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Offline dragonsdemesneTopic starter

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Round 1 -- Salvage and Discard https://elementscommunity.org/forum/index.php?topic=59842.msg1208537#msg1208537
« on: October 04, 2015, 08:35:55 am »
discard 4 cards from the following ONE deck:
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52h 52h 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 718 718 718 718 718 7do 7do 8po


discard 6 cards from each of the following two decks:
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52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52o 52o 52r 52r 52r 542 542 542 542 710 710 713 713 713 713 713 72i 72i 8pk


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52g 52g 52g 52g 52h 52h 52o 52o 52o 52o 52o 52r 52r 52t 52t 52t 52t 542 542 542 542 710 710 713 713 713 71a 71a 72i 72i 8pk





salvage from (4 cards per deck; can be transmuted 2:1 into nonshard in element cards we have less than 12 of, though we don't need this atm)
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61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 622 622 622 622 625 625 80l 80l 80l 80l 8pq


Hover over cards for details, click for permalink
Deck import code : [Select]
596 596 596 596 596 596 5i4 5i4 5i4 5i4 5i4 5ia 5ia 5ib 5ib 5j2 5j2 5j2 77e 77e 77e 77e 77e 77e 7gk 7gk 7gk 7gr 7gr 7hi 8pm

Offline dragonsdemesneTopic starter

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Re: r1 salvage/discard https://elementscommunity.org/forum/index.php?topic=59842.msg1208539#msg1208539
« Reply #1 on: October 04, 2015, 08:48:22 am »
discard from the fire duo:
Keep all the fire stuff; they enable fire duos.  We have lots of bone walls, dragons, and poisons; it doesn't really matter too much where we discard FOUR discard 6 from that, I don't think.  Basically just any six death cards seems obvious.

discard from first monodeath:
Doesn't make too much difference here.

discard from second monodeath:
Arsenics first; we have lots and can spare two.  After that... whatever.

salvage from light's monoaether:
There are several choices here.
1) +4 dims.  Seems solid for many reasons, all of which should be obvious
2) +4 fractals.  Seems solid again for many reasons, although fractals are slightly less useful in massive numbers than dims
3) mix of 1 and 2
4) +4 psions.  We could basically make exactly this deck.  I think it would actually be -better- with something like 6 dims 4 fractal 4 psion and 16 quanta anyway, rather than the 6 psions they ran.  This deck uses a veritable crapton of quanta, and the mark has to be death (I guess? or why would they have used light mark?) so that's less quanta right there

salvage from SoP/wardens:
The earth cards don't help us at all, at least not in the small quantities we could salvage.  This leaves squid, purify, and shard of patience.  I don't think many other teams used poison, although Time did make a neurotoxin deck, and aether used arsenic in their bonebolt, but no poisons.  I didn't see any shards of sacrifice or other poison that I can recall, other than maybe the odd arsenic in a grabbow.  However, we don't have any purifies... so it's a tough call, I'd say.  Also, other teams might be sitting on unrevealed shard of sacrifice in their vaults, particularly light or time for pdials.  (remember, we sat on our shards of sacrifice, so other teams might have for the same reasons)  Given that we already have 4 squid and 4 SoP, I think we should take the two purifies and then two from the squid/SoP.  I am gambling slightly, and assuming that purify will be useful in the future, but also keep in mind that other teams might salvage our poisons or future shards of sacrifice.

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Re: r1 salvage/discard https://elementscommunity.org/forum/index.php?topic=59842.msg1208749#msg1208749
« Reply #2 on: October 05, 2015, 05:03:44 pm »
discard from the fire duo:
Keep all the fire stuff; they enable fire duos.  We have lots of bone walls, dragons, and poisons; it doesn't really matter too much where we discard FOUR discard 6 from that, I don't think.  Basically just any four six death cards seems obvious.
Noting that we astutely applied the -2 Discard boost here, we toss four cards.  I suggest x2 BW and x2 Poison...

Spoiler for discard deck code suggestion from rob:
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Deck import code : [Select]
52r 52r 718 718 8po


discard from first monodeath:
Doesn't make too much difference here.
Dragon; x3 Poison; BW; Spider = 6 total

Spoiler for discard deck code suggestion from rob:
Hover over cards for details, click for permalink
Deck import code : [Select]
52h 52o 52o 52o 52r 713 8pk


discard from second monodeath:
Arsenics first; we have lots and can spare two.  After that... whatever.
Agreed - something like Arsenic x2; Poison x1; Mummy x3

Spoiler for discard deck code suggestion from rob:
Hover over cards for details, click for permalink
Deck import code : [Select]
52o 52t 52t 52t 71a 71a 8pk


salvage from light's monoaether:
There are several choices here.
1) +4 dims.  Seems solid for many reasons, all of which should be obvious
2) +4 fractals.  Seems solid again for many reasons, although fractals are slightly less useful in massive numbers than dims
3) mix of 1 and 2
4) +4 psions.  We could basically make exactly this deck.  I think it would actually be -better- with something like 6 dims 4 fractal 4 psion and 16 quanta anyway, rather than the 6 psions they ran.  This deck uses a veritable crapton of quanta, and the mark has to be death (I guess? or why would they have used light mark?) so that's less quanta right there
I support the Dim option - as evidenced by our win vs Water this round and a little subsequent convo with dd - Dims from Death can be a very surprising opposition.  Basically this allows the Dims a loss cushion before we would have to seriously consider dropping/discarding them from our vault.

Psions are an interesting option though and I could possibly be persuaded that direction as well.  I mean, we already have good shield bypass with Poison but the direct counter is Purify or some healing and many opponents EXPECT Poison from us but not something like Psions.

Spoiler for salvage deck code suggestion from rob:
Hover over cards for details, click for permalink
Deck import code : [Select]
61t 61t 61t 61t 8pq


salvage from SoP/wardens:
The earth cards don't help us at all, at least not in the small quantities we could salvage.  This leaves squid, purify, and shard of patience.  I don't think many other teams used poison, although Time did make a neurotoxin deck, and aether used arsenic in their bonebolt, but no poisons.  I didn't see any shards of sacrifice or other poison that I can recall, other than maybe the odd arsenic in a grabbow.  However, we don't have any purifies... so it's a tough call, I'd say.  Also, other teams might be sitting on unrevealed shard of sacrifice in their vaults, particularly light or time for pdials.  (remember, we sat on our shards of sacrifice, so other teams might have for the same reasons)  Given that we already have 4 squid and 4 SoP, I think we should take the two purifies and then two from the squid/SoP.  I am gambling slightly, and assuming that purify will be useful in the future, but also keep in mind that other teams might salvage our poisons or future shards of sacrifice.
x2 Purify x1 Squid x1 SoP -- it gets a niche variety in our vault with the Purify and an extra SoP and Squid helps cushion against possible future Loss #1 for the For Chrys Sake (SoP/Squid/Chrsalia) deck.

Spoiler for salvage deck code suggestion from rob:
Hover over cards for details, click for permalink
Deck import code : [Select]
5ia 5ia 5ib 5j2 8pm

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Offline dragonsdemesneTopic starter

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Re: Round 1 -- Salvage and Discard https://elementscommunity.org/forum/index.php?topic=59842.msg1208824#msg1208824
« Reply #3 on: October 06, 2015, 12:40:29 am »
I'm a bit nervous about dumping that many poisons, but I don't have any better suggestions.  I am happy with your choices, and the only possible change would be if we wanted to salvage the psions for a tinkerer deck.  Dims are an incredibly solid choice as well, though, and might actually be a better idea, anyway.

 

anything
blarg: