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Offline BluePriest

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369084#msg369084
« Reply #84 on: July 21, 2011, 01:50:04 am »
Before people freak out at the beginning of the end for elements, they should at least wait for the card to leave alpha stages...
As a matter of fact before people freak out at a card at all, they should wait for it to leave the alpha, stage.
Zanz has said already that he prefers nerfing a strong card to buffing a weak one.
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Offline Marvaddin

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369101#msg369101
« Reply #85 on: July 21, 2011, 02:36:42 am »
Before people freak out at people freaking out... Hmmm... no one is freaking out.

Sure we can wait. But my opinion still is that this idea is not worthy balancing. If we are going to have a Death Shard, I think it should be completelly different. Could even think about some ideas, but wont post them while this one is picked to develop (how sad :()

OldTrees, if rare cards are not powerful, why would anyone care to get them? If cards like plate armor or firefly are made rares, of course there would still be some people asking for farms in the old T50 (people you called perfectionists), but I doubt it would really add much appeal for most people. To deserve being rare, a card should be at least stronger than most cards. Yeah, I think Shards are supposed to be (at least slightly) OP. Well, at least its what I think.

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369104#msg369104
« Reply #86 on: July 21, 2011, 02:54:41 am »
OldTrees, if rare cards are not powerful, why would anyone care to get them? If cards like plate armor or firefly are made rares, of course there would still be some people asking for farms in the old T50 (people you called perfectionists), but I doubt it would really add much appeal for most people. To deserve being rare, a card should be at least stronger than most cards. Yeah, I think Shards are supposed to be (at least slightly) OP. Well, at least its what I think.
Rare cards should be powerful however not over powerful. It is also good if a rare does something unique or special to create another tier of interest.

Nymphs are a good choice for a rare, Immolation would not be.
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Offline Atico

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369182#msg369182
« Reply #87 on: July 21, 2011, 09:04:16 am »
For me problem is not that Shards will be poweful. Problem is here when Shard dedicated for  :death is much better than others.
I like idea when we have 12 Shards, all can be used by everyone and when they favour one of elements. But here is the problem, that :death will have fantastic Shard, and :water or :time will have poor. I know that PC for water is fine idea, but rare Shard for :water is worst than simple Explosion and cost more... Water should have normal PC, not a rare (which is worst than PC for  :fire or  :darkness in bazaar). The same situation will be propably with comparing SoG and Heal.

Next problem is when we create 12 powerful shards and for 5-6 elements we didn't make counters...

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369608#msg369608
« Reply #88 on: July 22, 2011, 03:06:14 am »
hmm as it is the card is OP because you can totally take out the dangers of holy flash and other magic damage cards if you play a mirror or emerald sheild first, I think priests idea is the best one, make it two turns and immaterial

Offline Pineapple

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369652#msg369652
« Reply #89 on: July 22, 2011, 04:46:21 am »
I think a possible nerf would be for it to halve your current HP and give each source of damage/healing a 50% chance to be inverted.

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369710#msg369710
« Reply #90 on: July 22, 2011, 08:30:28 am »
I think a possible nerf would be for it to halve your current HP and give each source of damage/healing a 50% chance to be inverted.
Please, no more haxx :P
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Offline BluePriest

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg369815#msg369815
« Reply #91 on: July 22, 2011, 01:57:30 pm »
I think a possible nerf would be for it to halve your current HP and give each source of damage/healing a 50% chance to be inverted.
Please, no more haxx :P
Agreed. % chance effects should be kept to a minumum if possible.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg370932#msg370932
« Reply #92 on: July 24, 2011, 11:52:37 pm »
Don't burn me if someone already mentioned this, but this seems perfect for Death monos in arena to last forever, pack holy flash/AM or be damned xD (that is, assuming the ai will be able to play it)

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg371001#msg371001
« Reply #93 on: July 25, 2011, 03:20:32 am »
Don't burn me if someone already mentioned this, but this seems perfect for Death monos in arena to last forever, pack holy flash/AM or be damned xD (that is, assuming the ai will be able to play it)
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Offline tyranim

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg371003#msg371003
« Reply #94 on: July 25, 2011, 03:27:30 am »
i smell a void deck coming! (no elements what-so-ever). basically ALL of the shards! with some quantum towers
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Offline XYTWO

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg371004#msg371004
« Reply #95 on: July 25, 2011, 03:39:11 am »
i smell a void deck coming! (no elements what-so-ever). basically ALL of the shards! with some quantum towers
Someone's already done that. (I don't remember the link, but it was based on letting a hammer sit in your weapon slot with a gravity mark.)

 

blarg: