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Offline Silver

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495562#msg495562
« Reply #48 on: May 09, 2012, 04:10:04 pm »
These buffs are cool and stuff, but it worries me a little. Is it really a good thing for the game if Nymphs are good? What if GotP or Phoenix were as rare as Nymphs? That would be pretty annoying to people who don't have any. I think these buffs are overboard or anything, I don't* jus saiyan is all.

edit* forgot this important bit haha
« Last Edit: May 09, 2012, 07:24:47 pm by Silver »

Offline EvaRia

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495564#msg495564
« Reply #49 on: May 09, 2012, 04:16:30 pm »
Well, essentially what's happening now is a real attempt at balancing them.

Many of the nymphs were clearly UP before but were being balanced more through flavor than playability.

Some of them are OP at the moment, but it's easier to balance down sometimes.

Offline ARTHANASIOS

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495565#msg495565
« Reply #50 on: May 09, 2012, 04:17:55 pm »
bone Dargon cost10 :death atk is 10(11 if upped)
death nymph cost8 :death atk is 8 and higher defance
In fact It is only a creature to deal damage now .It Ability is useless.quiet boring

I suggest give she a new ability

and I have an idea

Death Nymph 8 :death
3 :death deep poison:Inflict 2 poison damage per turn
3/4  4/5 if upped

Don't you get it guys? Zans is never going to change the effect for a very simple and obvious reason; Every Nymph has the ability of the respective alchemy card. That's Adrenaline for  :life, Liquid Shadow for  :darkness, Unstable Gas for  :air, Basilisk Blood for  :earth, Antimatter for  :entropy, Black Hole for  :gravity, Rage Potion for  :fire, Luciferin for  :light, Precognition for  :time, Nymph's Tears for  :water and Alfatoxin for  :death.
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Offline dragonsdemesne

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495567#msg495567
« Reply #51 on: May 09, 2012, 04:19:14 pm »
This is the only nymph change I approve of, because, as ralouf said, the death nymph sucks balls.  (well, I'm ok with the life nymph change too but that's really minor)  I've never used my grey nymph before because it's so bad.  As such, it should have some of the best att/def stats out of any nymph because its ability is the worst of the twelve.  And yeah, death has no high hp creatures, so that's a nice addition, too.

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495597#msg495597
« Reply #52 on: May 09, 2012, 04:40:53 pm »
Snap! This is amazing buff, and needed so badly. I can't wait for the update! If only it existed when I got it in the Arena yesterday :P
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Offline Absol

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495615#msg495615
« Reply #53 on: May 09, 2012, 04:56:04 pm »
bone Dargon cost10 :death atk is 10(11 if upped)
death nymph cost8 :death atk is 8 and higher defance
In fact It is only a creature to deal damage now .It Ability is useless.quiet boring

I suggest give she a new ability

and I have an idea

Death Nymph 8 :death
3 :death deep poison:Inflict 2 poison damage per turn
3/4  4/5 if upped

Don't you get it guys? Zans is never going to change the effect for a very simple and obvious reason; Every Nymph has the ability of the respective alchemy card. That's Adrenaline for  :life, Liquid Shadow for  :darkness, Unstable Gas for  :air, Basilisk Blood for  :earth, Antimatter for  :entropy, Black Hole for  :gravity, Rage Potion for  :fire, Luciferin for  :light, Precognition for  :time, Nymph's Tears for  :water and Alfatoxin for  :death.
However, by changing the alchemy cards, the nymphs would be changed too.
The suggestion 2 quotes above is not good. However, there's another good suggestion: Made Aflatoxin targetable to players (for 2 poison counter minus Aflatoxin status). Now if Afla were changed like this, the Grey Nymph would be indirectly changed. And its skill will worth multiple uses. (could also need cost increasement to not overshadow Chrys)
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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495623#msg495623
« Reply #54 on: May 09, 2012, 05:00:36 pm »
^ Well, now that's a good suggestion, dear Absol. Good idea, I greatly approve it!  ;)
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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495636#msg495636
« Reply #55 on: May 09, 2012, 05:27:24 pm »
While that would buff the ability, it feels extremely tacked on.

Imo, the infection mechanics should be changed so that damage occurs at the end of the opposing player's turn, similar to poison.  This would shorten the delay in the impact of infection.  Obviously all the infection cards will have to be looked at and possibly adjusted.

In case my wording is confusing, here's an example:

Now: infect opponent's creature with 1 HP, end turn.  Opponent's turn: play his card, skills, etc., end turn.  Infected creature attacks, then dies.
Change: infect creature with 1 HP, end turn.  Infected creature dies.
Difference: the opponent can't activate the infected creature's ability, and the damage from the infected creature isn't done.

This is how poison currently works: you inflict poison, end turn, and the opponent takes damage.

Offline Absol

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg495642#msg495642
« Reply #56 on: May 09, 2012, 05:51:39 pm »
While that would buff the ability, it feels extremely tacked on.

Imo, the infection mechanics should be changed so that damage occurs at the end of the opposing player's turn, similar to poison.  This would shorten the delay in the impact of infection.  Obviously all the infection cards will have to be looked at and possibly adjusted.

In case my wording is confusing, here's an example:

Now: infect opponent's creature with 1 HP, end turn.  Opponent's turn: play his card, skills, etc., end turn.  Infected creature attacks, then dies.
Change: infect creature with 1 HP, end turn.  Infected creature dies.
Difference: the opponent can't activate the infected creature's ability, and the damage from the infected creature isn't done.

This is how poison currently works: you inflict poison, end turn, and the opponent takes damage.
And here i am, thinking that poisoning on players should happen at the end of their turn. So the damage is done after they ended their turn, but before their creature attacks.
More realistic.
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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg496024#msg496024
« Reply #57 on: May 10, 2012, 04:15:22 am »
Perfect synergy now between Death Nymphs and Life Nymphs. On the one hand, you can Adrenalize a Death Nymph for maximum damage, and on the other, you can Aflatoxin+Adrenalize an enemy creature for rapid-fire dying, then Adrenalize the Malignant Cell that spawns for quick field-fillage.

This is prime stuff.
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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg496108#msg496108
« Reply #58 on: May 10, 2012, 07:47:10 am »
For me the main problem is that Aflatoxin is an unuseful skill for Nymph. This skill isn't worth to play every turn like Antimatter or BH. We proposed in other topic allowing target HP status, but when Zanz didn't want to hear about it then we can only balance this card by stats.

I have always problems with Aflatoxin, because it is too slow (most of decks has got 6-9 ttw) and Malignant Cells have stats 1|1 so using Aflatoxin = must have a shield. Shields can be easy to destroy/steal. It didn't look so good, when opponent has got all field with cells and You lose shield.
Maybe giving for cells stats 0|1 and making it compatibile with Eclipse help for this card?

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Re: Grey Nymph | Death Nymph https://elementscommunity.org/forum/index.php?topic=4042.msg496365#msg496365
« Reply #59 on: May 10, 2012, 07:52:50 pm »
I think that the nymph has become playable at last. The aflatoxin might be slow but  :death is a great stall element! And you can allways afla one of your own creatures (this strategy has won me games, don't laugh at it)
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