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Offline Neopergoss

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg262246#msg262246
« Reply #84 on: February 01, 2011, 10:48:09 pm »
I find the closest comparason to this shield to be Permafrost, Fire Buckler & Thorn Carapace, each of which are signifigantly more expensive.  Any shield that can potentially shut down an entire offense should carry a hefty quanta investment.
But it doesn't work as well as those shields. Compared to fire buckler, which will kill an enemy in x turns, where x is their health, this shield will, on average, kill an enemy in about 2x turns. The chance to transform is 1/2 for 1hp, 1/4 for 2 hp, 1/6 for 3 hp, and so on. Sure, fire buckler doesn't reduce damage, but I still think it's a lot better. This should be reflected by the cost. Besides that, it doesn't actually kill anything; it just turns them into skeletons. For upgraded this means they will still be elite skeletons and do some damage the shield can't block. And if the shield is destroyed, those skeletons will still be a problem either way.

Offline plastiqe

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg262326#msg262326
« Reply #85 on: February 02, 2011, 12:10:12 am »
But it doesn't work as well as those shields. Compared to fire buckler, which will kill an enemy in x turns, where x is their health, this shield will, on average, kill an enemy in about 2x turns. The chance to transform is 1/2 for 1hp, 1/4 for 2 hp, 1/6 for 3 hp, and so on. Sure, fire buckler doesn't reduce damage, but I still think it's a lot better. This should be reflected by the cost. Besides that, it doesn't actually kill anything; it just turns them into skeletons. For upgraded this means they will still be elite skeletons and do some damage the shield can't block. And if the shield is destroyed, those skeletons will still be a problem either way.
If you destroy another shield, you stop the effects.  Your creatures stop taking fire damage, or unfreeze, or stop getting poisoned.  Your skeleton phoenixes, skeleton immortals, skeleton adrenaline'd frog etc won't revert to their original form once Skull Shield is gone.

Offline doublecross

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg262329#msg262329
« Reply #86 on: February 02, 2011, 12:10:56 am »
What about thorn shield? The poison doesn't end...

Edit: and the freeze effects still take time to fade.
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg262332#msg262332
« Reply #87 on: February 02, 2011, 12:12:58 am »
But it doesn't work as well as those shields. Compared to fire buckler, which will kill an enemy in x turns, where x is their health, this shield will, on average, kill an enemy in about 2x turns. The chance to transform is 1/2 for 1hp, 1/4 for 2 hp, 1/6 for 3 hp, and so on. Sure, fire buckler doesn't reduce damage, but I still think it's a lot better. This should be reflected by the cost. Besides that, it doesn't actually kill anything; it just turns them into skeletons. For upgraded this means they will still be elite skeletons and do some damage the shield can't block. And if the shield is destroyed, those skeletons will still be a problem either way.
If you destroy another shield, you stop the effects.  Your creatures stop taking fire damage, or unfreeze, or stop getting poisoned.  Your skeleton phoenixes, skeleton immortals, skeleton adrenaline'd frog etc won't revert to their original form once Skull Shield is gone.
If you destroy Fire shield after it killed your creature your creature will not come back.
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Offline plastiqe

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg262366#msg262366
« Reply #88 on: February 02, 2011, 12:30:58 am »
Thanks captain obvious. : /

The point I was trying to make is that Skull Shield is permanent CC, once you're a skeleton you stay a skeleton.  It's like if once a creature had missed because of Fog Shield, it had a permanent 40% chance to miss, even after Fog Shield was gone.  Delay effects wear off, damage (that doesn't kill you) can be healed. 

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg262895#msg262895
« Reply #89 on: February 02, 2011, 07:33:26 pm »
all I know is that this shield completely wreaks fire (as long as fire doesn't explode it...)
Fire needs a handbrake anyhow. Fire rules the rush and sees more play than any other deck type in PVP, AI4, AI3.

Fire Buckler does more damage to fire than this does.




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Re: Skull Shield / Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg263027#msg263027
« Reply #90 on: February 02, 2011, 10:09:59 pm »
Useless no longer:  http://elementscommunity.org/forum/index.php/topic,20703.new.html

"- Skull shield now has a small chance (50%/creature HP's) to turn a creature into a skeleton."

This should be fun to play with.

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg263216#msg263216
« Reply #91 on: February 03, 2011, 02:14:05 am »
This is a great change, it effectively nerfs rushes without making the card OP at all.

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg263336#msg263336
« Reply #92 on: February 03, 2011, 04:32:59 am »
So far in the trainer, the only dragon I haven't seen converted is a massive/colossal dragon.  Even 10 hp = 5% chance/turn, but it seems to happen more often than that and it's hilarious when it happens 1st turn.  (Yes, I'm easily amused.)
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Offline az4rel

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg263351#msg263351
« Reply #93 on: February 03, 2011, 05:13:03 am »
Thanks captain obvious. : /

The point I was trying to make is that Skull Shield is permanent CC, once you're a skeleton you stay a skeleton.  It's like if once a creature had missed because of Fog Shield, it had a permanent 40% chance to miss, even after Fog Shield was gone.  Delay effects wear off, damage (that doesn't kill you) can be healed.
is true that the skull shield CC is more permanent and when it happens if it happens is immediate. not like the gradual type of CC of fire buckler.
but the skeleton change made them less permanent. also  fire buckler will eventually kill any creature this card might not. and to be healed damage need eider a holy light or an angel. to make an Skelly useful you need reverse time or eternity.

Offline Boingo

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg263356#msg263356
« Reply #94 on: February 03, 2011, 05:28:27 am »
Thanks captain obvious. : /

The point I was trying to make is that Skull Shield is permanent CC, once you're a skeleton you stay a skeleton.  It's like if once a creature had missed because of Fog Shield, it had a permanent 40% chance to miss, even after Fog Shield was gone.  Delay effects wear off, damage (that doesn't kill you) can be healed.
is true that the skull shield CC is more permanent and when it happens if it happens is immediate. not like the gradual type of CC of fire buckler.
but the skeleton change made them less permanent. also  fire buckler will eventually kill any creature this card might not. and to be healed damage need eider a holy light or an angel. to make an Skelly useful you need reverse time or eternity.
We're getting off-topic here but....heavy armor, blessing, momentum, chaos power (and basilisk blood) can also add hp.  Also, reverse time/eternity will also rescue damaged creatures and allow them to be played whole again.  And playing nightfall/eclipse will also make skellies more "useful".  But this is getting further away from the buckler thread...
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg266623#msg266623
« Reply #95 on: February 07, 2011, 11:18:11 pm »
Serious Aflatoxin buff.  Now it can work in a monodeath AND unupgraded deck to make a field clogger.  Noting that it doesn't trigger death affects, does that mean phoenix's ability is bypassed?  This is really going to hurt when it gets put into duo with Enchant/Protect Artifact...  Ooh and yet another buff for Gravity!  Higher hp means harder to convert.
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