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Offline Jangoo

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415178#msg415178
« Reply #300 on: October 24, 2011, 01:56:32 pm »


This being a death-card the synergy with poison is amazing:

Spam poison -> spam SoSas -> wait until win   :))

And, at least as long as it costs water- and not random quanta, "pack a purify" can't be the only answer to that.

Offline OldTrees

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415247#msg415247
« Reply #301 on: October 24, 2011, 05:38:58 pm »

This being a death-card the synergy with poison is amazing:

Spam poison -> spam SoSas -> wait until win   :))

And, at least as long as it costs water- and not random quanta, "pack a purify" can't be the only answer to that.
10 damage per turn then final blow.
11 damage per turn then unleash offense.
Healing/Regeneration
SoV then final blow.
...
The answers exist. The question is if the answers are sufficiently efficient. That will not be observable until people start recognizing and using the obvious first 2 strategies.
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Offline ralouf

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415528#msg415528
« Reply #302 on: October 25, 2011, 10:50:05 am »
Silence is also a solution but all those cards aren't really played and SoSac isn't fun at all..
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415537#msg415537
« Reply #303 on: October 25, 2011, 11:30:59 am »
We shall see the rise of the Shard of Patience!

Offline darkrobe

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415554#msg415554
« Reply #304 on: October 25, 2011, 12:50:10 pm »
i think this should see the inspiration of cards that delay and augment damage. (shameless plug for the card im working on)

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415597#msg415597
« Reply #305 on: October 25, 2011, 03:08:40 pm »

This being a death-card the synergy with poison is amazing:

Spam poison -> spam SoSas -> wait until win   :))

And, at least as long as it costs water- and not random quanta, "pack a purify" can't be the only answer to that.
10 damage per turn then final blow.
11 damage per turn then unleash offense.
Healing/Regeneration
SoV then final blow.
...
The answers exist. The question is if the answers are sufficiently efficient. That will not be observable until people start recognizing and using the obvious first 2 strategies.
Correction: that will not be observable until people start PvPing with the shards (which will take a while for new shards are tough to get) and THEN realize the first 2 strategies. As it is, shards are used for farming, and the AI cannot know if the opponent has SoSas or not and will probably never be smart enough to get around it.
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Offline Atico

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415608#msg415608
« Reply #306 on: October 25, 2011, 03:55:48 pm »
I don't like situation when someone say "Use HolyFlash and win against SoS". Hands up who has got HolyFlash in deck? No one?
All counters aren't method to protect SoS against nerf. This card is OP. Big OP. What is more - HF isn't a counter. It is normal card which works also against SoS (and You haven't got 100% assurance that You kill opponent with HF, because he can have >10HP). Real counter for example against PC is Explosion. It works perfectly against ALL elements and 90% Permaments. HolyFlash isn't a counter.
Sacrifice should be sacrifice. If player don't win in 2 turns when is protected, he should lose game. Now player after 2 turns is in better situation (has got often more HP) than before using SoS.

Offline rosutosefi

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415630#msg415630
« Reply #307 on: October 25, 2011, 04:46:13 pm »
I don't like situation when someone say "Use HolyFlash and win against SoS". Hands up who has got HolyFlash in deck? No one?
All counters aren't method to protect SoS against nerf. This card is OP. Big OP. What is more - HF isn't a counter. It is normal card which works also against SoS (and You haven't got 100% assurance that You kill opponent with HF, because he can have >10HP). Real counter for example against PC is Explosion. It works perfectly against ALL elements and 90% Permaments. HolyFlash isn't a counter.
Sacrifice should be sacrifice. If player don't win in 2 turns when is protected, he should lose game. Now player after 2 turns is in better situation (has got often more HP) than before using SoS.
*raises hand*
Actually, Zanz made SoSac for stalls. It's intended to be a rush-breaker, so if a change is needed, it needs to be some other thing. Maybe like 3 random quanta casting cost?
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415645#msg415645
« Reply #308 on: October 25, 2011, 05:23:12 pm »
All counters aren't method to protect SoS against nerf. This card is OP. Big OP.
Please make your case for why and how it is OP.
Please make your case for why the counters I listed are not valid considerations.
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Offline Atico

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415659#msg415659
« Reply #309 on: October 25, 2011, 05:52:56 pm »
All counters aren't method to protect SoS against nerf. This card is OP. Big OP.
Please make your case for why and how it is OP.
Please make your case for why the counters I listed are not valid considerations.
Counter should really be counter. When I have 60HP and use SoS then I have 28HP. How do You counter now? This counter really works when You have <10HP. What is more, counter should be better/or cheaper than card with ability. Explosion is a good counter, because it is often chaper than permament and works in 90% games. Holy Flash is VERY situational card and it is so weak. Buff HolyFlash and then we can talk that it is counter.
I personaly think, that Heal, Miracle etc. should be also use on opponent. Then it will be normal counter, not only situational.

Why it is OP? Play random game in Arena against 12 SoS and You will see ;) 12 SoS means 24 turns without damage (and with healing!).
I can easily compare it with Aether Shield:
DS is targetable by popular cards like Explosion, Steal etc., SoS no.
DS can be avoid by gravity cards, SoS is nearly impossible to avoid (ohh, sorry, You can use Shard of Patience, but everything You do You still lose 2 turns ;) ).
DS cost 6/5  :aether, SoS cost nothing for Death Decks. Personally I think that it is easier to use SoS than DS.
DS works 3 turns, SoS works 2 but it is really 3-4 because of healing.
You can use DS only when You have  :aether quantum, SoS can use everyone.

We can also compare this Shard with other Shards. SoS is probably the most powerful shard (or card!) in game. Making SoS more expensive (3-5  :rainbow) didn't solve problem, because ability of this card is powerful.

I think that first concept with this card was better (You have 1HP). Remove healing, stand with 1HP after use SoS and then this card has got sense. It will be used also when You have 5HP, but when You didn't win in 2 turns You lose game. For me it is better and more fair.

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415665#msg415665
« Reply #310 on: October 25, 2011, 06:15:16 pm »
All counters aren't method to protect SoS against nerf. This card is OP. Big OP.
Please make your case for why and how it is OP.
Please make your case for why the counters I listed are not valid considerations.
Counter should really be counter. When I have 60HP and use SoS then I have 28HP. How do You counter now? This counter really works when You have <10HP. What is more, counter should be better/or cheaper than card with ability. Explosion is a good counter, because it is often chaper than permament and works in 90% games. Holy Flash is VERY situational card and it is so weak. Buff HolyFlash and then we can talk that it is counter.
I personaly think, that Heal, Miracle etc. should be also use on opponent. Then it will be normal counter, not only situational.

Why it is OP? Play random game in Arena against 12 SoS and You will see ;) 12 SoS means 24 turns without damage (and with healing!).
I can easily compare it with Aether Shield:
DS is targetable by popular cards like Explosion, Steal etc., SoS no.
DS can be avoid by gravity cards, SoS is nearly impossible to avoid (ohh, sorry, You can use Shard of Patience, but everything You do You still lose 2 turns ;) ).
DS cost 6/5  :aether, SoS cost nothing for Death Decks. Personally I think that it is easier to use SoS than DS.
DS works 3 turns, SoS works 2 but it is really 3-4 because of healing.
You can use DS only when You have  :aether quantum, SoS can use everyone.

We can also compare this Shard with other Shards. SoS is probably the most powerful shard (or card!) in game. Making SoS more expensive (3-5  :rainbow) didn't solve problem, because ability of this card is powerful.

I think that first concept with this card was better (You have 1HP). Remove healing, stand with 1HP after use SoS and then this card has got sense. It will be used also when You have 5HP, but when You didn't win in 2 turns You lose game. For me it is better and more fair.
Please answer my second question. You failed to mention anything remotely resembling the counters I mentioned.

I have easily beat 12 SoS 200 hp decks. My counters have worked for me. Can you see why?
1) Avoid SoS by using 10|8 damage per turn. Then use a final blow.
2) Use 11|9 damage per turn causing each SoS to only heal 4hp. Then unload.
3) Stall (Healing, Regeneration and SoV are useful here). Seriously stalling is the most obvious of all counters against an AntiRush card.
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Offline Atico

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg415675#msg415675
« Reply #311 on: October 25, 2011, 06:51:40 pm »
So do You think that this card is perfectly balanced and it is same good as SoD and we wrote a lot of pages here about nothing? ;) For me counter SoD, SoG is much easier than SoS.

You need very good stall to survive 24 turns...

 

blarg: