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Offline xdude

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260567#msg260567
« Reply #48 on: January 30, 2011, 03:48:43 pm »
Golem rush, say hi to your newest best friend  :D
50% to kill a golem/MP on the first win will be win, for us anyway  :P
How is it on the 2nd win, or on the 3rd one? :P
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260587#msg260587
« Reply #49 on: January 30, 2011, 04:26:53 pm »
I love the change. I can see already the new death stall..
I'M ON IT! *rushes to trainer*

LongDono

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260590#msg260590
« Reply #50 on: January 30, 2011, 04:28:53 pm »
Wow, I'm posting a lot in this thread.  Oh well, it's an exciting buff.  :)

So it isn't die and turn into skeleton, it's just turn into skelton?
That actually may change.  Kuro was telling Zanz that there is no really good benefit to activating death effects with the shield since Bonewall isn't on the field, and I agree with him.  More than likely, it will, indeed, activate death effects.  Of course, all subject to change.

UPDATE:
[08:24:52 AM] zanzarino: Ok, I think I finally got rid of the catapult sound bug *crosses fingers*
[08:25:02 AM] zanzarino: And skull shield now kills stuff
^_^
So I can combo Bone catcher with skull shield now?  8) Not a powerful combo.... maybe but an interesting one.

Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260618#msg260618
« Reply #51 on: January 30, 2011, 05:16:11 pm »
This is what I got. Didn't test much yet, mostly Top50 and AI5, but wanted to throw it out there. Seems quite stable on first impressions, and I only lost one game (against AI3, oddly enough. I missclicked), because I didn't draw any towers/pends. Strategy is pretty basic: lockdown the enemy field with Skull Buckler and Aflatoxin, then Fractal the dragons and spam2win. Plaguing the Cells once there is boardlock could get you the quantum you need from Soul Catchers to spam more, especially if your dragons get killed and you have to Fractal again.

Code: [Select]
6rn 6rn 6rn 6rn 6rn 6rn 710 710 710 710 710 710 711 711 711 715 715 715 715 715 715 719 719 71a 71a 71c 71c 71c 71f 71f 71f 71f 71f 71f 72i 72i 72i 80i 80i 80i

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260659#msg260659
« Reply #52 on: January 30, 2011, 06:42:01 pm »
I love how zanz doesn't put percentages on the cards anymore because we all call hax and complain that the percent chance of freezing,missing or dying isn't right.


I feel that this is going into Cremation decks and Speedbows everywhere.

suxerz

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260683#msg260683
« Reply #53 on: January 30, 2011, 07:00:14 pm »
Anyone knows whether the percentage counts the current HP or full HP? I'm hoping that it is current HP, but after few testing I kinda doubt that's the case.

Offline nilsieboy

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260700#msg260700
« Reply #54 on: January 30, 2011, 07:31:41 pm »
looks like a great change, gives nice combo with condors, aflatoxin, plagues (weaken them so they become skeletons faster).
fits the theme well.
really nice and needed change :)
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Offline OldTrees

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260710#msg260710
« Reply #55 on: January 30, 2011, 07:45:42 pm »
Sparks and Ball Lightnings create 0|0 creatures instead of skeletons
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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260712#msg260712
« Reply #56 on: January 30, 2011, 07:53:28 pm »
Sparks and Ball Lightnings create 0|0 creatures instead of skeletons
You just divided by 0, didn't you?

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260718#msg260718
« Reply #57 on: January 30, 2011, 07:59:32 pm »
Sparks and Ball Lightnings create 0|0 creatures instead of skeletons
You just divided by 0, didn't you?
:o
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Offline ZephyrPhantom

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260719#msg260719
« Reply #58 on: January 30, 2011, 08:00:29 pm »
Nope, we're just going to get a straight vertical line.

But how is the game even able to calculate division by 0?

suxerz

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Re: Skull Shield | Skull Buckler https://elementscommunity.org/forum/index.php?topic=1977.msg260730#msg260730
« Reply #59 on: January 30, 2011, 08:10:18 pm »
Sparks and Ball Lightnings create 0|0 creatures instead of skeletons
You just divided by 0, didn't you?
I mentioned this before but I thought it was just a visual bug. However, now I believe it is bug because by producing a 0|0 creature, it will trigger two death effects. I think it should either definitely produce a skeleton or nothing at all.

 

blarg: