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Offline EvaRia

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213443#msg213443
« Reply #36 on: November 30, 2010, 07:39:19 am »
No, it's just that it gives you quanta through a pyramid effect rather than through adding.

3
3+6
3+6+9
3+6+9+12
3+6+9+12+15
3+6+9+12+15+18

3,9,18,30,45,63.

kobisjeruk

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213459#msg213459
« Reply #37 on: November 30, 2010, 08:02:45 am »
i oversimplified things, my bad (and made it into something else)

the way it is in coding seems to be it will figure out how much quanta to generate for each SC/SS in play going one by one until it find no more SC/SS to calculate

simple algorithm :-
1 SS: calculate for the first SS and adds 3 :death
2 SS: sees ^, sees the 2nd and then multiplied for the 2nd and adds 6 :death
3 SS: sees ^^, sees ^, sees 3rd and then multiplied for the 3rd and adds 9 :death
...
6 SS: sees 1, 2, 3, 4, 5, mutiplied for each and then multiplied for the last SC and adds 18 :death

they stack but the wrong way due to coding

the way it supposed to be is
1 SS: death trigger sees 1 SS in play and adds 3 :death
2 SS: sees 2 SS and adds 6 :death
3 SS: sees 3 SS and adds 9 :death
...
6 SS: sees 6, 3x6 = 18 and adds 18 :death

(not going into full pseudocode not to confuse people some more)

Offline EvaRia

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213463#msg213463
« Reply #38 on: November 30, 2010, 08:17:37 am »
I couldn't resist =P

To bad his graveyard was upped though ><






2 clicks, 4k quanta.

Probably the highest so far w/o mindgate, even with trainer.

The first UG lagged the game out for like 10 seconds O_O

kobisjeruk

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213483#msg213483
« Reply #39 on: November 30, 2010, 09:11:54 am »
Quote from: chat today
[30.11.2010 09:07:56] jmizzle7: it's a good thing there isn't a sink for death quanta, otherwise soul catcher would be completely broken
[30.11.2010 09:08:06] Scaredgirl: hello again
[30.11.2010 09:08:09] Malignant: Sink as in bolt?
[30.11.2010 09:08:11] Scaredgirl: what's happening?
[30.11.2010 09:08:23] jmizzle7: indeed.
[30.11.2010 09:08:24] kobisjeruk: vote to move SC into darkness >:
[30.11.2010 09:08:45] Malignant: Nevah1
[30.11.2010 09:09:01] kobisjeruk: your soul is mine
[30.11.2010 09:09:09] kobisjeruk: total darkness thingy
[30.11.2010 09:09:16] Fenix2011: there will be some crazy decks...
[30.11.2010 09:09:17] Malignant: Get a butterfly net, Kael in a killing spree and you can have fun catching souls.
[30.11.2010 09:09:23] Scaredgirl: yes, that makes sense

yes, darkness rule
(totally taken out of context, i dont even know what SG is agreeing about)

Offline Essence

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213506#msg213506
« Reply #40 on: November 30, 2010, 10:04:26 am »
Code: [Select]
711 711 711 71b 71b 71b 71f 71f 71f 71f 71f 808 808 808 808 808 808 808 808 809 809 809 809 809 809 80i 80i 80i 80i 80i 80i

After playing around with them for a while and determining that Condors are just too slow, I tried this, and I've taken down a few Gods with it.  IDK how much of that is due to the wierd Soul Catcher stacking and how much could be pulled off if it were fixed, but it's a solid starting point. :)
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Offline SnoWeb

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213507#msg213507
« Reply #41 on: November 30, 2010, 10:05:09 am »
It looks like a pillar but does not taste like it:
It's free of cost, produces quanta and uses a pillar art. However, it is immune to EQ effects!

hmm ...  :death

Offline Avenger

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213525#msg213525
« Reply #42 on: November 30, 2010, 11:29:34 am »
It looks like a pillar but does not taste like it:
It's free of cost, produces quanta and uses a pillar art. However, it is immune to EQ effects!

hmm ...  :death
At least doesn't stack, so graveyards and these will cause some crowding. Not bad for mono death, though.
I just don't like rush cards, it would be better if this one has at least 1 :death cost (or even 1 :darkness)

Offline karis

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213528#msg213528
« Reply #43 on: November 30, 2010, 11:35:15 am »
i'm try this thing on trainer  and it's generate more than 3   with 4 upgraded SC   it's generate 30  :death    :o

test it with unupgrade version
1 SC = 2  :death
2 SC = 6  :death
3 SC = 12  :death
4 SC = 20  :death
5 SC = 30  :death
6 SC = 42  :death

testing it in upgraded version
1 SC = 3  :death
2 SC = 9  :death
3 SC = 18  :death
4 SC = 30  :death
5 SC = 45  :death
6 SC = 63  :death

what is it?   :o

kobisjeruk

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213539#msg213539
« Reply #44 on: November 30, 2010, 12:19:22 pm »
i guess you went straight to reply button without looking
check for the second post from the top of this page

Offline karis

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213550#msg213550
« Reply #45 on: November 30, 2010, 12:40:27 pm »
ewwww....   that's bad  i'm read only last 2 reply  (to see 4 page topic...  i'm think i'm can't control myself to read it all...)    ok.   if it have another one that already talk about it.  :P

Offline Thalas

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213563#msg213563
« Reply #46 on: November 30, 2010, 01:10:21 pm »
Soul catcher isn't in the trainer, on my computer
Some help ???

Offline Essence

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Re: Soul Catcher https://elementscommunity.org/forum/index.php?topic=16666.msg213565#msg213565
« Reply #47 on: November 30, 2010, 01:13:05 pm »
Delete your cookies, refresh the page.
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

 

anything
blarg: