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Offline RootRanger

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415053#msg415053
« Reply #12 on: October 24, 2011, 02:21:36 am »
Well, let's take small steps first. We know we're playing 2 Grabbows this round, right? They don't take up too many Death cards and can be very powerful.
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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415101#msg415101
« Reply #13 on: October 24, 2011, 07:53:10 am »
Its not as simple as that...can't just say lets keep our RTs with just 3 leftover pillars/pends salvaging them in most spots while saving what we can of our creatures and doing a full conversion. Also id hate to have to suicide vs the #1 team, EVERYONE will hate us and dog on us. But anyways if someone comes up with a better plan then mine then thats cool, but let me see the whole plan in effect rather then just saying something :)
Well i've always been of the mind of doing what is best for the team. If it means suiciding vs the team we are most likely to beat... well so be it. I quite dislike suiciding but sometimes you have to do it. I'll hop on chat and hopefully we can figure some of this stuff out.

Root - i agree 2 grabbows is the way to go.

EDIT - okay looking at your decks Jaymanfu (first off, thanks for all the work you've put in) just a couple comments. The gravity deck at first glance i wasn't sure about but the more i thought about it it seems okay. Just have to hope we face chargers. Also i think we should swap the mummy for a recluse from Ralouf's light deck and up it instead of a bonewall. That recluse doesn't help ralouf's deck a whole lot but fractaling a recluse over a mummy is huge. I think it might also be a good idea to grab the recluse from Jippy's deck and swap it with a poison.

I wish we could somehow use a fat immortal deck but with our current pend/pillar situation i don't think it's much of an option. Also it looks like we won't be able to salvage the RT's. Is there any way to work that in?

Offline ralouf

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415107#msg415107
« Reply #14 on: October 24, 2011, 08:18:49 am »
Sorry for beeing afk this WE mates. I really like all those deck ! I currently do not see what need to be changed, if I have any idea I will share it here. Very nice work from you !
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Offline ralouf

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415144#msg415144
« Reply #15 on: October 24, 2011, 11:31:43 am »
Just a suggestion : maybe the deck vs gravity needs a few more critter ? because with only 2 we can be too slow, I think 3 is better even if I know that it is not an agressive deck at all
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Offline JaymanfuTopic starter

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415314#msg415314
« Reply #16 on: October 24, 2011, 09:19:01 pm »
Bump, changed a few things in the decks as per mrblondes request. Totals should be right now. If anyone else has any ideas on things we could change in conversion with the current plan we could figure that out...

As a side note, the only thing we could really change in our plan would be to change one of the decks to Pandybone but not sure who we would take that against.


(If people want to pick different things for our conversion)
Cards remaining in vault after: decks, salvage, discards, conversion
1 wings
2 steal
1 nightfall
2 nightmare
2 vampire dagger
4 bone dragon
2 skull shield
2 poison
6 plague
6 bonewall
5 arsenic
2 titanium shields
6 stoneskin
6 pandymonuim
1 sanctuary
4 miracle

Current Conversion Idea:(please note these cards are not in the cards shown above)
Conversion (14 pillars + 10 pendulums)
6 plague
3 freeze
6 sundial
1 gravity pull
1 vampire dagger
1 wings
1 shockwave
2 purify
2 steal
1 miracle

MrBlonde

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415513#msg415513
« Reply #17 on: October 25, 2011, 08:31:06 am »
Bump, changed a few things in the decks as per mrblondes request. Totals should be right now. If anyone else has any ideas on things we could change in conversion with the current plan we could figure that out...

As a side note, the only thing we could really change in our plan would be to change one of the decks to Pandybone but not sure who we would take that against.


(If people want to pick different things for our conversion)
Cards remaining in vault after: decks, salvage, discards, conversion
1 wings
2 steal
1 nightfall
2 nightmare
2 vampire dagger
4 bone dragon
2 skull shield
2 poison
6 plague
6 bonewall
5 arsenic
2 titanium shields
6 stoneskin
6 pandymonuim
1 sanctuary
4 miracle

Current Conversion Idea:(please note these cards are not in the cards shown above)
Conversion (14 pillars + 10 pendulums)
6 plague
3 freeze
6 sundial
1 gravity pull
1 vampire dagger
1 wings
1 shockwave
2 purify
2 steal
1 miracle
doo dee doo.... hmmm. Yeah panda doesn't seem to fit in as well this round. It would go well against :life but we already used that vs them last round. Man the 24 card discards suck. Beyond that it looks good. Still wish we could keep the RT's somehow. Geez we really need to win all our matches this round.

Offline ralouf

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415521#msg415521
« Reply #18 on: October 25, 2011, 09:31:41 am »
Okay I've tried the gravy deck it seems that it works with only 2 creatures actually.
Maybe we can discard more miracle ? or we really want to keep those 5 miracle ? because they'll be only usefull in a big stall deck.
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Offline RootRanger

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415732#msg415732
« Reply #19 on: October 25, 2011, 09:48:46 pm »
Jay and I have talked about this a lot. We're making some changes.

Let's get rid of 1 Arsenic in each of our Grabbows. Replace them with a stiletto. recluse.
This gives us +2 Arsenics. Replace Darkness, Water, Gravity, and Life decks = 51 pillars, 11 Arsenics total.

Darkness deck - Pandebonium. 3 Arsenics, 11 pillars.
Water deck - Dims/Fractal. 1 Arsenic, 13 14 pillars.
Gravity deck - Light stall. 4 Arsenics, 14 pillars.
Life deck - Bonebolt. 3 Arsenics, 13 12 pilalrs.
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Offline RootRanger

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415739#msg415739
« Reply #20 on: October 25, 2011, 10:11:43 pm »
Entropy
Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52q 52q 52r 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 713 71b 7dm 8pm


Light
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Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52q 52t 590 590 590 590 5c1 61q 713 713 713 713 71a 71b 71b 7dm 7dm 8pm


Darkness - Pandebonium is a nice choice here. It's highly unlikely that Darkness will use Purify.
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Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52r 52r 52r 52r 542 542 542 542 542 71a 71a 71b 8pj


Water - Dimshields destroy Water. Fractal Dragons to get past Wings.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52q 542 542 542 542 61o 61t 61t 61t 61t 61t 61t 622 622 622 63a 63a 711 711 713 713 713 713 8pu


Gravity - This can deckout really, really well. Completely destroyed by stalls and RT, but whatever, I don't think gravity will run those.
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Deck import code : [Select]
52p 52p 52p 52p 52p 52p 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq


Life - This really rips all of Life's decks except Firestall. Oh wait, it beats that too because it can OHKO with Fractal/Dragon.
Hover over cards for details, click for permalink
Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52p 52q 52r 52r 52r 52r 52r 52r 542 542 542 542 61q 61q 61q 61q 61q 622 711 71a 71a 8pu


Aether
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Deck import code : [Select]
52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 542 542 542 542 542 542 542 55s 55s 55s 55s 561 561 562 7n2 7n2 7n2 8pl


Earth
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Deck import code : [Select]
52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52l 52l 52o 52o 52o 52o 52q 52t 52t 542 542 542 593 593 593 593 593 713 713 713 8pm
Somehow still around, somewhat

Offline RootRanger

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415745#msg415745
« Reply #21 on: October 25, 2011, 10:18:41 pm »
For our Event card, I think we should go for Rush. All 7 of our decks will be able to win 1 game in 13 turns.
But I don't think 4 of our decks could win with deckout. Our Light deck definitely can, but our other 3 stalls won't be able to deckout if they are up against poison, bolts, or just a lot of damage.
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Offline agentflare

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415749#msg415749
« Reply #22 on: October 25, 2011, 10:22:08 pm »
These decks look good. Hopefully, we don't make another large set of mispredictions.

Offline JaymanfuTopic starter

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Re: Round 3 Battles https://elementscommunity.org/forum/index.php?topic=32822.msg415766#msg415766
« Reply #23 on: October 25, 2011, 11:27:22 pm »
To make the changes this is what we need to do:

Need to convert 3 less plagues.... -2miracle -1 shockwave instead?

convert -4pillars +4pends

Need 2 extra bonewalls so in the discard decks:
titan wall: +2 bonewall -2 pillars
EQ deck: -2 mummy + 2 pillars

If everyone likes the changes Ill edit my OP to make things very clear how to do, then someone hopefully other then me can do the vault(unless jippy is able to get on) and check to make sure everything fits.

 

anything
blarg: RootRanger