deck. Mono + EQ Pure Rush seemed to be the best (outside of a mono) against Firestall. It's also kinda similar to the Immortal; they both use EQ and beat stalls. But the Death Immortal runs the risk it will get decked out itself, so I prefer EQ Rush.

    http://helltgivre.free.fr/elements/?deck=zA52gz552hz152tz3542z3593z27138pm

    52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52t 52t 542 542 542 542 593 593 593 593 713 713 713 8pm

10. Speed Poison I'm not sure about this one. We already have a lot of poison, and we should probably save it for only the decks that absolutely must use poison so we aren't too weak to purify.
10. Death Rush

    http://helltgivre.free.fr/elements/?deck=z552gz352hz552oz552tz5542z27138pk

    52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 713 713 713 8pk

Sideboards (64 cards total)
1. Not much can be changed in Pandebonium, and if it loses we can recover all 6 of its off-element cards.
2. Nothing. If DBH loses it will be hard to replace since it uses 15 off-element cards.
3. Not sure. Let's see how much room we have left. Maybe a dragon or two
4. Allright well it uses exactly 7 darkness cards so if we pack 2 darkness extra cards it can lose twice and we can still replace its cards.

    (3 cards) 1 Steal, 1 Eclipse, 1 Vamp Dagger

5. Extra titans? losing this deck early would be bad Lots of room for customization here. 10 off Element cards means we can have 8 extras in our sideboard and lose twice while keeping this deck in tact.

    (8 cards) 1 or 2 titans, 1 GPs 2 Catapults, 1 Acceleration (for versatility), 2 FW

6. RTs, definitely.  Thats for a splash on deck 10 allright Wings for PC Elemetns I guess and Shockwaves if we really need CC.

    (4 cards) 2 Wings, 2 Shockwaves

7. (2 cards) 2 Reflective Shields in case someone wants to run a bolt mono.
8. Any cheap card here.  We should probably be able to salvage from a grabbow at least once, but this should have a decent sideboard I would go with the cards in WallRain, which work as an anti-grabbow. Melikes And just versatile low cost cards too so we can double up on powerful cards that are good against certain opponents. Since we are investing so many cards in its versatility, we want to still be able to use it if it loses once. So, we need 9 off Element cards in the original deck... OK, done. We can now run Grabbow and WallRain in the same round if neither has lost yet. We can also re-run Grabbow if it loses. And this also has customizable versions, such as extra damage and purify.

    (20 cards) 2 Chaos Seed, 1 Lycan, 5 Nova, 1 GP, 1 Momentum, 1 BB, 1 Forest Spirit, 1 Deflag, 2 Purify, 1 Shockwave, 1 RT, 2 Stiletto, 1 Lightning

9. Insert splash card here

    (10 cards) 5 RTs, 3 Discord, 2 Antimatter4 heals, (ill let you take the rest root)

10. 17 more cards, and we have enough off-element cards. Let's finish this with Death cards we need.

    (17 cards) 4 Poison, 2 Plague, 3 Bone Wall, 2 Arsenic, 3 Bone Dragon, 3 Flesh Spider

We pretty much need to nail these decks down by tomorrow so we can start getting our vault built.  Also we really don't need to make a specific deck for deflags as we can just stuff those in our vault.
Deck Archetypes
first of all we have a forum section for this : http://elementscommunity.org/forum/index.php/topic,31862.msg431196#msg431196.

    Pandabonium (for some reason this deck sucked for us last war)

    4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 542 71b 71b 71b 8pj

    Disc/BH (suprisingly good deck) (working on it PM me list if you hvae one) - i need to go find all these decks when i have time

    Immocatcher (another very good deck)

    This went 4-1 against AI3:

    http://helltgivre.free.fr/elements/?deck=z552hz552iz552vz25f8z55f9z27108pk

    It will need more testing, but this is a rough idea.

    I would run as many RoFs as Immos. And when 1.29 comes out, you'll need a Fire Mark with the Immo nerf. Maybe Sparks for fodder? Ahhhh yes 1.29. Definitely anticipating this since even though this nerfs this deck it makes life so much easier vs bolt decks and fire in general

    Grabbow (hate grabbows)

    1.29 version, hence the explosion. Before 1.29 is out,  use a Flesh Recluse instead of a Mummy and use Deflag instead of  Explosion.

    http://helltgivre.free.fr/elements/?deck=4vhz54vjz652gz152qz352tz35905c15on61qz171b7dm8pm

    4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 71b 71b 7dm 8pm

    Fractal Recluse

    Death Immortal

    Light Deckout (similar concept, no EQ though)

    It has a lot of healing, good shielding, and 6 plagues to get through. This is definitely hard to beat without bolts or a larger stall.

    http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq

    52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq

    Quinted Dragons

    http://helltgivre.free.fr/elements/?deck=z252hzA542z561tz161uz4621z27118pu

    Untested. posted version isn't war legal 17 Death cards, but 3 are upgraded so it looks like 14. Not a big fan of decks with quints in them and i'm thinking those 5 cards could be used lsewhere.

    Mono w/Discord

    http://helltgivre.free.fr/elements/?deck=z34vlz652gz352oz252rz552tz2542z27138pj

    6-1 against AI3 (loss from the Rainbow elder). kind of went away from the mono w/disc last war since we had the BH/DIsc which was so effective.

     mono rush something like what I used in budokan is is awesome. And a mono stall with ton of wall fews plague and poison + arse + some dragon for damage it works very good

    Anti-Firestall Decks

    Firestall is difficult for us to handle, and three teams (Fire, Life, Light) can use it. If we don't have a counter to Firestall, we'll auto-lose 25% of our matches. Most of the death decks won't work against Firestall, so we have to get creative. Oddly enough we hardly had firestalls vs us. Maybe it was the threat of poisons or whatnot but we really didn't see them. Likely because they were better matchups vs other opponents. Probably because they only had 1. And poison isn't a good answer to Firestall; it's just outhealed by Sanctuary. Don't disagree with you at all. We also hardly faced any light/water stall decks but that's likely due to light not being super organized. If xdude had been running the team i'm sure they would have rolled them out more often vs us.

    And make sure these decks are also semi-good just incase we mispredict and don't face Firestall.

    Titan Wall

    If it can't quite do enough damage to Firestall, I can add poisons.

    http://helltgivre.free.fr/elements/?deck=z652gz252pz452rz5542z255sz2562z27n28pl

    52g 52g 52g 52g 52g 52g 52g 52p 52p 52p 52r 52r 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 562 562 562 7n2 7n2 7n2 8pl

    EQ + Rush

    Nothing special, just Death Rush with EQ for Firestall. Not enough damage against Firestall. The new, more offensive version might work.

    http://helltgivre.free.fr/elements/?deck=zA52gz552hz152tz3542z3593z27138pm

    52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52t 52t 542 542 542 542 593 593 593 593 713 713 713 8pm

    Death Rush

    Simple, straightforward

    http://helltgivre.free.fr/elements/?deck=z552gz352hz552oz552tz5542z27138pk

    52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 713 713 713 8pk

    Against Firestall I would add an unupped recluse and drop Arsenic since Firestall has deflags. Or instead you could just use 3 Arsenics to out-supply deflags. But I just feel that 1 is the wrong amount.

Anti-Purify/Dimshield decks

    Most Elements have some way to either get around Dimshield or oustall it. Death has Poison to bypass Dimshield and Bonewall to stall it. Unfortunately, Poison is crushed by Purify and Bonewall falls to Fractal. Yep, we have to get creative again.

    These decks should also be decent against other Aether and Water decks.

    Death/Light Stall

    Stall with no damage, and relatively big enough to outdeck other stalls.

    http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq

    52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq

    Mono + Deflags

    Fast rush with a little defense and deflags for dimshields. Arsenics because they are great just incase we mispredict and don't run into Purify.

    http://helltgivre.free.fr/elements/?deck=zB52gz252qz252rz552tz25f6z27138po

    52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52q 52q 52q 52r 52r 52r 52t 52t 52t 52t 52t 52t 5f6 5f6 5f6 713 713 713 8po

    Darkness Domin

    Probably good against rushes because it can deal enough damage while really slowing the rush down. It would definitely lose to stalls or anything with a lot of damage-based CC because it only has 6 creatures and no poison. The Steals are just great PC cards that Death likes to have.

    Perfect against Dimshield and Fractal because of Steal and Nightmare, respectively. Lack of Poison because it's just not very efficient in a creature domin deck.

    This requires a lot of skill to play, or at least enough practice. It would help to play a dozen games with this in the trainer before using it in the war match.

    http://helltgivre.free.fr/elements/?deck=z752gz152pz252rz552tz3542z15upz15v17taz17tb8pt, i wonder if having another steal isn't better then the lone eclipse.Although i guess it helps with the mummies survivability since that may be necessary with only 6 creatures and no poison. I think 1 eclipse is the right number. 2 would be wasteful, of course. With 1 it usually helps do more damage than another damage card like a mummy.play tested, and darkness quantum is pretty hard to get, 3-7 vs entropy grabow, 5-5 vs gravity grabow Well it might be a while before you need your first Steal, before you can fully take advantage of Nigthmare, and before Eclipse can help very much. So naturally the QI is high.

    52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt

Anti-Flying Titans decks

    Flying Titans destroys our stalls, and on a good draw it beats anything that isn't a direct counter really.

    Mono + RT

    This will be great against gravity, and I don't think they will expect to see RT from us.

    http://helltgivre.free.fr/elements/?deck=z952gz152hz552oz152qz152tz45rkz27138ps

    52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 52t 52t 5rk 5rk 5rk 5rk 5rk 713 713 713 8ps

Counterdeck Testing

    Firestall testing

    Test the Anti-Firestall decks against

    5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7do 7k2 7k2 8pq

    (5-10 games?)

    Titan Wall - Needs PvP Testing

    4-0 vsAI (updating as I go)

    Seems to be a very effective anti-firestall deck. Still need to Pvp test.

    PvP Test: 0-1

    EQ + Rush (I'll be testing this one right now) - Need PvP Testing

    AI Test: 1-4

    New Version AI Test: 4-1 (apparently the +2 pillars gave it just enough speed)

    Death Rush - Needs PvP Testing

    7-3 (updating as i go) (4-1 after -1 arsenic, -1 unupped spider, +2 dragons, +1 pillar) Needs PvP test

    Purify/Dimshield Testing

    Test the Anti-Purify/Dimshield decks against

    5i4 5i4 5i4 5ia 5ia 5jm 5jm 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 7gm 7gm 7gm 8pp

    Mono + Deflags

    AI Test: 3-2

    Darkness Domin - Needs PvP Testing

    AI Test: 5-0

    Death/Light Stall - Needs PvP Testing

    AI Test: 3-0

    1-0 vs. both water and aether's grabbow

    changed color but (jaymanfu tested results below)

    5-0 vs abyss crawler fractal

    5-0 vs abyss crawler deck, but 10-0 when I played as abyss crawler deck, the problem is that once they know what our deck is its pretty easy to counter it with good play.

    6-4 vs aether's grabow/PU

    1-0 vs pandy phaser (dont think you can lose this one really)

    0-10 vs cata PU titan (this deck is really powerful vs us, its quick hard to kill and catapult is easy OHKO

    8-2 vs fractal pheonix

    Bonebolt, you should be able to beat it, and early arsenic can give them a lightening kill at under 50hp though

Team Testing

    War 3 Decks: http://elementscommunity.org/forum/index.php/topic,24435.0.html Use the Round 1 decks for each team.

    Play 2 games with the Death deck against the AI with the Enemy deck. Then switch decks for 2 games.

    The first record is the combined record. The second record is when the player has the Death deck. The third record is when the AI has the Death deck. The Death deck comes first in each record.

    I've decided it will be best just to only play against the AI. All of the deck
Somehow still around, somewhat

Offline jippy99

  • Hero Member
  • *****
  • Posts: 1567
  • Country: us
  • Reputation Power: 21
  • jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 3rd Birthday CakeWar #4 Winner - Team DeathSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg404405#msg404405
« Reply #8 on: October 05, 2011, 01:39:53 am »
I much agree, but typewithme is moving to etherpad in less than a month.
Think you got what it takes?  Test out your skills in some Tournaments! http://elementscommunity.org/forum/index.php/board,77.0.html

Offline jippy99

  • Hero Member
  • *****
  • Posts: 1567
  • Country: us
  • Reputation Power: 21
  • jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 3rd Birthday CakeWar #4 Winner - Team DeathSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg405602#msg405602
« Reply #9 on: October 06, 2011, 11:42:47 pm »
As of 10/7 GMT 1:30, this is what we had before I cleaned the typewithme
TEAM DEATH CHAT

Try to get everything to match the colors of the old chat (meaning having each persons' color correspond to what they wrote (easiest way is to cut/paste what you wrote)) All green is me (jippy)
does anyone else think it might be a good idea to clean some of this page up now since we have secret forum? its pretty cluttered. Yeah that wouldn't be a bad ideaSince root moved everything we currently have to death forums, does someone want to clean this page up so we can see pressing matters easier? I can
*Important Note*  - The most important thing for us is to have fun.. but to do this in an  honorable and honest way. I will not abide by anyone acting like a  jackhole or someone not playing fairly. Any type of cheating is  unacceptable. Yes RNG can suck a bit but if we are unlucky no ranting or  raving about it in chat. Feel free to do it in here though =D. Anyhow lets have fun

Need a deck to beat something like this: http://helltgivre.free.fr/elements/?deck=4vhz54vjz34vlz450uz2590z2593z15f65og5oi61q74fz177g8pm consistantly as its one of the better grabow's we will face.
Ah, scrambled shriekers. Amazing deck but just wasn't used enough last war. Poisondial should have no problem with it, and our own Grabbow should do well. I'll work on something.
Luckily only 2 teams can use a grabbow that strong. The other 9 can't use Discord and struggle to use EQs as well. I'll make something tonight.
4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 542 542 595 5on 5rp 5rp 5rp 5rp 61q 71a 71b 71b 8pk
http://helltgivre.free.fr/elements/?deck=z14viz54vjz252gz552o52qz15425955onz35rp61q71az171b8pk
Untested, but I would be surprised if it didn't win 70% of the time.
the only thing I see is that I wouldn't be suprised if every team going against us tossed a purify in there grabow's
yeah...I need to come up with something else...just 2 purifys would mean a win against poison dial
I'm trying to limit the poison we have though
OK, here we go. I call this WallRain (Bonewall Rainbow, but it also sounds like a pokemon called Walrein (I kind of like puns (oh wow it was a parentheses within a parentheses...parenthesception!)))
4vi 4vi 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52t 52t 52t 52t 52t 52t 542 542 542 55t 5c1 5f6 5on 5rk 5ur 61q 71b 71b 71b 8pk
http://helltgivre.free.fr/elements/?de ck=z14viz44vjz352gz552tz254255t5c15f65on5rk5ur61qz271b8pk
Hardly cares about Discord and doesn't really suffer from EQ. You can play around the BH by not playing more than 2 Novas unless you've already been BH'ed. It has a ton of CC so you can really hurt the Grabbow's damage while your Mummies aren't going to be stopped easily. With this deck in the hands of a skilled player, it should be a clean win against Scrambled Shriekers.
Played some games with it, did pretty nicely, I did try it also with -forest spirit +nova, sometimes I couldn't get that 2nd nova which lets you use all those cards and it hurt

Write your name under here so we can see each others color (please add your timezone):
Ralouf - hello all ! and GO team death  (GMT +2 France)
PlayerOa - Go team Death! ^_^ (GMT +2, Norway) (soon to be +1)
MrBlonde - Huzzah! Lets get this started! (-7 GMT)
RootRanger - Let's have a Sanctuary Firestall in our vault! (GMT -5)
jaymanfu winnnning gmt -7
jippy99 - 400 COPIES OF FLOODING NAO!!!! (GMT -4 (soon to be -5))
Agentflare- This is a sentence. (GMT -4)
xn0ize - i rule kittehs (GMT +2 )

Vault Planning
-important cards to have in our Vault.
I've never actually been on a team that knew how to build a vault. Should we go for a lot of individual decks with filler cards, or a lot of cards that will be useful? I'd go for the latter with maybe a few exceptions. No offense, but I would like to see MrBlonde's opinion. Of course, this is just my idea :)
-What we did last war and i actually liked is that after we knew our vault we made preset decks. So  lets see... we are at 365+12=377 with a chance of getting to 383 or 389.  So basically we can make 13 preset 30 card decks with 17 filler cards. I  would probably cut this down to 11 or preset decks with the rest  duplicate or filler cards. This made deck-building harder at the beginning but easier later.
-Last  war we tried to incorporate nymphs in decks but really didn't work and  few players actually had the nymphs so no sense wasting time on it.  yeah no nymph is better. yeah no nymph is better.
-Making  a big stall deck is important. For meta-purposes it's always nice to  have them know we can stall them or rush them. I know for a fact Majofa  raged round 1 when Xnoize decked him.I have a light/death stall which works good, the earth/death is excellent too
-Also don't bank on us ever salvaging any death cards. I think in 3 wars i have been able to salvage  a death card once (maybe twice). Once our death cards are gone they are never coming back.
Probably something along the lines of 66/33 death/off element cards
We most likely have 377 cards. Relying on a propaganda vote is too risky. How about we have 10 main decks, each with ~8 cards that allow for variation or reinforce the off-element cards just in case we really need that deck. If we decide to scrap the entire deck, then we can discard or convert all of the off-element cards. So basically we choose 10 decks and have a small sideboard for each deck. Does this sound good?

Go-to Decks Against Other Teams
Last war Team Light made a vault based on 6 or 7 decks and a lot of spare cards. This was a complete failure. We need to designate a few decks that work well against each Element
War 3 Decks: http://elementscommunity.org/forum/index.php/topic,24435.0.html



Death Cards: What i find is that creatures run out. I always add too many plagues but at the end i never have enough.
Poisons. Probably 24.
Mummies and Spiders. At least 24 total 24 Spiders? With more upped cards these are critical. 24 spiders would be smart and are going to be much better for us this war. I agree we need them
Dragons. 18? Dunno. Dragons are helpful but dependent on decks agreed
Bonewalls (gonna need those) <-Lots of them. They are our ace-in-the-hole that everyone knows about. yes the best death cards ever 24 won't be too much for me.
Bucklers (one of the most underratted cards IMO, they can be devastating) Were kinda disappointing last war. Maybe they were just underused a bit with us. Ended up salvaging a lot of them in the end. we need them, specially for fire for example.
Arsenic, we need some of them. 12? yes 12 looks good.
Aflatoxins, powerful card w/ Buckler
Deathstalker, we can make good decks with them.



Off-Element
Heals. I learned in War #3. 12 (?), great War card. Eh, 20 healing for 3 quanta isn't amazing...I would rather use Sanc. They are good too. anyway sanc is awesome. We'll need a sanc deck to beat Pestal. Nightfall+Fractal destroys Bonewalls. Heal decks aren't the worse thing ever and i actually miss the heal/thorn deck i used in War II. Probably won't be able to fit that in though
Deflags, 6?. Nice thing about deflags is we likely will be able to salvage them at some point.
Reverse Time is a pretty good card. Defintely need 6 RT's. Those RT's can have dual usage for grabbows and a straight RT deck.
Lightning/Fractal. Bonebolt worked well for Aether. yes we need a bonebolt and a fractal recluse deck. Aether is definitely a strong element that we will likely have a bunch of cards for.
Pandes OF COURSE PANDOBONIUM FTW. We had 2 panda decks last war but i'm thinking only 1 this war.
Wings (to go with spiders), definitely need to use an air deck. Really is one of our more effective decks for war I and II and kind of went away from that last war. (OE's, Shockwaves, Wings)
Anti-Firestall stuff. EQs seemed to be good last war.
Flying Weapon and adrens (lt. or gen deck with FW's upped). Not really sold on adrenaline, but if we make effective decks i'm fine with it.
Sundials. Easy to splash in a rainbow with poison. we can use the death stall we poison and arse to kill and wall + dial for stall, i like sundials. Always seems like a very situational deck that doesn't get used often BUT is good for a win or two.
Novas, discords, all your typical rainbow stuff and graboids.
Nightfalls (make a scorp deck), nightfalls tend to be meh IMO. Really are draw dependent (since you want only 2 in a deck) and they really do need to be upped. I'd rather use momentums if we are to use stalkers. And while we are on the topic of stalkers... they really aren't that great in this format. They tend to be too slow, and too fragile.
Miracles (for poison stall)best used with Solar Shields
Steal - One steal deck is good. Typically though this deck doesn't get used very often as it's one of the weaker decks most of the time.

Deck Archetypes
first of all we have a forum section for this : http://elementscommunity.org/forum/index.php/topic,31862.msg431196#msg431196.
Pandabonium (for some reason this deck sucked for us last war)
Disc/BH (suprisingly good deck) (working on it PM me list if you hvae one) - i need to go find all these decks when i have time
Immocatcher (another very good deck)
This went 4-1 against AI3:
http://helltgivre.free.fr/elements/?deck=z552hz552iz552vz25f8z55f9z27108pk
It will need more testing, but this is a rough idea.
I would run as many RoFs as Immos. And when 1.29 comes out, you'll need a Fire Mark with the Immo nerf. Maybe Sparks for fodder? Ahhhh yes 1.29. Definitely anticipating this since even though this nerfs this deck it makes life so much easier vs bolt decks and fire in general
Grabbow (hate grabbows)
1.29 version, hence the explosion. Before 1.29 is out,  use a Flesh Recluse instead of a Mummy and use Deflag instead of  Explosion.
http://helltgivre.free.fr/elements/?deck=4vhz54vjz652gz152qz352tz35905c15on61qz171b7dm8pm
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 71b 71b 7dm 8pm
Fractal Recluse
Death Immortal
Light Deckout (similar concept, no EQ though)
It has a lot of healing, good shielding, and 6 plagues to get through. This is definitely hard to beat without bolts or a larger stall.
http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq
52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq
Quinted Dragons
http://helltgivre.free.fr/elements/?deck=z252hzA542z561tz161uz4621z27118pu
Untested. posted version isn't war legal 17 Death cards, but 3 are upgraded so it looks like 14. Not a big fan of decks with quints in them and i'm thinking those 5 cards could be used lsewhere.
Mono w/Discord
http://helltgivre.free.fr/elements/?deck=z34vlz652gz352oz252rz552tz2542z27138pj
6-1 against AI3 (loss from the Rainbow elder). kind of went away from the mono w/disc last war since we had the BH/DIsc which was so effective.
 mono rush something like what I used in budokan is is awesome. And a mono stall with ton of wall fews plague and poison + arse + some dragon for damage it works very good

Anti-Firestall Decks
Firestall is difficult for us to handle, and three teams (Fire, Life, Light) can use it. If we don't have a counter to Firestall, we'll auto-lose 25% of our matches. Most of the death decks won't work against Firestall, so we have to get creative. Oddly enough we hardly had firestalls vs us. Maybe it was the threat of poisons or whatnot but we really didn't see them. Likely because they were better matchups vs other opponents. Probably because they only had 1. And poison isn't a good answer to Firestall; it's just outhealed by Sanctuary. Don't disagree with you at all. We also hardly faced any light/water stall decks but that's likely due to light not being super organized. If xdude had been running the team i'm sure they would have rolled them out more often vs us.
And make sure these decks are also semi-good just incase we mispredict and don't face Firestall.
Titan Wall
If it can't quite do enough damage to Firestall, I can add poisons.
http://helltgivre.free.fr/elements/?deck=z652gz252pz452rz5542z255sz2562z27n28pl
52g 52g 52g 52g 52g 52g 52g 52p 52p 52p 52r 52r 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 562 562 562 7n2 7n2 7n2 8pl
EQ + Rush
Nothing special, just Death Rush with EQ for Firestall. Not enough damage against Firestall. The new, more offensive version might work.
http://helltgivre.free.fr/elements/?deck=zA52gz552hz152tz3542z3593z27138pm
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52t 52t 542 542 542 542 593 593 593 593 713 713 713 8pm
Death Rush
Simple, straightforward
http://helltgivre.free.fr/elements/?deck=z552gz352hz552oz552tz5542z27138pk
52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 713 713 713 8pk
Against Firestall I would add an unupped recluse and drop Arsenic since Firestall has deflags. Or instead you could just use 3 Arsenics to out-supply deflags. But I just feel that 1 is the wrong amount.
Anti-Purify/Dimshield decks
Most Elements have some way to either get around Dimshield or oustall it. Death has Poison to bypass Dimshield and Bonewall to stall it. Unfortunately, Poison is crushed by Purify and Bonewall falls to Fractal. Yep, we have to get creative again.
These decks should also be decent against other Aether and Water decks.
Death/Light Stall
Stall with no damage, and relatively big enough to outdeck other stalls.
http://helltgivre.free.fr/elements/?deck=z352lz552pzF542z25liz55lmz27k28pq
52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq
Mono + Deflags
Fast rush with a little defense and deflags for dimshields. Arsenics because they are great just incase we mispredict and don't run into Purify.
http://helltgivre.free.fr/elements/?deck=zB52gz252qz252rz552tz25f6z27138po
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52q 52q 52q 52r 52r 52r 52t 52t 52t 52t 52t 52t 5f6 5f6 5f6 713 713 713 8po
Darkness Domin
Probably good against rushes because it can deal enough damage while really slowing the rush down. It would definitely lose to stalls or anything with a lot of damage-based CC because it only has 6 creatures and no poison. The Steals are just great PC cards that Death likes to have.
Perfect against Dimshield and Fractal because of Steal and Nightmare, respectively. Lack of Poison because it's just not very efficient in a creature domin deck.
This requires a lot of skill to play, or at least enough practice. It would help to play a dozen games with this in the trainer before using it in the war match.
http://helltgivre.free.fr/elements/?deck=z752gz152pz252rz552tz3542z15upz15v17taz17tb8pt, i wonder if having another steal isn't better then the lone eclipse.Although i guess it helps with the mummies survivability since that may be necessary with only 6 creatures and no poison. I think 1 eclipse is the right number. 2 would be wasteful, of course. With 1 it usually helps do more damage than another damage card like a mummy.play tested, and darkness quantum is pretty hard to get, 3-7 vs entropy grabow, 5-5 vs gravity grabow Well it might be a while before you need your first Steal, before you can fully take advantage of Nigthmare, and before Eclipse can help very much. So naturally the QI is high.
52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt

Counterdeck Testing
Firestall testing
Test the Anti-Firestall decks against
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f6 5f6 5f8 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7do 7k2 7k2 8pq
(5-10 games?)
Titan Wall - Needs PvP Testing
4-0 vsAI (updating as I go)
Seems to be a very effective anti-firestall deck. Still need to Pvp test.
PvP Test: 0-1
EQ + Rush (I'll be testing this one right now) - Need PvP Testing
AI Test: 1-4
New Version AI Test: 4-1 (apparently the +2 pillars gave it just enough speed)
Death Rush - Needs PvP Testing
7-3 (updating as i go) (4-1 after -1 arsenic, -1 unupped spider, +2 dragons, +1 pillar) Needs PvP test
Purify/Dimshield Testing
Test the Anti-Purify/Dimshield decks against
5i4 5i4 5i4 5ia 5ia 5jm 5jm 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 7gm 7gm 7gm 8pp
Mono + Deflags
AI Test: 3-2
Darkness Domin - Needs PvP Testing
AI Test: 5-0
Death/Light Stall - Needs PvP Testing
AI Test: 3-0
1-0 vs. both water and aether's grabbow
changed color but (jaymanfu tested results below)
5-0 vs abyss crawler fractal
5-0 vs abyss crawler deck, but 10-0 when I played as abyss crawler deck, the problem is that once they know what our deck is its pretty easy to counter it with good play.
6-4 vs aether's grabow/PU
1-0 vs pandy phaser (dont think you can lose this one really)
0-10 vs cata PU titan (this deck is really powerful vs us, its quick hard to kill and catapult is easy OHKO
8-2 vs fractal pheonix
Bonebolt, you should be able to beat it, and early arsenic can give them a lightening kill at under 50hp though

Team Testing
War 3 Decks: http://elementscommunity.org/forum/index.php/topic,24435.0.html Use the Round 1 decks for each team.
Play 2 games with the Death deck against the AI with the Enemy deck. Then switch decks for 2 games.
The first record is the combined record. The second record is when the player has the Death deck. The third record is when the AI has the Death deck. The Death deck comes first in each record.
Lastly, write the deck you are testing against.
Aether Testing. Current Deck: Darkness Domin
Darkness Domin -- 52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt
Overall Record: 2 Wins, 4 Ties, 2 Losses
Win 4-0; 2-0; 2-0; Immophoenix/Lightning
Tie 2-2; 1-1; 1-1; PU/EQ Grabbow
Tie 2-2; 2-0; 0-2; Purify/Dimshield
Loss 0-4; 0-2; 0-2; Bonebolt
Loss 1-3; 0-2; 1-1; PU Titans
Tie 2-2; 1-1; 1-1; Devtal
Win 3-1; 2-0; 1-1; Balanced Grabbow
Tie 2-2; 2-0; 0-2; Mono Aether
Think you got what it takes?  Test out your skills in some Tournaments! http://elementscommunity.org/forum/index.php/board,77.0.html

Offline xn0ize

  • Sr. Member
  • ****
  • Posts: 968
  • Reputation Power: 12
  • xn0ize is taking their first peeks out of the Antlion's burrow.xn0ize is taking their first peeks out of the Antlion's burrow.
  • IT IZ A ME, X NOIZEY.
  • Awards: Championship League 3/2015 1st PlaceSlice of Elements 6th Birthday CakeChampionship League 2/2014 1st PlaceWar #4 Winner - Team DeathSlice of Elements 3rd Birthday Cake
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg408511#msg408511
« Reply #10 on: October 12, 2011, 09:58:53 am »
i'm lonely there :o
:death Trials 4# Blonde too strong.
Team :death War - 1st place

CL 2/2014 1713 points, 1st place.
Team Air War 9#  :air :air :air

Offline jippy99

  • Hero Member
  • *****
  • Posts: 1567
  • Country: us
  • Reputation Power: 21
  • jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.jippy99 is a Mummy waiting to discover the path to glory.
  • Awards: Slice of Elements 3rd Birthday CakeWar #4 Winner - Team DeathSlice of Elements 2nd Birthday CakeWeekly Tournament Winner
Re: Team Chat https://elementscommunity.org/forum/index.php?topic=31845.msg408819#msg408819
« Reply #11 on: October 13, 2011, 12:08:54 am »
Is the etherpad chat not working for anyone else?
Think you got what it takes?  Test out your skills in some Tournaments! http://elementscommunity.org/forum/index.php/board,77.0.html

 

blarg: