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MrBlonde

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg75777#msg75777
« Reply #12 on: May 27, 2010, 08:32:41 am »
So here's a few decks to toss around

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Ignore the upped Antimatters and Entropy towers. Two more mummy's could also be added to the deck. Jist of the deck is to mess up the quanta of the opponent. If i was to use it i would probably add 2 animate weapons (since i can have upped cards)

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Again ignore the upped towers and creatures. This is a creature control deck that might be useful against life , light, gravity, time or water. With that said i do need a couple more owl eyes since i only have 2.

 
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 80a 80a 80a 80a 80a 80aAs usual ignore the upped cards. Lightning does cost 2 quanta though so it does slow down the deck a little bit in terms of control but you use the lightning in conjunction with the bonewall. Maybe add another bonewall or two.

Anyhow more deck suggestions are welcome.

Offline coinich

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg75958#msg75958
« Reply #13 on: May 27, 2010, 03:54:38 pm »
Just to suggest a few options here; the deck that caused MrBlonde the most trouble I think was a simple Fractal/Recluse rush; don't underestimate the deck.  Tweaked with say a Bond or two and you have a powerful combo.

Light:  Light has powerful creatures; Archangel should not be underestimated, especially a Rage/Angel deck.  The Dragon and the Nymph are also heavy hitters; best is some other form of creature control.  Possibly a Gravity Shield or Mutation?  Also dangerous is a Fractal/Hope deck.  The RoL are extremely vulnerable but expendable; 1 extra point of protection as well as damage to the opponent and another Light quanta to boot for the price of free is one of the best deals in the game.  Plague or RoF can fix this, but expect for them to recover quickly.

Darkness:  Darkness will be interesting.  I suggest a straight Recluse rush, or a deck with PA.  Steal is honestly one of Darkness's best weapons; their creatures aren't that strong.  However, a Fractal/Pest deck could cause troubles; mass creature control (or a few Otys) can take care of this.  Don't underestimate Darkness' healing abilities as well.  Vampires, Drain Shadows, and even Antimatters (see Entropy) can make Darkness very dangerous to deal with.

Life:  Creature spam w/ Adrenaline.  Bone Wall will be useless 9 times out of 10, but expect to see Jade Shields as the Thorn Shield can only help Death Decks if played poorly.  My best successes against Life decks use their low HP against them; Otys are my weapon of choice IF you can get one out in time.  Jade Dragons will defy this strategy, but those are not nearly as common as Frogs and Cockatrices.  Spirits can be handled as well.

Water:  Water is interesting.  Water decks can lean towards control, but don't expect to see Flood, and poison is not nearly as effective as anything else.  I suggest Mummies or Recluses.  However, mixed with heavy permanent control can mess this strategy up.  Butterfly Effect or Steal can both remove a pesky Permafrost Shield, and few of Water's creatures are particularly strong.  Also, a Fire Shield and Skellie rush IF THEIR SHIELDS CAN BE REMOVED will work.

Fire:  Fire will likely be some sort of rush deck; rarely will anyone try to stall out except for a Lance deck.  A Mirror or preferably Jade Shield will remove this threat.  Also notable is Fire's lack of creature health; even an unupped Oty can cause quite a bit of harm.  On the flip side, they might be the strongest deck in terms of direct creature control however.  RoF, Lances, Fire Shield, Rage Potion, and possibly others can wreck carefully constructed plans.

Earth:  Shrieker rush.  I think a Water/Death hybrid would work best; a standard speed poison with Permafrost Shield and Congeal to slow things down, and Chryasoaras to poison.  Also an Earth/Gravity control deck can be deadly.  The answer is likely the same; try and poison them out, possibly with flying Arsenics?

Gravity:  Dangerous, especially since someone's guaranteed to pair it with Earth and Entropy.  Discord is deadly; sticking with mono is dangerous but so is anything else short of a full-blown rainbow deck.  Steals or other permanent control can help, but thats only half the problem.  Gravity can use Armagios as "health packs" and Momentum as a weak form of permanent control, rendering shields useless.  Also is the ubiquitous Otyugh, one of my personal favorites.  There's really no way to get around a well setup Oty, as a pure Oty deck will almost certainly have Blessings/HA/Chaos Power and/or other protection.  Boneyards and Bonewalls can make it interesting however.

Time:  No one's gonna be stupid enough to rewind a Mummy, and if they are, pack a Gravity Mark to ensure if anyone makes that mistake it will be costly, or at least bluff them into thinking so.  Time's cards are not that cheap; a Discord and Butterfly Effect deck with Mummies might very well be interesting to counter with, with Novas fueling the Gravity and Time...  Against PuppyChow's speed Time deck there is almost no chance however, without a specially prepared deck with Phase Shields, Bone Walls, and Sundials.  Don't underestimate that rush.

Aether:  Aether has the old Mono-Aether archetype, as well as Fractal.  While they don't work together, the two are very dangerous enough.   Against a Mono-Aether with Immortals or Phase Dragons, a shield deck, possibly Death/Earth could really mess them up; Diamond to make attacks far less effective and Earthquakes to remove their quanta slowing them down further.  However, ALWAYS pack more than 30 cards in such a case; they will likely have 30 or 31 for maximum speed, and 6 Phase Shields can and will ruin someone's day if they aren't neutralized or out-lasted.  A Fractal deck is a completely different beast; any number of variations persist.  Fractal/Pest has weak health and damage potential (at least until late game) but near complete quanta control.  Fractal/Frog is a great rush deck (as is Fractal/Recluse!), and a Fractal/Hope deck can absolutely dominate if setup properly.  Any number of variations can work, and often will (Fractal/Minor Vampire, anyone?).  Mass creature control or negating their advantages is the best bet to win; once again a good shield might save the game.

Entropy:  Entropy's my worst element, I'll straight up admit it.  What makes it so strong and weak is its unpredictability; if they can get an Improved Mutation factory working the game becomes highly volatile.  Likely a Mono-Entropy won't be played; while Abominations and Micro Abominations hurt, they have almost no other damaging creatures.  Antimatter can cause quite a problem, but a growth or scavenger based deck can survive.  Antimatter/Liquid Shadow has the potential to be dangerous however; it completely turns a creature against its owner by damaging him/her and healing the opponent.  Rewind might actually be the best defense against that; the second playing cost is almost worth them losing two cards.

Last thought:  Pay attention to the writeups of the Master's matches.  The decks used in those battles, especially the latter battles of each Master are good indicators of what will be seen in this War here, as most of the Masters, old and new are involved, and simply because they showcased what works and what really doesn't.  I'm sure there's plenty buried in there that I missed here, and I think ATM they are possibly the best indicators of whats to come.

MrBlonde

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg76222#msg76222
« Reply #14 on: May 27, 2010, 11:52:15 pm »
Coinich! I was waiting for you. I purposely did not mention Fractal mainly because i would like you to post variations of those decks. I think you are forgetting something about the War matchup. All cards are too be unupped except for the Masters who are allowed 6. So basically this knocks out our beloved recluse in favor of the Mummy.

Light - Problem with Plague and RoF unfortunately is the high cost unupped AND plague is slow. Lightning Storm may be the best way to go if we want mass creature control. Of course if Light counters by not going photons and angels/dragons we are going to have a bunch of dead creature control cards.

Darkness - i agree this is going to be a tough matchup. I don't see any other deck then Fractal/Pest. If we are slow in this matchup we are going to get locked down.

Life - If we use Otyguh i think some momentums would help as well.

Water - I think Essence is working with Water Nymphs (but i think we only have to worry about it with him) and antimatter nymphs. But a straight lock down squid deck wouldn't surprise me either.

Fire -  I completely agree here. Gonna be a tough matchup. Like i mentioned before a reflective shield might be helpful but more then likely this will hurt us since that means we would need to splash light. Speed poison with freezes might be the best way to go but it probably will be too slow.

Earth - Standard poison deck probably here. Flying Arsenics really won't work since we would have to splash air. I'm thinking we will probably see a quicksand/shrieker rush. Quicksands will mess us up bad.

Gravity - the good thing here is at least we only have to deal with 0/3 oty's and not upped ones. This gives our troops a chance to survive if not momentumed. Bonewalls/virus's/poison/couple dragons perhaps? The good thing is if we don't give them food they really don't have heavy hitters.

Time - hmmm.. i will definitely defer to your advice on this one.

Aether - wouldn't your fractal/steal deck work here?

Entropy - Yeah i figured this would be a tough matchup as well. Discords could wreck havoc on us and they could easily fly them since they can use novas.

Concerning your last thoughts i agree. We definitely should look over those decks. Thanks for your comments Coinich they really are much appreciated since you have had experience battling Masters.

TheoCT

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg76303#msg76303
« Reply #15 on: May 28, 2010, 03:08:57 am »
MrBlonde, with the spiders getting sucha  pump up when upped i think it might work really well for you to have a fractal/flesh recluse. I've been testing out the following deck and overall I think it's at the optimal point, of course you might have a change or 2 that might improve it, but overall I think this might be one of the better decks we can come up with using your upped cards efficiently.

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MrBlonde

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg76370#msg76370
« Reply #16 on: May 28, 2010, 06:40:48 am »
Looks good. I'd probably take out a lightning though and add another upped recluse since i can have 6 upped cards.

Offline coinich

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg76766#msg76766
« Reply #17 on: May 28, 2010, 09:57:03 pm »
I'd take out all Lightnings to save quanta and use Poisons, but its certainly up to you.

TheoCT

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg76790#msg76790
« Reply #18 on: May 28, 2010, 10:25:13 pm »
I'd take out all Lightnings to save quanta and use Poisons, but its certainly up to you.
If you do that though you have absolutely no control over anything in the game. It might work a bit better and be a bit faster so that might make up for the no control.

Mastermind79

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg76846#msg76846
« Reply #19 on: May 29, 2010, 12:36:13 am »
Life:  Creature spam w/ Adrenaline.  Bone Wall will be useless 9 times out of 10, but expect to see Jade Shields as the Thorn Shield can only help Death Decks if played poorly.  My best successes against Life decks use their low HP against them; Otys are my weapon of choice IF you can get one out in time.  Jade Dragons will defy this strategy, but those are not nearly as common as Frogs and Cockatrices.  Spirits can be handled as well.

Otyugh + Virus + Plague + Bonewalls work wonders against life.

Another deck that I am currently testing is Poison + Flying Arsenic + Flying Owl's Eye + Fog Shield/Bone Wall. The idea is to poison stall them to death. It's working well against AI3 so far. T50 trials and PVP will be show its true value, though.

Malduk

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg76877#msg76877
« Reply #20 on: May 29, 2010, 01:35:47 am »
I'm often online and on elements chat (chat nick Number6). If you want to test decks against certain elements, I have cards, time, and cash to waste to make any type of deck to try it against. Its certainly better than AI3. Just catch me there and we can make duels to test stuff.

Meecow

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg78000#msg78000
« Reply #21 on: May 30, 2010, 10:28:18 am »
I only got 2 arsenic and 1 lobotomizer but I have 6 of every other rare. Also I have 2 life, 1 gravity, 1 entropy, 2 fire and 1 time nymph.

Mastermind79

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg78302#msg78302
« Reply #22 on: May 30, 2010, 09:03:18 pm »
Another deck that I am currently testing is Poison + Flying Arsenic + Flying Owl's Eye + Fog Shield/Bone Wall. The idea is to poison stall them to death. It's working well against AI3 so far. T50 trials and PVP will be show its true value, though.
Nope, this is too slow to work.

Mr. Blonde's Air/Death is working well, though.

MrBlonde

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Re: Decks https://elementscommunity.org/forum/index.php?topic=6905.msg79395#msg79395
« Reply #23 on: June 01, 2010, 07:30:38 am »
So I've come up with 1 deck so far but have 2 decks to make sure are posted. The first one is just the standard speed poison which I think is a good deck to be using, even unupped.
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The second is a life/death duo that, so far, has yet to lose me a game vs AI3. The cons to the deck is poison on the creatures, RoF, time, and ice and fire shield.
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Just noticed this on your life deck. Any reason why you are using flesh spider's instead of Mummy's here? I know it's a 1 quanta difference but you get 2 more dmg per for the Mummy. Not sure if that messes up the quanta ratio though.

 

blarg: