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LongDono

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213993#msg213993
« Reply #60 on: December 01, 2010, 12:36:33 am »
I really want to see how this fits into the next war for team death.

Malduk

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214049#msg214049
« Reply #61 on: December 01, 2010, 01:39:49 am »
I really want to see how this fits into the next war for team death.
The card would likely be used more by other elements to gain easy access to :death cards.

Offline nerd1

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214059#msg214059
« Reply #62 on: December 01, 2010, 01:50:49 am »
this card has synergy with Schrodinger's cat, and i want to see what kind of decks people make with this.
fun fact: the card image was in the running to become the new death pillar.
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Offline icecoldbro

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214062#msg214062
« Reply #63 on: December 01, 2010, 01:56:07 am »
Both new cards are gonna get massive;y nerfed before they even coem into game right now its just too OP

LongDono

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214077#msg214077
« Reply #64 on: December 01, 2010, 02:08:23 am »
I really want to see how this fits into the next war for team death.
The card would likely be used more by other elements to gain easy access to :death cards.
I believe that is most likely true and I do not understand how vaults are put together ( never looked into it ) I think that due to card limits this could be very  to use in certain decks. I could see this being of use to death, it might make certain cards a little better.
What would be some early war decks we might see based off what we know right now? I am very interested in it.

Malduk

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214110#msg214110
« Reply #65 on: December 01, 2010, 02:59:14 am »
I really want to see how this fits into the next war for team death.
The card would likely be used more by other elements to gain easy access to :death cards.
I believe that is most likely true and I do not understand how vaults are put together ( never looked into it ) I think that due to card limits this could be very  to use in certain decks. I could see this being of use to death, it might make certain cards a little better.
What would be some early war decks we might see based off what we know right now? I am very interested in it.
I imagine Entropy team could easily use it to fuel Bonewall deckout or poison stall. Together with other CC entropy has it would be extremely hard to break through. Same can be said for Fire or Air. Fire could easily mix it in a rush too.
Funny enough, Death team would hardly be able to use this same tactic due to Vault limitations. Also considering Death decks would already use bone pillars, and the fact that CC available to Death is terribly slow, I'm thinking this card would be useful more as pillar replacement, than for producing some epic new tactic. Fractal BoLs with fractal death creature deck could be decent though, didnt try it yet unupped.

Offline coinich

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214137#msg214137
« Reply #66 on: December 01, 2010, 03:40:35 am »
^ this.  Poison stall could be interesting with Diss Field.

Offline Shantu

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214176#msg214176
« Reply #67 on: December 01, 2010, 05:09:46 am »
Great thing. Now next thing we need is something that can effectively kill creatures in Death. It's Death after all.. Without this, all cards that are based on creature deaths in Death won't do any good in a mono. The already slow mechanics are slowed down even more by the slow CC or the other elements you need to use in the deck to be somewhat effective.

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214333#msg214333
« Reply #68 on: December 01, 2010, 01:20:01 pm »
I do believe that that's kind of the point.  I think Death is quite balanced the way it is.  Plague+virus+spark is all Death really needs for death triggers.
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Epidemia

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214498#msg214498
« Reply #69 on: December 01, 2010, 07:13:55 pm »
This may sound stupid to a lot people, but this would be even more awesome if it generated quanta based on your mark :3

Offline Ekki

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214542#msg214542
« Reply #70 on: December 01, 2010, 08:26:58 pm »
This may sound stupid to a lot people, but this would be even more awesome if it generated quanta based on your mark :3
Well, it might sound stupid :P
IDK, it's an interesting idea... And disturbing...

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg214695#msg214695
« Reply #71 on: December 02, 2010, 01:29:19 am »
meh, another on death effect for death, kinda old hat.
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