paradoll: (again, apologies team; I screwed up in game 5, and I literally had the win and effed it up. I don't even know how I got two wins in this matchup, much less the shot at 3)
20 nonquanta cards means we can keep five.
bonebolt:
17 nonquanta cards means we keep two cards total.
We have so few death cards left, I think we have to keep 2 death cards. Arsenics, bone walls, dragon, or mummy, any two seem okay. We have more poisons than anything else, so discard them.
grabbow:
22 nonquanta cards means we keep seven cards total
If we keep the novas, we have to discard everything else that we would actually put in a grabbow, so I think that has to go.
-dump novas, graboids, lycan first, that's 10 cards gone.
-this leaves behind poisons, spiders, mummy, deflags, SoP. As much as it hurts, I think we have to dump the deflags; other than running a few off the mark, there's nothing we can do with them, anyway, now. That's 12
-I'd like to keep the shards of patience for a tinkerer water deck like we did before (I think we can salvage the tears from life) but we'd have to give up death cards for them.
discard 3 more cards from 5 poison/2 spider/1 mummy/2 SoP and keep the rest; not sure how to make that work.
light stall
27 nonquanta cards means we keep 12
-dump viruses (3), dump plagues (3), dump skull shields (3), dump miracle (1), since we have another in vault, that's 10 gone
-5 more have to go; I think that we should dump either 3 or 4 sosas. We could possibly keep one for a monodeath like we have done in the past.
-of the next 5 to dump, I think they should be from the shards, but the ratio I am not sure.
salvage:
salvage the 4 nymph's tears. This gives us a tinker possibility for queen rush. We have zero use for forest spirits, and we already have 2 purifies we will probably never use outside of tinkerer queen.