*Author

smuglapse

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg196760#msg196760
« Reply #12 on: November 08, 2010, 08:49:09 pm »
Looking through :water matches, I'd say we can field several decks there and still have about the same chance to hit or miss. I'd expect them to go with either Ice Bolt / Miracle stall, or with some type of semi rush like Toads/Dragons.
I think any kind of denial will win.  Discord or EQs.

MrBlonde

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg196840#msg196840
« Reply #13 on: November 08, 2010, 10:04:22 pm »
I guess currently the decks we need are entropy, fire, and mine (darkness). Looking at our vault we are getting pretty limited. Depending what we have i can always fall back to 12 light cards 5-6 shockwaves, air mark, plagues some walls lots of towers/pillars and hope for the best.

Malduk

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg196847#msg196847
« Reply #14 on: November 08, 2010, 10:07:14 pm »
We're on chat testing decks atm. I removed one dragon from that gravity deck, so thats 1 card extra so far  ;D

smuglapse

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg196903#msg196903
« Reply #15 on: November 08, 2010, 11:13:13 pm »
modified deck to use against ravingrabbid :water

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4vc 4vl 4vl 4vl 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542
Can be adjusted if some cards are needed elsewhere.

Malduk

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg196940#msg196940
« Reply #16 on: November 08, 2010, 11:47:21 pm »
I guess currently the decks we need are entropy, fire, and mine (darkness). Looking at our vault we are getting pretty limited. Depending what we have i can always fall back to 12 light cards 5-6 shockwaves, air mark, plagues some walls lots of towers/pillars and hope for the best.
Spiders/Poison is unused. Air is unused. 4 Novas possibly to add layer of protection against Devs? Miracle stall wont work against denial. You could take something similar I used in round 1, but have upped Spiders instead of Mummies. Like this:

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52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52q 52q 52q 52t 52t 542 542 542 542 542 713 713 713 713 713 713
Its hard/impossible to deny this deck, it can outrush graboids. Discord might be an issue, would have to test it moar, but cards are cheap, and quanta production is huge.

Nume

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg196988#msg196988
« Reply #17 on: November 09, 2010, 12:35:08 am »
After a bit of testing (dont have much time, at work) I have to say I think the proposed deck vs air may have too much of a quanta issue to be very good. It has a tough time playing much of anything for 5+ turns, and even then its slow because most cards cost 5+ quanta and all it has for generation is pendulums.

Edit: After a few more games I may be wrong. It definitely is very slow starting, but I did win almost every game (albeit I was playing ai3 not air team but yeah). Once it gets control its pretty tough. It would still probably be very vulnerable to any kind of rush though so I dont know.

Malduk

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg197044#msg197044
« Reply #18 on: November 09, 2010, 01:28:29 am »
After a bit of testing (dont have much time, at work) I have to say I think the proposed deck vs air may have too much of a quanta issue to be very good. It has a tough time playing much of anything for 5+ turns, and even then its slow because most cards cost 5+ quanta and all it has for generation is pendulums.

Edit: After a few more games I may be wrong. It definitely is very slow starting, but I did win almost every game (albeit I was playing ai3 not air team but yeah). Once it gets control its pretty tough. It would still probably be very vulnerable to any kind of rush though so I dont know.
I havent played a single game with it yet to be honest, just put together those cards.  :-X
Air decks are usually slow themselves too, but no one can say they just wont take some rush based on other element. When you get a Pheonix or two out, they wont be able to remove it that easily. You have control to take away OEs from weapon slot and flying OEs, so for one Pheonix, they have to waste 3 shockwaves if they want to stop you from reviving it.
All creatures are airborne too, so you dont have to worry about Wings. I'll try to test it tomorrow against couple of :air decks to see how it works.

Nume

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg197089#msg197089
« Reply #19 on: November 09, 2010, 02:58:38 am »
Yeah I actually think it has a decent chance of working now after more games with it :P. Once you get ~4 pendulums up, you can gain pretty solid control with all the pc/cc and bone walls, plus hard to kill creatures and poison damage.

MrBlonde

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg197198#msg197198
« Reply #20 on: November 09, 2010, 08:29:04 am »
Hi guys, was planning to test some decks tonight but unfortunately i left my charger at the office for my laptop.... *sigh* Well i will be on tomorrow night til late as necessary to finish everything that doesn't get done. (24 hrs from now)

Malduk

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg197379#msg197379
« Reply #21 on: November 09, 2010, 05:46:30 pm »
Alternatives for Nume against :air
They havent used water deck once, nor showed Purify in the Vault.

Typical "speed poison". Not a huge fan of this choice, but could work.

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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 5i7
Life duo. To outheal their damage while poison does it thing. Good choice against FFQ or flying Morning stars. Drakes are there just for good measure of dropping them in the last turns if needed.

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52h 52o 52o 52o 52o 52o 52o 52p 52p 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 5bt 5c2 5c2 5c2 5c2 5c2 5c3 5c3
Silly :time duo with sundials to stall creature damage and rewinds to take off the field flying stuff/expensive stuff, with poison/arsenic could also be used here.
Guys, log in to our chat and test them against each other. I dont have time to test all decks myself.

Malduk

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg197393#msg197393
« Reply #22 on: November 09, 2010, 06:18:02 pm »
Deck for :fire deckout:

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4vj 4vj 4vj 4vj 52g 52g 52g 52g 52p 52p 52p 52p 52q 52r 52r 52r 542 542 542 542 542 5f6 5f6 5ia 5lg 5oi 5oi 5ol 5ol 5ol 5on 5on 5on 5on
None of their creatures can survive any CC. Novas and reflective shield are there to fight off possible bolt deck, Purify is there because poison goes with that deck. Freeze + Shockwave is nice if something huge gets dropped. Seems solid unless they pack more cards, which I somehow find unlikely. Fire loves small decks.

MrBlonde

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Re: Round 3 - Decks https://elementscommunity.org/forum/index.php?topic=15290.msg197436#msg197436
« Reply #23 on: November 09, 2010, 07:55:46 pm »
Hey Malduk, Thanks for all the decks so far. I will be on tonight to test and hopefully somebody will be on. If not, oh well i'll figure something out. My company is almost at the release of our closed Beta (monday the 15th) for a game so things are really crazy right now. Playing my match is going to be tight as well but i will keep everyone updated.

 

blarg: