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Offline BluePriest

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368649#msg368649
« Reply #24 on: July 20, 2011, 03:13:45 am »
5 turns is too long. I think 3 would be good. I know I sound crazy, but look at the closest thing we have to this.
Miracle.
At three turns, unless your opponent is doing more than 33 damage a turn, it is no better than miracle. Miracle essentially prevents up to 98 damage (or more depending on if you are raising your max hp) this has the potential to prevent much more though, and isnt as practical in as many decks, OR as many situations. Against bolt decks this card is useless because all an opponent has to do is not use bolts for a few turns. So this card is great against rush decks, meanwhile, stalls wont have too big a problem with it.
It can also easily backfire on you if your opponent has PC. Unless you have a nova in your hand, you wont be able to ensure this card isnt destroyed by a PA.

Now for how it is too good...
the free casting cost is way too OP. any non pillarless deck could use this. "But it will drain all your quanta" you say. Yeah, and you have x amount of turns to get it back. as stated earlier, 5 is way too long. Perhaps 3 turns.2 might work as well. No less though.

How I would change it...

SoS
All healing and damage done to you is inverted for 3 turns. Consume all of your non  :death quanta each turn.

Now 1 question... are your opponents creatures effected by shields as normal while its active? Antimattered creatures arent, so Im assuming they wouldnt, but im still curious.
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Offline BluePriest

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368653#msg368653
« Reply #25 on: July 20, 2011, 03:20:52 am »
double post ftw. the "gets rid of the theme of the elements" is a bunch of bullcrap.  :death :water are the only current elements to have dot. oh and  :time :life as well. And that dot is poison. The  :fire shard is a burn. "Same thing" you say? No different than multiple elements having healing, or having cc, or having pc. A little secret. It may seem like a big deal to you right now, however, anyone that joins the game after it is introduced will so no problem with it. Burn has actually been mentioned several times as an addition to fire.
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Isei

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368661#msg368661
« Reply #26 on: July 20, 2011, 03:38:19 am »
Deck: Stone Towers, PAs, these.  The rest of the cards are mostly inconsequential.  The game plan is to drop one of these, then a tower, and PA it.  Rinse and repeat for 30 turns of protected invulnerability.  This is more than enough to deckout most decks.

Yes, this card is too strong as it is.

Offline BluePriest

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368673#msg368673
« Reply #27 on: July 20, 2011, 04:02:16 am »
Deck: Stone Towers, PAs, these.  The rest of the cards are mostly inconsequential.  The game plan is to drop one of these, then a tower, and PA it.  Rinse and repeat for 30 turns of protected invulnerability.  This is more than enough to deckout most decks.

Yes, this card is too strong as it is.
Yes... 3 card combos... Why not just miracle and then phase shield? Much easier imho.
Edit, I do agree 5 turns is too long, but 3 card combos...  It just irks me when people jump to the conclusion that a card is OP because you can combine it with a whole numch of others to make an insane combo.
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Hodari

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368676#msg368676
« Reply #28 on: July 20, 2011, 04:05:47 am »
Deck: Stone Towers, PAs, these.  The rest of the cards are mostly inconsequential.  The game plan is to drop one of these, then a tower, and PA it.  Rinse and repeat for 30 turns of protected invulnerability.  This is more than enough to deckout most decks.
2 words...Holy Flash ;)

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368678#msg368678
« Reply #29 on: July 20, 2011, 04:10:03 am »
Intended use: For this to be worthwhile it needs to last long enough to recover at least 1/2 the hp loss.

Cheap turn negation: PA + SoS + Earth Towers vs PA + Phase Shield + Miracle + 3 or more cards to supply the quanta.

Conclusion: Reduce the hp loss and reduce the duration.
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Offline Essence

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368679#msg368679
« Reply #30 on: July 20, 2011, 04:10:27 am »
You can't really call Stone Tower a card in combo, BP.  If you do that, then you have to acknowledge that Miracle+Phase Shield is a three-card combo (with Aether Pendulum and a Mark of Light).  Not to mention the fact that Phase Shield is vulnerable to poison, spell damage, permanent control, and Momentum.  Shard of Sacrifice, as far as anyone can tell, isn't vulnerable to any of those things. 

No, PA + Shard of Sacrifice is a TWO-card combo, and it's one that is extraordinarily powerful for exactly the reason that Isei said.   While it might lead to people actually playing Holy Flash (and will certainly also increase the incidence of Antimatter), that's not a good reason why the card isn't OP. 
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Offline BluePriest

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368683#msg368683
« Reply #31 on: July 20, 2011, 04:21:17 am »
You can't really call Stone Tower a card in combo, BP.  If you do that, then you have to acknowledge that Miracle+Phase Shield is a three-card combo (with Aether Pendulum and a Mark of Light).  Not to mention the fact that Phase Shield is vulnerable to poison, spell damage, permanent control, and Momentum.  Shard of Sacrifice, as far as anyone can tell, isn't vulnerable to any of those things. 

No, PA + Shard of Sacrifice is a TWO-card combo, and it's one that is extraordinarily powerful for exactly the reason that Isei said.   While it might lead to people actually playing Holy Flash (and will certainly also increase the incidence of Antimatter), that's not a good reason why the card isn't OP.
Sorry essence, I have to disagree with you. Remember, Shard of Sacrifice will destroy your earth quanta as well, so you have to have a stone tower in your hand or nova, to be able to play pa after using the shard.

Edit.
Not sure why everyone is talking about how awesome holy flash will be. If facing mono death then it will heal you (normally hurts death, so it would instead heal it). The whole point of making cards element specific (if im not mistaken) is to strengthen monos. Yes, it can be used in any other deck, however, it is optimal in mono death.
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Offline Nepycros

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368689#msg368689
« Reply #32 on: July 20, 2011, 04:40:19 am »
You can't really call Stone Tower a card in combo, BP.  If you do that, then you have to acknowledge that Miracle+Phase Shield is a three-card combo (with Aether Pendulum and a Mark of Light).  Not to mention the fact that Phase Shield is vulnerable to poison, spell damage, permanent control, and Momentum.  Shard of Sacrifice, as far as anyone can tell, isn't vulnerable to any of those things. 

No, PA + Shard of Sacrifice is a TWO-card combo, and it's one that is extraordinarily powerful for exactly the reason that Isei said.   While it might lead to people actually playing Holy Flash (and will certainly also increase the incidence of Antimatter), that's not a good reason why the card isn't OP.
Sorry essence, I have to disagree with you. Remember, Shard of Sacrifice will destroy your earth quanta as well, so you have to have a stone tower in your hand or nova, to be able to play pa after using the shard.

Edit.
Not sure why everyone is talking about how awesome holy flash will be. If facing mono death then it will heal you (normally hurts death, so it would instead heal it). The whole point of making cards element specific (if im not mistaken) is to strengthen monos. Yes, it can be used in any other deck, however, it is optimal in mono death.
Wait, so Holy Flash hurts people with :death marks now?
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Offline BluePriest

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368693#msg368693
« Reply #33 on: July 20, 2011, 04:59:23 am »
You can't really call Stone Tower a card in combo, BP.  If you do that, then you have to acknowledge that Miracle+Phase Shield is a three-card combo (with Aether Pendulum and a Mark of Light).  Not to mention the fact that Phase Shield is vulnerable to poison, spell damage, permanent control, and Momentum.  Shard of Sacrifice, as far as anyone can tell, isn't vulnerable to any of those things. 

No, PA + Shard of Sacrifice is a TWO-card combo, and it's one that is extraordinarily powerful for exactly the reason that Isei said.   While it might lead to people actually playing Holy Flash (and will certainly also increase the incidence of Antimatter), that's not a good reason why the card isn't OP.
Sorry essence, I have to disagree with you. Remember, Shard of Sacrifice will destroy your earth quanta as well, so you have to have a stone tower in your hand or nova, to be able to play pa after using the shard.

Edit.
Not sure why everyone is talking about how awesome holy flash will be. If facing mono death then it will heal you (normally hurts death, so it would instead heal it). The whole point of making cards element specific (if im not mistaken) is to strengthen monos. Yes, it can be used in any other deck, however, it is optimal in mono death.
Wait, so Holy Flash hurts people with :death marks now?
Heal the target for up to 10 HP’s. If the target’s element is death or
darkness, damage is dealt instead.

Its always hurt death mark people as long as I can remember.

double edit. I havent used the card in that manner, I just assumed that it did damage to a death elemental... so if im wrong... im sure theres plenty of people here that use the card that will either make me feel really smart, or really stupid in a moment...

crap just went to the trainer and i was wrong. It heals regardless of element... ok so yeah, holy flash is a big deal now...  I also feel very stupid....

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Offline Nepycros

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368696#msg368696
« Reply #34 on: July 20, 2011, 05:19:56 am »
Bullcrap.


Sorry for the bad quality, but the message is the same. It STILL heals the opponent if their mark is Death.
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suxerz

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368697#msg368697
« Reply #35 on: July 20, 2011, 05:26:13 am »
Yeah, Sorry BP. Currently Holy Flash will not cause any damage to player. It only applies for creatures. But when you use SoS, I can use Holy Flash to inflict 10 damage to you because SoS also change heal to damage; regardless of your mark.

So far, the counter for SoS that I could think right now (what you are able to do on your side; so excluding Bonds, Sanc, etc) are:
    Holy Light[/li] Antimatter[/li] Any PC (deflag, steal, pulvy, BE)[/li] LS (if opponent have any creature)[/li]

 

blarg: