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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261148#msg261148
« Reply #36 on: January 31, 2011, 08:05:21 am »
theeeeeeen... a skelly cost rise? XP

skyreal

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261150#msg261150
« Reply #37 on: January 31, 2011, 08:22:28 am »
Again a great idea of Zanz! He's very inspired this time, that's cool.

I hope rewinded skeletons only become weak creatures.

Anyway I will no longer be able to rewind skeletons to avoid decking out >_< but  I'll survive ^^

Xrbeta

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261187#msg261187
« Reply #38 on: January 31, 2011, 11:12:07 am »
Oh, pretty good buff for mr.skeleton right here, might even think of a new deck now with all these new changes.

Offline Marvaddin

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261207#msg261207
« Reply #39 on: January 31, 2011, 12:02:35 pm »
I dont like it too much, I usually reverse skeletons while using my old timebow, so I dont deck out :P

skyreal

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261209#msg261209
« Reply #40 on: January 31, 2011, 12:40:18 pm »
I dont like it too much, I usually reverse skeletons while using my old timebow, so I dont deck out :P
Now it replaces Fallen Elf to mutate (!)

Offline Thalas

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261210#msg261210
« Reply #41 on: January 31, 2011, 12:40:46 pm »
I dont like it too much, I usually reverse skeletons while using my old timebow, so I dont deck out :P
I agree. the skeletons are one of the best creatures to rewind. They cost only 1 :death ( :death is rarely used in  :rainbow) and you can get it from boneyard

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261214#msg261214
« Reply #42 on: January 31, 2011, 12:46:51 pm »
i like it but i think fate egg needs a buff now...
Fate Egg... always needed a buff.
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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261219#msg261219
« Reply #43 on: January 31, 2011, 01:05:06 pm »
Do only I think that Zanz creates slowly more powerful cards so old cards are now weak

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261303#msg261303
« Reply #44 on: January 31, 2011, 05:01:19 pm »
Do only I think that Zanz creates slowly more powerful cards so old cards are now weak
It's possible that you are in the minority. However, a majority of the Elements community has a bad habit of calling the card balance police every time a new card is introduced for development. What people don't realize is that a new card always incites a shift in game balance. Just because the game is changing doesn't mean that the new cards are more powerful or less powerful than the "old" cards. All that happens during development is a tweaking to accommodate the inclusion of a new card or cards. So basically, no, the old cards are not weak now, but rather are taking a different role to let the new cards in.

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261461#msg261461
« Reply #45 on: January 31, 2011, 08:46:31 pm »
Great new ability for Skeleton | Elite Skeleton, but why doesn't the title also state that creatures (Skellies) from Boneyard | Graveyard get the same buff?

Personally I don't like that the Boneyard | Graveyard gets the buff. My idea is to change Bone-|Graveyard so, that they don't make these novel buffed Skeletons, but remain making those near useless critters they have made before. To make the difference easier to comprehend, Bone-|Graveyard made creatures could be named Zombie | Elite Zombie.

Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261496#msg261496
« Reply #46 on: January 31, 2011, 09:50:21 pm »
Quote
Okay, let's compare the scenarios then.  First scenario is the one you just described.  Second is:
1)  Drawing an Eternity early enough, drawing a Pulverizer early enough, hoping you get a Crusader from Rewinding a Skeleton.  THREE dice rolls instead of 2. -OR-
2)  Drawing a Pulverizer early enough, and drawing a Crusader early enough.  2 Dice Rolls for this one too.  While this is a possibility...the damage potential provided by Fallen Druid is much greater than a single Crusader.  Also, let's not forget that, as you said, by using this method you would be wanting to save Eternity until late game, no?  In that case you would need to spend ~21 turns Rewinding creatures to get the same damage potential as a Fallen Druid and you would have to stop as soon as you came close to decking out.  Druid can continue to be used even after this point and it usually needs to be used after this point; also, this generally means that your duels will take longer than they have already.  For Rainbows running Elite Queens, this tactic will reduce possibilities greatly.
I wasn't talking about playing Eternity early, Druids tend to be useful late-game when you already have control of the field, same with Eternity on Skeletons.  Crusader is already run in rainbow decks due to its ability to run with both Pulverizer and Eternity... it really doesn't matter which you endow, but in either case Druid is an extra card, which could be replaced with the change to Skeletons.  Here's what I originally said...

Quote
Rainbow decks no longer have to pack Fallen Druids to stack high amounts of damage.  Now they can just use the trusty Eternity.
You seem to think I somehow said Druid has become obsolete, but I didn't.  Eternity is now just an alternative form of increasing your damage potential.  You said you like steal/destroy mutants, and I said I haven't found them very useful late-game, which is when mutations tend to happen, Pulverizer is much more useful and you can run both it and Eternity with a Crusader - many rainbow decks now do that.  Sure, Eternity ends up with a dual purpose and can't continue expanding your army while avoiding deckout, but I haven't found that to be a problem either.

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Re: Skeleton | Elite Skeleton https://elementscommunity.org/forum/index.php?topic=1976.msg261510#msg261510
« Reply #47 on: January 31, 2011, 10:29:50 pm »
Cheap fate egg????

 

anything
blarg: