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Offline RRQJ

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg416208#msg416208
« Reply #324 on: October 26, 2011, 10:45:13 pm »
Sundials are a perfect SoSac counter.  Countering SoSac in PvP isn't really an issue.

My main concerns with SoSac is the AIs inability to effectively deal with it.  The AI plays stupidly and simply continues to drop more and more damage against it, or play more and more pillars with Neurotoxin on itself despite being at the quanta cap.  SoSac plain and simple has taken all the challenge out of False Gods and the Gold/Platinum Arena level.  The solutions I see are:

1) Significant buff to the AI to allow it to understand Neurotoxin/Poison/SoSac and not to continually fall victim to it.
2) Significant nerf to SoSac to prevent it from exploiting the failings in the AI so that the challenge is no longer there.
3) Do nothing and simply let AIs of all levels be very easy to kill from now on.

Considering the nerf to Sundial before to eliminate the "autowin" type of FG grinder decks, I'm guessing option 3 is no something Zanz wants to entertain.  That means option 1 or option 2 must occur and option 1 would likely take a huge amount of time and energy on his part to rebuild the AI to that level.  That leaves a nerf to SoSac as the most logical and likely conclusion to this problem.  While the card itself may not be too overpowering for PvP, the simple fact is for AI games it is simply far too strong.
All that would need to be done would be to make the AI not play creatures when SoSa is in play.  No, it doesn't fix all the problems, and it's far from a perfect solution, but I think it would be adequate and make a significant difference.  Neurotoxin is probably harder for the AI to work with, but it seems like it's currently a problem because of SoSa.

Offline Chapuz

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg416239#msg416239
« Reply #325 on: October 26, 2011, 11:40:04 pm »
How does AI act when it has neurotoxin on?
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg416314#msg416314
« Reply #326 on: October 27, 2011, 01:47:15 am »
Like if he hasn't. :)
He just keeps playing all the cards he can, regardless of the quantity of neurotoxin counter.

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg416569#msg416569
« Reply #327 on: October 27, 2011, 05:25:32 pm »
It's quite funny when 10+ mindgate decks die to neuro despite mindgating SoSas since they play 10+ dunescorps/towers per turn. 200 hp OTK with neuro is always classy.

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg416980#msg416980
« Reply #328 on: October 28, 2011, 02:45:18 pm »
Does this card go with angels? So it reverses their healing causing them to do damage?

What about stone skins and rage potions?

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg416995#msg416995
« Reply #329 on: October 28, 2011, 03:13:51 pm »
Does this card go with angels? So it reverses their healing causing them to do damage?

What about stone skins and rage potions?
It has nothing to do with angels/rage potions, so that doesn't apply.

For stone skin, if you play one with SoSa active, your max hp will increase as usual but you will take damage equal to the same amount.  Same happens with Shard of Divinity if you play it with SoSa on.

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg417783#msg417783
« Reply #330 on: October 30, 2011, 06:01:26 am »
Latest change:
Shard of Sacrifice HP cost increased to (48/40)
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Offline darkrobe

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg417786#msg417786
« Reply #331 on: October 30, 2011, 06:07:19 am »
Latest change:
Shard of Sacrifice HP cost increased to (48/40)
ouch. thats going to be annoying. not unexpected though. ill have to pay better attention to my health now. :/

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg417798#msg417798
« Reply #332 on: October 30, 2011, 06:37:12 am »


New new images. They'll be on the Wiki soonish.
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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg417804#msg417804
« Reply #333 on: October 30, 2011, 06:43:18 am »
The best thing about 1.292 is that, in the official thread about it, zanzarino said that the AI should be better when facing this card.  For instance, it used to do stupid things like throw all its direct damage at the player if it thought it could kill you with it.  It was rather silly to see the AI spend several fire lances or thunderbolts or whatever just to heal you.

Offline Atico

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg417855#msg417855
« Reply #334 on: October 30, 2011, 09:14:45 am »
48/40 doesn't solve problem with this card... Ability should be changed, not cost.
Using sacrifice when You have 50HP doesn't looks well-considered

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Re: Shard of Sacrifice | Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg417889#msg417889
« Reply #335 on: October 30, 2011, 11:19:03 am »
I just lost to Girlsgeneration's deck. She's playing SoSac and poisons in platinium.
I got a death card, so I built one too, and trained against it with different decks (with Purify). Lost 100%. So far, I have 3/0 today, I'm sure I'll have good results.

You can't do anything once the SoSac chain is launched. That's what's problematic. You just have to play during X long turns while doing the opposite of what you deck is supposed to do. Being passive. Waiting. The opposite of fun and combative.

You have absolutely no card that can counter it. Stacking Silence won't help (and you can't afford to have a bad deck in arena if you want spins), nor is whatever has been proposed here (holy lights, antimatter, etc). It's unreliable and not enough. 

I freeze my units, I eat them, but while I'm trying to manage my damage output, I'm dieing. Even with tons of heals (again, I can't have a crappy deck specialised in SoSac because I'll lose to everything else in Arena). I don't know what to do. I don't see how I can build a competitive deck that can handle that. Maybe I can try to deck out it... how great!

Maybe a nerf is needed. Maybe more cards are needed, cards that can deal with SoSa. I don't know. But for sure, it's UbberOP as it is now. :)

(changing the cost is a good start, but the global issue stays the same)

 

anything
blarg: