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Offline dragonsdemesneTopic starter

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Round 4 salvage and discard (SDCTP) https://elementscommunity.org/forum/index.php?topic=60155.msg1211302#msg1211302
« on: October 20, 2015, 02:47:53 am »
DISCARDS

15 from this:
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 52g 52g 52g 52g 52t 52t 52t 52t 542 713 713 713 713 71b 71b 77j 77j 7dm 7n7 80a 80a 8pj


3 from this:
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52g 52g 52g 52g 52l 52l 52p 52p 52p 534 534 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5m6 5m6 5m6 5m6 712 71a 71a 7k6 7q9 7q9 7q9 7q9 7q9 8pq



SALVAGE
7 from this:
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5bs 5bs 5bs 5c1 5c1 5c5 5c5 5c5 5c5 5c7 5c7 5c7 5de 5de 5de 5de 5de 5de 5de 5de 5ig 5ig 5ig 7gu 7gu 7gu 7n2 7n2 7n2 7n2 8pp


4 from this:
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61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 63a 63a 63a 63a 63a 808 80l 80l 80l 80l 80l 80l 8pu


7 from this:
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5f9 5f9 5om 5om 5oo 5oo 5oo 5oo 5rh 5rh 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 7n6 7n6 7n6 7n6 7q5 7q5 7q5 8pr


4 from this:
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58o 58o 58o 58o 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 592 592 594 594 594 594 594 5m6 5lm 5lm 5lm 5lm 5lm 5lm 77k 77c 77c 77c 7km 7k2 7k2 7k2 7q9 7q9 7q9 7q9 8pq

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Nova-bow discards... https://elementscommunity.org/forum/index.php?topic=60155.msg1211303#msg1211303
« Reply #1 on: October 20, 2015, 02:55:30 am »
novabow discard:
This hurt bad.  I was pretty confident about this match, too.  5 quanta cards leaves 25 cards, so we can 'save' 10 cards from this.  I think we have two paths here:
1) Keep 10 novas/discords/quicksands and dump the rest.  This lets us field a novabow in the future.
2) Keep mostly death stuff and abandon the novabow as too costly to save.

Option 1:
Discard:
deflagration (easy, we have 6)
4 mummy (we have 16 after this discard)
2 lightning (we have 6)
1 discord
1 shockwave
1 bone wall


Option 2:

Discard:
deflagration (easy choice, we have 6)
6 novas (all or none, really)
2 earthquake (only other earth cards in vault are graboids, which are now dead to us)
1 discord (most expendable thing left, can keep 2 possibly for pandemonium duo)

Option 2 looks more attractive to me, except that it then makes a few of our other cards useless, namely the lycanthrope and graboids.  (unless we can salvage novas later or something)

We could also try to go halfway, keeping 4-5 novas and go from there.

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Light-stall Discards... https://elementscommunity.org/forum/index.php?topic=60155.msg1211304#msg1211304
« Reply #2 on: October 20, 2015, 02:57:33 am »
DISCARD
3 from fat stall

1 virus
1 sanc
1 dial

Seems pretty easy; we can spare the virus, and we can salvage the sanc and dial back from Earth if desired.

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Salvage - Water's adrenastaves... https://elementscommunity.org/forum/index.php?topic=60155.msg1211305#msg1211305
« Reply #3 on: October 20, 2015, 03:00:20 am »
SALVAGE 7 from water:

Honestly, I don't even really want this stuff, lol.  My picks are:

3 adrenaline (in case we predict opposing bone walls)
3 nymph's tears (not sure what we'll do with them)
1 flying weapon (might be nice to have, so we don't have to be worried about overloading on weapons as much in a deck)

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Salvage - Aether's Psi-tal... https://elementscommunity.org/forum/index.php?topic=60155.msg1211306#msg1211306
« Reply #4 on: October 20, 2015, 03:02:02 am »
Salvage from aether:

This seems dead simple.  Psions are not very helpful to us, leaving dims and psions.

I suggest

2 dimshield (this lets us have the magic number 12, for two full dimshield decks)
2 fractal (by default, this is what is left)

(we could do 1 dim 3 fractal, since we have fewer fractals, but I think the 2/2 is way better)

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Salvage - Time's UG-Wings... https://elementscommunity.org/forum/index.php?topic=60155.msg1211309#msg1211309
« Reply #5 on: October 20, 2015, 03:07:12 am »
salvage from time:

Now THIS is interesting, to say the least.  We could snag some UGs and immo for an OTK thing, we could snag HG and eternity for some sort of stall, or we could snag lots of wings.

This is really tough, but I think I'm inclined towards

2 eternity (nobody will expect it, at least, and sort of combos with mummy)
3 hourglass (not sure what to do with this, but whatever; might enable some neat ideas)
2 wings (I missed the 6th wings very much in my previous match)

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Salvage - Earth's IMMORTAL-dials... https://elementscommunity.org/forum/index.php?topic=60155.msg1211311#msg1211311
« Reply #6 on: October 20, 2015, 03:08:33 am »
salvage from earth:

Since we discard 1 sanc 1 dial from the lost wager, I think we take at least that back.  Take a 2nd dial so that we have 6 again.  No need for another sanc; we have 6 again.  Either SoD or miracle.

2 sundial
1 sanctuary
1 SoD or Miracle (not sure which is better)

Offline rob77dp

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Rob's comments on discards... https://elementscommunity.org/forum/index.php?topic=60155.msg1211382#msg1211382
« Reply #7 on: October 20, 2015, 04:49:00 pm »
novabow discard:
This hurt bad.  I was pretty confident about this match, too.  5 quanta cards leaves 25 cards, so we can 'save' 10 cards from this.  I think we have two paths here:
1) Keep 10 novas/discords/quicksands and dump the rest.  This lets us field a novabow in the future.
2) Keep mostly death stuff and abandon the novabow as too costly to save.

Option 1:
Discard:
deflagration (easy, we have 6)
4 mummy (we have 16 after this discard)
2 lightning (we have 6)
1 discord
1 shockwave
1 bone wall


Option 2:

Discard:
deflagration (easy choice, we have 6)
6 novas (all or none, really)
2 earthquake (only other earth cards in vault are graboids, which are now dead to us)
1 discord (most expendable thing left, can keep 2 possibly for pandemonium duo)

Option 2 looks more attractive to me, except that it then makes a few of our other cards useless, namely the lycanthrope and graboids.  (unless we can salvage novas later or something) You have indicated "discarding 10" which is the "keep" quantity...
;D
...


We could also try to go halfway, keeping 4-5 novas and go from there.
Option 3:
a. Keep 5 Novae (in the past, with Death, I have been part of 5-Nova Grabbow as standard (pends/pills help with this).
b. Keep 3 Discords.
c. Keep 2 Quicksand _or_ 2 Thunderbolt _or_ combination of this adding up to two total keeps.
    I. I lean toward keeping the Thunderbolt so we have x6 for Bonebolt-Aether.


Discard:
x1 Nova
x4 Mummy
x4 Spider
x2 Bone Wall
x1 Deflag
x1 Shockwave
x2 {Quicksand / Thunderbolt}





DISCARD
3 from fat stall

1 virus
1 sanc
1 dial

Seems pretty easy; we can spare the virus, and we can salvage the sanc and dial back from Earth if desired.
Agreed - and this one seems cut-and-dried here.
Discard:
x1 Virus
x1 Sanctuary
x1 Sundial
« Last Edit: October 20, 2015, 05:07:17 pm by rob77dp »
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Rob's comments on Salvages... https://elementscommunity.org/forum/index.php?topic=60155.msg1211386#msg1211386
« Reply #8 on: October 20, 2015, 05:06:54 pm »
SALVAGE 7 from water:

Honestly, I don't even really want this stuff, lol.  My picks are:

3 adrenaline (in case we predict opposing bone walls)
3 nymph's tears (not sure what we'll do with them)
1 flying weapon (might be nice to have, so we don't have to be worried about overloading on weapons as much in a deck)
How about considering some TRANMUTATION here too?
I think taking the 3 NT is a great idea - we could run a Tinkerer NT-Gray/Queen deck later if needed!
The other four we should transmutate into in-element cards (TWO of them total) that we look to be running short on once discard is considered this round...

Salvage:
x3 Nymph's Tears
x2 Adrenaline --transmute--> x1 <Death-card less-than x12 in-vault now>
x2 Druidic Staff --transmute--> x1 <Death-card less-than x12 in-vault now>





Salvage from aether:

This seems dead simple.  Psions are not very helpful to us, leaving dims and psions.

I suggest

2 dimshield (this lets us have the magic number 12, for two full dimshield decks)
2 fractal (by default, this is what is left)

(we could do 1 dim 3 fractal, since we have fewer fractals, but I think the 2/2 is way better)

I would suggest +2 Dims +1 Fractal +1 Psion since it would put us up to (12) Dims in-vault (we can run TWO full-x6-Dim decks in a same round!), give us (5) Fractal in-vault for a bit of cushion in our x1/x2 Fractal-use decks for discarding, and puts a shifty/clever 1-off card option in our Dim/Fractal decks as Psion is a scaling-shield-bypass that complements/offsets non-scaling Poison shield-bypass!
Salvage:
x2 Dimensional Shield
x1 Fractal
x1 Psion





salvage from time:

Now THIS is interesting, to say the least.  We could snag some UGs and immo for an OTK thing, we could snag HG and eternity for some sort of stall, or we could snag lots of wings.

This is really tough, but I think I'm inclined towards

2 eternity (nobody will expect it, at least, and sort of combos with mummy)
3 hourglass (not sure what to do with this, but whatever; might enable some neat ideas)
2 wings (I missed the 6th wings very much in my previous match)
The Wings deck is strong and I really would like to see it back in FULL working order.  My suggestion here is the +2 Eternity for another really good future-option (Mummy synergy... anti-deckout (from Death?! Cool!)....) deck tweak, +3 Wings for restoring full Wings deck and a bit of cushion, and TRANSMUTE x2-something for whatever we appear to lack in-vault after this SDCTP.
Salvage:
x2 Eternity
x3 Wings
x2 Hourglass --transmute--> x1 <Death-card less-than x12 in-vault now>





salvage from earth:

Since we discard 1 sanc 1 dial from the lost wager, I think we take at least that back.  Take a 2nd dial so that we have 6 again.  No need for another sanc; we have 6 again.  Either SoD or miracle.

2 sundial
1 sanctuary
1 SoD or Miracle (not sure which is better)
Getting back the Sundial and Sanctuary discarded this round is HUGE from this salvage!  Getting a second Sundial from this is big too as it restores what we wanted/had to begin with - x6 Dials in-vault.

SoD I consider a better choice between SoD and Miracle because we're VERY unlikely to need/want to use >3 Miracle in a round and SoD-spamming is easier/cheaper/better than extra Miracle in-hand/deck.

Salvage:
x2 Sundial
x1 Sanctuary
x1 SoD
« Last Edit: October 20, 2015, 05:26:45 pm by rob77dp »
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Re: Round 4 salvage and discard (SDCTP) https://elementscommunity.org/forum/index.php?topic=60155.msg1211393#msg1211393
« Reply #9 on: October 20, 2015, 05:36:59 pm »
Regarding my suggested (3) in-element less-than-12-in-vault transmutation targets...

I have input what is likely to at least resemble our SDCTP and it shows us that we will NOT be able to (a good thing here) transmute into Mummy or Poison!
:D

I suggest all three transmutations as Spiders as those are VERY powerful Death upgrades.  Perhaps x2 Spider x1 Dragon as we are a tad low on Dragons at (9) in-vault.
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Re: Round 4 salvage and discard (SDCTP) https://elementscommunity.org/forum/index.php?topic=60155.msg1211453#msg1211453
« Reply #10 on: October 20, 2015, 11:28:00 pm »
Given that I goofed on the 10 discards instead of 15, and that we'll need spiders at the very least, I agree for sure that we should take back our recluses with transmutation.  A dragon certainly couldn't hurt, either.

 

blarg: