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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368405#msg368405
« Reply #12 on: July 19, 2011, 06:24:52 pm »
Guess we need to start packing some serious PC now..... could be funny

First turn, they play shard of sacrifice and you play a photon fire tower explosion and win!

But ya I think for the most part, I don't really like this card at all

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368410#msg368410
« Reply #13 on: July 19, 2011, 06:45:56 pm »
I don't like this card. First, I think it is too powerful as it is now: you are basically giving the chance to every rush to play an awesome stall card too if needed. I mean, drain all quanta <-> Immolation / Nova / Whatever.

But apart from that, I don't like having a full set of cards, both upped and unupped, that can be used by every deck with similar effects. I think it takes a lot away from Elements, and from the uniqueness of different elements. I mean, Fire Shard gives DoT? It's kind of like giving poison to every element. Shard of Gratitude? Healing to every element. This? Dim Shield to every element. Water Shard? Mass PC to every element. I don't like the flattening of the metagame this will surely cause.  :(
I would like to point out, it says use all BUT your death quanta. By the sounds of it, won't be to viable in rainbows.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368433#msg368433
« Reply #14 on: July 19, 2011, 08:11:10 pm »
So, unless I'm mistaken, this grants me outright invulnerability for five turns, heals me for all the damage I would have received, and doesn't even cost any quanta (assuming I'm playing death).

This is broken as hell and then some!
Well, although not written on the card, healing turns into damage.
So a single antimatter, holy flash, etc. would kill you.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368530#msg368530
« Reply #15 on: July 19, 2011, 11:37:42 pm »
So a single antimatter, holy flash, etc. would kill you.
Not to mention your owns SoGs and Bonds, so stalls don't benefit much from this card.

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368580#msg368580
« Reply #16 on: July 20, 2011, 01:03:49 am »
This is crazy powerful.  I think it will probably end up getting dropped to 3 turns.  Maybe even 2.  Even given the loss of all non- :death quanta, this is a HUGE addition to any stall deck.  With 5 turns, it's trivial to save up enough :light to cast Miracle before the effect ends, making this a stupendous card for :light stalls.  Hell, I could see this going into basically any stall in it's current form.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368587#msg368587
« Reply #17 on: July 20, 2011, 01:13:37 am »
Let's think of it this way: If :death wins the next war, they cheated using this card.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368627#msg368627
« Reply #18 on: July 20, 2011, 02:23:58 am »
Let's think of it this way: If :death wins the next war, they cheated using this card.
This is assuming that Shards are allowed to be used in the next war. However, all of the Shards were never allowed in previous wars (and a lot of major PvP events), so it's pretty difficult to imagine that this card alone is that game-breaking.

That said, Shard of Sacrifice's artwork is probably more disconcerting than the actual mechanic - I liked the shiny reflective/transparent surface (covering a colored core) of the original shard's art, but I suppose if all of the shards are going to be redone, then I guess it won't matter too much. That said, the fact that poison immediately becomes a form of 'Purify' counters sounds amazing (until the Shard is destroyed/effect ends). XD

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368632#msg368632
« Reply #19 on: July 20, 2011, 02:30:07 am »
It depends on how all the shards are balanced. I could see a balanced set of 12 unupped shards being allowed in war.

As it is now though....
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368636#msg368636
« Reply #20 on: July 20, 2011, 02:47:37 am »
This is crazy powerful.  I think it will probably end up getting dropped to 3 turns.  Maybe even 2.  Even given the loss of all non- :death quanta, this is a HUGE addition to any stall deck.  With 5 turns, it's trivial to save up enough :light to cast Miracle before the effect ends, making this a stupendous card for :light stalls.  Hell, I could see this going into basically any stall in it's current form.
Yup, too bad Miracle resets your hp to 1 while this is active ;)

Overall, it seems like something that could be very powerful but also very difficult to use properly and extremely dangerous to play since there are a few ways to counter it and which would result in almost instant loss for you.  It'll probably take a lot of testing to say for sure if it's OP or not.

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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368638#msg368638
« Reply #21 on: July 20, 2011, 02:50:35 am »
This is crazy powerful.  I think it will probably end up getting dropped to 3 turns.  Maybe even 2.  Even given the loss of all non- :death quanta, this is a HUGE addition to any stall deck.  With 5 turns, it's trivial to save up enough :light to cast Miracle before the effect ends, making this a stupendous card for :light stalls.  Hell, I could see this going into basically any stall in it's current form.
Yup, too bad Miracle resets your hp to 1 while this is active ;)
True, but you've just had 5 turns of your opponent attacking you to give you enough HP to survive a single turn of getting attacked normally before you can Miracle.  That's not a difficult proposition. :)
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368639#msg368639
« Reply #22 on: July 20, 2011, 02:51:58 am »
This is crazy powerful.  I think it will probably end up getting dropped to 3 turns.  Maybe even 2.  Even given the loss of all non- :death quanta, this is a HUGE addition to any stall deck.  With 5 turns, it's trivial to save up enough :light to cast Miracle before the effect ends, making this a stupendous card for :light stalls.  Hell, I could see this going into basically any stall in it's current form.
Yup, too bad Miracle resets your hp to 1 while this is active ;)

Overall, it seems like something that could be very powerful but also very difficult to use properly and extremely dangerous to play since there are a few ways to counter it and which would result in almost instant loss for you.  It'll probably take a lot of testing to say for sure if it's OP or not.
It only turns damage to healing. It does not turn healing to damage. It means any sort of effect that changes health will increase the health of the user instead. While that card is active, your health will not go lower at any point.

On the up-side, it screws the mulligan effect of the cards, almost worse than Sundial. This card is pointless early on.
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Re: Shard of Sacrifice https://elementscommunity.org/forum/index.php?topic=28840.msg368642#msg368642
« Reply #23 on: July 20, 2011, 02:53:51 am »
Sorry, Nep, you're wrong though.  It doesn't say it, but it does in fact turn healing into damage as well. :)
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