For me problem is not that Shards will be poweful. Problem is here when Shard dedicated for
is much better than others.
I like idea when we have 12 Shards, all can be used by everyone and when they favour one of elements. But here is the problem, that
will have fantastic Shard, and
or
will have poor. I know that PC for water is fine idea, but rare Shard for
is worst than simple Explosion and cost more... Water should have normal PC, not a rare (which is worst than PC for
or
in bazaar). The same situation will be propably with comparing SoG and Heal.
Next problem is when we create 12 powerful shards and for 5-6 elements we didn't make counters...