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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265008#msg265008
« Reply #96 on: February 05, 2011, 10:06:42 pm »
I wasn't talking about rainbows, and FGs aren't a good standard.  When talking about practical strategies, I'm usually talking about PvP.

Good point about cats, though.  You can even power that trio deck with Soul Catchers.

Wonder

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265277#msg265277
« Reply #97 on: February 06, 2011, 04:04:27 am »
I wasn't talking about rainbows, and FGs aren't a good standard.  When talking about practical strategies, I'm usually talking about PvP.

Good point about cats, though.  You can even power that trio deck with Soul Catchers.
Yeah :D I don't know if it's the most effective trio, but it's definitely an option.

frlaa

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265302#msg265302
« Reply #98 on: February 06, 2011, 04:34:14 am »
I like. I hope zanz is aware that fate egg is now absolutely inferior to the new skeleton.

Offline zombie0

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265423#msg265423
« Reply #99 on: February 06, 2011, 12:17:14 pm »
completely ignoring the potential strength/weakness of the card, i LOVE the concept.  reversing time on a mummy makes it a pharaoh, brilliant!  reversing time on an undead creature becomes the original creature.  hopefully a card will complete the idea soon, turning creatures into zombies (maybe by biting them on the neck)

*ability*  zombie:bite another creature with equal or less HP's, that creature turns into a zombie in one turn

just a fast example.  looking forward to my zombie theme deck  :)

oh, and a weapon called "shotgun"  zombies one weakness and natural enemy  ;)

edit, skull buckler!  more zombie cards please!
Zombie0 gives 110 percent whenever he's in the arena. He's a team player who delivers both offensively and defensively. He has no idea what a Quantum is.

Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265433#msg265433
« Reply #100 on: February 06, 2011, 12:50:12 pm »
Quote
I like. I hope zanz is aware that fate egg is now absolutely inferior to the new skeleton.
Except that fate egg is available with one less element and works with only one card instead of a 2-3 card combo.

sea_cretter

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265574#msg265574
« Reply #101 on: February 06, 2011, 05:14:31 pm »
wait now people have to reverse something else to keep from decking out?
Now this is something I've been wondering, why are people actually worried about that?  One still has Fireflies and Mutants to rewind, so one's slow timebow isn't ruined.  Besides, it's a much needed change for Skeleton, and not rewinding them to avoid a deckout (which isn't hard to avoid anyway) isn't going to ruin any deck.
@dragoon1140
lol k srry
i actually meant how ill probably forget about the new ability, and there4 deck myself out. >:|
 coz i use a slow timebow myself
ahaha i made myself sound stupid, u were rite

kobisjeruk

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265604#msg265604
« Reply #102 on: February 06, 2011, 06:21:42 pm »
i look forward to these changes more than the new cards that we'll be getting
not to say those in development is bad or anything but man, skellys turning into random monsters and flying morning glory turning into immortalled skeleton? orgasmik

Offline Dragoon1140

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265612#msg265612
« Reply #103 on: February 06, 2011, 06:27:27 pm »
@dragoon1140
lol k srry
i actually meant how ill probably forget about the new ability, and there4 deck myself out. >:|
 coz i use a slow timebow myself
ahaha i made myself sound stupid, u were rite
Nonsense!  Nothing is stupid to say about cards in development unless one shouts "This card is OP/UP!" without testing it once.  You're right in expressing a concern, even a minor one, since we want to make Elements as non-confusing and fun as possible.  :)
Else known as "JonTheBon"

I also make videos and stuff.

Offline doublecross

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265689#msg265689
« Reply #104 on: February 06, 2011, 07:13:25 pm »
THAT COMMENT WAS OP!
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

zse

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg265735#msg265735
« Reply #105 on: February 06, 2011, 07:53:24 pm »
THAT COMMENT WAS OP!
Yeah, Dragoon1140 needs to be nerfed to Dragoon1130! :-X

zse

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg266290#msg266290
« Reply #106 on: February 07, 2011, 08:33:58 am »
!BUG ALERT!
I'm using Skull Shield to turn AI creatures into Skeletons.
Then AI rewinds Skeleton with Eternity - Result: Skeleton sometimes goes on top of deck. (BUG)
Then AI plays the Skeleton and rewinds it with Eternity - Result: Skeleton goes on top of deck. (BUG)
Then AI plays the Skeleton and I rewind it with Eternity - Result: Skeleton turns into random creature. (Like it should.)

(http://imageplay.net/view/m7Gbd137203/Skeleton_bug1) (http://imageplay.net/view/m7Gbd137204/Skeleton_bug2)

Wonder

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Re: Skeleton | Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg266559#msg266559
« Reply #107 on: February 07, 2011, 09:54:53 pm »
!BUG ALERT!
I'm using Skull Shield to turn AI creatures into Skeletons.
Then AI rewinds Skeleton with Eternity - Result: Skeleton sometimes goes on top of deck. (BUG)
Then AI plays the Skeleton and rewinds it with Eternity - Result: Skeleton goes on top of deck. (BUG)
Then AI plays the Skeleton and I rewind it with Eternity - Result: Skeleton turns into random creature. (Like it should.)

(http://imageplay.net/view/m7Gbd137203/Skeleton_bug1) (http://imageplay.net/view/m7Gbd137204/Skeleton_bug2)
Should be an easy fix!

 

anything
blarg: