*Author

Malduk

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg201840#msg201840
« Reply #12 on: November 15, 2010, 08:49:02 pm »
This is one suggestion for a fight against :air

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It should beat any dragon deck, if not by poison, then by deckout. I think its a safe bet now to say they dont have purifies, so any amount of poison + Discord should be enough to kill them. Also, we might get lucky with Pandemonium and TU something :) Deck works like a charm if its not pressed fast to use AMs (and it shouldnt as it has shitload of CC, not to mention Discord slowing them down). So, everything else first, then AMs on remaining creatures should be an easy win.

home_wreckaz

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202155#msg202155
« Reply #13 on: November 16, 2010, 05:51:33 am »
Alright, 1 more day and I'll have more free time, duel should take place on first or second day of duel phase, I've contacted my opponent and it should be around 1am~2am GMT. I should be able to do some testing tomorrow, but I'll need you guys to help build my deck till then.

home_wreckaz

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202168#msg202168
« Reply #14 on: November 16, 2010, 06:22:31 am »
I went to check a bit on time's card, they didn't use purify at all through the first 3 rounds but they did win a match against a deck that Earth made which had 1 and only 1 purify. Link to the match where the purify was used (http://elementscommunity.org/forum/index.php/topic,14681.0.html) They didn't play against us in Round 2 and Round 3 so it's a possibility that they took the purify but didn't use it.

I'm thinking that we shouldn't rely purely on poison/arsenics in any of the matches against time, will check the rest when I have time.

MrBlonde

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202199#msg202199
« Reply #15 on: November 16, 2010, 08:44:03 am »
Actually the more i thought about my matchup with time the less i think fractal/spiders is a good idea. I think they will look to counter this with an earthquake deck. Also since it looks like Malduk will be using fractal i should use a speed poison deck with permafrost shields. I don't see them anticipating me using that deck. It also will nullify turtle shield and rewind isn't that big of a deal.

 
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MrBlonde

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202215#msg202215
« Reply #16 on: November 16, 2010, 09:59:46 am »
Alright so we have i fixed the vault and did the salvaging and updated the decks. Here are the matchups that still don't have decks. Also upgraded the google doc for card quantities.

Nume vs earth - stall, dim shields, lightnings?
HW vs time - EQ deck, fire deck or darkness deck (steals/hax/devourers, dragons?)
Xuru vs time - EQ deck, fire deck or darkness deck (steals/hax/devourers, dragons?)
MM vs light - graboid deck? try to outrush them with non-death cards?

Anyhow throw some ideas and if decks aren't made i will make them tomorrow night. We also should throw in an air deck somewhere possibly.

Malduk

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202309#msg202309
« Reply #17 on: November 16, 2010, 02:45:17 pm »
There are still 3 fractals available in the vault, together with enough Dim shields and Lightnings, meaning deck I used in round 2 (3 fractals with shield chaining) can be used again if needed.

Btw, earth has deflag/momentum. Dim shields wont stop 1-2 turn kill, especially with Discord allowing enough damage to go through before the first shield is up.

MrBlonde

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202388#msg202388
« Reply #18 on: November 16, 2010, 06:05:25 pm »
Interestingly earth did not use a discord last round. They do have 2 darkness decks with devourers/hax/steals/shriekers though. So maybe the graboid deck or an air deck with shockwaves/wings/dragons/poisons?

Malduk

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202394#msg202394
« Reply #19 on: November 16, 2010, 06:17:40 pm »
Interestingly earth did not use a discord last round. They do have 2 darkness decks with devourers/hax/steals/shriekers though. So maybe the graboid deck or an air deck with shockwaves/wings/dragons/poisons?
I was also thinking about graboids vs graboids. Coinich would likely have something like this based on that thing before:

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Rush is a good option here I'd think. Graboid rainbow can be tweaked to have rewind/freeze and some damage CC.

Malduk

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202461#msg202461
« Reply #20 on: November 16, 2010, 08:08:26 pm »
The deck I'm testing right now. I originally had earth with 5 graboids instead of air, but even though I won most of the games, it feels like a race.
Air version gives more control but less damage as 6 Mummies are cut with Titanium shield. Its slower but it stops that deck relatively early. Without graboids I can use Rewinds on Dragons, Shrieker or whatever is Momentumed. Staffs help slow them down, and OE if drawn poses a threat to evolving Graboids.
They cant pack more than 2 Deflags (probably will have only 1 in that deck), so its completely safe to play Wings early to block whatever (good strat would also be to let few discord hits pass if there are other cards you dont have quanta for). Late game Bonewalls kick in, and with amount of control should be enough to easily kill them.

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Malduk

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202602#msg202602
« Reply #21 on: November 17, 2010, 12:37:03 am »
Darkness duo against aether:

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It works against any type of dragon deck, there are plenty of shields + steals. Depending on the draw, it may lack damage. If devs are out early, they will slow them down. If damage is out early, it will force them to waste quanta on shields, which will get stolen (could clash with our shields, so needs some thinking while playing it). Fractal might be an issue though, depending on devs and draws. If anything needs to be changed, maybe some extra damage could be thrown in; a Mummy or two, instead of bone pillar or dusk (dusk might be handy against fractal deck). Dragons rely on Nightfall to not die to Lightnings.

Some more testing is needed, but the deck worked nicely so far.

MrBlonde

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202870#msg202870
« Reply #22 on: November 17, 2010, 10:23:32 am »
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MrBlonde

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Re: Rounds 4 - Decks https://elementscommunity.org/forum/index.php?topic=15663.msg202871#msg202871
« Reply #23 on: November 17, 2010, 10:24:05 am »
Okay i'm really not sure about this deck for Xuru and don't really care for both choices i came up with. The air deck will get hurt bad by the fire deck (RoF/deflags) they used last time. I'm thinking since they used fire against him last time they won't use it this time and they will actually use it against me and upped spiders. The 2nd earth deck really is pretty meh. Played around with it and it's really dependent on those novas. If you guys figure something better by all means use it and edit the decks.

Malduk I decided to use the darkness deck you made for aether (modded a little) against time instead. The life deck should work fine against aether (unless they chain dims).

Masterminds deck i decided to go Fractal/dim shields. I bloated the deck a little bit just to prevent deckout. If you think that's a bad idea we certainly can take out the lightnings/plagues and 1 pendulum or two.

Just make sure we don't go over in cards if any of the decks get changed. The google doc is updated.

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