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Offline dragonsdemesneTopic starter

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round 6 discards https://elementscommunity.org/forum/index.php?topic=60408.msg1214158#msg1214158
« on: November 08, 2015, 11:18:53 pm »
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52g 52g 52g 52g 52g 52h 52q 52q 52r 52r 52r 52r 542 542 542 61q 61q 61q 61q 61q 622 710 710 718 718 718 718 718 71d 72i 72i 8pu

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4vh 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52o 52o 52o 52o 52o 542 542 542 542 542 590 590 590 590 713 713 71d 7dm 7dm 7hi 7hi 8pm

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52i 52i 52i 52l 52l 52l 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5lm 5lm 5lm 5lm 5lm 5lm 5m6 5m6 5m6 5m6 5m6 71u 71u 71u 71u 7k2 7k2 7k2 8pq

salvage
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Offline dragonsdemesneTopic starter

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Re: round 6 discards https://elementscommunity.org/forum/index.php?topic=60408.msg1214159#msg1214159
« Reply #1 on: November 08, 2015, 11:31:52 pm »
paradoll: (again, apologies team; I screwed up in game 5, and I literally had the win and effed it up.  I don't even know how I got two wins in this matchup, much less the shot at 3)
20 nonquanta cards means we can keep five.



bonebolt:
17 nonquanta cards means we keep two cards total.
We have so few death cards left, I think we have to keep 2 death cards.  Arsenics, bone walls, dragon, or mummy, any two seem okay.  We have more poisons than anything else, so discard them.

grabbow:
22 nonquanta cards means we keep seven cards total

If we keep the novas, we have to discard everything else that we would actually put in a grabbow, so I think that has to go.
-dump novas, graboids, lycan first, that's 10 cards gone.
-this leaves behind poisons, spiders, mummy, deflags, SoP.  As much as it hurts, I think we have to dump the deflags; other than running a few off the mark, there's nothing we can do with them, anyway, now.  That's 12
-I'd like to keep the shards of patience for a tinkerer water deck like we did before (I think we can salvage the tears from life) but we'd have to give up death cards for them.

discard 3 more cards from 5 poison/2 spider/1 mummy/2 SoP and keep the rest; not sure how to make that work.

light stall
27 nonquanta cards means we keep 12
-dump viruses (3), dump plagues (3), dump skull shields (3), dump miracle (1), since we have another in vault, that's 10 gone
-5 more have to go; I think that we should dump either 3 or 4 sosas.  We could possibly keep one for a monodeath like we have done in the past.
-of the next 5 to dump, I think they should be from the shards, but the ratio I am not sure.

salvage:
salvage the 4 nymph's tears.  This gives us a tinker possibility for queen rush.  We have zero use for forest spirits, and we already have 2 purifies we will probably never use outside of tinkerer queen.


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Re: round 6 discards https://elementscommunity.org/forum/index.php?topic=60408.msg1214227#msg1214227
« Reply #2 on: November 09, 2015, 05:45:57 pm »
I am processing this right now to reply/agree/etc.  Quick note right now, though -- Bonebolt we have 19 non-quanta not the 17 claimed initially.



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52r 52r 534 534 5un 5un 5up 5up 5v0 5v0 5v0 5v0 5v1 71b 7t7 7t7 7t7 7ta 7tb 7tb 8pt

Keeping 5 of these...
We almost _have_ to keep the five Death cards here... x2 Nymph, x3 BW.



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Keeping 7 of these...
Going along with the idea to build a NT water-tinkerer deck I suggest taking the SoP's (water filler AND stallbreak) and then also five other Death cards (Poison x2, spider x2, mummy x1).



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52h 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 622 718 718 718 718 718 71d 8pu

Keeping 4 of these...
We should probably keep the Dragon and a couple Arsenics with the last card being either BW or Mummy.  I say we keep Dragon x1, Arse x2, and BW x1.



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Keeping 12 of these...
What you suggested, dragons, seems legit.  The 'five more' can be SoD x2 SoSa x3 - keeping enough SoD to Lightstall if we want and one SoSa for the one-off surprise factor.



Regarding Salvage... I think taking the x4 NT's is the clear choice.  Further planning will determine if we want them as NT's or to transmute right now into x1 or x2 Death cards...
« Last Edit: November 09, 2015, 10:33:47 pm by rob77dp »
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Offline dragonsdemesneTopic starter

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Re: round 6 discards https://elementscommunity.org/forum/index.php?topic=60408.msg1214266#msg1214266
« Reply #3 on: November 10, 2015, 12:25:50 am »
I was thinking it might also be better instead of salvaging nymph's tears to just take the +2 transmute.  It depends whether or not we think we can make a viable tinker deck at the end of the day or not.  We could probably throw poisons off the mark or something like that to fill it out a bit, but I could definitely see it getting drawscrewed without the tears early.

 

blarg: