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Offline RootRanger

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425603#msg425603
« Reply #12 on: November 15, 2011, 03:58:29 am »
Here's what I finally decided on for Water.
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52g 52g 52g 52g 52g 52g 52g 52r 52r 542 542 542 542 542 542 542 542 61q 61q 61q 61q 622 622 622 713 713 713 71a 71b 71b 8pu

An Element of Death's power should usually beat something like Water, especially with a large vault advantage. This deck uses no more than 4 copies of each card to decrease the chance we will be counterdecked. Abyss Crawlers to survive Lightning? No problem, I only have 4 lightnings anyways. Chargers to get through bonewalls? I only have 4 Bonewalls. Ice bolts to stall? I made room for 3 fractals. Also, I would rather not use Aether pillars if our vault can handle it. Using only 2 quanta sources means better quanta draws than 3 quanta sources, and I doubt Water even has EQs in their vault.
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Offline Jaymanfu

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425621#msg425621
« Reply #13 on: November 15, 2011, 04:46:20 am »
Built these yesterday as decks I thought could win (funny the deck vs :water is nearly the same exact deck RootRanger built)

Mrblonde vs :time
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52g 52g 52g 52g 52t 52t 52t 52t 542 542 542 542 542 542 542 5up 5up 5up 5v1 5v2 5v2 710 713 713 713 713 713 72i 7ta 7tb 8pt


RR vs :water
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52g 52g 52g 52g 52g 52g 52g 52g 52r 542 542 542 542 542 542 61o 61o 61q 61q 61q 61q 622 622 622 713 713 713 71a 71b 71b 8pu


but.. these should be our easier decks / battles... the hard challenge is building decks to beat :aether :earth :underworld :entropy

Offline Jaymanfu

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425715#msg425715
« Reply #14 on: November 15, 2011, 10:16:25 am »
Kinda changed my mind... playtested quite a bit with this

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52g 52g 52g 52g 52g 52g 52g 52g 52h 52r 52r 542 542 542 542 542 542 61o 61o 61q 61q 61q 61q 61q 61q 622 622 713 713 71b 8pu


It beat all of decks :entropy should and probably would come at us with, I think just going dims vs :water is probably fine

Offline raloufTopic starter

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425716#msg425716
« Reply #15 on: November 15, 2011, 10:29:07 am »
Yeah I don't think water will use a deck with lot of PC vs us seeing that our main shield is bonewall PC is kinda useless IMO going for a dim shield/fractal deck is the best idea, moreover this deck is awesome. Going darkness doming looks very good vs aether, specially with those 3 shield.
Still wondering about what we should use for UW & earth
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Offline RootRanger

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425748#msg425748
« Reply #16 on: November 15, 2011, 01:25:15 pm »
3 bonewalls against Water really doesn't seem like enough to reliably draw them as often as I would like, and 6 lightnings is going to struggle against a deck with 6 abyss crawlers. 3 Fractals is important to outrush Water's charger deck. 2 quanta sources is ideal for reliability with draws. More quanta sources means a bigger chance to have too much of one type of quanta and not enough of another.

I made the Water BoneBolt the way it is for a reason.

I wouldn't be surprised at all if Water uses the Charger deck, which could really ruin a dimshield deck. Water's deck the last time they played against us also used a way to get past dimshields. Bone Bolt works against all of Water's last round decks.

We can still run two BoneBolts if we want to use one against Entropy.

Also, the Darkness deck against Time is going to lose to Grabbow unless it has a few Bonewalls. I'm not sure we really want cloaks because Time can just use CC on our creatures when a cloak isn't up.
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Offline Jaymanfu

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425873#msg425873
« Reply #17 on: November 15, 2011, 07:36:28 pm »
If mrblonde or RootRanger wanna do decks for this round im going to be a little more busy this round then last

Offline raloufTopic starter

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425940#msg425940
« Reply #18 on: November 15, 2011, 10:27:48 pm »
Sorry but I'm really lacking idea.. I was thinking about a mono death rather oriented stall vs entropy but when I was winning entropy deck I thought it was a bad idea actually..
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Offline Jaymanfu

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg425955#msg425955
« Reply #19 on: November 15, 2011, 11:34:25 pm »
Had a few extra hours so I tossed this together, another tight round for us

Mrblonde vs :time
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4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52t 52t 52t 52t 52t 52t 542 542 542 542 542 5on 71a 77g 77g 77g 77g 7dm 7dm 7n0 7t9 8pm


RootRanger vs :water
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52g 52g 52g 52g 52g 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61t 61t 622 622 622 713 713 713 71a 71b 71b 8pu


Jippy vs :aether
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52g 52g 52g 52g 52l 52l 52l 52p 52p 52p 52p 542 542 542 542 542 542 542 593 593 593 593 593 593 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 719 77c 77c 8pm


PlayerOa vs :earth
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4t4 52g 52g 52g 52g 52g 52g 52g 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5uo 5up 5up 5v1 5v2 713 713 713 7ta 7tb 8pt


Ralouf vs :underworld
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4t4 4t4 4t4 52g 52g 52g 52g 52g 52g 52h 52h 52h 52t 52t 52t 542 542 542 542 542 542 710 710 713 713 713 713 71b 71b 72i 8pk


Jaymanfu vs :entropy
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52g 52g 52g 52g 52g 52g 52g 52g 52h 52r 52r 542 542 542 542 542 542 61o 61o 61q 61q 61q 61q 61q 61q 622 622 713 713 71b 8pu




Discard
Twin dragons - all 30 cards
eqbow - 1 skull shield, 3 mummy, 3 lightning, 1 earthquake, 1 bone pillar


Salvage
Darkness(9) - 1 shockwave, 1 gargoyle, 1 steal, 3 graboids, 3 nova
Gravity(9) - 9 gravity pends


Conversion(10 pillars / 4 pends)
9 gravity pends
5 abyss crawlers

Remaining cards in vault
4 dim shields
1 cloak
1 vamp dagger
2 poison
3 arsenics
3 graboids
2 stoneskin
1 lycan
3 nova
1 deflag
2 forest spirits




Offline RootRanger

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg426047#msg426047
« Reply #20 on: November 16, 2011, 02:52:19 am »
Thanks for getting decks posted.

My only large changes would be to use a Rainbow against UW and a Mono against Time. Underworld's main form of denial is EQ and Discord, while Time's main form of denial is RT. The Rainbow is much better matched against Discord/EQ and the Mono is better matched against RT. I notice that you want to use a lot of PC against Time and a way to bypass wings against UW, but there is a better way to accomplish this.

I didn't check the pillars/pends yet, but we should be fine, since we can convert. Changes in bold.

Underworld
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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52t 52t 52t 52t 52t 52t 590 590 590 590 5c1 5og 71a 7dm 7dm 8pm

Strength changes: Much more resistant to UW's denial, a lot faster, and its defense is almost as good. Its only increased weaknesses are BH and RT, but I don't expect UW to have those.
Vault changes: Compared to the Time rainbow, +1 Lycan, +1 Spirit, +2 Arsenic. They were all in our leftover cards. -1 Shockwave, -1 Steal.

Earth
+1 Short Sword, -4 Mummies, +1 Dragon (we need something expensive to absorb the late-game quanta), +2 Flesh Recluses (upgraded).
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4t4 4t4 52g 52g 52g 52g 52g 52g 52g 52h 52t 542 542 542 542 542 542 542 5uo 5up 5up 5v1 5v2 713 713 713 713 713 7ta 7tb 8pt

This doesn't really change this deck strategically, it just allows our next deck to be legal.

First, we need to Recover 1 Bonewall from jippy's deck instead of the pillar.
We will change our Darkness salvage from 1 Shockwave, 1 Gargoyle, 1 Steal ---> 2 Steals, 1 Vampire Stiletto.

This allows us to have everything in our old mono +1 Bonewall, +3 steals, +1 Vamp Stiletto, +3 Mummies, but at the cost of -2 Flesh Recluses and -1 Dragon.

Time
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52o 52o 52t 52t 52t 52t 52t 52t 710 71a 71b 71b 71b 7t9 7t9 7t9 7tb 8pt

Strength changes: The damage is about equal because, with our old deck, it would be risky to evolve the graboids since they could easily get RTed. Here, once again I use 6 Mummies and 2 Dragons if their RTs are lured away, overall both decks should have about the same damage. However, this deck has stronger PC (Steal > Deflag) with improved defense because of 3 Bonewalls.
Vault changes: I think everything is legal if we tweak our conversions a bit.

Aether
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52g 52g 52l 52l 52l 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 593 593 593 593 593 593 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 719 77c 77c 8pm

No major changes here. I just wanted 6 SSs.
+2 Stone Skins, -1 Earth Pend, -1 Bone Pillars, +2 Death Pends.


OK, done. This looks like a lot, but the only major changes are for the Time and Underworld decks.
Unless someone wants to change something, we can add these to the vault. I'll be back on tomorrow.
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Offline Jaymanfu

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg426116#msg426116
« Reply #21 on: November 16, 2011, 07:14:34 am »
Hmmm well I see at least 1 thing, we can't get 5 total steals I think only 4 so we gotta figure out how to get -1 of those, the deck vs time seems ok, maybe a little underquanta'd not sure.
Speed is the key vs underworld so the grabow might work. more dmg in earth is good.
 Ya the deck vs aether I was trying to make it a little smaller to get early shields and quicker EQ's and faster quantum is why I had it lower, more SS is probably fine.

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg426155#msg426155
« Reply #22 on: November 16, 2011, 11:24:45 am »
lol... Jay. i. <3. u. 

Came on right now to start doing decks (330am) i'm so happy. Goodnight.

Offline RootRanger

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Re: Round 6 Battle https://elementscommunity.org/forum/index.php?topic=33695.msg426182#msg426182
« Reply #23 on: November 16, 2011, 01:18:18 pm »
Hmmm well I see at least 1 thing, we can't get 5 total steals I think only 4 so we gotta figure out how to get -1 of those, the deck vs time seems ok, maybe a little underquanta'd not sure.
Speed is the key vs underworld so the grabow might work. more dmg in earth is good.
 Ya the deck vs aether I was trying to make it a little smaller to get early shields and quicker EQ's and faster quantum is why I had it lower, more SS is probably fine.
Oh, right, so we can use 2 in Blonde's deck and add a tower.
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