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MrBlonde

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Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg405960#msg405960
« on: October 07, 2011, 08:00:11 pm »
Alright to get this all organized and ready to put in the vault i am putting the decks here. If there are alterations that need to be made to decks post here. Also i may have not put the optimal build of a deck so please look these over.

Set 10 decks Mono-death not included

1. Discord/Black Hole
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4vl 4vl 6u5 6u5 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 744 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj

Substitutions/Alterations: Swap mummies for Recluses
4 x discord
3 x bone pillar
2 x poison
6 x mummy
4 x death pendulum
5 x gravity pillar
6 x black hole
2. Pandabonium
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4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 542 71b 71b 71b 8pj

Substitutions/Alterations:
6 x Pandamonium
6 x bone pillar
6 x poison
3 x arsenic
5 x bonewall
4 x death pendulum

3. Titan Wall
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52g 52g 52g 52g 52g 52g 52g 52p 52p 52p 52r 52r 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 562 562 562 7n2 7n2 7n2 8pl

Substitutions/Alterations:
6 x Pandamonium
7 x bone pillar
3 x plague
5 x bonewall
6 x death pendulum
3 x titan
3 x acceleration
3 x flying weapon

4. Darkness Dominion
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52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt

Substitutions/Alterations: nightmare's can be swapped for steals
6 x Pandamonium
8 x bone pillar
2 x plague
3 x bonewall
6 x mummy
4 x death pendulum
2 x steal
2 x nightmare
2 x vampire dagger

5. Fractal Recluse (still looking to see what build i like best, with aether pillars/pends, or just death pillar/pends)

6. Death Immortal
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52l 52l 52l 52l 52q 52q 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 8pm

Substitutions/Alterations: Skulls and Bonewalls can be swapped depending on matchups and titanium shields added. EA's also can be taken out. Also Arsenics and poisons can be taken out to make this a decking deck.  This is the fire version.
6 x Pandamonium
4 x skull shield
4 x arsenic
2 x bonewall
14 x death pendulum
4 x enchant artifact
6 x earthquake
6 x stoneskin

7. Grabbow
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Deck import code : [Select]
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 71b 71b 7dm 8pm

Substitutions/Alterations:
1 x lycanthrope
6 x novas
7 x bone pillar
2 x arsenic
2 x bonewall
4 x mummy
4 x graboid
1 x explosion
1 x forest spirit
1 x shockwave
1 x lightning

8. Light Stall
9. Speed Poison (HOLY CARP, i can't believe i forgot about this deck)
10.

Splash Decks  These decks don't require a specific build. Just throw in the off-element cards and they are good to go

1. Rewind deck - 6 rewinds
2. Deflag deck - 3-4 deflags
3. Wings deck - 5 wings (just use spiders)
4. Bonebolt - 5 or 6 lightnings
5. PoisonDial - 6 rewinds, also can be modded with sanctuary's for Lt. or General. (light mark)

Sideboard and duplicate cards
Titanium shields - 3

Offline ralouf

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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406013#msg406013
« Reply #1 on: October 07, 2011, 09:50:18 pm »
The DBH deck will never get a quick discord IMO.. and only 5 gravity pillar seems really risqued for me.
The titan wall lack A LOT of gravy quanta.
The death immortal seems not to be the best version according to Xn.
We need monodeck too.
Bonebolt roxx.
Check the topic I made..
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Offline RootRanger

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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406052#msg406052
« Reply #2 on: October 07, 2011, 10:42:45 pm »
The DBH deck will never get a quick discord IMO.. and only 5 gravity pillar seems really risqued for me.
The titan wall lack A LOT of gravy quanta.
The death immortal seems not to be the best version according to Xn.
We need monodeck too.
Bonebolt roxx.
Check the topic I made..
DBH often gets a turn two discord, which is the fastest you need against many decks.
Titan Wall has the right amount of pendulums. You won't play your gravity cards as soon as you get them. Acceleration should only be played if you have a flying Titan out, and a Titan if the weapon slot is empty. Plus it's a Domin-stall, so it should naturally have a high QI.
I've never used Death Immortal. From what I've heard it was mostly anti-fire, so a different version would be better for a different team.
Mono can work. No matter what, we definitely need another deck to beat Firestall.
Bonebolt is nice, yeah. But I would like to combine Bonebolt with Fractal Recluse. Without Fractal it would be better just to use Pandebonium.
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MrBlonde

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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406074#msg406074
« Reply #3 on: October 07, 2011, 11:32:49 pm »
The DBH deck will never get a quick discord IMO.. and only 5 gravity pillar seems really risqued for me.
The titan wall lack A LOT of gravy quanta.
The death immortal seems not to be the best version according to Xn.
We need monodeck too.
Bonebolt roxx.
Check the topic I made..
DBH often gets a turn two discord, which is the fastest you need against many decks.
Titan Wall has the right amount of pendulums. You won't play your gravity cards as soon as you get them. Acceleration should only be played if you have a flying Titan out, and a Titan if the weapon slot is empty. Plus it's a Domin-stall, so it should naturally have a high QI.
I've never used Death Immortal. From what I've heard it was mostly anti-fire, so a different version would be better for a different team.
Mono can work. No matter what, we definitely need another deck to beat Firestall.
Bonebolt is nice, yeah. But I would like to combine Bonebolt with Fractal Recluse. Without Fractal it would be better just to use Pandebonium.
DBH is one of those decks that i personally thought was terrible when Xdude first made it last war. But after alot of testing vs a lot of different life decks it crushed most of them. Granted this deck is not meant to be used against every matchup but it also was one of our most successful decks last war (it went 4-1 i believe). So yeah not pretty but it is effective.

The Death Immortal, the version we have up will definitely change vastly depending on what we have in our vault and our opponent. I really wasn't sure what version to put up so just put up the one we used round 1 vs fire.

I purposely did not put a mono in our 10 standard decks because that can always be made and is the easiest deck to make.

Bonebolt, i've personally always have had problems making well. It really needs fire pends/pillars to work well and with vault limitations we really cant add those pillars. For fire it's easy though (just splash death and add poisons) if they don't add bonewalls. (ignore this post since now looking at bonebolt it's a different one then i was thinking)

Okay concerning bonebolt yeah thats an easy splash deck we can make. I wouldn't want the phase dragon in our vault though. Vault will be tight as it is.

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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406098#msg406098
« Reply #4 on: October 07, 2011, 11:59:49 pm »
I meant the DBH blonde posted, can't have a second turn discord, and rarely a third turn..
Titan wall need to be at least a little fast because if your opponent can draw his whole deck you'll games you could have win.
I prefer pandebonium too but I think that poison + fractal recluse is overkill, anyway I posted a deck with recluse, fractal, bone wall and lightning so it can help
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Offline ralouf

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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406099#msg406099
« Reply #5 on: October 08, 2011, 12:01:23 am »
We don't need a phase dragon to play bonebolt, a death dragon or another pillar can fit too.
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Offline xn0ize

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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406283#msg406283
« Reply #6 on: October 08, 2011, 07:28:40 am »
this earth stall build works well against fire, but with out skulls ,arsenics, and with titanium shields and plauges it works great against all.
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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406436#msg406436
« Reply #7 on: October 08, 2011, 04:10:48 pm »
I've made a lot of changes to Titan Wall. The new version is significantly better. The only thing it sacrifices is Long-term damage. Short-term damage and defense both improve, which is what we really need more. Here we go:

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52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 55s 55t 55t 55t 7n2 7n2 7n2 8pl


I think it still beats Firestall, but I haven't tested.
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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406604#msg406604
« Reply #8 on: October 08, 2011, 07:27:48 pm »
Oh I think I like that version a lot better, you like GP's over acel's? To beat rushes im guessing

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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406882#msg406882
« Reply #9 on: October 09, 2011, 05:38:44 am »
Allright. jippy and I decided on our 10 decks (mostly suggested by MrBlonde a day in advance) and added them into the vault.

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Deck import code : [Select]
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 542 542 542 542 71b 71b 71b 8pj


Hover over cards for details, click for permalink
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4vl 4vl 6u5 6u5 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 744 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj


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52g 52g 52g 52g 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61t 61t 61t 61t 61t 61t 622 622 622 713 713 713 8pu


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52g 52g 52g 52g 52g 52g 52g 52g 52p 52p 52r 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 5up 5up 5v1 5v1 7ta 7tb 7tb 8pt


Hover over cards for details, click for permalink
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52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 542 542 542 542 542 542 55s 55s 55s 55s 55t 55t 55t 7n2 7n2 7n2 8pl


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52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52q 52q 542 542 542 542 542 542 5on 5on 5oo 5oo 5oo 5oo 713 713 713 8pr


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52l 52l 52l 52l 52p 52p 52p 52p 52p 52p 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 7k2 7k2 7k2 8pq


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4vh 4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52g 52q 52q 52t 52t 52t 52t 590 590 590 590 5c1 5on 61q 71b 71b 7dm 8pm


Hover over cards for details, click for permalink
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52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52h 52t 52t 542 542 542 542 593 593 593 593 713 713 713 8pm


Hover over cards for details, click for permalink
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52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 713 713 713 8pk


So this leaves 64 cards and a decent chance at another 12.

Here's what I want for the extra 64 cards.
Sideboards (64 cards total)
1. Not much can be changed in Pandebonium, and if it loses we can recover all 6 of its off-element cards.
2. Nothing. If DBH loses it will be hard to replace since it uses 15 off-element cards.
3. Not sure. Let's see how much room we have left. Maybe a dragon or two
4. Allright well it uses exactly 7 darkness cards so if we pack 2 darkness extra cards it can lose twice and we can still replace its cards.
    (3 cards) 1 Steal, 1 Eclipse, 1 Vamp Dagger
5. Extra titans? losing this deck early would be bad Lots of room for customization here. 10 off Element cards means we can have 8 extras in our sideboard and lose twice while keeping this deck in tact.
    (8 cards) 2 titans, 1 GP, 2 Catapults, 1 Acceleration, 2 FW
6. RTs, definitely.  Thats for a splash on deck 10 allright Wings for PC Elemetns I guess and Shockwaves if we really need CC.
    (4 cards) 2 Wings, 2 Shockwaves
7. (2 cards) 2 Reflective Shields in case someone wants to run a bolt mono.
8. Any cheap card here.  We should probably be able to salvage from a grabbow at least once, but this should have a decent sideboard I would go with the cards in WallRain, which work as an anti-grabbow. Melikes And just versatile low cost cards too so we can double up on powerful cards that are good against certain opponents. Since we are investing so many cards in its versatility, we want to still be able to use it if it loses once. So, we need 9 off Element cards in the original deck... OK, done. We can now run Grabbow and WallRain in the same round if neither has lost yet. We can also re-run Grabbow if it loses. And this also has customizable versions, such as extra damage and purify.
    (20 cards) 2 Chaos Seed, 1 Lycan, 5 Nova, 1 GP, 1 Momentum, 1 BB, 1 Forest Spirit, 1 Deflag, 2 Purify, 1 Shockwave, 1 RT, 2 Stiletto, 1 Lightning
9. Insert splash card here
    (10 cards) 5 RTs, 3 Discord, 2 Antimatter (ill let you take the rest root)
10. 17 more cards, and we have enough off-element cards. Let's finish this with Death cards we need.
    (17 cards) 4 Poison, 2 Plague, 3 Bone Wall, 2 Arsenic, 3 Bone Dragon, 3 Flesh Spider


Does everyone approve of this? Or should these be modified in any way?
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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406924#msg406924
« Reply #10 on: October 09, 2011, 07:38:43 am »
Looks very good, Root.

And sorry for my inactivity. Tomorrow I come home and I will help.
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Re: Decks for War IV - Decklist and codes https://elementscommunity.org/forum/index.php?topic=32115.msg406938#msg406938
« Reply #11 on: October 09, 2011, 08:57:19 am »
Allright. jippy and I decided on our 10 decks (mostly suggested by MrBlonde a day in advance) and added them into the vault. Awesome job guys! I fully was expecting to finalize everything tonight. Today was my birthday so this is a great birthday present from my Elements crew!


Here's what I want for the extra 64 cards.
Sideboards (64 cards total)
1. Not much can be changed in Pandebonium, and if it loses we can recover all 6 of its off-element cards.
2. Nothing. If DBH loses it will be hard to replace since it uses 15 off-element cards.
3. Not sure. Let's see how much room we have left. Maybe a dragon or two
4. Allright well it uses exactly 7 darkness cards so if we pack 2 darkness extra cards it can lose twice and we can still replace its cards.
    (3 cards) 1 Steal, 1 Eclipse, 1 Vamp DaggerI'd rather keep 2 steals then an extra eclipse i think since we will never use 2 eclipses in a deck but i could see a 4 steal deck
5. Extra titans? losing this deck early would be bad Lots of room for customization here. 10 off Element cards means we can have 8 extras in our sideboard and lose twice while keeping this deck in tact.
    (8 cards) 2 titans, 1 GP, 2 Catapults, 1 Acceleration, 2 FWsounds good to me
6. RTs, definitely.  Thats for a splash on deck 10 allright Wings for PC Elemetns I guess and Shockwaves if we really need CC.
    (4 cards) 2 Wings, 2 Shockwaves
7. (2 cards) 2 Reflective Shields in case someone wants to run a bolt mono.reflective shields are meh IMO. bolt decks are already nerfed so i think we are better served with other cards
8. Any cheap card here.  We should probably be able to salvage from a grabbow at least once, but this should have a decent sideboard I would go with the cards in WallRain, which work as an anti-grabbow. Melikes And just versatile low cost cards too so we can double up on powerful cards that are good against certain opponents. Since we are investing so many cards in its versatility, we want to still be able to use it if it loses once. So, we need 9 off Element cards in the original deck... OK, done. We can now run Grabbow and WallRain in the same round if neither has lost yet. We can also re-run Grabbow if it loses. And this also has customizable versions, such as extra damage and purify.
    (20 cards) 2 Chaos Seed, 1 Lycan, 5 Nova, 1 GP, 1 Momentum, 1 BB, 1 Forest Spirit, 1 Deflag, 2 Purify, 1 Shockwave, 1 RT, 2 Stiletto, 1 Lightning
9. Insert splash card here
    (10 cards) 5 RTs, 3 Discord, 2 Antimatter (ill let you take the rest root)i would like a few more lightnings for a bonebolt deck and a couple fog shields perhaps since they mix in nicely with grabbows, also a few more deflags would be nice in case we wanted to run a 3 deflag deck vs aether
10. 17 more cards, and we have enough off-element cards. Let's finish this with Death cards we need.
    (17 cards) 4 Poison, 2 Plague, 3 Bone Wall, 2 Arsenic, 3 Bone Dragon, 3 Flesh Spider Okay my assessment. We don't need so many pillars and pends in the vault. 120 is too much. I would rather cut down the pends and pillars to 100 and add 20 more death cards. If we need more pillars we can just salvage later. I would split the 20 cards into 3 arsenics, 8 bonewalls, 7 spiders, 2 plagues to make the total vault 14 arsenics, 24 bonewalls, 22 spiders, 10 plagues. We really don't want to run out of these cards later in War. Kinda noticed you guys don't really put arsenics in many of the decks. Mono-death has to have a couple arsenics in it =).


Does everyone approve of this? Or should these be modified in any way? Hopefully we get 1st or 2nd in propaganda so we can get a few more cards added to the vault. Also i'm hoping someone can finalize the vault tomorrow since it will be hard for me to be on. Thanks guys and i greatly appreciate all the work that has been done. This vault is definitely quite different then what i've done and i'm excited to see how this will work out

 

blarg: MrBlonde,RootRanger