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Daxx

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Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg300246#msg300246
« on: March 28, 2011, 07:57:51 pm »
This is the raw contents of the chat doc. I will refactor and summarise these discussions in the doc as they are moved here.


2011-03-28 20:57 BST

No timeline for vaultbuilding yet.  I'd guess that means we have over a week?
Definitely. 1 Week official time, I guess.
Sounds about right.
Also, I suspect SG is dealing with forum stuff right now. I know there's a software upgrade coming soon. New chat, eh? Could be. More likely just the next version of the forum software
That's good.  I'm at my parents in Florida right now.  Will be back on 4/5.

Ok. ANy thoughts on deckbuilding? How did you do it kev, Daxx? (considering you were gen/Vault builder)

Basically Team Life were not hugely organised. What happened was we all built a load of decks we wanted to play from a bunch of different duos, and then I picked the best ones and built the Vault around them. (This was me not knowing how Vault building worked) It sort of worked out okay in the end because I deliberately picked decks where synergistic components could be swapped out.
Here's how Fire built the vault: - surprisingly similar, if a bit more formalised.  Yeah, some of the vault building "strategies" from War2 are appalling.  Just terrible.
It's one of the things I did best as General imo.  I talked to blonde about vaultbuilding strategy before auction started.  (Btw in case it wasn't obvious he and I had an agreement before the auction.)  blonde said he favors a similar vault building strategy of set decks plus filler.
I also kind of wanted to get to him, but I only got Zeru not to bid. Higs upbid once, but she didn't really want me so after blonde talked to her she didn't risk it. Ninja -_-
Anyways, I built Vaults like this: 12 counter decks. Fillers.
Sometimes more copies of counter decks if they were real good. (but War 2 I was gone and the team kind of... screwed up.

Here's a question: how possible is it to build half-decks, where we essentially create a number of half-built decks that can have certain combinations of cards swapped in and out? (mostly utility cards which we can then take lots of)
So, basically built half-decks made of mainly in element cards and then add other cards from other elements? Could be that way, or could be the other way around with the in-element stuff acting as support/filler. (BTW I am not an experienced deckbuilder so please tell me if this won't work) Basing decks on out-of-element cards is hard because it has to be a real good combination.  I liked adding some purifies and Holy Lights to the vault, but you're right that they have to fit in decks somewhere.  It's easier if you're using novas or immos.
I've mostly done it with my decks (check thread)

What are our best combos (that work in a PVP context)? It's probably worth stating them somewhere for reference. Speed Poison, Bonewall Stall. I can post these somewhere, as I'm likely to get the Strategist role (nobody else wants it anyways)
Can we put together a credible anti-Grabby nova rush? If we pack Rewinds. Or Thunderbolts.
https:
Problem is Death could use a better middle attack, Mummy is kind of iffy.
What do we think are going to be the key decks that opposing elements can field?
I'm suspecting Water Stalls with purifies.  You would. :)  I think nearly every team will take 1-2 grabbynovas and reuse their "most effective" deck found in the archive.  that's a good starting point.
Again, I think some Lightnings would be great CC. BTW, in all my decks, Poisons can be replaced with Mummys (tweaking Pillar count, of course).  That's good, because it looks like we have poison and arsenic in a lot of decks.They're great for Stalls. Mummys would be worse because we'd need less of them, and thus have a smaller chance of drawing. Even worse with Dragons.  Yeah.  Poison is a great card for duos where you have a lot of pendulums cuz it's so cheap.  You can't have 10 pends to fuel your off element and then expect to be able to afford dragons.
Sanctuary may make an appearance as well, I think.  Good call.  Most teams will have a sanctuary deck, I think.  PC will be even more important. Worth taking butterfly effect? We may need reusable PC (Uh, clearly this doesn't like people typing together). eh. Generally not effective Fragile and stuff.
i think all teams will have sanctuary deck, it's the new SoG :\. I love it.
sanctuary is a great anti discord card, entropy will start packing PC alot. We still need a good counter to Entropy's last War Death killer. I was thinking Dragons with Rewinds? (it was basically a Diss SHield stall with Purifies).  I'd love to hear from Rasta on the Entropy matchups, since he was on Entropy War1.
death killer?,wut?.  I need to read up on which matchups were problematic as well for Death.
hm, that sounds annoying, i think i saw it in Kev's thread.

Daxx

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Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg300264#msg300264
« Reply #1 on: March 28, 2011, 08:20:48 pm »
2011-03-28 21:20


    * Vaultbuilding probably has a little over a week.

    * Team Life, Team Light and Team Fire built decks and then built the Vault around them. Blonde prefers something similar.

    * need good combos for off-element cards to be useful as the primary focus of the deck.

    * Best Death combos/strategies: Speed Poison, Bonewall Stall.

    * Key opposition decks: Water Stall + Purify, Grabbynovas, Sanctuary Stall, MVP decks from War 2

i did test afla + flooding(<-- is why), sucked thought.lol
The question is still, do we try to find counters or do we go for picking a certain flaw and making a deck to beat an element. I mean, how do i put it. Sometimes its better to ignore what an element will do and just go for a something with all youve got.
 You know how we did it War 2. Counters. Would've worked better if I could've helped though -_-Miracle is teh reason light counters so well and stalls.

Gravity i fear alot, momentum is the worst thing we could face.
 rush solves many things, but hey, don't listen to me :D.

Can we put together a credible anti-Grabby nova rush? If we pack Rewinds. Or Thunderbolts.
https://spreadsheets.google.com/ccc?key=0AmnzqQaMcm0OdFVBeWlfR09LeHMxd1FkWVdXY2Z6SWc&hl=en&authkey=CO-btJsC#gid=9
Problem is Death could use a better middle attack, Mummy is kind of iffy.
Again, I think some Lightnings would be great CC. BTW, in all my decks, Poisons can be replaced with Mummys (tweaking Pillar count, of course).  That's good, because it looks like we have poison and arsenic in a lot of decks.They're great for Stalls. Mummys would be worse because we'd need less of them, and thus have a smaller chance of drawing. Even worse with Dragons.  Yeah.  Poison is a great card for duos where you have a lot of pendulums cuz it's so cheap.  You can't have 10 pends to fuel your off element and then expect to be able to afford dragons.
sanctuary is a great anti discord card, entropy will start packing PC alot. We still need a good counter to Entropy's last War Death killer. I was thinking Dragons with Rewinds? (it was basically a Diss SHield stall with Purifies).  I'd love to hear from Rasta on the Entropy matchups, since he was on Entropy War1.
 Virus? Meh.
Entropy in war 1 was ages ago. Besides, it wasnt as important then as it is now and there are way more options now.
What? War 1 proved Entropy Was (and still is) DEFINITELY the best element War-wise. It started dominating once Zeru actually did... stuff, but it was too late.
All the decks was Pervepics doing. Zeru was AFK almost all of war 1. And he broke the rest of the decks in half for his own wishes. Perve IS a good deckbuilding.
Would you want me to come up with some Stalls? I like building Stalls.
I love helping making stall X]. I know you DO like Bolt decks :P (I still remember when we faced you War 2 :D )

How many nymphs can we realistically stick in the Vault? Bear in mind that nymphs are fantastic since they're hard to salvage.
i have a nice amount of nymphs , can't bring any harm
I have 2 Death ones, but one is upped (supid, stupid), i have 1 death nymph .
We can also ditch them fairly trivially if it turns out that they're taking up space and not everyone can use them. Mostly you'd have to design a nymph deck around a player. We could also add some Entropy Nymphs... (I have 3 unupped and 1 upped) But we need a heck of a lot of Pillars.
entropy nymph wont be seen from our side huh :[?, my 3 poor nymphs wont kill people.xunicorn, why you ninja me?!
one more important thing i wanted to add: the new conversion rule (24 cards) is a FRIGGIN HUGE change.AGREED  we should now UNDERPILLAR our starting vault.  which means we can take whatever and just overwrite those cards early if we don't see an opportunity to use them.  so maybe nymphs aren't complete garbage., not complete . Most nymphs are so fragile I dont like them for that reason also they are expensive. Which nymphs are we interested in? Which ones works well with death?
i like air nymphs, they are evil :] , wont really help us thought >.<.

Am I the only one who doesn't see Rasta's name up right?no, i don't see his name either. I do. Daxx has Mod powers all over the place o.O  I don't see him.  I thought he was gone. Im a ghost.

There's another advantage to building decks focused around off-element cards: people can't counter them by building a typical "anti-death" deck.yes to stalker mitosis + dusk mantle!, fail intended .Triple elements.

I'm wondering if there aren't some cards we should just not even think at. Like...rustlers :D Oh gods don't talk to me about Rustlers.
(I meant in-element) like Soul Catcher..soul catchers are handy-.-, fractal decks, immo decks.

Quick question: are we going all/mostly Death pends for the Vault?(I like Pillars too. FOr example first War Light had a great UG/FLying Stars deck. 2nd one we couldn't build it (no Pillars).Pick one death mark for vault cna be one of the first to be converted.Nevermind they count as other, bad idea.  They used to count as other.  SG's ruling is they should now be treated as death cards.
no showing off rasta ,I was thinking it couldnt hurt to use it, some safety vs EQ.  I agree 100%.  No reason not to include it.
well, it can hurt :\.They are other cards and thats not good when you try to balance 50%.

Daxx

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Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg300981#msg300981
« Reply #2 on: March 29, 2011, 09:34:17 pm »
2011-03-29 22:34


    * Rule #1: Play honorably and respectfully. I understand the wish to win and competitiveness but I will not abide by anyone on my team acting like a jackhole or cheating. I highly doubt this will be a problem but just in case, there it is. So, let's have fun! - MrBlonde

    * We probably have a little over a week for Vaultbuilding.

    * Team Life, Team Light, Team Aether, and Team Fire built decks and then built the Vault around them. Blonde prefers something similar.

    * We need good combos for off-element cards to be useful as the primary focus of the deck (example - Fractal+something).

    * Best Death combos/strategies: Speed Poison, Bonewall Stall.

    * Key opposition decks: Water Stall + Purify, Grabbynovas, Sanctuary Stall, MVP decks from War 2 and possibly immaterial creatures.

    * The new 24 card conversion means we can/should underpillar, and also we can take otherwise difficult cards like Mark of Death (SG said it's on-element) and nymphs. Though nymphs aren't always useful in their own right, and most are fragile.

    * Entropy will be a strong contender if Zeru gets off his arse. They still have an advantage due to having versatile cards. Sanctuaries can help.


The question is still, do we try to find counters or do we go for picking a certain flaw and making a deck to beat an element. I mean, how do i put it. Sometimes its better to ignore what an element will do and just go for a something with all youve got.
 You know how we did it War 2. Counters. Would've worked better if I could've helped though -_-Miracle is teh reason light counters so well and stalls.

Gravity i fear alot, momentum is the worst thing we could face. Trebuchet can be brutal as well with flying titans and/or armagio (we have no in-element PC and trebuchet bypasses all shields).


https://spreadsheets.google.com/ccc?key=0AmnzqQaMcm0OdFVBeWlfR09LeHMxd1FkWVdXY2Z6SWc&hl=en&authkey=CO-btJsC#gid=9
Problem is Death could use a better middle attack, Mummy is kind of iffy.
Again, I think some Lightnings would be great CC. BTW, in all my decks, Poisons can be replaced with Mummys (tweaking Pillar count, of course).  That's good, because it looks like we have poison and arsenic in a lot of decks.They're great for Stalls. Mummys would be worse because we'd need less of them, and thus have a smaller chance of drawing. Even worse with Dragons.  Yeah.  Poison is a great card for duos where you have a lot of pendulums cuz it's so cheap.  You can't have 10 pends to fuel your off element and then expect to be able to afford dragons.

There's another advantage to building decks focused around off-element cards: people can't counter them by building a typical "anti-death" deck.yes to stalker mitosis + dusk mantle!, fail intended .Triple elements.

I'm wondering if there aren't some cards we should just not even think at. Like...rustlers :D Oh gods don't talk to me about Rustlers.
(I meant in-element) like Soul Catcher..soul catchers are handy-.-, fractal decks, immo decks.

no showing off rasta ,I was thinking it couldnt hurt to use it, some safety vs EQ.  I agree 100%.  No reason not to include it. Yeah, let Rasta have some fun :DI have 3 gray nymphs but those suck. possibly with voodoo dolls  othervise bad. aflatoxin does good poison when applied ot dolls.hmm, but i don't see really a good point doing death nymph + voodoo deck, sounds like something will fail so hard that it's funny We should test it. We should use Trainer testing function for it.<--[ i used trainer for testing few decks today and yestraday ]
i have no problem testing it, i like testing things before throwing them to the can
Before building it and testing, which opponent are we willing to use it against? If there are betetr option its pointless to build and test. I was thinking at the same thing. Combo seems pretty hard to pull out.
The main advantage of voodoo is that we can duo with darkness and use steals imo.  Lack of PC is a real problem.

hmm, Kev opened a thread with all war's decks, we should fight against decks that succeded well in war.

xn0, the vault will basically be made up of the decks we decide upon, plus a few filler cards (or maybe negative filler cards due to the 24 conversion rule).

Although I don't like to say it, we have to find a deck to beat both Grabbow (Entropy version) and Diss/Antimatter/Pande/Purify Stall and be prety decent. Hard to do IMO. Momentumed stalkers would mess with that. lucky pandemoniums would screw the stalkersPande + Purify would kill the deck, not to mention Grabbow is loads faster. fractal viruses and soul catchers to fractal massive ammounts of bone dragons would break the dissipation. We could even infect the AM'd Dragons...mm, its decent. and that decks works vs other stuff. The problem is then entropy grabbow(<-- might be too fast)
Was thinking something like this: http://helltgivre.free.fr/elements/?deck=zB52gz552hz152rz3542z55rk8ps
Can we put together a credible anti-Grabby nova rush? If we pack Rewinds. Or Thunderbolts.

One other snippet: I know blonde is disinclined to include any stalkers or aflas in the vault.
About ^ I'm sure we can convince him to if we have good reasons. He's a rational person.
Again, we need something not terribly slow, to be able to deal with Grabbow.
Im not a fan of stalker either.I dont like afla, takes too long to set up for not much benefit, Stalker I can live with, but not one of my faves.
OH, 1 thing. I suggest against posting too much strategy snippets on the (preferably win) threads. You still could post stuff like (we saw it coming, countered), but don't do stuff like (they could've used this, this or this, so we took this as it would beat 'em all).

Oh, my decks doc is being updated from time to time: https://spreadsheets.google.com/ccc?key=0AmnzqQaMcm0OdFVBeWlfR09LeHMxd1FkWVdXY2Z6SWc&hl=en&authkey=CO-btJsC#gid=9

Anyhow onto War. The 24 card rule will help alot this war, but we still want to be careful with our starting pillar/death card counts.

so we should have (assume 512) - 52 = 460 cards in beginning vault.(24 - it's just that awesome)that's why 512 instead of 500.  i hope death wins in votes .
That's 14*30+40 cards, or 15 decks including one stall.  These numbers are very preliminary, but we should maybe focus on building 15ish good decks.  I actually feel we can UNDERPILLAR our vault a tiny bit due to new 24 convert rule.  But 15 decks is about right imo.  Thoughts on this?

xdude's thought was to build one counter for each element.  11-12 overall.  My question is this: I developed a rule of thumb last War to never use the same deck against the same opponent twice in a row.  Once we go 7-0 in round 1, how do we go forward with that strategy? Salvages, and some decks can beat multiple teams. But then again, I think Light might be more versatile, as it can stall a lot as well as go pretty fast. Agreed on that.

Remember, team death has only been able to salvage death cards one time in 2 wars so don't expect to gain any death cards from salvaging.

So blonde, Fire's strategy had been to just make 15 solid decks and then allocate them during battles.  Light's strategy had been to make counters for each element.  Which makes most sense for Death? I'm voting for Fire's. I also say go for 15 strong decks. Although with the new structure of team pairing counters (which I hate) does make a bit of better sense.  That was my thought as well.  Makes even more sense under current rules.  So maybe it's a hybrid approach?  Solid decks with an eye towards counters? We could make 12 counters (or maybe less, some for multiple elements) and then add some half-decks for versatility?
Better yet, we should do it how Blonde already did it. It worked great for him both times. lol.. trust me improvement is always good. Having you guys streamline and make things better is... better.  How did blonde do it differently? We just went strong decks with an eye for specific counters. Like vs Light/Fire/Entropy. Funny enough we actually made 2 counters vs light. Against the light/water stall and a rol/hope deck (I remember that. Malduk spy fail). Lol. Shantu spy fail. =P Actually the spy waas not fail, but your luck... :D yeah I know... so not awesome. But we all know that you crush me everytime we play.
how about, making counters for elements that are being problemtic , and for those that solid deck can do well, just leave it . just a thought :\  Sounds like we're all on the same page. Pretty much. We should figure out the decks we are weakest against, make direct counters and then probably just general strong decks.  Agreed.  I'm looking forward to blonde's post in the Deck Ideas thread. :) lol
So, a counter for Entropy?

    * Options:
    * Rewinded Dragons with Bonewalls. (iffy vs Diss Shield stall) fractal spark is evil against this [ dragons included ]
    * DoSA - unupped. (very iffy vs Grabbow)   <- is awesome :D.


http://helltgivre.free.fr/elements/?deck=zM4vcz44vgz44viz14vnz54vpz25ia    Later on, less CS's, more AM's.
They used that against Death last War, I assume? yeah.  bleh.  Fire bolt is an obvious option but I don't like most bolt decks with 50% death against anything else. Me neither. I thought at that.you know , against that Diss shield, i see that just 30 + cards deck fire bolt can do it, but risky.
Fractal and afla are too more solutions, though both are kinda icky, especially against other decks. Again, I suspect Zeru might now we expect that and Grabbow us.
i think DoSa can do well against grabbow . Or can it? If you don't kill the Virusi, you don't get up BoneWalls and Dragons, but if you do (waste them), he can attack with unburrowed Shrieks. Not to mention, this is IF you can get up in 6 turns.
bleh.., then, ideas? Rewinded Dragons with Bonewalls? :P Perhaps not even Bonewalls, but more creatures. grabbow has pc?Dim Shield decks wouldn't stnad a chance against the Diss Shield deck. Also, they might have some, considering they can definitely add a lot of utility cards in there (9, not counting Grabs)  Depends on the novagrabby.  I don't remember the Entropy version.
Straight out death rush probably won't make it either.  Not positive though.
Actually either fractal or afla would be interesting.  Pande sometimes rewinds, which would work against the deckout.  Maybe xn0 is right that DoSA stands a chance against both.  I wish I had time to test now.kev, will you be on tomorrow? xnoize, Trainer is awesome.xdude, i use the trainer. , but working together , trainer or not ,it helps .fair enough.  you guys saw that we have a couple accounts from which to test?i saw that.I have an alt as well. Really small cardpool though :P  Mine is good but too few rares.  Maybe I'll find time to t50 grind during the War.

Alt accounts for PvP duel testing:
    * testbaby1234 (1234) - i spin with this each day and fight FG's ... not much of a card pool but it has ~6 nymphs (not that we will see many in the war)

Deck codes for trainer AI3 opponents:

    * light / water stall:
    * novagrabby (entropy):
    * entropy / water stall:  4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi 4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 4vp 5ia 5ia 5ia 8pp

    * Chat colour key:
    * xdude
    * SteppingStone81
    * xn0ize
    * Mrblonde
    * kevkev60614
    * Daxx

Daxx

  • Guest
Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg301712#msg301712
« Reply #3 on: March 30, 2011, 09:00:41 pm »
2011-03-30 22:00


Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde

Don't forget to vote for death in propaganda! . ;]


0.  Reference

    * Chat colour key:

    * xn0ize

    * Mrblonde

    * xdude

    * (rastafla)  I have 3 gray nymphs

    * (icecoldbro)  I dont like afla

    * kevkev60614

    * Daxx

    * SteppingStone81


    * Alt accounts for PvP duel testing:

    * testbaby1234  (1234) - i spin with this each day and fight FG's ... not much of a card pool but it has 6 nymphs (not that we will see many in the war)

   


I.  Team Death

General            - Mrblonde
Lieutenant        - Kevkev
Strategist         - Xdude
Vault Organizer - Rastafla
Dogsbody         - Daxx
Duel Organizer  - ICB
Deck Builder     - Xnoize
Salvager           - SteppingStone81

Nymph totals

    * Mrblonde ( 4 entropy, 3 black,3 amber, 2 air, 1 fire, 1 earth, 1 light)

    * SteppingStone81:  (2 Aether, Air, Darkness, Earth, 2 Entropy, Gravity, Light, Time)

    * kevkev60614:  (Air, Darkness, 2 Earth, Entropy, 3 Light, Time, Water)

    * xdude: (1 Aether, 3 Entropy Nymphs (+1), 1 Death Nymph (+1), 1 Turquoise Nymph, (1 Lyght Nymph) )

    * xn0ize: ( 2 Earth  , 1 Air , 3 Entropy , 1 Death , 1 Life , 2 Darkness , 1 Aether , 2 Gravity , 1 Water , 1 Time )

    * Daxx: (2 Death, 2 Gravity, 2 Earth, 1 Life, 1 Fire, 2 Water, 1 Light, 2 Time)

    * icecoldbro (3 Entropy, 1 Red, 2 Light, 1 Blue,



II.  Vaultbuilding Strategy

    * We probably have a little over a week for Vaultbuilding.


    * Vaultbuilding strategy: a few counters vs. the key decks we are weakest against, some utility cards, and the rest of the Vault composed of strong decks in their own right.


    * Team Life, Team Light, Team Aether, and Team Fire built decks and then built the Vault around them. Blonde prefers something similar.



vault size and pillar / pendulum counts:

    * The new 24 card conversion means we can/should underpillar, and also we can take otherwise difficult cards like Mark of Death (SG said it's on-element) and nymphs. Though nymphs aren't always useful in their own right, and most are fragile.


The 24 card rule will help alot this war, but we still want to be careful with our starting pillar/death card counts.

so we should have (assume 512) - 52 = 460 cards in beginning vault.(24 - it's just that awesome)that's why 512 instead of 500.  i hope death wins in votes .
That's  14*30+40 cards, or 15 decks including one stall.  These numbers are very preliminary, but we should maybe focus on building 15ish good  decks.  I actually feel we can UNDERPILLAR our vault a tiny bit due to  new 24 convert rule.  But 15 decks is about right imo.  Thoughts on  this?

Remember, team death has only been able to salvage death cards one time in 2 wars so don't expect to gain any death cards from salvaging.


death mark:

    * no showing off rasta ,I was thinking it couldnt hurt to use it, some safety vs EQ.  I agree 100%.  No reason not to include it. Yeah, let Rasta have some fun :D




III.  Deckbuilding strategy

Best Death combos/strategies:

    * Speed Poison,

    * Bonewall Stall,

    * Novabow,

    * Fractal + soul catcher



Off-element combos / strategies:

    * We need good combos for off-element cards to be useful as the primary focus of the deck (example - Fractal+something).


There's another advantage to building decks focused around off-element cards: people can't counter them by building a typical "anti-death" deck.yes to stalker mitosis + dusk mantle!, fail intended .Triple elements.


Element-specific counters ???

xdude's thought was to build one counter for each element.  11-12 overall.  My question is this: I developed a rule of thumb last War to never use the same deck against the same opponent twice in a row.  Once we go 7-0 in round 1, how do we go forward with that strategy? Salvages, and some decks can beat multiple teams. But then again, I think Light might be more versatile, as it can stall a lot as well as go pretty fast. Agreed on that.



VI.  Decks

0.  Uncategorized

Xdude's spreadsheet:
https://spreadsheets.google.com/ccc?key=0AmnzqQaMcm0OdFVBeWlfR09LeHMxd1FkWVdXY2Z6SWc&hl=en&authkey=CO-btJsC#gid=9


1.  Likely opposing decks

    * Key opposition decks:

    * Water Stall + Purify,

    * Grabbynovas,

    * Sanctuary Stall,

    * MVP decks from War 2, and

    * possibly immaterial creatures.


??? discord / BH


Deck codes for trainer AI3 opponents:

    * Light

    * Light / Water stall:

    * Entropy

    * Grabbow (entropy): 

    * 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 5ia 5ia 5oi 5oi 5oi 6u5 6u5 7n0 8pm  <-- (against-death version).

    * Entropy / Water stall: 

    * 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc  4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi  4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 4vp 5ia 5ia 5ia 8pp



2.  Rush decks


3.  Stall decks


4.  Counter-Decks

A.  Aether


B.  Air


C.  Darkness


D.  Earth


E. Entropy

    * Mumbow #5 (Gotta own 'em all!):

    * http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps

    * DoSA:

    * http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk



F.  Gravity


G.  Light


H.  Life


I.  Fire


J.  Time


K.  Water


L.  Underworld




IV.  Analysis of death

Poison / mummy
Mummy is AWESOME.
Again, I think some Lightnings would be great CC. BTW, in all my decks, Poisons can be replaced with Mummys (tweaking Pillar count, of course).  That's good, because it looks like we have poison and arsenic in a lot of decks.They're great for Stalls. Mummys would be worse because we'd need less of them, and thus have a smaller chance of drawing. Even worse with Dragons.  Yeah.  Poison is a great card for duos where you have a lot of pendulums cuz it's so cheap.  You can't have 10 pends to fuel your off element and then expect to be able to afford dragons.


Soul catcher

I'm wondering if there aren't some cards we should just not even think at. Like... Soul Catcher..soul catchers are handy-.-, fractal decks, immo decks.


Deathstalker / aflatoxin

One other snippet: I know blonde is disinclined to include any stalkers or aflas in the vault.
About ^ I'm sure we can convince him to if we have good reasons. He's a rational person.
Again, we need something not terribly slow, to be able to deal with Grabbow.
Im not a fan of stalker either.I dont like afla, takes too long to set up for not much benefit, Stalker I can live with, but not one of my faves.


Aflatoxin + voodoo ???

I have 3 gray nymphs but those suck. possibly with voodoo dolls  othervise bad. aflatoxin does good poison when applied ot dolls.hmm, but i don't see really a good point doing death nymph + voodoo deck, sounds like something will fail so hard that it's funny We should test it. We should use Trainer testing function for it.<--[ i used trainer for testing few decks today and yestraday ]
i have no problem testing it, i like testing things before throwing them to the can
Before building it and testing, which opponent are we willing to use it against? If there are betetr option its pointless to build and test. I was thinking at the same thing. Combo seems pretty hard to pull out.
The main advantage of voodoo is that we can duo with darkness and use steals imo.  Lack of PC is a real problem.



V.  Analysis of opposing elements (a.k.a., the soon-to-be-deceased)

1.  Aether
-i underesimated aether last war and paid the price later. Did well in the beginning, faltered in the middle until we countered them.

2.  Air


3.  Darkness


4.  Earth


5.  Entropy

    * Entropy will be a strong contender if Zeru gets off his arse. They still have an advantage due to having versatile cards. Sanctuaries can help.



Countering Diss Shield stall and grabbow

Although I don't like to say it, we have to find a deck to beat both Grabbow (Entropy version) and Diss/Antimatter/Pande/Purify Stall and be prety decent. Hard to do IMO. Momentumed stalkers would mess with that. lucky pandemoniums would screw the stalkersPande + Purify would kill the deck, not to mention Grabbow is loads faster. fractal viruses and soul catchers to fractal massive ammounts of bone dragons would break the dissipation. We could even infect the AM'd Dragons...mm, its decent. and that decks works vs other stuff. The problem is then entropy grabbow(<-- might be too fast)

Can we put together a credible anti-Grabby nova rush? If we pack Rewinds. Or Thunderbolts.

Fire bolt is an obvious option but I don't like most bolt decks with 50% death against anything else. Me neither. I thought at that.you know , against that Diss shield, i see that just 30 + cards deck fire bolt can do it, but risky.

Fractal and afla are too more solutions, though both are kinda icky, especially against other decks.

i think DoSa can do well against grabbow .  Or can it? If you don't kill the Virusi, you don't get up BoneWalls and  Dragons, but if you do (waste them), he can attack with unburrowed  Shrieks. Not to mention, this is IF you can get up in 6 turns.

Rewinded Dragons with Bonewalls? :P Perhaps not even Bonewalls, but more creatures. grabbow has pc?Dim  Shield decks wouldn't stnad a chance against the Diss Shield deck.  Also, they might have some, considering they can definitely add a lot of  utility cards in there (9, not counting Grabs)  Depends on the novagrabby.  I don't remember the Entropy version.
Straight out death rush probably won't make it either.  Not positive though.
One thing we can't forget though is Antimatter. Any antimatter deck will wreck a dragon deck.
Actually  either fractal or afla would be interesting.  Pande sometimes rewinds,  which would work against the deckout.  Maybe xn0 is right that DoSA  stands a chance against both.  I wish I had time to test now.


6.  Gravity

Gravity i fear alot, momentum is the worst thing we could face. Trebuchet can be brutal as well with flying titans and/or armagio (we have no in-element PC and trebuchet bypasses all shields).I also could see GG using a flying titan/catapult/freeze deck.

also, discord / BH could hurt a bit


7.  Light

-_-Miracle is teh reason light counters so well and stalls. Holy light is also a pain.
I can clearly see them tring to Water Stall us again.


8.  Life


9.  Fire
- Interestingly enough i think we have quite a bit of metagame here. Because of skull shield i'm sure they will be reluctant to use phoenix or LG types of decks and/or will pack extra deflags because of them. So using skull shields vs them may be not even necessary.


10.  Time


11.  Water


12.  Underworld




~~~~  Miscellaneous

Valimont - Apparantly he is causing quite a ruckus already and if he doesn't shape up he will be kicked out of War fairly soon. He already got a 24 hour ban today.

Oh, 1 thing. I suggest against posting too much strategy snippets on the (preferably win) threads. You still could post stuff like 'we saw it coming, countered',  but don't do stuff like 'they could've used this,  this or this, so we took this as it would beat 'em all'.


Daxx

  • Guest
Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg304572#msg304572
« Reply #4 on: April 03, 2011, 10:02:48 am »
2011-04-02 11:02


Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde



0.  Reference

    * Chat colour key:

    * xn0ize

    * Mrblonde

    * xdude

    * Rastafla

    * icecoldbro

    * kevkev60614

    * Daxx

    * SteppingStone81


 


I.  Team Death

General            - Mrblonde
Lieutenant        - Kevkev
Strategist         - Xdude
Vault Organizer - Rastafla
Dogsbody         - Daxx
Duel Organizer  - ICB
Deck Builder     - Xnoize
Salvager           - SteppingStone81

Nymph totals

    * Mrblonde ( 4 entropy, 3 black,3 amber, 2 air, 1 fire, 1 earth, 1 light)

    * SteppingStone81:  (2 Aether, Air, Darkness, Earth, 2 Entropy, Gravity, Light, Time)  + mark of fire

    * 6 Entropy [3xDeath&Gravity] (2xTime&Earth&Life) 1x light water aether death

    * kevkev60614:  (Air, Darkness, 2 Earth, Entropy, 3 Light, Time, Water)

    * xdude: (1 Aether, 3 Entropy Nymphs (+1), 1 Death Nymph (+1), 1 Turquoise Nymph, (1 Lyght Nymph) )

    * xn0ize: ( 2 Earth  , 1 Air , 3 Entropy , 1 Death , 1 Life , 2 Darkness , 1 Aether , 2 Gravity , 1 Water , 1 Time )

    * Daxx: (2 Death, 2 Gravity, 2 Earth, 1 Life, 1 Fire, 2 Water, 1 Light, 2 Time)

    * icecoldbro (3 Entropy, 1 Red, 2 Light, 1 Blue, 1 Golden, 1 Darkness, 1 Turqouise)

    * ICB secondary number 1 (1 Entropy, 2 Death, 1 Gravity)

    * ICB secondary number 2 (None :()




II.  Strategy

Match strategy

    * Keep game in a separate window and switch from it as little as possible to minimize desyncs.


    * If you're winning, do not play any cards needlessly.

    * Yes, that Fog would make you win with 20 more HP, but it will be worth it if next time the GrandMaster wastes those Explosions on Pillars.



War meta game

    * Avoid posting too much strategy snippets on the (preferably win) threads.

    * You still could post stuff like 'we saw it coming, countered', but don't do stuff like 'they could've used this, this or this, so we took this as it would beat 'em all'.




III.  Vaultbuilding Strategy

    * Vaultbuilding strategy:

    * a few counters vs. the key decks we are weakest against,

    * some utility cards, and

    * the rest of the Vault composed of strong decks in their own right.


    * First build decks, and then build the Vault around them.



vault size and pillar / pendulum counts:

    * Starting vault size:

    * 473 cards (500+12+12-51) in beginning vault

    * 13*30 + 2*40 cards, or 15 decks including two stalls


    * Due to the new 24 card conversion:

    * we can underpillar (but we still want to be careful with our starting pillar/death card counts.

    * we can take otherwise difficult cards like:

    * Mark of Death (confirmed on-element)

    * nymphs



likely salvage

    * Team death has only been able to salvage death cards one time in 2 wars so don't expect to gain any death cards from salvaging.




IV.  Deckbuilding strategy

Best Death combos / strategies:

    * Speed Poison

    * Bonewall Stall

    * Novabow

    * Fractal



Off-element combos / strategies:

    * We need good combos for off-element cards to be useful as the primary focus of the deck (example - Fractal + something).

    * Advantages to building decks focused around off-element cards:

    * People can't counter them by building a typical "anti-death" deck.



Element-specific counters

    * Build at least one counter for the most troublesome decks of each element

    * Some counters will be able to handle multiple teams

    * Still need to be careful not to use same deck against same opponents




V.  Decks

0.  Uncategorized

    * Rewind deck (aka don't Immo/Nova me):

    * http://helltgivre.free.fr/elements/?deck=zB52gz552hz152rz3542z55rk8ps3



    * Rewind deck from war #2

    * http://helltgivre.free.fr/elements/?deck=z752g52hz152jz552oz252qz45rkz45rp8ps

    * 52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 8ps



Xdude's spreadsheet:
https://spreadsheets.google.com/ccc?key=0AmnzqQaMcm0OdFVBeWlfR09LeHMxd1FkWVdXY2Z6SWc&hl=en&authkey=CO-btJsC#gid=9


1.  Likely opposing decks

    * Key opposition decks:

    * Water Stall + Purify

    * Grabbynovas

    * Sanctuary Stall

    * MVP decks from War 2

    * possibly immaterial creatures

    * discord / BH




Deck codes for trainer AI3 opponents:

    * Light

    * Light / Water stall:

    * Entropy

    * Grabbow (entropy): 

    * 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 5ia 5ia 5oi 5oi 5oi 6u5 6u5 7n0 8pm  <-- (against-death version).

    * Entropy / Water stall: 

    * 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc  4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi  4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 4vp 5ia 5ia 5ia 8pp



2.  Rush decks

    * Air-mark Mumbow (from War #2):

    * http://helltgivre.free.fr/elements/?deck=z44vjz552gz152rz552t542z15c5z15f65oi5ol5onz15oo61q8pr

    * 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52g 52g 52r 52r 52t 52t 52t 52t 52t 52t 542 5c5 5c5 5f6 5f6 5oi 5ol 5on 5oo 5oo 61q 8pr


    * Death / fire

    * http://helltgivre.free.fr/elements/?deck=z552gz152hz152l52qz552tz5542z35f6z45fb8po

    * 52g 52g 52g 52g 52g 52g 52h 52h 52l 52l 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po


    * Death rush w/ lightnings

    * http://helltgivre.free.fr/elements/?deck=z952gz252hz352oz152qz552tz461q8pu

    * 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 61q 61q 61q 61q 61q 8pu



3.  Semi-stall Decks

    * Air-death (MVP from last war):

    * http://helltgivre.free.fr/elements/?deck=z152hz552jz152rzB542z15olz35onz35oo8pr

    * 52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 8pr

    * salvaged air pend allow for a better deck, e.g.

    * http://helltgivre.free.fr/elements/?deck=z452gz152hz552jz152rz3542z15olz35onz35ooz35pu

    * 52g 52g 52g 52g 52g 52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu



4.  Stall decks

    * Entropy/Death deckouter(as promised...) :

    * http://helltgivre.free.fr/elements/?deck=z24vcz54vnz54vpz150uz452rzD5428pj


    * Sanctuary Stall:

    * http://helltgivre.free.fr/elements/?deck=z552gz552oz152qz452rz5542z45lm8pq

    * Lightning Stall:

    * http://helltgivre.free.fr/elements/?deck=z652gz552oz152qz452rz3542z561q8pu

    * OE Stall:

    * http://helltgivre.free.fr/elements/?deck=z252gz552oz352rzB542z15oiz25ol8pr

    * Parasite Stall:

    * http://helltgivre.free.fr/elements/?deck=z752gz552oz152qz452rz2542z55un8pt




    * Skull shield + aflatoxin

    * http://helltgivre.free.fr/elements/?deck=z752gz352lz552oz152qz352sz25i5z45i78pp

    * 52g 52g 52g 52g 52g 52g 52g 52g 52l 52l 52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 52s 52s 52s 52s 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i7 8pp




5.  Denial Decks

    * Death-darkness:

    * http://helltgivre.free.fr/elements/?deck=z452gz152hz152qz152tz3542z15ulz55umz15uoz25upz15uq6068pt

    * 52g 52g 52g 52g 52g 52h 52h 52q 52q 52t 52t 542 542 542 542 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5up 5uq 5uq 606 8pt

    * if not enough mummies, can substitute flesh spider, bone wall, or deathstalker



6.  Counter-Decks

A.  Aether


B.  Air


C.  Darkness


D.  Earth


E. Entropy

    * Mumbow #5 (Gotta own 'em all!):

    * http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps

    * DoSA:

    * http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk



F.  Gravity


G.  Light


H.  Life


I.  Fire


J.  Time


K.  Water


L.  Underworld




VI.  Analysis of death

Poison / mummy
Mummy is AWESOME.
Again, I think some Lightnings would be great CC. BTW, in all my decks, Poisons can be replaced with Mummys (tweaking Pillar count, of course).  That's good, because it looks like we have poison and arsenic in a lot of decks.They're great for Stalls. Mummys would be worse because we'd need less of them, and thus have a smaller chance of drawing. Even worse with Dragons.  Yeah.  Poison is a great card for duos where you have a lot of pendulums cuz it's so cheap.  You can't have 10 pends to fuel your off element and then expect to be able to afford dragons.


Soul catcher

soul catchers are handy-.-, fractal decks, immo decks.


Deathstalker / aflatoxin

One other snippet: I know blonde is disinclined to include any stalkers or aflas in the vault.
About ^ I'm sure we can convince him to if we have good reasons. He's a rational person.
Again, we need something not terribly slow, to be able to deal with Grabbow.
Im not a fan of stalker either.I dont like afla, takes too long to set up for not much benefit, Stalker I can live with, but not one of my faves.


Aflatoxin + voodoo ???

I have 3 gray nymphs but those suck. possibly with voodoo dolls  othervise bad. aflatoxin does good poison when applied ot dolls.hmm, but i don't see really a good point doing death nymph + voodoo deck, sounds like something will fail so hard that it's funny We should test it. We should use Trainer testing function for it.<--[ i used trainer for testing few decks today and yestraday ]
i have no problem testing it, i like testing things before throwing them to the can
Before building it and testing, which opponent are we willing to use it against? If there are betetr option its pointless to build and test. I was thinking at the same thing. Combo seems pretty hard to pull out.
The main advantage of voodoo is that we can duo with darkness and use steals imo.  Lack of PC is a real problem.



VII.  Analysis of opposing elements (a.k.a., the soon-to-be-deceased)

1.  Aether
-i underesimated aether last war and paid the price later. Did well in the beginning, faltered in the middle until we countered them.
Bonewall, enough said, Fractal decks can hit through but that's where plagues come in, due too the main use of fractal being on small creatures with low cost therefore low health, plague should come in handy here.
A problem could be them taking a poison deck that my team and I favored in WAR II.

2.  Air


3.  Darkness


4.  Earth


5.  Entropy

    * Entropy will be a strong contender if Zeru gets off his arse. They still have an advantage due to having versatile cards. Sanctuaries can help.



Countering Diss Shield stall and grabbow

Although I don't like to say it, we have to find a deck to beat both Grabbow (Entropy version) and Diss/Antimatter/Pande/Purify Stall and be prety decent. Hard to do IMO. Momentumed stalkers would mess with that. lucky pandemoniums would screw the stalkersPande + Purify would kill the deck, not to mention Grabbow is loads faster. fractal viruses and soul catchers to fractal massive ammounts of bone dragons would break the dissipation. We could even infect the AM'd Dragons...mm, its decent. and that decks works vs other stuff. The problem is then entropy grabbow(<-- might be too fast)

Can we put together a credible anti-Grabby nova rush? If we pack Rewinds. Or Thunderbolts.

Fire bolt is an obvious option but I don't like most bolt decks with 50% death against anything else. Me neither. I thought at that.you know , against that Diss shield, i see that just 30 + cards deck fire bolt can do it, but risky.

Fractal and afla are too more solutions, though both are kinda icky, especially against other decks.

i think DoSa can do well against grabbow .  Or can it? If you don't kill the Virusi, you don't get up BoneWalls and  Dragons, but if you do (waste them), he can attack with unburrowed  Shrieks. Not to mention, this is IF you can get up in 6 turns.

Rewinded Dragons with Bonewalls? :P Perhaps not even Bonewalls, but more creatures. grabbow has pc?Dim  Shield decks wouldn't stnad a chance against the Diss Shield deck.  Also, they might have some, considering they can definitely add a lot of  utility cards in there (9, not counting Grabs)  Depends on the novagrabby.  I don't remember the Entropy version.
Straight out death rush probably won't make it either.  Not positive though.
One thing we can't forget though is Antimatter. Any antimatter deck will wreck a dragon deck.
Actually  either fractal or afla would be interesting.  Pande sometimes rewinds,  which would work against the deckout.  Maybe xn0 is right that DoSA  stands a chance against both.  I wish I had time to test now.


6.  Gravity

Gravity i fear alot, momentum is the worst thing we could face. Trebuchet can be brutal as well with flying titans and/or armagio (we have no in-element PC and trebuchet bypasses all shields).I also could see GG using a flying titan/catapult/freeze deck.

also, discord / BH could hurt a bit

Gravity too me is the biggest problem. High health so plagues and CC is useless, and they can bypass Bone Wall and Bone shield.

I have reason to believe Gravity will have two D/BH decks and two novagrabby decks.  They'll prolly also have a momentum deathstalker deck and a phoenix deck.  We're likely to face D/BH because they fear bonewall and might try to stop us from reaching 7 quanta.  Sanctuary is a really interesting card for that reason.

7.  Light

Miracle is teh reason light counters so well and stalls. Holy light is also a pain.
I can clearly see them trying to Water Stall us again.
Fractal decks can possibly make a breach, NEEDS FURTHER TESTING.

Light can stall a lot as well as go pretty fast.

Ryan proved how effective Gravity Shield is against light creatures, but I agree that we're likely to see a water stall.  Figuring out how to counter that deck is important.

8.  Life


9.  Fire
- Interestingly enough i think we have quite a bit of metagame here. Because of skull shield i'm sure they will be reluctant to use phoenix or LG types of decks and/or will pack extra deflags because of them. So using skull shields vs them may be not even necessary.
Plague and Stall or Heal can take all except one deck and its variation, Fire Stall, I can see a Plague, Miracle + Mirror Shield deck here, it should be good against pretty much any deck that they can send at us, except for maybe a Immo Bow.
I agree that we're likely to see bolt decks out of the gate because bonewall is such a problem for  other decks with immo and low hp creatures.

10.  Time


11.  Water


12.  Underworld

    * UW tourney being single- rather than double-elimination will likely result in a weaker team



~~~~  Miscellaneous



Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg307047#msg307047
« Reply #5 on: April 06, 2011, 10:43:15 pm »
Here is the raw chat archive after decks and initial vault finalized:


Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde


Welcome to our newest member Marvaddin!


0.  Reference

Chat colour key:
xn0ize
Mrblonde
xdude
icecoldbro
kevkev60614
Daxx (also this)
SteppingStone81
Marvaddin
RIP - Rastafla



I.  Team Death

General            - Mrblonde
Lieutenant        - Kevkev
Strategist         - Xdude
Vault Organizer - Marvaddin
Dogsbody         - Daxx
Duel Organizer  - ICB
Deck Builder     - Xnoize
Salvager           - SteppingStone81

Nymph totals
Mrblonde ( 4 entropy, 3 black,3 amber, 2 air, 1 fire, 1 earth, 1 light)
SteppingStone81:  (2 Aether, Air, Darkness, Earth, 2 Entropy, Gravity, Light, Time)  + mark of fire
Marvaddin?
kevkev60614:  (Air, Darkness, 2 Earth, Entropy, 3 Light, Time, Water)
xdude: (1 Aether, 3 Entropy Nymphs (+1), 1 Death Nymph (+1), 1 Turquoise Nymph, (1 Lyght Nymph) )
xn0ize: ( 2 Earth  , 1 Air , 3 Entropy , 1 Death , 1 Life , 2 Darkness , 1 Aether , 2 Gravity , 1 Water , 1 Time )
Daxx: (2 Death, 2 Gravity, 2 Earth, 1 Life, 1 Fire, 2 Water, 1 Light, 2 Time)
icecoldbro (3 Entropy, 1 Red, 2 Light, 1 Blue, 1 Golden, 1 Darkness, 1 Turqouise)



II.  Strategy

Match strategy

Keep game in a separate window and switch from it as little as possible to minimize desyncs.

If you're winning, do not play any cards needlessly.
Yes, that Fog would make you win with 20 more HP, but it will be worth it if next time the GrandMaster wastes those Explosions on Pillars.


War meta game

Avoid posting too much strategy snippets on the (preferably win) threads.
You still could post stuff like 'we saw it coming, countered', but don't do stuff like 'they could've used this, this or this, so we took this as it would beat 'em all'.



III.  Vaultbuilding Strategy

Vaultbuilding strategy:
a few counters vs. the key decks we are weakest against,
some utility cards, and
the rest of the Vault composed of strong decks in their own right.

First build decks, and then build the Vault around them.


vault size and pillar / pendulum counts:

Starting vault size:
481 cards (500+12+12-51+8 for rasta rebate) in beginning vault
13*30 + 2*40 cards, or 15 decks including two stalls

Due to the new 24 card conversion:
we can underpillar (but we still want to be careful with our starting pillar/death card counts.
we can take otherwise difficult cards like:
Mark of Death (confirmed on-element)
nymphs


likely salvage

Team death has only been able to salvage death cards one time in 2 wars so don't expect to gain any death cards from salvaging.



IV.  Deckbuilding strategy

Best Death combos / strategies:

Speed Poison
Bonewall Stall
Novabow
Fractal


Off-element combos / strategies:

We need good combos for off-element cards to be useful as the primary focus of the deck (example - Fractal + something).
Advantages to building decks focused around off-element cards:
People can't counter them by building a typical "anti-death" deck.


Element-specific counters

Build at least one counter for the most troublesome decks of each element
Some counters will be able to handle multiple teams
Still need to be careful not to use same deck against same opponents



V.  Decks

0.  Starting war decks

(from MrBlonde's post http://elementscommunity.org/forum/index.php/topic,23642.msg326105#msg326105)

anti-fire, death/earth
52l 52l 52l 52l 52q 52q 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 (earth)

pandabonium  (x2)
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542  (entropy)

mummybow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52j 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5i7 5i7 5og 5og 5ro 61q 61q 8ps  (time)

grabow
EQ grabow - probably could take out a few EQs and add sideboard cards


dosa


air MVP deck or winged spider deck


fractal spiders/mummies - can also be modded to add less dims/lightnings and more fractals


death/fire - vanilla deck. can also add skull shields (daxx's version)


Immo/spark/soul catcher - 2 versions one with deflag


rewind deck maybe with sundials


lightning rush


death/darkness - 4 steals/2 dusk, mabye -1 steal +3 cloak


Entropy rounded deck


BH/Discord deck


EQ deck/counter for bolt decks




Did not add mono-death since we can just make that.


0.  Uncategorized

Rewind deck (aka don't Immo/Nova me):
http://helltgivre.free.fr/elements/?deck=zB52gz552hz152rz3542z55rk8ps3


Rewind deck from war #2
http://helltgivre.free.fr/elements/?deck=z752g52hz152jz552oz252qz45rkz45rp8ps
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 8ps


Phoenix deck used vs air:
52h 52h 52p 52p 52q 52q 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 5f6 5f6 5f6 5f8 5f8 5fb 5fb 5fb 5fc 5fc 5fc


Xdude's spreadsheet:
https://spreadsheets.google.com/ccc?key=0AmnzqQaMcm0OdFVBeWlfR09LeHMxd1FkWVdXY2Z6SWc&hl=en&authkey=CO-btJsC#gid=9


1.  Likely opposing decks

Key opposition decks:
Water Stall + Purify
Grabbynovas
Sanctuary Stall
MVP decks from War 2
possibly immaterial creatures
discord / BH



Deck codes for trainer AI3 opponents:

Light
Light / Water stall:

Fire:
Poison bolt :
52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f8 5f8 8pk
Immobow :
52q 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5ia 5ia 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q 8po
http://elementscommunity.org/forum/index.php/topic,15281.msg208688#msg208688
fire thread, mostly for me, need to learn, don't delete it please.

Entropy
Grabbow (entropy): 
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 5ia 5ia 5oi 5oi 5oi 6u5 6u5 7n0 8pm
Entropy / Water stall: 
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc  4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi  4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 4vp 5ia 5ia 5ia 8pp


2.  Rush decks

Death / fire
http://helltgivre.free.fr/elements/?deck=z552gz152hz152l52qz552tz5542z35f6z45fb8po
52g 52g 52g 52g 52g 52g 52h 52h 52l 52l 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po

Death rush w/ lightnings
http://helltgivre.free.fr/elements/?deck=z952gz252hz352oz152qz552tz461q8pu
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 61q 61q 61q 61q 61q 8pu


3.  Semi-stall Decks

Air-death (MVP from last war):
http://helltgivre.free.fr/elements/?deck=z152hz552jz152rzB542z15olz35onz35oo8pr
52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 8pr
salvaged air pend allow for a better deck, e.g.
http://helltgivre.free.fr/elements/?deck=z452gz152hz552jz152rz3542z15olz35onz35ooz35pu
52g 52g 52g 52g 52g 52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu


4.  Stall decks

Fire / Death deckout
For Daxx (w/ death and fire nymph)
http://helltgivre.free.fr/elements/?deck=z352pz552r534zF542z15f6z25f8z25fb5fk8po
52p 52p 52p 52p 52r 52r 52r 52r 52r 52r 534 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5f6 5f6 5f8 5f8 5f8 5fb 5fb 5fb 5fk 8po



Entropy/Death deckouter(as promised...) :
http://helltgivre.free.fr/elements/?deck=z24vcz54vnz54vpz150uz452rzD5428pj

Sanctuary Stall:
http://helltgivre.free.fr/elements/?deck=z552gz552oz152qz452rz5542z45lm8pq
Lightning Stall:
http://helltgivre.free.fr/elements/?deck=z652gz552oz152qz452rz3542z561q8pu
OE Stall:
http://helltgivre.free.fr/elements/?deck=z252gz552oz352rzB542z15oiz25ol8pr



5.  Denial Decks

Death-darkness:
http://helltgivre.free.fr/elements/?deck=z452gz152hz152qz152tz3542z15ulz55umz15uoz25upz15uq6068pt
52g 52g 52g 52g 52g 52h 52h 52q 52q 52t 52t 542 542 542 542 5ul 5ul 5um 5um 5um 5um 5um 5um 5uo 5uo 5up 5up 5up 5uq 5uq 606 8pt
if not enough mummies, can substitute flesh spider, bone wall, or deathstalker

Weird BH Discord deck (yes, I made a BH/Discord deck):
http://helltgivre.free.fr/elements/?deck=z34vlz252gz152oz552tz3542z455kz555v8pj
4vl 4vl 4vl 4vl 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 55k 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj
this deck is interesting. looks ugly and is slow in damage. Testing-wise... it wins. I tested this with life's decks vs death last war.
round 1 (3-1)
round 2  (2-0)
round 3 (3-0)
Tried vs air
round 2 (1-2) vs pervepics deck.
2-1 vs the Flying Titan deck.

6.  Counter-Decks

A.  Aether

Straightforward death / fire
http://helltgivre.free.fr/elements/?deck=z552gz152hz152l52qz552tz5542z35f6z45fb8po
52g 52g 52g 52g 52g 52g 52h 52h 52l 52l 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po


B.  Air


C.  Darkness


D.  Earth


E. Entropy

Mumbow #5 (Gotta own 'em all!):
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps
DoSA:
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk


F.  Gravity


G.  Light


H.  Life
http://helltgivre.free.fr/elements/?deck=z152pz152qzB542z461qz561tz1622z2713
- 52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 713 713 713

I like this deck for me or Kevkev vs certain opponents. Probably could be adjusted a bit though.


I.  Fire


J.  Time


K.  Water


L.  Underworld




VI.  Analysis of death

Poison / mummy
Mummy is AWESOME.
Again, I think some Lightnings would be great CC. BTW, in all my decks, Poisons can be replaced with Mummys (tweaking Pillar count, of course).  That's good, because it looks like we have poison and arsenic in a lot of decks.They're great for Stalls. Mummys would be worse because we'd need less of them, and thus have a smaller chance of drawing. Even worse with Dragons.  Yeah.  Poison is a great card for duos where you have a lot of pendulums cuz it's so cheap.  You can't have 10 pends to fuel your off element and then expect to be able to afford dragons.


Soul catcher

soul catchers are handy, fractal decks, immo decks.


Deathstalker / aflatoxin

One other snippet: I know blonde is disinclined to include any stalkers or aflas in the vault.
About ^ I'm sure we can convince him to if we have good reasons. He's a rational person.
Again, we need something not terribly slow, to be able to deal with Grabbow.
Im not a fan of stalker either.I dont like afla, takes too long to set up for not much benefit, Stalker I can live with, but not one of my faves.


Aflatoxin + voodoo ???

I have 3 gray nymphs but those suck. possibly with voodoo dolls  othervise bad. aflatoxin does good poison when applied ot dolls.hmm, but i don't see really a good point doing death nymph + voodoo deck, sounds like something will fail so hard that it's funny We should test it. We should use Trainer testing function for it.<--[ i used trainer for testing few decks today and yestraday ]
i have no problem testing it, i like testing things before throwing them to the can
Before building it and testing, which opponent are we willing to use it against? If there are betetr option its pointless to build and test. I was thinking at the same thing. Combo seems pretty hard to pull out.
The main advantage of voodoo is that we can duo with darkness and use steals imo.  Lack of PC is a real problem.



VII.  Analysis of opposing elements (a.k.a., the soon-to-be-deceased)

1.  Aether
-i underesimated aether last war and paid the price later. Did well in the beginning, faltered in the middle until we countered them.
Bonewall, enough said, Fractal decks can hit through but that's where plagues come in, due too the main use of fractal being on small creatures with low cost therefore low health, plague should come in handy here.
A problem could be them taking a poison deck that my team and I favored in WAR II.

2.  Air


3.  Darkness


4.  Earth


5.  Entropy

Entropy will be a strong contender if Zeru gets off his arse. They still have an advantage due to having versatile cards. Sanctuaries can help.


Countering Diss Shield stall and grabbow

Although I don't like to say it, we have to find a deck to beat both Grabbow (Entropy version) and Diss/Antimatter/Pande/Purify Stall and be prety decent. Hard to do IMO. Momentumed stalkers would mess with that. lucky pandemoniums would screw the stalkersPande + Purify would kill the deck, not to mention Grabbow is loads faster. fractal viruses and soul catchers to fractal massive ammounts of bone dragons would break the dissipation. We could even infect the AM'd Dragons...mm, its decent. and that decks works vs other stuff. The problem is then entropy grabbow(<-- might be too fast)

Can we put together a credible anti-Grabby nova rush? If we pack Rewinds. Or Thunderbolts.

Fire bolt is an obvious option but I don't like most bolt decks with 50% death against anything else. Me neither. I thought at that.you know , against that Diss shield, i see that just 30 + cards deck fire bolt can do it, but risky.

Fractal and afla are two more solutions, though both are kinda icky, especially against other decks.

i think DoSa can do well against grabbow .  Or can it? If you don't kill the Virusi, you don't get up BoneWalls and  Dragons, but if you do (waste them), he can attack with unburrowed  Shrieks. Not to mention, this is IF you can get up in 6 turns.

Rewinded Dragons with Bonewalls? :P Perhaps not even Bonewalls, but more creatures. grabbow has pc?Dim  Shield decks wouldn't stnad a chance against the Diss Shield deck.  Also, they might have some, considering they can definitely add a lot of  utility cards in there (9, not counting Grabs)  Depends on the novagrabby.  I don't remember the Entropy version.
Straight out death rush probably won't make it either.  Not positive though.
One thing we can't forget though is Antimatter. Any antimatter deck will wreck a dragon deck.
Actually  either fractal or afla would be interesting.  Pande sometimes rewinds,  which would work against the deckout.  Maybe xn0 is right that DoSA  stands a chance against both.  I wish I had time to test now.


6.  Gravity

Gravity i fear alot, momentum is the worst thing we could face. Trebuchet can be brutal as well with flying titans and/or armagio (we have no in-element PC and trebuchet bypasses all shields).I also could see GG using a flying titan/catapult/freeze deck.

also, discord / BH could hurt a bit

Gravity too me is the biggest problem. High health so plagues and CC is useless, and they can bypass Bone Wall and Bone shield.

I have reason to believe Gravity will have two D/BH decks and two novagrabby decks.  They'll prolly also have a momentum deathstalker deck and a phoenix deck.  We're likely to face D/BH because they fear bonewall and might try to stop us from reaching 7 quanta.  Sanctuary is a really interesting card for that reason.

7.  Light

Miracle is teh reason light counters so well and stalls. Holy light is also a pain.
I can clearly see them trying to Water Stall us again.
Fractal decks can possibly make a breach, NEEDS FURTHER TESTING.

Light can stall a lot as well as go pretty fast.

Ryan proved how effective Gravity Shield is against light creatures, but I agree that we're likely to see a water stall.  Figuring out how to counter that deck is important.

8.  Life


9.  Fire
- Interestingly enough i think we have quite a bit of metagame here. Because of skull shield i'm sure they will be reluctant to use phoenix or LG types of decks and/or will pack extra deflags because of them. So using skull shields vs them may be not even necessary.
Plague and Stall or Heal can take all except one deck and its variation, Fire Stall, I can see a Plague, Miracle + Mirror Shield deck here, it should be good against pretty much any deck that they can send at us, except for maybe a Immo Bow.
I agree that we're likely to see bolt decks out of the gate because bonewall is such a problem for other decks with immo and low hp creatures.

10.  Time


11.  Water


12.  Underworld
UW tourney being single- rather than double-elimination will likely result in a weaker team


~~~~  Miscellaneous

(fire opponent decks moved up to decks thread)

Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg311560#msg311560
« Reply #6 on: April 14, 2011, 03:57:14 am »
Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde




Round 2 Matchups

MrBlonde .............. (Water General)    RavingRabbid
kevkev60614 ......... (Light General)      coinich
Marvaddin ............. (Darkness)             Mithcairion
xdude ................... (Time Lieutenant)  Jen-i
xn0ize .................. (Earth General)     Kakerlake
SteppingStone81 ... (Aether)                 willng3
icecoldbro ............. (Gravity General)  girlsgeneration
Daxx .................... (Life Lieutenant)    wavedash


My take on facing 4x general and 2x lieutenant: the upgrades do matter, but they matter much less than well-built decks and intelligent deck selection.  Let's not worry about random things beyond our control and instead crush the generals / lieutenants with superior decks.




Outline
0.    Reference
I.     Team Death
II.    Strategy
III.   Salvaging
IV.   Decks - Team Death
V.    Likely Opponent Decks
    1.  Deck codes for trainer AI3 opponents:
    2.  Specific Counter-Decks
VI.   Strategy - Round 1
VII.  Scouting (observed decks)



0.  Reference

Chat colour key:
xn0ize
Mrblonde
xdude
icecoldbro
kevkev60614
Daxx
SteppingStone81
Marvaddin



I.  Team Death

General            - Mrblonde
Lieutenant        - Kevkev
Strategist         - Xdude
Vault Organizer - Marvaddin
Dogsbody         - Daxx
Duel Organizer  - ICB
Deck Builder     - Xnoize
Salvager           - SteppingStone81

R.I.P.
Fallen Soldiers  - Rastafla



II.  Strategy

Match strategy

Keep game in a separate window and switch from it as little as possible to minimize desyncs.

If you're winning, do not play any cards needlessly.
Yes, that Fog would make you win with 20 more HP, but it will be worth it if next time the GrandMaster wastes those Explosions on Pillars.


War meta game

Avoid posting too much strategy snippets on the (preferably win) threads.
You still could post stuff like 'we saw it coming, countered', but don't do stuff like 'they could've used this, this or this, so we took this as it would beat 'em all'.



III.  Salvaging

Targets for salvage

???



IV.  Decks - Team Death

(from MrBlonde's post http://elementscommunity.org/forum/index.php/topic,23642.msg326105#msg326105)

anti-fire, death/earth
52l 52l 52l 52l 52q 52q 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 8pm
http://helltgivre.free.fr/elements/?deck=z352lz352qz152rzD542z3592z5593z55948pm

pandabonium  (x2)
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
http://helltgivre.free.fr/elements/?deck=z54vpz552gz452oz252qz452rz45428pj
(xdude's decker w/ AM)
http://helltgivre.free.fr/elements/?deck=z24vcz54vnz54vpz150uz452rzD5428pj

mummybow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52j 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5i7 5i7 5og 5og 5ro 61q 61q 8ps
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps

grabow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52l 52l 52p 52p 52q 52q 52t 52t 542 542 542 542 590 590 590 590 590 590 5f6 5on 61q 8pm
http://helltgivre.free.fr/elements/?deck=z54vjz252gz152lz152pz152qz152tz3542z55905f65on61q8pm
EQ grabow - probably could take out a few EQs and add sideboard cards
4vj 4vj 4vj 4vj 4vj 52q 52q 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 590 590 590 590 593 593 593 593 593 5og 8pm
http://helltgivre.free.fr/elements/?deck=z44vjz152qz352tz8542z3590z45935og8pm

DoSA
52h 52h 52i 52i 52i 52i 52i 52i 52r 52r 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 8pk
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk

air MVP deck
52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z152hz552jz152rzB542z15olz35onz35oo8pr
winged spider deck
52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52j 52j 52j 52j 52j 52q 52q 542 542 542 542 542 5oo 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z652gz452hz552jz152qz4542z45oo8pr

fractal spiders/mummies - can also be modded to add less dims/lightnings and more fractals
52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 713 713 713 8pu
http://helltgivre.free.fr/elements/?deck=z152pz152qzB542z461qz561tz1622z27138pu

death/fire - vanilla deck. can also add skull shields (daxx's version)
52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po
http://helltgivre.free.fr/elements/?deck=z552gz152hz152qz552tz6542z25f6z45fb8po

Immo/spark/soul catcher - w/o deflag
52h 52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 52v 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 61p 61p 61p 8pk
http://helltgivre.free.fr/elements/?deck=z452hz352iz552vz55f9z55fcz261p8pk
Immo/spark/soul catcher - w/ deflag
???
???

rewind / sundial deck (war #2 flavour)
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z752g52hz152jz552oz252qz45rkz45rp8ps
rewind / sundial deck (w/ plagues and BW)
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 52r 52r 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z552gz552oz352pz252qz152rz25rkz55rp8ps

lightning rush
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 61q 61q 61q 61q 61q 8pu
http://helltgivre.free.fr/elements/?deck=z952gz252hz352oz152qz552tz461q8pu

death/darkness - 4 steals/2 dusk, mabye -1 steal +3 cloak
???
???

Entropy rounded deck
4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52l 52l 52p 52p 52t 52t 52t 52t 52t 8pj
http://helltgivre.free.fr/elements/?deck=z44vcz14vfz14viz24vlz24vnz552gz152lz152pz452t8pj

BH/Discord deck
4vl 4vl 4vl 4vl 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 55k 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj
http://helltgivre.free.fr/elements/?deck=z34vlz252gz152oz552tz3542z455kz555v8pj

EQ deck/counter for bolt decks
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 593 593 593 593 593 8pm
http://helltgivre.free.fr/elements/?deck=z852gz152hz152pz152qz152rz552tz4542z45938pm



Did not add mono-death since we can just make that.



V.  Likely Opponent Decks

1.  Deck codes for trainer AI3 opponents:

Darkness - MrBlonde vs jaymanfu
Grabbow
Pestal
Entropy duo w/ discord


Aether - KevKev vs Pikachufan (lieutenant)
Pestal
Immophoenix w/ purifies


Gravity - Xdude vs TNG
Discord / BH
Grabbow
Momentum deathstalker
Phoenix
Flying titan / catapult / armagio


Entropy - Daxx vs Vagman13 (lieutenant)
Grabbow (entropy): 
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 50u 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 5ia 5ia 5oi 5oi 5oi 6u5 6u5 7n0 8pm
Entropy / Water stall: 
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc  4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vg 4vg 4vg 4vi 4vi 4vi 4vi  4vn 4vn 4vn 4vp 4vp 4vp 4vp 4vp 4vp 5ia 5ia 5ia 8pp


Life - ICB vs Edunavas
Grabbow
FFQ/hope
Fire bolt


Fire - Xn0ize vs Majofa (lieutenant)
Poison bolt :
52o 52o 52o 52o 52o 52o 52q 52q 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f5 5f6 5f6 5f8 5f8 8pk
Immobow :
52q 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fb 5fc 5fc 5fc 5fc 5fc 5fc 5ia 5ia 5l9 5l9 5l9 5og 5og 5rk 5ur 61p 61p 61p 61q 8po
http://elementscommunity.org/forum/index.php/topic,15281.msg208688#msg208688
Fire bolt deck (w/ 4 fire marks from majofa)


Earth - SteppingStone81 vs Acsabi44
Graboid rush
Darkness duo
Light duo w/ titanium shield, sanctuary, miracle, SS, EQ, wardens
Water stall
Entropy stall


Light - Marvaddin vs RootRanger
Water stall



2.  Specific Counter-Decks

Aether

Straightforward death / fire
http://helltgivre.free.fr/elements/?deck=z552gz152hz152l52qz552tz5542z35f6z45fb8po
52g 52g 52g 52g 52g 52g 52h 52h 52l 52l 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 5f6 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po


Air


Darkness


Earth


Entropy

Mumbow #5 (Gotta own 'em all!):
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps
DoSA:
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk


Gravity


Light


Life

Fractal flesh recluse
52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 713 713 713 8pu
http://helltgivre.free.fr/elements/?deck=z152pz152qzB542z461qz561tz1622z27138pu


Fire


Time


Water


Underworld




VI.  Strategy - Round 1

Aether

Likely aether decks
Pestal (x2)
Immophoenix (x2) w/ purifies

Counters to aether:
Discord / BH would work well, but better used vs Life?
Simple darkness deck?
Simple deflag deck?


Darkness

Likely darkness decks
Grabbow (x2)
Pestal (x2)
bunch of EQs
Entropy duo w/ discord (x1-2)

Counter to darkness decks
immo deck great, but better used w/ xdude vs gravity
grabbow good choice if available


Earth

Likely earth decks
Graboid rush
Darkness duo
Light duo w/ titanium shield, sanctuary, miracle, SS, EQ, wardens
Water stall
Entropy stall

Countering earth
Discord / BH good vs stalls but probably fails otherwise
Fractal upped spiders
Sundial deck with upped arsenics
Grabbow w/ EQs


Entropy

possible counters:
DoSA
xdude's mumbow


Fire

Likely fire decks
bolt deck (w/ 4 fire marks from majofa)
immo + purify

Counter to fire bolt deck
fire counter (duh)
"Fire is likely to stick purifies in immo decks, but the fire counter can still win by deckout."


Gravity

Likely gravity decks:
Discord / BH  (x2)
Grabbow  (x2)
Momentum deathstalker
Phoenix
?? Flying titan / catapult / armagio

Countering Discord / BH
D/BH where they try to stop us from reaching 7 quanta is the strongest possibility
Countering discord requires you to either destroy them, block them, or use nova/immo to make discord less effective.
The deflag version of the immo deck would be win for blonde but it’s even winner here.


Light

Likely light decks:
light / water stall

Counter to light / water stall
Death rush with either Darkness or Fire splashed for PC?
EQs may be better


Life

Likely life decks:
Grabbow
FFQ/hope
Fire bolt

Counter to fire bolt deck
"The bolt deck they loved last War would be brilliant cuz they'd get around bonewall and have deflags for arsenic, our two most dangerous cards."
RT deck?




VII.  Scouting (observed decks)

Aether
Rd 1
55s 55s 55s 561 561 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61t 61t 63a 63a 63a 63a 63a 7n2 7n2 7n2 8pl
http://helltgivre.free.fr/elements/?deck=z255sz1561z661oz361rz561tz463az27n28pl
willng3 - user
vs Fire
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 61o 61o 61o 61o 61p 61p 61p 61p 61p 61p 61q 61q 61q 61q 61q 61q 8po
http://helltgivre.free.fr/elements/?deck=z15f6z55f9z55fcz361oz561pz561q8po
deuce22 - user
vs Entropy
5um 5um 5um 5um 5um 5up 5up 5uq 5uq 5ut 5ut 5ut 61o 61o 61o 61u 61u 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pt
http://helltgivre.free.fr/elements/?deck=z45umz15upz15uqz25utz261oz161uz3622z863a8pt
EngPhys - user
vs Life
4vj 4vj 4vj 4vj 4vj 4vj 593 593 593 61r 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 77g 77g 77g 77g 77g 77j 8pm
http://helltgivre.free.fr/elements/?deck=z54vjz2593z461rz963az477g77j8pm
Higurashi - user
vs Gravity
5ia 5ia 5if 5if 5if 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61v 61v 7js 7js 7js 8pp
http://helltgivre.free.fr/elements/?deck=z15iaz25ifzB61oz361rz361tz161vz27js8pp
pikachufan2164 - user
vs Death
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk
http://helltgivre.free.fr/elements/?deck=z552oz152qz352rz561qz161vz963a8pk
EvaRia - user
vs Time
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 5c1 5f6 5og 61q 61q 61q 61q 61q 624 624 624 63a 63a 63a 63a 63a 63a 63a 8pm
UTAlan
vs Earth
61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61u 61u 61v 61v 61v 61v 61v 61v 63a 63a 63a 63a 63a 63a 63a 8pu
Youngsot
vs Water

Air
Rd 1
5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5oc 5oc 5oc 5og 5ol 5ol 5on 5on 5on 5oo 5pu 5pu 5pu 5pu 5pu 5pu 7gr 7gr 7gr 8pp
http://helltgivre.free.fr/elements/?deck=z25i4z55iez25jmz25oc5ogz15olz25on5ooz55puz27gr8pp
jippy99 - user
vs Earth
52j 52j 52j 52j 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 8pk
http://helltgivre.free.fr/elements/?deck=z552jz552oz152qz35oozB5pu8pk
Truddy02 - user
vs Time
5oo 5oo 5oo 5oo 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 620 620 621 621 621 621 621 621 7mv 7mv 7mv 7mv 80g 80g 8pu
http://helltgivre.free.fr/elements/?deck=z35oozD5puz1620z5621z37mvz180g8pu
Hisar - user
vs Life
593 593 593 593 593 593 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5og 5og 5oi 5ol 5ol 5pu 5pu 5pu 5pu 5pu 7mv 7mv 7mv 7mv 7mv 7mv 8pm
http://helltgivre.free.fr/elements/?deck=z5593z85ocz15og5oiz15olz45puz57mv8pm
The Mormegil - user
vs Light
5c6 5c6 5c6 5c6 5lk 5lk 5lm 5lm 5oj 5oj 5oj 5oj 5oj 5oj 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7oe 7oe 7oe 7oe 7oe 7oe 8pn
QuantumT - user
vs Darkness
5f6 5f6 5f6 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5of 5of 5of 5of 5of 5of 5om 5om 5om 5om 5om 5om 5pu 5pu 8po
omegareaper7 - user
vs Water
5oc 5oc 5oc 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5ol 5ol 5ol 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 71b 71b 71b 71b 71b 7mv 8pk
Noobiecakes  - user
vs Fire
5ib 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5ol 5ol 5on 5on 5on 5on 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 5pu 7gk 7gk 7gk 7gr 7gr 7gr 8pp
Amilir
vs Gravity

Darkness
Rd 1
5l8 5l8 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 5uk 5uk 5up 5up 5up 5ur 5ur 5ur 5v2 5v2 606 606 606 606 606 7jt 7jt 7um 8pq
http://helltgivre.free.fr/elements/?deck=z15l8z35llz25lmz25mqz15ukz25upz25urz15v2z4606z17jt7um8pq
Mithcairion - user
vs Entropy
5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5um 5ur 606 606 606 606 606 61t 61t 61t 61t 61t 621 621 621 7te 7te 7te 7um 7um 7um 8pu
Onizuka- user
vs Life
593 593 593 593 593 5um 5um 5um 5um 5um 5um 5uo 5uv 5uv 5uv 5uv 5uv 606 606 606 606 606 606 606 606 606 606 606 7ta 7tb 7ta 8pm
Wizardcat - user
vs Air
5um 5um 5um 5um 5um 5um 5up 5up 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 622 622 622 622 622 7ta 7ta 7td 8pu
Malignant - user
vs Time
4vj 4vj 4vj 4vj 4vj 593 593 593 593 5on 5rk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5um 5um 5um 5um 5up 61q 71a 7t5 7t8 8pm
mrpaper   - user
vs Earth
4vj 4vj 5ia 5ia 5oo 5oo 5oo 5oo 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5up 5up 606 606 606 606 606 7tf 7tf 7tf 7tf 7tf 7tf 8pr
jaymanfu - user
vs Death
5rg 5ru 5ru 5ru 5ru 5ru 5ru 5t2 5t2 5v1 5v1 5v1 5v1 5v1 5v1 606 606 606 606 606 606 606 606 606 7q4 7q4 7q4 7q4 7q4 7q4 8ps
suxerz
vs Gravity
55q 55q 55t 55t 562 562 562 562 562 562 5uu 5uu 606 606 606 606 606 606 606 606 606 606 606 606 7tg 7tg 7tg 7tg 7tg 7tg 8pl
TheOnlyRealBeef
vs Water

Earth
Rd 1
593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 5ru 5ru 5ru 77g 77g 77g 77g 77g 77g 8ps
Acsabi44 - user
vs Death
58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5l8 5l8 5l8 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 7k2 7k2 7k2 8pq
Kakerlake (sub for $$$man)  - user
vs air
52o 52o 52o 52o 52o 52o 52q 52q 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 595 595 595 595 595 8pk
Avenger - user
vs Entropy
58o 58o 58o 58o 58u 58u 58u 58u 58u 590 590 590 590 590 595 595 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5on 61q
TimerClock14  - user
Vs darkness
58o 58o 58o 58o 58o 58o 58o 58o 58o 592 592 593 593 593 593 593 594 594 594 594 594 594 595 595 595 595 595 595 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 778 77c 77c
Spielkind - user
Vs darkness
52o 52o 52o 52o 52o 52o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 594 594 594 594 595 595 595 595 595 71a 71a 7n2
Kamietsu - user
Vs Water
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55q 58o 58o 58o 593 593 593 5aa 5aa 5aa 5c1 5f6 5f6 5og 5ur 61q 77g 77g 77g 77g 77g 77g 8pm
Kakerlake
vs Aether
593 593 593 593 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5aa 5rk 5rk 5rk 5rk 5rk 77g 77g 77g 77g 77g 77g 7qe 7qe 7qe 8ps
terroking [sub Kakerlake]
vs Fire

Entropy
Rd 1
4vj 4vj 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52g 52o 52o 52o 52o 52q 52q 52r 52r 5ia 5ia 71b 71b 71b 8pk
vagman13 - user
vs Death
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vf 4vf 4vh 4vh 4vh 4vh 4vh 4vi 4vl 4vl 4vl 50u 50u 50u 5up 5up 5up 8pt
BluePriest - user
vs Water
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 590 590 590 590 590 590 593 593 593 593 5f6 5og 5oi 5oi 61q 8pm
3D House of Beef - user
vs Aether
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4vd 4vf 4vf 4vf 4vf 4vf 4vf 4vi 4vj 4vj 4vj 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 8pj
BatCountry - user
vs Darkness
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vd 4vd 4ve 4ve 4ve 4vf 4vf 4vf 4vf 500 500 5rk 5rk 5rk 5rk 5rk 8ps
DSSCRA - user
vs Fire
4sa 4sa 4sa 4sa 4sa 4vh 4vh 4vi 4vi 4vi 4vi 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 590 590 590 5c1 5c1 5f6 5f6 5og 5rk 5rk 8pj
10 men - user
vs Earth
4vg 4vg 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5f6 5f6 5f7 5f7 5f7 7dk 7dk 7dk 7dk 7dk 7dk 8po
Zeru - user
vs Life
4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vc 4ve 4ve 4ve 4ve 4ve 4ve 4vf 4vf 4vf 4vf 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 8pj
Shantu
vs Light

Fire
Rd 1
5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 622 622 622 622 63a 7ds 7ds 7ds 7ds 7ds 7ds 8po
Napalm (sub for Lava golem) - user
vs Aether
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f7 5f7 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7dl 7dl 7do 7do 7k2 7k2 8pq
Gavsword - user
vs Entropy
5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fa 5fa 5fa 5fa 5fa 5fc 5fc 5l9 5l9 5l9 5l9 5ur 7dg 7dg 7dg 7dg 7dg 7ds 7ds 7ds 7ds 8pm
Napalm Grenade - user
vs Light
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5lg 5lm 5lm 5lm 5lm 5lm 5lm 7dl 7dl 7do 7do 7k2 7k2 8pq
majofa - user
vs Death
5f0 5f0 5f0 5f2 5f2 5f6 5f6 5f6 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61o 61o 61r 61t 61t 61t 624 624 624 63a 7di 7di 80b 80b 80b 80b 8pu
catalyzeme  - user
vs Air
52l 52l 52o 52o 52o 52o 52o 52o 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f6 5f6 5gi 5gi 5gi 71a 71a 7dk 7dk 7do 7do 8pk
Legit
vs Time
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f6 5f6 5fc 5fc 5fc 5rk 5rk 5rk 5rk 5rk 5rk 7dg 7dg 7dg 7ds 7ds 7ds 8ps
Dogg
vs Gravity
5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f2 5f2 5f2 5f2 5f2 5f2 5f6 5f6 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5oo 5oo 5oo 5oo 5oo 5oo 5op 5op 5op 8pr
Svenningen [sub Napalm]
vs Earth

Gravity
Rd 1
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55k 55k 55k 55k 55k 55q 55q 55q 576 576 576 5og 61q 745 745 745 745 77g 77g 77g 77g 77g 8pm
jmdt - user
vs light
55k 55k 55k 55k 55k 55k 55k 55k 55p 55p 561 561 561 576 576 576 576 592 592 592 595 595 595 595 595 595 748 748 748 748 748 748 8pm
Killsdazombies - user
vs Water
4vc 4vc 4vc 4ve 4ve 4ve 4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 55t 55t 55t 55v 576 576 576 576 576 744 744 74f 74f 74f 74f 8pj
Tstar - user
vs Time
55k 55k 55k 55k 55k 55k 55k 55k 55o 55o 55o 55o 55o 55p 561 561 61o 61o 61o 61o 61o 61q 61q 61q 61q 61t 61t 61t 61t 61t 8pu
einherjar145 - user
vs Aether
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55s 55s 55s 55s 55s 55s 561 561 561 561 5oi 5oi 5oi 5oi 5oi 5oi 8pr
thatnewguy - user
vs Death
55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55t 55t 55t 55t 55t 5v0 5v0 5v0 5v0 5v0 5v0 74i 74i 74i 74i 74i 74i 8pt
GirlsGeneration - user
vs Fire
55k 55k 55k 55k 55k 55k 576 576 576 576 576 576 576 61o 61o 61o 61t 61t 61t 61t 61t 61t 622 622 745 745 745 745 745 80i 8pu
TheIdioticIdiot - user
vs Air
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 55k 55k 55k 55k 55k 55q 55q 55q 576 576 576 5og 61q 745 745 745 745 77g 77g 77g 77g 77g 8pm
Malebolgia
vs Darkness

Life
Rd 1
5bs 5bs 5c5 5c6 5c6 5c6 5c8 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f5 5f5 5f6 5f6 7ds 7ds 7ds 7ds 7ds 7ds 8po
Isei - user
vs Water
4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 5bu 5bu 5bu 5c2 5c8 5c8 5de 5de 5de 5de 5de 6u5 6u6 6u6 6u6 7ai 7ai 7an 7an 7bu 7bu 7bu 7bu 8pj
Wizelsnarf - user
vs Time
5c6 5c6 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 61t 61t 61t 7ao 80d 80d 80d 80i 80i 8pu
promwarm - user
vs Aether
5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c4 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f7 5f7 7dk 7dk 7dk 7dk 7dk 7dk 8po
Falcon4415 - user
vs Light
562 562 562 5c2 5c2 5c4 5c5 5c5 5c9 5c9 5c9 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 745 745 745 746 746 746 8pl
edunavas - user
vs Death
55q 55q 55s 55s 5c2 5c2 5c2 5c3 5c3 5c7 5c7 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 745 745 745 74b 74b 74b 8pl
kitty45 [sub wizelsnarf] - user
vs Air
5c7 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5de 5de 5de 5de 5de 5de 5de 5de 5de 7ae 7ae 7ae 7ae 7ae 7ae 7af 7af 7af 7af 7af 7ak 8pq
wavedash - user
vs Darkness
4vj 4vj 4vj 4vj 4vj 4vj 52o 52o 52o 52o 52o 5bs 5bs 5bs 5bs 5c0 5c0 5c0 5c5 5c8 5c8 5c8 5de 5de 5de 7ai 7ai 7dm 7dm 7n0 7n0 8pn
PlayerOa - user
vs Entropy

Light
Rd 1
4vj 4vj 4vj 4vj 4vj 4vj 55q 590 590 5f6 5l8 5l8 5l8 5l8 5ld 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5ur 5ur 77g 77g 77g 7jr 7jr 7jr 8pm
valuka - user
vs gravity
52o 52o 52o 52o 52o 52o 52q 52q 52q 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5ld 5ld 5ld 5li 5li 5li 5li 5li 5li 5mq 5mq 5mq 5mq 719 719 719 8pk
Zblader - user
vs Time
5f6 5f6 5f9 5f9 5fa 5fa 5fc 5fc 5fc 5fc 5fc 5fc 5l9 5l9 5l9 5l9 5l9 5l9 5lf 5lf 5lh 5mq 5mq 5mq 5mq 5mq 5mq 7dp 7dp 7dp 8po
kirchj33 - user
vs Water
562 562 5ld 5ld 5lf 5lf 5lf 5lf 5lf 5lf 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 745 745 745 745 745 745 8pl
RootRanger - user
vs Death
5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f5 5f5 5f5 5f7 5f7 5fb 5fb 5fb 5fb 5l8 5l8 5l8 5lg 5li 5li 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8po
hrmmm - user
vs Life
592 592 592 592 592 592 594 594 594 594 594 5lm 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 77c 77c 77c 77c 7k2 7k2 7k2 7k2 7k2 8pm
coinich - user
vs Air
5lf 5lf 5lf 5lm 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5rk 5rk 5rk 5rk 5ro 5ro 5rp 5rp 5rp 5rp 5rp 5rp 5rt 5rt 5rt 8ps
Boingo- user
vs Fire
5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5l8 5lh 5lh 5ll 5ll 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5oi 5oi 5oi 5oi 5ol 5ol 5ol 5oo 5oo 5oo 7k2 7k5 7k5 8pr
ak65ala
vs Entropy

Time
Rd 1
590 590 590 590 590 593 593 593 593 593 593 5rk 5rk 5rk 5rk 5rk 5rk 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pm
Jen-i (Drogana sub) - user
vs Light
4vj 4vj 4vj 4vj 4vj 4vj 5f6 5f6 5og 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rq 5rq 5rq 5rq 5rq 5rq 5t2 5t2 5t2 5t2 622 622 622 622 8pu
Snoweb - user
vs Air
4vl 4vl 4vn 4vn 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 6u2 6u2 6u2 6u2 6u2 6u2 8pj
SpikeSpiegel - user
vs Life
5ll 5ll 5ll 5ll 5ll 5ll 5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rj 5rj 5ro 5ro 5ro 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pq
Azumi - user
vs Gravity
55m 55m 55m 55m 55q 55q 55q 55q 55q 562 562 5ro 5ro 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pl
crimsonflippa - user
vs Aether
5lf 5lf 5lf 5lf 5lf 5lf 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5rg 5rg 5rg 5rg 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pq
Gl1tch - user
vs Darkness
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5ru 5ru 5ru 5t2 5t2 5t2 5t2 5up 5up 5up 5up 5v1 5v1 5v1 5v1 7qe 7qe 7qe 8pt
Jen-i  - user
vs Fire
4vh 4vh 4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 55q 55q 5f6 5f6 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rk 5rk 5rk 5ru 5ru 5ru 5ru 8pj
DevilLoss
vs Earth

Water
Rd 1
590 590 590 590 593 5ic 5ic 5ic 5ic 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5rg 5rg 5rg 5rk 5rk 5rk 5rk 5t2 5t2 5t2 8pm
vinvick3714 - user
vs Light
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i7 5i7 5i7 5i7 5ie 5ie 5ie 5ie 5ie 5ie 5jm 5jm 5jm 5jm 7gm 7gm 7gm 7gm 7gm 7gm
nilsieboy - user
vs Entropy
4ve 4ve 4vl 4vl 4vl 4vl 55k 55k 55k 576 576 576 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5ie 5ie 5ie 5ie 5ie 5ig 5ig 5ig 5jm 5jm 8pj
Bootsza - user
vs Gravity
52l 52l 52l 52o 52o 52o 52o 52o 52o 52q 52q 5i5 5i5 5i5 5i5 5i5 5i5 5id 5id 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 8pk
ankid66 -user
vs Life
4vi 4vi 4vj 4vj 4vj 4vj 4vj 590 590 590 590 5f6 5i8 5i8 5ia 5ib 5ic 5ic 5ic 5if 5if 5og 5og 5v1 7i6 7i6 7i6 7i6 7i6 7i6 8pm
The dictator - user
vs Earth
5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i8 5i8 5i8 5i8 5i8 5i8 5jm 5jm 5jm 5l8 5l8 5l8 5lg 5lh 5lh 5li 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5mq 5mq 5mq 7gp 7gp 7gp 8pq
tikotribe- user
vs Air
52o 52o 52o 52o 52o 52o 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5ib 5ib 5ib 5ib 5jm 5jm 5jm 5jm 5jm 7gk 7gu 7gu 7gu 7gu 7i6 8pk
RavingRabbid
vs Darkness
4vj 4vj 4vj 5f6 5f6 5f6 5f6 5f6 5ii 5ii 5ii 5ii 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 5jm 7gk 7gm 7gm 7gm 7gm 7i6 7n0 7th 7th 8po
Jappert
vs Aether

Underworld
Rd 1
N/A




~~~~  Miscellaneous







Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg313658#msg313658
« Reply #7 on: April 17, 2011, 09:30:59 am »
Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde

Something random to think about...
Maybe stall > semi-stall > rush > stall.  Some of the time, at least.


If we sub for a player using a mono deck and win, what's our salvage?  I know it's not 12, but is it 6 or 0?  In other words, does the Event Card apply to subs?
I'm going to say yes.
The penalty for Subbing will only apply to normal salvage.
This means mono for xdude is still viable.  Thoughts, anyone?




I.  Team Death

General            - Mrblonde
Lieutenant        - kevkev60614
Strategist         - xdude
Vault Organizer - Marvaddin
Dogsbody         - Daxx
Duel Organizer  - icecoldbro
Deck Builder     - xn0ize
Salvager           - SteppingStone81

R.I.P.
Fallen Soldiers  - Rastafla




II.  Strategy - Round 2


Round 2 Matchups

MrBlonde .............. (Water General)    RavingRabbid
kevkev60614 ......... (Light General)      coinich
Marvaddin ............. (Darkness)             Mithcairion
xdude ................... (Time Lieutenant)  Jen-i
xn0ize .................. (Earth General)     Kakerlake
SteppingStone81 ... (Aether)                 willng3
icecoldbro ............. (Gravity General)  girlsgeneration
Daxx .................... (Life Lieutenant)    wavedash



Water - MrBlonde vs RavingRabbid (general)

Likely water decks
mono water
wings?

Counters to water:
fractal recluse
death + EQs


Light - KevKev vs coinich (general)

Tested light decks
ice bolt
fire bolt
wings

Chosen deck:
earth stall w/ 3 x upped arsenic


Time - Xdude vs Jen-i (lieutenant)

Likely time decks
GoTP is always a possibility

Counters to time:
mono
we can get +6 cards salvage despite substitute
pandebonium otherwise


Life - Daxx vs wavedash (lieutenant)

Likely life decks:
Fire bolt:
5c2 5c2 5c2 5c2 5c2 5c2 5c4 5c4 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5f4 5f4 5f4 5f4 5f4 5f4 5f6 5f6 5f7 5f7 5fb 5fb 8po

Counters to life:
DoSA
beats creatures
tested well vs fire deck



Gravity - ICB vs GirlsGeneration (general)

Likely gravity decks:
Catapult Titan,
mono gravity
55k 55k 55k 55k 55k 55k 55k 55k 55m 55m 55m 55m 55m 55m 561 561 576 576 576 576 576 576 576 576 6rl 748 748 748 748 74h 8pl

Counters to gravity:
rewind deck
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52o 52o 52o 52o 52o 52o 52q 52q 5rk 5rk 5rk 5rk 5rk 5rk 8ps
tested well against mono grav, beats catapult titan


Earth - Xn0ize vs Kakerlake (general)

Likely earth decks
earth stall w/ purify:
58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58s 58s 58s 58s 58s 58s 592 592 593 593 593 593 593 593 594 594 594 594 594 594 5ia 5ia 5ia 5ia 8pp
http://helltgivre.free.fr/elements/?deck=zG58oz558sz1592z5593z5594z35ia8pp
worst case for immo:  grabow w/ rewind:
4vj 4vj 4vj 4vj 4vj 4vj 55q 58o 58o 58o 590 590 590 590 590 590 593 593 593 5aa 5aa 5aa 5f6 5rk 5rk 5rk 5rk 5rk 5ur 61q 8ps
http://helltgivre.free.fr/elements/?deck=z54vj55qz258oz5590z2593z25aa5f6z45rk5ur61q8ps

Counters to earth:
immo deck
air duo


Aether - SteppingStone81 vs willng3

Likely aether decks:
pestal
5um 5um 5um 5um 5um 5up 5up 5uq 5uq 5ut 5ut 5ut 61o 61o 61o 61u 61u 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pt
mono aether
61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 61u 61u 61v 61v 61v 61v 61v 61v 63a 63a 63a 63a 63a 63a 63a 8pu
grabow  (+ purify?)
4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 590 590 590 590 5c1 5f6 5og 61q 61q 61q 61q 61q 624 624 624 63a 63a 63a 63a 63a 63a 63a 8pm
PU grabow
4vj 4vj 4vj 4vj 4vj 4vj 590 590 590 590 590 593 593 593 593 61r 61r 61r 61r 61r 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pm
round 1 vs death (would have to be -3 holy light)
5ia 5ia 5if 5if 5if 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61r 61r 61t 61t 61t 61t 61v 61v 7js 7js 7js 8pp
immo deck  (not likely)
5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 61o 61o 61o 61o 61p 61p 61p 61p 61p 61p 61q 61q 61q 61q 61q 61q 8po
death duo
52o 52o 52o 52o 52o 52o 52q 52q 52r 52r 52r 52r 61q 61q 61q 61q 61q 61q 61v 61v 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pk

Counters to aether:
darkness duo
52g 52g 52g 52g 52g 52g 52g 52h 52h 52l 52l 52p 52p 52q 52q 52t 52t 52t 52t 52t 542 542 542 542 542 542 5up 5up 5up 5up 8pt
http://helltgivre.free.fr/elements/?deck=z652gz152hz152lz152pz152qz452tz5542z35up8pt
loses to pestal
EQ deck
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 593 593 593 593 593 8pm
http://helltgivre.free.fr/elements/?deck=z752g52hz152pz152qz152rz552tz4542z45938pm
better vs pestal, mono aether, mono + purify
grabow

pandebonium
ok vs aether grabow
fire/death outdeck
discord-BH
4vl 4vl 4vl 4vl 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 55k 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj
http://helltgivre.free.fr/elements/?deck=z34vlz252gz152oz552tz3542z455kz555v8pj
has potential


Darkness - Marvaddin vs Mithcairion

Likely darkness decks:


Counters to darkness:




III.  Decks - Team Death

(from MrBlonde's post http://elementscommunity.org/forum/index.php/topic,23642.msg326105#msg326105)

anti-fire, death/earth
52l 52l 52l 52l 52q 52q 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 8pm
http://helltgivre.free.fr/elements/?deck=z352lz352qz152rzD542z3592z5593z55948pm

pandabonium  (x2)
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
http://helltgivre.free.fr/elements/?deck=z54vpz552gz452oz252qz452rz45428pj
(xdude's decker w/ AM)
http://helltgivre.free.fr/elements/?deck=z24vcz54vnz54vpz150uz452rzD5428pj

mummybow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52j 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5i7 5i7 5og 5og 5ro 61q 61q 8ps
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps

grabow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52l 52l 52p 52p 52q 52q 52t 52t 542 542 542 542 590 590 590 590 590 590 5f6 5on 61q 8pm
http://helltgivre.free.fr/elements/?deck=z54vjz252gz152lz152pz152qz152tz3542z55905f65on61q8pm
EQ grabow - probably could take out a few EQs and add sideboard cards
4vj 4vj 4vj 4vj 4vj 52q 52q 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 590 590 590 590 593 593 593 593 593 5og 8pm
http://helltgivre.free.fr/elements/?deck=z44vjz152qz352tz8542z3590z45935og8pm

DoSA
52h 52h 52i 52i 52i 52i 52i 52i 52r 52r 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 8pk
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk

air MVP deck
52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z152hz552jz152rzB542z15olz35onz35oo8pr
winged spider deck
52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52j 52j 52j 52j 52j 52q 52q 542 542 542 542 542 5oo 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z652gz452hz552jz152qz4542z45oo8pr

fractal spiders/mummies - can also be modded to add less dims/lightnings and more fractals
52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 713 713 713 8pu
http://helltgivre.free.fr/elements/?deck=z152pz152qzB542z461qz561tz1622z27138pu

death/fire - vanilla deck. can also add skull shields (daxx's version)
52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po
http://helltgivre.free.fr/elements/?deck=z552gz152hz152qz552tz6542z25f6z45fb8po

Immo/spark/soul catcher - w/o deflag
52h 52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 52v 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 61p 61p 61p 8pk
http://helltgivre.free.fr/elements/?deck=z452hz352iz552vz55f9z55fcz261p8pk
Immo/spark/soul catcher - w/ deflag
???
???

rewind / sundial deck (war #2 flavour)
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z752g52hz152jz552oz252qz45rkz45rp8ps
rewind / sundial deck (w/ plagues and BW)
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 52r 52r 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z552gz552oz352pz252qz152rz25rkz55rp8ps

lightning rush
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 61q 61q 61q 61q 61q 8pu
http://helltgivre.free.fr/elements/?deck=z952gz252hz352oz152qz552tz461q8pu

death/darkness - 4 steals/2 dusk, mabye -1 steal +3 cloak
???
???

Entropy rounded deck
4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52l 52l 52p 52p 52t 52t 52t 52t 52t 8pj
http://helltgivre.free.fr/elements/?deck=z44vcz14vfz14viz24vlz24vnz552gz152lz152pz452t8pj

BH/Discord deck
4vl 4vl 4vl 4vl 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 55k 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj
http://helltgivre.free.fr/elements/?deck=z34vlz252gz152oz552tz3542z455kz555v8pj

EQ deck/counter for bolt decks
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 593 593 593 593 593 8pm
http://helltgivre.free.fr/elements/?deck=z852gz152hz152pz152qz152rz552tz4542z45938pm



Did not add mono-death since we can just make that.


IV.  Scouting (observed decks)

https://spreadsheets.google.com/ccc?key=0AuUTIrbqhIKTdHp5eW5leFFYa2hPVkVKNVF6OVo3S1E&hl=en&authkey=CKm-tJcL




~~~~  Miscellaneous

Doc updated for round 2 discussions




Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg320221#msg320221
« Reply #8 on: April 26, 2011, 08:19:11 am »
Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde

General            - Mrblonde
Lieutenant        - kevkev60614
Strategist         - xdude
Vault Organizer - Marvaddin
Dogsbody         - Daxx
Duel Organizer  - icecoldbro
Deck Builder     - xn0ize
Salvager           - SteppingStone81




I.  Results - Rounds 1 & 2
https://spreadsheets.google.com/ccc?key=0AuUTIrbqhIKTdHp5eW5leFFYa2hPVkVKNVF6OVo3S1E&hl=en&authkey=CKm-tJcL


II.  Deck choices - Round 3
Mrblonde vs (Gravity) Tstar (Lt) Sanc + upped dials .
Gravity decks
catapults
accelerating voodoo
chargers
Our decks
death + 6 x lightning
sundials + rewinds?
grabow + deflags / rewinds

Kevkev vs (Aether) UTAlan - D/BH

Xdude vs (Time) crimsonflippa - Pandeboneium

Daxx vs (Earth) Acsabi44 - Wings, Air duo

ICB vs (Air) QuantumT (Gen)
Air decks
fractal + sky blitz OTK through bone wall
quinted dragons
shockwave/freeze
UG deck
EQ/dragon
Our decks
deflags + poison/BW

xn0ize vs (Light) valuka
Light decks
water / light stall
Our decks
DoSA here (or else we should throw away deck, keeping soul catchers as backup for the immo deck)

SteppingStone vs (Entropy) 3D House of Beef - Earth duo
52p 52p 52p 52q 52q 52q 52q 52r 52r 52r 52r 542 542 542 542 542 542 542 542 542 542 542 58s 58s 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 8pm

Marvaddin vs (Water) Bootsza
Water decks
water / light stall
Our decks



III.  Decks - Team Death
(from MrBlonde's post http://elementscommunity.org/forum/index.php/topic,23642.msg326105#msg326105)

anti-fire, death/earth
52l 52l 52l 52l 52q 52q 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 8pm
http://helltgivre.free.fr/elements/?deck=z352lz352qz152rzD542z3592z5593z55948pm

pandabonium  (x2)
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
http://helltgivre.free.fr/elements/?deck=z54vpz552gz452oz252qz452rz45428pj
(xdude's decker w/ AM)
http://helltgivre.free.fr/elements/?deck=z24vcz54vnz54vpz150uz452rzD5428pj

mummybow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52j 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5i7 5i7 5og 5og 5ro 61q 61q 8ps
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps

grabow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52l 52l 52p 52p 52q 52q 52t 52t 542 542 542 542 590 590 590 590 590 590 5f6 5on 61q 8pm
http://helltgivre.free.fr/elements/?deck=z54vjz252gz152lz152pz152qz152tz3542z55905f65on61q8pm
EQ grabow - probably could take out a few EQs and add sideboard cards
4vj 4vj 4vj 4vj 4vj 52q 52q 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 590 590 590 590 593 593 593 593 593 5og 8pm
http://helltgivre.free.fr/elements/?deck=z44vjz152qz352tz8542z3590z45935og8pm

DoSA
52h 52h 52i 52i 52i 52i 52i 52i 52r 52r 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 8pk
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk

air MVP deck
52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z152hz552jz152rzB542z15olz35onz35oo8pr
winged spider deck
52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52j 52j 52j 52j 52j 52q 52q 542 542 542 542 542 5oo 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z652gz452hz552jz152qz4542z45oo8pr

fractal spiders/mummies - can also be modded to add less dims/lightnings and more fractals
52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 713 713 713 8pu
http://helltgivre.free.fr/elements/?deck=z152pz152qzB542z461qz561tz1622z27138pu

death/fire - vanilla deck. can also add skull shields (daxx's version)
52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po
http://helltgivre.free.fr/elements/?deck=z552gz152hz152qz552tz6542z25f6z45fb8po

Immo/spark/soul catcher - w/o deflag
52h 52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 52v 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 61p 61p 61p 8pk
http://helltgivre.free.fr/elements/?deck=z452hz352iz552vz55f9z55fcz261p8pk
Immo/spark/soul catcher - w/ deflag
???
???

rewind / sundial deck (war #2 flavour)
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z752g52hz152jz552oz252qz45rkz45rp8ps
rewind / sundial deck (w/ plagues and BW)
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 52r 52r 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z552gz552oz352pz252qz152rz25rkz55rp8ps

lightning rush
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 61q 61q 61q 61q 61q 8pu
http://helltgivre.free.fr/elements/?deck=z952gz252hz352oz152qz552tz461q8pu

death/darkness - 4 steals/2 dusk, mabye -1 steal +3 cloak
???
???

Entropy rounded deck
4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52l 52l 52p 52p 52t 52t 52t 52t 52t 8pj
http://helltgivre.free.fr/elements/?deck=z44vcz14vfz14viz24vlz24vnz552gz152lz152pz452t8pj

BH/Discord deck
4vl 4vl 4vl 4vl 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 55k 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj
http://helltgivre.free.fr/elements/?deck=z34vlz252gz152oz552tz3542z455kz555v8pj

EQ deck/counter for bolt decks
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 593 593 593 593 593 8pm
http://helltgivre.free.fr/elements/?deck=z852gz152hz152pz152qz152rz552tz4542z45938pm

Did not add mono-death since we can just make that.


~~~~  Miscellaneous

Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg334789#msg334789
« Reply #9 on: May 16, 2011, 05:13:39 pm »
Round 6 Decklist:

1.  Discord-BH (fat) ................ Mrblonde vs FIRE
2.  Aether duo (fractal) ............ kevkev vs LIGHT
3.  Aether duo (dim shields) .... xn0ize vs LIFE

4.  Fire duo
(kev thinks use against Water)
 I was going to suggest the same thing when i was first thinking of this matchup. Actually looking at all these suggestions these all make sense where they are at.

5.  Time duo
(kev thinks use against Entropy)

6.  Grabbow
(kev thinks use against Darkness)

7.  Earth duo
(kev thinks use against Aether)
i am worried aether will use a fat deck against us (with purifies)

8.  Epic death-air bow
(kev thinks use against Earth) 



Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde

General            - Mrblonde
Lieutenant        - kevkev60614
Strategist         - xdude
Vault Organizer - Marvaddin
Dogsbody         - Daxx
Duel Organizer  - Dm1321
Deck Builder     - xn0ize
Salvager           - SteppingStone81



I.  Results - Rounds 1, 2, 3, 4, & 5
https://spreadsheets.google.com/ccc?key=0AuUTIrbqhIKTdHp5eW5leFFYa2hPVkVKNVF6OVo3S1E&hl=en&authkey=CKm-tJcL


II. 


III.  Decks - Team Death
(from MrBlonde's post http://elementscommunity.org/forum/index.php/topic,23642.msg326105#msg326105)

anti-fire, death/earth
52l 52l 52l 52l 52q 52q 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 8pm
http://helltgivre.free.fr/elements/?deck=z352lz352qz152rzD542z3592z5593z55948pm

pandabonium  (x2)
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
http://helltgivre.free.fr/elements/?deck=z54vpz552gz452oz252qz452rz45428pj
(xdude's decker w/ AM)
http://helltgivre.free.fr/elements/?deck=z24vcz54vnz54vpz150uz452rzD5428pj

mummybow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52j 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5i7 5i7 5og 5og 5ro 61q 61q 8ps
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps

grabow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52l 52l 52p 52p 52q 52q 52t 52t 542 542 542 542 590 590 590 590 590 590 5f6 5on 61q 8pm
http://helltgivre.free.fr/elements/?deck=z54vjz252gz152lz152pz152qz152tz3542z55905f65on61q8pm
EQ grabow - probably could take out a few EQs and add sideboard cards
4vj 4vj 4vj 4vj 4vj 52q 52q 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 590 590 590 590 593 593 593 593 593 5og 8pm
http://helltgivre.free.fr/elements/?deck=z44vjz152qz352tz8542z3590z45935og8pm

DoSA
52h 52h 52i 52i 52i 52i 52i 52i 52r 52r 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 8pk
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk

air MVP deck
52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z152hz552jz152rzB542z15olz35onz35oo8pr
winged spider deck
52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52j 52j 52j 52j 52j 52q 52q 542 542 542 542 542 5oo 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z652gz452hz552jz152qz4542z45oo8pr

fractal spiders/mummies - can also be modded to add less dims/lightnings and more fractals
52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 713 713 713 8pu
http://helltgivre.free.fr/elements/?deck=z152pz152qzB542z461qz561tz1622z27138pu

death/fire - vanilla deck. can also add skull shields (daxx's version)
52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po
http://helltgivre.free.fr/elements/?deck=z552gz152hz152qz552tz6542z25f6z45fb8po

Immo/spark/soul catcher - w/o deflag
52h 52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 52v 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 61p 61p 61p 8pk
http://helltgivre.free.fr/elements/?deck=z452hz352iz552vz55f9z55fcz261p8pk
Immo/spark/soul catcher - w/ deflag
???
???

rewind / sundial deck (war #2 flavour)
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z752g52hz152jz552oz252qz45rkz45rp8ps
rewind / sundial deck (w/ plagues and BW)
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 52r 52r 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z552gz552oz352pz252qz152rz25rkz55rp8ps

lightning rush
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 61q 61q 61q 61q 61q 8pu
http://helltgivre.free.fr/elements/?deck=z952gz252hz352oz152qz552tz461q8pu

death/darkness - 4 steals/2 dusk, mabye -1 steal +3 cloak
???
???

Entropy rounded deck
4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52l 52l 52p 52p 52t 52t 52t 52t 52t 8pj
http://helltgivre.free.fr/elements/?deck=z44vcz14vfz14viz24vlz24vnz552gz152lz152pz452t8pj

BH/Discord deck
4vl 4vl 4vl 4vl 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 55k 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj
http://helltgivre.free.fr/elements/?deck=z34vlz252gz152oz552tz3542z455kz555v8pj

EQ deck/counter for bolt decks
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 593 593 593 593 593 8pm
http://helltgivre.free.fr/elements/?deck=z852gz152hz152pz152qz152rz552tz4542z45938pm

Did not add mono-death since we can just make that.


~~~~  Miscellaneous

Re: Chat Archive https://elementscommunity.org/forum/index.php?topic=23552.msg357882#msg357882
« Reply #10 on: June 28, 2011, 04:42:43 pm »
Final archive:

vs entropy:
expect a grabow from them w/ 2 explosions
deck with 5x wings could work

they could also have a stall or a mono remaining
We need to be able to beat PA'd diss shield + purify

__________________________________________________________


kev's testing:
earth duo <<< upped grabow
earth duo: 52l 52l 52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 542 592 593 593 593 593 593 593 594 594 594 594 594 594 5aa 5aa 5aa 5aa 5aa 5aa 71b 71b 71b 77c 77c 77c 8pm
upped grabow: 4vh 4vj 4vj 4vj 4vj 4vj 4vj 52q 5f6 5f6 61o 61o 61q 61q 61q 61q 61r 624 624 624 63a 63a 63a 63a 77g 77g 77g 77g 77g 80g 8pm
wouldn't hurt for you or xn to test that, too.  maybe upped cards and other deck assumptions will affect outcome.
mono << upped grabow
mono: 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52p 52q 52q 52t 542 542 542 542 542 542 542 713 713 713 718 718 718 8pk
wings duo >> upped grabow
wings duo: 52h 52h 52t 52t 542 542 542 542 542 542 542 542 542 542 542 542 542 542 5on 5on 5oo 5oo 5oo 5oo 5oo 713 713 713 713 7n5 7n5 8pr
http://helltgivre.free.fr/elements/?deck=z152hz152tzD542z15onz45ooz3713z17n58pr
really?  i find that wings duo loses to grabow also.  I went 3-0.  Do you have a larger sample?
steal duo = not worth testing.  :(

lemme know if this is too far outside the box:
4vj 4vj 4vj 52g 52g 52g 52g 52h 52h 52i 52o 52o 52o 52o 52o 52o 52p 52p 52q 52q 542 542 542 542 542 592 5rr 77c 77c 77c 8pm
http://helltgivre.free.fr/elements/?deck=z24vjz352gz152h52iz552oz152pz152qz45425925rrz277c8pm
replace precog with sundial?
stops pestal...

_______________________________________________________________________________


Rule #1:  Play honorably and respectfully.  I understand the wish to win and competitiveness, but I will not abide by anyone on my team acting like a jackhole or cheating.  I highly doubt this will be a problem but just in case, there it is.  So, let's have fun! - MrBlonde

General            - Mrblonde
Lieutenant        - kevkev60614
Strategist         - xdude
Vault Organizer - Marvaddin
Dogsbody         - Daxx
Duel Organizer  - Dm1321
Deck Builder     - xn0ize
Salvager           - SteppingStone81




I.  Results
https://spreadsheets.google.com/ccc?key=0AuUTIrbqhIKTdHp5eW5leFFYa2hPVkVKNVF6OVo3S1E&hl=en&authkey=CKm-tJcL


II.  Round 12 Deck Building

Earth stall

Death + steals

Wings?


III.  Decks - Team Death
(from MrBlonde's post http://elementscommunity.org/forum/index.php/topic,23642.msg326105#msg326105)

anti-fire, death/earth
52l 52l 52l 52l 52q 52q 52q 52q 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 542 542 592 592 592 592 593 593 593 593 593 593 594 594 594 594 594 594 8pm
http://helltgivre.free.fr/elements/?deck=z352lz352qz152rzD542z3592z5593z55948pm

pandabonium  (x2)
4vp 4vp 4vp 4vp 4vp 4vp 52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52q 52q 52q 52r 52r 52r 52r 52r 542 542 542 542 542 8pj
http://helltgivre.free.fr/elements/?deck=z54vpz552gz452oz252qz452rz45428pj
(xdude's decker w/ AM)
http://helltgivre.free.fr/elements/?deck=z24vcz54vnz54vpz150uz452rzD5428pj

mummybow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52g 52j 52t 52t 52t 52t 52t 52t 542 542 542 542 5f6 5f6 5i7 5i7 5og 5og 5ro 61q 61q 8ps
http://helltgivre.free.fr/elements/?deck=z54vjz352g52jz552tz3542z15f6z15i7z15og5roz161q8ps

grabow
4vj 4vj 4vj 4vj 4vj 4vj 52g 52g 52g 52l 52l 52p 52p 52q 52q 52t 52t 542 542 542 542 590 590 590 590 590 590 5f6 5on 61q 8pm
http://helltgivre.free.fr/elements/?deck=z54vjz252gz152lz152pz152qz152tz3542z55905f65on61q8pm
EQ grabow - probably could take out a few EQs and add sideboard cards
4vj 4vj 4vj 4vj 4vj 52q 52q 52t 52t 52t 52t 542 542 542 542 542 542 542 542 542 590 590 590 590 593 593 593 593 593 5og 8pm
http://helltgivre.free.fr/elements/?deck=z44vjz152qz352tz8542z3590z45935og8pm

DoSA
52h 52h 52i 52i 52i 52i 52i 52i 52r 52r 52r 52v 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 622 622 622 622 622 8pk
http://helltgivre.free.fr/elements/?deck=z152hz552iz252rz552vz961oz46228pk

air MVP deck
52h 52h 52j 52j 52j 52j 52j 52j 52r 52r 542 542 542 542 542 542 542 542 542 542 542 542 5ol 5ol 5on 5on 5on 5on 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z152hz552jz152rzB542z15olz35onz35oo8pr
winged spider deck
52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52h 52h 52j 52j 52j 52j 52j 52j 52q 52q 542 542 542 542 542 5oo 5oo 5oo 5oo 5oo 8pr
http://helltgivre.free.fr/elements/?deck=z652gz452hz552jz152qz4542z45oo8pr

fractal spiders/mummies - can also be modded to add less dims/lightnings and more fractals
52p 52p 52q 52q 542 542 542 542 542 542 542 542 542 542 542 542 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 622 622 713 713 713 8pu
http://helltgivre.free.fr/elements/?deck=z152pz152qzB542z461qz561tz1622z27138pu

death/fire - vanilla deck. can also add skull shields (daxx's version)
52g 52g 52g 52g 52g 52g 52h 52h 52q 52q 52t 52t 52t 52t 52t 52t 542 542 542 542 542 542 542 5f6 5f6 5f6 5fb 5fb 5fb 5fb 5fb 8po
http://helltgivre.free.fr/elements/?deck=z552gz152hz152qz552tz6542z25f6z45fb8po

Immo/spark/soul catcher - w/o deflag
52h 52h 52h 52h 52h 52i 52i 52i 52i 52v 52v 52v 52v 52v 52v 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5fc 5fc 5fc 61p 61p 61p 8pk
http://helltgivre.free.fr/elements/?deck=z452hz352iz552vz55f9z55fcz261p8pk
Immo/spark/soul catcher - w/ deflag
???
???

rewind / sundial deck (war #2 flavour)
52g 52g 52g 52g 52g 52g 52g 52g 52h 52j 52j 52o 52o 52o 52o 52o 52o 52q 52q 52q 5rk 5rk 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z752g52hz152jz552oz252qz45rkz45rp8ps
rewind / sundial deck (w/ plagues and BW)
52g 52g 52g 52g 52g 52g 52o 52o 52o 52o 52o 52o 52p 52p 52p 52p 52q 52q 52q 52r 52r 5rk 5rk 5rk 5rp 5rp 5rp 5rp 5rp 5rp 8ps
http://helltgivre.free.fr/elements/?deck=z552gz552oz352pz252qz152rz25rkz55rp8ps

lightning rush
52g 52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52h 52o 52o 52o 52o 52q 52q 52t 52t 52t 52t 52t 52t 61q 61q 61q 61q 61q 8pu
http://helltgivre.free.fr/elements/?deck=z952gz252hz352oz152qz552tz461q8pu

death/darkness - 4 steals/2 dusk, mabye -1 steal +3 cloak
???
???

Entropy rounded deck
4vc 4vc 4vc 4vc 4vc 4vf 4vf 4vi 4vi 4vl 4vl 4vl 4vn 4vn 4vn 52g 52g 52g 52g 52g 52g 52l 52l 52p 52p 52t 52t 52t 52t 52t 8pj
http://helltgivre.free.fr/elements/?deck=z44vcz14vfz14viz24vlz24vnz552gz152lz152pz452t8pj

BH/Discord deck
4vl 4vl 4vl 4vl 52g 52g 52g 52o 52o 52t 52t 52t 52t 52t 52t 542 542 542 542 55k 55k 55k 55k 55k 55v 55v 55v 55v 55v 55v 8pj
http://helltgivre.free.fr/elements/?deck=z34vlz252gz152oz552tz3542z455kz555v8pj

EQ deck/counter for bolt decks
52g 52g 52g 52g 52g 52g 52g 52g 52g 52h 52h 52p 52p 52q 52q 52r 52r 52t 52t 52t 52t 52t 52t 542 542 542 542 542 593 593 593 593 593 8pm
http://helltgivre.free.fr/elements/?deck=z852gz152hz152pz152qz152rz552tz4542z45938pm

Did not add mono-death since we can just make that.


~~~~  Miscellaneous



____________________________________________________________________

War - Act III, Scene 11.

Gen. MrBlonde:  Is this Team "Earth stall"?

Team Death:  No!

Gen. MrBlonde:  Is this Team "Leftover Aether Scraps"?

Team Death:  No!

Lt. Kevkev60614:  Is this Team "Darkness duo"?

Team Death:  No!  We're Team Death!!!

Gen. MrBlonde:  Then let's act like Team Death and play mono death ftw!

*HELL YA!!!!!* you guys are weird :>.
____________________________________________________________________

War - Act III, Scene 12.

* cut to Team Death patting themselves on the back *

Mummy:  MrBlonde comes through once again!

Flesh Spider:  *garbled spider noises*

Bone Dragon:  RAWR.  *noms* on arsenic.

Arsenic:  ~~{ Seriously, dude?  Stop gnawing on me }~~

* Skeleton sulks in a corner with deathstalkers hiding in his ribcage and vultures perched atop his head *

...


Death kitteh : Ohhhhh, i see what you did thar! wait , i don't actually.

____________________________________________________________________

 

blarg: