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Offline Calindu

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg419463#msg419463
« Reply #360 on: November 02, 2011, 03:57:12 pm »

draw in element? :D
You won, am I right?
You know, a long time ago being crazy meant something. Nowadays everybody's crazy.
War

poperekov

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg419630#msg419630
« Reply #361 on: November 02, 2011, 11:30:51 pm »
yep,  i won
but my titan must deal 22 dmg to me :D

i won couz i first hit them, and then hit myself

Offline Avenger

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg420592#msg420592
« Reply #362 on: November 04, 2011, 09:50:48 pm »
Today, AI played a mindgate+heavy heal (sog+feral) deck. It mindgated a SoSa and played it. It was kinda shard of suicide :)
Thanks, AI

Offline Jangoo

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg423847#msg423847
« Reply #363 on: November 11, 2011, 07:42:31 pm »

I just noticed that the upped SoSa does 40 dmg now ...

So it has already been nerfed?
How much does the unupped do now?
Can you still stack them and still only get 40dmg once?


Edit: Ok, finally got a situation where I can stack 'em ... doesn't work anymore ...

FallenSoul

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg424782#msg424782
« Reply #364 on: November 13, 2011, 03:52:55 pm »
well.. it's very similar to a my old idea actually --> http://elementscommunity.org/forum/index.php/topic,9899.msg127220#msg127220
although with some differences :P
but like I thought is fun in action u,u

Brontos

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg425095#msg425095
« Reply #365 on: November 14, 2011, 02:24:39 am »
@Jangoo: since the release, you take damage each time you play a shard. Before the nerf it was 32. You wanted 4 turns of protection? You have to take 64. It's still the case now, but with 40 damage.

On a side note, the nerf did nothing to balance the card. It's still too strong. I'm still 1st in platinium just because I play 6 of them in my deck with some poison cards. Not even hard. Most of the decks out there can't deal with the shard. It's a win condition and it deserves a real nerf (like a change in the core mechanic).

Offline Picheleiro

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg425212#msg425212
« Reply #366 on: November 14, 2011, 08:35:24 am »
Make the shard reduce your total life points. Like 20 or so. And lets see what happen then.

FallenSoul

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg425267#msg425267
« Reply #367 on: November 14, 2011, 01:21:04 pm »
mhm.. decreasing the total hp will not affect the single use but will reduce the amount of times you can use it, since the more you use it the less life you have
I think it can be more interesting than being damaged of 40-50 hp for mechanic it will have

Offline Jangoo

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg425306#msg425306
« Reply #368 on: November 14, 2011, 04:48:17 pm »
@Jangoo: since the release, you take damage each time you play a shard. Before the nerf it was 32. You wanted 4 turns of protection? You have to take 64. It's still the case now, but with 40 damage.

On a side note, the nerf did nothing to balance the card. It's still too strong. I'm still 1st in platinium just because I play 6 of them in my deck with some poison cards. Not even hard. Most of the decks out there can't deal with the shard. It's a win condition and it deserves a real nerf (like a change in the core mechanic).
Oh, ok. So why was it better to play them all at once instead of chaining them again?

Rember

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg425368#msg425368
« Reply #369 on: November 14, 2011, 07:25:39 pm »
@Jangoo: since the release, you take damage each time you play a shard. Before the nerf it was 32. You wanted 4 turns of protection? You have to take 64. It's still the case now, but with 40 damage.

On a side note, the nerf did nothing to balance the card. It's still too strong. I'm still 1st in platinium just because I play 6 of them in my deck with some poison cards. Not even hard. Most of the decks out there can't deal with the shard. It's a win condition and it deserves a real nerf (like a change in the core mechanic).
Oh, ok. So why was it better to play them all at once instead of chaining them again?
Two turns of protection meant you'd get far more hp back than you lost so you'd be able to take an unshielded turn of damage and still have 40+ hp. It didn't hurt that AI would throw spells/more creatures at SoSa to help out in that endeavor either.

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg425552#msg425552
« Reply #370 on: November 15, 2011, 01:35:49 am »
Oh, ok. So why was it better to play them all at once instead of chaining them again?
The only reasons I can think of to chain SoSas are 1) if you are at 8 cards and want to avoid discard and 2) to time an EM correctly.  And I'm not even sure if you could find a situation where chaining them would help in the second case over just playing them separately; I'd have to think about it more than I want to :p

PuppyChow

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg425576#msg425576
« Reply #371 on: November 15, 2011, 02:10:27 am »
Oh, ok. So why was it better to play them all at once instead of chaining them again?
The only reasons I can think of to chain SoSas are 1) if you are at 8 cards and want to avoid discard and 2) to time an EM correctly.  And I'm not even sure if you could find a situation where chaining them would help in the second case over just playing them separately; I'd have to think about it more than I want to :p
I'll bite. You have 200hp, and the opponent has 39 damage on the field. You will win from poison in 4 turns. If you play the SoSacs one at a time:
Turn 1: You take 40 damage from SoSac. Poison means you win in three turns.
Turn 2: You have 199 hp. Poison means you win in two turns.
Turn 3: You have 200 hp. Take 40 damage from SoSac, or don't play SoSac. You either have 160 or 200 hp and will win next turn.
Turn 4: You either have 161 or 199 hp, depending on choice from above. You win without EM.
But if you played the two SoSacs at once...
Turn 1: You take 80 damage from SoSac. Win in three turns.
Turn 2: Poison means you win in two turns. You have 159 hp.
Turn 3: TTW: one. HP: 198.
Turn 4: You win this turn, and have 200hp. EM.

In other words, in cases where you have close to max hp, the opponent has between 20-40 damage (closer to 40, the farther away from your max you can be), and you will win in 4 turns, playing multiple at a time will result in an EM while not playing multiple won't.

 

blarg: